Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 20:36:00 Player: Conlarando Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2212) 2212 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6107 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 120/300 Energy 77/100 System Corruption 4% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (15) --- Light Nuclear Core Gravmag Array Medium Storage Unit Improved Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Authchip [Processor] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Structural Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Flail > --- INVENTORY -------- Light Nuclear Core Gravmag Array Improved Signal Interpreter Advanced ECM Suite Authchip [Processor] [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . 2 . Utility 4 | . . . 1 1 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 131 | 6 23 6 29 10 13 23 21 Power 14 | 1 2 1 4 1 2 . 3 Engine 7 | 1 2 1 . 1 1 . 1 Core 7 | . . . 4 . 1 . 2 Reactor . | . . . . . . . . Propulsion 39 | 2 6 . 12 3 4 7 5 Treads 18 | . 3 . 11 3 1 . . Leg 3 | . 3 . . . . . . Wheel 5 | 2 . . . . 3 . . Hover 2 | . . . . . . . 2 Flight 11 | . . . 1 . . 7 3 Utility 37 | 1 5 3 4 2 3 11 8 Device 11 | . 1 2 . 1 2 2 3 Storage 12 | 1 1 1 2 . . 5 2 Processor 3 | . 2 . . . . . 1 Hackware 6 | . . . . . . 4 2 Protection 5 | . 1 . 2 1 1 . . Artifact . | . . . . . . . . Weapon 41 | 2 10 2 9 4 4 5 5 Energy Gun 14 | . 7 . 7 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 2 3 1 2 4 4 1 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 8 | . . 1 . . . 4 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . . 1 Corrupted Parts 3 | . . . 2 . . . 1 System Corruption 9 | . . . 6 . . . 3 Parts Lost 38 | . 6 1 3 4 7 2 15 Power 7 | . 2 . 2 1 1 . 1 Propulsion 16 | . 1 . 1 1 3 2 8 Utility 9 | . 1 . . 2 1 . 5 Weapon 6 | . 2 1 . . 2 . 1 Highest Loss Streak 5 | . 2 1 2 2 4 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 91 100 95 94 81 73 57 Engine 5 | . 6 14 2 5 5 . . Core 2 | . . . 8 2 3 7 1 Treads 11 | . 14 . 23 26 11 . . Leg 5 | . 1 28 6 . . . . Wheel 3 | . 11 . . . 8 . . Flight 5 | . . . . . . 34 13 Device 7 | . 3 11 11 12 14 2 2 Storage 10 | . 14 14 10 9 9 7 5 Hackware 4 | . . . . . . 15 26 Protection 5 | . 6 2 11 9 3 . . Energy Gun 10 | . 20 19 17 . . . . Ballistic Gun 9 | . 7 6 4 27 25 1 . Impact Weapon 1 | . . 2 . . . 3 2 Peak Build Rating 52 | 6 12 16 27 26 25 31 52 Average Rating 17 | 4 8 11 23 21 20 22 30 On Entrance 15 | . 6 7 16 25 19 25 25 Naked Turns . | . . . . . . . . Heaviest Build 38 | 12 22 30 33 31 38 22 27 Greatest Support 66 | 26 40 20 66 66 60 21 40 Greatest Overweight (x) 10 | . 4 1 3 . 10 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 11 | 6 9 11 14 15 15 9 10 Most Carried 15 | 4 10 11 15 15 15 15 10 Average Carried 10 | 2 7 9 13 13 14 8 8 Final Capacity 15 | 8 10 15 15 15 15 10 15 Final Carried 15 | 4 9 11 15 15 15 10 8 Class Distribution -------------------- 48% | Mutant 11% | Hacker-Sprinter 9% | Scavenger-Mutant 9% | Hacker-Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 2109 | 187 477 144 367 201 407 87 239 Remotely . | . . . . . . . . Salvage Created 3218 | . 783 238 771 548 627 105 146 Parts 174 | . 40 19 43 36 27 3 6 Haulers Intercepted 7 | . 2 . 3 1 . . 1 Recyclers Shooed 11 | . 3 1 2 3 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 56 | . 16 7 11 11 8 . 3 Guns 50 | . 15 7 9 11 8 . . AOE 4 | . . . 1 . . . 3 Classes Destroyed 12 | . 5 2 4 . 1 . . Worker 5 | . 1 1 1 . . . 2 Builder 3 | . . . 1 . 1 . 1 Tunneler 1 | . . 1 . . . . . Hauler 7 | . 2 . 3 1 . . 1 Recycler 4 | . . . 1 . 2 1 . Mechanic 1 | . . . . . 1 . . Operator 3 | . 1 . . 1 . 1 . Watcher 3 | . 2 . 1 . . . . Swarmer 12 | . . 3 3 3 . . 3 Grunt 32 | . 16 4 3 4 5 . . Duelist 2 | . . . 1 . 1 . . Sentry 10 | . . . 4 4 2 . . Best Kill Streak 6 | . 3 5 4 6 4 1 4 Combat Bots Only 6 | . 3 3 3 6 3 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 594 | . 93 53 58 73 60 38 219 Missed 192 | . 15 16 20 27 5 20 89 Damage Taken 5760 | . 947 383 647 648 935 203 1997 Core 1449 | . 124 114 36 79 155 77 864 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 100 | . 30 . 47 23 . . . Regen/Repaired (Parts) 351 | . . . 260 . 59 32 . Core Remaining (%) 68 | 100 . 4 91 . 57 89 . Volleys Fired 278 | . 89 31 48 41 49 15 5 Largest 3 | . 2 2 2 3 3 1 1 Hottest 130 | . 130 100 90 60 63 23 30 Shots Fired 591 | . 154 54 96 123 144 15 5 Gun 587 | . 154 54 96 123 144 15 1 Cannon . | . . . . . . . . Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 381 | . 51 17 30 123 144 15 1 Thermal 143 | . 99 37 7 . . . . Explosive 4 | . . . . . . . 4 Electromagnetic 63 | . 4 . 59 . . . . Robot Hit Streak 23 | . 11 11 18 14 23 3 3 Robot Miss Streak 5 | . 4 5 5 4 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 394 | . 102 29 69 77 98 10 9 Core Hits 169 | . 37 16 33 36 34 2 11 Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 2 3 1 . 1 . . Burn 4 | . 2 2 . . . . . Destroy 2 | . . 1 . . 1 . . Corrupt 1 | . . . 1 . . . . Melee Attacks 24 | . . 1 . . . 5 18 Impact 24 | . . 1 . . . 5 18 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 1 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5881 | . 1436 412 1263 643 1158 205 764 Guns 4789 | . 1436 412 1006 643 1158 134 . Cannons . | . . . . . . . . Explosions 603 | . . . 257 . . . 346 Melee 483 | . . . . . . 68 415 Ramming 6 | . . . . . . 3 3 Kinetic 2743 | . 423 148 237 643 1158 134 . Thermal 1522 | . 958 264 300 . . . . Explosive 346 | . . . . . . . 346 Electromagnetic 781 | . 55 . 726 . . . . Impact 483 | . . . . . . 68 415 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 5 5 6 . . 2 4 Average Corruption 4 | . 3 5 5 . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . 26 19 19 . . . 2 Message Errors 16 | . 8 6 2 . . . . Matter Fused 13 | . 1 5 6 . . . 1 Heat Flow Errors 15 | . 8 1 5 . . . 1 Energy Discharges 2 | . 1 . 1 . . . . Parts Fused 4 | . 3 1 . . . . . Data Loss (minor) 11 | . 5 3 3 . . . . Misfires 3 | . . 2 1 . . . . Weapon Failures 2 | . . 1 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 242 | . . . . . . 38 204 Projectiles . | . . . . . . . . Explosions 40 | . . . . . . . 40 Melee 202 | . . . . . . 38 164 Knockbacks 2 | . . . . . . 1 1 Impact 2 | . . . . . . 1 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 249 | . . . 116 . . 1 132 Shots 6 | . . . 3 . . . 3 Rammed 4 | . . . . . . 1 3 Targets Rammed 4 | . . . . . . 1 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 569 | . 569 165 217 154 115 . 196 Average Temperature 111 | . 180 38 59 58 49 . 110 Received Heat Transfer 1686 | . 519 123 153 306 450 12 123 Effects 16 | . 16 . . . . . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 4 | . 4 . . . . . . Interference 2 | . 2 . . . . . . Matter Decay 1 | . 1 . . . . . . Short Circuit 4 | . 4 . . . . . . Damage (major) 4 | . 4 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . 1 . . 1 3 Combat Hostiles 1 | . . . 1 . . . . Parts Fried 11 | . . . 6 . . 1 4 Impact Corruptions 6 | . . . . . . 2 4 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 11 | . 5 5 1 . . . . Heat Transferred 4065 | . 2590 925 550 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Peak Influence 358 | . 241 135 358 328 320 125 283 Initial 123 | . . 23 52 123 109 74 31 Average 125 | . 112 74 127 223 208 66 128 Maximum Alert Level 1 | . 1 . 1 1 1 . 1 Low Security (%) 77 | 100 82 100 76 29 48 100 86 Level 1 22 | . 17 . 23 70 51 . 13 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 4 . . 2 2 4 4 Investigation 6 | . 3 . . 1 1 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 8 | . 1 . . 1 1 2 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 6 | . . . 2 . 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 24 8 27 15 13 5 33 Peak Tracking Total 15 | . 3 3 5 4 7 3 15 Tactical Retreats 15 | . . 1 1 . 2 3 8 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 13 | . 3 . 5 . . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 4 | . 2 . 1 . . . 1 Max in Single Turn 1 | . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 28 | . 6 . 4 3 4 8 3 Terminals 20 | . 5 . 3 2 3 4 3 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . 1 . 1 1 . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 88 | . 20 . 9 6 13 33 7 Successful 42 | . 6 . 7 1 4 20 4 Failed 46 | . 14 . 2 5 9 13 3 Catastrophic 15 | . 4 . 1 5 1 4 . Database Lockouts . | . . . . . . . . Manual 20 | . 1 . 2 2 2 13 . Terminals 60 | . 15 . 7 5 10 16 7 Fabricators 2 | . . . . . . 2 . Repair Stations 10 | . . . 2 . 3 5 . Recycling Units 6 | . 5 . . 1 . . . Scanalyzers 8 | . . . . . . 8 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 22 | . 5 . 5 . 2 6 4 Open Door 2 | . . . . . 1 . 1 Level Access Points 3 | . . . 1 . . 1 1 Emergency Access Points 2 | . 1 . 1 . . . . Alert Level 2 | . 1 . . . . 1 . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . . . . 1 . Transport Status 1 | . 1 . . . . . . Extermination Status 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 5 | . . . 2 . 1 1 1 Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 8 | . . . 2 . 2 4 . Scan Component 4 | . . . 1 . 1 2 . Repair 4 | . . . 1 . 1 2 . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Scanalyzer 8 | . . . . . . 8 . Insert Component 4 | . . . . . . 4 . Analyze 4 | . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 6 . 4 3 3 6 2 Full Trace Events 6 | . 3 . . 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . Parts Built 1 | . . . . . . 1 . Authchips 1 | . . . . . . 1 . Time 73 | . . . . . . 73 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired 4 | . . . 1 . 1 2 . Time 198 | . . . 26 . 26 146 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . Part Schematics Acquired 4 | . . . . . . 4 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 5130 | 59 1198 795 861 576 494 598 549 Spaces Moved 3329 | 52 602 413 365 230 213 705 749 Core 14 | 2 1 . . . 5 . 6 Treads 844 | . 260 . 289 230 65 . . Legs 534 | . 45 413 76 . . . . Wheels 489 | 50 296 . . . 143 . . Hover 98 | . . . . . . . 98 Flight 1350 | . . . . . . 705 645 Fastest Speed 27 | 50 90 120 120 160 93 27 29 Average Speed 96 | 88 123 139 166 160 126 29 52 Slowest Speed 550 | 100 250 190 330 160 550 112 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 81 86 34 18 50 21 22 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 4 | . . . . . . 1 3 Terrain Destroyed 63 | . . . 20 . . 1 42 Melee 4 | . . . . . . 1 3 Projectile . | . . . . . . . . AOE 59 | . . . 20 . . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 4701 | 61 901 576 521 371 331 1068 872 Wait 764 | . 165 120 49 76 48 253 53 Move 3318 | 51 601 412 364 229 212 700 749 Hop 2 | . . . . . . 2 . Pick Up 65 | 4 12 4 16 7 5 5 12 Fast Attach 61 | 6 10 2 19 5 9 5 5 Attach 41 | . 4 2 5 5 1 12 12 Detach 13 | . 2 . 3 . . 5 3 Swap 29 | . 9 2 5 . 3 6 4 Drop 55 | . 9 2 12 8 4 12 8 Fire 278 | . 89 31 48 41 49 15 5 Melee 24 | . . 1 . . . 5 18 Ram 4 | . . . . . . 1 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 47 | . . . . . . 47 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [Min]) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Ext) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 991 | -10/Materials | Discovered new exit (range 16) 1258 | -10/Materials | Entered Mines 1402 | -10/Mines | Core integrity fell below 50% 1700 | -10/Mines | Core integrity fell below 20% 1748 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1751 | -10/Mines | Found Prototype Device 1751 | -10/Mines | Identified Exp. Sensor Array 1884 | -10/Mines | Discovered new exit (range 14) 1994 | -10/Mines | Learned location of Zion (-6) 2032 | -10/Mines | Discovered new exit (range 11) 2053 | -10/Mines | Entered Materials 2053 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2147 | -9/Materials | Repaired Lrg. Storage Unit 2600 | -9/Materials | Discovered new exit (range 12) 2600 | -9/Materials | Identified exit to Materials 2914 | -9/Materials | Entered another Materials area 2914 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2920 | -8/Materials | Discovered new exit (range 14) 3490 | -8/Materials | Entered Storage 3545 | -8/Storage | Repaired Assault Rifle 3822 | -8/Storage | Lost 4 parts (1p1n1u1w) 3972 | -8/Storage | Discovered new exit (range 14) 3984 | -8/Storage | Entered Factory 3984 | -7/Factory | Evolved 2 slots: Propulsion x2 4070 | -7/Factory | Repaired Cesium-ion Thruster 4180 | -7/Factory | Repaired Exp. Sensor Array 4281 | -7/Factory | Build established: Hacker-Sprinter 4315 | -7/Factory | Fabricated Hacking Suite? 4335 | -7/Factory | Identified exit to Factory 4582 | -7/Factory | Entered another Factory area 4582 | -6/Factory | Evolved 2 slots: Utility x2 4736 | -6/Factory | Lost 3 parts (2n1u) 4826 | -6/Factory | Discovered new exit (range 6) 4829 | -6/Factory | Identified exit to Extension 4848 | -6/Factory | Identified exit to Factory 4995 | -6/Factory | Core integrity fell below 50% 5014 | -6/Factory | Build established: Hacker-Mutant 5025 | -6/Factory | Lost 4 parts (3n1u) 5116 | -6/Factory | Core integrity fell below 20% 5120 | -6/Factory | Lost 3 parts (1p1u1w) 5131 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05079_ Destroyed Med. Treads. 05079_ A-15 Conveyor system corrupted by crushing effect. 05080_ A-15 Conveyor system terminally corrupted. 05080_ Adv. Weight Redist. System fried. 05082_ ALERT: Rogue bot located, Programmers report to Factory Zone 4F. 05082_ Acquired 98 matter. 05085_ Integrated Corrupted Lrg. Storage Unit (+3). 05087_ Lgt. Angular Momentum Engine destroyed. 05089_ Hvy. Assault Rifle destroyed. 05089_ Hacking Suite destroyed. 05101_ S-27 Virus knocked back. 05120_ System corrupted: Matter fused (-10). 05123_ Biomechanical Wings destroyed. 05125_ Structural Scanner destroyed. 05126_ Gravmag Array destroyed. 05127_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ???????????? | | ????????????????????????? ### ??????????? | | ?????????????????????????######### ??????????? | | ????????????????????????? ??????????? | | ????????????????????????? ??????????? | | ????????????????????????? ???????????? | | ????????????????????????? ?????????????? | | ????????????# ???????????????? | | ????????????############### ##???????????????? | | ????????????## s # # ???????????????? | | ????????????## ss#s # ???????????????? | | ????????????## " "sgpg # ???????????##### | | ????????????## " " @# # ???????????##### | | ????????????## " " # # ???????????## | | ????????????## " " # # ???????????## | | ????????????## " " # ######## ## | | ?????????????? 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" " # =! / | | ?????????????????"" # # | | ?????????????????########## # ! | | ?????????????????#########################+##+# | | ?????????????????????????############ # | | ??????????????????????????????????????? ?? # | | ???????????????????????????????????## ??? #### | | ??????????????????????????????????? # """???? #### | | ??????????????????????????????????? # """????????? | | ??????????????????????????????????? # ""?????????? | | ??????????????????????????????????? # ?"?????????? | | ??????????????????????????????????? # ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Close Call Novice Programmer Challenges ------------ None Game ------ Seed MetafieldSapperBox Manual? 0 Play Time 01:12:02 Cumulative 24.4 hours Start 2024.08.28 @ 18:59:30 End 2024.08.28 @ 20:36:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bc7fd36-3441-4a74-8b18-052ede62e365