Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 04:54:35 Player: leiavoia Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (113) 565 Value Destroyed (5567) 5567 Prototype IDs (11) 220 Alien Tech Used (5) 1000 Bonus (7090) 7090 TOTAL SCORE: 21542 Bonus ------- High Alert Combat Kills 404 Follower Combat Kills 586 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 291/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Large Storage Unit Zionite Biocell Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Advanced Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Phase Gun Enhanced Nova Cannon Core Cannon Force Lance > --- INVENTORY -------- Quantum Reactor Advanced Heavy Siege Treads Advanced Heat Sink High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Heavy Rocket Launcher Micro-nuke Launcher Force Lance Sigix Containment Pod [Rating: 170] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Medium Treads Treads Medium Treads Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Powered Armor Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Mace Slashing Weapon Ripper Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . 4 2 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . . 2 . . 2 . . Utility 9 | . . 1 1 2 . . . 2 1 1 . . 1 Weapon 4 | . . 1 1 . . . . . . 1 . . 1 Parts Attached 223 | 7 4 14 17 12 8 1 5 12 14 12 26 39 52 Power 21 | 1 1 2 1 2 . . . . 1 2 3 5 3 Engine 6 | 1 1 2 1 1 . . . . . . . . . Core 3 | . . . . 1 . . . . 1 . . 1 . Reactor 12 | . . . . . . . . . . 2 3 4 3 Propulsion 38 | 2 . 4 5 1 2 . 2 2 . 2 4 3 11 Treads 31 | 2 . 4 5 1 2 . 2 2 . 2 4 3 4 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . 7 Utility 79 | 1 3 2 4 6 1 . 1 5 5 1 14 10 26 Device 33 | . . . 1 3 . . . 2 2 . 7 7 11 Storage 16 | 1 2 . . . . . . . . . 1 1 11 Processor 10 | . 1 . 1 . . . . 2 1 . 1 . 4 Hackware . | . . . . . . . . . . . . . . Protection 20 | . . 2 2 3 1 . 1 1 2 1 5 2 . Artifact . | . . . . . . . . . . . . . . Weapon 85 | 3 . 6 7 3 5 1 2 5 8 7 5 21 12 Energy Gun 10 | 1 . 1 . . . . . . . . 2 4 2 Energy Cannon 10 | . . . . . 1 . . 2 2 . . 4 1 Ballistic Gun 36 | 2 . 4 5 1 3 . . 2 4 4 2 4 5 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . 1 . . 1 . 2 . . 1 . 3 . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 4 | . . . 2 1 . . . . . . . 1 . Slashing Weapon 6 | . . . . 1 . 1 . 1 2 1 . . . Piercing Weapon 10 | . . . . . . . . . . 1 1 5 3 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . . . . . 1 4 3 1 Parts Lost 49 | . . 1 1 2 . . 3 1 . . 4 10 27 Power 7 | . . . . 1 . . . . . . 1 1 4 Propulsion 10 | . . . . . . . . . . . . . 10 Utility 9 | . . . . . . . 1 . . . . 4 4 Weapon 23 | . . 1 1 1 . . 2 1 . . 3 5 9 Highest Loss Streak 14 | . . 1 1 1 . . 3 1 . . 2 7 14 Average Slot Usage (%) 91 | . 97 99 99 89 99 100 98 99 100 88 85 82 62 Engine 2 | . 14 11 9 1 . . . . . . . . . Core 3 | . . . . 5 7 7 7 5 10 8 . . . Reactor 2 | . . . . . . . . . . . 7 7 6 Treads 16 | . 28 22 18 15 15 15 15 23 21 12 13 13 10 Device 10 | . . . 6 17 15 15 14 11 14 9 12 10 6 Storage 13 | . 16 22 18 15 15 15 15 11 10 9 9 8 8 Processor 11 | . 9 . 5 7 7 7 7 16 15 19 18 20 17 Protection 4 | . . 10 5 5 6 7 7 5 5 4 1 1 . Energy Gun 2 | . 14 11 7 . . . . . . . 3 . 1 Energy Cannon 3 | . . . . . 6 7 6 1 1 4 . 7 . Ballistic Gun 13 | . 14 21 23 14 13 15 15 12 15 14 12 5 4 Launcher 1 | . . . . . 1 . 7 3 . . . . . Slashing Weapon 2 | . . . . 4 7 7 . 4 3 3 . . . Piercing Weapon 1 | . . . . . . . . . . . 3 4 5 Naked Turns 53 | . . . . . . . . . . . . . 53 Heaviest Build 158 | 11 41 54 56 63 72 69 82 77 82 104 104 137 158 Greatest Support 230 | 40 40 40 42 50 50 50 50 96 96 135 210 230 215 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 . . . . . 1 Average Overweight (x) . | . . 1 1 . . 1 1 . . . . . . Largest Inventory Capacity 28 | 6 16 16 16 16 16 16 16 16 16 16 16 16 28 Average Capacity 15 | 5 7 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 17 | 4 6 16 16 16 16 16 16 16 16 16 16 16 17 Average Carried 14 | 2 5 12 15 15 15 16 15 13 15 15 15 15 11 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 6 16 16 16 16 16 16 16 16 16 16 14 4 Class Distribution -------------------- 34% | Assassin 18% | Scavenger-Assassin 14% | Skirmisher 9% | Mutant 7% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Assassin | -2/Research Assassin | -2/Quarantine Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Matter Collected 4662 | 270 100 421 120 112 320 59 436 198 309 294 730 715 578 Remotely . | . . . . . . . . . . . . . . Salvage Created 5370 | . 345 815 120 141 163 . 423 198 208 490 583 1633 251 Parts 267 | . 29 48 8 3 4 . 18 10 4 15 48 59 21 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 4 . 18 . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 91 | . 9 16 2 4 3 . 11 3 3 4 8 24 4 Melee 7 | . . . . . . . . . . . . 4 3 Guns 50 | . 9 13 2 3 1 . 1 2 1 4 8 5 1 Cannons 13 | . . . . . 2 . . 1 2 . . 8 . AOE 21 | . . 3 . 1 . . 10 . . . . 7 . Classes Destroyed 14 | . 4 3 . 1 . . . 1 . 1 . 4 . Worker 6 | . . . . . . . . . . . . 6 . Builder 5 | . 2 . . . . . . . . 1 . 2 . Hauler 1 | . . 1 . . . . . . . . . . . Recycler 2 | . . . . . . . . . . 1 . 1 . Watcher 7 | . 1 3 . . . . . . . 1 1 . 1 Swarmer 14 | . 5 3 . . 1 . 3 . . . . . 2 Grunt 36 | . 4 8 . 3 1 . 4 . . 4 . 12 . Duelist 2 | . . 1 . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . 1 . Sentry 12 | . . 4 2 . 1 . 1 1 3 . . . . Specialist 1 | . . . . . . . . . . . . 1 . Hunter 10 | . . . . 1 . . 2 . . . 2 5 . Programmer 15 | . . . . . . . . 2 . . 6 5 2 Best Kill Streak 22 | . 3 5 2 4 2 . 6 2 1 3 2 22 3 Combat Bots Only 10 | . 3 5 2 4 2 . 6 2 1 3 2 10 2 Max Kills in Single Turn 7 | . 1 3 1 1 1 . 3 1 1 2 1 7 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . 3 . 1 . . 3 . . . . 5 . Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Damage Taken 15812 | . 115 622 91 1140 201 . 735 747 259 616 1673 4429 5184 Core 2149 | . 10 110 . 74 10 . 79 . . 16 137 291 1422 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 119 | . . . . . . . . . . . 12 107 . Core Remaining (%) 89 | 100 96 72 100 . . . 76 100 100 98 . 61 . Volleys Fired 209 | . 20 41 5 9 6 . 8 11 9 10 26 51 13 Largest 5 | . 2 3 4 4 3 . 4 4 4 5 4 4 2 Hottest 508 | . 60 88 119 102 119 . 158 224 194 204 207 508 140 Shots Fired 610 | . 40 118 20 36 14 . 29 35 33 43 95 127 20 Gun 495 | . 40 116 20 36 8 . 16 32 27 36 95 52 17 Cannon 91 | . . . . . 6 . 5 3 6 7 . 64 . Launcher 21 | . . 2 . . . . 8 . . . . 11 . Special 3 | . . . . . . . . . . . . . 3 Kinetic 398 | . 20 78 16 36 8 . 16 32 27 36 90 34 5 Thermal 99 | . . . . . . . . 2 6 7 2 82 . Explosive 21 | . . 2 . . . . 8 . . . . 11 . Electromagnetic 86 | . 20 38 4 . 6 . 5 1 . . . . 12 Phasic 3 | . . . . . . . . . . . 3 . . Robot Hit Streak 46 | . 16 20 11 6 7 . 5 12 15 12 46 27 12 Robot Miss Streak 10 | . 4 3 2 3 2 . 5 4 10 4 4 7 2 Penetration Max 3 | . . . . . . . . . . 1 1 3 . Secondary Targets 3 | . . . . 1 . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . 1 Shots Hit Robots 474 | . 26 74 16 32 11 . 22 30 23 36 80 95 29 Core Hits 373 | . 16 34 6 19 10 . 39 17 25 31 62 100 14 Critical Hits 7 | . . . . . . . . . . 2 . 4 1 Critical Kills 3 | . . . . . . . . . . 1 . 1 1 Critical Parts Destroyed 4 | . . . . . . . . . . 1 . 3 . Melee Attacks 172 | . . . 9 17 2 . . 7 13 30 30 36 28 Impact 11 | . . . 9 2 . . . . . . . . . Slashing 66 | . . . . 15 2 . . 7 13 29 . . . Piercing 95 | . . . . . . . . . . 1 30 36 28 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . Damage Inflicted 16863 | . 354 1402 255 693 247 . 1556 547 568 786 1800 7869 786 Guns 6652 | . 354 1079 255 389 127 . 227 496 381 551 1736 837 220 Cannons 4080 | . . . . . 120 . 105 51 187 230 . 3387 . Explosions 4840 | . . 323 . 200 . . 1224 . . . . 3093 . Melee 1275 | . . . . 104 . . . . . . 64 552 555 Ramming 16 | . . . . . . . . . . 5 . . 11 Kinetic 5385 | . 138 613 230 389 127 . 227 496 381 551 1632 576 25 Thermal 4366 | . . 200 . . . . . 35 187 230 66 3648 . Explosive 4517 | . . . . 200 . . 1224 . . . . 3093 . Electromagnetic 1266 | . 216 589 25 . 120 . 105 16 . . . . 195 Impact . | . . . . . . . . . . . . . . Slashing 104 | . . . . 104 . . . . . . . . . Piercing 1171 | . . . . . . . . . . . 64 552 555 Phasic 38 | . . . . . . . . . . . 38 . . Highest Corruption 24 | . . . . . . . . 5 . 3 7 10 24 Average Corruption 8 | . . . . . . . . 4 . 3 2 5 18 Corruption Purged . | . . . . . . . . . . . . . . Effects 65 | . . . . . . . . 3 . 2 4 28 28 Message Errors 12 | . . . . . . . . 1 . . 3 2 6 Matter Fused 11 | . . . . . . . . . . . . 5 6 Heat Flow Errors 2 | . . . . . . . . . . . . 2 . Energy Discharges 4 | . . . . . . . . . . . 1 1 2 Data Loss (minor) 5 | . . . . . . . . . . 1 . 2 2 Data Loss (major) 3 | . . . . . . . . . . . . 2 1 Misfires 2 | . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 5 Targeting Errors 14 | . . . . . . . . 1 . . . 9 4 Weapon Failures 6 | . . . . . . . . 1 . 1 . 3 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 949 | . . . . . . . 25 . . . . 904 20 Projectiles 564 | . . . . . . . . . . . . 564 . Explosions 365 | . . . . . . . 25 . . . . 340 . Melee 20 | . . . . . . . . . . . . . 20 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 501 | . . 27 . 208 . . 62 . . . . 201 3 Shots 7 | . . 1 . 2 . . 1 . . . . 3 . Rammed 7 | . . . . . . . . . . 1 . . 6 Targets Rammed 7 | . . . . . . . . . . 1 . . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 419 | . 36 125 149 163 126 . 248 138 171 419 156 298 336 Average Temperature 89 | . 25 40 87 97 40 . 89 47 80 169 50 120 174 Received Heat Transfer 1245 | . 36 216 27 165 81 . 138 171 45 165 . 171 30 Effects 2 | . . . . . . . . . . 2 . . . Shutdowns 2 | . . . . . . . . . . 2 . . . Siege Activations 3 | . . . . . . . . . . . 1 2 . Total Turns 66 | . . . . . . . . . . . 24 42 . Longest Duration 28 | . . . . . . . . . . . 24 28 . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . 1 . Heat Transferred 2610 | . . 350 . . . . . 25 161 150 74 1850 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Peak Influence 1088 | . 252 366 136 222 . . . 138 181 140 213 1088 755 Initial 646 | . . 21 91 13 . . . 69 14 . 78 71 646 Average 193 | . 140 197 84 110 . . . 70 81 47 99 243 628 Maximum Alert Level 3 | . 1 1 . 1 . . . . . . 1 3 3 Low Security (%) 65 | 100 66 44 100 55 . . . 100 100 100 96 52 . Level 1 20 | . 33 55 . 44 . . . . . . 3 34 1 Level 2 9 | . . . . . . . . . . . . 5 76 Level 3 3 | . . . . . . . . . . . . 8 21 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 . 1 . . . 1 1 1 2 7 2 Investigation 6 | . 1 . . 1 . . . . 1 1 . 2 . Extermination 7 | . . . . . . . . 1 . . 2 2 2 Reinforcement 4 | . 1 1 . . . . . . . . . 2 . Assault 1 | . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Distress Signals 6 | . . 1 1 . . . . . . . . 3 1 Communications Jammed 10 | . . . . . . . . . 3 2 5 . . Distress Signals 8 | . . . . . . . . . 3 . 5 . . Times Spotted 170 | . 14 22 4 5 4 . 18 7 4 14 15 38 25 Peak Tracking Total 11 | . 3 7 3 2 3 . 6 4 2 5 3 11 8 Tactical Retreats 6 | . . . . . 1 . 3 . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Traps Triggered 2 | . 1 . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Machines Disabled 18 | . . 2 . 3 . . . . . . . 13 . Max in Single Turn 3 | . . 2 . 3 . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Machines Accessed 13 | . . 1 2 6 . 1 1 . . . 2 . . Terminals 8 | . . 1 1 5 . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 29 | . . 3 4 12 . 3 5 . . . 2 . . Successful 19 | . . 3 3 5 . 3 5 . . . . . . Failed 10 | . . . 1 7 . . . . . . 2 . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . . 2 . . . . . . . 2 . 10 . Terminals 19 | . . 3 2 9 . . 5 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . 2 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Terminal Hacks 16 | . . 2 2 4 . 3 5 . . . . . . Record 5 | . . . . . . . 5 . . . . . . Part Schematic 3 | . . . . . . 3 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . 1 1 5 . . 1 . . . 1 . . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Total Allies 14 | . . . . . . 4 . . . 2 . . 8 Largest Group 8 | . . . . . . 4 4 . . 2 . . 8 Highest-Rated Group 206 | . . . . . . 152 152 . . 206 . . 116 Highest-Rated Ally 103 | . . . . . . 39 39 . . 103 . . 15 Zionite Dispatches 1 | . . . . . . . . . . 1 . . . Heavy 1 | . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 72 | . . . . . . . 36 . . 6 . . 30 Total Damage 2385 | . . . . . . . 838 . . 557 . . 990 Kills 15 | . . . . . . . 7 . . 3 . . 5 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 3 . Main Access 1 | . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Turns Passed 9968 | 62 411 902 503 718 390 1615 1062 428 430 558 923 1150 816 Spaces Moved 4797 | 33 200 392 239 373 202 855 570 161 191 225 429 486 441 Core 96 | 3 . . . . . . . . . . . . 93 Treads 4697 | 30 200 392 239 373 202 855 570 161 191 225 429 486 344 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . 4 Fastest Speed 50 | 50 160 180 172 152 152 172 172 165 165 165 153 150 50 Average Speed 164 | 150 163 180 177 162 171 172 176 165 165 165 154 153 137 Slowest Speed 185 | 160 180 180 180 172 172 172 185 165 165 166 158 158 183 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 28 | 3 38 43 22 13 22 87 76 4 6 9 17 52 11 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . . Known Exits Taken 7 | . . . 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . . . Scrap Searched 7 | . . . . . 2 2 3 . . . . . . Spaces Dug 138 | . . 7 8 11 2 . . 7 12 21 26 39 5 Terrain Destroyed 511 | . . 22 8 37 2 . 108 8 15 22 27 257 5 Melee 102 | . . . 8 11 2 . . 7 12 21 24 12 5 Projectile 91 | . . . . . . . . 1 3 1 3 83 . AOE 318 | . . 22 . 26 . . 108 . . . . 162 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Res Res Qua Acc Total 6122 | 42 246 499 295 441 229 1000 610 288 262 345 570 724 571 Wait 493 | . 14 38 . 6 7 144 20 92 24 39 40 68 1 Move 4784 | 32 199 391 238 372 201 854 569 160 190 224 428 485 441 Hop . | . . . . . . . . . . . . . . Pick Up 96 | 3 4 9 10 9 2 . 4 5 7 10 8 11 14 Fast Attach 84 | 6 2 1 2 4 1 . . . . 7 5 21 35 Attach 59 | . . 2 4 4 2 . 2 8 3 2 5 11 16 Detach 14 | . . . 1 1 . . . 1 . 1 1 3 6 Swap 83 | 1 2 11 11 4 5 1 3 4 11 3 16 8 3 Drop 123 | . 5 6 15 15 3 1 4 . 5 18 11 28 12 Fire 209 | . 20 41 5 9 6 . 8 11 9 10 26 51 13 Melee 166 | . . . 9 17 2 . . 7 13 30 30 34 24 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . 1 . . 5 Escape Stasis 4 | . . . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 751 | -9/Materials | Identified exit to Mines 831 | -9/Materials | Build established: Tank 1304 | -9/Materials | Build established: Scavenger-Tank 1349 | -9/Materials | Discovered new exit (range 4) 1376 | -9/Materials | Entered another Materials area 1376 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1531 | -8/Materials | Identified exit to Factory 1879 | -8/Materials | Entered Factory 1879 | -7/Factory | Evolved 2 slots: Utility x2 2243 | -7/Factory | Found Powered Armor 2405 | -7/Factory | Identified exit to Storage 2405 | -7/Factory | Identified exit to Lower Caves 2597 | -7/Factory | Entered Lower Caves 2676 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2678 | -7/Lower Caves | Build established: Assassin 2700 | -7/Lower Caves | Identified exit to Lower Caves 2970 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2987 | -7/Lower Caves | Entered Zion 3204 | -6/Zion | Learned Factory emergency access door positions 3330 | -6/Zion | Given A8's code to call for help 3338 | -6/Zion | Learned location of Warlord (-4) 3699 | -6/Zion | Learned 12 Factory zone layouts 4073 | -6/Zion | Imprinted 4076 | -6/Zion | Declared Zion's savior 4433 | -6/Zion | Discovered new exit (range 11) 4602 | -6/Zion | Entered Proximity Caves 4602 | -5/Proximity Caves | Accompanied by 4 allies 4604 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4702 | -5/Proximity Caves | Learned location of 1 exit from Factory 4889 | -5/Proximity Caves | Build established: Skirmisher 5036 | -5/Proximity Caves | Learned 4 Factory zone layouts 5528 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5529 | -5/Proximity Caves | Discovered new exit (range 14) 5585 | -5/Proximity Caves | Lost 3 parts (1u2w) 5616 | -5/Proximity Caves | Learned location of 1 exit from Research 5616 | -5/Proximity Caves | Learned Armory stockpile data 5616 | -5/Proximity Caves | Learned Extension trap positions 5664 | -5/Proximity Caves | Entered Factory 5664 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5665 | -5/Factory | Identified exit to Upper Caves 5957 | -5/Factory | Build established: Scavenger-Assassin 5977 | -5/Factory | Discovered new exit (range 20) 6090 | -5/Factory | Identified exit to Factory 6092 | -5/Factory | Entered another Factory area 6092 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6432 | -4/Factory | Discovered new exit (range 6) 6449 | -4/Factory | Identified exit to Research 6522 | -4/Factory | Entered Research 6522 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6523 | -3/Research | Identified exit to Research 6913 | -3/Research | Zion Heavy squad teleported in 7077 | -3/Research | Found Prototype Protection 7080 | -3/Research | Entered another Research area 7080 | -2/Research | Evolved 2 slots: Propulsion x2 7084 | -2/Research | Identified Zio. Weapon Casing 7700 | -2/Research | Spotted B-90 Cyclops 7893 | -2/Research | Discovered new exit (range 16) 8002 | -2/Research | Identified exit to Quarantine 8003 | -2/Research | Entered Quarantine 8016 | -2/Quarantine | Found Alien Impact Weapon 8016 | -2/Quarantine | Identified Core Stripper 8070 | -2/Quarantine | Found Alien Artifact 8087 | -2/Quarantine | Found Alien Artifact 8087 | -2/Quarantine | Identified Core Reset Matrix 8087 | -2/Quarantine | Identified Phase Armor 8087 | -2/Quarantine | Used Core Reset Matrix 8091 | -2/Quarantine | Detected hypermatrix surge 8091 | -2/Quarantine | Sensed 11 artifacts in vicinity 8183 | -2/Quarantine | Retrieved Zion intel report: Main Access 8183 | -2/Quarantine | Identified exit to Access 8192 | -2/Quarantine | Build established: Assassin 8512 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 8617 | -2/Quarantine | Found Core Cannon 8730 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 8737 | -2/Quarantine | Found Transdimensional Reconstructor 8764 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 8769 | -2/Quarantine | Met incapacitated Sigix Warrior 8769 | -2/Quarantine | Lockdown squad dispatched 8884 | -2/Quarantine | Found Subatomic Replicator 9021 | -2/Quarantine | Scanned by Researcher 9046 | -2/Quarantine | First assault squad dispatched 9083 | -2/Quarantine | Crushed by falling debris 9083 | -2/Quarantine | System corruption reached 10% 9095 | -2/Quarantine | Destroyed 10 combat bots 9114 | -2/Quarantine | Lost 7 parts (1p3u3w) 9153 | -2/Quarantine | Entered Access 9153 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9445 | -1/Access | Warped through subspace 9642 | -1/Access | System corruption reached 10% 9679 | -1/Access | Warped through subspace 9680 | -1/Access | Released all parts (13) 9705 | -1/Access | Core integrity fell below 50% 9722 | -1/Access | Lost 12 parts (3p3n2u4w) 9731 | -1/Access | Emitted hypermatrix ping 9736 | -1/Access | Assembled emerged from beneath the floor 9946 | -1/Access | Released all parts (8) 9948 | -1/Access | Core integrity fell below 20% 9969 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 09946_ The unstable cave ceiling collapses. 09946_ Dropped Hcp. Storage Unit. 09946_ Xenon Bombardment Thruster destroyed. 09946_ Released Hcp. Matter Pod. 09946_ Released Adv. Targeting Computer. 09946_ Released Hvy. Machine Gun. 09946_ Released Lgt. Antimatter Reactor. 09946_ Released Recalibrator. 09946_ Released Imp. Integration Mediator. 09946_ Released Sml. Battery. 09946_ Released Lrn. Terrain Scanner. 09947_ The unstable cave ceiling collapses. 09947_ Fabricator disabled. 09949_ System corrupted: Matter fused (-9). 09950_ The unstable cave ceiling collapses. 09951_ K-01 Serf collects debris. 09955_ The unstable cave ceiling collapses. 09957_ Penetrated by Slug. 09958_ K-01 Serf collects debris. 09962_ Detected hypermatrix ping. Map ----- +----------------------------------------------------+ | #??#?????#?#### ########???? | | ###????##?????#?# #??#######?? | | " ##??????#?#?#???## ## #?? | | ########????##### # #?? | | #???#?# + #?? | | #??#??# ### # #?? | | " #?#?### #### ## #?? | | "" #???# ##+##########?? | | "" ##### # #??????? | | "" + # !##?????? | | "" ##### # #????#?? | | "" #?#?# # #???#??? | | "" #???### ### #??????? | | " ##????# ### ##??##?? | | ####### #####+###"####### | | + + # | | ####+########### ####### # # | | ???# #?#???????# #?????# # ! # | | ???# #????????## #?????# # # | | ???# #?? ???###+####### + # | | ??? #????? ?# # # # | | ? ? ?????? # # # # | | ??? #??????# ] # # # | | ??? ???????# ! # # # | | ??? ?? ????# " # ##"####### | | ??? ???????# """ + @ + # | | ?## +??????# """ # # # | | ??# ???????#[ " # # # | | ??# ???????########### # # | | ??? ??#? ???????????## # # | | ??? ?????????????????# # # | | ??? ? ???????????????# ###"####"# | | ???????????????????????# #?###??### | | ??????????????????????? ????????? | | ??????????????????????? ! ????????? | | ??????????????????????? ????????? | | ??????????????????????? Y ???????? | | ??????????????????????? ???????? | | ?????????????????????? ???????? | | ?????????????????????? ???????? | | ???????????????????????#####????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 55 Energy Capacity 1350 Matter Stores 429 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 625 Resistance: TH 25 Evasion (%) 50 Targeting Accuracy 24 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Core Reset Matrix Core Cannon High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedHellfireWand Manual? 0 Play Time 02:29:22 Cumulative 403.6 hours Start 2021.08.29 @ 05:40:57 End 2021.08.31 @ 04:54:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 32 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 62 Gallery% 77 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0da702f-b8be-400e-b896-8d7a12cca3fe