Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.22 @ 14:11:05

Player: Shadow Pussy wanter

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (944)      944
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2759

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             286/550
Matter                     300/300
Energy                     82/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY (3) ------
       Large Storage Unit
       Large Storage Unit
  Long-range Sensor Array
>            --- WEAPON (3) -------
    Improved EM Pulse Cannon
    Improved EM Pulse Cannon
             Gauss Rifle
>            --- INVENTORY (16) ---
  Reinforced Ion Engine
       Light Nuclear Core
       Light Treads
       Light Treads
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
             Wheel
     Compact Wheel
    Improved Heat Sink
             Terrain Scan Processor
    Advanced Targeting Computer
             Reactive Plating
             System Shield
             Field Recycling Unit (0)
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
       Large Storage Unit
  Long-range Sensor Array
>            --- WEAPON -----------
    Improved EM Pulse Cannon
    Improved EM Pulse Cannon
             Gauss Rifle
>            --- INVENTORY --------
  Reinforced Ion Engine
       Light Nuclear Core
       Light Treads
       Light Treads
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
             Wheel
     Compact Wheel
    Improved Heat Sink
             Terrain Scan Processor
    Advanced Targeting Computer
             Reactive Plating
             System Shield
             Field Recycling Unit
             Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Protection               Utility Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             40   | 7   6   3   24  
  Power                    4    | 1   .   .   3   
    Engine                 1    | 1   .   .   .   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   1   9   
    Treads                 1    | .   .   .   1   
    Leg                    11   | 2   .   1   8   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   3   1   3   
    Device                 1    | .   .   .   1   
    Storage                5    | 2   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   3   1   9   
    Energy Gun             10   | 2   3   .   5   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          3    | .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   2   .   20  
  Power                    4    | .   .   .   4   
  Propulsion               7    | .   .   .   7   
  Utility                  1    | .   .   .   1   
  Weapon                   10   | .   2   .   8   
  Highest Loss Streak      8    | .   2   .   8   
Average Slot Usage (%)     95   | .   99  98  91  
  Engine                   6    | .   14  11  1   
  Core                     3    | .   .   .   7   
  Leg                      31   | .   28  33  33  
  Storage                  16   | .   18  11  16  
  Protection               9    | .   9   11  8   
  Energy Gun               19   | .   27  22  13  
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            4    | .   .   9   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 16  41  27  57  
  Greatest Support         48   | 20  20  30  48  
  Greatest Overweight (x)  2    | .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 8   16  10  16  
  Average Capacity         12   | 5   10  10  15  
  Most Carried             16   | 6   10  10  16  
  Average Carried          11   | 4   9   9   14  
  Final Capacity           16   | 8   10  10  16  
  Final Carried            16   | 6   9   10  16  

 Class Distribution 
--------------------
 39% | Mutant
 32% | Tank
 16% | Scavenger-Mutant
  7% | Scavenger-Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           642  | 270 55  37  280 
  Remotely                 .    | .   .   .   .   
Salvage Created            1340 | 80  248 207 805 
  Parts                    64   | 1   11  14  38  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           3    | .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  23   | .   7   3   13  
  Guns                     21   | .   7   3   11  
  Cannons                  1    | .   .   .   1   
Classes Destroyed          9    | 1   2   2   4   
  Worker                   1    | .   .   .   1   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | 1   .   .   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    11   | .   4   .   7   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   3   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           3    | 1   2   2   3   
  Combat Bots Only         2    | .   2   1   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2335 | .    342  120  1873 
  Core                     375  | .    111  .    264  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  55   100  .    
Volleys Fired              88   | 4    27   7    50   
  Largest                  3    | 2    2    3    3    
  Hottest                  203  | 90   100  100  203  
Shots Fired                200  | 8    54   21   117  
  Gun                      192  | 8    54   21   109  
  Cannon                   8    | .    .    .    8    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  44   | .    .    7    37   
  Thermal                  118  | 8    54   14   42   
  Explosive                .    | .    .    .    .    
  Electromagnetic          38   | .    .    .    38   
  Robot Hit Streak         18   | 5    7    15   18   
  Robot Miss Streak        3    | 1    3    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           149  | 7    37   15   90   
  Core Hits                60   | 2    13   8    37   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1962 | 82   391  171  1318 
  Guns                     1770 | 82   391  171  1126 
  Cannons                  167  | .    .    .    167  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    .    .    25   
  Kinetic                  373  | .    .    26   347  
  Thermal                  1061 | 82   391  145  443  
  Explosive                .    | .    .    .    .    
  Electromagnetic          503  | .    .    .    503  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    1    3    
  Average Corruption       2    | .    .    1    3    
  Corruption Purged        .    | .    .    .    .    
  Effects                  9    | .    .    .    9    
    Message Errors         5    | .    .    .    5    
    Matter Fused           1    | .    .    .    1    
    Data Loss (minor)      3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    .    .    4    
  Kicked                   4    | .    .    .    4    
  Crushed                  .    | .    .    .    .    
Highest Temperature        402  | 60   350  109  402  
  Average Temperature      108  | 31   110  49   120  
  Received Heat Transfer   855  | .    135  36   684  
  Effects                  2    | .    2    .    .    
    Energy Bleed           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | 1    3    .    1    
  Heat Transferred         2620 | 211  1065 325  1019 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             285  | 5   210 205 285 
  Initial                  86   | .   3   20  86  
  Average                  134  | 1   115 139 160 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         80   | 100 85  75  76  
  Level 1                  19   | .   14  24  23  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   14  6   28  
  Peak Tracking Total      5    | .   4   2   5   
  Tactical Retreats        6    | .   2   .   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                5    | .   2   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   7   5   6   
  Successful               15   | .   5   5   5   
  Failed                   3    | .   2   .   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   2   .   2   
  Terminals                18   | .   7   5   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   5   5   4   
  Record                   1    | .   .   .   1   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        2    | .   .   1   1   
  Recycling Unit Index     1    | .   1   .   .   
  Alert Level              2    | .   1   1   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
  Maintenance Status       1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1739 | 110 462 314 853 
Spaces Moved               927  | 70  242 193 422 
  Core                     8    | 8   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     919  | 62  242 193 422 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            135  | 112 148 120 139 
  Slowest Speed            180  | 120 180 120 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 6   39  23  36  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          36   | .   .   .   36  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      36   | .   .   .   36  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1226 | 90  290 261 585 
  Wait                     128  | 3   9   52  64  
  Move                     924  | 69  241 192 422 
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 7   5   5   17  
  Fast Attach              16   | 6   .   .   10  
  Attach                   16   | 1   2   2   11  
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   4   1   3   
  Drop                     8    | .   2   2   4   
  Fire                     88   | 4   27  7   50  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   .   .   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
  111 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  498 | -10/Materials | Discovered new exit (range 6)
  561 | -10/Materials | Discovered new exit (range 9)
  573 | -10/Materials | Entered another Materials area
  573 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  850 | -9/Materials  | Discovered new exit (range 16)
  887 | -9/Materials  | Entered another Materials area
  887 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  927 | -8/Materials  | Build established: Tank
 1327 | -8/Materials  | Lost 8 parts (2p2n4w)
 1740 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01696_ Y-45 Defender destroyed.
01696_ Slug penetrates Wall.
01702_ Triggered Alarm Trap.
01702_ An alarm sounds.
01702_ ALERT: Alarm triggered, dispatching investigation squad.
01703_ K-01 Serf collects debris.
01703_ R-06 Scavenger collects Lgt. Treads.
01705_ Acquired 4 matter.
01706_ K-01 Serf collects debris. <x2>
01710_ Slug penetrates Wall.
01712_ Y-45 Defender IFF system glitched.
01713_ K-01 Serf collects debris. <x5>
01729_ U-05 Engineer lays Concrete.
01730_ Aluminum Leg destroyed.
01733_ Lgt. Nuclear Core destroyed.
01736_ Slug penetrates Y-45 Defender.
01736_ Y-45 Defender destroyed.
01736_ Atomic Centrifuge disabled.
01739_ Aluminum Leg destroyed.
01739_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyChromaticLance
  Manual?         0
Play Time         00:19:42
  Cumulative      37.1 hours
  Start           2021.08.22 @ 13:53:51
  End             2021.08.22 @ 14:11:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 233d3f33-c727-4cd6-b730-4f778c257d23