Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:37:09

Player: Qethsegol

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (58)      290
Value Destroyed (1702)     1702
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (311)                311
              TOTAL SCORE: 5663

 Bonus
-------
High Alert Combat Kills    11
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     6/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
                Kinecellerator
        Layered Light Armor Plating
        Layered Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
                Minigun
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
        Armored Treads
         Medium Treads
         Medium Storage Unit
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Terrain Scanner
        Layered Light Armor Plating
        Layered Light Armor Plating
                Hardlight Generator
                Flak Cannon
                Rocket Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Kinecellerator
  Storage                  High-capacity Matter Pod
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             58   | 6   6   2   1   .   22  21  .   
  Power                    12   | 1   2   1   .   .   1   7   .   
    Engine                 7    | 1   2   1   .   .   .   3   .   
    Core                   5    | .   .   .   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   .   .   .   8   5   .   
    Treads                 15   | .   2   .   .   .   8   5   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   .   .   .   7   5   .   
    Device                 3    | .   .   .   .   .   .   3   .   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             7    | .   .   .   .   .   5   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   1   1   1   .   6   4   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   1   1   1   .   4   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 11   | .   5   .   .   .   .   6   .   
  Power                    4    | .   2   .   .   .   .   2   .   
  Propulsion               1    | .   1   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   
  Weapon                   4    | .   2   .   .   .   .   2   .   
  Highest Loss Streak      4    | .   2   .   .   .   .   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  98  97  85  91  76  .   
  Engine                   7    | .   13  14  14  14  .   4   .   
  Core                     4    | .   .   .   .   .   8   6   .   
  Treads                   23   | .   5   28  28  28  26  17  .   
  Leg                      2    | .   23  .   .   .   .   .   .   
  Storage                  18   | .   26  28  28  28  12  5   .   
  Hackware                 2    | .   .   .   .   .   5   5   .   
  Protection               7    | .   .   .   .   .   17  11  .   
  Ballistic Gun            19   | .   27  26  25  14  19  13  .   
Naked Turns                283  | .   .   .   .   .   .   230 53  
Heaviest Build             53   | 12  16  14  22  22  46  53  .   
  Greatest Support         84   | 20  40  40  40  40  84  84  3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  5   
  Average Capacity         10   | 7   8   8   8   8   14  12  5   
  Most Carried             15   | 4   8   8   8   8   15  15  .   
  Average Carried          10   | 1   7   7   7   7   13  11  .   
  Final Capacity           15   | 8   8   8   8   8   15  5   5   
  Final Carried            15   | 4   8   8   8   8   15  .   .   

 Class Distribution 
--------------------
 55% | Mutant
 39% | Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
   Tank | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Matter Collected           943  | 214  293  92   .    41   239  61   3    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1843 | .    370  62   .    144  1162 105  .    
  Parts                    129  | .    24   10   .    13   72   10   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  45   | .   12  4   .   5   22  2   .   
  Guns                     43   | .   12  4   .   5   20  2   .   
  AOE                      2    | .   .   .   .   .   2   .   .   
Classes Destroyed          9    | .   4   .   .   1   3   1   .   
  Worker                   3    | .   .   .   .   .   2   1   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   1   .   
  Watcher                  6    | .   1   .   .   .   5   .   .   
  Swarmer                  15   | .   6   4   .   2   3   .   .   
  Grunt                    21   | .   6   .   .   2   13  .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   6   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           4    | .   4   3   .   3   4   2   .   
  Combat Bots Only         3    | .   3   3   .   3   3   1   .   
Max Kills in Single Turn   3    | .   1   1   .   1   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Hostile Shots Fired        344  | .    79   20   .    11   50   183  1    
  Missed                   111  | .    19   7    .    5    9    71   .    
Damage Taken               3000 | .    594  105  .    54   579  1650 18   
  Core                     887  | .    93   22   .    19   51   684  18   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  27   | .    .    .    .    .    27   .    .    
  Regen/Repaired (Parts)   120  | .    .    .    .    .    120  .    .    
Core Remaining (%)         78   | 100  .    .    .    46   90   .    .    
Volleys Fired              131  | .    47   12   .    .    41   31   .    
  Largest                  3    | .    2    2    .    .    3    3    .    
  Hottest                  89   | .    40   40   .    .    78   89   .    
Shots Fired                296  | .    91   24   .    15   120  46   .    
  Gun                      289  | .    91   24   .    15   114  45   .    
  Cannon                   1    | .    .    .    .    .    .    1    .    
  Launcher                 6    | .    .    .    .    .    6    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  290  | .    91   24   .    15   114  46   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    6    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    13   6    .    5    16   6    .    
  Robot Miss Streak        6    | .    6    1    .    1    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
  Autonomous               85   | .    .    .    .    15   70   .    .    
Shots Hit Robots           207  | .    59   15   .    11   95   27   .    
  Core Hits                99   | .    24   5    .    5    52   13   .    
  Critical Kills           2    | .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    1    .    .    .    3    .    .    
  Critical Strikes         6    | .    2    .    .    .    4    .    .    
    Destroy                6    | .    2    .    .    .    4    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3860 | .    511  130  .    299  2576 344  .    
  Guns                     3463 | .    511  130  .    299  2270 253  .    
  Cannons                  16   | .    .    .    .    .    .    16   .    
  Explosions               366  | .    .    .    .    .    305  61   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    1    14   .    
  Kinetic                  3479 | .    511  130  .    299  2270 269  .    
  Thermal                  61   | .    .    .    .    .    .    61   .    
  Explosive                305  | .    .    .    .    .    305  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    14   .    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Matter Fused           4    | .    .    .    .    .    .    4    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    .    .    15   85   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               100  | .    .    .    .    .    15   85   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    .    .    30   139  .    
  Shots                    3    | .    .    .    .    .    1    2    .    
  Rammed                   7    | .    .    .    .    .    1    6    .    
Targets Rammed             7    | .    .    .    .    .    1    6    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        396  | .    18   .    .    .    219  396  .    
  Average Temperature      112  | .    7    .    .    .    76   139  .    
  Received Heat Transfer   867  | .    198  .    .    6    225  438  .    
  Effects                  3    | .    .    .    .    .    .    3    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Peak Influence             409  | .   160 193 .   74  409 257 .   
  Initial                  158  | .   .   58  .   .   .   158 .   
  Average                  111  | .   57  161 .   29  147 124 .   
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   
  Low Security (%)         82   | 100 100 100 .   100 63  86  .   
  Level 1                  16   | .   .   .   .   .   33  13  .   
  Level 2                  1    | .   .   .   .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   .   .   2   3   .   
  Investigation            3    | .   1   .   .   .   1   1   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   2   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Distress Signals           6    | .   3   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              84   | .   23  6   .   6   30  18  1   
  Peak Tracking Total      9    | .   5   3   .   3   4   9   1   
  Tactical Retreats        7    | .   1   1   .   .   2   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Traps Triggered            5    | .   1   .   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low 
Machines Disabled          4    | .   .   .   .   .   2   2   .   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Machines Accessed          19   | .   1   .   5   .   7   6   .   
  Terminals                8    | .   1   .   .   .   5   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                86   | .   3   .   50  .   19  14  .   
  Successful               72   | .   .   .   50  .   16  6   .   
  Failed                   14   | .   3   .   .   .   3   8   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   3   .   2   .   .   
  Terminals                25   | .   3   .   .   .   13  9   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          6    | .   .   .   .   .   6   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             64   | .   .   .   50  .   10  4   .   
  Record                   54   | .   .   .   49  .   3   2   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Locate Traps             3    | .   .   .   .   .   3   .   .   
  Disarm Traps             2    | .   .   .   .   .   2   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   .   .   7   4   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   
  Time                     102  | .   .   .   .   .   102 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Turns Passed               6295 | 115  557  396  1196 823  2068 1087 53   
Spaces Moved               3700 | 80   306  218  744  510  969  851  22   
  Core                     429  | 4    .    .    .    .    .    403  22   
  Treads                   2918 | .    29   218  744  510  969  448  .    
  Legs                     353  | 76   277  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  50   50   
  Average Speed            143  | 116  123  160  160  160  160  108  50   
  Slowest Speed            240  | 120  160  160  160  160  240  240  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 6    46   55   92   93   64   17   6    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 17   | .    .    .    .    .    17   .    .    
Terrain Destroyed          136  | .    .    .    .    14   77   45   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               57   | .    .    .    .    14   43   .    .    
  AOE                      79   | .    .    .    .    .    34   45   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Total                      4519 | 99   412  248  751  519  1450 976  64   
  Wait                     559  | 10   42   11   .    4    383  67   42   
  Move                     3693 | 79   305  217  743  509  968  850  22   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  41   | 4    10   3    2    3    18   1    .    
  Fast Attach              26   | 6    1    .    1    .    9    9    .    
  Attach                   19   | .    4    1    .    .    5    9    .    
  Detach                   1    | .    .    .    .    .    1    .    .    
  Swap                     13   | .    1    1    .    .    8    3    .    
  Drop                     28   | .    2    3    4    3    16   .    .    
  Fire                     131  | .    47   12   .    .    41   31   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    1    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
  116 | -11/Scrapyard  | Entered Materials
  128 | -10/Materials  | Discovered new exit (range 16)
  310 | -10/Materials  | Build established: Mutant
  673 | -10/Materials  | Entered Mines
  812 | -10/Mines      | Discovered new exit (range 9)
  927 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  931 | -10/Mines      | Found Prototype Device
  969 | -10/Mines      | Discovered new exit (range 14)
 1002 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1036 | -10/Mines      | Learned location of Zion (-7)
 1060 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1061 | -10/Mines      | Discovered new exit (range 5)
 1069 | -10/Mines      | Entered Exiles
 1092 | -10/Exiles     | Discovered new exit (range 15)
 1108 | -10/Exiles     | Met 8R-AWN
 1137 | -10/Exiles     | Met EX-HEX
 1285 | -10/Exiles     | Met EX-DEC
 1360 | -10/Exiles     | Discovered new exit (range 14)
 1563 | -10/Exiles     | Visited The Gauntlet
 1872 | -10/Exiles     | Met EX-BIN
 1931 | -10/Exiles     | Aligned with FarCom system
 1933 | -10/Exiles     | Given EX-Vault access code
 2018 | -10/Exiles     | Opened EX-Vault
 2049 | -10/Exiles     | Found AWS/Gauss
 2135 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 2265 | -10/Exiles     | Left Exiles lab with AWS/Gauss
 2265 | -10/Exiles     | Entered Mines
 2271 | -9/Mines       | Core integrity fell below 50%
 2352 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 3020 | -9/Mines       | Discovered new exit (range 12)
 3071 | -9/Mines       | Learned Materials stockpile data
 3088 | -9/Mines       | Entered Materials
 3088 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3439 | -8/Materials   | Build established: Tank
 3651 | -8/Materials   | Repaired Lgt. Armor Plating
 5015 | -8/Materials   | Discovered new exit (range 16)
 5095 | -8/Materials   | Repaired Rocket Launcher
 5142 | -8/Materials   | Repaired Med. Treads
 5156 | -8/Materials   | Entered Factory
 5156 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 6005 | -7/Factory     | Released all parts (9)
 6034 | -7/Factory     | Lost 4 parts (1p2u1w)
 6092 | -7/Factory     | Core integrity fell below 50%
 6206 | -7/Factory     | Released all parts (5)
 6212 | -7/Factory     | Core integrity fell below 20%
 6235 | -7/Factory     | Discovered new exit (range 15)
 6243 | -7/Factory     | Entered Lower Caves
 6296 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
  the [Garrison] network for added security.
06151_ Slug penetrates Wall.
06174_ Drone sends a signal.
06179_ System corrupted: Component data lost.
06182_ Slug penetrates Wall. <x2>
06188_ Penetrated by Slug.
06196_ Slug penetrates Wall.
06206_ System corrupted: Component data lost.
06206_ Released Rocket Launcher.
06206_ Released Arm. Treads.
06206_ Released Lgt. Treads. <x2>
06206_ Released Mic. Nuclear Core.
06228_ Penetrated by Slug. <x3>
06235_ EXIT=FOUND
06242_ Penetrated by Slug.
LOCATION=UNKNOWN
GOAL=ESCAPE
06244_ 9X-6Z6(k) breaks down the debris.
06244_ Acquired 3 matter.
06258_ 9X-6Z6(k) breaks down the debris. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            390
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicInertialFilter
  Manual?         0
Play Time         01:13:46
  Cumulative      3.6 hours
  Start           2024.04.03 @ 19:06:40
  End             2024.04.04 @ 15:37:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          6
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 373ceb0c-8cb1-4042-bebb-8d2b15ba280a