Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 13:26:12 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (497) 497 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2222 Bonus ------- None Cogmind --------- Core Integrity 338/550 Matter 170/300 Energy 125/125 System Corruption 0% Temperature Cool (489) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Advanced Signal Interpreter Targeting Computer > --- WEAPON (3) ------- EM Pulse Gun Advanced Beam Cannon Autogun > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Particle Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Advanced Signal Interpreter EM Pulse Gun Particle Gun [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 27 | 6 11 6 4 Power 4 | 1 1 1 1 Engine 3 | 1 1 . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 4 1 . Treads . | . . . . Leg 5 | 2 2 1 . Wheel . | . . . . Hover 2 | . 2 . . Flight . | . . . . Utility 8 | 1 3 3 1 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 4 | . 1 2 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 8 | 2 3 1 2 Energy Gun 1 | . . . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 2 3 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . 2 1 3 Power 1 | . . . 1 Propulsion 3 | . 2 . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Highest Loss Streak 3 | . 2 1 3 Average Slot Usage (%) 87 | . 85 86 98 Engine 8 | . 14 3 9 Core 4 | . . 7 9 Leg 12 | . 13 11 18 Hover 3 | . 9 . . Device 6 | . . 10 9 Storage 12 | . 14 11 9 Processor 9 | . 5 10 18 Protection 5 | . 1 9 . Ballistic Gun 23 | . 25 22 17 Naked Turns . | . . . . Heaviest Build 34 | 13 32 34 34 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 7 | 2 7 3 1 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 6 10 10 7 Average Carried 7 | 2 6 9 5 Final Capacity 10 | 6 10 10 10 Final Carried 9 | 2 9 8 5 Class Distribution -------------------- 90% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 800 | 253 191 356 . Remotely . | . . . . Salvage Created 815 | . 235 474 106 Parts 39 | . 12 24 3 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 13 | . 6 5 2 Guns 12 | . 6 5 1 Cannons 1 | . . . 1 Classes Destroyed 6 | . 3 3 . Worker 1 | . . 1 . Hauler 1 | . . 1 . Recycler 3 | . 1 2 . Watcher 3 | . . 3 . Swarmer 4 | . 3 1 . Grunt 9 | . 3 4 2 Best Kill Streak 4 | . 4 3 2 Combat Bots Only 4 | . 4 1 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1106 | . 285 355 466 Core 312 | . 55 45 212 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 78 88 . Volleys Fired 83 | . 25 41 17 Largest 3 | . 2 2 3 Hottest 111 | . 40 43 111 Shots Fired 173 | . 50 82 41 Gun 161 | . 50 82 29 Cannon 12 | . . . 12 Launcher . | . . . . Special . | . . . . Kinetic 159 | . 50 82 27 Thermal 12 | . . . 12 Explosive . | . . . . Electromagnetic 2 | . . . 2 Robot Hit Streak 8 | . 8 5 5 Robot Miss Streak 11 | . 3 11 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 90 | . 29 36 25 Core Hits 36 | . 11 20 5 Critical Hits 4 | . 3 . 1 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1147 | . 262 550 335 Guns 1001 | . 262 550 189 Cannons 146 | . . . 146 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 975 | . 262 550 163 Thermal 146 | . . . 146 Explosive . | . . . . Electromagnetic 26 | . . . 26 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles 11 | . . . 11 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 538 | . 30 18 538 Average Temperature 151 | . 16 6 315 Received Heat Transfer 393 | . 117 123 153 Effects 17 | . . . 17 Shutdowns 5 | . . . 5 Interference 6 | . . . 6 Short Circuit 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 259 | . . . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 155 | . 155 151 90 Initial 10 | . . . 10 Average 70 | . 91 66 35 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 12 12 5 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1097 | 45 422 536 94 Spaces Moved 435 | 32 187 194 22 Core 19 | 18 1 . . Treads . | . . . . Legs 369 | 14 139 194 22 Wheels . | . . . . Hover 47 | . 47 . . Flight . | . . . . Fastest Speed 50 | 50 116 150 150 Average Speed 175 | 99 159 206 150 Slowest Speed 400 | 150 400 210 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 5 33 17 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 615 | 45 263 254 53 Wait 37 | . 23 5 9 Move 432 | 31 186 193 22 Hop . | . . . . Pick Up 31 | 8 16 6 1 Fast Attach . | . . . . Attach 20 | 6 7 4 3 Detach . | . . . . Swap 7 | . 4 2 1 Drop 5 | . 2 3 . Fire 83 | . 25 41 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 15) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Utility x2 996 | -9/Materials | Discovered new exit (range 7) 1002 | -9/Materials | Identified exit to Materials 1004 | -9/Materials | Entered another Materials area 1004 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1078 | -8/Materials | Garrison activated, responded to threat 1098 | -8/Materials | Self-destructed Last Messages --------------- 01084_ Power failure, Lgt. Nuclear Core shutdown. 01085_ Power failure, Lgt. Ion Engine shutdown. 01087_ Overheating: System interference. 01087_ Adv. Beam Cannon temporarily disabled. 01087_ Structural Scanner temporarily disabled. 01087_ Adv. Signal Interpreter temporarily disabled. 01087_ Assault Rifle destroyed. 01088_ Overheating: Core damaged (-110). 01090_ Overheating: System interference. 01090_ Targeting Computer temporarily disabled. 01091_ Aluminum Leg destroyed. 01092_ Overheating: System interference. 01092_ Autogun temporarily disabled. 01097_ Overheating: Targeting Computer damaged (-3). 01097_ Overheating: Structural Scanner damaged (-2). 01097_ Overheating: Aluminum Leg damaged (-18). 01097_ Lgt. Nuclear Core destroyed. 01098_ Power failure, Lgt. Ion Engine shutdown. 01098_ EM Pulse Gun permanently disabled. 01098_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????##???????????????? | | ??????????###########+### ?????????????? | | ??????????# ????????????? | | ??????????# T ?????????????? | | ??????????# ????????????? | | ??????????####+######/### ?????????????? | | ??????????# # #??????????????????? | | ??????????# """ # T #??????????????????? | | ??????????# "" + #??????????????????? | | ??????????# %# #??????????????????? | | ??????????# g[ @# #??????????????????? | | ??????????# =" #? #??????????????????? | | ??????????# """ #? #??????????????????? | | ??????????# """ #??##??????????????????? | | ??????????# #??????????????????????? | | ??????????###+######??????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactDisposableBiocell Manual? 0 Play Time 00:15:04 Cumulative 19.3 hours Start 2021.05.08 @ 13:07:03 End 2021.05.08 @ 13:26:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 2 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6655455d-d9e2-4cfb-a1b7-ef8cef89a122