Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.02 @ 14:35:58

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (67)      335
Value Destroyed (2045)     2045
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (78)                 78
              TOTAL SCORE: 5258

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      67

 Cogmind 
---------
Core Integrity             342/700
Matter                     113/300
Energy                     140/140
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
   Armored Scrap Engine
     Large Storage Unit
     Large Storage Unit
  Improved Salvage Targeting Computer
>          --- WEAPON (2) -------
           Flak Gun
>          --- INVENTORY (15) ---
  Improved Heat Sink
           Cooling System
  Improved Sensor Array
  Improved Signal Interpreter
           Energy Filter
  Hardened Light Armor Plating
           Particle Gun
     Heavy Assault Rifle
           Spear

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum-Gravmag Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Heat Sink
     Large Storage Unit
  Hardened Light Armor Plating
           Shock Absorption System
>          --- WEAPON -----------
           Hvy. Kinetic Assault Construct/C
>          --- INVENTORY --------
     Light Deuterium Engine
  Improved Heat Sink
           Cooling System
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Energy Filter
    Medium Armor Plating
  Hardened Light Armor Plating
           Particle Gun
     Heavy Assault Rifle
           Flak Gun
           Grenade Launcher
           Rocket Launcher
           Spear
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             61   | 7   6   3   13  4   6   22  
  Power                    6    | 1   .   1   2   .   1   1   
    Engine                 6    | 1   .   1   2   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   .   2   2   1   4   
    Treads                 10   | 1   .   .   2   2   1   4   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 1   3   .   5   .   1   14  
    Device                 15   | .   2   .   3   .   1   9   
    Storage                5    | 1   1   .   1   .   .   2   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 3   2   2   4   2   3   3   
    Energy Gun             13   | .   2   2   4   2   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 3   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 17   | .   .   1   2   1   1   12  
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               6    | .   .   .   1   1   .   4   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   4    | .   .   1   .   .   1   2   
  Highest Loss Streak      10   | .   .   1   1   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  100 96  99  78  68  
  Engine                   10   | .   14  14  11  11  11  5   
  Treads                   15   | .   14  14  9   20  22  14  
  Wheel                    5    | .   14  14  11  1   .   .   
  Device                   20   | .   13  14  26  22  22  22  
  Storage                  11   | .   14  14  11  11  11  9   
  Processor                1    | .   .   .   4   11  .   .   
  Energy Gun               14   | .   12  28  22  22  12  5   
  Ballistic Gun            2    | .   15  .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 14  32  32  37  36  36  64  
  Greatest Support         88   | 10  16  16  16  43  43  88  
  Greatest Overweight (x)  16   | 1   1   1   2   2   .   16  
  Average Overweight (x)   .    | .   .   1   1   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   9   15  15  15  15  15  
  Most Carried             15   | 6   10  14  15  15  15  15  
  Average Carried          12   | 4   8   12  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   10  14  15  15  15  9   
Scrap Engine Consumption   28   | .   .   .   .   .   9   19  
  Constructs Created       3    | .   .   .   .   .   1   2   
  Constructs Modified      5    | .   .   .   .   .   .   5   

 Class Distribution 
--------------------
 89% | Mutant
  5% | Scavenger-Mutant
  4% | Construct

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Recycling
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -7  
-----------                Run  | Jun Mat Min Mat Sto Rec Fac 
Matter Collected           908  | 208 231 81  128 30  61  169 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2154 | .   328 163 741 274 120 528 
  Parts                    145  | .   23  14  46  19  3   40  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           6    | .   1   .   3   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  53   | .   10  7   15  7   1   13  
  Guns                     38   | .   8   7   13  6   1   3   
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      10   | .   2   .   .   .   .   8   
Classes Destroyed          12   | .   4   .   3   1   1   3   
  Worker                   2    | .   1   .   .   .   .   1   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  8    | .   3   .   4   .   .   1   
  Swarmer                  19   | .   6   5   5   3   .   .   
  Grunt                    11   | .   4   2   2   .   .   3   
  Sentry                   13   | .   .   .   8   4   1   .   
  Specialist               5    | .   .   .   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   4   
Best Kill Streak           6    | .   6   3   3   3   1   6   
  Combat Bots Only         6    | .   5   3   3   2   1   6   
Max Kills in Single Turn   3    | .   2   1   2   1   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Damage Taken               4221 | .    315  270  508  398  104  2626 
  Core                     661  | .    56   52   129  51   15   358  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   261  | .    .    .    .    .    .    261  
Core Remaining (%)         69   | 100  .    56   .    .    51   .    
Volleys Fired              194  | .    28   21   55   25   4    61   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  140  | .    90   100  112  112  112  140  
Shots Fired                331  | .    56   40   110  50   5    70   
  Gun                      290  | .    56   40   110  50   5    29   
  Cannon                   33   | .    .    .    .    .    .    33   
  Launcher                 8    | .    .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  90   | .    48   .    .    .    .    42   
  Thermal                  210  | .    .    35   110  50   5    10   
  Explosive                8    | .    .    .    .    .    .    8    
  Electromagnetic          23   | .    8    5    .    .    .    10   
  Robot Hit Streak         23   | .    13   8    11   23   19   20   
  Robot Miss Streak        8    | .    3    4    8    7    .    8    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           217  | .    35   28   67   35   5    47   
  Core Hits                111  | .    18   12   27   11   3    40   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         13   | .    1    2    4    6    .    .    
    Burn                   12   | .    .    2    4    6    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4706 | .    617  375  985  570  77   2082 
  Guns                     2837 | .    489  375  985  567  77   344  
  Cannons                  658  | .    .    .    .    .    .    658  
  Explosions               1208 | .    128  .    .    .    .    1080 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    .    .    
  Kinetic                  1180 | .    389  .    .    .    .    791  
  Thermal                  2307 | .    59   309  985  567  77   310  
  Explosive                929  | .    69   .    .    .    .    860  
  Electromagnetic          287  | .    100  66   .    .    .    121  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    2    2    .    .    .    9    
  Average Corruption       3    | .    1    2    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  39   | .    6    6    .    .    .    27   
    Message Errors         8    | .    2    2    .    .    .    4    
    Matter Fused           11   | .    1    3    .    .    .    7    
    Heat Flow Errors       2    | .    1    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    2    .    .    .    .    5    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    .    .    32   
  Projectiles              4    | .    .    .    .    .    .    4    
  Explosions               28   | .    .    .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      292  | .    119  .    .    .    .    173  
  Shots                    9    | .    2    .    .    .    .    7    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        330  | .    81   180  9    20   2    330  
  Average Temperature      80   | .    22   70   3    5    2    130  
  Received Heat Transfer   669  | .    63   87   135  90   24   270  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    2    1    .    .    
  Combat Hostiles          3    | .    .    .    2    1    .    .    
  Parts Melted             24   | .    .    3    11   8    1    1    
  Heat Transferred         6181 | .    50   1036 2812 1813 185  285  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Peak Influence             407  | .   246 221 407 208 91  144 
  Initial                  81   | .   .   76  45  .   81  2   
  Average                  95   | .   119 47  254 123 22  43  
Maximum Alert Level        2    | .   1   1   2   1   .   .   
  Low Security (%)         80   | 100 73  99  27  71  100 100 
  Level 1                  17   | .   26  .   64  28  .   .   
  Level 2                  1    | .   .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   2   2   .   5   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   
  Reinforcement            3    | .   1   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   19  12  24  7   5   28  
  Peak Tracking Total      12   | .   4   3   4   3   4   12  
  Tactical Retreats        7    | .   3   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Traps Triggered            5    | .   2   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac 
Machines Disabled          7    | .   3   2   2   .   .   .   
  Max in Single Turn       3    | .   3   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac 
Machines Accessed          16   | .   3   2   6   .   4   1   
  Terminals                16   | .   3   2   6   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                52   | .   10  10  18  .   9   5   
  Successful               20   | .   4   3   9   .   3   1   
  Failed                   31   | .   6   6   9   .   6   4   
    Catastrophic           3    | .   .   .   2   .   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   
  Manual                   38   | .   10  11  10  1   6   .   
  Terminals                52   | .   10  10  18  .   9   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   1   3   5   .   3   1   
  Robot Analysis           3    | .   1   1   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Unreport Threat          5    | .   .   2   2   .   1   .   
  Locate Traps             3    | .   .   .   2   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   4   .   .   .   
  Terminals                7    | .   3   .   4   .   .   .   
    Assimilate             4    | .   2   .   2   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   2   6   .   4   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  
------------               Run  | Jun Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac 
Total Allies               4    | .   .   4   .   .   .   .   
  Largest Group            4    | .   .   4   4   .   .   .   
  Highest-Rated Group      71   | .   .   71  71  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   10  23  .   .   .   
  Total Damage             293  | .   .   97  196 .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Robot Analysis Total       3    | .   1   1   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Turns Passed               4230 | 51   621  495  805  230  713  1315 
Spaces Moved               2389 | 43   461  365  468  92   434  526  
  Core                     53   | 13   .    .    .    .    .    40   
  Treads                   916  | .    .    .    .    77   434  405  
  Legs                     81   | .    .    .    .    .    .    81   
  Wheels                   1339 | 30   461  365  468  15   .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   115  115  130  160  143  
  Average Speed            146  | 79   105  115  128  155  160  214  
  Slowest Speed            850  | 95   115  115  130  240  160  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    67   64   62   24   89   14   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          64   | .    29   .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    8    
  AOE                      56   | .    29   .    .    .    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac 
Total                      2796 | 57  543 398 570 131 449 648 
  Wait                     65   | .   32  6   7   3   .   17  
  Move                     2383 | 42  460 364 467 91  433 526 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  45   | 7   9   4   12  3   1   9   
  Fast Attach              15   | 5   3   .   3   .   1   3   
  Attach                   26   | 2   2   1   3   2   3   13  
  Detach                   3    | 1   .   .   .   .   1   1   
  Swap                     20   | .   1   2   7   2   2   6   
  Drop                     44   | .   8   .   16  4   4   12  
  Fire                     194  | .   28  21  55  25  4   61  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-9/Storage
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 15)
   52 | -11/Junkyard  | Entered Materials
  330 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Discovered new exit (range 16)
  639 | -10/Materials | Discovered new exit (range 13)
  673 | -10/Materials | Entered Mines
  706 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  915 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1011 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1024 | -10/Mines     | Learned location of Recycling (-9)
 1040 | -10/Mines     | Central database locked down
 1152 | -10/Mines     | Discovered new exit (range 9)
 1168 | -10/Mines     | Entered Materials
 1168 | -9/Materials  | Accompanied by 4 allies
 1168 | -9/Materials  | Evolved 2 slots: Utility x2
 1169 | -9/Materials  | Identified exit to Mines
 1599 | -9/Materials  | Discovered new exit (range 16)
 1620 | -9/Materials  | Identified exit to Materials
 1849 | -9/Materials  | Discovered exit to Materials (range 3)
 1909 | -9/Materials  | Discovered new exit (range 12)
 1925 | -9/Materials  | Identified exit to Storage
 1973 | -9/Materials  | Entered Storage
 2011 | -9/Storage    | Garrison activated, responded to threat
 2197 | -9/Storage    | Used back door to open Recycling access
 2197 | -9/Storage    | Discovered new exit (range 5)
 2201 | -9/Storage    | Identified exit to Recycling
 2203 | -9/Storage    | Entered Recycling
 2223 | -9/Recycling  | Found Scrap Engine
 2900 | -9/Recycling  | Discovered new exit (range 5)
 2916 | -9/Recycling  | Entered Factory
 2916 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 3862 | -7/Factory    | Cargo convoy interrupted
 3932 | -7/Factory    | Lost 10 parts (2p3n3u2w)
 4230 | -7/Factory    | Core integrity fell below 50%
 4231 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03956_ U-05 Engineer lays Concrete.
03967_ Arm. Scrap Engine reinforces its armored shell (+100).
03971_ System corrupted: Energy discharge (-31).
03995_ System corrupted: Substantial component data lost.
04005_ Arm. Scrap Engine consumes Insulated Plating.
04016_ System corrupted: Matter fused (-6).
04027_ Arm. Scrap Engine consumes Arm. Wheel.
04034_ System corrupted: Component data lost.
04057_ Arm. Scrap Engine reinforces its armored shell (+100).
04075_ System corrupted: Component data lost.
04079_ Acquired Imp. Salvage Targeting Computer.
04102_ System corrupted: Energy discharge (-20).
04160_ System corrupted: Component data lost.
04166_ ALERT: Rogue bot located, Programmers report to Factory Zone 3W.
04177_ IHT&YIQKG5SPDWPMN41CMC3 7%IZF9AAE
04193_ System corrupted: Energy discharge (-53).
04201_ System corrupted: Flak Gun jammed.
04203_ P-60 Hacker destroyed.
04215_ System corrupted: Matter fused (-10).
04231_ Y,Z8GVW%RSI1IIS9I4LB1S/B/H

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          14
Energy Capacity            273
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: EX             25
Evasion (%)                50
Recoil Reduction           4
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationCommAxe
  Manual?         0
Play Time         00:38:20
  Cumulative      104.8 hours
  Start           2023.07.02 @ 14:00:45
  End             2023.07.02 @ 14:35:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 874944e6-58ac-4c5a-835d-777348c9fb78