Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 11:41:49 Player: Necroptosis Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (2716) 2716 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (940) 940 TOTAL SCORE: 9181 Bonus ------- High Alert Combat Kills 490 Follower Combat Kills 821 Friendly Fire -371 Cogmind --------- Core Integrity 0/850 Matter 126/300 Energy 57/100 System Corruption 8% Temperature Hot (259) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Plasma Rifle Faulty Rocket Array Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Heart of Steel > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Nova Cannon > --- INVENTORY -------- Light Particle Reactor Advanced Treads Advanced Treads Heavy Treads Wheel Improved Heat Sink Layered Light Armor Plating Layered Light Armor Plating Beamcaster Heavy Particle Cannon Rocket Launcher Rocket Launcher Field Lobotomy Kit Power Maul [Rating: 79] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . . . . 4 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . . . 2 2 . . 1 . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 115 | 7 11 3 . 6 31 4 5 3 2 5 38 Power 17 | 1 2 . . 1 3 . . . 1 1 8 Engine 9 | 1 2 . . 1 2 . . . 1 . 2 Core 4 | . . . . . 1 . . . . . 3 Reactor 4 | . . . . . . . . . . 1 3 Propulsion 21 | 2 1 3 . 1 8 . . . . 1 5 Treads 12 | . . 2 . 1 5 . . . . 1 3 Leg 6 | 2 1 . . . 2 . . . . . 1 Wheel 3 | . . 1 . . 1 . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 2 4 . . . 9 4 3 1 1 2 7 Device 19 | 1 2 . . . 5 3 2 1 1 . 4 Storage 3 | 1 2 . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . Hackware 2 | . . . . . 1 . . . . . 1 Protection 8 | . . . . . 3 . 1 . . 2 2 Artifact . | . . . . . . . . . . . . Weapon 44 | 2 4 . . 4 11 . 2 2 . 1 18 Energy Gun 22 | . 1 . . 3 8 . 1 1 . . 8 Energy Cannon 7 | . 2 . . . 2 . . . . 1 2 Ballistic Gun 4 | 2 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . . . . . . 1 . . . 6 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . 1 . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . 1 . 1 . 2 Parts Lost 40 | . 1 1 . . 6 . 1 . . . 31 Power 8 | . . . . . 1 . . . . . 7 Propulsion 11 | . . 1 . . 3 . . . . . 7 Utility 13 | . 1 . . . 2 . 1 . . . 9 Weapon 8 | . . . . . . . . . . . 8 Highest Loss Streak 14 | . 1 1 . . 4 . 1 . . . 14 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 99 99 100 98 97 100 99 100 83 84 83 Engine 6 | . 14 14 14 14 4 . . . 2 5 3 Core 3 | . . . . . 4 7 7 7 6 6 2 Treads 16 | . . 10 28 28 22 23 22 21 18 14 11 Leg 5 | . 27 12 . . 1 . . . . . . Device 19 | . 13 14 14 14 22 23 22 21 25 24 22 Storage 9 | . 14 14 14 14 9 7 7 7 6 6 5 Processor 2 | . . . . . . 7 7 7 6 6 6 Protection 3 | . . . . . 2 7 8 14 . 1 7 Energy Gun 13 | . 4 14 14 15 22 15 14 11 12 12 9 Energy Cannon 7 | . 10 14 14 11 4 7 7 7 6 6 7 Ballistic Gun 2 | . 12 . . . . . . . . . . Peak Build Rating 79 | 7 11 11 13 19 36 42 46 48 64 79 75 Average Rating 35 | 5 9 10 11 13 32 41 42 46 62 71 64 On Entrance 30 | . 7 11 11 13 19 35 42 45 48 64 68 Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 13 32 32 32 38 49 49 53 51 60 73 76 Greatest Support 93 | 20 20 40 40 40 69 69 69 69 69 93 93 Greatest Overweight (x) 4 | . 2 3 . 1 4 . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 12 13 13 14 14 14 14 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 13 15 15 15 15 13 15 13 15 2 Class Distribution -------------------- 34% | Mutant 21% | Skirmisher 11% | Tank 8% | Scavenger-Skirmisher 7% | Scavenger-Gunner 7% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Matter Collected 3547 | 258 223 30 . 63 295 . 70 122 805 976 705 Remotely . | . . . . . . . . . . . . Salvage Created 4483 | 100 427 104 . . 900 43 303 249 843 523 991 Parts 179 | 4 28 10 . . 46 3 11 9 19 4 45 Haulers Intercepted 4 | . 1 . . . 1 1 . . 1 . . Recyclers Shooed 12 | . 4 1 . 1 1 . . . 4 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 . . . . Prevented 2 | . . . . . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 67 | . 7 6 . . 18 . 8 5 . . 23 Melee 1 | . . . . . . . . 1 . . . Guns 36 | . 6 3 . . 15 . 1 3 . . 8 Cannons 12 | . 1 3 . . 1 . 3 1 . . 3 AOE 14 | . . . . . . . 4 . . . 10 Classes Destroyed 16 | 2 5 1 . . 2 . . 1 . . 5 Worker 3 | . . 1 . . 2 . . . . . . Builder 1 | . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 4 | . 1 . . . 1 1 . . 1 . . Recycler 12 | 1 2 . . . 3 . . . 5 . 1 Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . 1 . . . . . . . 1 . . Swarmer 27 | . 3 6 . . 7 . 4 . . . 7 Saboteur 1 | . . . . . . . . . . . 1 Grunt 19 | . 4 . . . 5 . 3 . . . 7 Duelist 1 | . . . . . . . . . . . 1 Sentry 5 | . . . . . 2 . 1 . . . 2 Hunter 6 | . . . . . 4 . . . . . 2 Programmer 3 | . . . . . . . . . . . 3 Thief 1 | . . . . . . . . 1 . . . Thug 5 | . . . . . 1 . . 4 . . . Best Kill Streak 12 | 2 3 7 . . 4 1 4 5 3 . 12 Combat Bots Only 11 | . 2 6 . . 3 . 4 5 . . 11 Max Kills in Single Turn 3 | 1 1 1 . . 2 1 1 1 1 . 3 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 2 | . . . . . . . 1 . . . 2 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Hostile Shots Fired 527 | . 45 31 . . 90 . 38 22 4 . 297 Missed 139 | . 11 7 . . 26 . 19 5 1 . 70 Damage Taken 6082 | . 400 188 . . 897 . 277 354 75 . 3891 Core 1202 | . 107 34 . . 151 . 18 41 . . 851 Absorbed by Shields 316 | . . . . . . . . . . . 316 Redirected to Shielding 49 | . . . . . . . . . . . 49 Regen/Repaired (Parts) 185 | . . . . . . . . . . 118 67 Core Remaining (%) 76 | 100 . . . 43 72 . . 91 . . . Volleys Fired 242 | 16 49 13 . 3 51 1 23 13 21 8 44 Largest 3 | 2 2 2 . 1 3 3 3 3 3 3 3 Hottest 273 | 40 80 125 . 20 220 185 185 185 185 223 273 Shots Fired 559 | 32 98 26 . 3 132 3 41 35 63 24 102 Gun 396 | 32 82 13 . 3 117 2 18 22 42 16 49 Cannon 138 | . 16 13 . . 15 1 16 13 21 8 35 Launcher 20 | . . . . . . . 7 . . . 13 Special 5 | . . . . . . . . . . . 5 Kinetic 117 | 32 82 . . 3 . . . . . . . Thermal 417 | . 16 26 . . 132 3 34 35 63 24 84 Explosive 20 | . . . . . . . 7 . . . 13 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 23 | 5 11 4 . 2 23 3 5 8 16 20 12 Robot Miss Streak 5 | 2 5 4 . 1 5 . 2 2 3 1 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 Shots Hit Robots 346 | 20 61 12 . 2 82 1 19 23 47 22 57 Core Hits 187 | 5 23 8 . 1 53 1 14 12 16 4 50 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 10 | . 1 1 . . 4 . 1 . 1 . 2 Burn 8 | . . 1 . . 4 . 1 . 1 . 1 Meltdown 1 | . . . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . . . Melee Attacks 5 | . . . . . 2 . . 1 . . 2 Impact 5 | . . . . . 2 . . 1 . . 2 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8868 | 166 647 243 . 31 1758 23 749 463 1029 535 3224 Guns 4619 | 166 434 112 . 26 1639 23 280 383 644 281 631 Cannons 2143 | . 196 122 . . 100 . 140 75 375 254 881 Explosions 1933 | . . . . . . . 329 . . . 1604 Melee 100 | . . . . . . . . . . . 100 Ramming 73 | . 17 9 . 5 19 . . 5 10 . 8 Kinetic 626 | 166 434 . . 26 . . . . . . . Thermal 6136 | . 196 234 . . 1739 23 420 458 1019 535 1512 Explosive 1933 | . . . . . . . 329 . . . 1604 Electromagnetic . | . . . . . . . . . . . . Impact 100 | . . . . . . . . . . . 100 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . 8 Average Corruption 3 | . . . . . . . . . . . 3 Corruption Purged 4 | . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . 15 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 4 | . . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 61 | . . . . . . . . . . . 61 Projectiles 17 | . . . . . . . . . . . 17 Explosions 27 | . . . . . . . . . . . 27 Melee 17 | . . . . . . . . . . . 17 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 201 | . . . . . . . 21 . . . 180 Shots 8 | . . . . . . . 1 . . . 7 Rammed 13 | . . 1 . 1 6 . . 1 2 . 2 Targets Rammed 20 | . 4 1 . 1 7 . . 2 2 . 3 Kicked 5 | . 4 . . . . . . . . . 1 Crushed 2 | . . . . . 1 . . 1 . . . Highest Temperature 882 | . 24 24 . . 409 42 235 122 . 54 882 Average Temperature 121 | . 6 12 . . 99 28 103 56 . 31 217 Received Heat Transfer 1290 | . 183 . . . 279 . 72 225 27 . 504 Effects 25 | . . . . . . . . . . . 25 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 4 | . . . . . . . . . . . 4 Matter Decay 5 | . . . . . . . . . . . 5 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 5 | . . . . . 2 . . . 1 . 2 Combat Hostiles 4 | . . . . . 2 . . . . . 2 Parts Melted 18 | . 1 1 . . 6 . 2 1 4 1 2 Heat Transferred 11372 | . 407 592 . . 3882 37 740 851 1887 851 2125 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Peak Influence 1037 | 10 182 138 . . 293 9 . . 121 3 1037 Initial 52 | . 6 3 . . . 1 . . 52 . 2 Average 169 | 2 46 91 . . 68 4 . . 78 2 684 Maximum Alert Level 3 | . . . . . 1 . . . . . 3 Low Security (%) 82 | 100 100 100 . 100 92 100 . . 100 100 17 Level 1 2 | . . . . . 7 . . . . . . Level 2 3 | . . . . . . . . . . . 16 Level 3 12 | . . . . . . . . . . . 64 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . . . 1 . . . . . 11 Investigation 1 | . . . . . 1 . . . . . . Extermination 3 | . . . . . . . . . . . 3 Reinforcement 3 | . . . . . . . . . . . 3 Assault 2 | . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Distress Signals 4 | . 1 . . . . . . . . . 3 Communications Jammed 16 | . . . . . 16 . . . . . . Distress Signals 16 | . . . . . 16 . . . . . . Times Spotted 118 | . 18 6 . . 23 . 9 5 4 1 52 Peak Tracking Total 9 | . 4 3 . . 3 . 4 4 2 1 9 Tactical Retreats 4 | . . . . . 1 . 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Traps Triggered 5 | . 1 . . 1 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Machines Disabled 7 | . . . . . 2 . . . 2 . 3 Max in Single Turn 2 | . . . . . 1 . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Machines Accessed 28 | . 10 . 2 1 9 1 . 1 1 . 3 Terminals 18 | . 8 . . . 8 1 . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . 1 . . . . . . . . . 1 Recycling Units 3 | . 1 . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 73 | . 25 . 2 1 31 2 . 1 3 . 8 Successful 38 | . 18 . 2 1 13 . . 1 2 . 1 Failed 34 | . 6 . . . 18 2 . . 1 . 7 Catastrophic 8 | . 2 . . . 3 . . . 1 . 2 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 46 | . 18 . 1 . 26 . . . . . 1 Terminals 54 | . 20 . . . 29 2 . . . . 3 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations 3 | . 1 . . . . . . . . . 2 Recycling Units 9 | . 4 . . . 2 . . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 7 . 2 1 2 . . 1 . . . Record 1 | . . . 1 . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 . . . 2 . . Retrieve Components 4 | . 1 . . . 1 . . . 2 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 20 | . 10 . . . 10 . . . . . . Terminals 16 | . 7 . . . 9 . . . . . . Botnet 4 | . 2 . . . 2 . . . . . . Skim 12 | . 5 . . . 7 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . Recyclers 1 | . 1 . . . . . . . . . . Mask 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 10 . . . 8 1 . . 1 . 3 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 3 . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Total Allies 28 | . . . 1 1 . . . . . 21 5 Largest Group 21 | . . . 1 2 1 . . . . 21 21 Highest-Rated Group 779 | . . . 21 52 21 . . . . 779 779 Highest-Rated Ally 99 | . . . 21 31 21 . . . . 99 99 Total Orders . | . . . . . . . . . . . . Ally Attacks 175 | . . . . . 6 . . . . 11 158 Total Damage 4144 | . . . . . 131 . . . . 274 3739 Kills 32 | . . . . . 1 . . . . 1 30 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . 5 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Turns Passed 7212 | 123 1192 291 340 506 1575 281 884 188 412 313 1107 Spaces Moved 3526 | 58 536 153 202 296 773 125 480 82 158 114 549 Core 14 | 5 . . . . . . . . . . 9 Treads 2736 | . . 69 202 296 676 125 480 82 158 114 534 Legs 628 | 53 536 39 . . . . . . . . . Wheels 148 | . . 45 . . 97 . . . . . 6 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 125 160 160 140 160 160 160 160 160 50 Average Speed 164 | 113 185 157 160 160 166 160 160 160 160 160 162 Slowest Speed 260 | 120 260 190 160 240 240 160 160 160 160 160 225 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 41 | 5 88 41 60 75 55 3 66 7 4 70 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 5 | . 1 1 1 1 1 . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 6 | . . 1 . 2 . . 2 1 . . . Spaces Dug 12 | . . . . . 5 . 5 1 . . 1 Terrain Destroyed 134 | . . . . . 12 1 70 1 . . 50 Melee 2 | . . . . . 1 . . 1 . . . Projectile 28 | . . . . . 11 1 8 . . . 8 AOE 104 | . . . . . . . 62 . . . 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Total 4433 | 86 648 176 219 325 945 203 562 110 271 227 661 Wait 410 | . 31 6 . 13 47 72 50 3 84 93 11 Move 3516 | 57 535 152 201 295 772 124 479 81 158 113 549 Hop . | . . . . . . . . . . . . Pick Up 49 | 6 11 . 2 2 12 2 1 3 2 4 4 Fast Attach 43 | 7 6 . . 4 14 . 2 . . 1 9 Attach 31 | . . 1 . . 6 2 2 . 2 2 16 Detach 1 | . . . . . 1 . . . . . . Swap 42 | . 5 2 . 2 11 2 2 3 . 2 13 Drop 57 | . 7 1 . 5 22 . 2 4 2 4 10 Fire 242 | 16 49 13 . 3 51 1 23 13 21 8 44 Melee 5 | . . . . . 2 . . 1 . . 2 Ram 1 | . . . . . . . . . . . 1 Kick 5 | . 4 . . . . . . . . . 1 Crush 14 | . . 1 . 1 7 . . 2 2 . 1 Escape Stasis . | . . . . . . . . . . . . Rewire 17 | . . . 16 . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 124 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 7) 507 | -10/Materials | Discovered new exit (range 10) 557 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 14) 744 | -10/Materials | Identified exit to Materials 744 | -10/Materials | Identified exit to Subcaves 893 | -10/Materials | Learned Storage security intel 951 | -10/Materials | Learned location of Recycling (-9) 1000 | -10/Materials | Learned 2 Storage zone layouts 1020 | -10/Materials | Central database locked down 1058 | -10/Materials | Learned 4 Recycling zone layouts 1128 | -10/Materials | Learned location of 2 exits from Subcaves 1316 | -10/Materials | Entered Mines 1377 | -10/Mines | Learned location of Storage (-9) 1421 | -10/Mines | Core integrity fell below 50% 1454 | -10/Mines | Discovered exit to Materials (range 12) 1457 | -10/Mines | Learned Materials terminal intel 1600 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1600 | -10/Mines | Discovered new exit (range 5) 1607 | -10/Mines | Entered Exiles 1607 | -10/Exiles | Found Exiles lab destroyed 1767 | -10/Exiles | Opened EX-Vault 1774 | -10/Exiles | Found Field Lobotomy Kit 1882 | -10/Exiles | Learned location of Zion (-6) 1926 | -10/Exiles | Discovered new exit (range 14) 1947 | -10/Exiles | Entered Mines 1947 | -9/Mines | Accompanied by 1 ally 2118 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2139 | -9/Mines | Received a Mining Laser from a helpful Derelict 2321 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2334 | -9/Mines | Discovered new exit (range 13) 2453 | -9/Mines | Entered Materials 2453 | -8/Materials | Accompanied by 1 ally 2453 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2454 | -8/Materials | Loaded intel: 12 terminal locations 2754 | -8/Materials | Hacking Suite fried by hacking feedback 3246 | -8/Materials | Lost 4 parts (1p3n) 3428 | -8/Materials | Identified exit to Factory 3560 | -8/Materials | Learned 4 Lower Caves zone layouts 3708 | -8/Materials | Learned Storage trap positions 3771 | -8/Materials | Learned Factory repair station intel 3808 | -8/Materials | Build established: Tank 4028 | -8/Materials | Entered Factory 4028 | -7/Factory | Evolved 2 slots: Utility x2 4029 | -7/Factory | Identified exit to Lower Caves 4030 | -7/Factory | Loaded intel: 6 repair station locations 4309 | -7/Factory | Entered Lower Caves 4323 | -7/Lower Caves | Build established: Skirmisher 4551 | -7/Lower Caves | Learned location of 1 exit from Factory 4659 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5032 | -7/Lower Caves | Found Alien Artifact 5032 | -7/Lower Caves | Identified Core Expander 5032 | -7/Lower Caves | Installed Core Expander, added new Utility slot 5147 | -7/Lower Caves | Learned 8 Factory zone layouts 5185 | -7/Lower Caves | Discovered new exit (range 5) 5192 | -7/Lower Caves | Identified exit to Lower Caves 5193 | -7/Lower Caves | Entered another Lower Caves area 5195 | -7/Lower Caves | Ambushed by wild Derelicts 5300 | -7/Lower Caves | Discovered new exit (range 3) 5303 | -7/Lower Caves | Identified exit to Factory 5319 | -7/Lower Caves | Found Prototype Device 5381 | -7/Lower Caves | Entered Factory 5381 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5382 | -6/Factory | Identified exit to Factory 5383 | -6/Factory | Identified Heart of Steel 5792 | -6/Factory | Spotted B-75 Beast 5793 | -6/Factory | Sucked down chute 5793 | -6/Factory | Entered Waste 5794 | -6/Waste | Joined by Warlord forces that had cleared the area 5843 | -6/Waste | A Compactor rumbled back to life 5844 | -6/Waste | Spotted C-40 Crusher 5845 | -6/Waste | Allies destroyed C-40 Crusher 5976 | -6/Waste | Discovered new exit (range 13) 6077 | -6/Waste | Heart of Steel transformed into Warbot 6097 | -6/Waste | Identified exit to Factory 6106 | -6/Waste | Entered Factory 6106 | -6/Factory | Accompanied by 21 allies (Warbot) 6348 | -6/Factory | Lost 3 allies 6372 | -6/Factory | Build established: Scavenger-Tank 6449 | -6/Factory | Lost 3 allies 6706 | -6/Factory | Garrison activated, responded to threat 6715 | -6/Factory | Build established: Scavenger-Skirmisher 6806 | -6/Factory | First assault squad dispatched 6968 | -6/Factory | Found Prototype Launcher 6977 | -6/Factory | Destroyed 11 combat bots 6982 | -6/Factory | Lost 6 parts (1p1n3u1w) 7000 | -6/Factory | Cargo convoy interrupted 7004 | -6/Factory | Identified Rocket Array 7015 | -6/Factory | Assimilated I-36 Angel with FLK Orb 7018 | -6/Factory | Assimilated X-62 Marksman with FLK Orb 7021 | -6/Factory | Assimilated H-66 Slayer with FLK Orb 7028 | -6/Factory | Assimilated I-36 Angel with FLK Orb 7031 | -6/Factory | Assimilated X-62 Marksman with FLK Orb 7060 | -6/Factory | Crushed by falling debris 7091 | -6/Factory | Lost 14 parts (4p2n5u3w) 7159 | -6/Factory | Core integrity fell below 50% 7202 | -6/Factory | Core integrity fell below 20% 7205 | -6/Factory | Lost 3 allies 7212 | -6/Factory | Discovered exit to Factory (range 5) 7213 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07195_ Slug penetrates Wall. 07196_ Overheating: System interference. 07196_ Power Maul temporarily disabled. 07197_ K-01 Serf collects debris. 07197_ Slammed into H-66 Slayer. 07198_ Penetrated by Slug. 07198_ Slug penetrates Wall. 07200_ Overheating: Matter decay (-41). 07201_ Wall collapses. 07201_ Penetrated by Slug. 07201_ Critical hit (Destroy). 07201_ Power Maul destroyed. 07202_ K-01 Serf collects debris. 07204_ Penetrated by Slug. 07208_ K-01 Serf collects debris. 07208_ Slug penetrates Nuclear Reactor. 07208_ Wheel destroyed. 07208_ Dropped Lrg. Storage Unit. 07212_ System corrupted: Heat flow error (+296). 07212_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ?###########??????????????????? | | ?????????????##+## ## #??????????????????? | | ????????????? ####### ???????????? | | ???????????? ??????????? | | ????????????? k ???????????? | | ??????????????? 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R ???????????????????? | | ????????????# =%????? ?????????????????????? | | ????????????# *?######@#######????????????????? | | ????????????# ?# [#????????????????? | | ????????????# ?# % ] #????????????????? | | ????????????+ ## """ """ #????????????????? | | ????????????# ## """ """ #????????????????? | | ????????????# ## """s""" !#????????????????? | | ????????????# ## #????????????????? | | ????????????# ## """ #????????????????? | | ????????????# ## """ #????????????????? | | ????????????# ## """! #????????????????? | | ????????????# %[ + !!/ #????????????????? | | ????????????# [%%"" !!/ #????????????????? | | ????????????# *=!## !// =#????????????????? | | ????????????# =[%#####+#####+###????????????????? | | ????????????# =**##### ##???????????????????????? | | ????????????# !%% #??????????????????? | | ????????????# =%*!########???????????????????????? | | ????????????# * #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ??????????#####+#############????????????????????? | | ??????????# [% #????????????????????? | | ??????????# *= #????????????????????? | | ??????????# """ """ #????????????????????? | | ??#+#?????# """"" """ #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 33 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Core Shielding 30 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed TeleporterCloakBoomstick Manual? 0 Play Time 00:43:43 Cumulative 52.9 hours Start 2024.10.07 @ 10:58:18 End 2024.10.07 @ 11:41:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 50 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de1eb6ee-4476-4602-8303-bb729f950723