Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 17:23:44 Player: Crackrock_Steady Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1204) 1204 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 5726 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 304 Friendly Fire -68 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cesium-ion Thruster Thermic Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Advanced Visual Processing Unit Signal Interpreter Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Autogun > --- INVENTORY -------- Light Nuclear Core [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Aluminum Leg Treads Spiked Treads Leg Improved Aluminum Leg Utility Signal Interpreter Device Weapon Cycler Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 5 | . . . 2 . 2 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 65 | 7 5 2 9 . 14 4 8 3 13 Power 7 | 1 . 2 1 . 2 . . . 1 Engine 7 | 1 . 2 1 . 2 . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 2 . 1 . 2 1 1 . 3 Treads 1 | . . . . . . . 1 . . Leg 11 | 2 2 . 1 . 2 1 . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 2 1 . 4 . 5 1 2 2 6 Device 8 | 1 . . . . 2 1 . 1 3 Storage 1 | 1 . . . . . . . . . Processor 5 | . 1 . . . 1 . 1 1 1 Hackware 1 | . . . 1 . . . . . . Protection 8 | . . . 3 . 2 . 1 . 2 Artifact . | . . . . . . . . . . Weapon 23 | 2 2 . 3 . 5 2 5 1 3 Energy Gun 7 | 2 . . 1 . 1 . 1 . 2 Energy Cannon 2 | . 2 . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 Ballistic Cannon 6 | . . . 1 . 2 2 1 . . Launcher 4 | . . . . . 2 . 2 . . Special Weapon 2 | . . . 1 . . . . 1 . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 1 . . . 1 Parts Lost 43 | . 1 . . . 8 3 11 3 17 Power 4 | . 1 . . . 1 . 1 . 1 Propulsion 8 | . . . . . 2 . 3 . 3 Utility 18 | . . . . . 3 2 2 2 9 Weapon 13 | . . . . . 2 1 5 1 4 Highest Loss Streak 6 | . 1 . . . 5 2 6 3 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 93 100 99 100 95 83 74 35 42 Engine 7 | . 7 14 11 11 8 7 4 . 2 Leg 15 | . 28 28 22 22 17 15 6 . 7 Device 4 | . 4 . . . 7 2 7 2 2 Storage 7 | . 14 14 11 11 9 7 6 . . Processor 15 | . 9 14 11 11 18 15 19 27 13 Hackware 2 | . . . 10 11 6 . . . . Protection 6 | . . . 11 11 9 12 4 . 6 Energy Gun 8 | . 21 14 5 . . 7 8 . 7 Energy Cannon 2 | . 7 14 3 . . . . . . Ballistic Cannon 4 | . . . 7 11 10 12 2 . . Special Weapon 1 | . . . 5 11 6 . . 2 . Impact Weapon 1 | . . . . . . . 5 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 15 16 16 22 20 27 30 44 8 24 Greatest Support 50 | 20 26 26 26 26 26 26 26 3 50 Greatest Overweight (x) 6 | 1 . . . . 2 1 6 2 4 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 7 5 5 Most Carried 8 | 5 8 8 8 8 8 6 7 3 5 Average Carried 5 | 2 5 7 7 8 6 3 4 1 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 8 8 4 6 1 2 3 Class Distribution -------------------- 89% | Mutant 6% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 1006 | 138 167 23 131 3 86 . 302 72 84 Remotely . | . . . . . . . . . . Salvage Created 1133 | 79 185 155 140 . 206 . 134 . 234 Parts 71 | 13 10 9 17 . 10 . 7 . 5 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 8 8 . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . 4 6 7 . 12 . 7 . 4 Melee 2 | . . . . . . . 2 . . Guns 9 | . 3 2 . . . . . . 4 Cannons 18 | . 1 4 7 . 6 . . . . AOE 9 | . . . . . 6 . 3 . . Classes Destroyed 6 | 1 2 1 1 . 1 . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 24 | . . 4 6 . 6 . 7 . 1 Grunt 16 | . 4 2 1 . 6 . . . 3 Best Kill Streak 8 | 4 3 2 5 . 8 . 3 . 2 Combat Bots Only 7 | . 2 2 3 . 7 . 3 . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 2 . 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . 2 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 659 | . 25 27 45 . 101 31 197 29 204 Missed 208 | . 4 8 21 . 21 11 58 8 77 Damage Taken 6223 | . 268 202 202 . 1238 314 1390 335 2274 Core 1819 | . 89 36 59 . 173 76 271 248 867 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 335 | . . . . . . . 335 . . Core Remaining (%) 63 | 100 . 50 . 85 68 . . 15 . Volleys Fired 132 | 8 26 11 13 . 41 2 15 . 16 Largest 3 | 2 2 2 2 . 2 3 2 . 3 Hottest 139 | 100 118 118 139 . 139 135 96 . 63 Shots Fired 240 | 16 52 22 24 . 68 6 17 . 35 Gun 124 | 16 40 11 3 . 10 2 7 . 35 Cannon 82 | . 12 11 13 . 40 4 2 . . Launcher 14 | . . . . . 6 . 8 . . Special 20 | . . . 8 . 12 . . . . Kinetic 64 | . . . 11 . 40 4 2 . 7 Thermal 156 | 16 52 22 13 . 22 2 1 . 28 Explosive 14 | . . . . . 6 . 8 . . Electromagnetic 6 | . . . . . . . 6 . . Robot Hit Streak 12 | 3 7 5 4 . 8 3 3 . 12 Robot Miss Streak 6 | 2 5 2 5 . 4 2 6 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 144 | 8 27 15 11 . 37 3 13 . 30 Core Hits 75 | 4 9 8 10 . 23 . 8 . 13 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 13 | . 3 1 3 . 3 . 2 . 1 Burn 9 | . 3 1 2 . 2 . . . 1 Blast 2 | . . . 1 . 1 . . . . Smash 2 | . . . . . . . 2 . . Melee Attacks 16 | . . . . . . . 16 . . Impact 16 | . . . . . . . 16 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3889 | 99 382 304 258 1 1562 63 641 . 579 Guns 1220 | 99 276 114 13 . 100 20 38 . 560 Cannons 1048 | . 104 190 174 . 526 38 16 . . Explosions 1129 | . . . . . 817 . 312 . . Melee 275 | . . . . . . . 275 . . Ramming 27 | . 2 . . 1 . 5 . . 19 Kinetic 857 | . . . 174 . 526 38 16 . 103 Thermal 1583 | 99 380 304 84 . 219 20 20 . 457 Explosive 1129 | . . . . . 817 . 312 . . Electromagnetic 18 | . . . . . . . 18 . . Impact 275 | . . . . . . . 275 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . Average Corruption 1 | . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . 6 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 184 | . 3 1 . . 44 . 136 . . Projectiles 25 | . 3 1 . . 10 . 11 . . Explosions 34 | . . . . . 34 . . . . Melee 125 | . . . . . . . 125 . . Knockbacks 7 | . . . . . 5 . 1 . 1 Impact 2 | . . . . . . . 1 . 1 Kinetic 5 | . . . . . 5 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 107 | . . . . . 91 . 16 . . Shots 4 | . . . . . 3 . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 9 | . 1 1 . 1 . 1 . . 5 Kicked 9 | . 1 1 . 1 . 1 . . 5 Crushed . | . . . . . . . . . . Highest Temperature 474 | 120 474 252 272 . 424 180 71 . 54 Average Temperature 127 | 45 211 96 79 . 160 92 26 . 26 Received Heat Transfer 2082 | . 150 96 18 . 621 180 138 . 879 Effects 17 | . 4 . 3 . 10 . . . . Shutdowns 5 | . 2 . . . 3 . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 9 | . . . 3 . 6 . . . . Short Circuit 1 | . 1 . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 5 | . . . . . . . 5 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | 1 1 2 2 . 1 . . . 2 Heat Transferred 5275 | 296 1221 740 757 . 1225 37 37 . 962 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 466 | 20 180 175 284 78 466 238 . . 252 Initial 211 | . 13 5 68 78 29 211 . . 57 Average 164 | 6 104 139 159 78 252 216 . . 136 Maximum Alert Level 2 | . . . 1 . 2 1 . . 1 Low Security (%) 68 | 100 100 100 89 100 36 . . . 70 Level 1 25 | . . . 10 . 27 100 . . 29 Level 2 6 | . . . . . 35 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . . 1 1 7 1 . . 4 Investigation 8 | . . . 1 . 4 1 . . 2 Extermination . | . . . . . . . . . . Reinforcement 5 | . . . . . 3 . . . 2 Assault 1 | . . . . 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 7 | . 2 . . . 3 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 11 7 18 . 28 3 10 4 28 Peak Tracking Total 8 | . 3 3 4 . 8 3 4 4 8 Tactical Retreats 11 | . 1 1 1 . 1 . 2 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 4 | . 1 . . . 3 . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 14 | . 4 . 2 . 6 1 . . 1 Terminals 12 | . 3 . 2 . 5 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . 9 . 7 . 15 3 . . 5 Successful 19 | . 5 . 5 . 6 1 . . 2 Failed 20 | . 4 . 2 . 9 2 . . 3 Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 7 . 3 . 4 . . . . Terminals 35 | . 6 . 7 . 14 3 . . 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 3 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 3 . 5 . 5 1 . . 2 Record 5 | . . . 1 . 1 1 . . 2 Robot Analysis 4 | . 1 . 2 . 1 . . . . Prototype ID Bank 4 | . . . 2 . 2 . . . . Terminal Index 1 | . . . . . 1 . . . . Disarm Traps 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Reject 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . 2 . 2 1 . . 1 Full Trace Events 7 | . 1 . 2 . 2 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 3 | . . 1 . 1 . . . 1 . Largest Group 1 | . . . 1 . 1 . . 1 . Highest-Rated Group 106 | . . . 31 . 31 . . 106 . Highest-Rated Ally 106 | . . . 31 . 31 . . 106 . Total Orders . | . . . . . . . . . . Ally Attacks 55 | . . . 8 . 38 . . 9 . Total Damage 923 | . . . 105 . 547 . . 271 . Kills 18 | . . . 5 . 9 . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total 4 | . 1 . 2 . 1 . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 4102 | 112 403 267 649 17 553 337 1188 60 516 Spaces Moved 2428 | 67 245 180 412 14 286 197 508 85 434 Core 282 | 21 . . . . . . 36 85 140 Treads 192 | . . . . . . . 192 . . Legs 1954 | 46 245 180 412 14 286 197 280 . 294 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 100 50 50 Average Speed 139 | 110 120 120 120 120 139 162 213 61 98 Slowest Speed 350 | 120 120 120 120 120 260 190 350 150 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 28 40 29 4 29 6 57 12 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 8 | . . 1 . 1 . . 3 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 95 | . . . 1 . 42 . 52 . . Melee . | . . . . . . . . . . Projectile 4 | . . . 1 . 3 . . . . AOE 91 | . . . . . 39 . 52 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 2883 | 88 302 209 540 14 367 208 573 91 491 Wait 151 | . 11 13 83 . 15 . 25 . 4 Move 2419 | 66 244 179 411 13 285 196 507 84 434 Hop . | . . . . . . . . . . Pick Up 59 | 7 10 2 7 . 8 5 2 4 14 Fast Attach 5 | 2 1 . 2 . . . . . . Attach 44 | 5 1 1 2 . 9 3 7 3 13 Detach . | . . . . . . . . . . Swap 16 | . 3 1 5 . 5 1 1 . . Drop 18 | . 5 1 8 . 4 . . . . Fire 132 | 8 26 11 13 . 41 2 15 . 16 Melee 16 | . . . . . . . 16 . . Ram . | . . . . . . . . . . Kick 9 | . 1 1 . 1 . 1 . . 5 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire 9 | . . . 9 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 13) 253 | -10/Materials | Identified exit to Mines 337 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered exit to Mines (range 16) 516 | -10/Materials | Entered Mines 731 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 774 | -10/Mines | Discovered new exit (range 4) 777 | -10/Mines | Identified exit to Materials 780 | -10/Mines | Received a Mining Laser from a helpful Derelict 783 | -10/Mines | Entered Materials 783 | -9/Materials | Accompanied by 1 ally 783 | -9/Materials | Evolved 2 slots: Utility x2 1402 | -9/Materials | Discovered new exit (range 16) 1431 | -9/Materials | Identified exit to Mines 1432 | -9/Materials | Entered Mines 1442 | -9/Mines | Discovered new exit (range 4) 1443 | -9/Mines | Met a Derelict testing a Signal Generator 1447 | -9/Mines | Identified exit to Materials 1449 | -9/Mines | Entered Materials 1449 | -8/Materials | Accompanied by 1 ally 1449 | -8/Materials | Evolved 2 slots: Utility x2 1907 | -8/Materials | Destroyed 7 combat bots 1924 | -8/Materials | Discovered new exit (range 13) 2000 | -8/Materials | Identified exit to Factory 2002 | -8/Materials | Entered Factory 2002 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2018 | -7/Factory | Lost 5 parts (1p2n1u1w) 2317 | -7/Factory | Discovered new exit (range 16) 2337 | -7/Factory | Identified exit to Lower Caves 2339 | -7/Factory | Entered Lower Caves 2904 | -7/Lower Caves | Learned Factory stockpile data 3166 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3236 | -7/Lower Caves | Learned location of 1 exit from Factory 3334 | -7/Lower Caves | Spotted B-75 Beast 3457 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3512 | -7/Lower Caves | Discovered new exit (range 14) 3526 | -7/Lower Caves | Identified exit to Lower Caves 3527 | -7/Lower Caves | Entered another Lower Caves area 3533 | -7/Lower Caves | Lost 6 parts (1n1u4w) 3537 | -7/Lower Caves | Core integrity fell below 50% 3552 | -7/Lower Caves | 12-ASH showed up to help 3553 | -7/Lower Caves | Core integrity fell below 20% 3559 | -7/Lower Caves | Learned Factory emergency access door positions 3561 | -7/Lower Caves | Discovered new exit (range 6) 3571 | -7/Lower Caves | Identified exit to Factory 3580 | -7/Lower Caves | Lost 3 parts (2u1w) 3587 | -7/Lower Caves | Entered Factory 3587 | -6/Factory | Evolved 2 slots: Propulsion x2 3588 | -6/Factory | Identified exit to Factory 3652 | -6/Factory | Core integrity fell below 50% 3667 | -6/Factory | Lost 3 parts (2u1w) 3882 | -6/Factory | Lost 3 parts (1u2w) 3896 | -6/Factory | Core integrity fell below 20% 3947 | -6/Factory | Lost 6 parts (1p2n3u) 4103 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04022_ Critical hit (Burn: +37). 04071_ Insulated Plating destroyed. 04080_ Acquired Drone Bay. 04081_ Cld. Pulse Rifle destroyed. 04084_ Drone released from Drone Bay. 04085_ Triggered Alarm Trap. 04085_ An alarm sounds. 04085_ ALERT: Alarm triggered, dispatching investigation squad. 04085_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04088_ Drone retrieved by Drone Bay. 04092_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 04093_ Critical hit (Burn: +37). 04093_ Lyr. Light Armor Plating destroyed. 04095_ Drone Bay destroyed. 04098_ G-50 Soldier suffers critical hit (Burn). 04100_ Critical hit (Burn: +37). 04102_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #######??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????#