Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 17:23:44

Player: Crackrock_Steady

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (48)      240
Value Destroyed (1204)     1204
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (262)                262
              TOTAL SCORE: 5726

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      304
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/850
Matter                     267/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (7) ------
        Visual Processing Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Nuclear Core
        Cesium-ion Thruster
        Thermic Laser

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Visual Processing Unit
  Advanced Visual Processing Unit
           Signal Interpreter
           Kinecellerator
   Layered Light Armor Plating
>          --- WEAPON -----------
    Cooled Pulse Rifle
    Cooled Pulse Rifle
           Autogun
>          --- INVENTORY --------
     Light Nuclear Core
[Rating: 35]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Spiked Treads
  Leg                      Improved Aluminum Leg
Utility                    Signal Interpreter
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   2   .   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             65   | 7   5   2   9   .   14  4   8   3   13  
  Power                    7    | 1   .   2   1   .   2   .   .   .   1   
    Engine                 7    | 1   .   2   1   .   2   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   2   .   1   .   2   1   1   .   3   
    Treads                 1    | .   .   .   .   .   .   .   1   .   .   
    Leg                    11   | 2   2   .   1   .   2   1   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 2   1   .   4   .   5   1   2   2   6   
    Device                 8    | 1   .   .   .   .   2   1   .   1   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   1   .   1   1   1   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   
    Protection             8    | .   .   .   3   .   2   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   .   3   .   5   2   5   1   3   
    Energy Gun             7    | 2   .   .   1   .   1   .   1   .   2   
    Energy Cannon          2    | .   2   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       6    | .   .   .   1   .   2   2   1   .   .   
    Launcher               4    | .   .   .   .   .   2   .   2   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   .   1   .   .   .   1   
Parts Lost                 43   | .   1   .   .   .   8   3   11  3   17  
  Power                    4    | .   1   .   .   .   1   .   1   .   1   
  Propulsion               8    | .   .   .   .   .   2   .   3   .   3   
  Utility                  18   | .   .   .   .   .   3   2   2   2   9   
  Weapon                   13   | .   .   .   .   .   2   1   5   1   4   
  Highest Loss Streak      6    | .   1   .   .   .   5   2   6   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   93  100 99  100 95  83  74  35  42  
  Engine                   7    | .   7   14  11  11  8   7   4   .   2   
  Leg                      15   | .   28  28  22  22  17  15  6   .   7   
  Device                   4    | .   4   .   .   .   7   2   7   2   2   
  Storage                  7    | .   14  14  11  11  9   7   6   .   .   
  Processor                15   | .   9   14  11  11  18  15  19  27  13  
  Hackware                 2    | .   .   .   10  11  6   .   .   .   .   
  Protection               6    | .   .   .   11  11  9   12  4   .   6   
  Energy Gun               8    | .   21  14  5   .   .   7   8   .   7   
  Energy Cannon            2    | .   7   14  3   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   7   11  10  12  2   .   .   
  Special Weapon           1    | .   .   .   5   11  6   .   .   2   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 15  16  16  22  20  27  30  44  8   24  
  Greatest Support         50   | 20  26  26  26  26  26  26  26  3   50  
  Greatest Overweight (x)  6    | 1   .   .   .   .   2   1   6   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   7   5   5   
  Most Carried             8    | 5   8   8   8   8   8   6   7   3   5   
  Average Carried          5    | 2   5   7   7   8   6   3   4   1   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 2   8   8   8   8   4   6   1   2   3   

 Class Distribution 
--------------------
 89% | Mutant
  6% | Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Matter Collected           1006 | 138 167 23  131 3   86  .   302 72  84  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1133 | 79  185 155 140 .   206 .   134 .   234 
  Parts                    71   | 13  10  9   17  .   10  .   7   .   5   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   8   8   .   
  Prevented                2    | .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  40   | .   4   6   7   .   12  .   7   .   4   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   
  Guns                     9    | .   3   2   .   .   .   .   .   .   4   
  Cannons                  18   | .   1   4   7   .   6   .   .   .   .   
  AOE                      9    | .   .   .   .   .   6   .   3   .   .   
Classes Destroyed          6    | 1   2   1   1   .   1   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   
  Swarmer                  24   | .   .   4   6   .   6   .   7   .   1   
  Grunt                    16   | .   4   2   1   .   6   .   .   .   3   
Best Kill Streak           8    | 4   3   2   5   .   8   .   3   .   2   
  Combat Bots Only         7    | .   2   2   3   .   7   .   3   .   2   
Max Kills in Single Turn   2    | 1   1   2   1   .   2   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        659  | .    25   27   45   .    101  31   197  29   204  
  Missed                   208  | .    4    8    21   .    21   11   58   8    77   
Damage Taken               6223 | .    268  202  202  .    1238 314  1390 335  2274 
  Core                     1819 | .    89   36   59   .    173  76   271  248  867  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   335  | .    .    .    .    .    .    .    335  .    .    
Core Remaining (%)         63   | 100  .    50   .    85   68   .    .    15   .    
Volleys Fired              132  | 8    26   11   13   .    41   2    15   .    16   
  Largest                  3    | 2    2    2    2    .    2    3    2    .    3    
  Hottest                  139  | 100  118  118  139  .    139  135  96   .    63   
Shots Fired                240  | 16   52   22   24   .    68   6    17   .    35   
  Gun                      124  | 16   40   11   3    .    10   2    7    .    35   
  Cannon                   82   | .    12   11   13   .    40   4    2    .    .    
  Launcher                 14   | .    .    .    .    .    6    .    8    .    .    
  Special                  20   | .    .    .    8    .    12   .    .    .    .    
  Kinetic                  64   | .    .    .    11   .    40   4    2    .    7    
  Thermal                  156  | 16   52   22   13   .    22   2    1    .    28   
  Explosive                14   | .    .    .    .    .    6    .    8    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    6    .    .    
  Robot Hit Streak         12   | 3    7    5    4    .    8    3    3    .    12   
  Robot Miss Streak        6    | 2    5    2    5    .    4    2    6    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           144  | 8    27   15   11   .    37   3    13   .    30   
  Core Hits                75   | 4    9    8    10   .    23   .    8    .    13   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         13   | .    3    1    3    .    3    .    2    .    1    
    Burn                   9    | .    3    1    2    .    2    .    .    .    1    
    Blast                  2    | .    .    .    1    .    1    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    2    .    .    
Melee Attacks              16   | .    .    .    .    .    .    .    16   .    .    
  Impact                   16   | .    .    .    .    .    .    .    16   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3889 | 99   382  304  258  1    1562 63   641  .    579  
  Guns                     1220 | 99   276  114  13   .    100  20   38   .    560  
  Cannons                  1048 | .    104  190  174  .    526  38   16   .    .    
  Explosions               1129 | .    .    .    .    .    817  .    312  .    .    
  Melee                    275  | .    .    .    .    .    .    .    275  .    .    
  Ramming                  27   | .    2    .    .    1    .    5    .    .    19   
  Kinetic                  857  | .    .    .    174  .    526  38   16   .    103  
  Thermal                  1583 | 99   380  304  84   .    219  20   20   .    457  
  Explosive                1129 | .    .    .    .    .    817  .    312  .    .    
  Electromagnetic          18   | .    .    .    .    .    .    .    18   .    .    
  Impact                   275  | .    .    .    .    .    .    .    275  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    6    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            184  | .    3    1    .    .    44   .    136  .    .    
  Projectiles              25   | .    3    1    .    .    10   .    11   .    .    
  Explosions               34   | .    .    .    .    .    34   .    .    .    .    
  Melee                    125  | .    .    .    .    .    .    .    125  .    .    
Knockbacks                 7    | .    .    .    .    .    5    .    1    .    1    
  Impact                   2    | .    .    .    .    .    .    .    1    .    1    
  Kinetic                  5    | .    .    .    .    .    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    .    .    91   .    16   .    .    
  Shots                    4    | .    .    .    .    .    3    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9    | .    1    1    .    1    .    1    .    .    5    
  Kicked                   9    | .    1    1    .    1    .    1    .    .    5    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        474  | 120  474  252  272  .    424  180  71   .    54   
  Average Temperature      127  | 45   211  96   79   .    160  92   26   .    26   
  Received Heat Transfer   2082 | .    150  96   18   .    621  180  138  .    879  
  Effects                  17   | .    4    .    3    .    10   .    .    .    .    
    Shutdowns              5    | .    2    .    .    .    3    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
    Interference           9    | .    .    .    3    .    6    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    5    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | 1    1    2    2    .    1    .    .    .    2    
  Heat Transferred         5275 | 296  1221 740  757  .    1225 37   37   .    962  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Peak Influence             466  | 20  180 175 284 78  466 238 .   .   252 
  Initial                  211  | .   13  5   68  78  29  211 .   .   57  
  Average                  164  | 6   104 139 159 78  252 216 .   .   136 
Maximum Alert Level        2    | .   .   .   1   .   2   1   .   .   1   
  Low Security (%)         68   | 100 100 100 89  100 36  .   .   .   70  
  Level 1                  25   | .   .   .   10  .   27  100 .   .   29  
  Level 2                  6    | .   .   .   .   .   35  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   1   1   7   1   .   .   4   
  Investigation            8    | .   .   .   1   .   4   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   3   .   .   .   2   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Distress Signals           7    | .   2   .   .   .   3   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   11  7   18  .   28  3   10  4   28  
  Peak Tracking Total      8    | .   3   3   4   .   8   3   4   4   8   
  Tactical Retreats        11   | .   1   1   1   .   1   .   2   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Traps Triggered            4    | .   .   .   .   .   2   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Machines Disabled          4    | .   1   .   .   .   3   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Machines Accessed          14   | .   4   .   2   .   6   1   .   .   1   
  Terminals                12   | .   3   .   2   .   5   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   9   .   7   .   15  3   .   .   5   
  Successful               19   | .   5   .   5   .   6   1   .   .   2   
  Failed                   20   | .   4   .   2   .   9   2   .   .   3   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   7   .   3   .   4   .   .   .   .   
  Terminals                35   | .   6   .   7   .   14  3   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   3   .   5   .   5   1   .   .   2   
  Record                   5    | .   .   .   1   .   1   1   .   .   2   
  Robot Analysis           4    | .   1   .   2   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   2   .   2   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   2   .   2   1   .   .   1   
  Full Trace Events        7    | .   1   .   2   .   2   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Total Allies               3    | .   .   1   .   1   .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   1   .   .   1   .   
  Highest-Rated Group      106  | .   .   .   31  .   31  .   .   106 .   
  Highest-Rated Ally       106  | .   .   .   31  .   31  .   .   106 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   8   .   38  .   .   9   .   
  Total Damage             923  | .   .   .   105 .   547 .   .   271 .   
  Kills                    18   | .   .   .   5   .   9   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Robot Analysis Total       4    | .   1   .   2   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               4102 | 112  403  267  649  17   553  337  1188 60   516  
Spaces Moved               2428 | 67   245  180  412  14   286  197  508  85   434  
  Core                     282  | 21   .    .    .    .    .    .    36   85   140  
  Treads                   192  | .    .    .    .    .    .    .    192  .    .    
  Legs                     1954 | 46   245  180  412  14   286  197  280  .    294  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  100  50   50   
  Average Speed            139  | 110  120  120  120  120  139  162  213  61   98   
  Slowest Speed            350  | 120  120  120  120  120  260  190  350  150  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 5    28   40   29   4    29   6    57   12   14   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    1    .    1    .    .    3    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          95   | .    .    .    1    .    42   .    52   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    1    .    3    .    .    .    .    
  AOE                      91   | .    .    .    .    .    39   .    52   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Total                      2883 | 88  302 209 540 14  367 208 573 91  491 
  Wait                     151  | .   11  13  83  .   15  .   25  .   4   
  Move                     2419 | 66  244 179 411 13  285 196 507 84  434 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | 7   10  2   7   .   8   5   2   4   14  
  Fast Attach              5    | 2   1   .   2   .   .   .   .   .   .   
  Attach                   44   | 5   1   1   2   .   9   3   7   3   13  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     16   | .   3   1   5   .   5   1   1   .   .   
  Drop                     18   | .   5   1   8   .   4   .   .   .   .   
  Fire                     132  | 8   26  11  13  .   41  2   15  .   16  
  Melee                    16   | .   .   .   .   .   .   .   16  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     9    | .   1   1   .   1   .   1   .   .   5   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   .   5   
  Rewire                   9    | .   .   .   9   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 15)
  113 | -11/Scrapyard  | Entered Materials
  119 | -10/Materials  | Discovered new exit (range 13)
  253 | -10/Materials  | Identified exit to Mines
  337 | -10/Materials  | Build established: Mutant
  368 | -10/Materials  | Discovered exit to Mines (range 16)
  516 | -10/Materials  | Entered Mines
  731 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  774 | -10/Mines      | Discovered new exit (range 4)
  777 | -10/Mines      | Identified exit to Materials
  780 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  783 | -10/Mines      | Entered Materials
  783 | -9/Materials   | Accompanied by 1 ally
  783 | -9/Materials   | Evolved 2 slots: Utility x2
 1402 | -9/Materials   | Discovered new exit (range 16)
 1431 | -9/Materials   | Identified exit to Mines
 1432 | -9/Materials   | Entered Mines
 1442 | -9/Mines       | Discovered new exit (range 4)
 1443 | -9/Mines       | Met a Derelict testing a Signal Generator
 1447 | -9/Mines       | Identified exit to Materials
 1449 | -9/Mines       | Entered Materials
 1449 | -8/Materials   | Accompanied by 1 ally
 1449 | -8/Materials   | Evolved 2 slots: Utility x2
 1907 | -8/Materials   | Destroyed 7 combat bots
 1924 | -8/Materials   | Discovered new exit (range 13)
 2000 | -8/Materials   | Identified exit to Factory
 2002 | -8/Materials   | Entered Factory
 2002 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2018 | -7/Factory     | Lost 5 parts (1p2n1u1w)
 2317 | -7/Factory     | Discovered new exit (range 16)
 2337 | -7/Factory     | Identified exit to Lower Caves
 2339 | -7/Factory     | Entered Lower Caves
 2904 | -7/Lower Caves | Learned Factory stockpile data
 3166 | -7/Lower Caves | Lost 4 parts (1p1n1u1w)
 3236 | -7/Lower Caves | Learned location of 1 exit from Factory
 3334 | -7/Lower Caves | Spotted B-75 Beast
 3457 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3512 | -7/Lower Caves | Discovered new exit (range 14)
 3526 | -7/Lower Caves | Identified exit to Lower Caves
 3527 | -7/Lower Caves | Entered another Lower Caves area
 3533 | -7/Lower Caves | Lost 6 parts (1n1u4w)
 3537 | -7/Lower Caves | Core integrity fell below 50%
 3552 | -7/Lower Caves | 12-ASH showed up to help
 3553 | -7/Lower Caves | Core integrity fell below 20%
 3559 | -7/Lower Caves | Learned Factory emergency access door positions
 3561 | -7/Lower Caves | Discovered new exit (range 6)
 3571 | -7/Lower Caves | Identified exit to Factory
 3580 | -7/Lower Caves | Lost 3 parts (2u1w)
 3587 | -7/Lower Caves | Entered Factory
 3587 | -6/Factory     | Evolved 2 slots: Propulsion x2
 3588 | -6/Factory     | Identified exit to Factory
 3652 | -6/Factory     | Core integrity fell below 50%
 3667 | -6/Factory     | Lost 3 parts (2u1w)
 3882 | -6/Factory     | Lost 3 parts (1u2w)
 3896 | -6/Factory     | Core integrity fell below 20%
 3947 | -6/Factory     | Lost 6 parts (1p2n3u)
 4103 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04022_ Critical hit (Burn: +37).
04071_ Insulated Plating destroyed.
04080_ Acquired Drone Bay.
04081_ Cld. Pulse Rifle destroyed.
04084_ Drone released from Drone Bay. <x2>
04085_ Triggered Alarm Trap.
04085_ An alarm sounds.
04085_ ALERT: Alarm triggered, dispatching
  investigation squad.
04085_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
04088_ Drone retrieved by Drone Bay. <x2>
04092_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F011.
04093_ Critical hit (Burn: +37).
04093_ Lyr. Light Armor Plating destroyed.
04095_ Drone Bay destroyed.
04098_ G-50 Soldier suffers critical hit (Burn).
04100_ Critical hit (Burn: +37).
04102_ Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????# ?????????????????????????? |
| ??????????????????????# ?????????????????????????? |
| ??????????????????????# #????????????????????????? |
| ??????????????????????# #????????????????????????? |
| ??????????????????????# #????????????????????????? |
| ??????????????????????# #????????????????????????? |
| ??????????????????????# #######??????????????????? |
| ??????????????????????#       #??????????????????? |
| ??????????????????????#       #??????????????????? |
| ??????????????????????#    <g #??????????????????? |
| ??????????????????????#  @    #??????????????????? |
| ??????????????????????# g     #??????????????????? |
| ??????????????????????# g   ###??????????????????? |
| ???????????????########  ^^ #????????????????????? |
| ???????????????#      g     #????????????????????? |
| ???????????????#            #????????????????????? |
| ???????????????#            #????????????????????? |
| ???????????????#            ######    #??????????? |
| ???????????????#                      #??????????? |
| ???????????????#                      #??????????? |
| ???????????????#  """g"""g"""         #??????????? |
| ???????????????#  """ """ """            ????????? |
| ???????????????#  """ """ """  ""T""     ????????? |
| ???????????????#     g         """""    ?????????? |
| ???????????????#                   ??????????????? |
| ???????????????#                   ??????????????? |
| ???????????????#     ##############??????????????? |
| ????????########     #???????????????????????????? |
| ????????#            #???????????????????????????? |
| #########            +???????????????????????????? |
|                      #???????????????????????????? |
| ??#######            #???????????????????????????? |
| #########            #???????????????????????????? |
|    """" #     ########???????????????????????????? |
|    ""R" #     #      #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             300
Resistance: KI             30
Resistance: EM             15
Weapon Cycling             15
Evasion (%)                55
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           1
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AblativeMachineNanosword
  Manual?         0
Play Time         00:35:20
  Cumulative      21.5 hours
  Start           2024.05.27 @ 16:52:39
  End             2024.05.27 @ 17:23:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e5ae84b-71af-4337-838b-c43cda1e73be