Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 03:19:52 Player: Beef Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (2935) 2935 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7440 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 28/450 System Corruption 22% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Energy Well Improved Trap Scanner Improved Sensor Array Improved Targeting Computer Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY (5) ---- Advanced Signal Interpreter Improved Transmission Jammer Gauss Rifle Mass Driver Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Energy Well Improved Trap Scanner Improved Sensor Array Improved Targeting Computer Hacking Suite System Shield System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Advanced Signal Interpreter Improved Transmission Jammer Gauss Rifle Mass Driver [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Slots Evolved 8 | . . 2 2 . . 4 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 2 . . 3 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 147 | 6 9 14 27 27 7 44 1 3 9 Power 16 | 1 1 3 4 2 1 3 . 1 . Engine 12 | 1 . 3 3 2 . 2 . 1 . Core 3 | . 1 . 1 . 1 . . . . Reactor 1 | . . . . . . 1 . . . Propulsion 52 | 2 4 8 8 10 5 11 . . 4 Treads 12 | . . 2 . 2 3 5 . . . Leg 30 | 2 4 6 4 8 . 2 . . 4 Wheel 8 | . . . 4 . 2 2 . . . Hover 2 | . . . . . . 2 . . . Flight . | . . . . . . . . . . Utility 34 | 1 3 . 6 2 . 19 . 1 2 Device 20 | . 3 . 2 1 . 12 . 1 1 Storage 3 | 1 . . . 1 . . . . 1 Processor 4 | . . . 3 . . 1 . . . Hackware 4 | . . . . . . 4 . . . Protection 3 | . . . 1 . . 2 . . . Artifact . | . . . . . . . . . . Weapon 45 | 2 1 3 9 13 1 11 1 1 3 Energy Gun 23 | . 1 . 7 8 . 6 . 1 . Energy Cannon 3 | . . . . 3 . . . . . Ballistic Gun 15 | 2 . 2 1 2 1 4 1 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 6 . . . 1 . Corrupted Parts 8 | . . . 3 1 . . . . 4 System Corruption 34 | . . . 11 1 . . . . 22 Parts Lost 71 | . 1 6 14 11 1 29 . . 9 Power 7 | . . 1 1 1 . 3 . . 1 Propulsion 26 | . . 3 6 7 . 7 . . 3 Utility 14 | . 1 . 2 . . 9 . . 2 Weapon 24 | . . 2 5 3 1 10 . . 3 Highest Loss Streak 18 | . 1 2 7 9 1 18 . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 94 88 94 96 87 84 91 85 Engine 5 | . 7 8 7 8 1 2 . 3 . Core 2 | . 6 2 1 . 7 2 . . . Treads 7 | . . 4 . 2 27 19 . . . Leg 13 | . 28 34 20 12 4 . . . 19 Wheel 5 | . . . 6 17 1 1 13 13 . Hover 2 | . . . . . . . 13 13 2 Device 11 | . 12 11 7 6 9 10 20 20 11 Storage 7 | . 14 11 9 8 9 4 . . 4 Processor 10 | . . . 17 20 18 13 6 6 6 Hackware 6 | . . . . . . 10 20 20 20 Energy Gun 8 | . 3 11 11 14 9 5 6 6 1 Ballistic Gun 8 | . 23 10 2 2 8 7 4 6 10 Launcher 1 | . . . 2 . . 2 . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 10 15 17 26 21 17 32 15 33 26 Greatest Support 120 | 20 20 40 43 60 80 120 18 20 80 Greatest Overweight (x) 5 | . . . 5 1 . 4 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 7 8 7 5 5 5 Most Carried 8 | 2 8 8 7 8 8 8 4 5 5 Average Carried 5 | . 5 7 5 7 6 6 3 4 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 7 7 7 5 8 4 3 4 4 Class Distribution -------------------- 47% | Scavenger-Mutant 20% | Hacker-Mutant 11% | Mutant 8% | Scavenger-Skirmisher 5% | Scavenger-Gunner 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Matter Collected 2374 | 212 235 268 311 353 140 507 17 183 148 Remotely . | . . . . . . . . . . Salvage Created 3585 | . 406 745 671 724 199 620 17 . 203 Parts 218 | . 32 63 36 38 13 20 1 . 15 Haulers Intercepted 3 | . 1 1 . 1 . . . . . Recyclers Shooed 5 | . 2 . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Combat Hostiles Destroyed 68 | . 9 16 13 12 2 10 . . 6 Guns 63 | . 9 14 12 11 2 10 . . 5 AOE 3 | . . 2 1 . . . . . . Classes Destroyed 16 | . 7 3 1 1 1 2 . . 1 Worker 3 | . 1 1 1 . . . . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 3 | . 1 1 . 1 . . . . . Recycler 5 | . . 2 . . 2 1 . . . Mechanic 2 | . 1 . 1 . . . . . . Operator 3 | . 1 1 . 1 . . . . . Drone 2 | . . . . . . . . . 2 Watcher 3 | . 1 2 . . . . . . . Swarmer 14 | . 3 6 3 . . . . . 2 Grunt 28 | . 6 6 6 5 . 5 . . . Brawler 1 | . . . . . . 1 . . . Sentry 17 | . . 4 3 6 2 2 . . . Hunter 3 | . . . . 1 . . . . 2 Programmer 2 | . . . . . . 2 . . . Heavy 1 | . . . 1 . . . . . . Decomposer 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 4 6 3 6 2 7 . . 3 Combat Bots Only 6 | . 3 3 3 6 1 6 . . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Hostile Shots Fired 873 | . 62 99 143 119 14 350 . . 86 Missed 252 | . 13 25 52 22 6 118 . . 16 Damage Taken 9452 | . 555 928 1588 1473 120 3734 . . 1054 Core 1740 | . 179 174 310 224 . 682 . . 171 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 172 | . . 24 . 142 . . . 6 . Core Remaining (%) 46 | 100 28 56 . . 2 . . . . Volleys Fired 311 | . 54 70 56 49 8 52 2 . 20 Largest 3 | . 2 2 2 2 2 3 2 . 3 Hottest 225 | . 85 95 110 116 79 225 105 . 165 Shots Fired 604 | . 108 126 98 93 14 115 3 . 47 Gun 592 | . 108 124 95 92 14 115 3 . 41 Cannon . | . . . . . . . . . . Launcher 12 | . . 2 3 1 . . . . 6 Special . | . . . . . . . . . . Kinetic 321 | . 107 66 23 15 6 77 1 . 26 Thermal 217 | . 1 58 33 67 8 38 2 . 10 Explosive 6 | . . 2 3 1 . . . . . Electromagnetic 60 | . . . 39 10 . . . . 11 Robot Hit Streak 18 | . 7 12 18 18 7 11 2 . 6 Robot Miss Streak 5 | . 4 4 2 4 1 5 . . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 17 | . 3 2 3 6 . 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . 1 Shots Hit Robots 417 | . 61 78 80 73 11 86 2 . 26 Core Hits 220 | . 32 35 33 26 5 79 1 . 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . . 1 4 2 1 5 . . . Burn 12 | . . 1 3 2 1 5 . . . Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7716 | . 545 1282 1432 1327 196 2321 33 . 580 Guns 6881 | . 522 1147 1289 1322 173 1939 33 . 456 Cannons . | . . . . . . . . . . Explosions 773 | . . 135 136 . . 378 . . 124 Melee . | . . . . . . . . . . Ramming 62 | . 23 . 7 5 23 4 . . . Kinetic 3215 | . 506 563 306 227 72 1324 . . 217 Thermal 2810 | . 16 584 444 907 101 615 33 . 110 Explosive 239 | . . 135 104 . . . . . . Electromagnetic 1390 | . . . 571 188 . 378 . . 253 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . 11 12 12 5 5 5 22 Average Corruption 10 | . . . 10 11 12 4 5 5 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 86 | . . . 10 28 23 10 1 3 11 Message Errors 16 | . . . 2 6 3 3 . 1 1 Matter Fused 29 | . . . 3 8 9 1 1 1 6 Heat Flow Errors 11 | . . . . 1 2 4 . 1 3 Energy Discharges 10 | . . . 3 4 3 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 9 | . . . . 3 3 2 . . 1 Data Loss (major) 2 | . . . 1 1 . . . . . Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . . 1 . . . . Misdirections 1 | . . . . . 1 . . . . Weapon Failures 5 | . . . 1 4 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . 1 . . . 1 . . . . Impact 2 | . 1 . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 199 | . . 20 56 15 . 72 . . 36 Shots 9 | . . 1 3 1 . 2 . . 2 Rammed 5 | . . . . 1 2 2 . . . Targets Rammed 17 | . 4 . 1 5 5 2 . . . Kicked 9 | . 4 . 1 4 . . . . . Crushed 3 | . . . . . 3 . . . . Highest Temperature 477 | . 39 48 188 423 174 393 35 101 477 Average Temperature 100 | . 21 11 48 153 40 86 14 51 248 Received Heat Transfer 3324 | . 258 333 540 612 45 1536 . . . Effects 10 | . . . . 6 . 2 . . 2 Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 2 | . . . . 1 . . . . 1 Interference 3 | . . . . 3 . . . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 2 | . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 6 | . . . 2 . . 1 . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 18 | . . . 1 6 1 8 . . 2 Heat Transferred 7189 | . 37 1443 1308 2072 333 1737 74 . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Peak Influence 435 | . 226 435 386 315 152 320 . . . Initial 183 | . . 57 183 150 122 58 . . . Average 164 | . 128 230 287 232 88 90 . . . Maximum Alert Level 2 | . 1 2 1 1 . 1 . . . Low Security (%) 65 | 100 86 38 13 44 100 90 . . . Level 1 33 | . 13 55 86 55 . 9 . . . Level 2 . | . . 5 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 3 2 5 . 4 . . . Investigation 4 | . . 2 . . . 2 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 7 | . 1 1 2 3 . . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Distress Signals 7 | . 1 2 . 3 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 20 27 22 17 2 23 . . 11 Peak Tracking Total 10 | . 5 5 7 6 1 6 . . 10 Tactical Retreats 11 | . . 1 5 1 . 3 . . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Traps Triggered 4 | . . 1 . . . 3 . . . Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Machines Disabled 15 | . . 3 1 1 . 10 . . . Max in Single Turn 9 | . . 2 1 1 . 9 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Machines Accessed 22 | . 3 5 . 3 3 8 . . . Terminals 14 | . 3 3 . 2 3 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 5 | . . 1 . . . 4 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 49 | . 8 12 . 7 5 17 . . . Successful 23 | . 2 6 . 4 4 7 . . . Failed 26 | . 6 6 . 3 1 10 . . . Catastrophic 11 | . 1 2 . 1 1 6 . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 5 4 . 2 . 3 . . . Terminals 34 | . 8 8 . 5 5 8 . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 3 . 2 . . . . . Recycling Units 9 | . . 1 . . . 8 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 12 | . 2 3 . 2 4 1 . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . 1 . 1 1 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . . 1 . . 2 . . . . Zone Layout 3 | . . 1 . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . Scan Component 2 | . . 1 . 1 . . . . . Repair 2 | . . 1 . 1 . . . . . Recycling Unit Hacks 6 | . . 1 . . . 5 . . . Report Inventory 4 | . . 1 . . . 3 . . . Retrieve Components 2 | . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 5 . 1 2 6 . . . Full Trace Events 4 | . 1 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . Time 64 | . . 38 . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . . . 5 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Turns Passed 5291 | 71 620 685 573 581 627 998 43 824 269 Spaces Moved 3556 | 55 380 358 326 340 364 566 56 957 154 Core 42 | 7 . . 6 . . 29 . . . Treads 768 | . . 1 . 39 364 364 . . . Legs 1278 | 48 380 357 192 109 . 38 . . 154 Wheels 907 | . . . 128 192 . 47 . 540 . Hover 561 | . . . . . . 88 56 417 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 80 160 50 66 66 120 Average Speed 112 | 111 120 120 107 102 160 131 66 82 120 Slowest Speed 300 | 120 120 160 300 190 160 250 66 121 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 46 39 22 45 84 11 15 84 29 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 4 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 3 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 28 | . . 9 17 . . . . . 2 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 26 | . . 9 17 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Pro Total 4278 | 62 455 493 442 475 390 717 58 990 196 Wait 146 | . . 39 19 30 4 22 . 27 5 Move 3547 | 54 379 357 325 339 363 565 55 956 154 Hop . | . . . . . . . . . . Pick Up 50 | 2 4 6 5 8 . 16 . 2 7 Fast Attach 69 | 6 3 3 14 18 5 16 . 2 2 Attach 43 | . . 5 6 6 . 17 1 1 7 Detach 11 | . . 1 3 2 2 3 . . . Swap 35 | . 6 6 7 3 2 11 . . . Drop 45 | . 5 6 6 15 1 10 . 1 1 Fire 311 | . 54 70 56 49 8 52 2 . 20 Melee . | . . . . . . . . . . Ram 1 | . . . . . . 1 . . . Kick 9 | . 4 . 1 4 . . . . . Crush 7 | . . . . 1 5 1 . . . Escape Stasis 3 | . . . . . . 3 . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Core integrity fell below 50% 541 | -10/Materials | Identified exit to Mines 690 | -10/Materials | Build established: Scavenger-Mutant 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Propulsion x2 747 | -9/Materials | Repaired Imp. Heat Sink 1344 | -9/Materials | Discovered new exit (range 16) 1377 | -9/Materials | Entered another Materials area 1377 | -8/Materials | Evolved 2 slots: Utility x2 1683 | -8/Materials | System corruption reached 10% 1726 | -8/Materials | Lost 7 parts (1p2n2u2w) 1794 | -8/Materials | Lost 3 parts (3n) 1842 | -8/Materials | Core integrity fell below 50% 1940 | -8/Materials | Discovered new exit (range 10) 1950 | -8/Materials | Entered Storage 2055 | -8/Storage | Repaired Sml. Storage Unit 2380 | -8/Storage | Core integrity fell below 20% 2407 | -8/Storage | Garrison activated, responded to threat 2489 | -8/Storage | Lost 9 parts (1p5n3w) 2518 | -8/Storage | Used back door to open Recycling access 2518 | -8/Storage | Discovered new exit (range 5) 2531 | -8/Storage | Entered Recycling 3094 | -8/Recycling | Discovered new exit (range 15) 3158 | -8/Recycling | Entered Factory 3158 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3596 | -6/Factory | Lost 3 parts (1u2w) 4000 | -6/Factory | Lost 18 parts (3p6n4u5w) 4007 | -6/Factory | Core integrity fell below 50% 4062 | -6/Factory | Lost 7 parts (1n3u3w) 4084 | -6/Factory | Discovered new exit (range 5) 4142 | -6/Factory | Core integrity fell below 20% 4156 | -6/Factory | Entered Lower Caves 4173 | -6/Lower Caves | Encountered a Warlord checkpoint 4196 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4199 | -6/Lower Caves | Entered Zion 4249 | -6/Zion | Discovered new exit (range 11) 4267 | -6/Zion | System corruption cleaned by Quarantine Array 4303 | -6/Zion | Build established: Hacker-Mutant 4361 | -6/Zion | Learned location of Extension (-4) 4610 | -6/Zion | Given A8's code to call for help 4669 | -6/Zion | Learned location of Warlord (-4) 4741 | -6/Zion | Found Prototype Device 4741 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5023 | -6/Zion | Entered Proximity Caves 5026 | -5/Proximity Caves | Spotter reported a threat 5108 | -5/Proximity Caves | Lost 8 parts (1p3n1u3w) 5144 | -5/Proximity Caves | System corruption reached 10% 5222 | -5/Proximity Caves | Spotted B-75 Beast 5292 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05167_ System corrupted: Matter fused (-8). 05184_ System corrupted: Matter fused (-6). 05205_ System corrupted: Component data lost. 05220_ System corrupted: Heat flow error (+113). 05240_ Acquired derelict log, extracted data. Data stored: Warlord entrances (x1). 05246_ Searching scrap... 05246_ Found Imp. Transmission Jammer. 05246_ Found Mass Driver. 05246_ Found Adv. Signal Interpreter. 05246_ Found Enh. Flamer. 05246_ Found 12 Matter. 05247_ Acquired 12 matter. 05249_ System corrupted: Matter fused (-6). 05249_ Acquired Adv. Signal Interpreter. 05251_ Acquired Mass Driver. 05253_ Acquired Imp. Transmission Jammer. 05268_ System corrupted: Matter fused (-10). 05290_ Slug penetrates S-27 Virus. 05290_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????# #???????????????????????? | | ?????????????????????## ???????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????? ???? ??????????????????????? | | ?????????????? ###?# ??????????????????????? | | ??????????????# ## ??????????????????????? | | ??????????????? ??????????????????????? | | ???????????????? #??????????????????????? | | ?????????????????# #??????????????????????? | | ???????????????### #??????????????????????? | | ???????????????? #??????????????????????? | | ??????????? ????? #??????????????????????? | | ???????????# ???# #??????????????????????? | | ???????###### ## #??????????????????????? | | ??????## ## ####### = #??????????? | | ??????# $ ?# @ s%* % #?????????? | | ?????## #?# ## #####= s ????????? | | ????## #????????## ##??????????????????????? | | ??### ###???????# #???????????????????????? | | ?## ##??##### #???????????????????????? | | ## #### #???????????????????????? | | #?# ## ####???????????????????????? | | ### ##?????????????????????????? | | ##????????????????????????? | | "# #????????????????????????? | | ## #????????????????????????? | | ## ##????????????????????????? | | ##### ## ##?????????????????????????? | | ####???# ## #??????????????????????????? | | ##?????# ## #??????????????????????????? | | #??????##### ##### #??????????????????????????? | | ####???????#####???# #??????????????????????????? | | #??????????????? ??????????????????????????? | | #??????????????? ??????????????????????????? | | ## #??????????????? ?????????????????????????? | | ???#??????????????? ?????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeHardenedMagmablaster Manual? 0 Play Time 00:44:04 Cumulative 48.7 hours Start 2024.07.14 @ 02:38:27 End 2024.07.14 @ 03:19:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e661cfb1-e124-46b3-8a8f-4cf015e6905d