Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.06 @ 20:20:32 Player: Jefffff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (3637) 3637 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1029) 1029 TOTAL SCORE: 9476 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 247 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Machine Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Recalibrator Heavy EM Pulse Gun Gatling Laser Mining Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Terrain Scan Processor Focal Shield Focal Shield > --- WEAPON ----------- Battle Cannon Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Component Analysis Suite Recalibrator Improved Field Recycling Unit Heavy EM Pulse Gun Gatling Laser Particle Cannon Autogun Heavy Rocket Launcher Mining Laser CR-A16's Pointy Stick [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 4 | . . . 2 1 1 . . . . . . Utility 4 | . . . . 1 1 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 110 | 3 9 2 10 22 3 7 12 2 3 17 20 Power 14 | . 2 . 1 4 . . 1 1 . 2 3 Engine 8 | . 2 . 1 2 . . 1 . . 1 1 Core 6 | . . . . 2 . . . 1 . 1 2 Reactor . | . . . . . . . . . . . . Propulsion 39 | 2 . 2 5 11 . . 4 . 3 7 5 Treads . | . . . . . . . . . . . . Leg 35 | . . . 5 11 . . 4 . 3 7 5 Wheel 4 | 2 . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 1 2 . 1 4 1 3 4 . . 5 6 Device 14 | . 1 . 1 1 . 1 1 . . 5 4 Storage 6 | 1 1 . . 1 . 1 1 . . . 1 Processor 2 | . . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . . 2 . 1 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 30 | . 5 . 3 3 2 4 3 1 . 3 6 Energy Gun 7 | . 3 . 1 . . 1 . . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 9 | . . . 1 1 . . 3 . . . 4 Ballistic Cannon 11 | . 2 . 1 2 2 2 . . . 2 . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 45 | . . . 3 . . 5 10 . 1 5 21 Power 6 | . . . 1 . . 1 1 . . 1 2 Propulsion 20 | . . . 1 . . 3 4 . 1 2 9 Utility 12 | . . . . . . 1 3 . . 1 7 Weapon 7 | . . . 1 . . . 2 . . 1 3 Highest Loss Streak 9 | . . . 3 . . 2 5 . 1 2 9 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 74 | . 96 100 84 93 89 66 61 61 83 87 64 Engine 2 | . 12 14 10 6 7 1 1 . . . 1 Core 1 | . . . . 2 . . . . 7 5 3 Leg 19 | . . . 23 39 38 20 15 15 30 28 13 Wheel 2 | . 28 28 6 . . . . . . . . Device 9 | . 12 14 11 9 7 5 3 7 7 20 21 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 Processor 9 | . . . . . 5 7 13 15 15 13 6 Protection 2 | . . . . 9 7 7 3 . . . . Energy Gun 2 | . 24 14 7 1 . . . . . . 1 Ballistic Gun 5 | . . . 7 6 . . 13 7 7 1 3 Ballistic Cannon 4 | . 3 14 6 10 13 8 . . . 6 1 Piercing Weapon 2 | . . . . . . . . 6 7 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 5 30 30 31 41 41 41 39 32 32 43 53 Greatest Support 96 | 26 26 32 40 50 50 50 35 25 71 96 75 Greatest Overweight (x) 17 | 1 1 1 1 . . 1 2 1 1 2 17 Average Overweight (x) . | . . . . . . . 1 1 . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 8 8 10 15 15 15 14 14 15 15 14 Average Carried 11 | 5 7 7 7 11 13 14 10 11 13 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 7 7 10 13 15 14 10 13 15 14 9 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 3157 | 98 202 60 287 613 42 351 355 20 69 547 513 Remotely 141 | . . . . . . 102 39 . . . . Salvage Created 3605 | . 406 20 339 766 16 143 618 . 192 512 593 Parts 172 | . 21 . 24 47 . 8 25 . 3 26 18 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled 2 | . . . . . . . . . . . 2 Retrieved Matter 4 | . . . . . . . . . . . 4 Parts Self-Destructed 35 | . . . . . . 9 23 1 2 . . Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 87 | . 6 1 14 14 1 9 13 . . 16 13 Melee 2 | . . . . . . . . . . 2 . Guns 39 | . 4 1 10 6 . . 9 . . . 9 Cannons 39 | . . . 4 8 1 5 4 . . 14 3 AOE 6 | . 2 . . . . 4 . . . . . Classes Destroyed 11 | . 4 . 1 4 . 1 1 . . . . Worker 6 | . . . . 3 . . . . . 3 . Builder 3 | . . . . 1 . . . . . 2 . Recycler 5 | . 3 . . 2 . . . . . . . Mechanic 2 | . . . . 2 . . . . . . . Watcher 3 | . 1 . . 1 . . . . . 1 . Swarmer 25 | . 3 1 6 . . 6 5 . . 1 3 Grunt 49 | . 3 . 6 11 . 2 7 . . 13 7 Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 9 | . . . 2 2 1 . . . . 1 3 Programmer 2 | . . . . . . 1 . . . 1 . Best Kill Streak 9 | . 6 1 6 9 1 3 4 . . 4 3 Combat Bots Only 6 | . 3 1 6 5 1 3 4 . . 4 3 Max Kills in Single Turn 3 | . 1 1 1 2 1 3 2 . . 2 1 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 3 | . 1 . . . . 3 . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 989 | . 12 18 87 100 45 64 110 . 20 180 353 Missed 317 | . 3 4 32 31 21 11 26 . 15 73 101 Damage Taken 7682 | . 99 86 489 825 144 624 1073 . 43 1442 2857 Core 1289 | . 27 22 82 50 4 90 139 . 16 128 731 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 2462 | . 30 30 151 240 45 181 312 . 13 422 1038 Regen/Repaired (Parts) 684 | . 81 . . 144 86 . . . . 373 . Core Remaining (%) 82 | 100 . 80 79 90 . . . . 64 . . Volleys Fired 323 | . 14 5 36 70 7 20 36 . 11 65 59 Largest 2 | . 2 2 2 2 2 2 2 . 1 2 2 Hottest 148 | . 80 75 88 104 78 78 64 . 23 112 148 Shots Fired 562 | . 28 10 70 134 14 40 62 . 11 94 99 Gun 243 | . 28 5 47 40 . . 46 . 11 . 66 Cannon 315 | . . 5 23 94 14 36 16 . . 94 33 Launcher 4 | . . . . . . 4 . . . . . Special . | . . . . . . . . . . . . Kinetic 460 | . . 5 53 128 14 36 62 . 11 87 64 Thermal 60 | . . . 13 6 . . . . . 7 34 Explosive 4 | . . . . . . 4 . . . . . Electromagnetic 38 | . 28 5 4 . . . . . . . 1 Robot Hit Streak 37 | . 15 1 23 37 7 7 15 . 10 18 29 Robot Miss Streak 7 | . 1 6 3 5 2 5 3 . 1 7 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . 1 . . . 1 . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . 1 Shots Hit Robots 441 | . 24 2 56 100 10 20 48 . 10 85 86 Core Hits 313 | . 13 1 40 45 3 12 32 . 5 105 57 Critical Kills 2 | . . . . . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . . 1 1 2 . . 1 . . 5 1 Meltdown 1 | . . . . . . . . . . . 1 Destroy 1 | . . . . . . . 1 . . . . Blast 7 | . . . 1 2 . . . . . 4 . Corrupt 1 | . . 1 . . . . . . . . . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 4 | . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . 4 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9507 | . 538 41 912 1908 210 777 974 . 149 2261 1737 Guns 3359 | . 330 22 606 531 . . 672 . 149 . 1049 Cannons 5489 | . . 19 306 1377 210 466 302 . . 2121 688 Explosions 519 | . 208 . . . . 311 . . . . . Melee 140 | . . . . . . . . . . 140 . Ramming . | . . . . . . . . . . . . Kinetic 7349 | . . 19 677 1824 210 466 974 . 149 1997 1033 Thermal 1318 | . 208 . 213 84 . . . . . 124 689 Explosive 311 | . . . . . . 311 . . . . . Electromagnetic 389 | . 330 22 22 . . . . . . . 15 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 140 | . . . . . . . . . . 140 . Highest Corruption 1 | . . . 1 . . . . . . 1 1 Average Corruption 1 | . . . 1 . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . . . . . . . 3 6 Matter Fused 5 | . . . . . . . . . . 3 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 69 | . . . . 7 . 22 . . . 40 . Projectiles 57 | . . . . 7 . 22 . . . 28 . Explosions . | . . . . . . . . . . . . Melee 12 | . . . . . . . . . . 12 . Knockbacks 59 | . . . 1 15 . 1 3 . . 39 . Impact . | . . . . . . . . . . . . Kinetic 56 | . . . 1 15 . 1 3 . . 36 . Secondary 3 | . . . . . . . . . . 3 . Self-Inflicted Damage 55 | . 37 . . . . 18 . . . . . Shots 3 | . 2 . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 359 | . . . 18 359 72 39 39 . . 35 243 Average Temperature 74 | . . . 13 108 37 13 16 . . 14 33 Received Heat Transfer 3882 | . 24 . 204 612 66 99 621 . 12 859 1385 Effects 2 | . . . . 2 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 1817 | . 300 . 270 105 . . . . . 222 920 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Peak Influence 411 | . 292 183 251 411 243 . . . . 302 394 Initial 179 | . . 30 . 69 159 . . . . . 179 Average 152 | . 137 62 150 194 208 . . . . 74 305 Maximum Alert Level 2 | . 1 . 1 2 1 . . . . 1 1 Low Security (%) 68 | 100 80 100 80 57 44 . . . . 89 13 Level 1 29 | . 19 . 19 34 55 . . . . 10 86 Level 2 1 | . . . . 7 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 4 . . . . . 5 . Investigation 3 | . 1 . . . . . . . . 2 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 5 | . . . 1 3 . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals 2 | . . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 8 6 16 28 2 10 14 . 2 26 20 Peak Tracking Total 7 | . 3 3 7 6 1 4 4 . 1 5 7 Tactical Retreats 7 | . 1 1 1 3 . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 4 | . 1 . 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . 1 . . . . 3 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 2 | . 1 . . 1 . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 14 | . 6 1 2 1 1 1 . . . 2 . Terminals 7 | . 4 1 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . . 1 1 . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 68 | . 20 9 8 9 6 1 . . . 15 . Successful 44 | . 12 5 3 8 3 1 . . . 12 . Failed 24 | . 8 4 5 1 3 . . . . 3 . Catastrophic 3 | . 1 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 4 5 4 . . 1 . 5 . 7 2 Terminals 29 | . 12 9 8 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 33 | . 5 . . 9 6 . . . . 13 . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 15 | . 6 5 3 . . 1 . . . . . Record 4 | . . 3 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Garrison Status 1 | . . . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 26 | . 4 . . 8 3 . . . . 11 . Scan Component 13 | . 2 . . 4 1 . . . . 6 . Repair 12 | . 2 . . 4 1 . . . . 5 . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 5 1 2 1 1 . . . . 2 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 12 | . 2 . . 4 1 . . . . 5 . Time 386 | . 52 . . 110 16 . . . . 208 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies 9 | . . 2 . . . . . 7 . . . Largest Group 7 | . . 2 1 . . . . 7 7 1 . Highest-Rated Group 224 | . . 39 31 . . . . 224 224 26 . Highest-Rated Ally 40 | . . 31 31 . . . . 40 40 26 . Total Orders . | . . . . . . . . . . . . Ally Attacks 44 | . . 13 6 . . . . . 25 . . Total Damage 671 | . . 169 59 . . . . . 443 . . Kills 11 | . . 5 2 . . . . . 4 . . Allies Corrupted 1 | . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 2 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 9622 | 53 460 406 518 737 145 1575 1014 2531 402 1114 667 Spaces Moved 4932 | 54 297 356 302 293 82 779 470 1274 297 518 210 Core 42 | 27 . . . . . . . . . . 15 Treads . | . . . . . . . . . . . . Legs 4098 | . . . 190 293 82 779 470 1274 297 518 195 Wheels 792 | 27 297 356 112 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 120 120 120 120 190 120 120 120 Average Speed 155 | 76 98 103 129 120 120 182 191 190 125 120 183 Slowest Speed 900 | 100 105 105 190 120 120 190 260 190 190 260 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 42 67 21 25 2 86 64 92 56 13 29 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . . 3 1 3 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 78 | . 17 . . 6 . 52 2 . . 1 . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . 6 . . 2 . . 1 . AOE 69 | . 17 . . . . 52 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Total 6342 | 64 437 382 365 549 114 896 526 1385 318 904 402 Wait 816 | . 105 18 . 128 16 84 3 104 2 281 75 Move 4922 | 53 296 355 301 292 81 778 469 1273 296 518 210 Hop . | . . . . . . . . . . . . Pick Up 100 | 8 9 1 13 19 5 3 6 5 5 12 14 Fast Attach 8 | 2 . . . 1 . . . . 1 4 . Attach 59 | 1 7 . 6 6 1 2 10 1 2 8 15 Detach 2 | . . . . . . . . . . 1 1 Swap 43 | . 2 2 4 15 2 5 2 1 . 5 5 Drop 50 | . 4 1 5 18 2 4 . 1 1 6 8 Fire 323 | . 14 5 36 70 7 20 36 . 11 65 59 Melee 4 | . . . . . . . . . . 4 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / Low / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 15) 252 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 438 | -10/Materials | Repaired Lgt. Cannon 466 | -10/Materials | Repaired Lgt. Ion Engine 514 | -10/Materials | Entered Mines 556 | -10/Mines | Learned Materials non-interactive machine intel 865 | -10/Mines | Discovered new exit (range 16) 920 | -10/Mines | Entered Materials 920 | -9/Materials | Accompanied by 1 ally 920 | -9/Materials | Evolved 2 slots: Propulsion x2 921 | -9/Materials | Loaded intel: 33 non-interactive machine locations 925 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1098 | -9/Materials | Lost 3 parts (1p1n1w) 1415 | -9/Materials | Discovered new exit (range 10) 1438 | -9/Materials | Entered another Materials area 1438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1641 | -8/Materials | Repaired Cooling System 1668 | -8/Materials | Repaired Aluminum Leg 1696 | -8/Materials | Repaired Aluminum Leg 1723 | -8/Materials | Repaired Aluminum Leg 2010 | -8/Materials | Build established: Scavenger-Mutant 2087 | -8/Materials | Discovered new exit (range 15) 2152 | -8/Materials | Garrison activated, responded to threat 2175 | -8/Materials | Entered Factory 2175 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2202 | -7/Factory | Repaired Imp. Light Cannon 2299 | -7/Factory | Discovered new exit (range 12) 2320 | -7/Factory | Entered Lower Caves 3004 | -7/Lower Caves | Build established: Mutant 3294 | -7/Lower Caves | Encountered a Warlord checkpoint 3649 | -7/Lower Caves | Learned 4 Factory zone layouts 3880 | -7/Lower Caves | Discovered new exit (range 9) 3895 | -7/Lower Caves | Entered another Lower Caves area 3943 | -7/Lower Caves | Encountered a Warlord checkpoint 4007 | -7/Lower Caves | Attracted the attention of an 0b10 base 4062 | -7/Lower Caves | Lost 5 parts (2n1u2w) 4433 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4641 | -7/Lower Caves | Discovered new exit (range 16) 4688 | -7/Lower Caves | Learned location of Extension (-4) 4909 | -7/Lower Caves | Entered Zion 4955 | -7/Zion | Found CR-A16's Pointy Stick 5085 | -7/Zion | Gained Derelict followers 5163 | -7/Zion | Learned location of Recycling (-7) 5695 | -7/Zion | Imprinted 5697 | -7/Zion | Declared Zion's savior 5860 | -7/Zion | Received a visual enhancement algorithm 7260 | -7/Zion | Learned 4 Factory zone layouts 7317 | -7/Zion | Given A8's code to call for help 7412 | -7/Zion | Discovered new exit (range 16) 7440 | -7/Zion | Entered Proximity Caves 7440 | -6/Proximity Caves | Accompanied by 7 allies 7504 | -6/Proximity Caves | Build established: Scavenger-Mutant 7636 | -6/Proximity Caves | Spotted B-75 Beast 7769 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7832 | -6/Proximity Caves | Discovered new exit (range 5) 7842 | -6/Proximity Caves | Entered Factory 7842 | -6/Factory | Accompanied by 1 ally 7842 | -6/Factory | Evolved 2 slots: Utility x2 7843 | -6/Factory | Identified exit to Factory 7843 | -6/Factory | Identified exit to Lower Caves 7936 | -6/Factory | Repaired Carbon-fiber Leg 7975 | -6/Factory | Repaired Carbon-fiber Leg 8026 | -6/Factory | Repaired Arm. Leg 8071 | -6/Factory | Repaired Carbon-fiber Leg 8116 | -6/Factory | Repaired Component Analysis Suite 8277 | -6/Factory | Retrieved Zion intel report: Main Access 8928 | -6/Factory | Garrison activated, responded to threat 8956 | -6/Factory | Identified exit to Garrison 8956 | -6/Factory | Entered Garrison 9040 | -6/Garrison | Triggered checkpoint 9114 | -6/Garrison | Triggered checkpoint 9134 | -6/Garrison | Triggered checkpoint 9205 | -6/Garrison | Lost 5 parts (4n1w) 9318 | -6/Garrison | Core integrity fell below 50% 9480 | -6/Garrison | Triggered checkpoint 9547 | -6/Garrison | Lost 5 parts (1p3u1w) 9586 | -6/Garrison | Core integrity fell below 20% 9623 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09535_ Acquired 68 matter. 09539_ Acquired Carbon-fiber Leg. 09540_ Acquired 77 matter. 09546_ Acquired 30 matter. 09556_ System corrupted: Matter fused (-6). 09559_ Autogun destroyed. 09563_ System corrupted: Autogun jammed. 09567_ Carbon-fiber Leg destroyed. 09569_ Dropped Autogun. 09576_ Carbon-fiber Leg destroyed. 09577_ Imp. Light Armor Plating destroyed. 09581_ Carbon-fiber Leg destroyed. 09581_ Critical hit (Burn: +37). 09582_ Carbon-fiber Leg destroyed. 09582_ Critical hit (Burn: +50). 09584_ Critical hit (Burn: +37). 09598_ Carbon-fiber Leg destroyed. 09600_ Imp. Heat Sink destroyed. 09606_ Component Analysis Suite destroyed. 09621_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ???????????????????????### ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????????????????#??# #??????????????????????? | | ???????????????????## ## #??????????????????????? | | ???????????????????? g #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | #######""""######??????# #??????????????????????? | | ########gg#??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ## ## ## ###########??????????????????????? | | ## ## ## ###??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | !#??????????????????????????????? | | % %#??????????????????????????????? | | ## ## ##[ ###??????????????????????????????? | | ?# ##^^^^## #????????????????????????????????? | | ?# ^^???????????????????????????????? | | ?# ^ ?????????????????????????????? | | ?# ^ ???????????????????????????? | | ?# ##""""############??????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Power Sword | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed SignalGrenadeAutohacker Manual? 0 Play Time 01:23:06 Cumulative 12.0 hours Start 2024.07.06 @ 17:08:01 End 2024.07.06 @ 20:20:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 85% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11d2fc36-988d-428e-9bc4-97005b9d31ad