Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 23:51:24 Player: Lunace Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (224) 1120 Value Destroyed (9460) 9460 Prototype IDs (57) 1140 Alien Tech Used (3) 600 Bonus (16254) 16254 TOTAL SCORE: 37474 Bonus ------- High Alert Combat Kills 1959 Follower Combat Kills 1179 Finished Modified EM Gauss 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 412 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -196 Cogmind --------- Core Integrity 1086/1600 Matter 300/300 Energy 249/280 System Corruption 2% Temperature Cool (-186) Movement Hovering (42) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink Quantum Shading Machine Structural Scanner Experimental Core Analyzer Experimental Cloaking Device Phase Armor > --- WEAPON (4) ------- Zionite Laser-M Fusion Bomb Launcher Enhanced Force Lance > --- INVENTORY (5) ---- Quantum Capacitor Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Quantum Shading Machine Experimental Core Analyzer Experimental Cloaking Device Zionite Shade Armor Phase Armor Phase Redirector > --- WEAPON ----------- Fusion Bomb Launcher Enhanced Force Lance > --- INVENTORY -------- Quantum Capacitor Subatomic Replicator Sigix Containment Pod [Rating: 200] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Armored Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Precision Assault Rifle Energy Gun Storm Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . . . 2 . . . . . . . . . 2 . . 2 . . Utility 8 | . . . 1 . . . 2 . . . . 2 . . . . . 2 . . . 1 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Parts Attached 247 | 7 2 5 5 2 2 1 45 1 . . 4 52 2 7 21 7 18 18 10 15 15 8 Power 38 | 1 . 1 . . . . 6 . . . . 11 1 2 3 1 . 4 . 5 3 . Engine 13 | 1 . 1 . . . . 5 . . . . 3 . 2 . . . . . 1 . . Core 7 | . . . . . . . . . . . . 5 1 . 1 . . . . . . . Reactor 18 | . . . . . . . 1 . . . . 3 . . 2 1 . 4 . 4 3 . Propulsion 46 | 2 . . 1 . . . 12 . . . 1 5 1 2 5 1 5 . 1 3 3 4 Treads 13 | 2 . . 1 . . . 2 . . . . 5 1 2 . . . . . . . . Leg 11 | . . . . . . . 10 . . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . . . . . . . . 5 1 5 . 1 3 3 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 96 | 2 . 4 2 . . . 15 1 . . 1 20 . 1 7 3 9 11 6 5 7 2 Device 66 | 1 . 4 1 . . . 11 1 . . . 12 . 1 6 2 6 6 6 4 3 2 Storage 3 | 1 . . 1 . . . . . . . . 1 . . . . . . . . . . Processor 11 | . . . . . . . 2 . . . 1 3 . . 1 1 2 1 . . . . Hackware 5 | . . . . . . . . . . . . 3 . . . . 1 1 . . . . Protection 9 | . . . . . . . 2 . . . . 1 . . . . . 3 . 1 2 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 67 | 2 2 . 2 2 2 1 12 . . . 2 16 . 2 6 2 4 3 3 2 2 2 Energy Gun 9 | . . . . . . . 1 . . . . . . . 1 . 2 . 3 1 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 30 | 2 2 . 1 1 . . 5 . . . . 14 . 2 . 1 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Launcher 7 | . . . 1 1 . . . . . . . . . . 1 . . 2 . 1 1 . Special Weapon 9 | . . . . . 1 1 3 . . . 2 . . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . 2 . . . . 2 . . 2 . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . 1 1 . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . 1 . . 1 . 4 . . . . 3 . . 8 2 1 7 6 . 4 3 Parts Lost 46 | . . 1 . . . . 4 . . . 5 3 1 12 4 6 1 4 . 3 . 2 Power 12 | . . 1 . . . . . . . . 2 1 . 2 2 1 . 2 . 1 . . Propulsion 8 | . . . . . . . . . . . 1 1 1 4 . 1 . . . . . . Utility 19 | . . . . . . . 4 . . . . . . 4 2 3 1 2 . 1 . 2 Weapon 7 | . . . . . . . . . . . 2 1 . 2 . 1 . . . 1 . . Highest Loss Streak 9 | . . 1 . . . . 2 . . . 3 1 1 9 4 6 1 1 . 3 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 90 100 99 87 86 79 80 80 63 94 98 93 70 71 88 78 76 79 81 76 Engine 5 | . 14 13 11 11 11 11 11 6 6 6 1 1 . . 7 . . . . . . . Core 1 | . . . . . . . . . . . . 6 . 4 . . . . . . . . Reactor 2 | . . . . . . . 1 6 6 6 1 . 10 4 . 4 5 5 4 7 8 8 Treads 11 | . 28 28 22 22 22 22 5 . . . . 16 21 20 . . . . . . . . Leg 5 | . . . . . . . 20 26 26 26 25 5 . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . 23 22 30 28 28 30 29 28 Device 16 | . 14 14 12 22 22 22 16 19 20 20 9 15 17 14 9 12 19 16 19 20 19 19 Storage 5 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 . . . . . . Processor 7 | . . . . . . . 7 6 6 6 9 11 11 11 11 12 10 9 9 8 4 4 Protection 1 | . . . . . . . . . . . . 1 5 4 . . . 8 4 2 4 2 Energy Gun 1 | . . . . . . . 2 6 6 6 1 . . . 1 . 4 . 3 2 . . Ballistic Gun 10 | . 28 28 26 22 13 . 1 . . . . 20 23 23 . . 4 2 . . . . Launcher 1 | . . . 6 11 10 . . . . . . . . . . . . . . . 3 4 Special Weapon 1 | . . . . . . 10 3 . . . 4 . . . 1 . 4 . . . . . Slashing Weapon 2 | . . . . . 8 11 3 . . . . . . . 1 5 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 3 5 5 4 4 4 3 4 Peak Build Rating 200 | 7 7 15 14 15 27 27 85 84 84 84 82 91 90 89 102 107 148 158 141 167 193 200 Average Rating 76 | 5 7 9 11 14 19 26 69 82 84 83 54 84 85 83 74 94 141 133 130 157 184 188 On Entrance 71 | . 7 7 10 14 14 27 26 83 84 84 82 45 86 89 61 92 92 139 123 133 157 193 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 14 15 22 32 35 39 39 71 70 69 69 69 87 83 81 46 63 67 67 45 86 118 119 Greatest Support 122 | 40 40 40 40 40 40 40 80 72 72 72 72 107 106 106 46 46 67 67 69 116 118 122 Greatest Overweight (x) 4 | . . . . . . . 1 . . . 1 1 1 1 1 1 . 3 . . 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 12 | 7 8 8 9 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Most Carried 15 | 2 4 5 9 9 14 14 15 14 14 14 12 15 15 15 15 15 10 5 5 5 5 5 Average Carried 10 | . 1 4 6 7 13 13 11 13 14 13 11 13 15 14 11 13 4 4 3 4 4 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 1 4 5 7 9 14 14 13 14 14 12 11 15 15 13 15 11 5 5 5 4 5 5 Class Distribution -------------------- 38% | Mutant 28% | Scavenger-Gunner 16% | Gunner 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Commander-Mutant | -5/Warlord Mutant | -4/Proximity Caves Gunner | -4/Factory Mutant | -3/Research Mutant | -3/Testing Infiltrator-Mutant | -2/Research Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Matter Collected 5892 | 223 139 223 192 30 20 10 773 . 10 . 25 2021 167 613 235 60 205 124 117 241 283 181 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10563 | 28 139 88 149 . . 183 2473 267 . . 244 3295 292 833 151 96 625 301 17 548 567 267 Parts 488 | 4 9 3 16 . . 6 95 12 . . 9 173 11 42 4 5 26 24 4 27 7 11 Haulers Intercepted 9 | . . . 2 . . . 3 . . . . . . . . . 2 . . 1 1 . Recyclers Shooed 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . 5 . 11 . . 9 . 11 38 . 4 . . . . . . Prevented 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 167 | . 6 4 5 . . 7 27 7 . . 6 45 7 15 2 2 11 10 . 2 10 1 Melee 9 | . . . . . . . 1 . . . . . . . 2 2 1 2 . . . 1 Guns 118 | . 6 4 . . . . 23 7 . . 4 45 7 15 . . 5 2 . . . . Cannons 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . AOE 36 | . . . 5 . . 6 2 . . . . . . . . . 5 6 . 2 10 . Classes Destroyed 25 | 1 2 2 2 . . 3 6 2 . . 1 3 . . 1 . . 1 . . . 1 Worker 10 | . . . . . . . 6 . . . . 2 . . . . . 1 . 1 . . Builder 14 | . . . 1 . . . 5 . . . . 2 . . . . . . 1 3 1 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 2 . . . 3 . . . . . . . . . 2 . . 1 1 . Recycler 11 | . 1 . . . . . 4 . . . . 3 . . . . . . . 2 1 . Mechanic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Operator 4 | . . . . . . . 2 . . . . . . . . . 1 . . . 1 . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 8 | . . . . . . . 3 . . . . 5 . . . . . . . . . . Swarmer 42 | . 6 . 4 . . 3 4 3 . . . 4 4 4 . . 5 3 . 2 . . Cutter 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Saboteur 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Grunt 55 | . . 1 1 . . 2 13 2 . . . 22 3 5 . . 1 1 . . 4 . Brawler 7 | . . . . . . . . . . . . 2 . 2 . . 2 . . . 1 . Duelist 8 | . . . . . . . . 1 . . . 4 . . . . . . . . 3 . Protector 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Sentry 13 | . . . . . . 1 5 . . . . 4 . . . . 2 1 . . . . Hunter 14 | . . . . . . 1 2 . . . 4 2 . 3 . . 1 . . . 1 . Programmer 10 | . . . . . . . 2 . . . . 5 . . . 1 . 2 . . . . Behemoth 5 | . . . . . . . 1 . . . . . . 1 1 1 . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 3 3 6 . . 3 11 3 . . 3 9 4 4 2 1 3 3 1 3 7 1 Combat Bots Only 8 | . 3 3 5 . . 3 7 3 . . 3 8 4 4 2 1 3 2 . 2 6 1 Max Kills in Single Turn 3 | 1 1 1 3 . . 3 3 2 . . 1 2 2 1 1 1 3 2 1 2 3 1 Gunslinging 1 | . . . . . . . 1 . . . . 1 1 . . . . . . . . . Exploded 3 | . . . 2 . . 3 1 . . . . . . . . . 3 2 . 2 3 . Melee 1 | . . . . . . . 1 . . . . . . . 1 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Hostile Shots Fired 894 | . 18 8 7 . . 23 192 26 . . 63 115 15 138 30 37 18 89 . 2 25 88 Missed 307 | . 8 2 2 . . 10 81 11 . . 19 33 3 40 11 9 7 46 . 1 8 16 Damage Taken 12410 | . 88 349 43 . . 108 1976 230 . . 685 1839 217 1687 468 900 378 1352 . 370 513 1207 Core 2323 | . 10 65 15 . . 30 212 46 . . 34 80 . 95 142 507 197 226 . . 150 514 Absorbed by Shields 82 | . . . . . . . 29 . . . . . . . 53 . . . . . . . Redirected to Core 619 | . . . . . . . . . . . . . . . . . . . . . 137 482 Redirected to Shielding 115 | . . . . . . . . . . . . . . . . . . 115 . . . . Ignored by Resistances 558 | . . . . . . . . . . . . . . . . . . . . . 216 342 Regen/Repaired (Parts) 90 | . . . . . . . 57 . . . . 14 . . 19 . . . . . . . Core Remaining (%) 73 | 100 . 70 . . . 88 . . . . 65 . . . . 17 82 . 82 . 89 67 Volleys Fired 375 | 14 21 8 7 . . 5 74 15 . . 13 95 8 39 1 . 27 17 2 12 10 7 Largest 4 | 2 2 2 3 . . 1 4 1 . . 1 4 4 4 1 . 2 2 1 1 1 1 Hottest 250 | 40 40 40 70 . . . 250 250 . . 250 116 112 122 40 . 78 78 40 52 52 73 Shots Fired 884 | 28 42 16 14 . . 5 125 15 . . 13 353 32 156 1 . 31 22 2 12 10 7 Gun 828 | 28 42 16 10 . . . 101 15 . . 10 353 32 156 1 . 31 13 2 11 . 7 Cannon 13 | . . . . . . . 13 . . . . . . . . . . . . . . . Launcher 24 | . . . 4 . . . . . . . . . . . . . . 9 . 1 10 . Special 19 | . . . . . . 5 11 . . . 3 . . . . . . . . . . . Kinetic 732 | 28 42 16 10 . . . 73 . . . . 353 32 156 . . 14 8 . . . . Thermal 77 | . . . . . . . 41 15 . . 13 . . . 1 . . . . . . 7 Explosive 31 | . . . 4 . . 5 11 . . . . . . . . . . . . 1 10 . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . 2 11 . . Entropic 31 | . . . . . . . . . . . . . . . . . 17 14 . . . . Robot Hit Streak 29 | 7 4 6 5 . . 9 16 9 . . 6 19 10 29 . . 5 2 1 8 9 . Robot Miss Streak 19 | 5 5 6 2 . . . 18 19 . . 18 7 4 2 . . 2 3 . 1 1 . Penetration Max 2 | . . . . . . . . . . . . 2 . . . . 1 . . . . . Secondary Targets 20 | . 1 . . . . . 3 . . . . 9 3 4 . . . . . . . . Max Gunslinging Chain 2 | . 1 . . . . . 1 . . . . 2 1 1 . . . . . . . . Capacitor 24 | . . . . . . . . . . . . . . . . . 13 . . 11 . . Shots Hit Robots 655 | 14 18 11 8 . . 7 100 14 . . 12 221 20 124 10 15 21 10 3 25 12 10 Core Hits 443 | 2 11 6 12 . . 11 101 16 . . 11 127 12 43 3 3 15 14 3 13 36 4 Critical Kills 12 | . . . . . . . . . . . . 12 . . . . . . . . . . Critical Parts Destroyed 15 | . . . . . . . 4 . . . . 8 . 3 . . . . . . . . Critical Strikes 43 | . . . . . . . 8 . . . 1 20 . 3 5 1 1 1 . 1 . 2 Burn 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Destroy 27 | . . . . . . . 4 . . . . 20 . 3 . . . . . . . . Sever 5 | . . . . . . . 4 . . . . . . . 1 . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Sunder 6 | . . . . . . . . . . . . . . . 4 1 1 . . . . . Melee Attacks 165 | . . . . . 1 5 11 . . . . 9 . . 14 18 22 15 11 15 18 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . 1 5 11 . . . . 9 . . 5 1 . . . . . . Piercing 82 | . . . . . . . . . . . . . . . . . . 12 11 15 18 26 Entropic 51 | . . . . . . . . . . . . . . . 9 17 22 3 . . . . Sneak Attacks 21 | . . . . . . 3 2 . . . . . . . . . 3 1 1 9 . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . Damage Inflicted 30081 | 156 223 160 419 . . 1194 6190 1016 . . 821 5545 471 2476 775 1263 2249 2216 147 1265 2980 515 Guns 15549 | 156 223 160 83 . . . 3823 1016 . . 782 5545 471 2476 . . 671 126 8 9 . . Cannons 143 | . . . . . . . 143 . . . . . . . . . . . . . . . Explosions 8232 | . . . 336 . . 794 1490 . . . . . . . . . 720 1807 . 345 2740 . Melee 5493 | . . . . . . 240 363 . . . . . . . 775 1263 852 283 139 911 152 515 Ramming 94 | . . . . . . . . . . . . . . . . . 6 . . . 88 . Kinetic 10477 | 156 223 160 83 . . . 1112 . . . . 5545 471 2476 . . 172 79 . . . . Thermal 5517 | . . . . . . . 3057 1016 . . 821 . . . . . 623 . . . . . Explosive 5683 | . . . 336 . . 794 1287 . . . . . . . . . 97 84 . 345 2740 . Electromagnetic 17 | . . . . . . . . . . . . . . . . . . . 8 9 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1207 | . . . . . . 400 734 . . . . . . . 40 33 . . . . . . Piercing 2000 | . . . . . . . . . . . . . . . . . . 283 139 911 152 515 Entropic 5086 | . . . . . . . . . . . . . . . 735 1230 1351 1770 . . . . Highest Corruption 4 | . . . . . . . . . . . . 2 2 2 2 . . 4 3 . . 2 Average Corruption 1 | . . . . . . . . . . . . 1 2 2 2 . . 3 1 . . 2 Corruption Purged 5 | . . . . . . . . . . . . 1 . . . . . 1 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . . . . . 8 6 11 . . . 3 1 . . 2 Message Errors 8 | . . . . . . . . . . . . 1 2 3 . . . 1 . . . 1 Matter Fused 7 | . . . . . . . . . . . . 2 3 1 . . . . 1 . . . Heat Flow Errors 4 | . . . . . . . . . . . . 3 . 1 . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . . . . 3 . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . 1 1 2 . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1064 | . . . . . . 177 111 . . . . . . . . . 120 275 40 188 153 . Projectiles 67 | . . . . . . 36 31 . . . . . . . . . . . . . . . Explosions 610 | . . . . . . 28 80 . . . . . . . . . 81 221 . 85 115 . Melee 387 | . . . . . . 113 . . . . . . . . . . 39 54 40 103 38 . Knockbacks 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 408 | . . . . . . . . . . . . . . . . . 35 146 . . 227 . Shots 7 | . . . . . . . . . . . . . . . . . 1 1 . . 5 . Rammed 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Targets Rammed 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | . . 1 12 . . . 208 10 . . 96 190 54 235 22 16 110 429 7 289 . . Average Temperature 78 | . . 1 8 . . . 55 4 . . 43 42 21 21 10 9 38 126 2 115 . . Received Heat Transfer 2026 | . . . 6 . . 24 432 36 . . 12 585 96 378 69 99 115 120 . . 54 . Effects 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Parts Melted 16 | . . . . . . . 9 2 . . 5 . . . . . . . . . . . Heat Transferred 7725 | . . . . . . . 4275 1500 . . 1550 . . . . . 400 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Peak Influence 1897 | 5 192 87 189 73 . . 958 . . . . 1115 . . . . 976 1897 1152 930 1463 964 Initial 1061 | . 3 74 33 73 . . 168 . . . . 46 . . . . 18 433 1061 648 522 886 Average 514 | 2 113 70 115 72 . . 469 . . . . 412 . . . . 399 1379 1123 702 1070 915 Maximum Alert Level 5 | . . . . . . . 3 . . . . 4 . . . . 3 5 4 3 4 3 Low Security (%) 37 | 100 100 100 100 100 . . 9 . . . . 51 . . . . 34 . . . . . Level 1 16 | . . . . . . . 51 . . . . 7 . . . . 27 . . . . . Level 2 8 | . . . . . . . 11 . . . . 3 . . . . 8 13 . 81 5 . Level 3 25 | . . . . . . . 27 . . . . 34 . . . . 29 11 12 18 42 100 Level 4 8 | . . . . . . . . . . . . 2 . . . . . 31 87 . 51 . Level 5 3 | . . . . . . . . . . . . . . . . . . 43 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . . 1 . . . 9 . . . . 10 . . . . 5 9 2 3 5 1 Investigation 13 | . . . 1 . . . 3 . . . . 4 . . . . 1 2 1 . 1 . Extermination 8 | . . . . . . . 2 . . . . 2 . . . . . 1 1 1 . 1 Reinforcement 15 | . . . . . . . 3 . . . . 2 . . . . 2 3 . 2 3 . Assault 8 | . . . . . . . . . . . . 2 . . . . 2 3 . . 1 . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . 3 . . . . . 1 1 . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Haulers Reinforced 4 | . . . . . . . 2 . . . . 1 . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Distress Signals 16 | . 1 . 1 . . 1 4 . . . . 4 . . . . 2 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 296 | . 11 9 6 . . 8 37 8 . . 6 56 7 16 14 2 30 47 2 7 28 2 Peak Tracking Total 14 | . 4 12 6 . . 3 6 3 . . 3 8 3 5 8 1 7 14 2 4 6 2 Tactical Retreats 22 | . . 2 . . . . 2 . . . 1 3 . . 1 . 3 9 . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Traps Triggered 11 | . . . 1 . . . 4 . . . . 2 . . . . 1 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . 2 8 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Disabled 53 | . . . . . . . 19 . . . . 4 . . . . 14 5 1 . 8 2 Max in Single Turn 6 | . . . . . . . 4 . . . . 1 . . . . 6 1 1 . 1 1 Garrison Access 6 | . . . . . . . 2 . . . . 1 . . . . 2 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Accessed 47 | . 3 1 1 . 1 . 10 . . 4 . 9 . 2 1 . 6 4 2 . 3 . Terminals 6 | . 3 . . . . . . . . . . . . 1 . . . . . . 2 . Fabricators 10 | . . . . . . . 3 . . . . 3 . . . . 1 2 1 . . . Repair Stations 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Recycling Units 8 | . . . . . . . 2 . . . . 4 . . . . 2 . . . . . Scanalyzers 7 | . . . 1 . . . 2 . . . . . . . . . 1 1 1 . 1 . Garrison Access 5 | . . . . . . . 2 . . . . 1 . . . . 1 1 . . . . Total Hacks 117 | . 7 1 3 . 5 . 18 . . 27 . 22 . 2 1 . 13 8 5 . 5 . Successful 76 | . 4 1 3 . 5 . 10 . . 27 . 13 . 2 1 . 3 3 3 . 1 . Failed 41 | . 3 . . . . . 8 . . . . 9 . . . . 10 5 2 . 4 . Catastrophic 10 | . 1 . . . . . 1 . . . . 1 . . . . 3 1 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 7 . . . . . 25 . . 1 . 16 . . 1 . 20 15 8 4 12 6 Terminals 11 | . 7 . . . . . . . . . . . . 1 . . . . . . 3 . Fabricators 29 | . . . . . . . 10 . . . . 7 . . . . 4 5 3 . . . Repair Stations 9 | . . . . . . . 2 . . . . 5 . . . . 2 . . . . . Recycling Units 13 | . . . . . . . 2 . . . . 8 . . . . 3 . . . . . Scanalyzers 13 | . . . 3 . . . 2 . . . . . . . . . 2 2 2 . 2 . Garrison Access 7 | . . . . . . . 2 . . . . 2 . . . . 2 1 . . . . Terminal Hacks 37 | . . 1 . . 5 . . . . 27 . . . 2 1 . . . . . 1 . Record 13 | . . . . . . . . . . 11 . . . 1 . . . . . . 1 . Part Schematic 13 | . . . . . 5 . . . . 8 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . 1 1 . . . . . . . Fabricator Hacks 10 | . . . . . . . 2 . . . . 3 . . . . 2 2 1 . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . 1 . . . . 3 . . . . 1 1 1 . . . Build 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . Scan Component 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 1 . . . . 3 . . . . 1 . . . . . Retrieve Components 5 | . . . . . . . 1 . . . . 3 . . . . 1 . . . . . Scanalyzer 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . Insert Component 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 4 . . . . . 3 . . . . 5 . . . . . 1 1 . . . Terminals 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Skim 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . 3 . . . . 2 . . . . . 1 1 . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 5 | . . . . . . . 1 . . . . 2 . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . 1 . . . 6 . . . . 6 . . . . 6 3 1 . 2 . Full Trace Events 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . 4 . . . . 5 . . . . . . . . . . 5 . Robots Built 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Authchips 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Time 296 | . . . . . . . . . . . . . . . . . 222 74 . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . 9 9 . . . . Part Schematics Acquired 52 | . . . 1 . 19 . 16 . . 8 . . . . . . 8 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Time 75 | . . . . . . . 25 . . . . 50 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . . . 1 . . . . 13 . . . . 3 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 2 . 2 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 2 . 2 . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . 3 2 . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . 3 2 . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 3 1 1 . . . . . Autooverrided 4 | . . . . . . . . . . . . 2 . 2 . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total Allies 47 | . . 1 . 1 4 . 9 . . . . 4 . 2 5 . 11 4 . 2 . 4 Largest Group 5 | . . 1 . 1 4 4 5 . . . . 2 . 1 5 . 4 3 . 2 1 4 Highest-Rated Group 447 | . . 34 . 31 157 157 272 . . . . 56 . 85 250 . 288 233 . 447 261 372 Highest-Rated Ally 269 | . . 34 . 31 40 40 70 . . . . 29 . 85 65 . 96 103 . 269 261 115 Zionite Dispatches 13 | . . . . . . . 2 . . . . 2 . . . . 4 2 . 1 . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Light 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Total Orders 12 | . . 1 . . . . 3 . . . . 4 . . . . 2 1 . . . 1 STAY 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . DROP 5 | . . . . . . . . . . . . 2 . . . . 1 1 . . . 1 PICKUP 1 | . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 3 | . . . . . . . 3 . . . . . . . . . . . . . . . RETURN 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 215 | . . 6 . . . 1 52 . . . . 1 . 1 16 . 38 17 . 19 23 41 Total Damage 10535 | . . 44 . . . 13 996 . . . . . . 16 547 . 1302 907 . 1932 2436 2342 Kills 36 | . . 1 . . . 1 5 . . . . . . 1 1 . 4 8 . 4 10 1 Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 1 3 . 1 . . . . 1 2 . 1 . . . . . . Drone Launches 12 | . . 9 . . . . 3 . . . . . . . . . . . . . . . Drone Recoveries 7 | . . 6 . . . . 1 . . . . . . . . . . . . . . . Decoded 0b10 Intel 251 | . . . . . . . 116 . . . . 135 . . . . . . . . . . Items 251 | . . . . . . . 116 . . . . 135 . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . 3 . . . . . . . . . 2 2 1 . 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Turns Passed 13652 | 144 324 393 231 401 1320 682 1931 443 159 91 353 2179 389 1089 595 342 803 604 267 283 369 260 Spaces Moved 10456 | 59 162 220 123 239 804 330 1199 316 133 76 244 1142 205 578 701 408 1145 789 378 355 507 343 Core 4 | 3 . . . . . . . . . . . . . . . . . . . . 1 . Treads 3818 | 56 162 220 123 239 804 330 218 . . . . 883 205 578 . . . . . . . . Legs 2009 | . . . . . . . 981 316 133 76 244 259 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4625 | . . . . . . . . . . . . . . . 701 408 1145 789 378 355 506 343 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 160 160 160 160 112 120 120 120 112 112 160 162 53 53 46 50 46 41 41 38 Average Speed 104 | 154 160 160 160 160 160 160 125 120 120 120 121 151 174 166 57 64 50 52 52 44 42 42 Slowest Speed 250 | 160 160 160 160 160 160 160 190 120 120 120 187 240 240 245 98 98 54 190 53 52 250 107 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 32 40 19 45 89 53 48 51 30 68 40 35 41 78 89 60 33 33 39 8 48 9 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 8 | . . 1 . . 1 1 . . . 1 . . . . . 1 . 3 . . . . Known Exits Taken 10 | . . . . . . 1 1 1 . . 1 . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . . 1 1 . 1 1 . 1 . . . . . 1 . Scrap Searched 27 | . . 1 . 2 2 1 . 9 2 . 2 . 3 2 . 3 . . . . . . Spaces Dug 59 | . . . . . . 9 3 . . . . 9 . . . . 19 5 7 . 2 5 Terrain Destroyed 606 | . . . 27 . . 32 169 . . . . 31 1 1 . . 64 159 7 20 90 5 Melee 47 | . . . . . . 2 3 . . . . 9 . . . . 15 4 7 . 2 5 Projectile 48 | . . . . . . 1 9 . . . . 19 1 1 . . 12 5 . . . . AOE 508 | . . . 27 . . 29 157 . . . . . . . . . 37 150 . 20 88 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total 12240 | 84 186 243 145 257 840 470 1440 334 132 77 266 1421 221 630 886 470 1329 926 425 447 617 394 Wait 626 | . . 10 2 15 12 129 49 2 . . 2 45 6 5 70 37 81 70 12 34 39 6 Move 10435 | 58 161 219 122 238 803 329 1198 315 132 75 243 1141 204 577 700 407 1145 788 377 354 507 342 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 108 | 3 2 . 5 2 11 1 26 1 . . 1 31 . 1 7 . 3 3 1 4 6 . Fast Attach 141 | 7 . 2 2 . 1 . 15 1 . . 2 26 2 5 12 3 8 16 9 12 10 8 Attach 70 | . . . 1 . . 1 21 . . . 2 16 . 2 9 4 8 3 1 1 1 . Detach 35 | . . 1 . . . . 7 . . . 1 7 . . 5 1 1 3 4 1 4 . Swap 39 | . 2 3 2 2 1 . 9 . . . . 11 . . . . 2 . . 2 5 . Drop 177 | 2 . . 4 . 11 . 30 . . 2 2 40 1 1 20 1 12 11 8 10 17 5 Fire 375 | 14 21 8 7 . . 5 74 15 . . 13 95 8 39 1 . 27 17 2 12 10 7 Melee 163 | . . . . . 1 5 11 . . . . 9 . . 13 17 22 15 11 15 18 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . 13 . . 1 . . Rewire 50 | . . . . . . . . . . . . . . . 49 . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered Mines 490 | -10/Mines | Found the Drone Emporium 504 | -10/Mines | Found Prototype Device 504 | -10/Mines | Identified Splice Drone Bay 574 | -10/Mines | Assembled infested the area 714 | -10/Mines | Lost 3 allies 775 | -10/Mines | Learned location of Zion (-7) 851 | -10/Mines | Discovered new exit (range 10) 862 | -10/Mines | Entered Materials 862 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1019 | -9/Materials | Discovered new exit (range 13) 1093 | -9/Materials | Entered Mines 1103 | -9/Mines | Met a Derelict bent on vengeance 1152 | -9/Mines | Build established: Gunner 1197 | -9/Mines | Received a Mining Laser from a helpful Derelict 1326 | -9/Mines | Discovered new exit (range 8) 1367 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1411 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1494 | -9/Mines | Entered Zion 1564 | -7/Zion | Learned Factory emergency access door positions 1577 | -7/Zion | Discovered new exit (range 15) 1645 | -7/Zion | Found GAL Module 2040 | -7/Zion | Met Imprinter 2064 | -7/Zion | Imprinted 2066 | -7/Zion | Declared Zion's savior 2136 | -7/Zion | Build established: Mutant 2241 | -7/Zion | Learned location of Armory (-4) 2333 | -7/Zion | Found Prototype Energy Gun 2433 | -7/Zion | Given the Hacking Drone Bay 2726 | -7/Zion | Found Prototype Special Weapon 2726 | -7/Zion | Identified RU-N14's Throwing Claymores 2732 | -7/Zion | Found RU-N14's Throwing Claymores 2735 | -7/Zion | Found RU-N14's Throwing Claymores 2737 | -7/Zion | Found RU-N14's Throwing Claymores 2814 | -7/Zion | Entered Proximity Caves 2814 | -6/Proximity Caves | Accompanied by 4 allies 3028 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3032 | -6/Proximity Caves | Spotter reported a threat 3112 | -6/Proximity Caves | Learned location of Extension (-4) 3323 | -6/Proximity Caves | Identified exit to Factory 3432 | -6/Proximity Caves | Learned 4 Factory zone layouts 3496 | -6/Proximity Caves | Entered Factory 3496 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3710 | -6/Factory | Allied Derelicts emerged from ambush trap array 3792 | -6/Factory | Build established: Scavenger-Mutant 3858 | -6/Factory | Retrieved Zion intel report: Branch Access 3858 | -6/Factory | Identified exit to Lower Caves 4065 | -6/Factory | Spotted B-75 Beast 4077 | -6/Factory | Destroyed B-75 Beast 4119 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4120 | -6/Factory | Zion Light squad teleported in 4152 | -6/Factory | Found Prototype Protection 4152 | -6/Factory | Identified Zio. Weapon Casing 4176 | -6/Factory | Lost 4 allies 4189 | -6/Factory | Zion Recon squad teleported in 4312 | -6/Factory | Retrieved Zion intel report: Component Schematics 4352 | -6/Factory | Repaired Hyp. Gauss Rifle 4494 | -6/Factory | Build established: Mutant 4648 | -6/Factory | Identified Storm Laser 4656 | -6/Factory | Destroyed 7 combat bots 4834 | -6/Factory | Terminal network hard line cut 4946 | -6/Factory | Garrison activated, responded to threat 5005 | -6/Factory | Discovered new exit (range 4) 5009 | -6/Factory | Identified exit to Factory 5150 | -6/Factory | Discovered exit to Factory (range 15) 5278 | -6/Factory | Build established: Scavenger-Gunner 5427 | -6/Factory | Entered Lower Caves 5649 | -6/Lower Caves | Build established: Scavenger-Tank 5709 | -6/Lower Caves | Identified exit to Lower Caves 5870 | -6/Lower Caves | Entered another Lower Caves area 6016 | -6/Lower Caves | Discovered new exit (range 10) 6029 | -6/Lower Caves | Entered Data Miner 6029 | -6/Data Miner | Discovered new exit (range 6) 6052 | -6/Data Miner | Met Data Miner 6073 | -6/Data Miner | Learned location of Section 7 (-2) 6073 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6092 | -6/Data Miner | Received God Mode back door access code from Data Miner 6120 | -6/Data Miner | Entered Proximity Caves 6136 | -5/Proximity Caves | Build established: Scavenger-Gunner 6260 | -5/Proximity Caves | Lost 3 parts (2p1w) 6351 | -5/Proximity Caves | Spotted B-75 Beast 6458 | -5/Proximity Caves | Discovered exit to Factory (range 14) 6473 | -5/Proximity Caves | Entered Factory 6473 | -5/Factory | Evolved 2 slots: Utility x2 6531 | -5/Factory | Zion Infowar Resupply teleported in 6553 | -5/Factory | Spotted B-75 Beast 6659 | -5/Factory | Zion Offense Resupply teleported in 6928 | -5/Factory | Discovered new exit (range 6) 7043 | -5/Factory | Repaired Tactical Coordination Suite? 7648 | -5/Factory | Identified exit to Factory 7778 | -5/Factory | Terminal network hard line cut 7801 | -5/Factory | Destroyed 8 combat bots 7986 | -5/Factory | Incoming investigation squad redirected 8273 | -5/Factory | First assault squad dispatched 8432 | -5/Factory | Incoming investigation squad redirected 8598 | -5/Factory | Incoming assault squad redirected 8646 | -5/Factory | Discovered new exit (range 4) 8652 | -5/Factory | Entered Upper Caves 8808 | -5/Upper Caves | Learned Factory stockpile data 8845 | -5/Upper Caves | Encountered a Warlord checkpoint 9001 | -5/Upper Caves | Discovered new exit (range 13) 9041 | -5/Upper Caves | Entered another Upper Caves area 9172 | -5/Upper Caves | Learned Factory security intel 9216 | -5/Upper Caves | Identified exit to Warlord 9711 | -5/Upper Caves | Encountered a Warlord checkpoint 9908 | -5/Upper Caves | Spotted B-75 Beast 10045 | -5/Upper Caves | Destroyed B-75 Beast 10071 | -5/Upper Caves | Lost 9 parts (2p2n3u2w) 10130 | -5/Upper Caves | Entered Warlord 10161 | -5/Warlord | System corruption cleaned by Quarantine Array 10282 | -5/Warlord | Found Prototype Device 10282 | -5/Warlord | Identified Minesniffer Drone Bay 10314 | -5/Warlord | Visited the Vortex Lab 10319 | -5/Warlord | Found Prototype Piercing Weapon 10319 | -5/Warlord | Identified Vortex Lance 10322 | -5/Warlord | Found Prototype Launcher 10322 | -5/Warlord | Identified Vortex Catalyst Activator 10325 | -5/Warlord | Found Vortex Lance 10328 | -5/Warlord | Found Prototype Energy Gun 10328 | -5/Warlord | Identified Vortex Rifle 10330 | -5/Warlord | Found Vortex Rifle 10334 | -5/Warlord | Warlord's base attacked by MAIN.C 10530 | -5/Warlord | Rebuked by Warlord 10539 | -5/Warlord | Opened Warlord's prototype stash 10550 | -5/Warlord | Found Prototype Device 10550 | -5/Warlord | Identified Exp. Cloaking Device 10554 | -5/Warlord | Found Prototype Reactor 10557 | -5/Warlord | Found Prototype Processor 10557 | -5/Warlord | Identified Exp. Core Analyzer 10639 | -5/Warlord | Warlord forces counterattacked 10662 | -5/Warlord | Spotted B-86 Titan 10665 | -5/Warlord | Spotted Executioner 10683 | -5/Warlord | Spotted B-75 Beast 10694 | -5/Warlord | Destroyed Executioner 10706 | -5/Warlord | Destroyed B-86 Titan 10719 | -5/Warlord | Discovered new exit (range 14) 10725 | -5/Warlord | Entered Proximity Caves 10735 | -4/Proximity Caves | Lost 11 allies 10738 | -4/Proximity Caves | Lost 4 parts (2p2u) 10868 | -4/Proximity Caves | Spotted B-86 Titan 10924 | -4/Proximity Caves | Core integrity fell below 50% 10939 | -4/Proximity Caves | Core integrity fell below 20% 10944 | -4/Proximity Caves | Destroyed B-86 Titan 10965 | -4/Proximity Caves | Identified Vortex Chain Reactor 10975 | -4/Proximity Caves | Lost 6 parts (1p1n3u1w) 10987 | -4/Proximity Caves | Build established: Mutant 11021 | -4/Proximity Caves | Learned location of Quarantine (-2) 11044 | -4/Proximity Caves | Discovered exit to Factory (range 9) 11067 | -4/Proximity Caves | Entered Factory 11067 | -4/Factory | Evolved 2 slots: Propulsion x2 11081 | -4/Factory | Zion Fire squad teleported in 11148 | -4/Factory | Discovered new exit (range 2) 11210 | -4/Factory | Zion Hover Resupply teleported in 11311 | -4/Factory | Found Quantum Capacitor 11418 | -4/Factory | Build established: Gunner 11478 | -4/Factory | Retrieved Zion intel report: Guard Positions 11479 | -4/Factory | Zion Light squad teleported in 11530 | -4/Factory | Fabricated D-83 Annihilator? 11674 | -4/Factory | Spotted B-86 Titan 11850 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11851 | -4/Factory | Zion Fire squad teleported in 11865 | -4/Factory | Discovered new exit (range 8) 11869 | -4/Factory | Identified exit to Research 11870 | -4/Factory | Entered Research 11870 | -3/Research | Accompanied by 2 allies 11870 | -3/Research | Evolved 2 slots: Utility x2 12016 | -3/Research | Build established: Mutant 12120 | -3/Research | First assault squad dispatched 12132 | -3/Research | Fabricated D-83 Annihilator (x1) 12374 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 12375 | -3/Research | Zion Heavy squad teleported in 12389 | -3/Research | Incoming assault squad redirected 12445 | -3/Research | Found Prototype Processor 12445 | -3/Research | Identified Exp. Signal Interpreter 12458 | -3/Research | Discovered new exit (range 14) 12460 | -3/Research | Retrieved Zion intel report: Main Access 12460 | -3/Research | Identified exit to Research 12461 | -3/Research | Zion Offense Resupply teleported in 12466 | -3/Research | Found Prototype Processor 12466 | -3/Research | Identified Exp. Target Analyzer 12473 | -3/Research | Identified exit to Testing 12474 | -3/Research | Entered Testing 12512 | -3/Testing | Found Prototype Energy Gun 12512 | -3/Testing | Identified Hyp. EM Gauss Rifle 12513 | -3/Testing | Assembled Modified EM Gauss 12617 | -3/Testing | Incoming investigation squad redirected 12647 | -3/Testing | Retrieved Zion intel report: Active Terminals 12658 | -3/Testing | Found Prototype Device 12658 | -3/Testing | Identified Exp. Focal Shield 12723 | -3/Testing | Discovered exit to Research (range 10) 12741 | -3/Testing | Entered Research 12741 | -2/Research | Evolved 2 slots: Propulsion x2 12822 | -2/Research | Zion Experimental squad teleported in 12990 | -2/Research | Lost 3 parts (1p1u1w) 12995 | -2/Research | Found Fusion Bomb Launcher 13006 | -2/Research | Discovered new exit (range 9) 13009 | -2/Research | Identified exit to Quarantine 13024 | -2/Research | Entered Quarantine 13024 | -2/Quarantine | Accompanied by 1 ally 13027 | -2/Quarantine | Found Prototype Protection 13027 | -2/Quarantine | Identified Zio. Shade Armor 13056 | -2/Quarantine | Found Quantum Capacitor 13068 | -2/Quarantine | Found Alien Artifact 13068 | -2/Quarantine | Identified Phase Armor 13134 | -2/Quarantine | Build established: Infiltrator-Mutant 13207 | -2/Quarantine | Found Alien Artifact 13207 | -2/Quarantine | Identified Phase Redirector 13274 | -2/Quarantine | First assault squad dispatched 13296 | -2/Quarantine | Met incapacitated Sigix Warrior 13296 | -2/Quarantine | Lockdown squad dispatched 13300 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 13301 | -2/Quarantine | Unlocked Sigix quarantine chamber 13312 | -2/Quarantine | Found Sigix Containment Pod 13339 | -2/Quarantine | Spotted Lightning 13361 | -2/Quarantine | Found Alien Artifact 13361 | -2/Quarantine | Identified Subatomic Replicator 13378 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 13384 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 13390 | -2/Quarantine | Discovered new exit (range 8) 13393 | -2/Quarantine | Entered Access 13393 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13406 | -1/Access | Zion Hover Resupply teleported in 13440 | -1/Access | Build established: Mutant 13524 | -1/Access | Zion Light squad teleported in 13525 | -1/Access | Spotted B-99 Colossus 13525 | -1/Access | Spotted B-99 Colossus 13542 | -1/Access | Allies destroyed B-99 Colossus 13565 | -1/Access | Destroyed B-99 Colossus 13570 | -1/Access | Found Prototype Ballistic Gun 13570 | -1/Access | Identified Multirail 13651 | -1/Access | Discovered new exit (range 3) 13653 | *** | Destroyed 0b10! Last Messages --------------- (Impale). 13565_ B-99 Colossus destroyed. [Achievement: Giant Slayer] 13568_ U-05 Engineer builds a Wall. 13570_ Acquired Prototype Ballistic Gun. 13570_ Identified Multirail. 13572_ Dropped Multirail. 13573_ U-05 Engineer builds a Wall. 13627_ Sneak attack on Z6-KRA(z). 13627_ Z6-KRA(z) suffers critical hit (Impale). 13627_ Z6-KRA(z) destroyed. 13631_ Acquired Prototype Energy Gun. 13631_ Identified Zio. Laser-M. 13632_ Acquired 20 matter. 13633_ Acquired Exp. Heat Sink. 13634_ Acquired 10 matter. 13643_ ALERT: Rogue bot located, Programmers report to Access Zone 8M. 13649_ Main Access Shell breached. 13651_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""???????????????????????????? | | ???????????????????## ??????????????????????????? | | ???????????????????## ??????????????????????????? | | ???????????????????## """"""????????????????????? | | ???????????????????## " "????????????????????? | | ???????????????????## " @" "????????????????????? | | ???????????????????## " "" "????????????????????? | | ???????????????????## " "? ##????????????????? | | ???????????????????## "" """ ##????????????????? | | ???????????????????## z ##????????????????? | | ???????????????????##"" """""""##????????????????? | | ???????????????????##"" "?????"##????????????????? | | ???????????????????##"" """???"##????????????????? | | ???????????????????##"" "%"""""##????????????????? | | ???????????????????## ! % %!*! ##????????????????? | | ???????????????????##!%= %]%! ##????????????????? | | ???????????????????## [ %%]%##????????????????? | | ???????????????????## % %% ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ?????????############ ##????????????????? | | ?????????############### #####????????????????? | | ?????????## [ # ## #########?????????? | | ?????????## # ############?????????? | | ?????????## ] # ????????? | | ?????????## + ????????? | | ?????????## ! # ????????? | | ?????????## " #% ????????? | | ?????????## %# ########## ?????????? | | ?????????## # # # ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 135 Jamming Range 16 Cloak Strength 4 Power Amplification 20 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 67 Melee Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Kinecellerator | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Drone Bay | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Imp. Medium Treads | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel Imp. Grenade Launcher | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Lrg. Battery | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Stasis Canceller | -6/Factory | Z-intel Hrd. Light Armor Plating | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Neutron Missile Launcher | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Enh. Armored Medium Treads | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel Imp. Lightning Gun | -4/Factory | Z-intel Stealth Drone Bay | -4/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-06 Scavenger | -2/Quarantine | Z-intel P-80 Master | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel S-43 Plague | -2/Quarantine | Z-intel Fabricated ------------ D-83 Annihilator | x1 | -4/Factory | Authchip D-83 Annihilator | x1 | -3/Research | Authchip Alien Tech Used ----------------- Phase Armor Phase Redirector Subatomic Replicator Achievements -------------- Giant Slayer Challenges ------------ None Game ------ Seed PowerEtherialCloak Manual? 0 Play Time 02:32:12 Cumulative 375.5 hours Start 2024.09.20 @ 21:11:47 End 2024.09.20 @ 23:51:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 371 Adventurer 5 Explorer 0 Win Type 3 Total 8 Types 5/0/0/3/0/0/0/0/0 Lore% 79 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2afec9e-bc97-4b3b-a304-dc92d7154905