Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 23:51:24

Player: Lunace

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (224)     1120
Value Destroyed (9460)     9460
Prototype IDs (57)         1140
Alien Tech Used (3)        600
Bonus (16254)              16254
              TOTAL SCORE: 37474

 Bonus
-------
High Alert Combat Kills    1959
Follower Combat Kills      1179
Finished Modified EM Gauss 1000
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      412
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -196

 Cogmind 
---------
Core Integrity             1086/1600
Matter                     300/300
Energy                     249/280
System Corruption          2%
Temperature                Cool (-186)
Movement                   Hovering (42)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (3) --------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
               Antigrav Array
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (10) -----
      Advanced Cryofiber Web
      Advanced Heat Sink
  Experimental Heat Sink
               Quantum Shading Machine
               Structural Scanner
  Experimental Core Analyzer
  Experimental Cloaking Device
               Phase Armor
>              --- WEAPON (4) -------
       Zionite Laser-M
               Fusion Bomb Launcher
      Enhanced Force Lance
>              --- INVENTORY (5) ----
               Quantum Capacitor
               Subatomic Replicator
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
               Antigrav Array
  Experimental Gyrokinetic Inverter
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
               Quantum Shading Machine
  Experimental Core Analyzer
  Experimental Cloaking Device
       Zionite Shade Armor
               Phase Armor
               Phase Redirector
>              --- WEAPON -----------
               Fusion Bomb Launcher
      Enhanced Force Lance
>              --- INVENTORY --------
               Quantum Capacitor
               Subatomic Replicator
               Sigix Containment Pod
[Rating: 200]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Gyrokinetic Inverter
  Treads                   Light Treads
  Leg                      Armored Leg
  Hover Unit               Gyrokinetic Inverter
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Precision Assault Rifle
  Energy Gun               Storm Laser
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Great Axe
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Utility                  8    | .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             247  | 7   2   5   5   2   2   1   45  1   .   .   4   52  2   7   21  7   18  18  10  15  15  8   
  Power                    38   | 1   .   1   .   .   .   .   6   .   .   .   .   11  1   2   3   1   .   4   .   5   3   .   
    Engine                 13   | 1   .   1   .   .   .   .   5   .   .   .   .   3   .   2   .   .   .   .   .   1   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   1   .   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   2   1   .   4   .   4   3   .   
  Propulsion               46   | 2   .   .   1   .   .   .   12  .   .   .   1   5   1   2   5   1   5   .   1   3   3   4   
    Treads                 13   | 2   .   .   1   .   .   .   2   .   .   .   .   5   1   2   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   .   .   10  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   5   .   1   3   3   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 2   .   4   2   .   .   .   15  1   .   .   1   20  .   1   7   3   9   11  6   5   7   2   
    Device                 66   | 1   .   4   1   .   .   .   11  1   .   .   .   12  .   1   6   2   6   6   6   4   3   2   
    Storage                3    | 1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   .   .   2   .   .   .   1   3   .   .   1   1   2   1   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   .   
    Protection             9    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   3   .   1   2   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   67   | 2   2   .   2   2   2   1   12  .   .   .   2   16  .   2   6   2   4   3   3   2   2   2   
    Energy Gun             9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   3   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          30   | 2   2   .   1   1   .   .   5   .   .   .   .   14  .   2   .   1   1   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   1   .   
    Special Weapon         9    | .   .   .   .   .   1   1   3   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  40   | .   .   1   .   .   1   .   4   .   .   .   .   3   .   .   8   2   1   7   6   .   4   3   
Parts Lost                 46   | .   .   1   .   .   .   .   4   .   .   .   5   3   1   12  4   6   1   4   .   3   .   2   
  Power                    12   | .   .   1   .   .   .   .   .   .   .   .   2   1   .   2   2   1   .   2   .   1   .   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   4   .   1   .   .   .   .   .   .   
  Utility                  19   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   2   3   1   2   .   1   .   2   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   1   .   .   .   1   .   .   
  Highest Loss Streak      9    | .   .   1   .   .   .   .   2   .   .   .   3   1   1   9   4   6   1   1   .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 99  90  100 99  87  86  79  80  80  63  94  98  93  70  71  88  78  76  79  81  76  
  Engine                   5    | .   14  13  11  11  11  11  11  6   6   6   1   1   .   .   7   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   4   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   1   6   6   6   1   .   10  4   .   4   5   5   4   7   8   8   
  Treads                   11   | .   28  28  22  22  22  22  5   .   .   .   .   16  21  20  .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   .   .   .   .   20  26  26  26  25  5   .   .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  22  30  28  28  30  29  28  
  Device                   16   | .   14  14  12  22  22  22  16  19  20  20  9   15  17  14  9   12  19  16  19  20  19  19  
  Storage                  5    | .   14  14  11  11  11  11  6   6   6   6   6   5   5   5   5   5   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   .   .   .   7   6   6   6   9   11  11  11  11  12  10  9   9   8   4   4   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   .   .   .   8   4   2   4   2   
  Energy Gun               1    | .   .   .   .   .   .   .   2   6   6   6   1   .   .   .   1   .   4   .   3   2   .   .   
  Ballistic Gun            10   | .   28  28  26  22  13  .   1   .   .   .   .   20  23  23  .   .   4   2   .   .   .   .   
  Launcher                 1    | .   .   .   6   11  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
  Special Weapon           1    | .   .   .   .   .   .   10  3   .   .   .   4   .   .   .   1   .   4   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   8   11  3   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   4   4   4   3   4   
Peak Build Rating          200  | 7   7   15  14  15  27  27  85  84  84  84  82  91  90  89  102 107 148 158 141 167 193 200 
  Average Rating           76   | 5   7   9   11  14  19  26  69  82  84  83  54  84  85  83  74  94  141 133 130 157 184 188 
  On Entrance              71   | .   7   7   10  14  14  27  26  83  84  84  82  45  86  89  61  92  92  139 123 133 157 193 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 14  15  22  32  35  39  39  71  70  69  69  69  87  83  81  46  63  67  67  45  86  118 119 
  Greatest Support         122  | 40  40  40  40  40  40  40  80  72  72  72  72  107 106 106 46  46  67  67  69  116 118 122 
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   1   1   .   3   .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   
  Average Capacity         12   | 7   8   8   9   15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Most Carried             15   | 2   4   5   9   9   14  14  15  14  14  14  12  15  15  15  15  15  10  5   5   5   5   5   
  Average Carried          10   | .   1   4   6   7   13  13  11  13  14  13  11  13  15  14  11  13  4   4   3   4   4   5   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 1   4   5   7   9   14  14  13  14  14  12  11  15  15  13  15  11  5   5   5   4   5   5   

 Class Distribution 
--------------------
 38% | Mutant
 28% | Scavenger-Gunner
 16% | Gunner
  4% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Gunner | -9/Materials
             Gunner | -9/Mines
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
     Scavenger-Tank | -6/Lower Caves
   Scavenger-Gunner | -6/Lower Caves
   Scavenger-Gunner | -6/Data Miner
             Mutant | -5/Proximity Caves
   Scavenger-Gunner | -5/Factory
   Scavenger-Gunner | -5/Upper Caves
   Scavenger-Gunner | -5/Upper Caves
   Commander-Mutant | -5/Warlord
             Mutant | -4/Proximity Caves
             Gunner | -4/Factory
             Mutant | -3/Research
             Mutant | -3/Testing
 Infiltrator-Mutant | -2/Research
             Mutant | -2/Quarantine
   Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Matter Collected           5892  | 223  139  223  192  30   20   10   773  .    10   .    25   2021 167  613  235  60   205  124  117  241  283  181  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10563 | 28   139  88   149  .    .    183  2473 267  .    .    244  3295 292  833  151  96   625  301  17   548  567  267  
  Parts                    488   | 4    9    3    16   .    .    6    95   12   .    .    9    173  11   42   4    5    26   24   4    27   7    11   
Haulers Intercepted        9     | .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    
Recyclers Shooed           3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      78    | .    .    .    .    .    .    5    .    11   .    .    9    .    11   38   .    4    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Combat Hostiles Destroyed  167  | .   6   4   5   .   .   7   27  7   .   .   6   45  7   15  2   2   11  10  .   2   10  1   
  Melee                    9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   1   2   .   .   .   1   
  Guns                     118  | .   6   4   .   .   .   .   23  7   .   .   4   45  7   15  .   .   5   2   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      36   | .   .   .   5   .   .   6   2   .   .   .   .   .   .   .   .   .   5   6   .   2   10  .   
Classes Destroyed          25   | 1   2   2   2   .   .   3   6   2   .   .   1   3   .   .   1   .   .   1   .   .   .   1   
  Worker                   10   | .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   
  Builder                  14   | .   .   .   1   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   1   3   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
  Recycler                 11   | .   1   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   2   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  42   | .   6   .   4   .   .   3   4   3   .   .   .   4   4   4   .   .   5   3   .   2   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Grunt                    55   | .   .   1   1   .   .   2   13  2   .   .   .   22  3   5   .   .   1   1   .   .   4   .   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   2   .   .   .   1   .   
  Duelist                  8    | .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   3   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   .   .   .   1   5   .   .   .   .   4   .   .   .   .   2   1   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   1   2   .   .   .   4   2   .   3   .   .   1   .   .   .   1   .   
  Programmer               10   | .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   1   .   2   .   .   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   3   3   6   .   .   3   11  3   .   .   3   9   4   4   2   1   3   3   1   3   7   1   
  Combat Bots Only         8    | .   3   3   5   .   .   3   7   3   .   .   3   8   4   4   2   1   3   2   .   2   6   1   
Max Kills in Single Turn   3    | 1   1   1   3   .   .   3   3   2   .   .   1   2   2   1   1   1   3   2   1   2   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   3   1   .   .   .   .   .   .   .   .   .   3   2   .   2   3   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Hostile Shots Fired        894   | .    18   8    7    .    .    23   192  26   .    .    63   115  15   138  30   37   18   89   .    2    25   88   
  Missed                   307   | .    8    2    2    .    .    10   81   11   .    .    19   33   3    40   11   9    7    46   .    1    8    16   
Damage Taken               12410 | .    88   349  43   .    .    108  1976 230  .    .    685  1839 217  1687 468  900  378  1352 .    370  513  1207 
  Core                     2323  | .    10   65   15   .    .    30   212  46   .    .    34   80   .    95   142  507  197  226  .    .    150  514  
  Absorbed by Shields      82    | .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    
  Redirected to Core       619   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  482  
  Redirected to Shielding  115   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  .    .    .    .    
  Ignored by Resistances   558   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  342  
  Regen/Repaired (Parts)   90    | .    .    .    .    .    .    .    57   .    .    .    .    14   .    .    19   .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    70   .    .    .    88   .    .    .    .    65   .    .    .    .    17   82   .    82   .    89   67   
Volleys Fired              375   | 14   21   8    7    .    .    5    74   15   .    .    13   95   8    39   1    .    27   17   2    12   10   7    
  Largest                  4     | 2    2    2    3    .    .    1    4    1    .    .    1    4    4    4    1    .    2    2    1    1    1    1    
  Hottest                  250   | 40   40   40   70   .    .    .    250  250  .    .    250  116  112  122  40   .    78   78   40   52   52   73   
Shots Fired                884   | 28   42   16   14   .    .    5    125  15   .    .    13   353  32   156  1    .    31   22   2    12   10   7    
  Gun                      828   | 28   42   16   10   .    .    .    101  15   .    .    10   353  32   156  1    .    31   13   2    11   .    7    
  Cannon                   13    | .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 24    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    10   .    
  Special                  19    | .    .    .    .    .    .    5    11   .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  732   | 28   42   16   10   .    .    .    73   .    .    .    .    353  32   156  .    .    14   8    .    .    .    .    
  Thermal                  77    | .    .    .    .    .    .    .    41   15   .    .    13   .    .    .    1    .    .    .    .    .    .    7    
  Explosive                31    | .    .    .    4    .    .    5    11   .    .    .    .    .    .    .    .    .    .    .    .    1    10   .    
  Electromagnetic          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   .    .    
  Entropic                 31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   14   .    .    .    .    
  Robot Hit Streak         29    | 7    4    6    5    .    .    9    16   9    .    .    6    19   10   29   .    .    5    2    1    8    9    .    
  Robot Miss Streak        19    | 5    5    6    2    .    .    .    18   19   .    .    18   7    4    2    .    .    2    3    .    1    1    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        20    | .    1    .    .    .    .    .    3    .    .    .    .    9    3    4    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    1    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    
  Capacitor                24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    11   .    .    
Shots Hit Robots           655   | 14   18   11   8    .    .    7    100  14   .    .    12   221  20   124  10   15   21   10   3    25   12   10   
  Core Hits                443   | 2    11   6    12   .    .    11   101  16   .    .    11   127  12   43   3    3    15   14   3    13   36   4    
  Critical Kills           12    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    .    4    .    .    .    .    8    .    3    .    .    .    .    .    .    .    .    
  Critical Strikes         43    | .    .    .    .    .    .    .    8    .    .    .    1    20   .    3    5    1    1    1    .    1    .    2    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                27    | .    .    .    .    .    .    .    4    .    .    .    .    20   .    3    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    
    Sunder                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    1    .    .    .    .    .    
Melee Attacks              165   | .    .    .    .    .    1    5    11   .    .    .    .    9    .    .    14   18   22   15   11   15   18   26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 32    | .    .    .    .    .    1    5    11   .    .    .    .    9    .    .    5    1    .    .    .    .    .    .    
  Piercing                 82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   11   15   18   26   
  Entropic                 51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    17   22   3    .    .    .    .    
  Sneak Attacks            21    | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    3    1    1    9    .    2    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Damage Inflicted           30081 | 156  223  160  419  .    .    1194 6190 1016 .    .    821  5545 471  2476 775  1263 2249 2216 147  1265 2980 515  
  Guns                     15549 | 156  223  160  83   .    .    .    3823 1016 .    .    782  5545 471  2476 .    .    671  126  8    9    .    .    
  Cannons                  143   | .    .    .    .    .    .    .    143  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8232  | .    .    .    336  .    .    794  1490 .    .    .    .    .    .    .    .    .    720  1807 .    345  2740 .    
  Melee                    5493  | .    .    .    .    .    .    240  363  .    .    .    .    .    .    .    775  1263 852  283  139  911  152  515  
  Ramming                  94    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    88   .    
  Kinetic                  10477 | 156  223  160  83   .    .    .    1112 .    .    .    .    5545 471  2476 .    .    172  79   .    .    .    .    
  Thermal                  5517  | .    .    .    .    .    .    .    3057 1016 .    .    821  .    .    .    .    .    623  .    .    .    .    .    
  Explosive                5683  | .    .    .    336  .    .    794  1287 .    .    .    .    .    .    .    .    .    97   84   .    345  2740 .    
  Electromagnetic          17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    9    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1207  | .    .    .    .    .    .    400  734  .    .    .    .    .    .    .    40   33   .    .    .    .    .    .    
  Piercing                 2000  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    283  139  911  152  515  
  Entropic                 5086  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    735  1230 1351 1770 .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    2    .    .    4    3    .    .    2    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    .    .    3    1    .    .    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    .    .    .    .    .    .    .    .    .    .    8    6    11   .    .    .    3    1    .    .    2    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    .    .    .    1    .    .    .    1    
    Matter Fused           7     | .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    .    .    .    1    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    2    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1064  | .    .    .    .    .    .    177  111  .    .    .    .    .    .    .    .    .    120  275  40   188  153  .    
  Projectiles              67    | .    .    .    .    .    .    36   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               610   | .    .    .    .    .    .    28   80   .    .    .    .    .    .    .    .    .    81   221  .    85   115  .    
  Melee                    387   | .    .    .    .    .    .    113  .    .    .    .    .    .    .    .    .    .    39   54   40   103  38   .    
Knockbacks                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      408   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   146  .    .    227  .    
  Shots                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    5    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        429   | .    .    1    12   .    .    .    208  10   .    .    96   190  54   235  22   16   110  429  7    289  .    .    
  Average Temperature      78    | .    .    1    8    .    .    .    55   4    .    .    43   42   21   21   10   9    38   126  2    115  .    .    
  Received Heat Transfer   2026  | .    .    .    6    .    .    24   432  36   .    .    12   585  96   378  69   99   115  120  .    .    54   .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    .    .    .    .    .    .    9    2    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7725  | .    .    .    .    .    .    .    4275 1500 .    .    1550 .    .    .    .    .    400  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Peak Influence             1897 | 5    192  87   189  73   .    .    958  .    .    .    .    1115 .    .    .    .    976  1897 1152 930  1463 964  
  Initial                  1061 | .    3    74   33   73   .    .    168  .    .    .    .    46   .    .    .    .    18   433  1061 648  522  886  
  Average                  514  | 2    113  70   115  72   .    .    469  .    .    .    .    412  .    .    .    .    399  1379 1123 702  1070 915  
Maximum Alert Level        5    | .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    5    4    3    4    3    
  Low Security (%)         37   | 100  100  100  100  100  .    .    9    .    .    .    .    51   .    .    .    .    34   .    .    .    .    .    
  Level 1                  16   | .    .    .    .    .    .    .    51   .    .    .    .    7    .    .    .    .    27   .    .    .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    11   .    .    .    .    3    .    .    .    .    8    13   .    81   5    .    
  Level 3                  25   | .    .    .    .    .    .    .    27   .    .    .    .    34   .    .    .    .    29   11   12   18   42   100  
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    31   87   .    51   .    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    .    .    1    .    .    .    9    .    .    .    .    10   .    .    .    .    5    9    2    3    5    1    
  Investigation            13   | .    .    .    1    .    .    .    3    .    .    .    .    4    .    .    .    .    1    2    1    .    1    .    
  Extermination            8    | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    1    1    1    .    1    
  Reinforcement            15   | .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    3    .    2    3    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    3    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    1    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Distress Signals           16   | .   1   .   1   .   .   1   4   .   .   .   .   4   .   .   .   .   2   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              296  | .   11  9   6   .   .   8   37  8   .   .   6   56  7   16  14  2   30  47  2   7   28  2   
  Peak Tracking Total      14   | .   4   12  6   .   .   3   6   3   .   .   3   8   3   5   8   1   7   14  2   4   6   2   
  Tactical Retreats        22   | .   .   2   .   .   .   .   2   .   .   .   1   3   .   .   1   .   3   9   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Traps Triggered            11   | .   .   .   1   .   .   .   4   .   .   .   .   2   .   .   .   .   1   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Machines Disabled          53   | .   .   .   .   .   .   .   19  .   .   .   .   4   .   .   .   .   14  5   1   .   8   2   
  Max in Single Turn       6    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   6   1   1   .   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Machines Accessed          47   | .   3   1   1   .   1   .   10  .   .   4   .   9   .   2   1   .   6   4   2   .   3   .   
  Terminals                6    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Fabricators              10   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   2   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
Total Hacks                117  | .   7   1   3   .   5   .   18  .   .   27  .   22  .   2   1   .   13  8   5   .   5   .   
  Successful               76   | .   4   1   3   .   5   .   10  .   .   27  .   13  .   2   1   .   3   3   3   .   1   .   
  Failed                   41   | .   3   .   .   .   .   .   8   .   .   .   .   9   .   .   .   .   10  5   2   .   4   .   
    Catastrophic           10   | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   1   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   115  | .   7   .   .   .   .   .   25  .   .   1   .   16  .   .   1   .   20  15  8   4   12  6   
  Terminals                11   | .   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Fabricators              29   | .   .   .   .   .   .   .   10  .   .   .   .   7   .   .   .   .   4   5   3   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   2   2   2   .   2   .   
  Garrison Access          7    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   
Terminal Hacks             37   | .   .   1   .   .   5   .   .   .   .   27  .   .   .   2   1   .   .   .   .   .   1   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   .   .   .   .   .   .   1   .   
  Part Schematic           13   | .   .   .   .   .   5   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   2   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   1   1   .   .   .   
  Terminals                4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              5    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   3   .   1   .   .   .   6   .   .   .   .   6   .   .   .   .   6   3   1   .   2   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  14   | .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Time                   296  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   222 74  .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   9   .   .   .   .   
Part Schematics Acquired   52   | .   .   .   1   .   19  .   16  .   .   8   .   .   .   .   .   .   8   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     75   | .   .   .   .   .   .   .   25  .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   .   .   .   .   .   .   1   .   .   .   .   13  .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   .   .   .   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Total Allies               47    | .    .    1    .    1    4    .    9    .    .    .    .    4    .    2    5    .    11   4    .    2    .    4    
  Largest Group            5     | .    .    1    .    1    4    4    5    .    .    .    .    2    .    1    5    .    4    3    .    2    1    4    
  Highest-Rated Group      447   | .    .    34   .    31   157  157  272  .    .    .    .    56   .    85   250  .    288  233  .    447  261  372  
  Highest-Rated Ally       269   | .    .    34   .    31   40   40   70   .    .    .    .    29   .    85   65   .    96   103  .    269  261  115  
Zionite Dispatches         13    | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    4    2    .    1    .    2    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Recon                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Offense Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Hover Resupply           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Total Orders               12    | .    .    1    .    .    .    .    3    .    .    .    .    4    .    .    .    .    2    1    .    .    .    1    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    1    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               215   | .    .    6    .    .    .    1    52   .    .    .    .    1    .    1    16   .    38   17   .    19   23   41   
  Total Damage             10535 | .    .    44   .    .    .    13   996  .    .    .    .    .    .    16   547  .    1302 907  .    1932 2436 2342 
  Kills                    36    | .    .    1    .    .    .    1    5    .    .    .    .    .    .    1    1    .    4    8    .    4    10   1    
Allies Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   1   3   .   1   .   .   .   .   1   2   .   1   .   .   .   .   .   .   
Drone Launches             12   | .   .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         7    | .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         251  | .   .   .   .   .   .   .   116 .   .   .   .   135 .   .   .   .   .   .   .   .   .   .   
  Items                    251  | .   .   .   .   .   .   .   116 .   .   .   .   135 .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     10   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   2   1   .   2   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Turns Passed               13652 | 144  324  393  231  401  1320 682  1931 443  159  91   353  2179 389  1089 595  342  803  604  267  283  369  260  
Spaces Moved               10456 | 59   162  220  123  239  804  330  1199 316  133  76   244  1142 205  578  701  408  1145 789  378  355  507  343  
  Core                     4     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Treads                   3818  | 56   162  220  123  239  804  330  218  .    .    .    .    883  205  578  .    .    .    .    .    .    .    .    
  Legs                     2009  | .    .    .    .    .    .    .    981  316  133  76   244  259  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4625  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    701  408  1145 789  378  355  506  343  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   160  160  160  160  160  160  112  120  120  120  112  112  160  162  53   53   46   50   46   41   41   38   
  Average Speed            104   | 154  160  160  160  160  160  160  125  120  120  120  121  151  174  166  57   64   50   52   52   44   42   42   
  Slowest Speed            250   | 160  160  160  160  160  160  160  190  120  120  120  187  240  240  245  98   98   54   190  53   52   250  107  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 5    32   40   19   45   89   53   48   51   30   68   40   35   41   78   89   60   33   33   39   8    48   9    
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     8     | .    .    1    .    .    1    1    .    .    .    1    .    .    .    .    .    1    .    3    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    .    1    1    1    .    .    1    .    .    1    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    .    .    .    1    1    .    1    1    .    1    .    .    .    .    .    1    .    
Scrap Searched             27    | .    .    1    .    2    2    1    .    9    2    .    2    .    3    2    .    3    .    .    .    .    .    .    
Spaces Dug                 59    | .    .    .    .    .    .    9    3    .    .    .    .    9    .    .    .    .    19   5    7    .    2    5    
Terrain Destroyed          606   | .    .    .    27   .    .    32   169  .    .    .    .    31   1    1    .    .    64   159  7    20   90   5    
  Melee                    47    | .    .    .    .    .    .    2    3    .    .    .    .    9    .    .    .    .    15   4    7    .    2    5    
  Projectile               48    | .    .    .    .    .    .    1    9    .    .    .    .    19   1    1    .    .    12   5    .    .    .    .    
  AOE                      508   | .    .    .    27   .    .    29   157  .    .    .    .    .    .    .    .    .    37   150  .    20   88   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Total                      12240 | 84   186  243  145  257  840  470  1440 334  132  77   266  1421 221  630  886  470  1329 926  425  447  617  394  
  Wait                     626   | .    .    10   2    15   12   129  49   2    .    .    2    45   6    5    70   37   81   70   12   34   39   6    
  Move                     10435 | 58   161  219  122  238  803  329  1198 315  132  75   243  1141 204  577  700  407  1145 788  377  354  507  342  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108   | 3    2    .    5    2    11   1    26   1    .    .    1    31   .    1    7    .    3    3    1    4    6    .    
  Fast Attach              141   | 7    .    2    2    .    1    .    15   1    .    .    2    26   2    5    12   3    8    16   9    12   10   8    
  Attach                   70    | .    .    .    1    .    .    1    21   .    .    .    2    16   .    2    9    4    8    3    1    1    1    .    
  Detach                   35    | .    .    1    .    .    .    .    7    .    .    .    1    7    .    .    5    1    1    3    4    1    4    .    
  Swap                     39    | .    2    3    2    2    1    .    9    .    .    .    .    11   .    .    .    .    2    .    .    2    5    .    
  Drop                     177   | 2    .    .    4    .    11   .    30   .    .    2    2    40   1    1    20   1    12   11   8    10   17   5    
  Fire                     375   | 14   21   8    7    .    .    5    74   15   .    .    13   95   8    39   1    .    27   17   2    12   10   7    
  Melee                    163   | .    .    .    .    .    1    5    11   .    .    .    .    9    .    .    13   17   22   15   11   15   18   26   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    1    .    .    
  Rewire                   50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research (discovered 4 exits: Res x3 / *Tes)
-3/Testing
-2/Research
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
   145 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   369 | -10/Materials      | Discovered new exit (range 16)
   469 | -10/Materials      | Entered Mines
   490 | -10/Mines          | Found the Drone Emporium
   504 | -10/Mines          | Found Prototype Device
   504 | -10/Mines          | Identified Splice Drone Bay
   574 | -10/Mines          | Assembled infested the area
   714 | -10/Mines          | Lost 3 allies
   775 | -10/Mines          | Learned location of Zion (-7)
   851 | -10/Mines          | Discovered new exit (range 10)
   862 | -10/Mines          | Entered Materials
   862 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1019 | -9/Materials       | Discovered new exit (range 13)
  1093 | -9/Materials       | Entered Mines
  1103 | -9/Mines           | Met a Derelict bent on vengeance
  1152 | -9/Mines           | Build established: Gunner
  1197 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  1326 | -9/Mines           | Discovered new exit (range 8)
  1367 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1411 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1494 | -9/Mines           | Entered Zion
  1564 | -7/Zion            | Learned Factory emergency access door positions
  1577 | -7/Zion            | Discovered new exit (range 15)
  1645 | -7/Zion            | Found GAL Module
  2040 | -7/Zion            | Met Imprinter
  2064 | -7/Zion            | Imprinted
  2066 | -7/Zion            | Declared Zion's savior
  2136 | -7/Zion            | Build established: Mutant
  2241 | -7/Zion            | Learned location of Armory (-4)
  2333 | -7/Zion            | Found Prototype Energy Gun
  2433 | -7/Zion            | Given the Hacking Drone Bay
  2726 | -7/Zion            | Found Prototype Special Weapon
  2726 | -7/Zion            | Identified RU-N14's Throwing Claymores
  2732 | -7/Zion            | Found RU-N14's Throwing Claymores
  2735 | -7/Zion            | Found RU-N14's Throwing Claymores
  2737 | -7/Zion            | Found RU-N14's Throwing Claymores
  2814 | -7/Zion            | Entered Proximity Caves
  2814 | -6/Proximity Caves | Accompanied by 4 allies
  3028 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3032 | -6/Proximity Caves | Spotter reported a threat
  3112 | -6/Proximity Caves | Learned location of Extension (-4)
  3323 | -6/Proximity Caves | Identified exit to Factory
  3432 | -6/Proximity Caves | Learned 4 Factory zone layouts
  3496 | -6/Proximity Caves | Entered Factory
  3496 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
  3710 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  3792 | -6/Factory         | Build established: Scavenger-Mutant
  3858 | -6/Factory         | Retrieved Zion intel report: Branch Access
  3858 | -6/Factory         | Identified exit to Lower Caves
  4065 | -6/Factory         | Spotted B-75 Beast
  4077 | -6/Factory         | Destroyed B-75 Beast
  4119 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
  4120 | -6/Factory         | Zion Light squad teleported in
  4152 | -6/Factory         | Found Prototype Protection
  4152 | -6/Factory         | Identified Zio. Weapon Casing
  4176 | -6/Factory         | Lost 4 allies
  4189 | -6/Factory         | Zion Recon squad teleported in
  4312 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  4352 | -6/Factory         | Repaired Hyp. Gauss Rifle
  4494 | -6/Factory         | Build established: Mutant
  4648 | -6/Factory         | Identified Storm Laser
  4656 | -6/Factory         | Destroyed 7 combat bots
  4834 | -6/Factory         | Terminal network hard line cut
  4946 | -6/Factory         | Garrison activated, responded to threat
  5005 | -6/Factory         | Discovered new exit (range 4)
  5009 | -6/Factory         | Identified exit to Factory
  5150 | -6/Factory         | Discovered exit to Factory (range 15)
  5278 | -6/Factory         | Build established: Scavenger-Gunner
  5427 | -6/Factory         | Entered Lower Caves
  5649 | -6/Lower Caves     | Build established: Scavenger-Tank
  5709 | -6/Lower Caves     | Identified exit to Lower Caves
  5870 | -6/Lower Caves     | Entered another Lower Caves area
  6016 | -6/Lower Caves     | Discovered new exit (range 10)
  6029 | -6/Lower Caves     | Entered Data Miner
  6029 | -6/Data Miner      | Discovered new exit (range 6)
  6052 | -6/Data Miner      | Met Data Miner
  6073 | -6/Data Miner      | Learned location of Section 7 (-2)
  6073 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6092 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6120 | -6/Data Miner      | Entered Proximity Caves
  6136 | -5/Proximity Caves | Build established: Scavenger-Gunner
  6260 | -5/Proximity Caves | Lost 3 parts (2p1w)
  6351 | -5/Proximity Caves | Spotted B-75 Beast
  6458 | -5/Proximity Caves | Discovered exit to Factory (range 14)
  6473 | -5/Proximity Caves | Entered Factory
  6473 | -5/Factory         | Evolved 2 slots: Utility x2
  6531 | -5/Factory         | Zion Infowar Resupply teleported in
  6553 | -5/Factory         | Spotted B-75 Beast
  6659 | -5/Factory         | Zion Offense Resupply teleported in
  6928 | -5/Factory         | Discovered new exit (range 6)
  7043 | -5/Factory         | Repaired Tactical Coordination Suite?
  7648 | -5/Factory         | Identified exit to Factory
  7778 | -5/Factory         | Terminal network hard line cut
  7801 | -5/Factory         | Destroyed 8 combat bots
  7986 | -5/Factory         | Incoming investigation squad redirected
  8273 | -5/Factory         | First assault squad dispatched
  8432 | -5/Factory         | Incoming investigation squad redirected
  8598 | -5/Factory         | Incoming assault squad redirected
  8646 | -5/Factory         | Discovered new exit (range 4)
  8652 | -5/Factory         | Entered Upper Caves
  8808 | -5/Upper Caves     | Learned Factory stockpile data
  8845 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9001 | -5/Upper Caves     | Discovered new exit (range 13)
  9041 | -5/Upper Caves     | Entered another Upper Caves area
  9172 | -5/Upper Caves     | Learned Factory security intel
  9216 | -5/Upper Caves     | Identified exit to Warlord
  9711 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9908 | -5/Upper Caves     | Spotted B-75 Beast
 10045 | -5/Upper Caves     | Destroyed B-75 Beast
 10071 | -5/Upper Caves     | Lost 9 parts (2p2n3u2w)
 10130 | -5/Upper Caves     | Entered Warlord
 10161 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10282 | -5/Warlord         | Found Prototype Device
 10282 | -5/Warlord         | Identified Minesniffer Drone Bay
 10314 | -5/Warlord         | Visited the Vortex Lab
 10319 | -5/Warlord         | Found Prototype Piercing Weapon
 10319 | -5/Warlord         | Identified Vortex Lance
 10322 | -5/Warlord         | Found Prototype Launcher
 10322 | -5/Warlord         | Identified Vortex Catalyst Activator
 10325 | -5/Warlord         | Found Vortex Lance
 10328 | -5/Warlord         | Found Prototype Energy Gun
 10328 | -5/Warlord         | Identified Vortex Rifle
 10330 | -5/Warlord         | Found Vortex Rifle
 10334 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10530 | -5/Warlord         | Rebuked by Warlord
 10539 | -5/Warlord         | Opened Warlord's prototype stash
 10550 | -5/Warlord         | Found Prototype Device
 10550 | -5/Warlord         | Identified Exp. Cloaking Device
 10554 | -5/Warlord         | Found Prototype Reactor
 10557 | -5/Warlord         | Found Prototype Processor
 10557 | -5/Warlord         | Identified Exp. Core Analyzer
 10639 | -5/Warlord         | Warlord forces counterattacked
 10662 | -5/Warlord         | Spotted B-86 Titan
 10665 | -5/Warlord         | Spotted Executioner
 10683 | -5/Warlord         | Spotted B-75 Beast
 10694 | -5/Warlord         | Destroyed Executioner
 10706 | -5/Warlord         | Destroyed B-86 Titan
 10719 | -5/Warlord         | Discovered new exit (range 14)
 10725 | -5/Warlord         | Entered Proximity Caves
 10735 | -4/Proximity Caves | Lost 11 allies
 10738 | -4/Proximity Caves | Lost 4 parts (2p2u)
 10868 | -4/Proximity Caves | Spotted B-86 Titan
 10924 | -4/Proximity Caves | Core integrity fell below 50%
 10939 | -4/Proximity Caves | Core integrity fell below 20%
 10944 | -4/Proximity Caves | Destroyed B-86 Titan
 10965 | -4/Proximity Caves | Identified Vortex Chain Reactor
 10975 | -4/Proximity Caves | Lost 6 parts (1p1n3u1w)
 10987 | -4/Proximity Caves | Build established: Mutant
 11021 | -4/Proximity Caves | Learned location of Quarantine (-2)
 11044 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 11067 | -4/Proximity Caves | Entered Factory
 11067 | -4/Factory         | Evolved 2 slots: Propulsion x2
 11081 | -4/Factory         | Zion Fire squad teleported in
 11148 | -4/Factory         | Discovered new exit (range 2)
 11210 | -4/Factory         | Zion Hover Resupply teleported in
 11311 | -4/Factory         | Found Quantum Capacitor
 11418 | -4/Factory         | Build established: Gunner
 11478 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 11479 | -4/Factory         | Zion Light squad teleported in
 11530 | -4/Factory         | Fabricated D-83 Annihilator?
 11674 | -4/Factory         | Spotted B-86 Titan
 11850 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 11851 | -4/Factory         | Zion Fire squad teleported in
 11865 | -4/Factory         | Discovered new exit (range 8)
 11869 | -4/Factory         | Identified exit to Research
 11870 | -4/Factory         | Entered Research
 11870 | -3/Research        | Accompanied by 2 allies
 11870 | -3/Research        | Evolved 2 slots: Utility x2
 12016 | -3/Research        | Build established: Mutant
 12120 | -3/Research        | First assault squad dispatched
 12132 | -3/Research        | Fabricated D-83 Annihilator (x1)
 12374 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-3
 12375 | -3/Research        | Zion Heavy squad teleported in
 12389 | -3/Research        | Incoming assault squad redirected
 12445 | -3/Research        | Found Prototype Processor
 12445 | -3/Research        | Identified Exp. Signal Interpreter
 12458 | -3/Research        | Discovered new exit (range 14)
 12460 | -3/Research        | Retrieved Zion intel report: Main Access
 12460 | -3/Research        | Identified exit to Research
 12461 | -3/Research        | Zion Offense Resupply teleported in
 12466 | -3/Research        | Found Prototype Processor
 12466 | -3/Research        | Identified Exp. Target Analyzer
 12473 | -3/Research        | Identified exit to Testing
 12474 | -3/Research        | Entered Testing
 12512 | -3/Testing         | Found Prototype Energy Gun
 12512 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 12513 | -3/Testing         | Assembled Modified EM Gauss
 12617 | -3/Testing         | Incoming investigation squad redirected
 12647 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 12658 | -3/Testing         | Found Prototype Device
 12658 | -3/Testing         | Identified Exp. Focal Shield
 12723 | -3/Testing         | Discovered exit to Research (range 10)
 12741 | -3/Testing         | Entered Research
 12741 | -2/Research        | Evolved 2 slots: Propulsion x2
 12822 | -2/Research        | Zion Experimental squad teleported in
 12990 | -2/Research        | Lost 3 parts (1p1u1w)
 12995 | -2/Research        | Found Fusion Bomb Launcher
 13006 | -2/Research        | Discovered new exit (range 9)
 13009 | -2/Research        | Identified exit to Quarantine
 13024 | -2/Research        | Entered Quarantine
 13024 | -2/Quarantine      | Accompanied by 1 ally
 13027 | -2/Quarantine      | Found Prototype Protection
 13027 | -2/Quarantine      | Identified Zio. Shade Armor
 13056 | -2/Quarantine      | Found Quantum Capacitor
 13068 | -2/Quarantine      | Found Alien Artifact
 13068 | -2/Quarantine      | Identified Phase Armor
 13134 | -2/Quarantine      | Build established: Infiltrator-Mutant
 13207 | -2/Quarantine      | Found Alien Artifact
 13207 | -2/Quarantine      | Identified Phase Redirector
 13274 | -2/Quarantine      | First assault squad dispatched
 13296 | -2/Quarantine      | Met incapacitated Sigix Warrior
 13296 | -2/Quarantine      | Lockdown squad dispatched
 13300 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 13301 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 13312 | -2/Quarantine      | Found Sigix Containment Pod
 13339 | -2/Quarantine      | Spotted Lightning
 13361 | -2/Quarantine      | Found Alien Artifact
 13361 | -2/Quarantine      | Identified Subatomic Replicator
 13378 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 13384 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 13390 | -2/Quarantine      | Discovered new exit (range 8)
 13393 | -2/Quarantine      | Entered Access
 13393 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 13406 | -1/Access          | Zion Hover Resupply teleported in
 13440 | -1/Access          | Build established: Mutant
 13524 | -1/Access          | Zion Light squad teleported in
 13525 | -1/Access          | Spotted B-99 Colossus
 13525 | -1/Access          | Spotted B-99 Colossus
 13542 | -1/Access          | Allies destroyed B-99 Colossus
 13565 | -1/Access          | Destroyed B-99 Colossus
 13570 | -1/Access          | Found Prototype Ballistic Gun
 13570 | -1/Access          | Identified Multirail
 13651 | -1/Access          | Discovered new exit (range 3)
 13653 | ***                | Destroyed 0b10!

 Last Messages 
---------------
  (Impale).
13565_ B-99 Colossus destroyed.
[Achievement: Giant Slayer]
13568_ U-05 Engineer builds a Wall.
13570_ Acquired Prototype Ballistic Gun.
13570_ Identified Multirail.
13572_ Dropped Multirail.
13573_ U-05 Engineer builds a Wall. <x2>
13627_ Sneak attack on Z6-KRA(z).
13627_ Z6-KRA(z) suffers critical hit (Impale).
13627_ Z6-KRA(z) destroyed.
13631_ Acquired Prototype Energy Gun.
13631_ Identified Zio. Laser-M.
13632_ Acquired 20 matter.
13633_ Acquired Exp. Heat Sink.
13634_ Acquired 10 matter.
13643_ ALERT: Rogue bot located, Programmers
  report to Access Zone 8M.
13649_ Main Access Shell breached.
13651_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????????????##  " "" "????????????????????? |
| ???????????????????##  "    "? ##????????????????? |
| ???????????????????##  "" """  ##????????????????? |
| ???????????????????##   z      ##????????????????? |
| ???????????????????##"" """""""##????????????????? |
| ???????????????????##"" "?????"##????????????????? |
| ???????????????????##"" """???"##????????????????? |
| ???????????????????##"" "%"""""##????????????????? |
| ???????????????????## ! % %!*! ##????????????????? |
| ???????????????????##!%=  %]%! ##????????????????? |
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| ???????????????????##   % %%   ##????????????????? |
| ???????????????????##          ##????????????????? |
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| ?????????###############    #####????????????????? |
| ?????????##     [      #    ## #########?????????? |
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| ?????????##          " #%                ????????? |
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| ?????????##            #    #        # ??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Coolant Potential          100
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       135
Jamming Range              16
Cloak Strength             4
Power Amplification        20
Additional Mass Support    20
Base Temperature (-)       200
Armor Coverage             225
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       90
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                67
Melee Accuracy             8
Target Analysis            6
Core Analysis              8
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
             Lgt. Assault Rifle | -9/Materials  | Scanalyzed
                 Kinecellerator | -7/Zion       | Archive
                  Remote Shield | -7/Zion       | Archive
                     Hvy. Laser | -7/Zion       | Archive
               Hpw. Shock Rifle | -7/Zion       | Archive
          Hvy. Missile Launcher | -7/Zion       | Archive
                 Adv. Heat Sink | -7/Zion       | Archive
                 Gravmag System | -7/Zion       | Archive
         Imp. Corruption Screen | -7/Zion       | Archive
          Imp. Coolant Injector | -7/Zion       | Archive
                  Gatling Laser | -7/Zion       | Archive
 Imp. System Restoration Module | -7/Zion       | Archive
        Angular Momentum Engine | -7/Zion       | Archive
                      Drone Bay | -7/Zion       | Archive
      Dynamic Insulation System | -7/Zion       | Archive
                  Battle Cannon | -7/Zion       | Free
                         Flamer | -7/Zion       | Free
                     Beamcaster | -7/Zion       | Free
                  Hvy. Riot Gun | -7/Zion       | Free
                    Slug Cannon | -7/Zion       | Free
             Imp. Medium Treads | -6/Factory    | Z-intel
            Adv. Assault Cannon | -6/Factory    | Z-intel
                   Com. Battery | -6/Factory    | Z-intel
                   Imp. VSS Leg | -6/Factory    | Z-intel
                  Proton Cannon | -6/Factory    | Z-intel
       Imp. Hardlight Generator | -6/Factory    | Z-intel
          Imp. Grenade Launcher | -6/Factory    | Z-intel
              Adv. Sensor Array | -6/Factory    | Z-intel
       Component Analysis Suite | -6/Factory    | Z-intel
                   Lrg. Battery | -6/Factory    | Z-intel
                   Phase Cannon | -6/Factory    | Z-intel
                  Energy Filter | -6/Factory    | Z-intel
                   Plasma Rifle | -6/Factory    | Z-intel
               Stasis Canceller | -6/Factory    | Z-intel
       Hrd. Light Armor Plating | -6/Factory    | Z-intel
           Imp. Terrain Scanner | -6/Factory    | Z-intel
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
               Enh. Armored Leg | -6/Data Miner | Free
     Imp. Thermal Defense Suite | -6/Data Miner | Free
            Tesla Bomb Launcher | -6/Data Miner | Free
               Impulse Thruster | -6/Data Miner | Free
           Adv. Target Analyzer | -6/Data Miner | Free
                    HERF Cannon | -6/Data Miner | Free
       Neutron Missile Launcher | -4/Factory    | Z-intel
              Adv. Plasma Rifle | -4/Factory    | Z-intel
     Enh. Armored Medium Treads | -4/Factory    | Z-intel
    Cld. Field Propulsion Drive | -4/Factory    | Z-intel
       Adv. Variable Charge Gun | -4/Factory    | Z-intel
            Mni. Fusion Reactor | -4/Factory    | Z-intel
             Imp. Lightning Gun | -4/Factory    | Z-intel
              Stealth Drone Bay | -4/Factory    | Z-intel

 Robot Schematics 
------------------
        K-01 Serf | -7/Zion       | Archive
       S-27 Virus | -7/Zion       | Archive
   B-48 Gladiator | -7/Zion       | Archive
 D-83 Annihilator | -7/Zion       | Archive
    A-15 Conveyor | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
   I-47 Archangel | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
   R-06 Scavenger | -2/Quarantine | Z-intel
      P-80 Master | -2/Quarantine | Z-intel
    B-74 Champion | -2/Quarantine | Z-intel
         E-15 Imp | -2/Quarantine | Z-intel
      S-43 Plague | -2/Quarantine | Z-intel

 Fabricated
------------
 D-83 Annihilator | x1 | -4/Factory  | Authchip
 D-83 Annihilator | x1 | -3/Research | Authchip

 Alien Tech Used 
-----------------
Phase Armor
Phase Redirector
Subatomic Replicator

 Achievements 
--------------
Giant Slayer

 Challenges 
------------
None

 Game 
------
Seed              PowerEtherialCloak
  Manual?         0
Play Time         02:32:12
  Cumulative      375.5 hours
  Start           2024.09.20 @ 21:11:47
  End             2024.09.20 @ 23:51:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          376
  Rogue           371
  Adventurer      5
  Explorer        0
Win Type          3
  Total           8
  Types           5/0/0/3/0/0/0/0/0
Lore%             79
Gallery%          84
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2afec9e-bc97-4b3b-a304-dc92d7154905