Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 20:30:05 Player: Olafz Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (819) 819 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2274 Bonus ------- None Cogmind --------- Core Integrity 139/400 Matter 104/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Compact Wheel Improved Heat Sink Large Storage Unit Medium Matter Pod (62) Improved Terrain Scanner Improved Targeting Computer ECM Suite Hacking Suite Hacking Suite Assault Rifle Light Assault Rifle Light Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Compact Wheel Small Storage Unit Medium Matter Pod Improved Terrain Scanner Improved Targeting Computer ECM Suite Hacking Suite Hacking Suite Light Assault Rifle Light Assault Rifle Assault Cannon [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 25 | 6 3 7 8 1 Power 5 | 1 1 2 1 . Engine 5 | 1 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 4 1 Treads 2 | . . . 1 1 Leg 2 | 2 . . . . Wheel 3 | . . . 3 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 3 1 . Device . | . . . . . Storage 2 | 1 . 1 . . Processor 2 | . 1 . 1 . Hackware 2 | . . 2 . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 1 2 2 . Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . . 2 . System Corruption 10 | . . . 10 . Parts Lost 11 | . 5 . 4 2 Power 3 | . 2 . . 1 Propulsion 5 | . 1 . 3 1 Utility . | . . . . . Weapon 3 | . 2 . 1 . Highest Loss Streak 3 | . 3 . 3 2 To Critical Strikes . | . . . . . Average Backups 7 | . 3 8 10 9 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . 1 6 7 7 Weapon 1 | . 1 1 2 2 Tool/Special . | . . . . . Unused Backups 11 | . . 1 . 10 Power . | . . . . . Propulsion . | . . . . . Utility 8 | . . . . 8 Weapon 3 | . . 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 86 70 93 98 Engine 10 | . 12 8 10 11 Treads 2 | . . . 1 12 Leg 10 | . 24 11 4 . Wheel 5 | . . . 11 9 Storage 11 | . 14 11 11 11 Processor 10 | . 7 11 11 11 Hackware 15 | . . 17 22 22 Energy Gun 4 | . 16 2 . . Ballistic Gun 10 | . 9 . 11 20 Ballistic Cannon 5 | . . 9 9 . Peak Build Rating 21 | 6 7 19 21 18 Average Rating 13 | 4 6 13 19 17 On Entrance 9 | . 6 4 19 17 Naked Turns . | . . . . . Heaviest Build 36 | 12 12 36 36 30 Greatest Support 40 | 20 20 10 32 40 Greatest Overweight (x) 3 | . . 3 3 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 7 8 11 15 15 Most Carried 14 | 2 6 9 14 13 Average Carried 7 | . 3 8 10 9 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 2 5 9 9 13 Class Distribution -------------------- 69% | Hacker-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 782 | 117 251 116 298 . Remotely . | . . . . . Salvage Created 888 | . 224 153 415 96 Parts 51 | . 7 5 33 6 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 23 | . 5 3 13 2 Guns 11 | . 5 . 4 2 Cannons 12 | . . 3 9 . Classes Destroyed 7 | . 1 2 3 1 Hauler 2 | . . 1 1 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Swarmer 6 | . . . 6 . Grunt 12 | . 5 2 5 . Sentry 4 | . . 1 2 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 2 2 5 1 Combat Bots Only 5 | . 2 2 5 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 180 | . 83 18 42 37 Missed 58 | . 27 7 14 10 Hits 122 | . 56 11 28 27 Projectile 122 | . 56 11 28 27 Critical Strikes 5 | . 3 . . 2 Damage Taken 1795 | . 694 172 422 507 Core 437 | . 176 84 41 136 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 29 . . . Volleys Fired 117 | . 47 22 38 10 Largest 2 | . 2 1 2 2 Hottest 80 | . 80 37 60 40 Shots Fired 208 | . 91 22 74 21 Gun 150 | . 91 . 38 21 Cannon 58 | . . 22 36 . Launcher . | . . . . . Special . | . . . . . Kinetic 136 | . 19 22 74 21 Thermal 72 | . 72 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 15 6 9 10 Robot Miss Streak 5 | . 5 2 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 136 | . 62 11 44 19 Core Hits 47 | . 20 4 18 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1943 | . 657 302 835 149 Guns 1157 | . 650 . 358 149 Cannons 779 | . . 302 477 . Explosions . | . . . . . Melee . | . . . . . Ramming 7 | . 7 . . . Kinetic 1371 | . 85 302 835 149 Thermal 565 | . 565 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 10 11 Average Corruption 8 | . . . 6 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . 8 12 Message Errors 6 | . . . 1 5 Matter Fused 7 | . . . 3 4 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 1 | . . . 1 . Misfires 1 | . . . . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 34 | . . 20 14 . Projectiles 34 | . . 20 14 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . 3 6 . Impact . | . . . . . Kinetic 7 | . . 3 4 . Secondary 2 | . . . 2 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . 3 . . . Kicked 3 | . 3 . . . Crushed . | . . . . . Highest Temperature 450 | . 450 5 204 253 Average Temperature 143 | . 179 3 29 87 Received Heat Transfer 892 | . 474 72 90 256 Effects 8 | . 8 . . . Shutdowns 1 | . 1 . . . Energy Bleed 2 | . 2 . . . Interference 2 | . 2 . . . Matter Decay 1 | . 1 . . . Damage (minor) 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1300 | . 1300 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 186 | . 52 50 186 62 Initial 62 | . . 10 1 62 Average 36 | . 8 9 97 15 Influence Increases 652 | . 140 92 377 43 Destroy 0b10 Robot/C 460 | . 100 60 260 40 Destroy 0b10 Robot/NC 20 | . . 5 15 . Destroy Leader 124 | . 40 22 62 . Successful Hack 7 | . . . 4 3 Disable Machine 30 | . . . 30 . Destroy Structure 11 | . . 5 6 . Influence Decreases 652 | . 114 112 222 204 Entered New Map 120 | . . 16 5 99 Time Decay 452 | . 74 96 177 105 Lost Part 80 | . 40 . 40 . Squads Dispatched 5 | . 1 2 2 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 14 6 18 5 Peak Tracking Total 6 | . 5 4 6 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 6 | . 1 1 3 1 Terminals 6 | . 1 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 1 3 8 2 Successful 9 | . 1 2 4 2 Failed 5 | . . 1 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . . 3 5 1 Terminals 14 | . 1 3 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 1 3 2 Open Door 2 | . . . 2 . Branch Access Points 3 | . . 1 1 1 Emergency Access Points 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 1 1 . Terminals 2 | . . 1 1 . Botnet 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 1825 | 52 453 432 534 354 Spaces Moved 965 | 36 250 172 242 265 Core 5 | 5 . . . . Treads 31 | . . . . 31 Legs 491 | 31 250 172 38 . Wheels 438 | . . . 204 234 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 115 115 Average Speed 145 | 110 120 217 152 121 Slowest Speed 330 | 120 120 330 330 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 54 21 67 53 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 1 1 . Terrain Destroyed 10 | . . 5 5 . Melee . | . . . . . Projectile 10 | . . 5 5 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 1180 | 45 314 208 331 282 Wait 49 | 2 7 . 38 2 Move 961 | 35 249 171 241 265 Hop . | . . . . . Pick Up 18 | 2 5 5 5 1 Fast Attach 17 | 6 1 6 3 1 Attach 6 | . 2 . 4 . Detach 3 | . . . . 3 Swap 2 | . . 1 1 . Drop 4 | . . 3 1 . Fire 117 | . 47 22 38 10 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 3 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 424 | -10/Materials | Lost 3 parts (1p1n1w) 464 | -10/Materials | Core integrity fell below 50% 502 | -10/Materials | Discovered new exit (range 3) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Identified exit to Mines 771 | -9/Materials | Identified exit to Storage 854 | -9/Materials | Build established: Hacker-Mutant 938 | -9/Materials | Entered Storage 952 | -9/Storage | Identified exit to Recycling 1310 | -9/Storage | Discovered new exit (range 16) 1402 | -9/Storage | System corruption reached 10% 1428 | -9/Storage | Lost 3 parts (2n1w) 1468 | -9/Storage | Used back door to open Recycling access 1472 | -9/Storage | Entered Recycling 1615 | -9/Recycling | Discovered new exit (range 9) 1781 | -9/Recycling | Scanned before Scraplab entrance 1803 | -9/Recycling | Angered Scraplab inhabitants 1819 | -9/Recycling | Core integrity fell below 50% 1826 | -9/Recycling | Self-destructed Last Messages --------------- and yours. The floor rises up to form a wall. System corrupted: FCS attempts to trigger Lgt. Assault Rifle. System corrupted: Lgt. Assault Rifle misfires. 3Z-9B0(j): "Defend the Scraplab!" 0W-6YN(j) heat short circuits Mak. Microdissipator Network. 0W-6YN(j) heat damages Ovr. Pulse Rifle, Lgt. Deuterium Engine, Ovr. Titanium Leg. OT-AYP(c) destroyed. Critical hit (Burn: +50). Lgt. Treads destroyed. 0W-6YN(j) overheating. Supplies damaged. 0W-6YN(j) overheating. 0W-6YN(j) heat spikes uncontrollably. 0W-6YN(j) overheating. 0W-6YN(j) heat damages Ovr. Pulse Rifle, Scrap Suit, Mak. Salvage Targeting Computer, Ovr. Titanium Leg. 0W-6YN(j) overheating. Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????############??????????????????????? | | ???????????????#"""""""#<@#??????????????????????? | | ???????????????# " X " ##j#??????????????????????? | | ?????????####### % #??????????????????????? | | ????????## / #??????????????????????? | | ????????# ##### "#??????????????????????? | | ????????## #???# "#??????????????????????? | | ?????????# #???#"& "& X ""#??????????????????????? | | ?????????# #???#"""""""" #??????????????????????? | | ??????#####################??????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #???????????#####################??? | | ??????# #???????????# #??? | | ??????####+#####??????????# """ """ """ """ #??? | | ?????????# #"""#??????????# """ """ """ """ #??? | | ##########*#"Y"############ """ """ """ """ #??? | | ##%[! + #??? | | ### ############# #??? | | #?#! ################+################??? | | """" ### #?????? | | """" # #?????? | | """" + < #?????? | | """" # #?????? | | """" # ########+##+##### #########?????? | | """" # #????# % #?# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideSystemDesublimator Manual? 0 Play Time 00:16:43 Cumulative 263.5 hours Start 2025.05.21 @ 20:11:03 End 2025.05.21 @ 20:30:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 496 Adventurer 2 Explorer 0 Win Type - Total 15 Types 11/0/1/2/1/0/0/0/0/0 Lore% 72 Gallery% 63 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b43ec2a7-b8c6-49d7-b7c0-491c55326070