Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.26 @ 02:31:56

Player: Farfid

Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (23)       4600
Robots Destroyed (411)     2055
Value Destroyed (20210)    20210
Prototype IDs (23)         460
Alien Tech Used (3)        600
Bonus (10635)              10635
              TOTAL SCORE: 42060

 Bonus
-------
High Alert Combat Kills    2547
Follower Combat Kills      4129
Entered Garrisons          1400
Used RIF Installer         3500
Friendly Fire              -941

 Cogmind 
---------
Core Integrity             0/1300
Matter                     295/300
Energy                     98/100
System Corruption          25%
Temperature                Cool (2)
Movement                   Core (150) Ox2
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Centrium Wheel
>          --- UTILITY (11) -----
  Improved Target Analyzer
  Improved Core Shielding
           Relay Coupler [Swarmer] (39)
           Relay Coupler [Hunter] (10)
           Stasis Generator
>          --- WEAPON (4) -------
     Heavy Pick
>          --- INVENTORY (4) ----
  Advanced Medium Treads
  Improved Weapon Shielding
           Subatomic Replicator
     Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Particle Reactor
>               --- PROPULSION -------
          Heavy Treads
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Enhanced Optical Array
       Improved Thermal Defense Suite
                System Shield
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
                KE Penetrator
                KE Penetrator
>               --- INVENTORY --------
          Micro Fission Core
                Centrium Wheel
                Energy Well
                Matter Compressor
       Improved Remote Shield
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
                Relay Coupler [Behemoth]
                Relay Coupler [Behemoth]
                Relay Coupler [Behemoth]
                Dynamic Insulation System
         Cooled Particle Cannon
                KE Penetrator
                Railgun
  Hypervelocity Gauss Cannon
          Heavy Rocket Launcher
       Improved Remote Datajack
       Advanced Remote Datajack
                Scythe
[Rating: 115]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav Array
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
  Artifact                 Stasis Generator
Weapon                     Coil Gun
  Energy Gun               Wave Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Segregator
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   .   1   .   .   .   2   .   .   .   1   1   .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             632  | 6   16  5   28  1   1   8   30  21  3   39  74  52  54  5   16  27  32  6   56  42  50  47  13  
  Power                    107  | 1   1   .   2   .   .   1   4   .   .   12  13  5   18  .   3   4   7   .   15  8   11  2   .   
    Engine                 71   | 1   1   .   2   .   .   1   3   .   .   12  13  5   14  .   3   2   5   .   6   3   .   .   .   
    Core                   29   | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   2   2   .   8   4   8   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   2   .   
  Propulsion               88   | 2   5   .   4   .   .   2   4   4   1   2   12  5   11  .   .   4   6   1   9   6   4   4   2   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
    Leg                    5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Wheel                  78   | 2   3   .   4   .   .   2   4   4   1   2   12  5   11  .   .   4   6   1   7   5   1   4   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  154  | 1   3   .   7   1   .   1   7   4   1   8   18  8   10  3   5   9   6   3   13  5   17  16  8   
    Device                 67   | .   1   .   5   1   .   1   2   .   1   1   11  3   3   1   1   7   3   2   9   1   2   10  2   
    Storage                28   | 1   2   .   2   .   .   .   3   3   .   1   3   1   2   .   .   2   .   .   3   .   5   .   .   
    Processor              6    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   
    Hackware               37   | .   .   .   .   .   .   .   1   .   .   4   1   3   5   .   3   .   3   1   1   3   8   4   .   
    Protection             14   | .   .   .   .   .   .   .   .   1   .   2   2   1   .   2   1   .   .   .   .   1   2   .   2   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   283  | 2   7   5   15  .   1   4   15  13  1   17  31  34  15  2   8   10  13  2   19  23  18  25  3   
    Energy Gun             44   | .   .   .   1   .   .   .   2   4   1   2   2   6   6   .   1   3   4   .   2   3   2   4   1   
    Energy Cannon          40   | .   3   2   2   .   .   1   .   .   .   2   14  1   1   .   .   3   2   .   2   4   .   2   1   
    Ballistic Gun          91   | 2   3   1   10  .   1   3   8   4   .   6   5   13  1   1   3   2   3   .   4   7   7   7   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   
    Launcher               21   | .   1   2   2   .   .   .   2   2   .   3   2   3   .   .   1   .   .   .   1   .   2   .   .   
    Special Weapon         39   | .   .   .   .   .   .   .   .   .   .   .   .   8   3   1   3   1   3   .   6   2   4   8   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        31   | .   .   .   .   .   .   .   .   2   .   2   5   3   4   .   .   1   1   1   4   3   2   3   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   9    | .   .   .   .   .   .   .   .   1   .   2   3   .   .   .   .   .   .   .   .   3   .   .   .   
  Unidentified Prototypes  22   | .   .   .   4   .   .   .   2   .   .   .   3   4   .   .   .   .   .   .   .   .   .   4   5   
Parts Lost                 186  | .   6   3   3   .   .   10  4   3   .   8   19  12  12  .   5   8   14  1   13  15  16  29  5   
  Power                    65   | .   1   1   .   .   .   1   1   .   .   8   6   4   10  .   1   3   6   .   10  5   6   2   .   
  Propulsion               39   | .   2   1   2   .   .   2   3   .   .   .   4   5   2   .   1   2   3   .   1   2   4   4   1   
  Utility                  24   | .   .   .   1   .   .   1   .   .   .   .   2   1   .   .   1   .   2   .   .   .   1   13  2   
  Weapon                   58   | .   3   1   .   .   .   6   .   3   .   .   7   2   .   .   2   3   3   1   2   8   5   10  2   
  Highest Loss Streak      21   | .   6   3   2   .   .   7   3   2   .   4   4   7   3   .   1   5   5   1   3   7   5   21  5   
Average Slot Usage (%)     94   | .   95  100 89  100 100 88  97  99  100 98  97  91  97  100 95  95  94  99  98  89  87  88  51  
  Engine                   5    | .   13  14  9   11  11  9   8   9   9   8   6   10  11  13  13  7   .   .   1   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  11  5   5   7   4   .   
  Wheel                    15   | .   16  28  21  22  22  19  16  18  18  18  22  18  18  20  15  15  12  17  16  9   4   8   4   
  Device                   6    | .   9   14  7   11  11  10  7   9   9   9   9   6   5   2   1   5   5   6   4   5   5   8   8   
  Storage                  21   | .   17  14  18  22  22  22  19  26  27  27  23  19  20  20  20  21  23  23  23  21  20  17  .   
  Processor                3    | .   .   .   .   .   .   .   8   .   .   .   .   6   6   6   6   5   5   5   5   5   5   2   1   
  Hackware                 11   | .   .   .   .   .   .   .   9   .   .   6   7   7   13  13  14  17  15  15  17  22  19  18  9   
  Protection               1    | .   .   .   .   .   .   .   .   8   9   1   3   1   .   3   2   .   .   .   .   .   3   .   7   
  Energy Gun               3    | .   .   .   .   .   .   .   6   7   9   4   2   2   5   6   .   1   6   5   2   2   1   3   2   
  Energy Cannon            1    | .   9   12  7   11  11  1   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   3   
  Ballistic Gun            12   | .   17  14  24  22  22  25  16  17  17  15  14  14  13  12  16  7   4   4   6   6   9   8   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   4   3   2   3   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 11  27  28  51  51  51  51  59  77  77  81  81  93  94  89  85  97  99  94  100 97  104 117 62  
  Greatest Support         93   | 26  26  20  26  26  26  26  26  26  22  24  44  36  40  40  40  42  42  36  36  44  93  93  36  
  Greatest Overweight (x)  10   | .   2   1   3   1   1   3   5   3   3   3   7   7   5   2   3   3   9   2   4   8   10  6   3   
  Average Overweight (x)   2    | .   .   1   1   1   1   1   1   2   3   2   1   2   2   2   2   2   3   2   2   2   3   2   1   
Largest Inventory Capacity 28   | 6   12  10  16  16  16  16  16  22  22  22  22  22  22  22  22  28  28  28  28  28  28  28  4   
  Average Capacity         22   | 5   9   10  13  16  16  16  15  21  22  22  22  21  22  22  22  24  28  28  28  28  27  26  4   
  Most Carried             28   | 4   10  10  16  16  16  16  16  22  22  22  22  22  22  22  22  28  28  28  28  28  28  28  4   
  Average Carried          22   | 1   5   10  12  16  15  14  15  19  22  21  21  21  21  21  21  24  26  27  27  26  24  25  1   
  Final Capacity           28   | 6   10  10  16  16  16  16  16  22  22  22  22  22  22  22  22  28  28  28  28  28  28  4   4   
  Final Carried            28   | 1   10  10  16  16  16  10  16  22  22  22  22  21  22  22  22  28  28  27  28  27  28  4   4   

 Class Distribution 
--------------------
 39% | Botlord-Mutant
 12% | Bothacker-Mutant
  9% | Scavenger-Mutant
  6% | Gunner
  5% | Scavenger-Tank
  5% | Bothacker-Skirmisher
  4% | Bothacker-Tank
  4% | Scavenger-Gunner
  3% | Bothacker-Gunner
  3% | Mutant

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
               Gunner | -8/Mines
     Scavenger-Gunner | -8/Materials
       Scavenger-Tank | -8/Garrison
       Bothacker-Tank | -8/Materials
     Bothacker-Gunner | -8/Garrison
     Scavenger-Mutant | -7/Factory
 Bothacker-Skirmisher | -6/Factory
     Bothacker-Mutant | -6/Garrison
     Bothacker-Mutant | -6/Factory
     Bothacker-Mutant | -6/Garrison
       Botlord-Mutant | -5/Factory
       Botlord-Mutant | -5/Garrison
       Botlord-Mutant | -5/Factory
       Botlord-Mutant | -5/Garrison
       Botlord-Mutant | -4/Factory
       Botlord-Mutant | -4/Garrison
       Botlord-Mutant | -3/Research
               Mutant | -3/Quarantine

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  
Matter Collected           14365 | 231  364  163  785  92   10   399  885  429  98   855  1728 1400 954  96   776  371  724  59   1049 787  1172 796  142  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20727 | .    489  155  1255 237  .    419  1454 999  303  826  3192 2256 1170 118  571  1199 704  59   1138 906  795  2330 152  
  Parts                    852   | .    32   5    65   17   .    18   83   40   16   44   119  79   41   1    29   62   25   7    38   35   20   73   3    
Haulers Intercepted        7     | .    1    .    2    .    .    .    1    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           27    | .    2    1    2    .    .    .    1    .    2    .    2    2    .    2    .    4    .    .    .    2    .    7    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua 
Combat Hostiles Destroyed  300  | .   10  4   23  9   .   13  21  18  4   25  46  23  14  .   15  6   11  .   11  10  11  24  2   
  Melee                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Guns                     173  | .   8   .   13  1   .   12  11  12  4   14  22  8   14  .   14  4   8   .   6   3   8   11  .   
  Cannons                  41   | .   1   .   4   6   .   1   3   .   .   3   12  .   .   .   .   1   1   .   5   3   .   1   .   
  AOE                      50   | .   1   4   6   2   .   .   4   5   .   8   7   7   .   .   1   .   2   .   .   2   1   .   .   
Classes Destroyed          20   | .   8   .   2   .   .   .   3   1   .   .   3   .   1   .   .   .   .   .   .   .   .   2   .   
  Worker                   28   | .   1   .   3   .   .   .   5   .   .   .   7   3   .   .   .   5   .   .   .   3   .   1   .   
  Builder                  16   | .   .   .   .   .   .   .   3   .   1   .   2   6   .   .   .   1   .   .   .   2   .   .   1   
  Tunneler                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   2   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 35   | .   2   1   3   .   .   1   2   .   1   .   12  3   .   1   .   4   .   .   .   2   .   3   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   1   .   .   .   .   .   3   .   .   .   2   4   .   .   .   1   .   2   .   .   .   2   .   
  Swarmer                  62   | .   6   .   3   6   .   8   .   4   .   10  3   .   6   .   9   .   2   .   2   3   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    161  | .   4   4   15  3   .   5   14  9   1   8   28  19  6   .   5   4   7   .   5   1   6   15  2   
  Brawler                  10   | .   .   .   .   .   .   .   1   1   1   1   2   .   1   .   .   .   1   .   .   .   .   2   .   
  Duelist                  7    | .   .   .   1   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   33   | .   .   .   4   .   .   .   5   3   2   4   5   3   .   .   1   .   .   .   .   1   4   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   12   | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   3   4   1   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   2   .   .   1   .   2   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
Best Kill Streak           12   | .   4   3   7   4   .   5   7   5   2   6   9   12  3   1   3   4   3   1   3   3   2   6   1   
  Combat Bots Only         9    | .   3   2   6   4   .   5   4   5   2   6   6   9   3   .   3   2   3   .   3   3   2   5   1   
Max Kills in Single Turn   4    | .   1   2   2   2   .   2   4   3   1   2   3   3   2   1   2   2   2   1   1   2   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   2   2   .   .   2   3   .   2   2   2   .   .   1   .   2   .   .   2   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  
Damage Taken               23955 | .    799  233  653  147  .    1095 1009 394  237  750  2874 1283 1246 36   1001 880  1171 138  914  1792 2113 4555 635  
  Core                     5121  | .    155  18   104  22   .    245  123  26   68   200  561  214  380  .    169  114  219  .    268  270  664  1176 125  
  Absorbed by Shields      33    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    
Core Remaining (%)         30    | 100  .    30   .    .    .    7    .    .    .    24   19   .    .    .    10   .    .    .    39   .    18   .    .    
Volleys Fired              1309  | .    54   10   71   14   .    46   73   42   15   53   154  84   78   7    67   52   92   8    73   65   103  147  1    
  Largest                  3     | .    2    2    3    3    .    3    3    3    3    3    3    3    3    2    3    2    2    2    3    3    3    3    1    
  Hottest                  201   | .    80   80   114  114  .    114  132  115  115  148  138  146  125  95   125  111  111  111  201  125  144  159  90   
Shots Fired                2397  | .    101  12   187  38   .    116  193  97   40   119  307  132  134  8    125  68   129  9    117  119  149  195  2    
  Gun                      1824  | .    79   2    152  24   .    102  136  91   40   85   229  75   111  4    111  41   97   4    86   88   104  163  .    
  Cannon                   310   | .    21   2    30   14   .    14   44   .    .    27   68   5    13   .    .    21   7    .    13   18   .    11   2    
  Launcher                 102   | .    1    8    5    .    .    .    13   6    .    7    10   36   .    .    3    .    .    .    .    .    13   .    .    
  Special                  161   | .    .    .    .    .    .    .    .    .    .    .    .    16   10   4    11   6    25   5    18   13   32   21   .    
  Kinetic                  1377  | .    79   2    152  24   .    102  141  56   26   67   199  63   59   1    109  24   38   2    39   60   90   44   .    
  Thermal                  482   | .    21   2    30   14   .    14   39   35   14   45   63   17   32   3    2    17   57   2    60   7    6    .    2    
  Explosive                40    | .    1    8    5    .    .    .    .    4    .    7    10   2    .    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          337   | .    .    .    .    .    .    .    13   2    .    .    35   34   33   .    .    21   9    .    .    39   21   130  .    
  Robot Hit Streak         30    | .    10   3    16   5    .    7    11   11   6    25   23   9    24   5    6    12   11   3    25   30   15   14   1    
  Robot Miss Streak        10    | .    4    3    2    5    .    4    8    4    7    10   8    5    2    1    7    2    3    2    3    3    4    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    1    .    1    .    
  Secondary Targets        30    | .    1    .    1    .    .    4    1    4    .    3    5    1    4    .    1    .    2    .    1    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    1    1    .    1    1    1    1    .    1    .    1    .    1    .    .    1    .    
Shots Hit Robots           1621  | .    68   6    120  13   .    66   131  78   17   96   231  85   100  7    63   50   85   5    82   83   87   141  7    
  Core Hits                855   | .    24   12   49   10   .    21   74   35   10   89   169  92   39   2    24   30   22   2    36   33   28   50   4    
  Critical Hits            25    | .    1    .    2    2    .    2    .    1    .    1    .    1    3    1    3    1    .    .    1    2    1    2    1    
  Critical Kills           17    | .    1    .    2    2    .    1    .    1    .    1    .    1    1    1    2    1    .    .    .    1    1    .    1    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    1    1    .    .    .    
Melee Attacks              124   | .    .    .    .    .    .    .    .    20   .    15   11   3    8    .    .    1    5    1    18   9    7    8    18   
  Thermal                  48    | .    .    .    .    .    .    .    .    .    .    8    4    1    8    .    .    .    5    .    11   4    7    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 32    | .    .    .    .    .    .    .    .    12   .    .    .    2    .    .    .    1    .    1    7    1    .    8    .    
  Piercing                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Sneak Attacks            18    | .    .    .    .    .    .    .    .    9    .    .    4    .    .    .    .    .    .    .    1    2    2    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39842 | .    952  392  1944 366  .    962  2831 2193 279  2795 6484 3939 2232 103  1277 1814 1923 49   1552 2079 1420 4029 227  
  Guns                     22790 | .    477  25   1165 59   .    779  1409 863  279  1020 3226 1402 1672 103  1125 1054 1636 49   749  1191 1014 3493 .    
  Cannons                  5701  | .    281  18   306  204  .    142  514  .    .    394  1601 140  384  .    .    521  167  .    322  348  .    332  27   
  Explosions               9675  | .    194  345  473  103  .    41   908  407  .    1381 1657 2397 176  .    152  239  120  .    .    540  406  136  .    
  Melee                    1672  | .    .    .    .    .    .    .    .    923  .    .    .    .    .    .    .    .    .    .    481  .    .    68   200  
  Ramming                  4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15874 | .    477  25   1165 59   .    779  1334 544  140  908  2877 1153 966  25   1125 652  758  24   374  713  860  916  .    
  Thermal                  7991  | .    448  18   306  307  .    183  827  319  139  506  954  611  666  78   .    522  998  25   697  201  23   136  27   
  Explosive                4915  | .    27   345  473  .    .    .    .    336  .    1381 1352 309  .    .    152  .    .    .    .    540  .    .    .    
  Electromagnetic          9386  | .    .    .    .    .    .    .    670  71   .    .    1301 1866 600  .    .    640  167  .    .    625  537  2909 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1472  | .    .    .    .    .    .    .    .    923  .    .    .    .    .    .    .    .    .    .    481  .    .    68   .    
  Piercing                 200   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  
Highest Corruption         26    | .    .    1    .    .    .    .    .    .    .    .    8    3    5    5    5    6    8    8    8    .    1    26   26   
  Average Corruption       5     | .    .    1    .    .    .    .    .    .    .    .    4    2    4    5    5    2    7    8    7    .    1    8    25   
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    
  Effects                  439   | .    .    .    .    .    .    .    .    .    .    .    62   6    59   6    48   12   56   14   107  .    3    27   39   
    Message Errors         119   | .    .    .    .    .    .    .    .    .    .    .    21   2    15   2    11   5    16   3    31   .    2    5    6    
    Matter Fused           94    | .    .    .    .    .    .    .    .    .    .    .    13   .    8    3    13   4    11   6    24   .    .    8    4    
    Heat Flow Errors       43    | .    .    .    .    .    .    .    .    .    .    .    5    .    10   .    3    .    6    3    13   .    .    1    2    
    Energy Discharges      48    | .    .    .    .    .    .    .    .    .    .    .    7    2    7    1    6    1    10   .    8    .    .    2    4    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    .    .    1    
    Data Loss (minor)      32    | .    .    .    .    .    .    .    .    .    .    .    3    1    7    .    5    .    2    1    9    .    .    2    2    
    Data Loss (major)      15    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    1    1    8    .    .    1    1    
    Misfires               13    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    3    .    1    .    6    .    .    .    1    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Targeting Errors       50    | .    .    .    .    .    .    .    .    .    .    .    10   1    6    .    6    .    6    .    7    .    1    6    7    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    2    .    1    .    .    2    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            606   | .    51   .    56   .    .    19   8    69   .    164  82   37   .    .    26   41   .    .    .    32   3    11   7    
  Projectiles              111   | .    .    .    11   .    .    19   2    .    .    3    13   .    .    .    .    41   .    .    .    4    .    11   7    
  Explosions               442   | .    51   .    45   .    .    .    6    16   .    161  69   37   .    .    26   .    .    .    .    28   3    .    .    
  Melee                    53    | .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      415   | .    67   2    6    .    .    .    31   24   .    .    32   48   60   .    28   43   .    .    .    .    52   22   .    
  Shots                    19    | .    1    .    1    .    .    .    2    1    .    .    3    2    2    .    1    1    .    .    .    .    4    1    .    
  Rammed                   4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        384   | .    40   51   120  18   .    69   384  20   15   66   291  106  271  31   267  162  366  185  318  117  21   220  124  
  Average Temperature      59    | .    18   33   27   6    .    20   71   8    11   23   62   28   71   15   70   28   79   54   93   25   8    90   66   
  Received Heat Transfer   5727  | .    252  107  267  12   .    450  462  159  54   198  1107 510  261  18   135  36   126  18   121  99   300  984  51   
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           37    | .    .    .    .    .    .    .    3    .    .    .    6    9    1    .    .    2    .    .    .    2    2    12   .    
  Combat Hostiles          32    | .    .    .    .    .    .    .    3    .    .    .    5    8    .    .    .    1    .    .    .    2    2    11   .    
  Parts Fried              56    | .    .    .    .    .    .    .    3    .    .    .    10   10   1    .    .    4    1    .    .    4    4    19   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    2    .    1    .    .    .    1    .    1    .    .    1    2    .    .    1    2    .    7    .    .    .    2    
  Heat Transferred         11729 | .    692  37   555  470  .    309  1447 666  296  735  1166 855  941  111  .    705  1301 37   1023 259  37   50   37   
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    .    .    .    .    3    .    .    .    .    5    2    .    .    1    1    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  
Peak Influence             1334 | .    264  151  530  437  .    230  599  1334 874  1301 806  561  667  336  653  459  389  267  371  484  906  1020 627  
  Initial                  682  | .    .    39   46   197  .    .    89   181  650  568  682  334  242  336  224  342  228  203  46   194  219  509  477  
  Average                  474  | .    111  100  308  359  .    133  371  864  714  973  458  327  450  327  494  333  306  236  270  284  635  814  534  
Maximum Alert Level        4    | .    1    .    2    2    .    1    2    4    3    4    3    2    2    1    2    2    1    1    1    2    3    3    2    
  Low Security (%)         9    | 100  95   100  24   2    .    73   11   4    .    .    .    17   .    .    .    .    .    .    19   12   .    .    .    
  Level 1                  41   | .    5    .    57   69   .    26   34   8    .    .    37   53   42   100  24   92   100  99   80   72   7    .    .    
  Level 2                  33   | .    .    .    18   27   .    .    54   20   38   15   57   29   57   .    75   7    .    .    .    15   67   29   99   
  Level 3                  12   | .    .    .    .    .    .    .    .    40   61   49   4    .    .    .    .    .    .    .    .    .    25   70   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    25   .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          55   | .    3    .    2    .    .    1    4    .    1    .    12   9    .    .    .    2    .    .    .    10   .    11   .    
  Investigation            1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            11   | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    1    .    .    .    2    .    3    .    
  Reinforcement            22   | .    2    .    2    .    .    1    3    .    .    .    4    5    .    .    .    1    .    .    .    3    .    1    .    
  Assault                  12   | .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    7    .    
  Garrison                 9    | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    5    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    1    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua 
Distress Signals           14   | .   .   .   3   .   .   .   .   .   1   .   5   2   .   .   .   1   .   .   .   1   .   1   .   
Communications Jammed      75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   25  .   
  Distress Signals         75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   25  .   
Times Spotted              676  | .   18  11  29  13  .   20  40  29  10  44  87  45  29  2   26  13  39  5   40  38  36  96  6   
  Peak Tracking Total      18   | .   3   7   7   4   .   7   5   6   3   6   9   7   4   2   5   5   6   1   3   6   5   18  4   
  Tactical Retreats        64   | .   .   .   1   3   .   5   2   1   .   7   4   3   4   .   3   .   6   .   14  3   1   7   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua 
Traps Triggered            80   | .   2   .   .   .   .   .   1   8   .   9   4   6   11  .   9   1   7   1   8   .   9   4   .   
  Indirectly               5    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua 
Machines Disabled          78   | .   2   .   .   2   .   1   1   3   3   5   9   7   4   .   5   2   4   .   5   12  6   2   5   
  Max in Single Turn       3    | .   2   .   .   2   .   1   1   1   1   1   3   2   1   .   1   1   1   .   1   2   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           27   | .   .   .   .   .   .   .   .   3   .   4   .   .   4   .   4   .   3   .   4   .   5   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua 
Machines Accessed          55   | .   3   1   2   .   4   .   10  .   3   .   10  4   .   2   .   3   .   2   .   3   .   5   3   
  Terminals                30   | .   3   1   1   .   .   .   7   .   2   .   6   1   .   1   .   1   .   .   .   .   .   4   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                134  | .   10  4   5   .   4   .   33  .   7   .   25  6   .   5   .   6   .   5   .   6   .   12  6   
  Successful               75   | .   5   1   4   .   4   .   23  .   3   .   9   4   .   3   .   3   .   4   .   4   .   5   3   
  Failed                   59   | .   5   3   1   .   .   .   10  .   4   .   16  2   .   2   .   3   .   1   .   2   .   7   3   
    Catastrophic           11   | .   1   1   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   4   2   1   .   1   .   8   .   2   .   13  1   .   .   .   3   .   .   .   .   .   3   .   
  Terminals                86   | .   10  4   3   .   .   .   24  .   5   .   17  1   .   3   .   2   .   .   .   .   .   11  6   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   2   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Garrison Access          15   | .   .   .   .   .   .   .   3   .   2   .   .   2   .   2   .   2   .   2   .   2   .   .   .   
Terminal Hacks             42   | .   5   1   2   .   4   .   15  .   1   .   5   .   .   1   .   .   .   .   .   .   .   5   3   
  Record                   7    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   .   .   .   2   .   2   .   .   2   .   2   .   2   .   2   .   2   .   .   .   
  Unlock Access            7    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Coupler Status           7    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   3   1   2   .   .   .   8   .   2   .   9   3   .   1   .   2   .   2   .   2   .   4   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Matter                 306  | .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   102 .   102 .   .   .   
    Time                   101  | .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   25  .   25  .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   .   .   26  .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua 
Used RIF Installer         7    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              98   | .   .   .   .   .   .   .   .   .   .   5   3   7   5   2   7   1   17  3   14  12  9   13  .   
  Non-combat               11   | .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   2   .   3   .   
  Combat                   87   | .   .   .   .   .   .   .   .   .   .   5   1   3   5   2   7   1   17  3   14  10  9   10  .   
  Autooverrided            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   1   2   .   
Robot Hacks Applied        100  | .   .   .   .   .   .   .   .   .   .   6   3   10  8   3   7   1   15  3   11  12  8   13  .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_walls                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  release_backups          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  map_route                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_garrison            5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   2   .   
  reboot_propulsion        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  link_complan             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  disrupt_area             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   5   .   1   2   .   
  streamctrl_high          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   .   
  formatsys_high           42   | .   .   .   .   .   .   .   .   .   .   3   .   2   4   2   5   1   5   3   4   7   3   3   .   
Relay Couplers Released    112  | .   .   .   .   .   .   .   .   13  .   13  .   .   15  .   15  .   12  .   17  .   23  4   .   
  Machine Destruction      112  | .   .   .   .   .   .   .   .   13  .   13  .   .   15  .   15  .   12  .   17  .   23  4   .   
  Attached                 35   | .   .   .   .   .   .   .   .   .   .   4   1   3   5   .   3   .   3   1   1   2   8   4   .   
Robots Rewired             27   | .   .   .   .   .   .   .   .   8   .   3   .   2   .   .   .   2   .   .   .   .   12  .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  
Total Allies               95    | .    .    .    .    .    .    .    .    8    .    7    .    5    4    2    5    3    13   3    12   9    17   7    .    
  Largest Group            11    | .    .    .    .    .    .    .    .    5    5    3    .    2    3    2    5    3    4    3    6    4    11   11   .    
  Highest-Rated Group      480   | .    .    .    .    .    .    .    .    142  142  114  .    70   96   58   163  96   142  147  206  192  480  480  .    
  Highest-Rated Ally       115   | .    .    .    .    .    .    .    .    38   38   38   .    41   32   29   47   49   81   49   49   49   115  115  .    
Total Orders               52    | .    .    .    .    .    .    .    .    3    .    2    .    .    7    5    7    .    3    .    8    .    17   .    .    
  STAY                     27    | .    .    .    .    .    .    .    .    1    .    1    .    .    5    .    5    .    2    .    4    .    9    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  FOLLOW                   18    | .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    2    .    1    .    3    .    7    .    .    
  GUARD                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Ally Attacks               673   | .    .    .    .    .    .    .    .    47   31   38   .    43   27   .    61   17   69   .    76   83   68   113  .    
  Total Damage             19231 | .    .    .    .    .    .    .    .    841  644  903  .    846  771  .    743  1214 1400 .    2120 2202 2602 4945 .    
  Kills                    137   | .    .    .    .    .    .    .    .    13   6    7    .    6    9    .    7    7    7    .    11   15   24   25   .    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  
Turns Passed               27729 | 45   660  218  748  143  705  342  1062 1446 315  1495 3552 1019 1866 286  1327 744  1657 401  3508 1169 3247 1350 424  
Spaces Moved               15589 | 38   416  178  471  97   694  197  726  929  224  894  1470 595  1155 158  810  476  898  319  1493 674  1661 709  307  
  Core                     11    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Treads                   756   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    703  53   .    
  Legs                     126   | .    120  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   14607 | 33   296  178  471  97   694  197  726  929  224  894  1470 595  1155 158  810  476  898  319  1493 674  952  656  212  
  Hover                    89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   100  100  100  90   100  115  105  96   96   100  113  103  103  106  106  110  103  103  90   65   
  Average Speed            115   | 84   112  90   98   100  100  100  101  112  115  117  104  105  111  113  117  113  124  108  111  114  158  121  98   
  Slowest Speed            450   | 90   180  90   130  100  100  130  130  115  115  120  150  150  150  113  120  120  170  110  130  160  450  180  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    50   38   40   28   92   29   60   74   31   84   27   20   84   8    89   14   78   9    94   15   99   20   29   
  Regions Visited          23
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    .    1    .    1    .    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             3     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    1    .    1    .    1    1    
Terrain Destroyed          477   | .    26   79   53   9    .    10   8    19   .    58   45   29   16   .    14   1    18   2    1    72   9    7    1    
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    .    1    .    1    1    
  Projectile               47    | .    .    .    .    .    .    .    .    .    .    .    1    2    13   .    12   .    4    1    1    4    9    .    .    
  AOE                      423   | .    26   79   53   9    .    10   8    19   .    58   44   25   3    .    2    .    14   .    .    67   .    6    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  
Total                      23218 | 50   518  222  633  114  705  263  932  1228 253  1222 3213 864  1604 258  1076 615  1334 369  3217 959  2160 1013 396  
  Wait                     4332  | .    2    26   30   2    9    11   52   104  4    110  1418 77   191  79   93   26   223  25   1492 131  138  56   33   
  Move                     15573 | 37   415  178  470  96   693  196  725  928  224  893  1469 595  1154 158  809  476  897  319  1492 674  1660 708  307  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  406   | 6    23   1    17   .    1    2    31   24   2    16   28   24   16   2    9    22   30   4    21   27   64   20   16   
  Fast Attach              135   | 2    2    .    10   .    .    .    9    .    2    12   11   16   15   3    3    7    5    2    17   2    5    12   .    
  Attach                   240   | 4    11   .    8    .    1    8    10   9    .    7    26   12   11   .    4    9    12   2    12   24   33   23   14   
  Detach                   13    | .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    .    1    1    3    3    .    
  Swap                     258   | .    3    5    10   1    .    .    11   12   1    20   37   24   28   2    9    11   15   2    27   16   12   12   .    
  Drop                     293   | 1    8    1    17   1    1    .    21   14   5    22   24   19   21   4    6    11   19   5    30   8    30   18   7    
  Fire                     1309  | .    54   10   71   14   .    46   73   42   15   53   154  84   78   7    67   52   92   8    73   65   103  147  1    
  Melee                    124   | .    .    .    .    .    .    .    .    20   .    15   11   3    8    .    .    1    5    1    18   9    7    8    18   
  Ram                      3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            433   | .    .    .    .    .    .    .    .    64   .    48   32   8    80   .    72   .    32   .    32   .    65   .    .    
  Rewire                   98    | .    .    .    .    .    .    .    .    11   .    25   .    1    2    2    4    .    4    1    2    2    40   4    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 5 exits: *Fac x2 / Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 4 exits: Res x3 / *Qua)
-3/Quarantine

 History 
---------
  Turn | Location      | Event
    21 | -11/Scrapyard | Discovered new exit (range 13)
    46 | -11/Scrapyard | Entered Materials
   202 | -10/Materials | Core integrity fell below 50%
   238 | -10/Materials | Discovered new exit (range 15)
   242 | -10/Materials | Lost 6 parts (1p2n3w)
   479 | -10/Materials | Build established: Scavenger-Mutant
   681 | -10/Materials | Discovered new exit (range 15)
   706 | -10/Materials | Entered Mines
   720 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   881 | -10/Mines     | Assembled infested the area
   886 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
   905 | -10/Mines     | Discovered new exit (range 12)
   924 | -10/Mines     | Entered Materials
   924 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   953 | -9/Materials  | Lost 3 parts (1p1n1w)
  1322 | -9/Materials  | Discovered new exit (range 16)
  1441 | -9/Materials  | Build established: Gunner
  1632 | -9/Materials  | Identified exit to Mines
  1672 | -9/Materials  | Entered Mines
  1677 | -9/Mines      | Met a Derelict bent on vengeance
  1736 | -9/Mines      | Discovered new exit (range 8)
  1811 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  1811 | -9/Mines      | Discovered new exit (range 5)
  1815 | -9/Mines      | Entered Exiles
  1815 | -9/Exiles     | Found Exiles lab abandoned
  2353 | -9/Exiles     | Discovered new exit (range 10)
  2520 | -9/Exiles     | Entered Mines
  2599 | -8/Mines      | Discovered new exit (range 5)
  2732 | -8/Mines      | Core integrity fell below 50%
  2790 | -8/Mines      | Core integrity fell below 20%
  2840 | -8/Mines      | Lost 7 parts (1p1n1u4w)
  2862 | -8/Mines      | Entered Materials
  2862 | -8/Materials  | Evolved 2 slots: Utility x2
  3172 | -8/Materials  | Repaired Lrg. Storage Unit
  3230 | -8/Materials  | Discovered new exit (range 16)
  3303 | -8/Materials  | Build established: Scavenger-Gunner
  3594 | -8/Materials  | Lost 3 parts (1p2n)
  3662 | -8/Materials  | First assault squad dispatched
  3780 | -8/Materials  | Discovered new exit (range 17)
  3892 | -8/Materials  | Identified exit to Garrison
  3905 | -8/Materials  | Identified exit to Storage
  3924 | -8/Materials  | Entered Garrison
  3963 | -8/Garrison   | Triggered checkpoint
  4018 | -8/Garrison   | Garrison Relay disabled
  4104 | -8/Garrison   | Triggered checkpoint
  4106 | -8/Garrison   | Triggered checkpoint
  4248 | -8/Garrison   | Triggered checkpoint
  4263 | -8/Garrison   | Triggered checkpoint
  4287 | -8/Garrison   | Triggered checkpoint
  4301 | -8/Garrison   | Discovered new exit (range 10)
  4412 | -8/Garrison   | Triggered checkpoint
  4916 | -8/Garrison   | Discovered new exit (range 13)
  4976 | -8/Garrison   | Triggered checkpoint
  5017 | -8/Garrison   | Garrison Relay disabled
  5156 | -8/Garrison   | Triggered checkpoint
  5205 | -8/Garrison   | Garrison Relay disabled
  5239 | -8/Garrison   | Discovered new exit (range 15)
  5262 | -8/Garrison   | Installed Relay Interface Framework
  5370 | -8/Garrison   | Entered Materials
  5370 | -8/Materials  | Accompanied by 5 allies
  5555 | -8/Materials  | Discovered exit to Storage (range 8)
  5629 | -8/Materials  | Garrison activated, responded to threat
  5685 | -8/Materials  | Identified exit to Garrison
  5685 | -8/Materials  | Entered Garrison
  5685 | -8/Garrison   | Accompanied by 1 ally
  5712 | -8/Garrison   | Triggered checkpoint
  5786 | -8/Garrison   | Core integrity fell below 50%
  5814 | -8/Garrison   | Garrison Relay disabled
  5823 | -8/Garrison   | Lost 4 parts (4p)
  5902 | -8/Garrison   | Triggered checkpoint
  5919 | -8/Garrison   | Triggered checkpoint
  5946 | -8/Garrison   | Triggered checkpoint
  6009 | -8/Garrison   | Triggered checkpoint
  6179 | -8/Garrison   | Discovered new exit (range 15)
  6333 | -8/Garrison   | Garrison Relay disabled
  6361 | -8/Garrison   | Triggered checkpoint
  6376 | -8/Garrison   | Triggered checkpoint
  6402 | -8/Garrison   | Triggered checkpoint
  6500 | -8/Garrison   | Lost 4 parts (4p)
  6730 | -8/Garrison   | Discovered new exit (range 12)
  6732 | -8/Garrison   | Build established: Bothacker-Gunner
  6772 | -8/Garrison   | Triggered checkpoint
  6849 | -8/Garrison   | Garrison Relay disabled
  6862 | -8/Garrison   | Triggered checkpoint
  7029 | -8/Garrison   | Discovered new exit (range 9)
  7045 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  7080 | -8/Garrison   | Triggered checkpoint
  7129 | -8/Garrison   | Garrison Relay disabled
  7180 | -8/Garrison   | Entered Factory
  7180 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7517 | -7/Factory    | Fabricated Lrg. Storage Unit?
  7580 | -7/Factory    | First assault squad dispatched
  7702 | -7/Factory    | Lost 4 parts (1p1n1u1w)
  8397 | -7/Factory    | Lost 3 parts (3w)
  8861 | -7/Factory    | Build established: Scavenger-Mutant
 10253 | -7/Factory    | Core integrity fell below 50%
 10538 | -7/Factory    | Core integrity fell below 20%
 10562 | -7/Factory    | Lost 4 parts (1p3n)
 10643 | -7/Factory    | Build established: Bothacker-Mutant
 10660 | -7/Factory    | Discovered new exit (range 15)
 10732 | -7/Factory    | Entered another Factory area
 10732 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 11297 | -6/Factory    | Garrison activated, responded to threat
 11343 | -6/Factory    | Destroyed 9 combat bots
 11378 | -6/Factory    | Lost 7 parts (2p3n1u1w)
 11607 | -6/Factory    | Discovered new exit (range 6)
 11670 | -6/Factory    | Repaired Lrg. Storage Unit
 11746 | -6/Factory    | Build established: Bothacker-Skirmisher
 11750 | -6/Factory    | Identified exit to Garrison
 11751 | -6/Factory    | Entered Garrison
 11751 | -6/Garrison   | Accompanied by 1 ally
 11810 | -6/Garrison   | Triggered checkpoint
 11931 | -6/Garrison   | Garrison Relay disabled
 12186 | -6/Garrison   | Spotted B-75 Beast
 12211 | -6/Garrison   | Core integrity fell below 50%
 12308 | -6/Garrison   | Destroyed B-75 Beast
 12358 | -6/Garrison   | Build established: Bothacker-Mutant
 12458 | -6/Garrison   | Discovered new exit (range 9)
 12508 | -6/Garrison   | Triggered checkpoint
 12549 | -6/Garrison   | Garrison Relay disabled
 12553 | -6/Garrison   | Lost 3 parts (3p)
 12642 | -6/Garrison   | Triggered checkpoint
 12726 | -6/Garrison   | Triggered checkpoint
 12776 | -6/Garrison   | Garrison Relay disabled
 12811 | -6/Garrison   | Discovered new exit (range 13)
 12832 | -6/Garrison   | Expanded RIF knowledge: Hotswap
 12915 | -6/Garrison   | Triggered checkpoint
 13119 | -6/Garrison   | Discovered new exit (range 19)
 13126 | -6/Garrison   | Triggered checkpoint
 13260 | -6/Garrison   | Triggered checkpoint
 13275 | -6/Garrison   | Garrison Relay disabled
 13376 | -6/Garrison   | Triggered checkpoint
 13617 | -6/Garrison   | Entered Factory
 13903 | -6/Factory    | Identified exit to Garrison
 13903 | -6/Factory    | Entered Garrison
 13903 | -6/Garrison   | Accompanied by 2 allies
 13952 | -6/Garrison   | Triggered checkpoint
 13977 | -6/Garrison   | Garrison Relay disabled
 14090 | -6/Garrison   | Triggered checkpoint
 14218 | -6/Garrison   | Triggered checkpoint
 14378 | -6/Garrison   | Triggered checkpoint
 14395 | -6/Garrison   | Garrison Relay disabled
 14446 | -6/Garrison   | Core integrity fell below 20%
 14464 | -6/Garrison   | Discovered new exit (range 13)
 14573 | -6/Garrison   | Triggered checkpoint
 14660 | -6/Garrison   | Discovered new exit (range 21)
 14702 | -6/Garrison   | Triggered checkpoint
 14721 | -6/Garrison   | Garrison Relay disabled
 14886 | -6/Garrison   | Discovered new exit (range 10)
 14904 | -6/Garrison   | Expanded RIF knowledge: Autooverride
 14972 | -6/Garrison   | Triggered checkpoint
 15010 | -6/Garrison   | Garrison Relay disabled
 15200 | -6/Garrison   | Build established: Botlord-Mutant
 15230 | -6/Garrison   | Entered Factory
 15230 | -5/Factory    | Accompanied by 2 allies
 15230 | -5/Factory    | Evolved 2 slots: Utility x2
 15606 | -5/Factory    | Lost 3 parts (1p1n1w)
 15742 | -5/Factory    | Lost 5 parts (2p1n2w)
 15879 | -5/Factory    | Spotted B-75 Beast
 15974 | -5/Factory    | Identified exit to Garrison
 15974 | -5/Factory    | Entered Garrison
 16022 | -5/Garrison   | Triggered checkpoint
 16144 | -5/Garrison   | Spotted B-75 Beast
 16145 | -5/Garrison   | Hijacked Beast 6a control node with streamctrl_high
 16237 | -5/Garrison   | Spotted B-75 Beast
 16246 | -5/Garrison   | Triggered checkpoint
 16381 | -5/Garrison   | Destroyed B-75 Beast
 16490 | -5/Garrison   | Triggered checkpoint
 16561 | -5/Garrison   | Lost 5 parts (1p3n1u)
 16578 | -5/Garrison   | Discovered new exit (range 13)
 16746 | -5/Garrison   | Triggered checkpoint
 16747 | -5/Garrison   | Lost 3 parts (1u2w)
 16802 | -5/Garrison   | Garrison Relay disabled
 17045 | -5/Garrison   | Lost 3 parts (3p)
 17220 | -5/Garrison   | Triggered checkpoint
 17221 | -5/Garrison   | Discovered new exit (range 13)
 17356 | -5/Garrison   | Triggered checkpoint
 17359 | -5/Garrison   | Garrison Relay disabled
 17447 | -5/Garrison   | Triggered checkpoint
 17489 | -5/Garrison   | Discovered new exit (range 10)
 17509 | -5/Garrison   | Expanded RIF knowledge: Patrol Navigation
 17544 | -5/Garrison   | Triggered checkpoint
 17583 | -5/Garrison   | Garrison Relay disabled
 17631 | -5/Garrison   | Entered Factory
 18028 | -5/Factory    | Identified exit to Garrison
 18032 | -5/Factory    | Entered Garrison
 18032 | -5/Garrison   | Accompanied by 3 allies
 18039 | -5/Garrison   | Expanded RIF knowledge: Signal Jamming
 18066 | -5/Garrison   | Triggered checkpoint
 18116 | -5/Garrison   | Garrison Relay disabled
 18223 | -5/Garrison   | Spotted B-75 Beast
 18323 | -5/Garrison   | Triggered checkpoint
 18328 | -5/Garrison   | Triggered checkpoint
 18489 | -5/Garrison   | Triggered checkpoint
 18489 | -5/Garrison   | Destroyed B-75 Beast
 18580 | -5/Garrison   | Triggered checkpoint
 18744 | -5/Garrison   | Discovered new exit (range 13)
 18786 | -5/Garrison   | Triggered checkpoint
 18838 | -5/Garrison   | Garrison Relay disabled
 19057 | -5/Garrison   | Core integrity fell below 50%
 19102 | -5/Garrison   | Lost 3 parts (3p)
 19274 | -5/Garrison   | Discovered new exit (range 8)
 19294 | -5/Garrison   | Triggered checkpoint
 19347 | -5/Garrison   | Garrison Relay disabled
 19508 | -5/Garrison   | Triggered checkpoint
 19520 | -5/Garrison   | Garrison Relay disabled
 19572 | -5/Garrison   | Discovered new exit (range 21)
 19586 | -5/Garrison   | Triggered checkpoint
 21540 | -5/Garrison   | Entered Factory
 21540 | -4/Factory    | Accompanied by 2 allies
 21540 | -4/Factory    | Evolved 2 slots: Utility x2
 21870 | -4/Factory    | Discovered new exit (range 18)
 22011 | -4/Factory    | Garrison activated, responded to threat
 22130 | -4/Factory    | Lost 7 parts (1p1n5w)
 22273 | -4/Factory    | Lost 3 parts (3p)
 22593 | -4/Factory    | Garrison activated, responded to threat
 22694 | -4/Factory    | Spotted B-86 Titan
 22704 | -4/Factory    | Identified exit to Garrison
 22707 | -4/Factory    | Fabricated Lrg. Storage Unit?
 22709 | -4/Factory    | Entered Garrison
 22709 | -4/Garrison   | Accompanied by 1 ally
 22784 | -4/Garrison   | Triggered checkpoint
 22829 | -4/Garrison   | Garrison Relay disabled
 22938 | -4/Garrison   | Triggered checkpoint
 22971 | -4/Garrison   | Spotted B-86 Titan
 23007 | -4/Garrison   | Assimilated Titan 7a with formatsys_high
 23018 | -4/Garrison   | Triggered checkpoint
 23054 | -4/Garrison   | Triggered checkpoint
 23130 | -4/Garrison   | Discovered new exit (range 9)
 23155 | -4/Garrison   | Triggered checkpoint
 23198 | -4/Garrison   | Triggered checkpoint
 23537 | -4/Garrison   | Lost 5 parts (2p1n2w)
 23703 | -4/Garrison   | Discovered new exit (range 10)
 23740 | -4/Garrison   | Triggered checkpoint
 23745 | -4/Garrison   | Core integrity fell below 50%
 23874 | -4/Garrison   | Garrison Relay disabled
 24128 | -4/Garrison   | Build established: Botlord-Tank
 24150 | -4/Garrison   | Discovered new exit (range 21)
 24172 | -4/Garrison   | Triggered checkpoint
 24314 | -4/Garrison   | Expanded RIF knowledge: Structural Interface
 24472 | -4/Garrison   | Triggered checkpoint
 24505 | -4/Garrison   | Core integrity fell below 20%
 24527 | -4/Garrison   | Lost 4 parts (1n1u2w)
 24733 | -4/Garrison   | Garrison Relay disabled
 24886 | -4/Garrison   | Build established: Botlord-Mutant
 25143 | -4/Garrison   | Garrison Relay disabled
 25406 | -4/Garrison   | Garrison Relay disabled
 25542 | -4/Garrison   | Triggered checkpoint
 25956 | -4/Garrison   | Entered Research
 25956 | -3/Research   | Accompanied by 11 allies
 25956 | -3/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 26076 | -3/Research   | Found Prototype Device
 26076 | -3/Research   | Identified Exp. Thermal Shield
 26143 | -3/Research   | Identified exit to Research
 26248 | -3/Research   | First assault squad dispatched
 26308 | -3/Research   | P-80 Master assimilated allied Swordsman 7d
 26676 | -3/Research   | Spotted B-86 Titan
 26711 | -3/Research   | Hijacked Titan 8a control node with streamctrl_high
 26742 | -3/Research   | Lost 3 parts (1u2w)
 26824 | -3/Research   | Lost 3 parts (2u1w)
 27235 | -3/Research   | Discovered new exit (range 9)
 27278 | -3/Research   | Core integrity fell below 50%
 27281 | -3/Research   | System corruption reached 10%
 27305 | -3/Research   | Core integrity fell below 20%
 27306 | -3/Research   | Entered Quarantine
 27321 | -3/Quarantine | Found Alien Artifact
 27322 | -3/Quarantine | Identified Phase Armor
 27333 | -3/Quarantine | Lost 21 parts (2p3n9u7w)
 27480 | -3/Quarantine | Cryocooling Duct disabled
 27486 | -3/Quarantine | Cryocooling Duct disabled
 27495 | -3/Quarantine | Ambient heat levels rising (+20)
 27495 | -3/Quarantine | Non-combat units ordered to evacuate
 27501 | -3/Quarantine | Ambient heat levels rising (+20)
 27501 | -3/Quarantine | Combat units ordered to evacuate
 27502 | -3/Quarantine | Found Prototype Processor
 27503 | -3/Quarantine | Identified Exp. Signal Interpreter
 27526 | -3/Quarantine | Found Alien Artifact
 27527 | -3/Quarantine | Identified Stasis Generator
 27539 | -3/Quarantine | Found Prototype Device
 27540 | -3/Quarantine | Identified Exp. ECM Suite
 27601 | -3/Quarantine | Quarantine Guard activated
 27611 | -3/Quarantine | Build established: Mutant
 27684 | -3/Quarantine | Spotted Quarantine Guard
 27697 | -3/Quarantine | Found Alien Artifact
 27698 | -3/Quarantine | Identified Subatomic Replicator
 27714 | -3/Quarantine | Spotted Quarantine Guard
 27714 | -3/Quarantine | Spotted Quarantine Guard
 27727 | -3/Quarantine | Spotted Quarantine Guard
 27730 | -3/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator

 Last Messages 
---------------
27697_ Acquired Alien Artifact.
27698_ Identified Subatomic Replicator.
27698_ Unable to initiate replication process, detached Subatomic Replicator.
27702_ Connecting with Terminal...
>>Query(Unknown Artifact)
A way to activate this device has yet to be discovered, though its design
  suggests it can interface with LRCs. When that program is further along the two
  can be merged to make further progress. Until then no further tests will be
  conducted as only three were recovered from the [Leopard].
27709_ System corrupted: Hvy. Pick targeting data glitched.
27711_ System corrupted: Imp. Weapon Shielding rejected.
27712_ Acquired Imp. Weapon Shielding.
27714_ Knocked back.
27714_ Terminal disabled.
27723_ System corrupted: Hvy. Pick targeting data glitched.
27723_ Cld. Particle Cannon destroyed.
27723_ Dynamic Insulation System destroyed.
27723_ Electrolaser destroyed.
27726_ System Restoration Module destroyed.
27730_ Antigrav Array destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????#####?????????????????????????????? |
| ####???????????     ?????????????????????????????? |
|    #????????????    ?????????????????????????????? |
|    #????????????    ?????????????????????????????? |
|    #????????????#   #????????????????????????????? |
|    #????????????#   #????????????????????????????? |
|    #????????????#   #????????????????????????????? |
|    #????????????+   #???????????????##???????????? |
|    #????????????#   #?#####?########"#???????????? |
|    +????????????#   #?#   #?#        #???????????? |
| ####???????????##   "##   #?#  "     #???????????? |
| ##########?????#     ##  @###  " "   #???????????? |
|          #?????# ""         # """    #???????????? |
|   !      #?????# T"         +   ""   #???????????? |
|        ! #?????#  Y         # " "    #???????????? |
|          #?????#     ;#######        #???????????? |
|      """ #?????##    ##?????#        ##??????????? |
|     """" #??????#    #??????#        "#??????????? |
|     """" #??????#    #??????####"######??????????? |
|     """  #??????#    ###???????###???????????????? |
| #################     T#?????????????????????????? |
|                      ""#?????????????????????????? |
|                      ###?????????????????????????? |
|                      #???????????????????????????? |
|                      #???????????????????????????? |
| ##########    #### ###???????????????????????????? |
| ##       #    ####+########??????????????????????? |
| ##       #    #           #??????????????????????? |
| ##  """  #    # """    "" #??????????????????????? |
| ##  """  #    # """    """#??????????????????????? |
| ##  """  #    #="""     R"#??????????????????????? |
| ##[      #    +        """#??????????????????????? |
| ##       #    #           #??????????????????????? |
| ##       #    # |         #??????????????????????? |
| ######+###    #############??????????????????????? |
|                      #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          65
Energy Generation          42
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
EM Shielding               2
Armor Coverage             225
Resistance: TH             25
Resistance: EX             50
Resistance: EM             25
Core Shielding             30
Weapon Shielding           66
Evasion (%)                52
Targeting Accuracy         8
Target Analysis            6
Armor Integrity Analysis   50
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        98
Relay Coupler Value        4

 Item Schematics 
-----------------
                Datajack | -9/Materials | Scanalyzed
       Lrg. Storage Unit | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrg. Storage Unit | x1 | -7/Factory 
 Lrg. Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Phase Armor
Stasis Generator
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveInsulationCleaver
  Manual?         0
Play Time         05:53:17
  Cumulative      148.2 hours
  Start           2021.04.25 @ 12:56:33
  End             2021.04.26 @ 02:31:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          69
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 470c9bcb-78ae-461b-96fa-3f5fb736a419