Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 14:32:44

Player: EC-422UE

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (111)     555
Value Destroyed (4338)     4338
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (263)                263
              TOTAL SCORE: 10656

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    63

 Cogmind 
---------
Core Integrity             0/1150
Matter                     141/300
Energy                     68/170
System Corruption          8%
Temperature                Cool (4)
Movement                   Hovering (66)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (3) --------
     Light Antimatter Reactor
>          --- PROPULSION (6) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Fission Core
         Light Fission Core
>              --- PROPULSION -------
         Heavy Treads
      Advanced Medium Treads
      Improved Heavy Treads
>              --- UTILITY ----------
         Large Storage Unit
               Maneuvering Thrusters
      Advanced Thermal Shield
      Improved Force Field
               Point Defense Array
               System Shield
>              --- WEAPON -----------
               Dispersion Rifle
      Advanced Variable Charge Gun
         Heavy Gauss Cannon
         Heavy Gauss Cannon
>              --- INVENTORY --------
  Experimental Flexi-carbon Leg
               Impulse Thruster
      Improved Maneuvering Thrusters
      Improved Propulsion Shielding
      Improved Remote Shield
               Hardcell Cannon
         Heavy Gauss Cannon
         Heavy Gauss Cannon
               Katana
               Force Lance
[Rating: 111]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Point Defense Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Hypervelocity Gauss Cannon
  Energy Gun               Force Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Great Axe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Slots Evolved              12   | .   .   2   .   2   2   2   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   1   .   1   .   .   1   .   .   1   .   
  Utility                  4    | .   .   1   .   .   1   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   .   .   
Parts Attached             164  | 6   2   2   15  20  22  18  7   16  1   47  8   
  Power                    22   | 1   .   .   2   3   3   2   .   1   .   8   2   
    Engine                 9    | 1   .   .   2   3   1   .   .   1   .   1   .   
    Core                   12   | .   .   .   .   .   2   2   .   .   .   7   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               46   | 2   .   1   4   7   7   6   3   3   .   12  1   
    Treads                 8    | .   .   .   .   4   1   .   .   .   .   3   .   
    Leg                    30   | 2   .   1   4   3   6   6   3   3   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   6   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  38   | 1   2   1   .   3   4   5   2   4   .   13  3   
    Device                 22   | .   1   .   .   1   3   2   2   1   .   9   3   
    Storage                7    | 1   1   1   .   1   .   1   .   1   .   1   .   
    Processor              2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             6    | .   .   .   .   1   1   1   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   .   .   9   7   8   5   2   8   1   14  2   
    Energy Gun             21   | 1   .   .   5   4   2   2   1   .   .   4   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   .   2   3   4   1   1   1   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   4   .   7   .   
    Launcher               2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   2   .   2   .   .   2   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  7    | .   .   .   3   1   .   .   1   .   .   2   .   
Parts Lost                 84   | .   .   .   1   13  12  7   1   18  .   19  13  
  Power                    11   | .   .   .   .   1   2   1   .   3   .   3   1   
  Propulsion               20   | .   .   .   .   4   4   2   1   6   .   2   1   
  Utility                  22   | .   .   .   .   2   2   1   .   4   .   6   7   
  Weapon                   31   | .   .   .   1   6   4   3   .   5   .   8   4   
  Highest Loss Streak      15   | .   .   .   1   8   4   6   1   15  .   7   10  
Average Slot Usage (%)     80   | .   97  100 99  81  87  93  98  75  66  69  55  
  Engine                   4    | .   14  11  11  7   6   .   .   2   .   2   .   
  Core                     4    | .   .   .   .   .   5   12  11  3   .   8   1   
  Treads                   4    | .   .   .   .   13  16  .   .   .   .   4   .   
  Leg                      14   | .   28  33  33  11  12  24  27  18  11  1   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   5   29  
  Device                   11   | .   11  11  11  7   17  13  17  6   5   13  6   
  Storage                  9    | .   14  22  22  12  7   6   5   7   11  5   3   
  Processor                2    | .   .   .   .   .   .   4   5   7   11  2   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   3   2   
  Protection               2    | .   .   .   .   4   1   5   5   4   5   1   4   
  Energy Gun               6    | .   14  11  9   6   7   9   5   3   .   5   1   
  Ballistic Gun            6    | .   14  11  10  15  9   10  5   2   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   8   17  9   5   
  Slashing Weapon          1    | .   .   .   1   .   1   .   .   2   2   1   .   
Naked Turns                18   | .   .   .   .   .   .   .   .   .   .   18  .   
Heaviest Build             96   | 10  15  17  25  39  44  59  64  87  69  96  85  
  Greatest Support         175  | 20  20  30  30  112 112 75  100 100 35  175 65  
  Greatest Overweight (x)  18   | .   .   .   .   9   2   1   .   3   1   18  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 16   | 6   8   8   8   10  10  16  10  16  16  16  10  
  Average Capacity         10   | 5   7   8   8   9   10  10  10  12  16  10  7   
  Most Carried             14   | 4   8   8   8   10  10  10  10  10  9   14  10  
  Average Carried          7    | 1   3   5   7   7   8   9   9   6   7   6   7   
  Final Capacity           16   | 6   8   8   8   10  10  10  10  16  16  10  4   
  Final Carried            10   | 2   7   8   7   9   10  9   10  7   8   10  3   

 Class Distribution 
--------------------
 41% | Mutant
 20% | Scavenger-Tank
 13% | Tank
  8% | Generator-Tank
  5% | Generator-Mutant
  5% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
           Mutant | -5/Upper Caves
             Tank | -5/Upper Caves
   Generator-Tank | -4/Factory
           Mutant | -4/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  
Matter Collected           3436 | 156  .    154  344  521  294  266  .    636  163  670  232  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4793 | .    .    249  913  1067 593  386  168  716  .    701  .    
  Parts                    282  | .    .    18   61   60   29   26   6    41   .    41   .    
Haulers Intercepted        3    | .    .    2    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    .    .    .    39   7    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Combat Hostiles Destroyed  94   | .   .   5   16  20  13  6   3   16  .   15  .   
  Melee                    11   | .   .   .   .   .   2   .   .   4   .   5   .   
  Guns                     62   | .   .   2   16  18  9   6   1   8   .   2   .   
  Cannons                  12   | .   .   .   .   .   .   .   .   4   .   8   .   
  AOE                      9    | .   .   3   .   2   2   .   2   .   .   .   .   
Classes Destroyed          13   | .   .   4   4   1   2   .   1   .   .   1   .   
  Worker                   4    | .   .   .   2   1   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   .   2   1   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   2   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   1   1   1   .   1   .   .   .   .   .   
  Swarmer                  24   | .   .   4   .   3   4   1   .   7   .   5   .   
  Grunt                    36   | .   .   .   10  12  5   1   3   5   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Sentry                   16   | .   .   1   5   4   1   1   .   1   .   3   .   
  Hunter                   4    | .   .   .   .   1   .   1   .   .   .   2   .   
  Programmer               11   | .   .   .   .   .   2   1   .   3   .   5   .   
Best Kill Streak           10   | .   .   6   6   10  5   3   3   5   .   4   .   
  Combat Bots Only         9    | .   .   4   4   9   5   3   3   5   .   4   .   
Max Kills in Single Turn   4    | .   .   4   2   2   1   1   1   2   .   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   1   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  
Damage Taken               13016 | .    .    134  565  1738 1508 794  428  2735 126  3049 1939 
  Core                     2332  | .    .    30   153  337  148  29   37   440  .    347  811  
  Absorbed by Shields      403   | .    .    .    33   .    .    .    .    24   .    304  42   
Core Remaining (%)         74    | 100  100  .    54   38   78   96   .    .    52   .    .    
Volleys Fired              291   | .    .    10   65   59   31   16   6    46   .    53   5    
  Largest                  4     | .    .    2    2    3    3    4    4    4    .    4    4    
  Hottest                  310   | .    .    70   79   111  128  186  222  248  .    310  310  
Shots Fired                639   | .    .    20   121  144  64   50   23   107  .    95   15   
  Gun                      494   | .    .    20   121  144  64   45   12   61   .    23   4    
  Cannon                   140   | .    .    .    .    .    .    5    6    46   .    72   11   
  Launcher                 5     | .    .    .    .    .    .    .    5    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  429   | .    .    10   65   110  44   24   6    87   .    72   11   
  Thermal                  118   | .    .    10   45   12   .    10   6    10   .    21   4    
  Explosive                5     | .    .    .    .    .    .    .    5    .    .    .    .    
  Electromagnetic          87    | .    .    .    11   22   20   16   6    10   .    2    .    
  Robot Hit Streak         40    | .    .    10   21   20   40   12   11   11   .    7    4    
  Robot Miss Streak        6     | .    .    1    4    4    2    4    4    6    .    3    2    
  Penetration Max          1     | .    .    .    .    1    .    .    .    1    .    .    .    
  Secondary Targets        12    | .    .    2    .    6    1    2    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    .    1    .    .    .    
Shots Hit Robots           463   | .    .    16   93   96   56   38   15   71   .    72   6    
  Core Hits                227   | .    .    11   36   55   28   29   15   23   .    28   2    
  Critical Hits            24    | .    .    1    1    .    .    .    .    10   .    12   .    
  Critical Kills           10    | .    .    .    .    .    .    .    .    4    .    6    .    
  Critical Parts Destroyed 13    | .    .    .    1    .    .    .    .    6    .    6    .    
Melee Attacks              54    | .    .    .    4    .    8    .    .    25   .    17   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54    | .    .    .    4    .    8    .    .    25   .    17   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    1    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11102 | .    .    352  1603 2013 1270 695  955  1821 .    2229 164  
  Guns                     6488  | .    .    182  1513 1792 840  615  225  897  .    364  60   
  Cannons                  2089  | .    .    .    .    .    .    80   131  225  .    1549 104  
  Explosions               1246  | .    .    170  20   221  236  .    599  .    .    .    .    
  Melee                    1279  | .    .    .    70   .    194  .    .    699  .    316  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5555  | .    .    58   753  1188 584  332  101  886  .    1549 104  
  Thermal                  2189  | .    .    124  595  420  236  139  124  155  .    336  60   
  Explosive                599   | .    .    .    .    .    .    .    599  .    .    .    .    
  Electromagnetic          1480  | .    .    170  185  405  256  224  131  81   .    28   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1279  | .    .    .    70   .    194  .    .    699  .    316  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    1    5    .    2    1    .    3    3    8    8    
  Average Corruption       4     | .    .    1    4    .    1    1    .    2    3    4    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    .    .    20   .    6    1    .    5    7    26   15   
    Message Errors         18    | .    .    .    6    .    1    .    .    1    1    6    3    
    Matter Fused           15    | .    .    .    4    .    .    .    .    1    1    5    4    
    Heat Flow Errors       3     | .    .    .    1    .    .    .    .    .    .    .    2    
    Energy Discharges      11    | .    .    .    1    .    1    .    .    .    2    6    1    
    Data Loss (minor)      7     | .    .    .    1    .    .    1    .    .    3    2    .    
    Data Loss (major)      5     | .    .    .    3    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       15    | .    .    .    4    .    2    .    .    2    .    5    2    
    Weapon Failures        5     | .    .    .    .    .    2    .    .    1    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            241   | .    .    .    45   .    82   .    63   41   .    10   .    
  Projectiles              22    | .    .    .    .    .    .    .    12   .    .    10   .    
  Explosions               55    | .    .    .    .    .    4    .    51   .    .    .    .    
  Melee                    164   | .    .    .    45   .    78   .    .    41   .    .    .    
Knockbacks                 15    | .    .    .    .    .    .    .    .    3    .    12   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    3    .    12   .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      240   | .    .    32   .    40   56   .    112  .    .    .    .    
  Shots                    7     | .    .    1    .    1    1    .    4    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        578   | .    .    59   269  296  36   191  188  540  .    546  578  
  Average Temperature      129   | .    .    21   46   83   17   96   108  195  .    189  149  
  Received Heat Transfer   3139  | .    .    18   257  783  327  114  66   891  .    285  398  
  Effects                  35    | .    .    .    .    4    .    .    .    5    .    20   6    
    Shutdowns              11    | .    .    .    .    .    .    .    .    2    .    8    1    
    Energy Bleed           7     | .    .    .    .    1    .    .    .    3    .    3    .    
    Interference           10    | .    .    .    .    3    .    .    .    .    .    5    2    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    2    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    2    .    .    .    .    1    .    2    .    
  Heat Transferred         3742  | .    .    370  1308 604  250  248  185  222  .    481  74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    1    2    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Peak Influence             468  | .   26  186 468 457 362 346 234 .   .   181 .   
  Initial                  207  | .   .   .   78  183 207 130 71  .   .   58  .   
  Average                  170  | .   7   41  302 270 246 206 181 .   .   71  .   
Maximum Alert Level        2    | .   .   .   2   2   1   1   1   .   .   .   .   
  Low Security (%)         58   | 100 100 100 23  38  13  36  33  .   .   100 .   
  Level 1                  36   | .   .   .   51  43  86  63  66  .   .   .   .   
  Level 2                  5    | .   .   .   25  18  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   3   3   3   5   3   .   .   3   .   
  Investigation            4    | .   .   .   .   1   .   2   1   .   .   .   .   
  Extermination            7    | .   .   .   .   .   2   1   1   .   .   3   .   
  Reinforcement            9    | .   .   .   3   2   1   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Distress Signals           6    | .   .   1   1   2   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              170  | .   2   6   22  33  17  9   11  23  2   21  24  
  Peak Tracking Total      11   | .   2   4   5   10  6   4   5   7   2   6   11  
  Tactical Retreats        20   | .   .   .   1   .   .   1   3   6   .   2   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Traps Triggered            8    | .   .   .   3   1   1   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   2   .   1   .   2   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Machines Disabled          12   | .   .   2   2   1   .   1   3   2   .   .   1   
  Max in Single Turn       2    | .   .   2   1   1   .   1   2   2   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Machines Accessed          16   | .   4   .   2   1   .   3   3   .   1   1   1   
  Terminals                14   | .   4   .   2   1   .   3   3   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   10  .   5   1   .   7   12  .   3   2   1   
  Successful               24   | .   5   .   3   1   .   5   5   .   3   1   1   
  Failed                   17   | .   5   .   2   .   .   2   7   .   .   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                37   | .   10  .   5   1   .   7   12  .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   5   .   3   1   .   5   5   .   3   1   1   
  Record                   5    | .   .   .   .   .   .   .   2   .   3   .   .   
  Prototype ID Bank        4    | .   1   .   1   .   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  6    | .   2   .   2   .   .   2   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   1   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   1   1   .   3   3   .   .   1   .   
  Full Trace Events        3    | .   1   .   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  
Turns Passed               5867 | 53   208  153  582  599  651  454  259  749  278  1424 457  
Spaces Moved               3279 | 41   155  97   260  233  311  278  163  371  177  750  443  
  Core                     67   | 13   .    .    .    10   .    .    .    .    .    41   3    
  Treads                   514  | .    .    .    .    102  61   .    .    .    .    351  .    
  Legs                     2031 | 28   155  97   260  121  250  278  163  371  177  131  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    569  | .    .    .    .    .    .    .    .    .    .    129  440  
  Flight                   98   | .    .    .    .    .    .    .    .    .    .    98   .    
  Fastest Speed            40   | 50   120  120  120  120  123  122  122  122  150  40   58   
  Average Speed            129  | 97   120  120  120  154  155  126  122  137  150  140  82   
  Slowest Speed            950  | 120  120  120  120  500  180  155  122  210  150  950  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    36   13   49   30   13   10   5    63   11   20   66   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    3    1    .    2    
Spaces Dug                 6    | .    .    .    .    .    5    .    .    .    .    1    .    
Terrain Destroyed          87   | .    .    .    3    10   12   .    24   1    .    31   6    
  Melee                    6    | .    .    .    .    .    5    .    .    .    .    1    .    
  Projectile               41   | .    .    .    .    4    .    .    .    1    .    30   6    
  AOE                      40   | .    .    .    3    6    7    .    24   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  
Total                      4285 | 54   177  115  403  354  411  347  211  483  191  1021 518  
  Wait                     275  | .    11   4    33   14   23   9    20   16   9    81   55   
  Move                     3268 | 40   154  96   259  232  310  277  162  370  176  749  443  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  168  | 8    8    3    12   23   16   18   10   10   3    51   6    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   125  | 6    1    2    3    15   16   13   6    13   1    42   7    
  Detach                   6    | .    .    .    .    .    1    .    .    .    .    5    .    
  Swap                     39   | .    1    .    12   5    6    5    1    3    .    5    1    
  Drop                     55   | .    2    .    12   6    .    9    6    .    2    18   .    
  Fire                     291  | .    .    10   65   59   31   16   6    46   .    53   5    
  Melee                    54   | .    .    .    4    .    8    .    .    25   .    17   .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    3    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   54 | -11/Scrapyard  | Entered Materials
  198 | -10/Materials  | Discovered new exit (range 3)
  262 | -10/Materials  | Entered another Materials area
  262 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  303 | -9/Materials   | Build established: Mutant
  324 | -9/Materials   | Discovered new exit (range 11)
  415 | -9/Materials   | Entered Storage
  991 | -9/Storage     | Discovered new exit (range 6)
  997 | -9/Storage     | Entered Materials
  997 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1216 | -8/Materials   | Lost 8 parts (1p4n3w)
 1253 | -8/Materials   | Core integrity fell below 50%
 1286 | -8/Materials   | Lost 4 parts (2u2w)
 1509 | -8/Materials   | Destroyed 9 combat bots
 1518 | -8/Materials   | Discovered new exit (range 15)
 1596 | -8/Materials   | Entered Factory
 1596 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1936 | -7/Factory     | Lost 4 parts (1n1u2w)
 2116 | -7/Factory     | Lost 3 parts (1p2n)
 2156 | -7/Factory     | Discovered new exit (range 16)
 2206 | -7/Factory     | Lost 3 parts (1n1u1w)
 2247 | -7/Factory     | Entered another Factory area
 2247 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2507 | -6/Factory     | Build established: Scavenger-Tank
 2557 | -6/Factory     | Identified exit to Factory
 2565 | -6/Factory     | Lost 6 parts (1p2n1u2w)
 2701 | -6/Factory     | Entered another Factory area
 2701 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2844 | -5/Factory     | Discovered new exit (range 9)
 2960 | -5/Factory     | Entered Upper Caves
 3212 | -5/Upper Caves | Attracted the attention of an 0b10 base
 3325 | -5/Upper Caves | Lost 15 parts (2p4n4u5w)
 3628 | -5/Upper Caves | Discovered new exit (range 18)
 3629 | -5/Upper Caves | Lost 3 parts (1p2n)
 3659 | -5/Upper Caves | Learned 4 Factory zone layouts
 3691 | -5/Upper Caves | Spotted B-75 Beast
 3709 | -5/Upper Caves | Entered another Upper Caves area
 3772 | -5/Upper Caves | Learned Armory stockpile data
 3772 | -5/Upper Caves | Learned Extension terminal intel
 3903 | -5/Upper Caves | Build established: Tank
 3977 | -5/Upper Caves | Discovered new exit (range 5)
 3987 | -5/Upper Caves | Entered Factory
 3987 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4229 | -4/Factory     | Lost 7 parts (2n2u3w)
 4279 | -4/Factory     | Released all parts (9)
 4780 | -4/Factory     | Build established: Generator-Tank
 5086 | -4/Factory     | Lost 3 parts (1p1u1w)
 5285 | -4/Factory     | Discovered new exit (range 8)
 5304 | -4/Factory     | Lost 6 parts (1p2u3w)
 5356 | -4/Factory     | Build established: Mutant
 5411 | -4/Factory     | Entered Upper Caves
 5591 | -4/Upper Caves | Spotted B-86 Titan
 5674 | -4/Upper Caves | Core integrity fell below 50%
 5715 | -4/Upper Caves | Core integrity fell below 20%
 5728 | -4/Upper Caves | Lost 10 parts (1p1n4u4w)
 5801 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves
 5803 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5866 | -4/Upper Caves | Attracted the attention of an 0b10 base
 5868 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05781_ System corrupted: Matter fused (-9).
05801_ Acquired derelict log, extracted data.
Data stored: Proximity Caves exits (x1).
05803_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
05805_ Penetrated by Slug.
05809_ Imp. Propulsion Shielding destroyed.
05809_ Slug penetrates Wall.
05813_ Searching scrap...
05813_ Found Matter Neutralizer.
05813_ Found Target Analyzer.
05813_ Found Imp. Terrain Scanner.
05813_ Found Lgt. Antimatter Reactor.
05813_ Found 21 Matter.
05814_ Acquired 21 matter.
05816_ Acquired Lgt. Antimatter Reactor.
05845_ System corrupted: Substantial component data lost.
05865_ Penetrated by Slug.
05865_ Adv. Force Field destroyed.
05865_ Slug penetrates Wall.
05865_ S-27 Virus springs to life.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#    ##?#  #####    ##? |
| ????????????????????????####     ###  #???#     ## |
| ???????????????????????##         ##  #???##       |
| ????????????????####???#          ##  #????###     |
| ???????????????##  ##?##     ##    #  #??????#     |
| ???????????????#    ###      ###   #  #??????#     |
| ??????????######              ##   #  #?????#      |
| ??????????#                        #  #?????#      |
| ??????????#                           #?????#      |
| ??????????#  #######++#######         #?????#      |
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| ??????????#  #??????????????#  ##    #??????#      |
| ??????????#  #??????????????#  ##     #?????#      |
| ??????????#  #??????????????#  ###      ????###    |
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| ??????????#  #? """?????????+   ?           ??     |
| ??????????#  #??"""?????????+  ##            ??    |
| ??????????#  #???""???????? +  #?          ##????? |
| ??????????#  #???   ?????? "#  ##  ####    #?????? |
| ??????????#  #????  ????? ""#  ##  #???##   ?????? |
| ??????????#  #????#/####   "#  ?#  ??????#???????? |
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| ??????????#                    #?????????????????? |
| ??????????####   ###    ########?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Coolant Potential          65
Energy Generation          44
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Cloak Strength             2
Base Temperature (-)       100
Armor Coverage             225
Resistance: TH             30
Power Shielding            66
Propulsion Shielding       66
Point Defense Rating       160
Evasion (%)                68
Melee Accuracy             6
Recoil Reduction           6
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerShrapnelBoomstick
  Manual?         0
Play Time         01:22:25
  Cumulative      25.7 hours
  Start           2020.09.27 @ 19:43:09
  End             2020.10.03 @ 14:32:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          36
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6444f283-696d-4d0c-9545-d36a597a32e3