Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 14:32:44 Player: EC-422UE Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (111) 555 Value Destroyed (4338) 4338 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 10656 Bonus ------- Pacifist 200 High Alert Combat Kills 63 Cogmind --------- Core Integrity 0/1150 Matter 141/300 Energy 68/170 System Corruption 8% Temperature Cool (4) Movement Hovering (66) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Maneuvering Thrusters Advanced Thermal Shield Improved Force Field Point Defense Array System Shield > --- WEAPON ----------- Dispersion Rifle Advanced Variable Charge Gun Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Experimental Flexi-carbon Leg Impulse Thruster Improved Maneuvering Thrusters Improved Propulsion Shielding Improved Remote Shield Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Katana Force Lance [Rating: 111] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Utility Large Storage Unit Device Point Defense Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon Hypervelocity Gauss Cannon Energy Gun Force Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 . Power 2 | . . . . . 1 . . . . 1 . Propulsion 4 | . . 1 . 1 . . 1 . . 1 . Utility 4 | . . 1 . . 1 1 1 . . . . Weapon 2 | . . . . 1 . 1 . . . . . Parts Attached 164 | 6 2 2 15 20 22 18 7 16 1 47 8 Power 22 | 1 . . 2 3 3 2 . 1 . 8 2 Engine 9 | 1 . . 2 3 1 . . 1 . 1 . Core 12 | . . . . . 2 2 . . . 7 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 46 | 2 . 1 4 7 7 6 3 3 . 12 1 Treads 8 | . . . . 4 1 . . . . 3 . Leg 30 | 2 . 1 4 3 6 6 3 3 . 2 . Wheel . | . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 6 1 Flight 1 | . . . . . . . . . . 1 . Utility 38 | 1 2 1 . 3 4 5 2 4 . 13 3 Device 22 | . 1 . . 1 3 2 2 1 . 9 3 Storage 7 | 1 1 1 . 1 . 1 . 1 . 1 . Processor 2 | . . . . . . 1 . 1 . . . Hackware 1 | . . . . . . . . . . 1 . Protection 6 | . . . . 1 1 1 . 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 58 | 2 . . 9 7 8 5 2 8 1 14 2 Energy Gun 21 | 1 . . 5 4 2 2 1 . . 4 2 Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 13 | 1 . . 2 3 4 1 1 1 . . . Ballistic Cannon 11 | . . . . . . . . 4 . 7 . Launcher 2 | . . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 9 | . . . 2 . 2 . . 2 1 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 7 | . . . 3 1 . . 1 . . 2 . Parts Lost 84 | . . . 1 13 12 7 1 18 . 19 13 Power 11 | . . . . 1 2 1 . 3 . 3 1 Propulsion 20 | . . . . 4 4 2 1 6 . 2 1 Utility 22 | . . . . 2 2 1 . 4 . 6 7 Weapon 31 | . . . 1 6 4 3 . 5 . 8 4 Highest Loss Streak 15 | . . . 1 8 4 6 1 15 . 7 10 Average Slot Usage (%) 80 | . 97 100 99 81 87 93 98 75 66 69 55 Engine 4 | . 14 11 11 7 6 . . 2 . 2 . Core 4 | . . . . . 5 12 11 3 . 8 1 Treads 4 | . . . . 13 16 . . . . 4 . Leg 14 | . 28 33 33 11 12 24 27 18 11 1 . Hover 3 | . . . . . . . . . . 5 29 Device 11 | . 11 11 11 7 17 13 17 6 5 13 6 Storage 9 | . 14 22 22 12 7 6 5 7 11 5 3 Processor 2 | . . . . . . 4 5 7 11 2 . Hackware 1 | . . . . . . . . . . 3 2 Protection 2 | . . . . 4 1 5 5 4 5 1 4 Energy Gun 6 | . 14 11 9 6 7 9 5 3 . 5 1 Ballistic Gun 6 | . 14 11 10 15 9 10 5 2 . . . Ballistic Cannon 4 | . . . . . . . . 8 17 9 5 Slashing Weapon 1 | . . . 1 . 1 . . 2 2 1 . Naked Turns 18 | . . . . . . . . . . 18 . Heaviest Build 96 | 10 15 17 25 39 44 59 64 87 69 96 85 Greatest Support 175 | 20 20 30 30 112 112 75 100 100 35 175 65 Greatest Overweight (x) 18 | . . . . 9 2 1 . 3 1 18 2 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 16 | 6 8 8 8 10 10 16 10 16 16 16 10 Average Capacity 10 | 5 7 8 8 9 10 10 10 12 16 10 7 Most Carried 14 | 4 8 8 8 10 10 10 10 10 9 14 10 Average Carried 7 | 1 3 5 7 7 8 9 9 6 7 6 7 Final Capacity 16 | 6 8 8 8 10 10 10 10 16 16 10 4 Final Carried 10 | 2 7 8 7 9 10 9 10 7 8 10 3 Class Distribution -------------------- 41% | Mutant 20% | Scavenger-Tank 13% | Tank 8% | Generator-Tank 5% | Generator-Mutant 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Tank | -5/Upper Caves Generator-Tank | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Matter Collected 3436 | 156 . 154 344 521 294 266 . 636 163 670 232 Remotely . | . . . . . . . . . . . . Salvage Created 4793 | . . 249 913 1067 593 386 168 716 . 701 . Parts 282 | . . 18 61 60 29 26 6 41 . 41 . Haulers Intercepted 3 | . . 2 1 . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . 39 7 . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 94 | . . 5 16 20 13 6 3 16 . 15 . Melee 11 | . . . . . 2 . . 4 . 5 . Guns 62 | . . 2 16 18 9 6 1 8 . 2 . Cannons 12 | . . . . . . . . 4 . 8 . AOE 9 | . . 3 . 2 2 . 2 . . . . Classes Destroyed 13 | . . 4 4 1 2 . 1 . . 1 . Worker 4 | . . . 2 1 . . . . . 1 . Builder 1 | . . . . . . . . . . 1 . Hauler 3 | . . 2 1 . . . . . . . . Recycler 4 | . . . 1 2 . . . . . 1 . Operator 1 | . . . . . . . 1 . . . . Watcher 4 | . . 1 1 1 . 1 . . . . . Swarmer 24 | . . 4 . 3 4 1 . 7 . 5 . Grunt 36 | . . . 10 12 5 1 3 5 . . . Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . . . 1 1 . . . . . Sentry 16 | . . 1 5 4 1 1 . 1 . 3 . Hunter 4 | . . . . 1 . 1 . . . 2 . Programmer 11 | . . . . . 2 1 . 3 . 5 . Best Kill Streak 10 | . . 6 6 10 5 3 3 5 . 4 . Combat Bots Only 9 | . . 4 4 9 5 3 3 5 . 4 . Max Kills in Single Turn 4 | . . 4 2 2 1 1 1 2 . 1 . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 3 | . . 3 . 1 1 . 1 . . . . Melee 1 | . . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Damage Taken 13016 | . . 134 565 1738 1508 794 428 2735 126 3049 1939 Core 2332 | . . 30 153 337 148 29 37 440 . 347 811 Absorbed by Shields 403 | . . . 33 . . . . 24 . 304 42 Core Remaining (%) 74 | 100 100 . 54 38 78 96 . . 52 . . Volleys Fired 291 | . . 10 65 59 31 16 6 46 . 53 5 Largest 4 | . . 2 2 3 3 4 4 4 . 4 4 Hottest 310 | . . 70 79 111 128 186 222 248 . 310 310 Shots Fired 639 | . . 20 121 144 64 50 23 107 . 95 15 Gun 494 | . . 20 121 144 64 45 12 61 . 23 4 Cannon 140 | . . . . . . 5 6 46 . 72 11 Launcher 5 | . . . . . . . 5 . . . . Special . | . . . . . . . . . . . . Kinetic 429 | . . 10 65 110 44 24 6 87 . 72 11 Thermal 118 | . . 10 45 12 . 10 6 10 . 21 4 Explosive 5 | . . . . . . . 5 . . . . Electromagnetic 87 | . . . 11 22 20 16 6 10 . 2 . Robot Hit Streak 40 | . . 10 21 20 40 12 11 11 . 7 4 Robot Miss Streak 6 | . . 1 4 4 2 4 4 6 . 3 2 Penetration Max 1 | . . . . 1 . . . 1 . . . Secondary Targets 12 | . . 2 . 6 1 2 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . 1 . . . Shots Hit Robots 463 | . . 16 93 96 56 38 15 71 . 72 6 Core Hits 227 | . . 11 36 55 28 29 15 23 . 28 2 Critical Hits 24 | . . 1 1 . . . . 10 . 12 . Critical Kills 10 | . . . . . . . . 4 . 6 . Critical Parts Destroyed 13 | . . . 1 . . . . 6 . 6 . Melee Attacks 54 | . . . 4 . 8 . . 25 . 17 . Impact . | . . . . . . . . . . . . Slashing 54 | . . . 4 . 8 . . 25 . 17 . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11102 | . . 352 1603 2013 1270 695 955 1821 . 2229 164 Guns 6488 | . . 182 1513 1792 840 615 225 897 . 364 60 Cannons 2089 | . . . . . . 80 131 225 . 1549 104 Explosions 1246 | . . 170 20 221 236 . 599 . . . . Melee 1279 | . . . 70 . 194 . . 699 . 316 . Ramming . | . . . . . . . . . . . . Kinetic 5555 | . . 58 753 1188 584 332 101 886 . 1549 104 Thermal 2189 | . . 124 595 420 236 139 124 155 . 336 60 Explosive 599 | . . . . . . . 599 . . . . Electromagnetic 1480 | . . 170 185 405 256 224 131 81 . 28 . Impact . | . . . . . . . . . . . . Slashing 1279 | . . . 70 . 194 . . 699 . 316 . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . 1 5 . 2 1 . 3 3 8 8 Average Corruption 4 | . . 1 4 . 1 1 . 2 3 4 8 Corruption Purged . | . . . . . . . . . . . . Effects 80 | . . . 20 . 6 1 . 5 7 26 15 Message Errors 18 | . . . 6 . 1 . . 1 1 6 3 Matter Fused 15 | . . . 4 . . . . 1 1 5 4 Heat Flow Errors 3 | . . . 1 . . . . . . . 2 Energy Discharges 11 | . . . 1 . 1 . . . 2 6 1 Data Loss (minor) 7 | . . . 1 . . 1 . . 3 2 . Data Loss (major) 5 | . . . 3 . . . . . . . 2 Misfires 1 | . . . . . . . . . . . 1 Targeting Errors 15 | . . . 4 . 2 . . 2 . 5 2 Weapon Failures 5 | . . . . . 2 . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 241 | . . . 45 . 82 . 63 41 . 10 . Projectiles 22 | . . . . . . . 12 . . 10 . Explosions 55 | . . . . . 4 . 51 . . . . Melee 164 | . . . 45 . 78 . . 41 . . . Knockbacks 15 | . . . . . . . . 3 . 12 . Impact . | . . . . . . . . . . . . Kinetic 15 | . . . . . . . . 3 . 12 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 240 | . . 32 . 40 56 . 112 . . . . Shots 7 | . . 1 . 1 1 . 4 . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 578 | . . 59 269 296 36 191 188 540 . 546 578 Average Temperature 129 | . . 21 46 83 17 96 108 195 . 189 149 Received Heat Transfer 3139 | . . 18 257 783 327 114 66 891 . 285 398 Effects 35 | . . . . 4 . . . 5 . 20 6 Shutdowns 11 | . . . . . . . . 2 . 8 1 Energy Bleed 7 | . . . . 1 . . . 3 . 3 . Interference 10 | . . . . 3 . . . . . 5 2 Short Circuit 3 | . . . . . . . . . . 2 1 Damage (minor) 2 | . . . . . . . . . . 2 . Damage (major) 1 | . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . 2 . . . . 1 . 2 . Heat Transferred 3742 | . . 370 1308 604 250 248 185 222 . 481 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 2 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Peak Influence 468 | . 26 186 468 457 362 346 234 . . 181 . Initial 207 | . . . 78 183 207 130 71 . . 58 . Average 170 | . 7 41 302 270 246 206 181 . . 71 . Maximum Alert Level 2 | . . . 2 2 1 1 1 . . . . Low Security (%) 58 | 100 100 100 23 38 13 36 33 . . 100 . Level 1 36 | . . . 51 43 86 63 66 . . . . Level 2 5 | . . . 25 18 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . . . 3 3 3 5 3 . . 3 . Investigation 4 | . . . . 1 . 2 1 . . . . Extermination 7 | . . . . . 2 1 1 . . 3 . Reinforcement 9 | . . . 3 2 1 2 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Distress Signals 6 | . . 1 1 2 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . 2 6 22 33 17 9 11 23 2 21 24 Peak Tracking Total 11 | . 2 4 5 10 6 4 5 7 2 6 11 Tactical Retreats 20 | . . . 1 . . 1 3 6 . 2 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Traps Triggered 8 | . . . 3 1 1 2 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . 2 . 1 . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Machines Disabled 12 | . . 2 2 1 . 1 3 2 . . 1 Max in Single Turn 2 | . . 2 1 1 . 1 2 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Machines Accessed 16 | . 4 . 2 1 . 3 3 . 1 1 1 Terminals 14 | . 4 . 2 1 . 3 3 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 41 | . 10 . 5 1 . 7 12 . 3 2 1 Successful 24 | . 5 . 3 1 . 5 5 . 3 1 1 Failed 17 | . 5 . 2 . . 2 7 . . 1 . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 37 | . 10 . 5 1 . 7 12 . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 24 | . 5 . 3 1 . 5 5 . 3 1 1 Record 5 | . . . . . . . 2 . 3 . . Prototype ID Bank 4 | . 1 . 1 . . 1 1 . . . . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 6 | . 2 . 2 . . 2 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . 1 1 . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 . 1 1 . 3 3 . . 1 . Full Trace Events 3 | . 1 . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Turns Passed 5867 | 53 208 153 582 599 651 454 259 749 278 1424 457 Spaces Moved 3279 | 41 155 97 260 233 311 278 163 371 177 750 443 Core 67 | 13 . . . 10 . . . . . 41 3 Treads 514 | . . . . 102 61 . . . . 351 . Legs 2031 | 28 155 97 260 121 250 278 163 371 177 131 . Wheels . | . . . . . . . . . . . . Hover 569 | . . . . . . . . . . 129 440 Flight 98 | . . . . . . . . . . 98 . Fastest Speed 40 | 50 120 120 120 120 123 122 122 122 150 40 58 Average Speed 129 | 97 120 120 120 154 155 126 122 137 150 140 82 Slowest Speed 950 | 120 120 120 120 500 180 155 122 210 150 950 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 4 36 13 49 30 13 10 5 63 11 20 66 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 3 1 . 2 Spaces Dug 6 | . . . . . 5 . . . . 1 . Terrain Destroyed 87 | . . . 3 10 12 . 24 1 . 31 6 Melee 6 | . . . . . 5 . . . . 1 . Projectile 41 | . . . . 4 . . . 1 . 30 6 AOE 40 | . . . 3 6 7 . 24 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Total 4285 | 54 177 115 403 354 411 347 211 483 191 1021 518 Wait 275 | . 11 4 33 14 23 9 20 16 9 81 55 Move 3268 | 40 154 96 259 232 310 277 162 370 176 749 443 Hop . | . . . . . . . . . . . . Pick Up 168 | 8 8 3 12 23 16 18 10 10 3 51 6 Fast Attach . | . . . . . . . . . . . . Attach 125 | 6 1 2 3 15 16 13 6 13 1 42 7 Detach 6 | . . . . . 1 . . . . 5 . Swap 39 | . 1 . 12 5 6 5 1 3 . 5 1 Drop 55 | . 2 . 12 6 . 9 6 . 2 18 . Fire 291 | . . 10 65 59 31 16 6 46 . 53 5 Melee 54 | . . . 4 . 8 . . 25 . 17 . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 3 | . . . 3 . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 3) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 324 | -9/Materials | Discovered new exit (range 11) 415 | -9/Materials | Entered Storage 991 | -9/Storage | Discovered new exit (range 6) 997 | -9/Storage | Entered Materials 997 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1216 | -8/Materials | Lost 8 parts (1p4n3w) 1253 | -8/Materials | Core integrity fell below 50% 1286 | -8/Materials | Lost 4 parts (2u2w) 1509 | -8/Materials | Destroyed 9 combat bots 1518 | -8/Materials | Discovered new exit (range 15) 1596 | -8/Materials | Entered Factory 1596 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1936 | -7/Factory | Lost 4 parts (1n1u2w) 2116 | -7/Factory | Lost 3 parts (1p2n) 2156 | -7/Factory | Discovered new exit (range 16) 2206 | -7/Factory | Lost 3 parts (1n1u1w) 2247 | -7/Factory | Entered another Factory area 2247 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2507 | -6/Factory | Build established: Scavenger-Tank 2557 | -6/Factory | Identified exit to Factory 2565 | -6/Factory | Lost 6 parts (1p2n1u2w) 2701 | -6/Factory | Entered another Factory area 2701 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2844 | -5/Factory | Discovered new exit (range 9) 2960 | -5/Factory | Entered Upper Caves 3212 | -5/Upper Caves | Attracted the attention of an 0b10 base 3325 | -5/Upper Caves | Lost 15 parts (2p4n4u5w) 3628 | -5/Upper Caves | Discovered new exit (range 18) 3629 | -5/Upper Caves | Lost 3 parts (1p2n) 3659 | -5/Upper Caves | Learned 4 Factory zone layouts 3691 | -5/Upper Caves | Spotted B-75 Beast 3709 | -5/Upper Caves | Entered another Upper Caves area 3772 | -5/Upper Caves | Learned Armory stockpile data 3772 | -5/Upper Caves | Learned Extension terminal intel 3903 | -5/Upper Caves | Build established: Tank 3977 | -5/Upper Caves | Discovered new exit (range 5) 3987 | -5/Upper Caves | Entered Factory 3987 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4229 | -4/Factory | Lost 7 parts (2n2u3w) 4279 | -4/Factory | Released all parts (9) 4780 | -4/Factory | Build established: Generator-Tank 5086 | -4/Factory | Lost 3 parts (1p1u1w) 5285 | -4/Factory | Discovered new exit (range 8) 5304 | -4/Factory | Lost 6 parts (1p2u3w) 5356 | -4/Factory | Build established: Mutant 5411 | -4/Factory | Entered Upper Caves 5591 | -4/Upper Caves | Spotted B-86 Titan 5674 | -4/Upper Caves | Core integrity fell below 50% 5715 | -4/Upper Caves | Core integrity fell below 20% 5728 | -4/Upper Caves | Lost 10 parts (1p1n4u4w) 5801 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 5803 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5866 | -4/Upper Caves | Attracted the attention of an 0b10 base 5868 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05781_ System corrupted: Matter fused (-9). 05801_ Acquired derelict log, extracted data. Data stored: Proximity Caves exits (x1). 05803_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05805_ Penetrated by Slug. 05809_ Imp. Propulsion Shielding destroyed. 05809_ Slug penetrates Wall. 05813_ Searching scrap... 05813_ Found Matter Neutralizer. 05813_ Found Target Analyzer. 05813_ Found Imp. Terrain Scanner. 05813_ Found Lgt. Antimatter Reactor. 05813_ Found 21 Matter. 05814_ Acquired 21 matter. 05816_ Acquired Lgt. Antimatter Reactor. 05845_ System corrupted: Substantial component data lost. 05865_ Penetrated by Slug. 05865_ Adv. Force Field destroyed. 05865_ Slug penetrates Wall. 05865_ S-27 Virus springs to life. Map ----- +----------------------------------------------------+ | ???????????????????????????# ##?# ##### ##? | | ????????????????????????#### ### #???# ## | | ???????????????????????## ## #???## | | ????????????????####???# ## #????### | | ???????????????## ##?## ## # #??????# | | ???????????????# ### ### # #??????# | | ??????????###### ## # #?????# | | ??????????# # #?????# | | ??????????# #?????# | | ??????????# #######++####### #?????# | | ??????????# #??????????????# # ##?????# | | ??????????# #??????????????# ## #??????# | | ??????????# #??????????????# ## #?????# | | ??????????# #??????????????# ### ????### | | ??????????# #??????????????# ?# ????# | | ??????????# #??????????????+ ?# ???# | | ??????????# #? """?????????+ ? ?? | | ??????????# #??"""?????????+ ## ?? | | ??????????# #???""???????? + #? ##????? | | ??????????# #??? ?????? "# ## #### #?????? | | ??????????# #???? ????? ""# ## #???## ?????? | | ??????????# #????#/#### "# ?# ??????#???????? | | ??????????# #????# ""# ?# ??????????????? | | ??????????# #????# ??? #? ??????????????? | | ??????????# ######;//####### #?????????????????? | | ??????????# s @ #?????????????????? | | ??????????# #?????????????????? | | ??????????#### ### ########?????????????????? | | ?????????????#####?# ##????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# ##?????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 44 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 30 Power Shielding 66 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 68 Melee Accuracy 6 Recoil Reduction 6 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerShrapnelBoomstick Manual? 0 Play Time 01:22:25 Cumulative 25.7 hours Start 2020.09.27 @ 19:43:09 End 2020.10.03 @ 14:32:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6444f283-696d-4d0c-9545-d36a597a32e3