Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 07:53:05

Player: Dimolishon12

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (58)      290
Value Destroyed (1388)     1388
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 2825

 Bonus
-------
High Alert Combat Kills    47

 Cogmind 
---------
Core Integrity             0/400
Matter                     171/300
Energy                     28/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Ion Engine
  Improved Ion Engine
    Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Signal Interpreter
    Medium Armor Plating
           Hardlight Generator
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Large Storage Unit
           Assault Rifle
           Assault Rifle
           Shotgun
[Rating: 15]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Device                   Hardlight Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 5   8   21  10  
  Power                    5    | 1   1   2   1   
    Engine                 4    | 1   1   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   5   .   
    Treads                 7    | 2   .   5   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   2   4   1   
    Device                 2    | .   .   2   .   
    Storage                1    | .   .   .   1   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   5   10  8   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          14   | 2   3   7   2   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               9    | .   2   3   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   1   4   11  
  Power                    3    | .   1   .   2   
  Propulsion               4    | .   .   1   3   
  Utility                  3    | .   .   2   1   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      10   | .   1   3   10  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     95   | .   92  98  90  
  Engine                   9    | .   13  11  4   
  Treads                   31   | .   28  32  31  
  Device                   8    | .   .   9   10  
  Storage                  2    | .   .   .   10  
  Processor                13   | .   7   16  11  
  Protection               6    | .   13  6   .   
  Ballistic Gun            19   | .   26  20  11  
  Launcher                 3    | .   1   1   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 7   10  26  39  
  Greatest Support         60   | 40  40  60  60  
  Greatest Overweight (x)  6    | .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   15  
  Average Capacity         7    | 5   5   5   14  
  Most Carried             7    | 5   2   5   7   
  Average Carried          3    | .   1   2   6   
  Final Capacity           15   | 5   5   5   15  
  Final Carried            3    | .   2   3   3   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           1383 | 228  228  734  193  
  Remotely                 .    | .    .    .    .    
Salvage Created            1503 | .    270  1054 179  
  Parts                    116  | .    15   76   25   
Haulers Intercepted        1    | .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  46   | .   8   24  14  
  Guns                     24   | .   6   15  3   
  Cannons                  1    | .   .   .   1   
  AOE                      21   | .   2   9   10  
Classes Destroyed          10   | .   3   7   .   
  Worker                   3    | .   .   3   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   1   .   .   
  Operator                 2    | .   .   2   .   
  Watcher                  4    | .   .   4   .   
  Swarmer                  19   | .   3   5   11  
  Grunt                    18   | .   5   10  3   
  Brawler                  1    | .   .   1   .   
  Sentry                   8    | .   .   8   .   
Best Kill Streak           7    | .   5   6   7   
  Combat Bots Only         7    | .   5   3   7   
Max Kills in Single Turn   4    | .   1   4   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        241  | .    40   138  63   
  Missed                   74   | .    12   46   16   
Damage Taken               2290 | .    327  944  1019 
  Core                     429  | .    19   161  249  
  Absorbed by Shields      188  | .    .    188  .    
  Redirected to Shielding  49   | .    37   12   .    
Core Remaining (%)         96   | 100  92   .    .    
Volleys Fired              125  | .    21   80   24   
  Largest                  2    | .    2    2    2    
  Hottest                  63   | .    50   56   63   
Shots Fired                239  | .    40   154  45   
  Gun                      203  | .    36   140  27   
  Cannon                   6    | .    .    .    6    
  Launcher                 30   | .    4    14   12   
  Special                  .    | .    .    .    .    
  Kinetic                  209  | .    36   140  33   
  Thermal                  .    | .    .    .    .    
  Explosive                30   | .    4    14   12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    10   8    5    
  Robot Miss Streak        6    | .    1    6    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           133  | .    18   96   19   
  Core Hits                88   | .    13   55   20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 3    | .    1    2    .    
  Critical Strikes         4    | .    1    2    1    
    Destroy                3    | .    1    2    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3596 | .    461  2169 966  
  Guns                     1744 | .    296  1262 186  
  Cannons                  73   | .    .    .    73   
  Explosions               1779 | .    165  907  707  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1817 | .    296  1262 259  
  Thermal                  .    | .    .    .    .    
  Explosive                1779 | .    165  907  707  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            58   | .    .    .    58   
  Projectiles              .    | .    .    .    .    
  Explosions               58   | .    .    .    58   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      163  | .    .    65   98   
  Shots                    6    | .    .    2    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        22   | .    8    22   .    
  Average Temperature      4    | .    3    4    .    
  Received Heat Transfer   536  | .    147  320  69   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             523  | .   217 523 489 
  Initial                  197  | .   .   91  197 
  Average                  221  | .   71  228 308 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         48   | 100 81  43  40  
  Level 1                  42   | .   18  48  47  
  Level 2                  8    | .   .   8   12  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | .   9   42  15  
  Peak Tracking Total      7    | .   3   7   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          5    | .   .   5   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2679 | 67   341  1636 635  
Spaces Moved               1393 | 51   166  834  342  
  Core                     22   | 21   .    .    1    
  Treads                   1371 | 30   166  834  341  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            158  | 114  160  160  160  
  Slowest Speed            350  | 160  160  160  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 3    32   76   79   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             2    | .    .    .    2    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          261  | .    36   106  119  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      261  | .    36   106  119  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1621 | 60  199 981 381 
  Wait                     25   | .   .   24  1   
  Move                     1390 | 50  165 833 342 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 5   5   13  4   
  Fast Attach              .    | .   .   .   .   
  Attach                   18   | 5   3   6   4   
  Detach                   .    | .   .   .   .   
  Swap                     26   | .   5   15  6   
  Drop                     10   | .   .   10  .   
  Fire                     125  | .   21  80  24  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 15)
  407 | -10/Materials | Identified exit to Materials
  409 | -10/Materials | Entered another Materials area
  409 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1181 | -9/Materials  | Discovered new exit (range 11)
 1243 | -9/Materials  | Lost 3 parts (1n2u)
 1269 | -9/Materials  | Identified exit to Materials
 1441 | -9/Materials  | Discovered exit to Materials (range 16)
 1526 | -9/Materials  | Build established: Scavenger-Mutant
 1913 | -9/Materials  | Discovered exit to Materials (range 13)
 2009 | -9/Materials  | First assault squad dispatched
 2029 | -9/Materials  | Discovered new exit (range 8)
 2043 | -9/Materials  | Identified exit to Mines
 2045 | -9/Materials  | Entered Mines
 2141 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2301 | -9/Mines      | Discovered exit to Materials (range 11)
 2404 | -9/Mines      | Destroyed 7 combat bots
 2550 | -9/Mines      | Learned Materials terminal intel
 2646 | -9/Mines      | Build established: Mutant
 2669 | -9/Mines      | Core integrity fell below 50%
 2675 | -9/Mines      | Core integrity fell below 20%
 2680 | -9/Mines      | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
Acquired 10 matter.
K-01 Serf collects debris. <x*>
Acquired derelict log, extracted data.
Data stored: Materials terminal intel.
K-01 Serf collects debris.
YI-UF0 mumbles something.
The unstable cave ceiling collapses.
Hvy. Assault Rifle destroyed.
Lgt. Treads destroyed. <x2>
Lgt. Cannon destroyed.
Lgt. Treads destroyed.
Hvy. Assault Rifle destroyed.
Lgt. Nuclear Core destroyed.
The unstable cave ceiling collapses. <x2>
Grenade Launcher destroyed.
Destroyed Grenade Launcher.
The unstable cave ceiling collapses.
Rocket Launcher destroyed.
Hardlight Generator destroyed.
The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
|       ????????????????????????????????????##  ##   |
|       ??????????????????????????????????###        |
|       ?????????????????????????????????##          |
|       ?????????????????????????????????#           |
|       ?????????????????????????????????#           |
|       ?????????????????????????????????#  """      |
|       ?????????????????????????????????## """      |
|       ?????????????????????????????????## """      |
|       ??????????????????????????????####           |
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|       ??????????????????????????????#              |
|       ????????????#?????????????????##             |
|       ????????????# ?????????????????##     ##     |
|       ????????????# ###???????????????# ##  ###    |
|       ?????#?????##    ##?????????????# ##  #?#    |
|       ?????? ????#      #######???????#     #?#### |
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|       ??????#       ##       #    ######     #???? |
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|       ???????      "           ##???##      ###### |
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|       ??????? ##           ####????#        #####  |
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|       ?????#          ###     ##??# #????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalEnergyInitializer
  Manual?         0
Play Time         00:19:56
  Cumulative      5.5 hours
  Start           2024.04.07 @ 07:33:58
  End             2024.04.07 @ 07:53:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8814ddef-fc9e-4229-8a44-c6ae3aaf45fa