Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.11 @ 17:08:10 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (494) 494 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 2396 Bonus ------- Follower Combat Kills 292 Cogmind --------- Core Integrity 199/400 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Improved Aluminum Leg Wheel Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Powered Hammer Axe > --- INVENTORY (22) --- Light Ion Engine Aluminum Leg Cooling System Large Storage Unit Advanced Signal Interpreter Medium Armor Plating Hacking Suite Relay Coupler [Programmer] (77) Relay Coupler [Programmer] (51) Relay Coupler [Programmer] (80) Relay Coupler [Programmer] (79) Relay Coupler [Programmer] (79) Axe Axe Axe CR-A16's Pointy Stick Fire Trap Fire Trap Fire Trap Fire Trap Fire Trap Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Aluminum Leg Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Powered Hammer Axe > --- INVENTORY -------- Light Ion Engine Aluminum Leg Cooling System Large Storage Unit Advanced Signal Interpreter Medium Armor Plating Hacking Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Axe Axe Axe CR-A16's Pointy Stick Fire Trap Fire Trap Fire Trap Fire Trap Fire Trap Self-destruct Interrupter [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Medium Armor Plating Weapon Shotgun Energy Gun Spread Laser Ballistic Gun Shotgun Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 39 | 6 15 9 4 4 1 Power 9 | 1 3 3 . 1 1 Engine 7 | 1 3 2 . 1 . Core 1 | . . 1 . . . Reactor 1 | . . . . . 1 Propulsion 8 | 2 4 1 1 . . Treads . | . . . . . . Leg 5 | 2 2 . 1 . . Wheel 3 | . 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 1 2 1 . Device 1 | . . 1 . . . Storage 5 | 1 3 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 14 | 2 5 4 1 2 . Energy Gun 4 | 1 . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 5 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . 3 1 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 3 | . . 2 1 . . Highest Loss Streak 1 | . . 1 1 . . Average Slot Usage (%) 94 | . 96 80 92 100 100 Engine 9 | . 13 1 11 11 5 Core 1 | . . 9 . . . Leg 9 | . 20 . 4 11 11 Wheel 18 | . 7 16 22 22 22 Device 1 | . . 9 . . . Storage 25 | . 26 22 22 26 33 Protection 4 | . . . 10 6 . Energy Gun 1 | . . 11 . . . Ballistic Gun 17 | . 26 10 21 14 . Impact Weapon 2 | . . . . 3 11 Slashing Weapon 2 | . . . . 3 11 Naked Turns . | . . . . . . Heaviest Build 66 | 11 43 47 52 57 66 Greatest Support 26 | 20 26 26 26 26 26 Greatest Overweight (x) 4 | . 4 2 1 2 2 Average Overweight (x) 1 | . 1 1 1 1 2 Largest Inventory Capacity 22 | 6 16 16 16 22 22 Average Capacity 16 | 5 13 16 16 18 22 Most Carried 22 | 1 16 16 16 21 22 Average Carried 15 | . 10 15 15 16 20 Final Capacity 22 | 6 16 16 16 22 22 Final Carried 22 | 1 16 16 16 18 22 Class Distribution -------------------- 79% | Mutant 20% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 789 | 180 306 167 86 40 10 Remotely . | . . . . . . Salvage Created 753 | . 216 324 106 . 107 Parts 52 | . 20 25 3 . 4 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . . . . 20 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 5 6 2 . 1 Melee 1 | . . . . . 1 Guns 13 | . 5 6 2 . . Classes Destroyed 10 | . 5 3 1 . 1 Worker 1 | . 1 . . . . Builder 2 | . 1 . 1 . . Hauler 1 | . 1 . . . . Recycler 2 | . . 2 . . . Minesweeper 1 | . . . . . 1 Operator 1 | . . 1 . . . Swarmer 5 | . 3 2 . . . Grunt 5 | . 2 1 1 . 1 Duelist 1 | . . . 1 . . Sentry 3 | . . 3 . . . Best Kill Streak 5 | . 5 4 2 . 1 Combat Bots Only 3 | . 3 2 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 863 | . 247 308 150 . 158 Core 233 | . 32 40 99 . 62 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 49 | . 15 23 11 . . Largest 2 | . 2 2 2 . . Hottest 130 | . 46 130 79 . . Shots Fired 92 | . 30 42 20 . . Gun 92 | . 30 42 20 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 63 | . 30 20 13 . . Thermal 29 | . . 22 7 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 13 14 7 . . Robot Miss Streak 5 | . 3 5 5 . . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 81 | . 23 36 13 . 9 Core Hits 54 | . 13 32 5 . 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 10 | . . . . . 10 Impact 2 | . . . . . 2 Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 1383 | . 305 428 214 . 436 Guns 943 | . 301 428 214 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 436 | . . . . . 436 Ramming 4 | . 4 . . . . Kinetic 545 | . 301 118 126 . . Thermal 398 | . . 310 88 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 46 | . . . . . 46 Slashing 390 | . . . . . 390 Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Effects 7 | . . 1 5 1 . Message Errors 5 | . . 1 3 1 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 131 | . . . . . 131 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 131 | . . . . . 131 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 18 | . 4 18 . . . Average Temperature 7 | . 4 11 . . . Received Heat Transfer 243 | . 105 99 12 . 27 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 602 | . . 380 222 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 229 | . 158 229 137 . . Initial 88 | . . 24 88 . . Average 62 | . 48 106 59 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 88 100 . . Level 1 2 | . . 11 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 16 11 2 . 5 Peak Tracking Total 5 | . 5 5 2 . 3 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 6 | . 4 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . Terminals 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 5 . 5 . . Successful 8 | . 4 . 4 . . Failed 2 | . 1 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 . . 1 . Terminals 10 | . 5 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 4 . . Record 3 | . . . 3 . . Dispatch Records 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Track 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 3 | . . . 1 2 . Largest Group 2 | . . . 1 2 2 Highest-Rated Group 188 | . . . 31 188 188 Highest-Rated Ally 94 | . . . 31 94 94 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 706 | . . . . . 706 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3382 | 67 670 394 886 1108 257 Spaces Moved 2738 | 49 351 254 840 1047 197 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 291 | 48 243 . . . . Wheels 2446 | . 108 254 840 1047 197 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 110 Average Speed 108 | 118 139 108 100 103 110 Slowest Speed 210 | 120 210 120 100 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 4 70 27 97 83 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 3 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3044 | 55 499 329 865 1072 224 Wait 144 | . 94 32 8 3 7 Move 2733 | 48 350 253 839 1046 197 Hop . | . . . . . . Pick Up 41 | 1 16 6 1 10 7 Fast Attach 27 | 6 12 4 3 1 1 Attach 8 | . . 4 1 3 . Detach . | . . . . . . Swap 4 | . 3 1 . . . Drop 29 | . 8 6 2 9 4 Fire 49 | . 15 23 11 . . Melee 8 | . . . . . 8 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 490 | -10/Materials | Discovered new exit (range 13) 690 | -10/Materials | Discovered new exit (range 9) 712 | -10/Materials | Discovered new exit (range 14) 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1127 | -9/Materials | Discovered new exit (range 6) 1132 | -9/Materials | Entered Mines 1146 | -9/Mines | Met a Derelict bent on vengeance 1206 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1206 | -9/Mines | Discovered new exit (range 5) 1246 | -9/Mines | Learned Materials terminal intel 1260 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1438 | -9/Mines | Discovered new exit (range 14) 1605 | -9/Mines | Received a Mining Laser from a helpful Derelict 1717 | -9/Mines | Learned location of Zion (-7) 1746 | -9/Mines | Discovered new exit (range 5) 2018 | -9/Mines | Entered Zion 2056 | -7/Zion | Discovered new exit (range 15) 2169 | -7/Zion | System corruption cleaned by Quarantine Array 2248 | -7/Zion | Received a hallucinogenic algorithm 2279 | -7/Zion | Found CR-A16's Pointy Stick 2471 | -7/Zion | Given A8's code to call for help 2682 | -7/Zion | Found Relay Coupler [Programmer] 2684 | -7/Zion | Found Relay Coupler [Programmer] 2689 | -7/Zion | Found Relay Coupler [Programmer] 2691 | -7/Zion | Found Relay Coupler [Programmer] 2693 | -7/Zion | Found Relay Coupler [Programmer] 2942 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2944 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2971 | -7/Zion | Build established: Hauler-Mutant 3126 | -7/Zion | Entered Proximity Caves 3126 | -6/Proximity Caves | Accompanied by 2 allies 3346 | -6/Proximity Caves | Core integrity fell below 50% 3383 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03251_ Imp. Heat Sink fries itself beyond repair. 03255_ G-67 Veteran destroyed. 03256_ Powered Hammer follow-up attack on G-50 Soldier. 03256_ G-50 Soldier destroyed. 03260_ Adv. Heat Sink fries itself beyond repair. 03260_ Carbon-fiber Leg fries itself beyond repair. 03261_ Dropped Lgt. Ion Engine. 03261_ G-50 Soldier destroyed. 03262_ Acquired Lgt. Antimatter Reactor. 03263_ Acquired 10 matter. 03273_ Hvy. Laser fries itself beyond repair. 03273_ Carbon-fiber Leg fries itself beyond repair. 03274_ Lgt. Angular Momentum Engine fries itself beyond repair. 03349_ Penetrated by Slug. 03352_ Slug penetrates Wall. 03354_ H-66 Slayer destroyed. 03359_ Targeting Computer fries itself beyond repair. 03363_ Flexi-carbon Leg fries itself beyond repair. 03366_ Gauss Rifle fries itself beyond repair. 03366_ Targeting Computer fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????? ??##?????????????????????????????????? | | ?????? ## ##????????????????????????????????? | | ?????# #????????????????????????????????? | | ? ?#??# ##???????????????????????????????? | | ?? ?## #???????????????????????????????? | | ??? ## ????????????????????????????????? | | ???? ?????????????????????????????????? | | ???? ??????????????????????????????????? | | ????# ## #??????????????????????????????????? | | ????# ## #??????????????????????????????????? | | ???## #?# #??????????????????????????????????? | | ??## #?# % #??????????????????????????????????? | | ?## #?# ##?????????????????????????????????? | | ?# ##?## #?????????????????????????????????? | | ## ##??### #?????????????????????????????????? | | # ###### ##?????????????????????????????????? | | #??????????????????????????????????? | | ######## #?###??????????????????????????????? | | ##???#### ### ##?????????????????????????????? | | #???## ##????????????????????????????? | | ##### ##???????????????????????????? | | ## ### g##??????????????????????????? | | ## ??#### ####???????????????????????? | | ### ?????## g ##???????? ????????? | | ##?# ??????### ### ??????????? | | ###??# ????????## @ #?????????????????? | | ##????## ?????????## ##?????????????????? | | ##??????## ??????????# # ##??????????????????? | | #????????##??????????# # ##???????????????????? | | #????????????????????# # #????????????????????? | | #???????????????????# # #????????????????????? | | #??????????????????# #? #????????????????????? | | #??????????????????# #? #????????????????????? | | ##?????????????????? ? #????????????????????? | | ###??????????????????? ? #????????????????????? | | ?????????????????????? ??#????????????????????? | | ????????????????????? ####??????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????g ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularCoolantMapper Manual? 0 Play Time 00:24:34 Cumulative 234.5 hours Start 2021.06.11 @ 16:36:40 End 2021.06.11 @ 17:08:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 446 Rogue 291 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72ccd333-0ba8-441b-9f95-c3587c8adc3f