Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 02:28:29 Player: Hekatonkheires Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (96) 480 Value Destroyed (3729) 3729 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 12730 Bonus ------- High Alert Combat Kills 464 Follower Combat Kills 295 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 0/1450 Matter 94/300 Energy 73/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Encrypted Comm Array Hardcell Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Diametric Drive Diametric Drive Diametric Drive Diametric Drive Q-thruster > --- UTILITY ---------- Medium Storage Unit Improved Matter Compressor Gravity Neutralizer Gravity Neutralizer Experimental Core Analyzer Experimental Actuator Array Advanced ECM Suite Advanced Force Field Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Plasma Sword > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Gravity Neutralizer Encrypted Comm Array Hacking Drone Bay Mass Driver Hardcell Cannon Heavy Gauss Cannon Tiamat Missile Launcher [Rating: 131] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Slots Evolved 16 | . . . 2 . . 2 2 . . . 4 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . 2 . . . . 1 1 . . . Utility 11 | . . . 2 . . . 2 . . . 2 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 165 | 5 17 3 7 6 27 8 4 2 10 2 19 16 9 8 22 Power 20 | 1 1 1 . 2 2 . . . 1 . 1 4 1 1 5 Engine 6 | 1 1 . . 1 2 . . . . . . . . . 1 Core 6 | . . 1 . 1 . . . . 1 . 1 2 . . . Reactor 8 | . . . . . . . . . . . . 2 1 1 4 Propulsion 43 | 2 3 1 2 1 7 5 . . 4 . 5 3 2 6 2 Treads 20 | 2 3 1 2 1 7 4 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 . . . . Flight 21 | . . . . . . 1 . . 4 . 3 3 2 6 2 Utility 60 | 1 6 1 3 3 5 1 2 2 4 2 7 7 5 1 10 Device 32 | . 2 1 2 . 2 . . 2 1 2 5 5 2 1 7 Storage 9 | 1 4 . . . . 1 . . 1 . . 1 . . 1 Processor 2 | . . . . . . . . . 1 . . . . . 1 Hackware 7 | . . . . . . . 2 . 1 . 1 . 2 . 1 Protection 10 | . . . 1 3 3 . . . . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | 1 7 . 2 . 13 2 2 . 1 . 6 2 1 . 5 Energy Gun 15 | . 7 . 2 . 4 . 1 . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . . . 4 1 1 . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . 1 . 4 2 . . . Launcher 9 | . . . . . 5 1 . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 1 . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . . . . 1 1 . . . 4 1 1 2 4 Parts Lost 47 | . 1 . . . 13 1 . 1 . 3 1 . 4 8 15 Power 5 | . . . . . . . . . . . . . 2 1 2 Propulsion 16 | . . . . . 3 1 . . . 1 1 . . 2 8 Utility 20 | . 1 . . . 7 . . 1 . 1 . . 2 5 3 Weapon 6 | . . . . . 3 . . . . 1 . . . . 2 Highest Loss Streak 8 | . 1 . . . 5 1 . 1 . 3 1 . 2 7 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 99 99 88 82 81 94 99 100 79 83 76 76 57 Engine 7 | . 13 8 . 2 11 9 7 7 . . . . . . . Core 2 | . . 5 11 8 . . . . 6 7 5 8 2 . . Treads 19 | . 27 28 22 21 21 34 30 30 . . . . . . . Flight 4 | . . . . . . . . . 30 30 21 20 13 16 16 Device 12 | . 12 14 21 11 15 9 7 9 8 7 10 14 12 18 12 Storage 10 | . 14 14 11 11 11 11 15 14 7 7 5 5 4 4 4 Hackware 4 | . . . . . . . 4 15 21 23 22 21 27 20 10 Protection 5 | . . . 11 21 7 . . . . . 4 5 4 1 . Energy Gun 12 | . 22 28 22 22 13 . . . . . . . . . . Ballistic Gun 4 | . 5 . . . 6 18 15 15 9 7 . . . . . Naked Turns 22 | . . . . . . . . . . . . . . . 22 Heaviest Build 69 | 11 52 52 56 69 69 57 57 58 26 26 50 44 44 41 62 Greatest Support 83 | 40 40 40 46 46 46 83 83 83 26 26 34 49 51 55 54 Greatest Overweight (x) 4 | . 2 1 1 1 2 . . . . . 1 1 . . 4 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 10 10 10 10 10 10 Average Capacity 16 | 7 14 20 20 20 20 20 20 20 10 10 10 10 10 10 9 Most Carried 20 | 7 20 20 20 20 20 20 20 20 19 10 10 10 10 10 10 Average Carried 15 | 5 11 19 19 19 18 17 17 18 10 9 9 9 7 8 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 10 10 10 10 10 10 5 Final Carried 20 | 7 20 20 20 20 20 16 20 19 10 10 9 10 7 7 4 Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Mutant 13% | Hacker-Sprinter 9% | Commander-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Wizard-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Matter Collected 2181 | 171 243 60 68 60 568 170 . 24 101 72 76 21 118 85 344 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3621 | . 764 51 189 490 1272 215 . . . . 138 10 26 . 466 Parts 186 | . 51 4 8 25 54 13 . . . . 7 4 4 . 16 Haulers Intercepted 9 | . 2 . . 4 . 1 . . . . 1 . . . 1 Recyclers Shooed 4 | . 2 . . . . 2 . . . . . . . . . Parts Field Recycled 3 | . . . . . . . . . . . 3 . . . . Retrieved Matter 292 | . . . . . . . . . . . 292 . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Combat Hostiles Destroyed 71 | . 13 2 4 4 35 7 . . . . 2 . . . 4 Melee 3 | . . . . . 1 . . . . . 1 . . . 1 Guns 47 | . 11 2 3 4 24 3 . . . . . . . . . AOE 18 | . 1 . . . 9 4 . . . . 1 . . . 3 Classes Destroyed 12 | . 7 . 1 1 3 . . . . . . . . . . Worker 3 | . . . . 1 . . . . . . 1 . . . 1 Builder 2 | . 1 . . . . . . . . . . . 1 . . Hauler 9 | . 2 . . 4 . 1 . . . . 1 . . . 1 Recycler 5 | . 2 . . 1 . 1 . . . . . . . . 1 Operator 5 | . 3 . . . . . . . . . . 1 . . 1 Watcher 3 | . 2 . . 1 . . . . . . . . . . . Swarmer 16 | . 3 1 . . 3 7 . . . . 1 . . . 1 Grunt 42 | . 10 1 2 2 23 . . . . . 1 . . . 3 Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . Sentry 9 | . . . 2 2 5 . . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 4 1 2 3 10 4 . . . . 3 1 1 . 3 Combat Bots Only 10 | . 4 1 2 2 10 4 . . . . 2 . . . 3 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 . . . . 2 1 1 . 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . Exploded 2 | . 1 . . . 2 2 . . . . 1 . . . 2 Melee 1 | . . . . . 1 . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Damage Taken 8242 | . 446 40 294 127 2516 158 . 171 . 276 245 73 489 619 2788 Core 2314 | . 40 8 46 . 338 5 . 5 . 79 63 35 111 116 1468 Absorbed by Shields 114 | . . . . . 52 . . . . . . . . . 62 Regen/Repaired (Parts) 118 | . . . . 118 . . . . . . . . . . . Core Remaining (%) 80 | 100 . 80 . . 4 99 . . . 88 93 96 . 82 . Volleys Fired 234 | . 58 6 12 28 82 17 . . 2 7 8 6 . . 8 Largest 2 | . 2 2 2 2 2 2 . . 1 1 1 1 . . 1 Hottest 112 | . 112 112 112 112 112 46 . . 48 48 57 65 . . 46 Shots Fired 408 | . 102 12 24 56 151 32 . . 2 7 8 6 . . 8 Gun 355 | . 102 12 24 56 131 30 . . . . . . . . . Cannon 23 | . . . . . . . . . 2 7 8 6 . . . Launcher 30 | . . . . . 20 2 . . . . . . . . 8 Special . | . . . . . . . . . . . . . . . . Kinetic 127 | . 29 . . . 45 30 . . 2 7 8 6 . . . Thermal 240 | . 62 12 24 56 86 . . . . . . . . . . Explosive 30 | . . . . . 20 2 . . . . . . . . 8 Electromagnetic 11 | . 11 . . . . . . . . . . . . . . Robot Hit Streak 11 | . 10 3 9 7 11 5 . . . . 5 7 . . 1 Robot Miss Streak 4 | . 3 2 2 3 3 2 . . . . 2 4 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . . . 4 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 259 | . 59 6 15 32 94 22 . . . . 12 2 7 . 10 Core Hits 154 | . 32 3 5 13 58 10 . . . . 6 1 . . 26 Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 23 | . 5 . 2 4 7 . . . . . 3 . . . 2 Burn 17 | . 4 . 2 4 7 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . Sever 4 | . . . . . . . . . . . 2 . . . 2 Melee Attacks 72 | . . . . . . . . . . . 12 5 12 6 37 Impact . | . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . . . . . . 12 5 12 6 37 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . 3 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7859 | . 941 97 257 603 2693 566 . . . . 783 87 548 . 1284 Guns 3547 | . 841 97 254 582 1474 299 . . . . . . . . . Cannons 289 | . . . . . . . . . . . 202 87 . . . Explosions 2586 | . 81 . . . 1173 267 . . . . 281 . . . 784 Melee 1348 | . . . . . . . . . . . 300 . 548 . 500 Ramming 89 | . 19 . 3 21 46 . . . . . . . . . . Kinetic 1199 | . 126 . . . 485 299 . . . . 202 87 . . . Thermal 2886 | . 683 97 254 582 989 . . . . . 281 . . . . Explosive 2224 | . . . . . 1173 267 . . . . . . . . 784 Electromagnetic 113 | . 113 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1348 | . . . . . . . . . . . 300 . 548 . 500 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 1 3 3 Average Corruption 1 | . . . . . . . . . . . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 209 | . . . . . . 5 . . . . 68 . 116 . 20 Projectiles . | . . . . . . . . . . . . . . . . Explosions 38 | . . . . . . 5 . . . . 33 . . . . Melee 171 | . . . . . . . . . . . 35 . 116 . 20 Knockbacks 2 | . . . . . 1 . . . . . . 1 . . . Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 452 | . 63 . . . 373 16 . . . . . . . . . Shots 14 | . 2 . . . 11 1 . . . . . . . . . Rammed 22 | . 2 . 1 5 14 . . . . . . . . . . Targets Rammed 25 | . 3 . 1 6 15 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . 1 1 . . . . . . . . . . Highest Temperature 540 | . 145 117 54 99 540 430 . . 4 14 50 150 457 203 53 Average Temperature 77 | . 30 52 21 31 189 230 . . 2 7 24 50 185 61 20 Received Heat Transfer 1590 | . 189 18 48 48 875 . . 24 . 57 9 21 9 85 207 Effects 14 | . . . . . 12 . . . . . . . 2 . . Shutdowns 3 | . . . . . 2 . . . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 4 | . . . . . 4 . . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . . Short Circuit 2 | . . . . . 1 . . . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . 1 . 1 . 1 . . . . . . . . . . Combat Hostiles 3 | . 1 . 1 . 1 . . . . . . . . . . Parts Melted 21 | . 3 1 3 4 10 . . . . . . . . . . Heat Transferred 7109 | . 1852 222 703 1554 2528 . . . . . 250 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Peak Influence 1663 | . 204 173 207 223 1663 993 360 . . . 417 444 450 342 780 Initial 810 | . . . 66 87 52 810 360 . . . 9 125 232 252 192 Average 364 | . 83 41 138 101 757 909 315 . . . 143 238 348 317 368 Maximum Alert Level 5 | . 1 . 1 1 5 3 1 . . . 2 2 2 1 3 Low Security (%) 49 | 100 95 100 97 90 12 . 22 . . . 66 33 . . 8 Level 1 20 | . 4 . 2 9 10 . 77 . . . 26 63 95 100 54 Level 2 9 | . . . . . 24 . . . . . 7 3 4 . 29 Level 3 12 | . . . . . 27 100 . . . . . . . . 7 Level 4 7 | . . . . . 25 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . 2 2 . 2 2 . . 1 2 1 1 3 6 Investigation 6 | . . . . 1 . . 1 . . . . . 1 2 1 Extermination 3 | . . . . . . . 1 . . . 1 . . . 1 Reinforcement 13 | . 3 . 2 1 . . . . . . 1 1 . 1 4 Assault 3 | . . . . . . 2 . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 1 . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Distress Signals 11 | . 1 . . 2 . 1 . . . . 1 2 . 1 3 Communications Jammed 17 | . . . . . . . . . . . . 9 2 6 . Distress Signals 17 | . . . . . . . . . . . . 9 2 6 . Times Spotted 231 | . 24 5 9 16 35 8 . 1 . 15 12 16 9 17 64 Peak Tracking Total 25 | . 5 3 5 4 8 5 1 1 . 11 9 7 3 14 25 Tactical Retreats 31 | . 1 . . . . . . . . 2 5 4 3 3 13 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Traps Triggered 13 | . 2 . . 2 4 . 1 . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . . . . . . . . . 4 . 4 . . Reused 3 | . . . . . . . . . . . 1 . 2 . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 1 . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Machines Disabled 19 | . 1 2 . . 10 . . . . . 2 . . 1 3 Max in Single Turn 2 | . 1 1 . . 2 . . . . . 2 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . Garrison Relay 5 | . . . . . 5 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Machines Accessed 50 | . 5 . 1 17 3 2 1 . . . 6 5 3 3 4 Terminals 42 | . 5 . 1 13 3 2 . . . . 6 2 3 3 4 Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . . Total Hacks 148 | . 18 . 5 48 4 7 1 . . . 20 19 7 8 11 Successful 102 | . 12 . 2 30 1 5 . . . . 18 18 5 3 8 Failed 46 | . 6 . 3 18 3 2 1 . . . 2 1 2 5 3 Catastrophic 2 | . . . . 1 . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . 9 . 3 11 1 2 1 . 1 . 7 2 . . 3 Terminals 129 | . 18 . 5 39 4 7 . . . . 20 10 7 8 11 Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . . . . . Recycling Units 9 | . . . . 2 . . . . . . . 7 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . . . . 2 . . . Terminal Hacks 63 | . 6 . 1 18 1 3 . . . . 12 8 5 3 6 Record 8 | . . . . 1 . . . . . . 1 3 . . 3 Part Schematic 3 | . . . . 2 . . . . . . 1 . . . . Robot Analysis 2 | . . . . 2 . . . . . . . . . . . Prototype ID Bank 7 | . 2 . . 1 . 1 . . . . 1 1 1 . . Open Door 4 | . . . . 4 . . . . . . . . . . . Branch Access Points 4 | . . . . . . . . . . . 1 1 1 . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . Alert Level 5 | . . . 1 1 . . . . . . 1 1 1 . . Unreport Threat 2 | . . . . 1 . . . . . . 1 . . . . Locate Traps 8 | . 1 . . 1 . 1 . . . . 2 1 . 1 1 Reprogram Traps 2 | . . . . . . . . . . . 1 . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Reinforcement Status 2 | . . . . 1 . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . 1 . . 1 . 1 . . . . . . . . . Zone Layout 7 | . . . . 2 . . . . . . 1 1 1 1 1 Security Stations 1 | . . . . . 1 . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . 1 . . . . . . . 7 . . . Recycle Component 1 | . . . . . . . . . . . . 1 . . . Process 2 | . . . . . . . . . . . . 2 . . . Report Inventory 4 | . . . . 1 . . . . . . . 3 . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 24 | . 6 . 1 5 . 2 . . . . 6 2 . . 2 Terminals 24 | . 6 . 1 5 . 2 . . . . 6 2 . . 2 Botnet 21 | . 5 . 1 5 . 2 . . . . 5 2 . . 1 Detonate 3 | . 1 . . . . . . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . 1 . . . Hacking Detections 43 | . 5 . 1 10 3 2 1 . . . 6 5 3 3 4 Full Trace Events 3 | . . . . . . . . . . . . . 1 2 . Feedback Events 3 | . . . . . . . . . . . . . 1 2 . Hackware Fried 3 | . . . . . . . . . . . . . 1 2 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 2 . . . . 15 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . Time 64 | . . . . 64 . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . 1 . . . Recycled Matter 25 | . . . . . . . . . . . . 25 . . . Retrieved Matter 25 | . . . . . . . . . . . . 25 . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . . 24 . . . . . . . . . . Machine Destruction 21 | . . . . . 21 . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Total Allies 12 | . . 2 . 10 . . . . . . . . . . . Largest Group 10 | . . 2 1 10 1 . . . . . . . . . . Highest-Rated Group 88 | . . 47 31 88 8 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 8 . . . . . . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . 1 1 . . . Muscle 1 | . . . . . . . . . . . 1 . . . . Pyro 1 | . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 77 | . . 10 1 61 5 . . . . . . . . . . Total Damage 715 | . . 178 22 480 35 . . . . . . . . . . Kills 18 | . . 4 . 14 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Robot Analysis Total 2 | . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Turns Passed 9690 | 114 1712 343 368 1402 2559 427 514 184 271 153 340 351 231 146 575 Spaces Moved 8077 | 64 744 131 119 503 915 225 312 111 934 511 648 969 527 353 1011 Core 49 | 2 . . . . . . . . . . . . . . 47 Treads 3122 | 62 744 131 119 503 915 225 312 111 . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4906 | . . . . . . . . . 934 511 648 969 527 353 964 Fastest Speed 18 | 50 160 240 240 240 240 160 160 160 26 26 26 25 34 18 18 Average Speed 99 | 156 194 240 240 240 240 160 160 160 26 26 28 29 34 29 28 Slowest Speed 320 | 160 320 240 240 240 320 160 160 160 26 29 105 102 34 37 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . . . . 8 5 3 4 12 22 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 86 35 15 87 72 25 10 23 80 74 20 27 18 55 40 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 . . . 1 2 . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 . . 1 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . 1 . . . . . 1 3 2 . . . . . Spaces Dug 59 | . . . . . . . . . . 7 1 5 5 5 36 Terrain Destroyed 249 | . 4 . . . 59 16 . . . 7 26 6 5 5 121 Melee 36 | . . . . . . . . . . . . 5 5 5 21 Projectile 12 | . . . . . . . . . . 7 4 1 . . . AOE 201 | . 4 . . . 59 16 . . . . 22 . . . 100 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Sto Gar Mat Fac Low Zio Pro Fac Fac Res Tes Res Total 9185 | 75 915 149 178 640 1102 262 327 120 960 515 773 1028 556 374 1211 Wait 423 | . 53 8 30 66 37 . 2 1 1 . 64 10 9 10 132 Move 7964 | 63 743 130 118 503 914 224 311 110 933 499 637 962 518 331 968 Hop 45 | . . . . . . . . . . 3 5 3 4 9 21 Pick Up 102 | 7 24 . 4 12 14 5 7 3 2 1 8 6 . 5 4 Fast Attach 62 | 5 6 . 1 3 2 2 1 . 2 . 9 7 4 6 14 Attach 52 | . 2 . 2 . 11 4 2 2 1 . 9 7 5 3 4 Detach 28 | . 1 . 1 . 1 1 1 1 . 1 8 8 2 . 3 Swap 52 | . 9 3 4 3 14 2 1 . 7 2 1 2 . . 4 Drop 105 | . 16 2 5 15 4 7 2 3 12 2 12 12 2 4 7 Fire 234 | . 58 6 12 28 82 17 . . 2 7 8 6 . . 8 Melee 72 | . . . . . . . . . . . 12 5 12 6 37 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 25 | . 3 . 1 6 15 . . . . . . . . . . Escape Stasis 19 | . . . . 4 6 . . . . . . . . . 9 Rewire 2 | . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 16) 115 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Discovered new exit (range 16) 1453 | -10/Materials | Discovered new exit (range 16) 1646 | -10/Materials | Discovered new exit (range 13) 1827 | -10/Materials | Entered Mines 1887 | -10/Mines | Learned Materials non-interactive machine intel 2154 | -10/Mines | Discovered new exit (range 5) 2170 | -10/Mines | Entered Materials 2170 | -9/Materials | Accompanied by 1 ally 2170 | -9/Materials | Evolved 2 slots: Utility x2 2171 | -9/Materials | Loaded intel: 41 non-interactive machine locations 2175 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2437 | -9/Materials | Discovered new exit (range 13) 2538 | -9/Materials | Entered Storage 2694 | -9/Storage | Learned location of Armory (-4) 2922 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3215 | -9/Storage | Build established: Commander-Mutant 3257 | -9/Storage | Repaired Imp. Treads 3471 | -9/Storage | Repaired Med. Armor Plating 3519 | -9/Storage | Discovered new exit (range 9) 3940 | -9/Storage | Identified exit to Garrison 3940 | -9/Storage | Entered Garrison 3940 | -9/Garrison | Accompanied by 1 ally 4014 | -9/Garrison | Triggered checkpoint 4119 | -9/Garrison | Garrison Relay disabled 4144 | -9/Garrison | Build established: Mutant 4230 | -9/Garrison | Triggered checkpoint 4255 | -9/Garrison | Triggered checkpoint 4305 | -9/Garrison | Destroyed 10 combat bots 4307 | -9/Garrison | Lost 5 parts (1n3u1w) 4320 | -9/Garrison | Triggered checkpoint 4604 | -9/Garrison | Triggered checkpoint 4632 | -9/Garrison | Core integrity fell below 50% 4727 | -9/Garrison | Discovered new exit (range 12) 4785 | -9/Garrison | Learned Materials security intel 4852 | -9/Garrison | Garrison Relay disabled 5250 | -9/Garrison | Discovered new exit (range 9) 5300 | -9/Garrison | Triggered checkpoint 5425 | -9/Garrison | Garrison Relay disabled 5626 | -9/Garrison | Build established: Scavenger-Mutant 5665 | -9/Garrison | Discovered new exit (range 11) 5724 | -9/Garrison | Triggered checkpoint 5822 | -9/Garrison | Triggered checkpoint 5832 | -9/Garrison | Core integrity fell below 20% 5837 | -9/Garrison | Garrison Relay disabled 6018 | -9/Garrison | Triggered checkpoint 6081 | -9/Garrison | Garrison Relay disabled 6346 | -9/Garrison | Build established: Mutant 6499 | -9/Garrison | Entered Materials 6499 | -8/Materials | Evolved 2 slots: Propulsion x2 6814 | -8/Materials | Build established: Scavenger-Mutant 6870 | -8/Materials | Discovered new exit (range 8) 6899 | -8/Materials | First assault squad dispatched 6926 | -8/Materials | Entered Factory 6926 | -7/Factory | Evolved 2 slots: Utility x2 7339 | -7/Factory | Discovered new exit (range 16) 7440 | -7/Factory | Entered Lower Caves 7478 | -7/Lower Caves | Met a Warlord Commander 7479 | -7/Lower Caves | Learned location of Warlord (-5) 7486 | -7/Lower Caves | Found Encrypted Comm Array 7498 | -7/Lower Caves | Encountered a Warlord checkpoint 7601 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7615 | -7/Lower Caves | Spotted B-75 Beast 7624 | -7/Lower Caves | Entered Zion 7642 | -6/Zion | Given the Hacking Drone Bay 7642 | -6/Zion | Found Prototype Device 7657 | -6/Zion | Learned 8 Factory zone layouts 7680 | -6/Zion | Discovered new exit (range 8) 7755 | -6/Zion | Learned Factory emergency access door positions 7769 | -6/Zion | Received a visual enhancement algorithm 7825 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7895 | -6/Zion | Entered Proximity Caves 7903 | -5/Proximity Caves | Spotted B-75 Beast 7923 | -5/Proximity Caves | Build established: Hacker-Sprinter 8027 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8037 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8042 | -5/Proximity Caves | Discovered new exit (range 14) 8048 | -5/Proximity Caves | Entered Factory 8048 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8049 | -5/Factory | Identified exit to Upper Caves 8077 | -5/Factory | Lost 3 parts (1n1u1w) 8215 | -5/Factory | Discovered new exit (range 10) 8240 | -5/Factory | Joined by Warlord Muscle squad 8331 | -5/Factory | Discovered new exit (range 4) 8348 | -5/Factory | Search patrols dispatched 8388 | -5/Factory | Entered another Factory area 8388 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8396 | -4/Factory | Identified exit to Upper Caves 8396 | -4/Factory | Identified exit to Armory 8398 | -4/Factory | Spotted B-86 Titan 8564 | -4/Factory | Joined by Warlord Pyro squad 8616 | -4/Factory | Discovered new exit (range 13) 8737 | -4/Factory | Discovered new exit (range 5) 8739 | -4/Factory | Entered Research 8739 | -3/Research | Evolved 2 slots: Utility x2 8769 | -3/Research | Identified exit to Testing 8860 | -3/Research | Spotted B-86 Titan 8952 | -3/Research | Hacking Suite fried by hacking feedback 8970 | -3/Research | Entered Testing 9085 | -3/Testing | Hacking Suite fried by hacking feedback 9085 | -3/Testing | Hacking Suite fried by hacking feedback 9114 | -3/Testing | Discovered new exit (range 10) 9116 | -3/Testing | Entered Research 9116 | -2/Research | Evolved 2 slots: Utility x2 9119 | -2/Research | Found Prototype Processor 9119 | -2/Research | Identified Exp. Core Analyzer 9141 | -2/Research | Lost 7 parts (1p2n4u) 9364 | -2/Research | Found Prototype Device 9364 | -2/Research | Identified Exp. Actuator Array 9422 | -2/Research | Identified exit to Quarantine 9431 | -2/Research | Spotted B-90 Cyclops 9523 | -2/Research | Lost 8 parts (6n2u) 9551 | -2/Research | Spotted B-90 Cyclops 9626 | -2/Research | Spotted B-90 Cyclops 9654 | -2/Research | Lost 3 parts (1p1u1w) 9661 | -2/Research | Search patrols dispatched 9665 | -2/Research | Released all parts (8) 9667 | -2/Research | Core integrity fell below 50% 9684 | -2/Research | Core integrity fell below 20% 9691 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09661_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 09662_ Impulse Thruster Array destroyed. 09665_ Released Graphene Brace. 09665_ Released Adv. Hacking Suite. 09665_ Released Exp. Core Analyzer. 09665_ Released Hacking Suite. 09665_ Released Med. Storage Unit. 09665_ Released Adv. Gravity Neutralizer. 09665_ Released Power Sword. 09666_ Penetrated by Slug. 09666_ U-05 Engineer destroyed. 09666_ Acquired 14 matter. 09668_ Knocked back. 09669_ Acquired 10 matter. 09670_ ALERT: Security rotation in progress. 09682_ Slug penetrates Wall. 09686_ Plasma Sword destroyed. 09689_ Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????# #????? #???????????????????? | | ????# ########/##[ #????? #???????????????????? | | ???????# ###+###???####???????????????????? | | ???????# #????????? ????????????????????? | | ???????# "" #????????? ????????????????????? | | ???????# "" #????????? ????????????????????? | | ???????# Y" #????????? = ????????????????????? | | ???????# "" #????????? ????????????????????? | | ???????# "" #????????? ????????????????????? | | ???????# ###########+#????????????????????? | | ???????# / /????????????????????? | | ???????#################### #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????## #????????????????????? | | ?????????????????????????#" #????????????????????? | | ??????????????>??????????## ####+###?? ??????????? | | ??????????????????????????# #? ""?????????? | | ??????????????????????????# # ""?????????? | | ??????????????????????????# / ""?????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ?????????????????### ###### g g #?????????????? | | ?????????????# @ ??????? | | ?????????????????######### ###############???????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 400 Matter Stores 347 Matter Capacity 600 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 16 Armor Coverage 450 Evasion (%) 75 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 61 Item Schematics ----------------- Imp. Hover Unit | -9/Storage | Hacked Kinecellerator | -9/Storage | Hacked Imp. Kinecellerator | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive System Guard | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Graphene Brace | -5/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call Deadly Force Dodgeball, But With Guns GoHome() Part-time Excavator Challenges ------------ None Game ------ Seed CargoEnergyPurifier Manual? 0 Play Time 02:55:42 Cumulative 25.3 hours Start 2023.04.09 @ 18:38:20 End 2023.04.10 @ 02:28:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 367db52a-3211-49cf-98a3-5ba9e7932d71