Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 05:58:40 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1554) 1554 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1244) 1244 TOTAL SCORE: 8358 Bonus ------- Follower Combat Kills 14 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -70 Cogmind --------- Core Integrity 940/1150 Matter 28/300 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -4/DSF Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (7) ------ Scrap Suit Large Storage Unit Energy Well Advanced Terrain Scan Processor Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Field Propulsion Drive Gun Armor Faulty Scatter Rocket Array Scatter Rocket Array CPS Tube (2) Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Overtuned Huge Scrapsphere Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Scrap Suit Large Storage Unit Advanced Terrain Scan Processor Improved System Shield > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Field Propulsion Drive Energy Well Gun Armor Tesla Rifle Tesla Rifle Tesla Rifle Scatter Rocket Array Scatter Rocket Array CPS Tube Botcube [Rating: 99] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Improved System Shield Protection Reactive Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Slots Evolved 12 | . . . . . . 8 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 1 1 . Utility 5 | . . . . . . 3 1 1 . Weapon 2 | . . . . . . 2 . . . Parts Attached 61 | 7 9 1 3 5 4 15 6 2 9 Power 8 | 1 2 . . 1 . 2 1 . 1 Engine 8 | 1 2 . . 1 . 2 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 3 1 . 1 . 3 1 . 4 Treads 3 | 2 1 . . . . . . . . Leg . | . . . . . . . . . . Wheel 12 | . 2 1 . 1 . 3 1 . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 2 . . 2 1 5 3 1 . Device 7 | 1 . . . . 1 4 1 . . Storage 3 | 1 1 . . . . . 1 . . Processor 3 | . . . . 1 . 1 . 1 . Hackware 1 | . . . . . . . 1 . . Protection 2 | . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 2 . 3 1 3 5 1 1 4 Energy Gun 9 | . 2 . . 1 . . 1 1 4 Energy Cannon 2 | . . . . . 2 . . . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 4 | . . . . . 1 3 . . . Launcher 5 | . . . 3 . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . Parts Lost 18 | . 2 . 3 . . . 2 . 11 Power 3 | . 1 . . . . . . . 2 Propulsion 3 | . 1 . 1 . . . . . 1 Utility 3 | . . . 1 . . . 1 . 1 Weapon 9 | . . . 1 . . . 1 . 7 Highest Loss Streak 10 | . 1 . 2 . . . 1 . 10 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 3 5 10 12 11 12 8 13 11 9 Power 1 | . 1 3 3 2 1 . 2 2 1 Propulsion 1 | 1 1 . 2 1 2 1 . 1 1 Utility 2 | . 1 1 1 2 5 4 4 2 1 Weapon 3 | . . 6 5 5 2 1 5 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 23 | 1 . . . . 14 1 3 . 4 Power 3 | . . . . . 2 . . . 1 Propulsion 3 | . . . . . 2 . . . 1 Utility 9 | . . . . . 5 . 3 . 1 Weapon 5 | 1 . . . . 3 1 . . . Tool/Special 3 | . . . . . 2 . . . 1 Average Slot Usage (%) 87 | . 96 92 90 80 83 76 85 74 68 Engine 12 | . 11 14 14 14 14 8 11 10 8 Treads 5 | . 23 . . . . . . . . Wheel 19 | . 4 21 23 21 28 19 23 21 21 Device 5 | . 12 . . . 2 13 15 10 5 Storage 12 | . 14 14 14 14 14 6 5 5 6 Processor 1 | . . . . 6 . 5 5 3 5 Protection 7 | . 2 14 10 6 11 . . . . Energy Gun 9 | . 4 28 22 16 . . 18 19 15 Energy Cannon 4 | . . . . . 11 10 . . . Ballistic Gun 5 | . 23 . . . . . . . . Peak Build Rating 99 | 7 12 12 12 15 24 76 89 89 99 Average Rating 21 | 5 7 11 11 12 16 62 85 88 79 On Entrance 31 | . 7 11 12 11 11 24 70 83 89 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 13 36 36 37 43 54 75 69 63 62 Greatest Support 84 | 40 40 20 20 26 26 36 44 44 84 Greatest Overweight (x) 3 | . 3 3 3 3 2 2 1 1 1 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 Most Carried 15 | 6 13 12 14 14 15 15 15 14 15 Average Carried 10 | 3 5 10 12 11 13 10 14 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 10 12 14 12 15 15 14 12 7 Class Distribution -------------------- 87% | Mutant 12% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Scrapper | -6/Factory Scrapper | -5/Factory Scrapper | -4/Factory Mutant | -4/DSF Resources | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Matter Collected 1181 | 220 305 47 122 . 135 166 115 . 71 Remotely . | . . . . . . . . . . Salvage Created 1797 | 75 758 53 67 . . 470 250 . 124 Parts 86 | 8 42 7 3 . . 14 5 . 7 Haulers Intercepted 3 | . 2 . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Combat Hostiles Destroyed 36 | . 15 3 3 . . 7 3 . 5 Guns 23 | . 15 3 3 . . . 2 . . Cannons 7 | . . . . . . 7 . . . AOE 4 | . . . . . . . . . 4 Classes Destroyed 17 | 1 5 1 3 . . 5 . . 2 Worker 2 | . . 1 . . . 1 . . . Tunneler 3 | 3 . . . . . . . . . Hauler 3 | . 2 . . . . 1 . . . Recycler 1 | . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . Turret 2 | . . . 2 . . . . . . Watcher 3 | . 3 . . . . . . . . Swarmer 8 | . 3 3 2 . . . . . . Cutter 4 | . . . . . . . . . 4 Grunt 16 | . 12 . . . . 3 1 . . Sentry 3 | . . . . . . 1 2 . . Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . . 2 . . . Programmer 1 | . . . . . . 1 . . . Artisan 1 | . . . 1 . . . . . . Subdweller 1 | . . . 1 . . . . . . Best Kill Streak 6 | 2 6 4 2 . . 3 1 . 4 Combat Bots Only 5 | . 5 3 2 . . 2 1 . 4 Max Kills in Single Turn 4 | 1 1 2 1 . . 2 1 . 4 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . . . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Hostile Shots Fired 435 | . 97 10 61 . . 131 31 . 105 Missed 142 | . 31 . 24 . . 42 13 . 32 Hits 293 | . 66 10 37 . . 89 18 . 73 Projectile 293 | . 66 10 37 . . 89 18 . 73 AOE 3 | . . . . . . . . . 3 Critical Strikes 6 | . 1 . . . . 2 1 . 2 Damage Taken 4362 | . 813 90 341 . . 1088 419 . 1611 Core 559 | . 152 29 63 . . 105 . . 210 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 40 | . . . . . . 23 . . 17 Core Remaining (%) 72 | 100 . . . . 2 87 100 . . Volleys Fired 211 | 16 91 6 43 . . 27 13 . 15 Largest 4 | 2 2 2 2 . . 4 2 . 4 Hottest 260 | 40 130 130 130 . . 239 130 . 260 Shots Fired 424 | 32 181 12 53 . . 83 25 . 38 Gun 332 | 32 181 12 41 . . 4 25 . 37 Cannon 79 | . . . . . . 79 . . . Launcher 13 | . . . 12 . . . . . 1 Special . | . . . . . . . . . . Kinetic 235 | 32 163 . . . . 40 . . . Thermal 114 | . 18 12 41 . . 43 . . . Explosive 13 | . . . 12 . . . . . 1 Electromagnetic 62 | . . . . . . . 25 . 37 Robot Hit Streak 16 | 4 16 2 4 . . 12 4 . 7 Robot Miss Streak 11 | 7 6 3 4 . . 3 2 . 11 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 235 | 15 118 4 6 . . 50 18 . 24 Core Hits 119 | 8 45 4 17 . . 19 7 . 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 5 | . 2 . 1 . . 1 1 . . Burn 2 | . 1 . 1 . . . . . . Destroy 1 | . 1 . . . . . . . . Blast 1 | . . . . . . 1 . . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4584 | 142 1067 85 359 . . 1705 467 . 759 Guns 2300 | 142 1067 85 101 . . 78 416 . 411 Cannons 1627 | . . . . . . 1627 . . . Explosions 606 | . . . 258 . . . . . 348 Melee . | . . . . . . . . . . Ramming 51 | . . . . . . . 51 . . Kinetic 1912 | 142 888 . . . . 882 . . . Thermal 1188 | . 179 85 101 . . 823 . . . Explosive 606 | . . . 258 . . . . . 348 Electromagnetic 827 | . . . . . . . 416 . 411 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 1 1 1 . 2 4 . . Average Corruption 1 | . 1 1 1 1 . 1 2 . . Corruption Purged 4 | . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . 8 3 4 1 . 1 3 . . Message Errors 5 | . 2 1 1 . . . 1 . . Matter Fused 3 | . 1 1 . . . 1 . . . Heat Flow Errors 2 | . 1 . . . . . 1 . . Energy Discharges 2 | . 1 . 1 . . . . . . Parts Fused 1 | . 1 . . . . . . . . Data Loss (minor) 4 | . 1 1 1 . . . 1 . . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 15 | . . . . . . 15 . . . Projectiles 15 | . . . . . . 15 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . 5 . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 105 | . . . 35 . . . 25 . 45 Shots 3 | . . . 1 . . . . . 2 Rammed 2 | . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 489 | . 411 405 84 . . 489 308 . 235 Average Temperature 125 | . 106 169 33 . . 193 109 . 78 Received Heat Transfer 1041 | . 417 . 138 . . 171 99 . 216 Effects 14 | . 3 4 . . . 7 . . . Shutdowns 3 | . 1 1 . . . 1 . . . Energy Bleed 3 | . . 2 . . . 1 . . . Interference 3 | . . . . . . 3 . . . Matter Decay 1 | . . . . . . 1 . . . Damage (minor) 2 | . . 1 . . . 1 . . . Damage (major) 2 | . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Fried 8 | . . . . . . . 5 . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 1 . . . . 4 . . . Heat Transferred 2447 | . 518 185 296 . . 1448 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 150 | 5 150 75 . 88 . 104 45 9 150 Initial 54 | . . 54 . 52 . . 45 9 3 Average 44 | . 73 23 . 25 . 43 16 6 77 Influence Increases 1475 | 15 549 75 275 87 . 214 90 5 165 Destroy 0b10 Robot/C 780 | . 300 60 120 . . 140 60 . 100 Destroy 0b10 Robot/NC 70 | 15 30 5 . . . 20 . . . Destroy Leader 162 | . 80 10 . . . 32 30 . 10 Allied During Kill 5 | . . . 5 . . . . . . Successful Hack 50 | . 18 . . 27 . . . 5 . Select Force Hacks 120 | . 60 . . 60 . . . . . Destroy Structure 63 | . 1 . . . . 22 . . 40 Partial Spotted 30 | . 30 . . . . . . . . Lose Combat Pursuer 195 | . 30 . 150 . . . . . 15 Influence Decreases 1410 | 15 409 215 166 196 . 120 164 20 105 Entered New Map 205 | . . 86 . 57 . . 49 11 2 Time Decay 1002 | 15 389 129 96 139 . 120 105 9 . Lost Part 163 | . 20 . 30 . . . 10 . 103 Lost Ally 40 | . . . 40 . . . . . . Squads Dispatched 10 | . 6 . . . . 1 1 . 2 Investigation 5 | . 4 . . . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . . . . 1 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Distress Signals 2 | . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 29 4 7 . . 13 6 . 10 Peak Tracking Total 6 | . 6 1 6 . . 5 4 . 4 Tactical Retreats 5 | . 2 . 2 . . . . . 1 Traps | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Traps Triggered 5 | . 4 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Machines Disabled 8 | . . . 8 . . . . . . Max in Single Turn 4 | . . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Machines Accessed 23 | . 8 . 1 7 4 . 2 1 . Terminals 13 | . 6 . . 5 . . 1 1 . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 18 . 1 16 14 . 4 3 . Successful 41 | . 11 . 1 13 14 . 1 1 . Failed 15 | . 7 . . 3 . . 3 2 . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 13 . . 11 . . 3 . . Terminals 33 | . 14 . . 13 . . 3 3 . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 4 . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 1 . 1 2 14 . . 1 . Record 9 | . . . . . 9 . . . . Robot Analysis 5 | . 1 . . . 4 . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Proto ID Catalog 2 | . . . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 8 . . 10 . . . . . Terminals 14 | . 6 . . 8 . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . 1 . . 3 . . . . . Skim 9 | . 4 . . 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . Tunnel 4 | . 2 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 5 . . 4 . . 2 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . 9 . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . 2 8 . . . . . . Total Damage 130 | . . 29 101 . . . . . . Kills 4 | . . 1 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Active Infowar (turns) 1696 | 43 1007 . . 232 . 65 323 25 1 Terrain 414 | . . . . . . 65 323 25 1 Seismic 1050 | 43 1007 . . . . . . . . Machine Analysis 232 | . . . . 232 . . . . . Robot Analysis Total 5 | . 1 . . . 4 . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Turns Passed 5286 | 224 1179 394 625 463 1656 277 324 25 119 Spaces Moved 3544 | 114 568 299 408 255 1491 143 178 28 60 Core 16 | 16 . . . . . . . . . Treads 547 | 98 449 . . . . . . . . Legs . | . . . . . . . . . . Wheels 2981 | . 119 299 408 255 1491 143 178 28 60 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 105 95 95 105 105 80 80 80 80 Average Speed 112 | 144 149 107 106 116 106 83 80 80 86 Slowest Speed 160 | 160 160 125 125 125 120 90 80 80 90 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 6 93 65 16 37 85 4 4 1 54 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 8 | . 2 . . 4 2 . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . Scrap Searched 5 | . . 1 . . 4 . . . . Spaces Dug 3 | . . . . . . 3 . . . Terrain Destroyed 86 | . . . 40 . . 21 . . 25 Melee . | . . . . . . . . . . Projectile 21 | . . . . . . 21 . . . AOE 65 | . . . 40 . . . . . 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac DSF Total 4501 | 148 751 358 546 421 1572 244 337 30 94 Wait 542 | . 61 50 88 156 34 29 122 . 2 Move 3535 | 113 567 298 407 254 1490 142 177 27 60 Hop . | . . . . . . . . . . Pick Up 81 | 11 15 3 3 1 23 16 6 . 3 Fast Attach 5 | 1 . . . . . . 3 . 1 Attach 47 | 6 6 1 1 4 4 12 3 2 8 Detach 5 | . . . . 2 . 2 1 . . Swap 15 | . 3 . 4 1 . 4 1 . 2 Drop 58 | 1 8 . . 3 21 12 9 1 3 Fire 211 | 16 91 6 43 . . 27 13 . 15 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . 2 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Subcaves -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 225 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 7) 709 | -10/Materials | Discovered new exit (range 12) 913 | -10/Materials | Discovered new exit (range 4) 953 | -10/Materials | Discovered new exit (range 16) 1104 | -10/Materials | Discovered new exit (range 15) 1297 | -10/Materials | Core integrity fell below 50% 1404 | -10/Materials | Entered Mines 1411 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1450 | -10/Mines | Assembled infested the area 1455 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1514 | -10/Mines | Learned Materials security intel 1609 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1773 | -10/Mines | Discovered new exit (range 13) 1798 | -10/Mines | Entered Subcaves 1798 | -10/Subcaves | Accompanied by 3 allies 1799 | -10/Subcaves | Approached by a straggling Scientist 1881 | -10/Subcaves | Learned Materials trap positions 2037 | -10/Subcaves | Visited 4L-MR0's lab 2202 | -10/Subcaves | Core integrity fell below 20% 2248 | -10/Subcaves | Lost 3 allies 2274 | -10/Subcaves | Discovered new exit (range 15) 2355 | -10/Subcaves | Found Gun Armor 2423 | -10/Subcaves | Entered Recycling 2713 | -8/Recycling | Learned Storage stockpile data 2749 | -8/Recycling | Learned Factory emergency access door positions 2754 | -8/Recycling | Scanned before Scraplab entrance 2769 | -8/Recycling | Entered Scraplab 2777 | -8/Recycling | Identified exit to Factory 2785 | -8/Recycling | Discovered new exit (range 3) 2795 | -8/Recycling | Learned Factory security intel 2804 | -8/Recycling | Learned Storage terminal intel 2805 | -8/Recycling | Learned location of Storage (-8) 2832 | -8/Recycling | Learned Storage trap positions 2886 | -8/Recycling | Entered Scraptown 2886 | -8/Scraptown | System corruption cleaned by C-Scrubber 2984 | -8/Scraptown | Discovered exit to Factory (range 11) 3093 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3296 | -8/Scraptown | Visited Fellowship of the Rings 3306 | -8/Scraptown | Visited Symbiants 3321 | -8/Scraptown | Visited UFD Registry 3321 | -8/Scraptown | Registered with UFD as "Scrapmech" 3335 | -8/Scraptown | Visited Cyclists 3344 | -8/Scraptown | Entered Cyclist Reading Room 3346 | -8/Scraptown | Learned location of Zion (-7) 3371 | -8/Scraptown | Visited Shadow of the Wyrm 3429 | -8/Scraptown | Visited Assassins FH 3475 | -8/Scraptown | Visited Science Guys 3508 | -8/Scraptown | Visited Junk Repository 3616 | -8/Scraptown | Visited Botcube Research 3621 | -8/Scraptown | Found Botcube 3710 | -8/Scraptown | Visited Analyses Database 3732 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3737 | -8/Scraptown | Found DCF Scrap (30 items) 3757 | -8/Scraptown | Visited Modified Component R&D 3792 | -8/Scraptown | Visited Infowarlord's Domain 3809 | -8/Scraptown | Visited Scrap Suit Storage 3826 | -8/Scraptown | Visited Curators Association 3890 | -8/Scraptown | Found Exp. Terrain Scanner 4219 | -8/Scraptown | Found Scrap Suit 4303 | -8/Scraptown | Found Scrap Suit 4393 | -8/Scraptown | Discovered exit to Factory (range 5) 4489 | -8/Scraptown | Met Optimus 4489 | -8/Scraptown | Accepted into 0bPrime 4542 | -8/Scraptown | Entered Factory 4542 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 4651 | -6/Factory | Found Prototype Launcher 4652 | -6/Factory | Identified Scatter Rocket Array 4669 | -6/Factory | Discovered new exit (range 15) 4679 | -6/Factory | Found Scatter Rocket Array 4819 | -6/Factory | Entered another Factory area 4819 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4841 | -5/Factory | Build established: Scrapper 5004 | -5/Factory | Discovered new exit (range 2) 5143 | -5/Factory | Entered another Factory area 5143 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5168 | -4/Factory | Identified exit to DSF 5168 | -4/Factory | Entered DSF 5212 | -4/DSF | Additional patrols routed to DSF 5287 | -4/DSF | Self-destructed Last Messages --------------- 05231_ Knocked back. 05233_ Lgt. Angular Momentum Engine destroyed. 05235_ Ovr. Huge Scrapsphere repairs itself (+5). 05235_ Acquired 10 matter. 05235_ Knocked back. 05239_ Tesla Rifle destroyed. 05239_ Knocked back. 05244_ Slug penetrates Wall. 05248_ Ovr. Huge Scrapsphere destroyed. 05248_ Knocked back. 05249_ Acquired 3 matter. 05253_ Centrium Wheel blasted off. 05256_ Penetrated by Slug. 05259_ Slug penetrates Earth. 05261_ Acquired 7 matter. 05269_ X-77 Beamer springs to life. 05276_ Triggered Alarm Trap. 05276_ An alarm sounds. 05277_ Lgt. Angular Momentum Engine destroyed. 05277_ Tesla Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????#???????????????? | | ?????????????????????????????????? | | ????????????????#????????????????? | | ???????????????????#?????????????? | | ?????????""???????????###????????? | | ?????????#"#??????????# ###??????? | | ??????####"##???????###=""###????? | | ??????#"""""#########==!!![[###### | | ??????#"""""##!!#!!!#==!!![[# # | | ????"##"" % % | | ????""""" ^ | | ?????##"" h## #!!!### ### #= | | ??????### ### #!!!#?" #?# #= | | ???????## x########## !!###### | | ???????#! !!#??????# !!#????? | | ???????#! !!#??????# !!#????? | | ???????## ###??????##" ###????? | | ???????# !!#????????* !??????? | | ???????# !!#???????** !??????? | | ???????# !!#??#????** !!?????? | | ??????### ###??????### ##?????? | | ??????#!! #??????????# #??????? | | ??????#!! ##!!!#!!!#? ??????? | | ??????#**@ ??????? | | ??????#** H ???????? | | ??????#** ???????? | | ??????#%% ##[[[#!!!##A ?????????? | | ??????#%% #?[[[#??!#????????????? | | ??????######??###????????????#???? | | ?????????????????????????????#???? | | ????????????????????????????????#? | | ????????????????????????? ???????? | | ?????????????????????#???????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????#? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumKineticSuit Manual? 0 Play Time 00:33:07 Cumulative 381.1 hours Start 2025.10.14 @ 05:27:57 End 2025.10.14 @ 05:58:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 498 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/1/2/1/0/1/0/0/0 Lore% 88 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc0314ae-d532-438c-82ac-44f144db7068