Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 22:24:58

Player: Desos

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (39)      195
Value Destroyed (860)      860
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 3123

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      78
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             81/550
Matter                     300/300
Energy                     90/100
System Corruption          0%
Temperature                Danger (459)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
         Small Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (8) ----
               Aluminum Leg
  Experimental Sensor Array
      Improved Terrain Scanner
      Advanced Targeting Computer
               Core Shielding
               Propulsion Shielding
               Tractor Beam

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON -----------
               Particle Gun
         Heavy Particle Cannon
>              --- INVENTORY --------
               Aluminum Leg
      Improved Terrain Scanner
      Advanced Targeting Computer
               Core Shielding
               Propulsion Shielding
         Light Armor Plating
         Light Armor Plating
               Tractor Beam
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             44   | 8   12  4   .   7   13  
  Power                    4    | 1   1   .   .   1   1   
    Engine                 4    | 1   1   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 4   3   .   .   1   2   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    8    | 2   3   .   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   3   1   .   1   9   
    Device                 5    | .   2   1   .   1   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   5   3   .   4   1   
    Energy Gun             5    | 2   1   .   .   2   .   
    Energy Cannon          4    | .   1   1   .   1   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   3   1   .   1   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 11   | .   .   .   .   2   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   2   2   
  Highest Loss Streak      9    | .   .   .   .   2   9   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   97  100 100 99  96  
  Engine                   13   | .   14  14  14  14  8   
  Leg                      27   | .   28  28  28  28  26  
  Device                   10   | .   8   9   14  14  7   
  Storage                  13   | .   14  14  14  14  9   
  Processor                3    | .   .   .   .   .   24  
  Protection               2    | .   2   4   .   .   4   
  Energy Gun               10   | .   7   14  14  13  7   
  Energy Cannon            9    | .   11  3   14  13  8   
  Launcher                 5    | .   9   5   .   .   .   
  Special Weapon           1    | .   .   5   .   .   .   
Peak Build Rating          32   | 6   8   9   9   17  32  
  Average Rating           11   | 3   6   8   9   14  27  
  On Entrance              8    | .   6   8   9   9   17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 10  18  18  16  17  30  
  Greatest Support         40   | 40  20  20  20  20  30  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          7    | 3   7   8   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 4   8   8   8   8   7   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           846  | 136 295 50  .   223 142 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            856  | .   424 148 .   46  238 
  Parts                    67   | .   38  13  .   3   13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   13  8   .   1   3   
  Guns                     3    | .   1   2   .   .   .   
  Cannons                  10   | .   4   3   .   1   2   
  AOE                      11   | .   8   3   .   .   .   
Classes Destroyed          9    | .   6   1   .   .   2   
  Worker                   3    | .   3   .   .   .   .   
  Builder                  5    | .   3   .   .   .   2   
  Tunneler                 2    | .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  11   | .   3   6   .   .   2   
  Grunt                    11   | .   10  .   .   1   .   
  Sentry                   2    | .   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   7   3   .   1   4   
  Combat Bots Only         4    | .   4   3   .   1   2   
Max Kills in Single Turn   4    | .   4   3   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        194  | .    25   37   .    9    123  
  Missed                   48   | .    6    13   .    1    28   
Damage Taken               1980 | .    230  243  .    169  1338 
  Core                     540  | .    22   19   .    30   469  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    71   .    
Volleys Fired              85   | .    33   26   .    3    23   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  140  | .    100  140  .    70   140  
Shots Fired                131  | .    54   42   .    4    31   
  Gun                      36   | .    9    17   .    2    8    
  Cannon                   60   | .    28   8    .    1    23   
  Launcher                 24   | .    17   6    .    1    .    
  Special                  11   | .    .    11   .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  85   | .    34   19   .    1    31   
  Explosive                24   | .    17   6    .    1    .    
  Electromagnetic          22   | .    3    17   .    2    .    
  Robot Hit Streak         9    | .    7    8    .    2    9    
  Robot Miss Streak        3    | .    3    2    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           71   | .    31   16   .    2    22   
  Core Hits                58   | .    33   13   .    2    10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2186 | .    1230 325  .    68   563  
  Guns                     290  | .    68   96   .    13   113  
  Cannons                  833  | .    279  87   .    17   450  
  Explosions               1055 | .    875  142  .    38   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    8    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  979  | .    312  87   .    17   563  
  Explosive                1055 | .    875  142  .    38   .    
  Electromagnetic          144  | .    35   96   .    13   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    4    .    .    .    5    
  Projectiles              5    | .    .    .    .    .    5    
  Explosions               4    | .    4    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    40   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        535  | .    182  336  .    60   535  
  Average Temperature      106  | .    42   86   .    36   244  
  Received Heat Transfer   441  | .    117  18   .    72   234  
  Effects                  8    | .    .    1    .    .    7    
    Shutdowns              3    | .    .    1    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             2    | .    1    .    .    .    1    
  Heat Transferred         1814 | .    667  185  .    37   925  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             432  | .   432 334 .   304 144 
  Initial                  99   | .   .   99  .   .   40  
  Average                  191  | .   249 224 .   147 63  
Maximum Alert Level        2    | .   2   1   .   1   .   
  Low Security (%)         47   | 100 24  48  .   54  100 
  Level 1                  48   | .   66  51  .   45  .   
  Level 2                  3    | .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   .   3   
  Investigation            3    | .   3   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              44   | .   19  8   .   7   10  
  Peak Tracking Total      8    | .   5   3   .   3   8   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          9    | .   1   .   .   8   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   5   .   .   .   3   
  Terminals                7    | .   5   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   20  .   .   .   15  
  Successful               24   | .   11  .   .   .   13  
  Failed                   11   | .   9   .   .   .   2   
    Catastrophic           3    | .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                25   | .   20  .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   10  
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   11  .   .   .   3   
  Record                   1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Locate Traps             2    | .   2   .   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   
  Reprogram Traps          2    | .   2   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  
  Insert Component         5    | .   .   .   .   .   5   
  Analyze                  5    | .   .   .   .   .   5   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   5   .   .   .   3   
  Full Trace Events        5    | .   4   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   
  Part Schematics Acquired 5    | .   .   .   .   .   5   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      46   | .   .   .   .   46  42  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   6   10  
  Total Damage             553  | .   .   .   .   388 165 
  Kills                    6    | .   .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2313 | 64  900 525 56  486 282 
Spaces Moved               1656 | 49  645 358 47  388 169 
  Core                     24   | 21  .   .   .   .   3   
  Treads                   11   | 11  .   .   .   .   .   
  Legs                     1621 | 17  645 358 47  388 166 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 100 
  Average Speed            119  | 98  120 120 120 120 120 
  Slowest Speed            190  | 160 120 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   86  56  8   70  17  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 9    | .   .   9   .   .   .   
Terrain Destroyed          148  | .   96  41  .   7   4   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               14   | .   .   10  .   .   4   
  AOE                      134  | .   96  31  .   7   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1832 | 61  720 387 46  404 214 
  Wait                     1    | .   .   .   .   .   1   
  Move                     1651 | 48  644 357 46  387 169 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | 5   16  .   .   3   5   
  Fast Attach              6    | 5   .   .   .   1   .   
  Attach                   9    | 1   2   .   .   1   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     29   | 2   10  4   .   5   8   
  Drop                     21   | .   14  .   .   4   3   
  Fire                     85   | .   33  26  .   3   23  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 9)
  314 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 15)
  470 | -10/Materials | Discovered new exit (range 6)
  673 | -10/Materials | Discovered new exit (range 12)
  965 | -10/Materials | Entered Mines
  966 | -10/Mines     | Assembled infested the area
 1153 | -10/Mines     | Found a hidden stash of uninstalled traps
 1284 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1284 | -10/Mines     | Discovered new exit (range 7)
 1490 | -10/Mines     | Entered Exiles
 1530 | -10/Exiles    | Discovered new exit (range 14)
 1546 | -10/Exiles    | Entered Mines
 1614 | -9/Mines      | Learned location of Zion (-7)
 1637 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1647 | -9/Mines      | Found Prototype Device
 1648 | -9/Mines      | Identified Exp. Sensor Array
 2005 | -9/Mines      | Discovered new exit (range 10)
 2032 | -9/Mines      | Entered Materials
 2032 | -8/Materials  | Accompanied by 2 allies
 2032 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2037 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2309 | -8/Materials  | Core integrity fell below 50%
 2314 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02288_ Overheating: System interference.
02288_ Hvy. Particle Cannon temporarily disabled.
02290_ Aluminum Leg broken.
02290_ Overheating: Short circuit.
02291_ Power failure, Rnf. Deuterium Engine shutdown.
02299_ Aluminum Leg destroyed.
02303_ Power failure, Rnf. Deuterium Engine shutdown.
02303_ Lgt. Armor Plating destroyed.
02307_ Broken Aluminum Leg destroyed.
02307_ Critical hit (Destroy).
02307_ Rnf. Deuterium Engine destroyed.
02308_ Overheating: Energy bleed (-15).
02309_ Overheating: Core damaged (-93).
02309_ Hvy. Particle Cannon destroyed.
02309_ U-05 Engineer builds a Wall.
02310_ Overheating: System interference.
02310_ Adv. Targeting Computer temporarily disabled.
02311_ Lgt. Armor Plating destroyed.
02311_ Aluminum Leg destroyed.
02314_ Adv. Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         24
Recoil Reduction           2

 Item Schematics 
-----------------
 Adv. Targeting Computer | -8/Materials | Scanalyzed
    Propulsion Shielding | -8/Materials | Scanalyzed
          Core Shielding | -8/Materials | Scanalyzed
    Imp. Terrain Scanner | -8/Materials | Scanalyzed
      Lgt. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              RainbowCatalystHumpback
  Manual?         0
Play Time         00:31:42
  Cumulative      4.5 hours
  Start           2025.02.01 @ 21:54:19
  End             2025.02.01 @ 22:24:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f1174ef-6240-4393-8c43-7fcf99b7423c