Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.12 @ 01:54:37 Player: Aarn Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1236) 1236 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 3061 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 0/400 Matter 150/400 Energy 250/250 System Corruption 0% Temperature Cool (12) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Medium Matter Pod > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (15) --- Weight Redist. System Experimental Sensor Array Hacking Drone Bay Plasma Cutter Signal Generator Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle Shotgun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Improved Heat Sink Medium Matter Pod Weight Redist. System Experimental Sensor Array Hacking Drone Bay Shotgun Shotgun Rocket Launcher Plasma Cutter Signal Generator [Rating: 16] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 48 | 8 5 23 7 . 5 Power 7 | 1 . 4 2 . . Engine 7 | 1 . 4 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 4 1 6 1 . 2 Treads 5 | . . 2 1 . 2 Leg 7 | 2 1 4 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 6 1 . 2 Device 4 | 1 . 2 . . 1 Storage 4 | . 1 2 . . 1 Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 15 | 2 2 7 3 . 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 2 7 2 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 4 6 . . 12 Power 2 | . . 1 . . 1 Propulsion 9 | . 2 2 . . 5 Utility 5 | . . 3 . . 2 Weapon 6 | . 2 . . . 4 Highest Loss Streak 11 | . 2 3 . . 11 To Critical Strikes . | . . . . . . Average Backups 9 | 3 4 6 11 11 7 Power . | . 1 . 1 1 . Propulsion 1 | 1 1 1 2 2 . Utility 3 | . . 1 3 4 3 Weapon 2 | 1 1 2 3 3 1 Tool/Special . | . . . . . . Unused Backups 14 | . 2 2 7 . 3 Power 2 | . . 1 1 . . Propulsion 3 | . . 1 2 . . Utility 4 | . . . 1 . 3 Weapon 5 | . 2 . 3 . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 92 87 99 100 80 Engine 11 | . 14 10 11 11 11 Treads 21 | . . 10 32 33 14 Leg 2 | . 4 16 . . . Wheel 1 | . 18 . . . . Device 3 | . 14 4 . . 6 Storage 11 | . . 10 11 11 17 Processor 9 | . 11 10 11 11 4 Protection 7 | . . 3 10 11 4 Ballistic Gun 20 | . 27 22 21 22 15 Launcher 1 | . . . . . 6 Peak Build Rating 16 | 6 7 12 15 16 16 Average Rating 12 | 3 6 9 14 15 13 On Entrance 9 | . 6 7 11 15 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 39 | 6 6 30 38 38 39 Greatest Support 60 | 20 20 40 60 60 60 Greatest Overweight (x) 11 | . 1 . . . 11 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 25 | 5 25 15 15 15 15 Average Capacity 13 | 5 5 9 15 15 15 Most Carried 15 | 5 5 15 15 13 13 Average Carried 9 | 3 4 6 12 12 8 Final Capacity 15 | 5 5 15 15 15 15 Final Carried 15 | 5 5 15 12 13 5 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1235 | 245 271 331 281 . 107 Remotely . | . . . . . . Salvage Created 1369 | 31 307 571 342 . 118 Parts 111 | 4 27 47 26 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 2 5 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 46 | 1 12 16 7 . 10 Guns 40 | 1 12 16 7 . 4 AOE 6 | . . . . . 6 Classes Destroyed 10 | 1 2 2 3 . 2 Worker 2 | . . . 2 . . Mechanic 1 | . . . 1 . . Drone 2 | . . . . . 2 Watcher 2 | . 1 1 . . . Swarmer 22 | . 8 7 . . 7 Grunt 15 | 1 4 4 6 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Behemoth 1 | . . . . . 1 Best Kill Streak 8 | 1 3 8 3 . 5 Combat Bots Only 8 | 1 3 8 3 . 5 Max Kills in Single Turn 2 | 1 2 1 1 . 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 347 | 4 92 105 25 . 121 Missed 120 | 1 40 30 6 . 43 Hits 227 | 3 52 75 19 . 78 Melee 2 | . . 2 . . . Projectile 225 | 3 52 73 19 . 78 Critical Strikes 3 | . . 2 . . 1 Damage Taken 3291 | 34 471 978 227 . 1581 Core 539 | 11 127 111 55 . 235 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 13 | . 13 . . . . Core Remaining (%) 69 | 95 44 . . . . Volleys Fired 186 | 3 45 67 38 . 33 Largest 2 | 2 2 2 1 . 2 Hottest 56 | 40 40 40 23 . 56 Shots Fired 320 | 6 84 134 38 . 58 Gun 311 | 6 84 134 37 . 50 Cannon . | . . . . . . Launcher 8 | . . . . . 8 Special 1 | . . . 1 . . Kinetic 311 | 6 84 134 37 . 50 Thermal 1 | . . . 1 . . Explosive 8 | . . . . . 8 Electromagnetic . | . . . . . . Robot Hit Streak 26 | 6 11 11 26 . 10 Robot Miss Streak 8 | . 4 4 1 . 8 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 230 | 6 47 94 34 . 49 Core Hits 108 | 2 24 39 18 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2993 | 53 387 783 481 . 1289 Guns 2345 | 53 387 771 433 . 701 Cannons . | . . . . . . Explosions 588 | . . . . . 588 Melee . | . . . . . . Ramming 60 | . . 12 48 . . Kinetic 2345 | 53 387 771 433 . 701 Thermal . | . . . . . . Explosive 588 | . . . . . 588 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 111 | . . . . . 111 Shots 7 | . . . . . 7 Rammed 11 | 1 2 3 5 . . Targets Rammed 16 | 1 2 6 7 . . Kicked 3 | . . 3 . . . Crushed 2 | . . . 2 . . Highest Temperature 31 | 6 . 9 . . 31 Average Temperature 10 | 6 . 5 . . 13 Received Heat Transfer 663 | 18 114 237 126 . 168 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 77 100 . . Level 1 6 | . . 22 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 243 | 20 137 243 85 . . Initial 52 | . 6 52 37 . . Average 64 | 3 79 146 14 . . Influence Increases 1287 | 20 360 440 237 . 230 Destroy 0b10 Robot/C 920 | 20 240 320 180 . 160 Destroy 0b10 Robot/NC 40 | . 5 5 20 . 10 Destroy Leader 204 | . 62 82 30 . 30 Allied During Kill 7 | . . . 7 . . Successful Hack 11 | . 8 3 . . . Lose Combat Pursuer 105 | . 45 30 . . 30 Influence Decreases 1287 | 10 245 467 335 . 230 Entered New Map 138 | . 4 73 61 . . Time Decay 971 | 10 201 334 254 . 172 Lost Part 158 | . 40 60 . . 58 Lost Ally 20 | . . . 20 . . Squads Dispatched 8 | . 5 2 1 . . Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | 1 25 21 9 . 21 Peak Tracking Total 5 | 1 5 5 4 . 5 Tactical Retreats 5 | . 2 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 5 3 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 14 9 . . . Successful 18 | . 11 7 . . . Failed 5 | . 3 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 11 | . 8 3 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 6 | . 3 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 5 2 . . . Record 4 | . 2 2 . . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 6 | . 3 3 . . . Recycle Component 1 | . 1 . . . . Process 1 | . . 1 . . . Report Inventory 4 | . 2 2 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 4 | . 2 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 81 | . . 81 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 10 | . . . 10 . . Total Damage 147 | . . . 147 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 2 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6057 | 84 469 742 1253 1721 1788 Spaces Moved 3110 | 72 350 339 711 1053 585 Core 192 | 18 9 . . . 165 Treads 2368 | . . 184 711 1053 420 Legs 216 | . 61 155 . . . Wheels 334 | 54 280 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 160 160 160 Average Speed 171 | 72 87 141 160 160 284 Slowest Speed 600 | 80 120 160 160 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 7 58 26 99 80 78 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . . . . 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 14 | . . . . . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3570 | 100 445 498 786 1089 652 Wait 98 | 2 31 9 . 36 20 Move 3105 | 71 349 338 710 1052 585 Hop . | . . . . . . Pick Up 65 | 12 7 35 10 1 . Fast Attach 4 | . 3 1 . . . Attach 35 | 8 4 12 2 . 9 Detach 3 | 2 . . . . 1 Swap 23 | . 1 11 7 . 4 Drop 35 | 1 3 19 12 . . Fire 186 | 3 45 67 38 . 33 Melee . | . . . . . . Ram 3 | 1 2 . . . . Kick 3 | . . 3 . . . Crush 10 | . . 3 7 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 15) 211 | -10/Materials | Repaired Wheel 304 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 13) 456 | -10/Materials | Core integrity fell below 50% 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 801 | -9/Materials | Destroyed 8 combat bots 904 | -9/Materials | Discovered new exit (range 16) 917 | -9/Materials | Build established: Scavenger-Mutant 974 | -9/Materials | Lost 3 parts (1p2n) 1296 | -9/Materials | Entered Mines 1467 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1474 | -9/Mines | Found Prototype Device 1499 | -9/Mines | Discovered new exit (range 7) 1500 | -9/Mines | Met a Derelict testing a Signal Generator 1520 | -9/Mines | Found Signal Generator 1772 | -9/Mines | Discovered new exit (range 7) 2057 | -9/Mines | Learned location of Storage (-7) 2083 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2083 | -9/Mines | Discovered new exit (range 5) 2509 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2549 | -9/Mines | Entered Zion 3023 | -7/Zion | Given the Hacking Drone Bay 3031 | -7/Zion | Found Prototype Device 3162 | -7/Zion | Learned Factory terminal intel 3814 | -7/Zion | Loaded intel: 5 derelict terminal locations 4105 | -7/Zion | Received a visual enhancement algorithm 4135 | -7/Zion | Ran a visual enhancement algorithm 4169 | -7/Zion | Discovered new exit (range 15) 4270 | -7/Zion | Entered Proximity Caves 4272 | -6/Proximity Caves | Spotter reported a threat 4273 | -6/Proximity Caves | Spotter reported a threat 4371 | -6/Proximity Caves | Spotter reported a threat 4407 | -6/Proximity Caves | Spotter reported a threat 4453 | -6/Proximity Caves | Spotter reported a threat 4493 | -6/Proximity Caves | Spotter reported a threat 4588 | -6/Proximity Caves | Spotter reported a threat 4739 | -6/Proximity Caves | Spotter reported a threat 4967 | -6/Proximity Caves | Spotted B-75 Beast 5006 | -6/Proximity Caves | Core integrity fell below 50% 5059 | -6/Proximity Caves | Core integrity fell below 20% 5063 | -6/Proximity Caves | Destroyed B-75 Beast 5091 | -6/Proximity Caves | Learned Factory terminal intel 5094 | -6/Proximity Caves | Lost 11 parts (1p5n2u3w) 5315 | -6/Proximity Caves | Build established: Mutant 6055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6058 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- B-75 Beast destroyed. Rnf. Ion Engine destroyed. Destroyed Rnf. Ion Engine. The unstable cave ceiling collapses. Acquired derelict log, extracted data. Data stored: Factory terminal intel. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. The unstable cave ceiling collapses. Acquired derelict log, extracted data. World map updated: -7/Zion. The unstable cave ceiling collapses. N-01 Spotter is scanning... N-01 Spotter destroyed. Acquired 10 matter. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Rocket Launcher destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ???????##### #######????????????????????????????? | | ###?#### ## ##???????????????????????????? | | ### #???????????????????????????? | | #???????????????????????????? | | ##???????????????????????????? | | ## ### ######????????????????????????? | | #### ## ### ### #????????????????????????? | | ???# ## ## ### #????????????????????????? | | ??# ### #?# #????????????????????????? | | #?# ### #????????????????????????? | | ## ## ##????????????????????????? | | ### ## ##?????????????????????????? | | ??## ## #??????????????????????????? | | ??######?# # #??????????????##??????????? | | ## ##????# ## ## #???????????? ??????????? | | #????# ###### #?????????? ?????????? | | #?????# ######## ###?????? ?????????? | | #?????# # ##??? Y ????????? | | #????## ## ????????? | | #????# ##### @ ????????? | | ##????# #???## ????????? | | ##????## ##???## ##???????????? | | ###??## ####?###### #???????????? | | #### #???????# s ?????????? | | #### #???????# s??????????? | | #??## #????????# ??????????? | | ### #????####????????? ??????????? | | ##?### #?????????????????? ???????????? | | #?##### ##?????????????????? ##???????????? | | ?## ### ##???????????????????? ##????????????? | | ## ####????????????????????? ##?????????????? | | ###?????????????????????? ##??????????????? | | ##??????????????????????????????????????? | | #### ###????????????????????????????????????? | | #??## #????????????????????????????????????? | | #??## ##????????????????????????????????????? | | #?## #?????????????????????????????????????? | | ##?# #?????????????????????????????????????? | | #??### #?????????????????????????????????????? | | #????######?????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gravmag System | -7/Zion | Archive EM Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Wheel | 67% | -10/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot DATA ERROR: Steam Global Achievement% First Step to Greatness For Emergencies Only Item+ Look Less Dangerous Next Time Part-time Mechanic Party Time Robot Respite There's More Where That Came From Tourist Challenges ------------ None Game ------ Seed NeutrinoScanDrive Manual? 0 Play Time 02:38:24 Cumulative 3.6 hours Start 2026.06.10 @ 22:25:20 End 2026.06.12 @ 01:54:37 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5aa2392d-2354-47de-aa6b-e56e3f761b12