Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 08:21:52 Player: Calazard Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (45) 225 Value Destroyed (2109) 2109 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (1711) 1711 TOTAL SCORE: 9065 Bonus ------- Pacifist 200 High Alert Combat Kills 137 Follower Combat Kills 474 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 50/100 System Corruption 1% Temperature Cool (30) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Melee Analysis Suite > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Backup Propulsion I Gyrokinetic Inverter > --- UTILITY ---------- Power Amplifier Power Amplifier Improved Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- RU-N14's Throwing Claymores Chainsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Ripper [Rating: 56] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Melee Analysis Suite Device Sensor Array Processor Melee Analysis Suite Weapon RU-N14's Throwing Claymores Ballistic Gun Assault Rifle Special Weapon RU-N14's Throwing Claymores Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 . . . 2 . . . 1 Utility 4 | . . 1 . . . 2 . . . 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 40 | 2 3 . 1 2 5 6 . . 10 11 Power 2 | . . . . . 1 . . . 1 . Engine 1 | . . . . . 1 . . . . . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 8 | 1 . . . . 3 2 . . 1 1 Treads . | . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 6 | . . . . . 3 2 . . 1 . Utility 14 | . 2 . 1 . . 3 . . 2 6 Device 7 | . 2 . 1 . . 1 . . 1 2 Storage . | . . . . . . . . . . . Processor 7 | . . . . . . 2 . . 1 4 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 1 1 . . 2 1 1 . . 6 4 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 11 | . . . . 1 1 . . . 6 3 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Parts Lost 24 | . 3 1 . . . 1 . . 7 12 Power 4 | . . . . . . . . . 2 2 Propulsion 7 | . . . . . . 1 . . 4 2 Utility 10 | . 1 1 . . . . . . 1 7 Weapon 3 | . 2 . . . . . . . . 1 Highest Loss Streak 7 | . 3 1 . . . 1 . . 2 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 49 | . 46 9 7 31 71 62 . 73 64 49 Engine 2 | . . . . . 9 6 . 6 1 1 Flight 10 | . . . . . 28 21 . 26 15 . Device 9 | . 20 9 7 11 11 6 . 6 5 6 Processor 7 | . . . . . . 10 . 13 19 21 Special Weapon 8 | . . . . 9 10 6 . 6 11 3 Piercing Weapon 8 | . . . . 10 11 6 . 6 6 5 Naked Turns 23 | . . 13 10 . . . . . . . Heaviest Build 32 | 2 5 1 1 12 24 28 27 27 32 17 Greatest Support 18 | 10 3 3 3 3 15 18 18 18 18 17 Greatest Overweight (x) 4 | . 1 . . 3 3 2 1 1 4 1 Average Overweight (x) 1 | . . . . 2 1 1 1 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 5 4 4 4 4 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 4 5 5 5 5 3 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 617 | 187 . . . 93 94 65 . . 100 78 Remotely . | . . . . . . . . . . . Salvage Created 1176 | . . . . . 89 . . . 790 297 Parts 39 | . . . . . 2 1 . . 18 18 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . 2 9 . . . 18 . Prevented 5 | . . . . . 5 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 40 | . . . . . 1 . . . 25 14 Melee 3 | . . . . . 1 . . . 1 1 Cannons 7 | . . . . . . . . . 4 3 AOE 30 | . . . . . . . . . 20 10 Classes Destroyed 11 | . . . . . 1 1 . . 7 2 Worker 3 | . . . . . . . . . . 3 Operator 1 | . . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . . Swarmer 9 | . . . . . . . . . 5 4 Grunt 18 | . . . . . . . . . 9 9 Brawler 3 | . . . . . . . . . 3 . Duelist 5 | . . . . . . . . . 4 1 Protector 1 | . . . . . . . . . 1 . Sentry 2 | . . . . . . . . . 2 . Programmer 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . . . . . 1 1 . . 7 4 Combat Bots Only 7 | . . . . . 1 . . . 7 4 Max Kills in Single Turn 4 | . . . . . 1 1 . . 4 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 3 Melee 1 | . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Damage Taken 3282 | . 382 63 . . 126 64 . . 1035 1612 Core 1764 | . 161 45 . . 106 30 . . 420 1002 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 61 | 100 35 . . . 62 . . . 47 . Volleys Fired 34 | . 5 . . . . 2 . . 14 13 Largest 2 | . 2 . . . . 1 . . 2 1 Hottest 40 | . 40 . . . . . . . 5 5 Shots Fired 50 | . 10 . . . . 2 . . 25 13 Gun 10 | . 10 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 40 | . . . . . . 2 . . 25 13 Kinetic 10 | . 10 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 38 | . . . . . . 2 . . 24 12 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | . 2 . . . . 1 . . 9 6 Robot Miss Streak 5 | . 4 . . . . 5 . . 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 42 | . 3 . . . 3 1 . . 20 15 Core Hits 75 | . 2 . . . 1 1 . . 41 30 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . . 4 4 Sever 4 | . . . . . . . . . 2 2 Impale 4 | . . . . . . . . . 2 2 Melee Attacks 22 | . . . . . 8 . . . 6 8 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 22 | . . . . . 8 . . . 6 8 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7736 | . 34 . . . 153 150 . . 3976 3423 Guns 28 | . 28 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 6117 | . . . . . . 106 . . 3281 2730 Melee 774 | . . . . . 153 . . . 192 429 Ramming 20 | . 6 . . . . . . . . 14 Kinetic 28 | . 28 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 6117 | . . . . . . 106 . . 3281 2730 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 797 | . . . . . . 44 . . 503 250 Piercing 774 | . . . . . 153 . . . 192 429 Highest Corruption 2 | . 2 . . . . . . . . 1 Average Corruption 1 | . 2 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 509 | . . . . . 38 9 . . 82 380 Projectiles 26 | . . . . . . 9 . . 17 . Explosions 172 | . . . . . . . . . 65 107 Melee 311 | . . . . . 38 . . . . 273 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 9 | . 3 . . . . . . . . 6 Shots . | . . . . . . . . . . . Rammed 6 | . 2 . . . . . . . . 4 Targets Rammed 6 | . 2 . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 7 | . 7 . . . 4 . . . . . Average Temperature 4 | . 4 . . . 4 . . . . . Received Heat Transfer 606 | . 144 6 . . 18 . . . 150 288 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Peak Influence 954 | . 35 45 17 . . 187 . . . 954 Initial 114 | . . 1 17 . . 18 . . . 114 Average 242 | . 14 13 17 . . 74 . . . 526 Maximum Alert Level 3 | . . . . . . . . . . 3 Low Security (%) 68 | 100 100 100 100 . . 100 . . . 22 Level 1 5 | . . . . . . . . . . 13 Level 2 8 | . . . . . . . . . . 21 Level 3 17 | . . . . . . . . . . 42 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 1 . . . 1 . . 1 7 Investigation 7 | . . 1 . . . . . . . 6 Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . . . . Assault 2 | . . . . . . . . . 1 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 2 | . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 100 | . 10 4 . . 7 6 . . 26 47 Peak Tracking Total 17 | . 8 4 . . 4 3 . . 8 17 Tactical Retreats 7 | . . . . . . 1 . . 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 1 | . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled 6 | . . . . . 1 . . . . 5 Max in Single Turn 2 | . . . . . 1 . . . . 2 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 17 | . 1 4 . . 2 . . 4 . 6 Terminals 7 | . 1 4 . . 1 . . . . 1 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 59 | . 3 10 . . 2 . . 31 . 13 Successful 47 | . 1 5 . . 2 . . 31 . 8 Failed 12 | . 2 5 . . . . . . . 5 Catastrophic 4 | . 1 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 8 | . 2 2 . 1 . 3 . . . . Terminals 16 | . 3 10 . . 1 . . . . 2 Fabricators 6 | . . . . . . . . . . 6 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . . Terminal Hacks 38 | . 1 3 . . 2 . . 31 . 1 Record 13 | . . . . . 2 . . 11 . . Part Schematic 11 | . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . Open DSF 1 | . . . . . . . . . . 1 Zone Layout 3 | . 1 2 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . . 2 Build 2 | . . . . . . . . . . 2 Repair Station Hacks 1 | . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . Terminals 2 | . . 2 . . . . . . . . Assimilate 2 | . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . 4 . . . . . . . 4 Full Trace Events 5 | . . 2 . . . . . . . 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built 4 | . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . Time 219 | . . . . . . . . . . 219 Total Robot Build Rating 17 | . . . . . . . . . . 17 Part Schematics Acquired 11 | . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 1 Non-combat 1 | . . . . . . . . . . 1 Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . . 1 1 parse_system 1 | . . . . . . . . . 1 . check_alert 1 | . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 20 | . . . . 13 . . . . 3 4 Largest Group 13 | . . . . 13 13 5 3 3 3 3 Highest-Rated Group 376 | . . . . 376 376 158 97 97 168 90 Highest-Rated Ally 96 | . . . . 41 41 39 38 38 96 30 Total Orders 2 | . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . 1 . AID 1 | . . . . . . . . . 1 . Ally Attacks 120 | . . . . . 57 27 . . 26 10 Total Damage 2664 | . . . . . 1264 457 . . 755 188 Kills 19 | . . . . . 6 5 . . 7 1 Allies Corrupted 2 | . . . . . 1 . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 3 1 . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 5464 | 26 154 108 21 2031 765 355 4 94 1446 460 Spaces Moved 3682 | 38 159 113 29 1190 482 285 4 82 757 543 Core 1580 | 37 159 113 29 1190 27 . . . . 25 Treads . | . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 389 | . . . . . . . . . . 389 Flight 1712 | . . . . . 455 285 4 82 757 129 Fastest Speed 26 | 50 50 50 50 50 32 106 106 106 26 35 Average Speed 130 | 51 82 50 50 168 118 109 106 106 169 61 Slowest Speed 355 | 120 100 50 50 200 200 192 106 106 355 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 31 18 10 91 58 9 2 68 93 18 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . 3 . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 417 | . . . . . . 25 . . 298 94 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . 1 . . 4 2 AOE 410 | . . . . . . 24 . . 294 92 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total 4228 | 43 171 163 34 1211 664 323 3 89 885 642 Wait 371 | . . 51 4 7 153 29 . 8 70 49 Move 3672 | 37 158 112 28 1189 481 284 3 81 756 543 Hop . | . . . . . . . . . . . Pick Up 26 | 3 3 . 1 4 8 1 . . . 6 Fast Attach 32 | 2 2 . . 7 4 6 . . 6 5 Attach 11 | . 1 . 1 . 2 . . . 2 5 Detach 2 | . . . . . . . . . 2 . Swap 4 | . . . . . . . . . 2 2 Drop 23 | 1 . . . 4 8 1 . . 2 7 Fire 34 | . 5 . . . . 2 . . 14 13 Melee 22 | . . . . . 8 . . . 6 8 Ram 6 | . 2 . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 25 | . . . . . . . . . 25 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 27 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 17) 177 | -10/Materials | Core integrity fell below 50% 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 208 | -9/Materials | Lost 3 parts (1u2w) 276 | -9/Materials | Discovered new exit (range 13) 289 | -9/Materials | Entered Mines 296 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 299 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 310 | -9/Mines | Entered Zion 320 | -7/Zion | Build established: Mutant 321 | -7/Zion | Found CR-A16's Pointy Stick 406 | -7/Zion | Discovered new exit (range 13) 523 | -7/Zion | Learned 4 Factory zone layouts 531 | -7/Zion | Learned location of Armory (-4) 593 | -7/Zion | Gained Derelict followers 595 | -7/Zion | Learned 4 Factory zone layouts 665 | -7/Zion | Found Prototype Special Weapon 665 | -7/Zion | Identified RU-N14's Throwing Claymores 669 | -7/Zion | Found RU-N14's Throwing Claymores 672 | -7/Zion | Found RU-N14's Throwing Claymores 679 | -7/Zion | Found RU-N14's Throwing Claymores 734 | -7/Zion | Learned Factory emergency access door positions 842 | -7/Zion | Learned Factory trap positions 922 | -7/Zion | Gained Derelict followers 1260 | -7/Zion | Given A8's code to call for help 1324 | -7/Zion | Found Relay Coupler [Programmer] 1328 | -7/Zion | Found Relay Coupler [Programmer] 1331 | -7/Zion | Found Relay Coupler [Programmer] 1341 | -7/Zion | Found Relay Coupler [Programmer] 1344 | -7/Zion | Found Relay Coupler [Programmer] 1518 | -7/Zion | Imprinted 1520 | -7/Zion | Declared Zion's savior 2341 | -7/Zion | Entered Proximity Caves 2341 | -6/Proximity Caves | Accompanied by 13 allies 2387 | -6/Proximity Caves | Spotted B-75 Beast 2403 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 2406 | -6/Proximity Caves | Allies destroyed B-75 Beast 2692 | -6/Proximity Caves | Learned Factory garrison access intel 2805 | -6/Proximity Caves | Build established: Scavenger-Mutant 2934 | -6/Proximity Caves | Discovered new exit (range 13) 2955 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2991 | -6/Proximity Caves | Found Alien Artifact 3092 | -6/Proximity Caves | Identified Dimensional Node Initializer 3092 | -6/Proximity Caves | Initialized slip node 3106 | -6/Proximity Caves | Entered Factory 3106 | -6/Factory | Accompanied by 5 allies 3106 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3108 | -6/Factory | Loaded intel: 58 trap records 3110 | -6/Factory | Loaded intel: 4 garrison access locations 3281 | -6/Factory | Discovered new exit (range 15) 3461 | -6/Factory | Entered Lower Caves 3461 | -6/Lower Caves | Accompanied by 3 allies 3462 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3465 | -6/Lower Caves | Entered Data Miner 3465 | -6/Data Miner | Accompanied by 3 allies 3465 | -6/Data Miner | Discovered new exit (range 6) 3486 | -6/Data Miner | Met Data Miner 3505 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3505 | -6/Data Miner | Learned location of Section 7 (-3) 3524 | -6/Data Miner | Received God Mode back door access code from Data Miner 3559 | -6/Data Miner | Entered Proximity Caves 3559 | -5/Proximity Caves | Accompanied by 3 allies 3601 | -5/Proximity Caves | Escorted by Enhanced Grunt 4072 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4113 | -5/Proximity Caves | Destroyed 7 combat bots 4383 | -5/Proximity Caves | Spotted B-75 Beast 4389 | -5/Proximity Caves | Destroyed B-75 Beast 4679 | -5/Proximity Caves | Build established: Mutant 4829 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4899 | -5/Proximity Caves | Core integrity fell below 50% 4978 | -5/Proximity Caves | Discovered new exit (range 5) 4994 | -5/Proximity Caves | Learned Factory terminal intel 5005 | -5/Proximity Caves | Entered Factory 5005 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5006 | -5/Factory | Loaded intel: 25 terminal locations 5080 | -5/Factory | Incoming investigation squad redirected 5125 | -5/Factory | Fabricated L-41 Fighter? 5230 | -5/Factory | Fabricated A-15 Conveyor? 5264 | -5/Factory | Incoming assault squad redirected 5320 | -5/Factory | Spotted B-75 Beast 5380 | -5/Factory | Incoming investigation squad redirected 5426 | -5/Factory | Core integrity fell below 50% 5447 | -5/Factory | Core integrity fell below 20% 5465 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05437_ Penetrated by Slug. 05437_ Slug penetrates S-27 Virus. 05437_ S-27 Virus destroyed. 05440_ Slug penetrates Wall. 05443_ S-27 Virus destroyed. 05444_ Dropped Chainsword. 05446_ Penetrated by Slug. 05446_ S-27 Virus destroyed. 05457_ Slug penetrates Subcomponent Replicator. 05460_ Penetrated by Slug. 05460_ Imp. Melee Analysis Suite destroyed. 05461_ Slug penetrates Wall. 05462_ Slammed into H-66 Slayer. 05463_ Destabilizing: System corrupted (+1). 05463_ Slug penetrates Subcomponent Replicator. 05463_ Subcomponent Replicator disabled. 05463_ Penetrated by Slug. 05464_ Slug penetrates Subcomponent Replicator. 05464_ Slug penetrates Wall. 05464_ Slammed into H-66 Slayer. Map ----- +----------------------------------------------------+ | ????????????????? ????? ?????????????????????? | | ???????????????# ????? ????????????????????? | | ???????????????# "? ????????????????????? | | ???????????????# ? G ????????????????????? | | ???????????????# ? "" #????????????????????? | | ???????????????# ? " #????????????????????? | | ##?????????????# ? #????????????????????? | | #?????????????# """ #????????????????????? | | #?????????????# """ #????????????????????? | | #?????????????#^ """ #????????????????????? | | #?????????????# #????????????????????? | | #?????????????# """" #????????????????????? | | ############### """" #????????????????????? | | + ## %""" #????????????????????? | | # ## #????????????????????? | | + ## """" #????????????????????? | | # ## """" #????????????????????? | | # ## %""" #????????????????????? | | # ###### ## #????????????????????? | | # # # ## """" g ############?????????? | | + + # """" ???????? | | # # # """" ???????? | | # # # R w ???????? | | # #? # gg ????????? | | ## #? # %%g ????????? | | ?# #?? # ######@############+#?????????? | | ?# #?? # # %%hh #????????????????? | | ?# #??? # # "" #????????????????? | | ?? ????## """ #g"""""hg [#????????????????? | | ?? ?????# """ # """"" #????????????????? | | ## #T #?# """ # #????????????????? | | ? #g """ #????????????????? | | "?" # """"" #????????????????? | | "?"" # """"" #????????????????? | | ???%"# #????????????????? | | ?? ???" # #????????????????? | | ########"? ??? # ! !#????????????????? | | ?????????? "????# #????????????????? | | ?????????? "????##############????????????????? | | ?????????? ??? #?????????????????????????????? | | ?????????? "??? #?????????????????????????????? | | ?????????? """ ?????????????????????????????? | | ?????????? """ ????????????????????????????? | | ?????????? ????????????????????????????? | | ?????????? ?????????????????????????????? | | ?????""??? ?????????????????????????????? | | ?????T"???# ?????????????????????????????? | | ?????""???# ??????????????????????????????? | | ??????? ### ???????????????????????????????? | | ??????# "F"" ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 26 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -5/Factory A-15 Conveyor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Adventurer Party Time Remodeling What Is This Thing? Challenges ------------ None Game ------ Seed HeavyLightningDerivative Manual? 0 Play Time 00:58:50 Cumulative 14.3 hours Start 2022.07.08 @ 07:22:27 End 2022.07.08 @ 08:21:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc96a8da-dd92-4d75-bdff-2907b251b17b