Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 05:42:40 Player: jfk Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3855) 3855 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1657) 1657 TOTAL SCORE: 9382 Bonus ------- High Alert Combat Kills 1201 Follower Combat Kills 156 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 290/290 System Corruption 8% Temperature Cool (70) Movement Walking (170) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Weapon Cycler Weapon Shielding Improved Light Armor Plating > --- WEAPON (3) ------- AWS/Autocannon > --- INVENTORY (10) --- Reinforced Deuterium Engine Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Weapon Cycler Long-range Tractor Beam Heavy Ion Cannon Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Weapon Cycler Backup Plating III Improved Light Armor Plating > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Reinforced Deuterium Engine Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Weapon Cycler Long-range Tractor Beam Flak Gun [Rating: 78] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Potential Leg Leg Potential Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Long-range Tractor Beam Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . . . 3 2 Weapon 1 | . . . . . 1 . Parts Attached 93 | 8 7 3 5 . 31 39 Power 17 | 2 1 . 1 . 6 7 Engine 13 | 2 1 . 1 . 3 6 Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 19 | 2 3 3 4 . 2 5 Treads . | . . . . . . . Leg 12 | 2 3 . 2 . 2 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 7 | . . 3 2 . . 2 Utility 30 | 2 1 . . . 12 15 Device 13 | 1 . . . . 4 8 Storage 3 | 1 . . . . 1 1 Processor 6 | . 1 . . . 4 1 Hackware . | . . . . . . . Protection 8 | . . . . . 3 5 Artifact . | . . . . . . . Weapon 27 | 2 2 . . . 11 12 Energy Gun 1 | 1 . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | 1 1 . . . 3 3 Ballistic Cannon 10 | . . . . . 5 5 Launcher 4 | . . . . . 2 2 Special Weapon 2 | . 1 . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 Corrupted Parts 1 | . . . . . . 1 System Corruption 10 | . . . . . . 10 Parts Lost 21 | . 3 2 . . 3 13 Power 2 | . 1 . . . . 1 Propulsion 1 | . . 1 . . . . Utility 9 | . 1 . . . 1 7 Weapon 9 | . 1 1 . . 2 5 Highest Loss Streak 4 | . 2 1 . . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 87 73 69 71 89 88 Engine 5 | . 7 . . . 4 6 Core 1 | . . . . . 3 . Leg 16 | . 28 1 1 . 17 14 Flight 1 | . . 26 25 28 . . Device 12 | . 7 . . . 10 17 Storage 8 | . 14 14 14 14 9 7 Processor 14 | . . 14 14 14 16 16 Protection 6 | . . . . . 7 7 Ballistic Gun 4 | . 21 16 14 14 2 . Ballistic Cannon 7 | . . . . . 7 10 Launcher 3 | . . . . . 5 2 Special Weapon 1 | . 2 . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 93 | 14 14 7 6 6 80 93 Greatest Support 69 | 20 20 20 30 8 69 60 Greatest Overweight (x) 1 | . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 9 | 6 8 8 8 8 8 10 Most Carried 10 | 6 8 8 8 8 10 10 Average Carried 8 | 4 7 7 7 8 8 9 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 5 8 7 8 8 10 9 Class Distribution -------------------- 46% | Skirmisher 23% | Mutant 20% | Gunner 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2679 | 268 84 59 . 62 591 1615 Remotely 1697 | . . . . . 148 1549 Salvage Created 3574 | 82 203 . . . 1640 1649 Parts 234 | 3 22 . . . 113 96 Haulers Intercepted 8 | . 1 . . . 4 3 Recyclers Shooed 5 | . 1 . . . 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 77 | . 9 . . . 30 38 Guns 10 | . 9 . . . 1 . Cannons 45 | . . . . . 19 26 AOE 19 | . . . . . 8 11 Classes Destroyed 17 | 2 3 . . . 8 4 Worker 8 | . . . . . 4 4 Builder 7 | . . . . . 5 2 Tunneler 2 | 1 . . . . 1 . Hauler 8 | . 1 . . . 4 3 Recycler 4 | 1 . . . . . 3 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . 1 . Drone 1 | . . . . . 1 . Watcher 7 | . . . . . 5 2 Swarmer 17 | . 6 . . . 4 7 Grunt 27 | . 3 . . . 11 13 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 13 | . . . . . 6 7 Specialist 10 | . . . . . 6 4 Hunter 5 | . . . . . 2 3 Programmer 2 | . . . . . . 2 Best Kill Streak 9 | 1 3 . . . 9 8 Combat Bots Only 8 | . 3 . . . 5 8 Max Kills in Single Turn 4 | 1 1 . . . 4 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 532 | . 80 18 . 3 108 323 Missed 170 | . 13 8 . 3 42 104 Damage Taken 4885 | . 572 138 . . 1150 3025 Core 1025 | . 149 39 . . 135 702 Absorbed by Shields 36 | . . . . . . 36 Redirected to Shielding 319 | . . . . . 179 140 Ignored by Resistances 40 | . . . . . . 40 Regen/Repaired (Parts) 168 | . . . . . 168 . Core Remaining (%) 66 | 100 . . . 24 75 . Volleys Fired 248 | 8 44 3 . 2 63 128 Largest 3 | 2 2 1 . 1 2 3 Hottest 176 | 70 120 20 . 20 100 176 Shots Fired 441 | 16 85 3 . 2 105 230 Gun 114 | 16 79 3 . 2 4 10 Cannon 268 | . . . . . 63 205 Launcher 47 | . . . . . 32 15 Special 12 | . 6 . . . 6 . Kinetic 310 | 8 59 3 . 2 67 171 Thermal 84 | 8 26 . . . 6 44 Explosive 10 | . . . . . . 10 Electromagnetic 37 | . . . . . 32 5 Robot Hit Streak 19 | 2 3 1 . . 19 14 Robot Miss Streak 12 | 2 5 1 . 3 12 4 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Autonomous 54 | . . . . . 40 14 Shots Hit Robots 252 | 8 38 1 . . 68 137 Core Hits 178 | 3 20 1 . . 70 84 Critical Kills 3 | . 2 . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 23 | . 5 . . . 5 13 Burn 3 | . 3 . . . . . Meltdown 1 | . . . . . . 1 Destroy 2 | . 2 . . . . . Blast 17 | . . . . . 5 12 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11682 | 90 418 17 . . 4491 6666 Guns 687 | 90 364 17 . . 39 177 Cannons 7338 | . . . . . 2923 4415 Explosions 3483 | . . . . . 1496 1987 Melee . | . . . . . . . Ramming 126 | . 6 . . . 33 87 Kinetic 7071 | 40 214 17 . . 2962 3838 Thermal 1705 | 50 198 . . . 220 1237 Explosive 1345 | . . . . . . 1345 Electromagnetic 1435 | . . . . . 1276 159 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 8 | . . . . . . 8 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 80 | . . . . . . 80 Message Errors 13 | . . . . . . 13 Matter Fused 25 | . . . . . . 25 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 11 | . . . . . . 11 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 9 | . . . . . . 9 Data Loss (major) 6 | . . . . . . 6 Misfires 3 | . . . . . . 3 Alerts 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 813 | . . . . . 352 461 Projectiles 458 | . . . . . 336 122 Explosions 355 | . . . . . 16 339 Melee . | . . . . . . . Knockbacks 28 | . . . . . 10 18 Impact 1 | . . . . . . 1 Kinetic 25 | . . . . . 9 16 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 581 | . . . . . 49 532 Shots 13 | . . . . . 3 10 Rammed . | . . . . . . . Targets Rammed 20 | . 3 . . . 3 14 Kicked 20 | . 3 . . . 3 14 Crushed . | . . . . . . . Highest Temperature 386 | 70 136 9 . . 23 386 Average Temperature 79 | 28 44 4 . . 4 98 Received Heat Transfer 1125 | . 78 78 . . 234 735 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . 3 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 11 | . . . . . 11 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . 2 . . . . 3 Heat Transferred 2790 | 148 766 . . . 200 1676 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 4 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 1351 | 10 271 137 . 75 867 1351 Initial 394 | . 6 27 . . 13 394 Average 557 | 3 149 69 . 25 348 891 Maximum Alert Level 4 | . 1 . . . 3 4 Low Security (%) 31 | 100 67 100 . 100 48 . Level 1 7 | . 32 . . . 5 4 Level 2 21 | . . . . . 28 20 Level 3 29 | . . . . . 17 51 Level 4 10 | . . . . . . 23 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 . . . 9 11 Investigation 2 | . . . . . 1 1 Extermination 3 | . . . . . . 3 Reinforcement 13 | . 1 . . . 7 5 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . . . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 20 11 . 8 45 59 Peak Tracking Total 8 | . 5 5 . 7 6 8 Tactical Retreats 14 | . 1 3 . 2 7 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 26 | . . . . . 5 21 Max in Single Turn 4 | . . . . . 2 4 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 23 | . 5 . 3 . 6 9 Terminals 16 | . 4 . . . 5 7 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 82 | . 17 . 18 . 21 26 Successful 55 | . 9 . 18 . 15 13 Failed 27 | . 8 . . . 6 13 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual 36 | . 6 . 1 . 10 19 Terminals 53 | . 14 . . . 16 23 Fabricators . | . . . . . . . Repair Stations 5 | . . . . . 5 . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 34 | . 7 . 18 . 5 4 Record 21 | . 1 . 17 . 2 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . . . 1 Transport Status 1 | . . . . . 1 . Assault Status 1 | . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 2 | . 2 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 13 | . . . . . 6 7 Terminals 13 | . . . . . 6 7 Track 1 | . . . . . 1 . Assimilate 3 | . . . . . 1 2 Botnet 4 | . . . . . 2 2 Disrupt 3 | . . . . . 1 2 Operators 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 15 | . 5 . . . 5 5 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 76 | . . . . . 76 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 5 | . . . . 3 . 2 Largest Group 3 | . . . . 3 . 2 Highest-Rated Group 40 | . . . . 40 . 28 Highest-Rated Ally 16 | . . . . 16 . 16 Total Orders . | . . . . . . . Ally Attacks 51 | . . . . 22 . 29 Total Damage 497 | . . . . 188 . 309 Kills 9 | . . . . 3 . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6729 | 125 513 212 121 67 2736 2955 Spaces Moved 5076 | 78 278 516 281 172 1453 2298 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 4096 | 65 278 1 1 . 1453 2298 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 967 | . . 515 280 172 . . Fastest Speed 37 | 50 120 37 37 37 45 45 Average Speed 95 | 108 120 37 37 37 111 107 Slowest Speed 170 | 120 120 120 120 37 170 170 Overloaded Moves 121 | . . . . . 28 93 Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . 3 . 4 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 5 52 93 62 32 83 61 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 3 . . . . Spaces Dug 25 | . . . . . 6 19 Terrain Destroyed 263 | . 2 . . . 16 245 Melee . | . . . . . . . Projectile 55 | . 2 . . . 12 41 AOE 208 | . . . . . 4 204 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 6582 | 102 374 529 298 169 2505 2605 Wait 1010 | . 31 9 . . 909 61 Move 5056 | 77 277 509 280 163 1452 2298 Hop 7 | . . 3 . 4 . . Pick Up 63 | 8 6 1 3 . 22 23 Fast Attach 35 | 4 1 . 3 . 8 19 Attach 34 | 3 2 1 2 . 14 12 Detach 9 | . . . 3 . 2 4 Swap 24 | 1 4 2 . . 9 8 Drop 63 | 1 6 1 7 . 23 25 Fire 248 | 8 44 3 . 2 63 128 Melee . | . . . . . . . Ram . | . . . . . . . Kick 20 | . 3 . . . 3 14 Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire 11 | . . . . . . 11 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 231 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 382 | -10/Materials | Core integrity fell below 50% 639 | -10/Materials | Entered Mines 660 | -10/Mines | Discovered new exit (range 8) 688 | -10/Mines | Learned location of 1 exit from Materials 691 | -10/Mines | Discovered new exit (range 15) 814 | -10/Mines | Learned location of Storage (-9) 849 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 849 | -10/Mines | Discovered new exit (range 5) 851 | -10/Mines | Entered Exiles 860 | -10/Exiles | Met 8R-AWN 867 | -10/Exiles | Met EX-HEX 878 | -10/Exiles | Met EX-BIN 884 | -10/Exiles | Aligned with FarCom system 884 | -10/Exiles | Given EX-Vault access code 893 | -10/Exiles | Opened EX-Vault 908 | -10/Exiles | Warned to stay clear of 0b10 Research branches 916 | -10/Exiles | Found Prototype Processor 919 | -10/Exiles | Found Prototype Leg 919 | -10/Exiles | Identified Potential Leg 921 | -10/Exiles | Found Potential Leg 934 | -10/Exiles | Identified Modified TNC 936 | -10/Exiles | Found AWS/Autocannon 954 | -10/Exiles | Met EX-DEC 968 | -10/Exiles | Discovered new exit (range 11) 972 | -10/Exiles | Stole three prototypes: Potential Leg, Modified TNC, AWS/Autocannon 972 | -10/Exiles | Entered Mines 975 | -9/Mines | Learned location of Zion (-7) 991 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 996 | -9/Mines | Met a Derelict bent on vengeance 1005 | -9/Mines | Assembled infested the area 1010 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1034 | -9/Mines | Discovered new exit (range 15) 1039 | -9/Mines | Entered Materials 1039 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1040 | -8/Materials | Identified exit to Factory 1062 | -8/Materials | Lost 4 allies 1371 | -8/Materials | Build established: Skirmisher 2324 | -8/Materials | Garrison activated, responded to threat 2686 | -8/Materials | Repaired Imp. Propulsion Shielding 3677 | -8/Materials | Repaired Imp. Propulsion Shielding 3769 | -8/Materials | Discovered exit to Factory (range 9) 3775 | -8/Materials | Entered Factory 3775 | -7/Factory | Evolved 2 slots: Utility x2 3777 | -7/Factory | FarCom data flow suspended 4096 | -7/Factory | Discovered new exit (range 20) 4231 | -7/Factory | Discovered new exit (range 18) 4401 | -7/Factory | System corruption reached 10% 4702 | -7/Factory | Build established: Bomber 4997 | -7/Factory | Lost 4 parts (1p2u1w) 5078 | -7/Factory | Core integrity fell below 50% 5128 | -7/Factory | Build established: Mutant 5439 | -7/Factory | Build established: Gunner 5970 | -7/Factory | Discovered new exit (range 18) 6175 | -7/Factory | First assault squad dispatched 6338 | -7/Factory | Core integrity fell below 20% 6364 | -7/Factory | Destroyed 8 combat bots 6582 | -7/Factory | Identified exit to Factory 6730 | -7/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- Downloaded coordinate data. 06593_ Destroyed Lgt. Deuterium Engine. 06593_ Destroyed Imp. Hover Unit. 06593_ W-25 Informer knocked back. 06605_ System corrupted: Matter fused (-6). 06621_ System corrupted: Matter fused (-10). 06695_ System corrupted: Substantial component data lost. 06709_ ALERT: Rogue bot located, Programmers report to Factory Zone 8B. 06726_ System corrupted: Heat flow error (+236). 06728_ C-30 ARC bursts open, deploying its payload. 06728_ G-50 Soldier unfolds itself. 06728_ L-41 Fighter unfolds itself. 06728_ G-47 Trooper unfolds itself. 06728_ L-41 Fighter unfolds itself. 06728_ M-28 Smith unfolds itself. 06728_ G-50 Soldier destroyed. 06730_ Fusion Modulator explodes. 06730_ Destroyed Carbon-fiber Leg. 06730_ L-41 Fighter destroyed. 06730_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##################???????????? | | ???????????????????? ????????????? | | ????????????????????? ?????????????? | | ????????????????????? ??????????????? | | ?????????????????????? ???????????????? | | ?????????????????????? ????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? u ??????????????????? | | ?????????????????????###;;;;;##;####?????????????? | | ?????????????????????#; #?????????????? | | ????????????????????##; #?????????????? | | ????????????????????# ; @ #?????????????? | | ????????????????????# ; #?????????????? | | ????????????????????# ; #?????????????? | | ????????????????????# ; #?????????????? | | ????????????????????# ; #?????????????? | | ????????????????????##; #?????????????? | | ?????????????????????#; #?????????????? | | ?????????????????????## [ ;#????????????? | | ??????????????????????#m*l * ##????????????? | | ##########????????????# == = #?????????????? | | #????????########; ; ;; ;;#?????????????? | | """ #????????# # ;####??????###????? | | """ #????????# """" # ########??? #????? | | " #????????# """" + +??"" #????? | | #????????# """" # !## #??"" #????? | | = #????????# """" # ## #?""" #????? | | * % #????????# ## ##### #? #????? | | [ %! #???########+##### #???# # """ #????? | | =[% #???# / + #???# # """ #????? | | %!= #???# ####+####???# + """ #????? | | "% ! #???# #? ?????# # #????? | | %!%[= #???# # ???# # #????? | | ##########???# ! ! # #?# #?= #????? | | ?????????????# # #?# #? #????? | | ?????????????##################?# #######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 230 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 66 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumMatterBarrier Manual? 0 Play Time 01:33:59 Cumulative 387.7 hours Start 2024.08.04 @ 00:53:14 End 2024.08.05 @ 05:42:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 20 Adventurer 0 Explorer 112 Win Type - Total 26 Types 15/3/1/1/1/2/1/2/0 Lore% 65 Gallery% 81 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 100acbda-2e0a-4b13-a728-6570338c7779