Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.15 @ 16:50:22 Player: Ender Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (3300) 3300 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (975) 975 TOTAL SCORE: 9370 Bonus ------- Follower Combat Kills 475 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Advanced ECM Suite Improved Propulsion Shielding Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Armor Integrity Analyzer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- KE Penetrator Improved Remote Datajack Power Sword > --- INVENTORY -------- Light Fission Core Improved Heat Sink Seismic Detector Advanced ECM Suite Improved Remote Datajack [Rating: 79] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Improved Remote Datajack Energy Gun Spread Laser Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . 2 . 2 . . Power 2 | . . . 1 . . 1 . . . . Propulsion 3 | . . . 1 . . 1 . 1 . . Utility 4 | . . 2 . 2 . . . . . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 165 | 10 3 34 3 . 6 64 2 33 7 3 Power 24 | 2 . 3 . . 1 11 . 5 2 . Engine 16 | 2 . 3 . . 1 8 . 1 1 . Core 7 | . . . . . . 3 . 4 . . Reactor 1 | . . . . . . . . . 1 . Propulsion 55 | 3 . 17 . . 3 17 . 12 3 . Treads 13 | . . 4 . . 2 7 . . . . Leg 22 | 1 . 2 . . . 5 . 11 3 . Wheel 20 | 2 . 11 . . 1 5 . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 3 2 8 2 . 1 28 1 7 1 2 Device 29 | 2 . 4 1 . 1 15 1 3 1 1 Storage 5 | 1 2 2 . . . . . . . . Processor 9 | . . 1 . . . 6 . 2 . . Hackware 1 | . . . . . . . . 1 . . Protection 11 | . . 1 1 . . 7 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 6 1 . 1 8 1 9 1 1 Energy Gun 7 | 1 . 1 . . 1 2 . 2 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 . 3 1 . . . . 1 . . Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher 2 | . . . . . . 2 . . . . Special Weapon 10 | . . . . . . 2 1 5 1 1 Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . 2 . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 62 | . . 5 . . 1 34 . 3 19 . Power 16 | . . . . . . 12 . . 4 . Propulsion 16 | . . 2 . . . 7 . 1 6 . Utility 17 | . . 3 . . . 7 . 2 5 . Weapon 13 | . . . . . 1 8 . . 4 . Highest Loss Streak 12 | . . 5 . . 1 9 . 2 12 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 85 81 69 82 82 53 90 93 6 Engine 7 | . 14 11 9 7 13 8 . 4 4 . Core 4 | . . . . . . 4 . 7 9 . Treads 3 | . . 1 . . 6 9 . . . . Leg 9 | . . 1 . . . 1 6 21 27 . Wheel 8 | . 28 18 18 15 13 6 . 3 . . Device 12 | . 14 18 10 7 14 11 6 10 15 . Storage 4 | . 14 11 9 7 7 4 . . . . Processor 9 | . . . 9 7 7 12 26 13 10 5 Hackware 1 | . . . . . . . . 3 4 . Protection 4 | . . . 7 7 7 8 6 4 . . Energy Gun 2 | . 1 . . . 2 4 . 1 . . Ballistic Gun 4 | . 14 11 9 7 7 1 . 2 4 . Special Weapon 2 | . . . . . . . 6 6 4 . Impact Weapon 1 | . 12 8 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 2 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 13 14 19 14 14 20 64 7 65 63 6 Greatest Support 86 | 20 20 40 20 20 40 44 20 86 86 3 Greatest Overweight (x) 8 | . . 1 . . . 8 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 7 5 5 5 5 Most Carried 9 | 8 9 8 8 8 8 8 4 5 5 5 Average Carried 6 | 4 8 7 8 8 7 6 2 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 8 8 8 8 8 8 4 2 5 4 4 Class Distribution -------------------- 52% | Mutant 28% | Scavenger-Mutant 7% | Generator-Assassin 3% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Matter Collected 3201 | 303 33 386 . . 142 1280 . 886 150 21 Remotely 116 | 116 . . . . . . . . . . Salvage Created 3292 | 119 37 422 . . 86 1609 . 692 327 . Parts 145 | 5 . 23 . . 5 67 . 31 14 . Haulers Intercepted 2 | . . 1 . . . 1 . . . . Recyclers Shooed 5 | . . 1 . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Combat Hostiles Destroyed 76 | . 3 15 . . 6 34 . 12 6 . Melee 18 | . 1 3 . . . . . 11 3 . Guns 25 | . . 8 . . 6 8 . 1 2 . Cannons 18 | . . . . . . 18 . . . . AOE 8 | . . . . . . 8 . . . . Classes Destroyed 13 | 2 2 3 . . 1 4 . . 1 . Worker 3 | . . . . . . 3 . . . . Tunneler 2 | 1 . . . . . . . 1 . . Hauler 2 | . . 1 . . . 1 . . . . Recycler 6 | 1 . . . . . 4 . 1 . . Minesweeper 1 | . . . . . . . . . 1 . Watcher 5 | . 1 2 . . . 2 . . . . Swarmer 29 | . 3 10 . . 4 6 . 4 2 . Cutter 2 | . . . . . 2 . . . . . Grunt 22 | . . 3 . . . 13 . 3 3 . Duelist 2 | . . . . . . 1 . . 1 . Sentry 7 | . . 2 . . . 5 . . . . Specialist 3 | . . . . . . 3 . . . . Programmer 11 | . . . . . . 6 . 5 . . Best Kill Streak 6 | 1 3 4 . . 4 6 . 4 3 . Combat Bots Only 4 | . 3 4 . . 4 3 . 4 3 . Max Kills in Single Turn 2 | 1 1 1 . . 2 2 . 2 1 . Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . . . . . 2 . . . . Melee 1 | . 1 1 . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Damage Taken 8964 | . 64 536 . . 460 4656 . 1015 1525 708 Core 1983 | . 12 112 . . 83 775 . 69 240 692 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 40 | . . . . . 15 25 . . . . Regen/Repaired (Parts) 416 | . . . . . . 416 . . . . Core Remaining (%) 77 | 100 95 72 100 . 88 . 8 . . . Volleys Fired 265 | 3 6 27 . . 12 154 2 46 14 1 Largest 2 | 2 1 2 . . 2 2 1 1 1 1 Hottest 122 | 60 20 85 . . 90 122 5 33 33 7 Shots Fired 357 | 6 6 29 . . 19 233 2 46 15 1 Gun 174 | 6 6 29 . . 19 92 . 9 13 . Cannon 119 | . . . . . . 119 . . . . Launcher 22 | . . . . . . 22 . . . . Special 42 | . . . . . . . 2 37 2 1 Kinetic 205 | 3 6 27 . . 12 135 . 9 13 . Thermal 88 | 3 . 2 . . 7 76 . . . . Explosive 10 | . . . . . . 10 . . . . Electromagnetic 12 | . . . . . . 12 . . . . Robot Hit Streak 40 | 4 9 18 . . 25 30 31 40 14 2 Robot Miss Streak 5 | . 1 1 . . 4 5 . 2 2 . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 407 | 4 17 58 5 . 16 201 2 75 28 1 Core Hits 268 | 3 2 18 . . 18 194 . 18 13 2 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 6 | . . 6 . . . . . . . . Critical Strikes 11 | . . 6 . . . 2 . 2 1 . Burn 1 | . . . . . . 1 . . . . Destroy 1 | . . . . . . . . . 1 . Blast 1 | . . . . . . 1 . . . . Smash 6 | . . 6 . . . . . . . . Sever 2 | . . . . . . . . 2 . . Melee Attacks 121 | . 16 36 5 . . . . 45 19 . Impact 41 | . 16 25 . . . . . . . . Slashing 64 | . . . . . . . . 45 19 . Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . 11 5 . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9613 | 42 289 745 . . 253 5587 . 1797 885 15 Guns 2732 | 42 40 331 . . 253 1623 . 183 260 . Cannons 2910 | . . . . . . 2910 . . . . Explosions 1000 | . . . . . . 1000 . . . . Melee 2902 | . 249 414 . . . . . 1614 625 . Ramming 69 | . . . . . . 54 . . . 15 Kinetic 4075 | 7 40 281 . . 177 3127 . 183 260 . Thermal 1660 | 35 . 50 . . 76 1499 . . . . Explosive 474 | . . . . . . 474 . . . . Electromagnetic 433 | . . . . . . 433 . . . . Impact 663 | . 249 414 . . . . . . . . Slashing 2239 | . . . . . . . . 1614 625 . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 5 5 5 Average Corruption 4 | . . . . . . 4 6 4 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . Effects 99 | . . . . . . 47 2 8 37 5 Message Errors 27 | . . . . . . 15 . 2 8 2 Matter Fused 25 | . . . . . . 9 . 3 12 1 Heat Flow Errors 5 | . . . . . . 1 . 1 3 . Energy Discharges 12 | . . . . . . 5 1 2 4 . Parts Rejected 3 | . . . . . . 2 . . 1 . Data Loss (minor) 16 | . . . . . . 9 1 . 5 1 Data Loss (major) 4 | . . . . . . 3 . . 1 . Misfires 3 | . . . . . . 2 . . 1 . Alerts 3 | . . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 412 | . 35 144 . . . 30 . 120 83 . Projectiles 26 | . . . . . . 26 . . . . Explosions 4 | . . . . . . 4 . . . . Melee 382 | . 35 144 . . . . . 120 83 . Knockbacks 57 | . 1 . . . . 56 . . . . Impact 1 | . 1 . . . . . . . . . Kinetic 53 | . . . . . . 53 . . . . Secondary 3 | . . . . . . 3 . . . . Self-Inflicted Damage 60 | . . 3 . . . 51 . . . 6 Shots 3 | . . 1 . . . 2 . . . . Rammed 19 | . . . . . . 13 . . . 6 Targets Rammed 19 | . . . . . . 13 . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 695 | 20 . 53 . . . 695 . 192 303 . Average Temperature 120 | 15 . 25 . . . 140 . 61 95 . Received Heat Transfer 1800 | . . 159 . . . 1338 . 75 189 39 Effects 29 | . . . . . . 29 . . . . Shutdowns 11 | . . . . . . 11 . . . . Energy Bleed 3 | . . . . . . 3 . . . . Interference 5 | . . . . . . 5 . . . . Matter Decay 4 | . . . . . . 4 . . . . Damage (minor) 2 | . . . . . . 2 . . . . Damage (major) 4 | . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . 2 8 . . . . . . . . Impact Corruptions 13 | . 5 8 . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2267 | 75 . 55 . . 95 2042 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Peak Influence 335 | 10 218 229 34 . 185 335 . 299 . . Initial 83 | . 5 2 10 . 1 83 . 83 . . Average 84 | 4 90 82 14 . 61 99 . 95 . . Maximum Alert Level 1 | . 1 1 . . . 1 . 1 . . Low Security (%) 89 | 100 85 85 100 100 100 86 . 92 . . Level 1 10 | . 14 14 . . . 13 . 7 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . 1 . . 1 13 . 4 . . Investigation 3 | . . . . . . 2 . 1 . . Extermination 10 | . . . . . . 7 . 3 . . Reinforcement 6 | . . 1 . . 1 4 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Distress Signals 6 | . . 2 . . . 3 . 1 . . Communications Jammed 3 | . . . . . . 3 . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 8 22 . . 7 58 . 23 22 16 Peak Tracking Total 10 | . 3 5 . . 4 6 . 4 9 10 Tactical Retreats 21 | . . 3 . . 2 6 . . 6 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Traps Triggered 7 | . . 1 . . . 5 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . Triggered 2 | . . . . . . 1 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Machines Disabled 3 | . . 1 . . . 2 . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . Garrison Access 3 | . . . . . . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Machines Accessed 39 | . 7 5 2 4 . 14 . 7 . . Terminals 22 | . 7 3 2 3 . 5 . 2 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 4 | . . . . . . 3 . 1 . . Recycling Units 5 | . . 1 . 1 . 2 . 1 . . Scanalyzers 4 | . . 1 . . . 2 . 1 . . Garrison Access 3 | . . . . . . 2 . 1 . . Total Hacks 93 | . 26 16 8 5 . 26 . 12 . . Successful 58 | . 14 12 6 3 . 14 . 9 . . Failed 35 | . 12 4 2 2 . 12 . 3 . . Catastrophic 9 | . 2 1 . 1 . 4 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 49 | . 21 7 7 3 . 8 . 3 . . Terminals 61 | . 26 12 8 4 . 8 . 3 . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 8 | . . . . . . 7 . 1 . . Recycling Units 9 | . . 2 . 1 . 5 . 1 . . Scanalyzers 9 | . . 2 . . . 3 . 4 . . Garrison Access 4 | . . . . . . 3 . 1 . . Terminal Hacks 28 | . 14 8 4 1 . . . 1 . . Record 1 | . . 1 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 4 | . 1 1 1 . . . . 1 . . Fabricator Index 1 | . . . 1 . . . . . . . Scanalyzer Index 2 | . 1 . 1 . . . . . . . Alert Level 2 | . 2 . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Security Status 2 | . 1 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Patrol Status 2 | . 1 1 . . . . . . . . Intercept Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 6 | . . . . . . 6 . . . . Scan Component 3 | . . . . . . 3 . . . . Repair 3 | . . . . . . 3 . . . . Recycling Unit Hacks 7 | . . 2 . 1 . 3 . 1 . . Process 1 | . . . . . . 1 . . . . Report Inventory 4 | . . 1 . 1 . 1 . 1 . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer 8 | . . 2 . . . 2 . 4 . . Insert Component 4 | . . 1 . . . 1 . 2 . . Analyze 4 | . . 1 . . . 1 . 2 . . Garrison Access Hacks 3 | . . . . . . 2 . 1 . . Seal Access 3 | . . . . . . 2 . 1 . . Unauthorized Hacks 4 | . . . 2 1 . 1 . . . . Terminals 4 | . . . 2 1 . 1 . . . . Track 2 | . . . 1 . . 1 . . . . Assimilate 2 | . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 7 5 2 3 . 12 . 4 . . Full Trace Events 3 | . . . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . 1 1 . . . 1 . 2 . . Parts Built 3 | . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . Time 25 | . . . . . . . . 25 . . Total Part Build Rating 3 | . . . . . . . . 3 . . Parts Repaired 3 | . . . . . . 3 . . . . Time 74 | . . . . . . 74 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 90 | . . . . . . 90 . . . . Retrieved Matter 90 | . . . . . . 90 . . . . Retrieved Components 10 | . . 10 . . . . . . . . Parts Scanalyzed 4 | . . 1 . . . 1 . 2 . . Part Schematics Acquired 4 | . . 1 . . . 1 . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 23 | . . 3 1 . . . 2 15 1 1 Non-combat 20 | . . 3 1 . . . . 14 1 1 Combat 3 | . . . . . . . 2 1 . . Robot Hacks Applied 46 | . . 8 2 . . . 2 31 2 1 parse_system 17 | . . 3 1 . . . 2 9 1 1 no_distress 16 | . . 4 1 . . . . 10 1 . find_chute 6 | . . . . . . . . 6 . . find_fabricator 3 | . . . . . . . . 3 . . find_recycling 3 | . . . . . . . . 3 . . check_alert 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 1 . . Highest-Rated Group 127 | . . . . . . . 127 127 . . Highest-Rated Ally 127 | . . . . . . . 127 127 . . Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 17 . . Total Damage 1926 | . . . . . . . . 1926 . . Kills 12 | . . . . . . . . 12 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Turns Passed 9643 | 109 448 1248 672 98 160 2985 51 2187 1491 194 Spaces Moved 6604 | 89 412 849 621 118 141 1681 30 1356 977 330 Core 338 | 5 . . . . . 2 . . 1 330 Treads 38 | . . 22 . . 2 14 . . . . Legs 2417 | 3 . 63 . . . 15 30 1330 976 . Wheels 3811 | 81 412 764 621 118 139 1650 . 26 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 80 120 95 50 50 Average Speed 101 | 79 80 87 80 80 81 109 120 120 119 54 Slowest Speed 450 | 120 80 190 80 80 160 450 120 190 120 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 6 68 50 22 4 77 40 8 23 74 58 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 3 2 Spaces Dug 7 | . . . . . . 7 . . . . Terrain Destroyed 114 | . . . . . . 111 . 1 2 . Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . 6 . 1 2 . AOE 105 | . . . . . . 105 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Fac Upp Upp Total 9002 | 119 497 1272 793 121 165 2579 44 1815 1253 344 Wait 1724 | 3 56 305 163 4 4 628 11 315 233 2 Move 6594 | 88 411 848 620 117 140 1680 29 1355 976 330 Hop . | . . . . . . . . . . . Pick Up 37 | 10 2 7 . . 3 10 . 4 1 . Fast Attach 78 | 9 1 9 . . 1 38 . 15 4 1 Attach 22 | . . 2 . . 3 10 2 1 2 2 Detach 7 | . . 1 . . . 4 . . . 2 Swap 65 | 1 2 23 3 . 2 16 . 17 1 . Drop 61 | 5 3 14 2 . . 18 . 17 2 . Fire 265 | 3 6 27 . . 12 154 2 46 14 1 Melee 121 | . 16 36 5 . . . . 45 19 . Ram 19 | . . . . . . 13 . . . 6 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 13) 293 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 517 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Identified exit to Mines 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Utility x2 1326 | -9/Materials | Lost 5 parts (2n3u) 1757 | -9/Materials | Discovered new exit (range 16) 1805 | -9/Materials | Identified exit to Materials 1806 | -9/Materials | Entered another Materials area 1806 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2240 | -8/Materials | Discovered new exit (range 7) 2476 | -8/Materials | Identified exit to Factory 2478 | -8/Materials | Entered Factory 2478 | -7/Factory | Evolved 2 slots: Utility x2 2523 | -7/Factory | Discovered new exit (range 6) 2527 | -7/Factory | Identified exit to Factory 2576 | -7/Factory | Identified exit to DSF 2576 | -7/Factory | Entered DSF 2610 | -7/DSF | Additional patrols routed to DSF 2724 | -7/DSF | Discovered exit to Factory (range 12) 2736 | -7/DSF | Entered Factory 2736 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3397 | -6/Factory | Repaired Lgt. Ion Engine 3587 | -6/Factory | Lost 3 parts (1p1u1w) 4044 | -6/Factory | Cargo convoy interrupted 4351 | -6/Factory | Repaired Arm. Huge Wheel 4941 | -6/Factory | Lost 6 parts (1p2n2u1w) 5159 | -6/Factory | Lost 6 parts (3p1n1u1w) 5194 | -6/Factory | Repaired Arm. Huge Wheel 5244 | -6/Factory | Build established: Scavenger-Mutant 5300 | -6/Factory | Core integrity fell below 50% 5437 | -6/Factory | Lost 3 parts (2p1n) 5612 | -6/Factory | Found Prototype Processor 5612 | -6/Factory | Identified Exp. Targeting Computer 5630 | -6/Factory | Discovered new exit (range 15) 5716 | -6/Factory | Core integrity fell below 20% 5720 | -6/Factory | Identified exit to Lower Caves 5721 | -6/Factory | Entered Lower Caves 5749 | -6/Lower Caves | Lost 9 parts (3p2n2u2w) 5750 | -6/Lower Caves | Spotted B-75 Beast 5769 | -6/Lower Caves | CL-ANK showed up to help 5771 | -6/Lower Caves | CL-ANK revealed a hidden path 5771 | -6/Lower Caves | Identified exit to Factory 5772 | -6/Lower Caves | Entered Factory 5772 | -5/Factory | Accompanied by 1 ally (CL-ANK) 5772 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5975 | -5/Factory | Fabricated Wheel (x3) 5999 | -5/Factory | Build established: Mutant 6329 | -5/Factory | Build established: Scavenger-Mutant 7743 | -5/Factory | Build established: Generator-Assassin 7839 | -5/Factory | Discovered new exit (range 9) 7849 | -5/Factory | Identified exit to Upper Caves 7873 | -5/Factory | Discovered new exit (range 6) 7879 | -5/Factory | Identified exit to Factory 7959 | -5/Factory | Entered Upper Caves 8243 | -5/Upper Caves | Build established: Scavenger-Mutant 9208 | -5/Upper Caves | Learned location of Armory (-4) 9268 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9407 | -5/Upper Caves | Lost 12 parts (3p3n3u3w) 9443 | -5/Upper Caves | Discovered new exit (range 8) 9449 | -5/Upper Caves | Identified exit to Upper Caves 9450 | -5/Upper Caves | Entered another Upper Caves area 9481 | -5/Upper Caves | Lost 6 parts (1p2n2u1w) 9560 | -5/Upper Caves | Core integrity fell below 50% 9610 | -5/Upper Caves | Core integrity fell below 20% 9644 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09479_ Jacked P6-MOK(r)... >>parse_system Reading system data... 09486_ Penetrated by Slug. 09503_ CMAAG VDXVI9T4,>X=2T23JYS 09513_ Slug penetrates Wall. 09515_ Slammed into G-67 Veteran. 09519_ UI,:OJHS9MJI60OD3K R/VLQ5DQY H7O 09521_ Slug penetrates Wall. 09553_ System corrupted: Matter fused (-8). 09559_ C-30 ARC bursts open, deploying its payload. 09559_ S-27 Virus unfolds itself. 09563_ Slug penetrates Wall. 09587_ System corrupted: Component data lost. 09590_ Searching scrap... 09590_ Found Great Axe. 09590_ Found Hcp. Storage Unit. 09590_ Found 31 Matter. 09602_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????## ## # | | ???????????????????????????????????????# #?# | | ????????????????????????????????????????# ### | | ?????????????????????????????????????????# ## | | ????????????????????????????????##??????## ## | | ???????????????????????????????#""##?#### ### | | ???????????????????????????????#"""### | | ???????????????????????????????##"""# | | ??????????????????????????????##"" #### # | | ?????????????????????????????## ##??# # | | ?????????????????????????????# #???# # | | ?????????????????????????????## ## #??# # | | ??????????????????????????????# ## # | | ????????????????????????????### ### ##### | | ???????????????????????????## s #?# #???? | | ?????????????? ???????????## s### #?# ???? | | ????????????? ?????????## ss#?####?## ??? | | ????????????# ???????## s #????????# ##?? | | ???????????? ????### #?????????###??? | | ??????????? ??## #??????????????? | | ?????????????# ## ##??????????????? | | ???????????????# ###???????????????? | | ????????????????# ##?????????????????? | | ????????????????# ##??????????????????? | | ????????????????# ###???????????????????? | | ????????????????# @ #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #### #????????????????????? | | ???????????## ????## ???????????????????? | | ????????????##????????### ??????????????????? | | ????????????????????????## ###?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ##?????????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 46 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Datajack | -10/Materials | Hacked Wheel | -9/Materials | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed System Shield | -5/Factory | Scanalyzed Imp. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Wheel | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideThunderChronowheel Manual? 0 Play Time 02:15:44 Cumulative 68.1 hours Start 2022.04.15 @ 11:30:38 End 2022.04.15 @ 16:50:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 1 Adventurer 18 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9904ffae-4eb4-45d9-9433-699a70b1aded