Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.05 @ 02:56:25 Player: Roxy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1491) 1491 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 4752 Bonus ------- Follower Combat Kills 359 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 190/200 System Corruption 2% Temperature Critical (666) Movement Walking (330) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Makeshift Armor Plating > --- WEAPON (4) ------- Arc Projector Particle Gun High-powered Shotgun Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Advanced Heat Sink Target Analyzer High-powered Shotgun Flak Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Makeshift Armor Plating > --- WEAPON ----------- Arc Projector Particle Gun High-powered Shotgun Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Advanced Heat Sink Target Analyzer High-powered Shotgun Flak Gun [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 1 . 1 . Parts Attached 51 | 6 4 9 3 5 9 15 Power 7 | 1 . 1 . . 1 4 Engine 6 | 1 . 1 . . 1 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 3 4 . 4 4 5 Treads . | . . . . . . . Leg 22 | 2 3 4 . 4 4 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 1 1 . . 2 Device 1 | . . . . . . 1 Storage 2 | 1 . 1 . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 16 | 2 . 3 2 1 4 4 Energy Gun 6 | . . 2 . 1 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . 1 2 . 1 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 29 | . . 5 1 1 10 12 Power 5 | . . 1 . . . 4 Propulsion 13 | . . 2 1 . 5 5 Utility 1 | . . . . . . 1 Weapon 10 | . . 2 . 1 5 2 Highest Loss Streak 9 | . . 3 1 1 8 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 94 99 87 99 87 68 Engine 10 | . 14 11 9 9 13 7 Core 1 | . . . . . . 5 Leg 27 | . 28 43 28 36 25 14 Device 1 | . . . . . . 3 Storage 8 | . 14 11 9 9 7 7 Processor 8 | . 8 11 9 9 7 7 Protection 4 | . . . 5 9 7 3 Energy Gun 6 | . . 7 9 8 8 7 Ballistic Gun 14 | . 28 13 17 18 14 8 Naked Turns . | . . . . . . . Heaviest Build 46 | 14 14 32 37 38 46 42 Greatest Support 50 | 20 20 40 40 40 50 25 Greatest Overweight (x) 3 | 3 . . 1 . 2 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 Most Carried 14 | 4 8 12 10 14 14 10 Average Carried 8 | 1 6 9 9 12 12 5 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 13 | 2 8 9 10 13 11 6 Class Distribution -------------------- 33% | Scavenger-Mutant 18% | Mutant 15% | Scavenger-Tank 15% | Commander-Tank 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Commander-Tank | -8/Storage Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Low Matter Collected 1240 | 196 206 226 43 233 176 160 Remotely . | . . . . . . . Salvage Created 1774 | . 206 439 152 331 399 247 Parts 105 | . 13 32 3 24 21 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 35 | . 4 10 3 6 7 5 Guns 34 | . 4 10 2 6 7 5 AOE 1 | . . . 1 . . . Classes Destroyed 8 | . 2 3 1 . 2 . Worker 1 | . . 1 . . . . Recycler 1 | . . . . . 1 . Watcher 3 | . 1 2 . . . . Swarmer 7 | . . 4 . . 3 . Grunt 15 | . 4 4 2 2 . 3 Brawler 1 | . . . 1 . . . Sentry 10 | . . 2 . 4 3 1 Programmer 1 | . . . . . 1 . Thug 1 | . . . . . . 1 Best Kill Streak 7 | . 2 3 2 4 7 3 Combat Bots Only 6 | . 2 3 2 4 6 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Damage Taken 4044 | . 343 539 105 360 1385 1312 Core 919 | . 53 66 . 58 312 430 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . . 69 34 Core Remaining (%) 87 | 100 78 83 . 89 . . Volleys Fired 124 | . 24 32 8 19 20 21 Largest 4 | . 2 2 3 3 4 4 Hottest 174 | . 40 68 88 88 174 173 Shots Fired 292 | . 48 62 24 52 60 46 Gun 288 | . 48 62 24 52 56 46 Cannon . | . . . . . . . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 196 | . 48 44 16 38 31 19 Thermal 45 | . . . . . 25 20 Explosive 4 | . . . . . 4 . Electromagnetic 47 | . . 18 8 14 . 7 Robot Hit Streak 12 | . 9 12 6 12 8 10 Robot Miss Streak 8 | . 2 5 2 2 3 8 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 1 . . 3 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 201 | . 35 39 16 40 35 36 Core Hits 97 | . 10 19 6 13 20 29 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3305 | . 499 597 266 594 702 647 Guns 3093 | . 499 544 216 594 593 647 Cannons . | . . . . . . . Explosions 212 | . . 53 50 . 109 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2194 | . 499 370 129 476 394 326 Thermal 543 | . . 53 50 . 199 241 Explosive 109 | . . . . . 109 . Electromagnetic 459 | . . 174 87 118 . 80 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 2 3 2 2 Average Corruption 2 | . . . 2 2 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 3 8 1 12 Message Errors 10 | . . . 1 4 . 5 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 5 | . . . . 1 . 4 Energy Discharges 4 | . . . 1 3 . . Data Loss (minor) 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 66 | . . . . . 66 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 666 | . 8 7 105 152 566 666 Average Temperature 153 | . 2 3 44 79 240 193 Received Heat Transfer 1476 | . 207 177 45 180 246 621 Effects 29 | . . . . . 17 12 Shutdowns 8 | . . . . . 5 3 Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Matter Decay 4 | . . . . . 2 2 Damage (minor) 1 | . . . . . 1 . Damage (major) 9 | . . . . . 4 5 Damage (core) 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1187 | . . 100 50 . 457 580 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Peak Influence 554 | . 127 328 189 554 321 . Initial 165 | . . 53 70 79 165 . Average 179 | . 60 155 126 291 224 . Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 57 | 100 100 66 100 20 35 . Level 1 37 | . . 33 . 55 64 . Level 2 4 | . . . . 23 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 2 . 1 3 . Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . 1 . 1 . . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 7 14 5 13 12 9 Peak Tracking Total 6 | . 4 4 3 6 3 4 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Low Machines Disabled 3 | . . . . . 3 . Max in Single Turn 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Machines Accessed 14 | . 4 4 1 3 1 1 Terminals 12 | . 3 4 1 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 6 9 3 6 2 1 Successful 14 | . 4 4 2 2 1 1 Failed 13 | . 2 5 1 4 1 . Catastrophic 4 | . . 1 . 2 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 4 9 3 6 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 4 4 2 2 1 1 Record 1 | . . . 1 . . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Alert Level 3 | . 1 2 . . . . Locate Traps 2 | . 1 1 . . . . Disarm Traps 1 | . . . . . 1 . Zone Layout 4 | . 1 1 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 1 1 2 1 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 8 . Highest-Rated Group 173 | . . . . 173 141 . Highest-Rated Ally 29 | . . . . 29 29 . Total Orders 2 | . . . . 2 . . GUARD 2 | . . . . 2 . . Ally Attacks 122 | . . . . 75 47 . Total Damage 1650 | . . . . 1028 622 . Kills 15 | . . . . 9 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Low Turns Passed 3024 | 65 338 551 161 433 578 898 Spaces Moved 1516 | 38 198 339 75 175 266 425 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 1501 | 23 198 339 75 175 266 425 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 Average Speed 147 | 135 120 120 168 120 146 190 Slowest Speed 330 | 200 120 120 190 120 270 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 35 48 6 43 11 54 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 30 | . . 1 2 . 27 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 30 | . . 1 2 . 27 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Total 2067 | 51 251 422 93 359 414 477 Wait 321 | . 17 29 5 151 113 6 Move 1510 | 37 197 338 74 174 265 425 Hop . | . . . . . . . Pick Up 48 | 8 6 11 3 5 6 9 Fast Attach 1 | . 1 . . . . . Attach 40 | 6 . 8 2 2 7 15 Detach 1 | . . . . . . 1 Swap 10 | . 3 1 1 3 2 . Drop 7 | . 3 3 . . 1 . Fire 124 | . 24 32 8 19 20 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 10) 400 | -10/Materials | Identified exit to Materials 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Propulsion x2 660 | -9/Materials | Discovered new exit (range 15) 682 | -9/Materials | Build established: Scavenger-Mutant 684 | -9/Materials | Identified exit to Mines 909 | -9/Materials | Discovered new exit (range 13) 954 | -9/Materials | Identified exit to Materials 955 | -9/Materials | Entered another Materials area 955 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 955 | -8/Materials | Discovered new exit (range 15) 966 | -8/Materials | Lost 3 parts (1p1n1w) 1062 | -8/Materials | Identified exit to Storage 1116 | -8/Materials | Entered Storage 1257 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1373 | -8/Storage | Identified exit to Factory 1533 | -8/Storage | Build established: Commander-Tank 1549 | -8/Storage | Entered Factory 1549 | -7/Factory | Accompanied by 8 allies 1549 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1999 | -7/Factory | Garrison activated, responded to threat 2080 | -7/Factory | Lost 8 parts (4n4w) 2111 | -7/Factory | Discovered new exit (range 8) 2125 | -7/Factory | Identified exit to Lower Caves 2127 | -7/Factory | Entered Lower Caves 2146 | -7/Lower Caves | Core integrity fell below 50% 2182 | -7/Lower Caves | Lost 9 parts (2p4n1u2w) 2237 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2300 | -7/Lower Caves | Learned 4 Factory zone layouts 2473 | -7/Lower Caves | Build established: Scavenger-Mutant 2872 | -7/Lower Caves | Build established: Tank 2980 | -7/Lower Caves | Learned 8 Factory zone layouts 3002 | -7/Lower Caves | Ambushed by wild Derelicts 3015 | -7/Lower Caves | Core integrity fell below 20% 3026 | -7/Lower Caves | Core destroyed Last Messages --------------- ZH-SKF(g) destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). L6-ULO(g) shuts down. Critical hit (Burn: +37). Power failure, Lgt. Deuterium Engine shutdown. Overheating: Core damaged (-133). Critical hit (Burn: +37). Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-50). Overheating: Lrg. Storage Unit damaged (-47). Overheating: Mak. Armor Plating damaged (-103). Overheating: Lgt. Nuclear Core damaged (-36). Overheating: Signal Interpreter damaged (-6). Overheating: Carbon-fiber Leg damaged (-27). Overheating: Matter decay (-17). L6-ULO(g) reactivates. L6-ULO(g) misfires. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????######## ##???# | | ?????????????????######### ##????# # | | ?????????????????# ## ## #####?# ## | | ??????????????????# #### #######? | | ??????????????????## #??## ###???? | | ??????????????###### ####???#### ##??? | | ??????????????# ##????????## ##?# | | ??????????????## ####?????????# #?# | | ???????????????## #####????????????# ### | | ????????????????## ##????????????????### ## | | ?????????????????#####???????????????????### | | ???????????????????????????????????????????## | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ???????????????????????######???????????####??# | | ???????????????????????? #??????????## #??## | | ????????????????????????# #?????????## ##?## | | ???????????????????????## #????????## ### | | ??????????????????????## ##??????## | | ??????????????????????# ##?????# | | ??????????????????????# #?????#### ##### | | ??????????????????##???# ########## ##??# | | ?????????????????## ### ##?## | | ??????????# #### #??# | | ??????????# ###### # | | ???????????# @ ##????## ## # | | ???????????# ##??????## ### # | | ???????????# ## ###????????# #?? ## # | | ???????????# ?# #??????????# #?? #? # | | ???????????## =!! ? #??????????# #?? #??# | | ????????????##g%* ? ??????????# ?? ??? | | ???????????? ## ? ??????????##?? ?? | | ???????????????#g ??????????????# ?? | | ??????????????# ? ?????????????? ???? | | ??????????????# ? #?????????????????? | | ??????????????# ??? ?????????????????? | | ??????????????## ???? ????????????????? | | ????????????????#?????# ###### ????????????????? | | ???????????????????????##??????# ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Power Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed WeldingPowerCutter Manual? 0 Play Time 00:32:44 Cumulative 11.2 hours Start 2023.08.05 @ 02:21:09 End 2023.08.05 @ 02:56:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e5a66ba-1819-477a-af49-8dc07f4f9a77