Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 22:16:53

Player: Mombamambo

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (41)      205
Value Destroyed (1134)     1134
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1904)               1904
              TOTAL SCORE: 11703

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    64
Follower Combat Kills      171
Entered DSFs               1000
Hacked Protovariant        500
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/1600
Matter                     194/300
Energy                     77/100
System Corruption          26%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (10) --
            (None)
>       --- UTILITY (10) -----
        Hacking Suite
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Micro Antimatter Reactor
        Drone Bay (2/2)
        Drone Bay (1/2)
        Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Thruster
               Impulse Thruster
               Impulse Thruster
               Field Propulsion Array
               Impulse Thruster Array
               Impulse Thruster Array
        Cooled Q-thruster
>              --- UTILITY ----------
  Experimental Energy Well
      Advanced Melee Analysis Suite
      Advanced Transmission Jammer
      Advanced Reaction Control System
  Experimental Reaction Control System
      Advanced Cloaking Device
               Graphene Brace
               Hacking Suite
               Hacking Suite
               System Mapper
>              --- WEAPON -----------
      Enhanced Quantum Rifle
>              --- INVENTORY --------
               Drone Bay
               Drone Bay
      Improved Arc Projector
               Gamma Bomb Array
[Rating: 172]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Nuclear Pulse Thruster
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Advanced Cloaking Device
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Power Sword
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Power Sword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   .   .   2   .   .   2   .   2   .   2   .   2   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   2   1   .   .   2   .   .   .   .   .   .   .   2   .   .   .   1   
  Utility                  8    | .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             166  | 6   6   10  29  .   12  6   1   1   6   4   .   20  1   4   16  6   17  21  
  Power                    23   | 1   .   1   4   .   1   .   .   .   .   .   .   4   .   1   4   1   2   4   
    Engine                 9    | 1   .   1   4   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   1   2   4   
  Propulsion               42   | 2   2   3   6   .   6   2   .   .   1   1   .   5   1   2   3   .   2   6   
    Treads                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 37   | .   2   3   3   .   6   2   .   .   1   1   .   5   1   2   3   .   2   6   
  Utility                  42   | 1   2   .   4   .   2   3   .   1   3   .   .   5   .   1   4   4   6   6   
    Device                 19   | .   .   .   .   .   .   2   .   1   1   .   .   3   .   .   2   2   4   4   
    Storage                7    | 1   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Processor              5    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
    Hackware               5    | .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   1   .   
    Protection             6    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   2   6   15  .   3   1   1   .   2   3   .   6   .   .   5   1   7   5   
    Energy Gun             14   | 1   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   
    Launcher               7    | .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   9   .   .   .   1   .   2   .   .   2   .   .   1   1   4   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   1   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   
Parts Lost                 50   | .   .   2   6   .   .   .   .   .   2   3   .   .   1   .   4   3   3   26  
  Power                    5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Propulsion               25   | .   .   1   4   .   .   .   .   .   2   3   .   .   1   .   1   .   2   11  
  Utility                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   10  
  Weapon                   5    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Highest Loss Streak      9    | .   .   2   6   .   .   .   .   .   2   2   .   .   1   .   3   3   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   79  77  62  .   70  88  86  86  87  92  82  84  89  85  81  84  73  60  
  Engine                   6    | .   12  11  12  .   15  13  13  13  11  11  11  8   5   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   7   13  13  8   
  Treads                   1    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   27   | .   4   42  15  .   32  46  46  46  37  36  23  25  26  28  27  26  24  20  
  Device                   7    | .   .   .   .   .   .   .   6   6   6   5   5   11  15  14  10  12  11  13  
  Storage                  5    | .   14  11  7   .   7   6   6   6   5   5   5   7   5   4   4   4   .   1   
  Processor                4    | .   .   .   7   .   7   .   .   .   4   5   5   5   5   4   4   6   8   3   
  Hackware                 8    | .   .   .   .   .   1   14  13  13  15  17  17  13  10  9   9   8   9   10  
  Protection               1    | .   .   .   1   .   .   .   .   .   .   .   .   1   5   4   6   4   2   .   
  Energy Gun               2    | .   23  11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Slashing Weapon          1    | .   .   .   1   .   .   .   .   .   3   3   .   3   5   4   2   4   1   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   .   3   11  3   5   4   3   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 14  29  16  20  13  28  28  26  23  25  31  24  49  45  48  62  63  61  48  
  Greatest Support         64   | 26  26  16  40  15  30  42  30  24  36  36  24  48  48  54  64  64  64  58  
  Greatest Overweight (x)  5    | 2   3   4   5   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 6   9   8   7   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Most Carried             8    | 1   8   8   8   6   8   8   8   8   8   8   8   8   7   8   8   7   8   5   
  Average Carried          5    | .   1   5   5   6   6   7   7   7   6   6   8   7   6   6   7   5   5   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 1   8   8   6   6   8   8   8   7   6   8   8   7   6   8   6   7   5   4   

 Class Distribution 
--------------------
 39% | Hacker-Sprinter
 26% | Sprinter
 17% | Mutant
  5% | Generator-Sprinter
  5% | Generator-Mutant
  3% | Hacker-Mutant
  3% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
           Sprinter | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
           Sprinter | -7/DSF
           Sprinter | -6/Factory
           Sprinter | -6/Lower Caves
           Sprinter | -6/Lower Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/DSF
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -3/Armory
 Generator-Sprinter | -2/Research
   Generator-Mutant | -2/Testing
    Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Matter Collected           1928 | 244 .   14  492 .   370 .   46  62  10  53  .   120 .   .   300 60  10  147 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1636 | .   .   170 387 .   .   60  25  .   10  80  .   120 .   .   147 477 29  131 
  Parts                    88   | .   .   12  27  .   .   1   .   .   3   8   .   .   .   .   11  18  1   7   
Haulers Intercepted        8    | .   .   1   3   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Combat Hostiles Destroyed  26   | .   .   4   10  .   .   .   .   .   .   5   .   .   .   .   6   .   .   1   
  Melee                    6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Guns                     3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      17   | .   .   3   7   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   
Classes Destroyed          11   | .   .   3   3   .   .   .   1   .   1   .   .   .   .   .   1   2   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   8    | .   .   1   3   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  14   | .   .   .   6   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Grunt                    5    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   5   5   .   .   1   .   .   1   5   .   1   .   .   3   4   1   1   
  Combat Bots Only         5    | .   .   4   3   .   .   .   .   .   .   5   .   .   .   .   3   .   .   1   
Max Kills in Single Turn   5    | .   .   2   3   .   .   1   1   .   1   5   .   1   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   3   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Fac  DSF  Res  Arm  Res  Tes  Acc  
Damage Taken               6279 | .    .    164  718  .    .    23   37   .    165  101  .    .    93   .    1080 136  304  3458 
  Core                     2133 | .    .    22   154  .    .    18   .    .    37   .    .    .    11   .    221  .    45   1625 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  196  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  21   66   .    
  Regen/Repaired (Parts)   35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    
Core Remaining (%)         93   | 100  100  94   72   .    100  .    .    97   .    .    96   .    99   .    83   .    96   .    
Volleys Fired              49   | .    .    14   16   .    .    4    .    .    .    1    .    .    .    .    3    .    3    8    
  Largest                  2    | .    .    1    1    .    .    2    .    .    .    1    .    .    .    .    1    .    1    1    
  Hottest                  65   | .    .    60   45   .    .    56   .    .    .    36   .    .    .    .    61   .    65   65   
Shots Fired                52   | .    .    14   16   .    .    7    .    .    .    1    .    .    .    .    3    .    3    8    
  Gun                      38   | .    .    10   12   .    .    7    .    .    .    .    .    .    .    .    .    .    1    8    
  Cannon                   6    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Launcher                 8    | .    .    1    4    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    3    .    .    .    7    .    .    .    .    .    .    .    .    1    .    2    .    
  Thermal                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
  Explosive                8    | .    .    1    4    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Electromagnetic          24   | .    .    10   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         12   | .    .    7    6    .    .    12   .    .    .    1    .    .    .    .    3    .    5    6    
  Robot Miss Streak        4    | .    .    1    2    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           100  | .    .    13   24   .    .    7    1    .    3    1    4    7    1    4    17   9    2    7    
  Core Hits                58   | .    .    7    12   .    .    8    1    .    1    8    2    1    .    .    6    6    2    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    3    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    
    Blast                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6    | .    .    .    3    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    
Melee Attacks              104  | .    .    .    14   .    .    .    1    .    11   .    4    7    1    4    24   16   8    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 82   | .    .    .    12   .    .    .    1    .    11   .    .    3    .    .    17   16   8    14   
  Piercing                 4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Sneak Attacks            27   | .    .    .    4    .    .    .    1    .    .    .    1    5    1    4    6    5    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4061 | .    .    416  1132 .    .    159  90   .    140  274  12   176  .    .    623  649  69   321  
  Guns                     548  | .    .    123  163  .    .    159  .    .    .    .    .    .    .    .    .    .    .    103  
  Cannons                  254  | .    .    158  .    .    .    .    .    .    .    .    .    .    .    .    27   .    69   .    
  Explosions               1059 | .    .    135  396  .    .    .    .    .    .    274  .    .    .    .    254  .    .    .    
  Melee                    2200 | .    .    .    573  .    .    .    90   .    140  .    12   176  .    .    342  649  .    218  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  413  | .    .    158  .    .    .    159  .    .    .    .    .    .    .    .    27   .    69   .    
  Thermal                  196  | .    .    66   37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   
  Explosive                956  | .    .    69   359  .    .    .    .    .    .    274  .    .    .    .    254  .    .    .    
  Electromagnetic          296  | .    .    123  163  .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2188 | .    .    .    573  .    .    .    90   .    140  .    .    176  .    .    342  649  .    218  
  Piercing                 12   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    26   
  Average Corruption       9    | .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Effects                  21   | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
    Message Errors         6    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Fused           4    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            302  | .    .    .    147  .    .    .    .    .    37   .    .    .    .    .    57   61   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               50   | .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    252  | .    .    .    97   .    .    .    .    .    37   .    .    .    .    .    57   61   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    20   23   .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    
  Shots                    3    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        343  | .    .    54   267  .    26   147  15   .    41   32   15   .    .    343  7    6    218  241  
  Average Temperature      55   | .    .    20   98   .    17   36   7    .    13   11   8    .    .    189  7    6    87   44   
  Received Heat Transfer   549  | .    .    78   279  .    .    6    9    .    90   18   .    .    .    .    51   .    9    9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         261  | .    .    100  50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Peak Influence             575  | .   21  282 550 249 174 313 .   .   170 .   .   152 111 143 575 433 424 413 
  Initial                  301  | .   .   8   118 249 174 91  .   .   100 .   .   125 106 62  74  301 231 198 
  Average                  243  | .   10  94  422 249 174 158 .   .   115 .   .   140 100 87  325 346 330 307 
Maximum Alert Level        2    | .   .   1   2   1   .   1   .   .   .   .   .   .   .   .   2   2   2   2   
  Low Security (%)         44   | 100 100 86  14  .   100 71  .   .   100 .   .   100 100 100 19  .   .   8   
  Level 1                  40   | .   .   13  11  100 .   28  .   .   .   .   .   .   .   .   62  92  73  89  
  Level 2                  15   | .   .   .   74  .   .   .   .   .   .   .   .   .   .   .   17  8   26  2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   5   1   2   5   
  Investigation            4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   1   1   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Distress Signals           7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   3   .   .   1   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  1   
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Times Spotted              174  | .   .   11  19  1   4   2   8   .   14  13  .   .   2   2   47  5   15  31  
  Peak Tracking Total      23   | .   1   6   11  2   4   4   9   .   13  6   .   .   2   2   23  2   9   13  
  Tactical Retreats        28   | .   .   1   3   .   .   1   .   .   3   2   .   .   1   .   5   2   1   9   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Traps Triggered            10   | .   1   .   .   .   1   .   .   .   .   .   .   3   1   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Machines Disabled          7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Sabotaged         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Machines Accessed          49   | .   3   5   2   1   .   7   1   .   .   1   .   5   .   2   6   1   8   7   
  Terminals                41   | .   3   4   2   1   .   6   .   .   .   .   .   4   .   2   5   1   6   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                138  | .   9   23  8   1   .   25  1   .   .   1   .   14  .   4   13  2   21  16  
  Successful               83   | .   6   9   4   1   .   12  1   .   .   1   .   13  .   2   10  2   12  10  
  Failed                   54   | .   3   13  4   .   .   13  .   .   .   .   .   1   .   2   3   .   9   6   
    Catastrophic           10   | .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   1   .   2   2   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   5   17  7   .   .   6   .   .   .   .   .   1   .   .   1   .   8   .   
  Terminals                118  | .   9   18  8   1   .   23  .   .   .   .   .   8   .   4   11  2   18  16  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          13   | .   .   5   .   .   .   .   .   .   .   .   .   6   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             67   | .   5   5   4   1   .   11  1   .   .   1   .   7   .   2   9   2   9   10  
  Record                   18   | .   .   .   .   .   .   3   .   .   .   .   .   1   .   1   6   .   3   4   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Prototype ID Bank        7    | .   2   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Open DSF                 3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  5    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   1   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              15   | .   1   1   .   .   .   3   .   .   .   .   .   3   .   .   2   1   2   2   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       9    | .   .   2   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   
  Recycle Component        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Process                  2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                4    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Sabotage               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   3   5   2   .   .   7   .   .   .   .   .   4   .   1   5   1   8   7   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   
Parts Recycled             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycled Matter          77   | .   .   12  .   .   .   .   .   .   .   .   .   65  .   .   .   .   .   .   
  Retrieved Matter         65   | .   .   .   .   .   .   .   .   .   .   .   .   65  .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   
  Non-combat               5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        10   | .   .   .   2   .   .   .   .   .   .   .   .   4   .   3   1   .   .   .   
  parse_system             3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  no_distress              5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Fac  DSF  Res  Arm  Res  Tes  Acc  
Total Allies               13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
  Largest Group            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Highest-Rated Group      481  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    481  .    .    .    
  Highest-Rated Ally       58   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               58   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    
  Total Damage             1521 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1521 .    .    .    
  Kills                    7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac DSF Res Arm Res Tes Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   1   .   .   3   1   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Fac  DSF  Res  Arm  Res  Tes  Acc  
Turns Passed               3024 | 54   167  184  354  9    88   222  154  69   123  101  19   179  27   87   264  150  288  485  
Spaces Moved               6991 | 46   184  372  381  29   158  605  475  218  319  328  54   366  89   300  673  384  708  1302 
  Core                     56   | 15   .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Treads                   81   | .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   168  | 31   137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6686 | .    47   371  295  29   158  605  475  218  319  328  54   366  89   300  673  384  708  1267 
  Fastest Speed            22   | 50   32   26   27   29   24   22   28   31   25   25   31   28   28   25   25   25   24   24   
  Average Speed            32   | 90   80   27   58   29   27   30   30   31   29   26   31   28   28   25   25   25   31   30   
  Slowest Speed            300  | 150  275  250  300  29   29   31   31   31   31   31   31   108  28   25   25   25   109  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27   | .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    5    1    5    11   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       34   | 4    35   30   33   2    76   19   67   33   10   60   13   12   86   11   33   11   81   37   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    1    .    1    .    .    .    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    .    .    .    1    1    1    .    .    .    .    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    .    .    2    2    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    4    7    10   
Terrain Destroyed          89   | .    .    12   29   .    .    .    .    .    5    9    .    .    .    .    13   4    7    10   
  Melee                    26   | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    4    7    10   
  Projectile               1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      62   | .    .    11   29   .    .    .    .    .    .    9    .    .    .    .    13   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Fac  DSF  Res  Arm  Res  Tes  Acc  
Total                      7570 | 55   203  441  473  28   203  639  481  219  333  338  57   440  90   313  737  412  758  1350 
  Wait                     83   | 3    .    33   10   .    .    9    .    .    .    2    .    .    .    .    16   1    4    5    
  Move                     6918 | 45   183  371  378  28   157  604  474  217  310  327  53   365  88   299  662  381  697  1279 
  Hop                      27   | .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    5    1    5    11   
  Pick Up                  57   | 1    5    7    1    .    6    5    2    .    .    2    .    8    .    4    2    5    4    5    
  Fast Attach              80   | 6    4    2    16   .    10   3    .    .    3    2    .    11   .    1    7    1    5    9    
  Attach                   72   | .    2    8    11   .    1    3    1    1    3    2    .    6    1    2    5    5    11   10   
  Detach                   52   | .    5    2    13   .    1    3    1    .    2    2    .    5    .    .    3    1    10   4    
  Swap                     14   | .    .    .    2    .    1    .    .    .    .    .    .    3    .    1    4    .    1    2    
  Drop                     75   | .    4    4    11   .    9    8    2    1    .    .    .    15   .    2    6    1    10   2    
  Fire                     49   | .    .    14   16   .    .    4    .    .    .    1    .    .    .    .    3    .    3    8    
  Melee                    104  | .    .    .    14   .    .    .    1    .    11   .    4    7    1    4    24   16   8    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39   | .    .    .    .    .    18   .    .    .    .    .    .    20   .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/DSF
-3/Research
-3/Armory
-2/Research
-2/Testing
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location       | Event
   33 | -11/Scrapyard  | Discovered new exit (range 15)
   55 | -11/Scrapyard  | Entered Materials
  217 | -10/Materials  | Discovered new exit (range 5)
  222 | -10/Materials  | Entered another Materials area
  222 | -9/Materials   | Evolved 2 slots: Propulsion x2
  378 | -9/Materials   | Identified exit to Mines
  382 | -9/Materials   | Central database locked down
  405 | -9/Materials   | Discovered new exit (range 3)
  406 | -9/Materials   | Entered another Materials area
  406 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  572 | -8/Materials   | Lost 6 parts (1p4n1w)
  691 | -8/Materials   | Identified exit to Storage
  706 | -8/Materials   | Discovered new exit (range 16)
  707 | -8/Materials   | Build established: Mutant
  760 | -8/Materials   | Entered Factory
  760 | -7/Factory     | Evolved 2 slots: Utility x2
  768 | -7/Factory     | Identified exit to DSF
  769 | -7/Factory     | Entered DSF
  769 | -7/DSF         | Encountered a pitched battle between 0b10 and Warlord forces
  805 | -7/DSF         | Discovered new exit (range 14)
  831 | -7/DSF         | Sterilization system engaged
  851 | -7/DSF         | Ambient heat levels rising (+10)
  857 | -7/DSF         | Entered Factory
  857 | -6/Factory     | Evolved 2 slots: Propulsion x2
  886 | -6/Factory     | Garrison activated, responded to threat
  968 | -6/Factory     | Identified exit to Lower Caves
 1028 | -6/Factory     | Build established: Sprinter
 1079 | -6/Factory     | Entered Lower Caves
 1119 | -6/Lower Caves | Encountered a Warlord checkpoint
 1136 | -6/Lower Caves | Learned location of Extension (-5)
 1230 | -6/Lower Caves | Discovered new exit (range 8)
 1233 | -6/Lower Caves | Entered another Lower Caves area
 1250 | -6/Lower Caves | Encountered a Warlord checkpoint
 1269 | -6/Lower Caves | Discovered new exit (range 15)
 1302 | -6/Lower Caves | Entered Factory
 1302 | -5/Factory     | Evolved 2 slots: Utility x2
 1373 | -5/Factory     | Spotted B-75 Beast
 1420 | -5/Factory     | Discovered new exit (range 19)
 1425 | -5/Factory     | Entered Upper Caves
 1426 | -5/Upper Caves | Encountered a Warlord checkpoint
 1426 | -5/Upper Caves | Learned Factory terminal intel
 1443 | -5/Upper Caves | Identified exit to Upper Caves
 1526 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 1526 | -5/Upper Caves | Entered another Upper Caves area
 1534 | -5/Upper Caves | Identified exit to Factory
 1545 | -5/Upper Caves | Entered Factory
 1545 | -4/Factory     | Evolved 2 slots: Utility x2
 1546 | -4/Factory     | Loaded intel: 26 terminal locations
 1622 | -4/Factory     | Build established: Hacker-Sprinter
 1710 | -4/Factory     | Spotted B-86 Titan
 1724 | -4/Factory     | Identified exit to DSF
 1724 | -4/Factory     | Entered DSF
 1745 | -4/DSF         | Discovered new exit (range 21)
 1750 | -4/DSF         | Additional patrols routed to DSF
 1751 | -4/DSF         | Entered Research
 1751 | -3/Research    | Evolved 2 slots: Propulsion x2
 1796 | -3/Research    | Spotted B-86 Titan
 1817 | -3/Research    | Discovered new exit (range 6)
 1838 | -3/Research    | Entered Armory
 1869 | -3/Armory      | Assisted by bots powering up and referring to "LRC-V3"
 2101 | -3/Armory      | Discovered new exit (range 3)
 2102 | -3/Armory      | Entered Research
 2102 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 2130 | -2/Research    | Lost 3 parts (1n2u)
 2134 | -2/Research    | Discovered new exit (range 7)
 2252 | -2/Research    | Entered Testing
 2283 | -2/Testing     | Lost 3 parts (1p1u1w)
 2297 | -2/Testing     | Repaired Impulse Thruster
 2345 | -2/Testing     | Spotted Striker
 2367 | -2/Testing     | Protovariant out of control (PP-X03G4RREU9)
 2367 | -2/Testing     | Unleashed a protovariant (PP-X03G4RREU9)
 2418 | -2/Testing     | Found Prototype Device
 2418 | -2/Testing     | Identified Exp. Shock Absorption System
 2445 | -2/Testing     | Found Prototype Hackware
 2445 | -2/Testing     | Identified System Mapper
 2461 | -2/Testing     | Spotted Striker
 2470 | -2/Testing     | Spotted PP-X03G4RREU9
 2502 | -2/Testing     | Search patrols dispatched
 2538 | -2/Testing     | Discovered new exit (range 8)
 2540 | -2/Testing     | Entered Access
 2540 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 2665 | -1/Access      | Crushed by falling debris
 2666 | -1/Access      | System corruption reached 10%
 2726 | -1/Access      | Lost 4 parts (1n2u1w)
 2858 | -1/Access      | Lost 3 parts (3n)
 2872 | -1/Access      | Found Gamma Bomb Array
 2882 | -1/Access      | Spotted B-99 Colossus
 2883 | -1/Access      | Spotted B-99 Colossus
 2936 | -1/Access      | Lost 9 parts (1p5n3u)
 2972 | -1/Access      | Identified exit to Surface
 2976 | -1/Access      | Spotted B-99 Colossus
 3005 | -1/Access      | Core integrity fell below 50%
 3019 | -1/Access      | Core integrity fell below 20%
 3025 | -1/Access      | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
02998_ CRLDM8U/9EAKOBDO N10U2:I,LYB
03002_ Knocked back.
03002_ C-57 Dissector knocked back.
03003_ Cld. Q-thruster destroyed.
03003_ System corrupted by crushing effect (+5).
03003_ Knocked back. <x3>
03008_ C-57 Dissector shuts down.
03009_ Imp. Arc Projector destroyed.
03015_ Slug penetrates Wall. <x4>
03016_ Adv. Transmission Jammer destroyed.
03018_ System Mapper destroyed.
03018_ Critical hit (Blast).
03018_ Penetrated by Slug. <x2>
03018_ Slug penetrates Wall. <x2>
03020_ OFPGFQO,7NQC&9ITA K  19XL8LPG8Z9GXCN,0B5
03022_ Penetrated by Slug. <x2>
03022_ Slug penetrates Door.
03022_ Slug penetrates Wall. <x3>
03022_ Acquired 3 matter.
03023_ Adv. Melee Analysis Suite severed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          59
Energy Capacity            1000
Matter Stores              353
Matter Capacity            450
Sight Range                22
Terrain Scan Density       110
Jamming Range              16
Cloak Strength             4
Armor Coverage             225
Resistance: KI             25
Resistance: EX             75
Resistance: EM             25
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                78
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          40
Authchip Count             2

 Item Schematics 
-----------------
 VTOL Module | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Denied?
Dodgeball, But With Guns
Origins
Quick And Dirty
Rampage
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ThrowingMyomerExtractor
  Manual?         0
Play Time         02:45:01
  Cumulative      34.0 hours
  Start           2022.07.04 @ 01:41:20
  End             2022.07.04 @ 22:16:53
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc30ccdc-d45a-4195-a4a2-cc442c753223