Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 14:46:12

Player: Anting

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (282)     1410
Value Destroyed (11162)    11162
Prototype IDs (49)         980
Alien Tech Used (1)        200
Bonus (7612)               7612
              TOTAL SCORE: 31864

 Bonus
-------
High Alert Combat Kills    2096
Follower Combat Kills      3823
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      368
Friendly Fire              -875

 Cogmind 
---------
Core Integrity             0/1600
Matter                     27/300
Energy                     96/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (14) -----
      Advanced Terrain Scan Processor
  Experimental Core Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Core Analyzer
               Thermal Barrier
      Enhanced Nova Cannon
               Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
         Heavy Siege Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
      Enhanced Optical Array
               Spectral Analyzer
      Advanced Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Weapon Shielding
      Improved Remote Force Field
>              --- WEAPON -----------
               Quantum Rifle
      Enhanced Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY --------
               Quantum Reactor
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
      Advanced Cooling System
               Energy Well
               Transmission Jammer
      Advanced Transmission Jammer
               Graphene Brace
      Improved Force Field
      Advanced Force Field
    Long-range Tractor Beam
               Quantum Rifle
               Quantum Rifle
               Quantum Rifle
               Disruptor Cannon
      Advanced Plasma Cannon
         Heavy Shock Bomb Launcher
    Long-range Missile Launcher
      Improved Plasma Cutter
[Rating: 177]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Makeshift Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
  Protection               Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Improved Arc Projector
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             444  | 7   9   .   14  5   .   4   11  15  7   35  4   12  10  21  66  11  2   4   1   58  23  15  16  17  5   5   32  7   21  7   
  Power                    27   | 1   1   .   .   1   .   .   1   1   .   3   .   1   1   1   4   .   .   .   .   4   1   1   1   .   .   .   2   .   2   1   
    Engine                 12   | 1   1   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   1   
    Core                   10   | .   .   .   .   .   .   .   1   1   .   2   .   1   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   
  Propulsion               86   | 2   2   .   4   1   .   1   3   1   2   9   1   1   3   8   6   .   .   .   .   8   4   3   2   5   1   3   8   .   6   2   
    Treads                 59   | 2   .   .   4   1   .   1   3   1   2   2   .   1   .   8   6   .   .   .   .   1   .   3   2   5   1   3   8   .   5   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Utility                  225  | 2   2   .   6   2   .   2   4   6   1   12  1   5   4   7   42  8   2   1   1   46  12  9   11  8   3   2   12  3   7   4   
    Device                 129  | 1   1   .   .   1   .   .   1   2   .   4   1   3   3   5   22  5   1   .   1   31  9   7   5   8   2   1   6   2   3   4   
    Storage                16   | 1   1   .   .   .   .   .   .   .   .   4   .   .   .   .   2   1   .   .   .   4   .   .   .   .   .   .   1   .   2   .   
    Processor              18   | .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   6   .   .   .   .   1   .   .   2   .   .   1   1   1   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             61   | .   .   .   6   1   .   2   2   3   1   3   .   2   .   2   12  2   1   1   .   10  3   2   3   .   1   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | 2   4   .   4   1   .   1   3   7   4   11  2   5   2   5   14  3   .   3   .   .   6   2   2   4   1   .   10  4   6   .   
    Energy Gun             13   | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   1   .   1   2   .   .   .   2   1   .   
    Energy Cannon          23   | .   .   .   .   .   .   .   .   .   .   4   1   1   1   .   5   2   .   2   .   .   2   .   .   .   .   .   2   1   2   .   
    Ballistic Gun          38   | 1   2   .   3   1   .   1   2   4   .   2   .   .   1   3   4   .   .   1   .   .   2   2   .   .   .   .   8   .   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               18   | .   1   .   1   .   .   .   .   1   4   .   1   1   .   1   2   1   .   .   .   .   1   .   1   1   .   .   .   .   2   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   1   .   .   .   1   1   .   5   .   .   .   1   .   1   1   
  Corrupted Parts          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
    System Corruption      72   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   .   .   .   .   .   .   .   .   4   .   9   .   .   .   .   
Parts Lost                 123  | .   6   .   2   5   .   3   .   5   4   8   1   5   1   14  7   1   .   .   .   6   7   2   .   .   .   .   15  14  12  5   
  Power                    17   | .   1   .   .   1   .   .   .   2   .   1   .   1   .   1   2   .   .   .   .   1   1   .   .   .   .   .   1   2   2   1   
  Propulsion               40   | .   2   .   1   1   .   1   .   .   2   4   1   1   .   4   2   1   .   .   .   3   3   1   .   .   .   .   4   3   5   1   
  Utility                  37   | .   1   .   1   2   .   1   .   1   2   1   .   2   1   5   1   .   .   .   .   2   .   1   .   .   .   .   7   5   1   3   
  Weapon                   29   | .   2   .   .   1   .   1   .   2   .   2   .   1   .   4   2   .   .   .   .   .   3   .   .   .   .   .   3   4   4   .   
  Highest Loss Streak      14   | .   3   .   1   5   .   3   .   2   4   4   1   2   1   10  2   1   .   .   .   2   3   1   .   .   .   .   7   14  7   5   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     88   | .   93  100 98  99  100 99  96  96  69  87  83  82  66  83  99  94  93  74  93  91  84  95  96  93  93  90  79  32  38  17  
  Engine                   4    | .   13  14  11  10  11  11  6   .   .   1   .   .   1   4   .   .   .   .   .   5   9   11  6   .   .   .   .   .   .   1   
  Core                     2    | .   .   .   .   .   .   .   2   6   .   5   7   6   5   .   5   6   6   6   6   3   .   .   .   .   .   .   .   .   .   .   
  Treads                   15   | .   15  .   21  21  22  21  27  23  17  6   .   2   .   8   25  22  20  20  20  12  3   5   17  27  23  22  13  4   5   .   
  Wheel                    2    | .   11  28  .   .   .   .   .   .   .   4   7   6   .   .   .   .   .   .   .   4   9   11  9   .   .   .   .   .   1   .   
  Device                   13   | .   12  14  11  11  11  11  9   15  13  8   7   8   16  21  15  12  12  12  13  15  13  11  10  14  20  22  18  5   6   4   
  Storage                  6    | .   14  14  11  11  11  11  9   7   5   6   7   7   7   7   6   5   6   6   6   5   5   5   5   5   5   4   4   3   1   .   
  Processor                14   | .   .   .   .   .   .   .   6   8   15  19  15  13  7   1   18  26  26  26  26  23  22  22  22  22  20  22  19  12  9   7   
  Protection               7    | .   .   .   20  22  22  22  9   10  4   7   15  14  10  12  4   .   .   .   .   .   2   4   4   1   5   .   2   .   .   .   
  Energy Gun               2    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   .   1   4   .   5   10  9   3   .   1   .   
  Energy Cannon            5    | .   .   .   .   .   .   .   .   .   .   15  18  11  .   1   10  7   13  .   13  11  9   5   5   5   .   .   4   .   2   .   
  Ballistic Gun            7    | .   12  28  22  21  22  22  24  21  .   1   .   .   .   14  2   11  6   .   6   5   5   5   10  4   .   .   4   3   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   6   7   1   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   
Peak Build Rating          177  | 7   8   9   13  14  16  18  25  33  33  43  41  38  44  51  68  76  64  64  64  90  85  86  121 114 127 143 177 159 88  38  
  Average Rating           59   | 4   6   8   11  13  13  16  21  29  23  38  35  31  26  42  60  65  63  51  64  75  71  82  94  112 119 139 166 67  60  29  
  On Entrance              50   | .   7   8   9   13  13  16  18  25  30  9   32  31  22  44  47  67  65  64  63  64  77  85  85  112 108 127 143 153 8   16  
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
Heaviest Build             173  | 15  50  48  56  56  56  61  66  67  59  67  67  65  50  50  62  54  58  58  51  167 133 133 144 153 162 155 173 147 103 6   
  Greatest Support         230  | 40  40  26  40  40  40  40  60  60  60  48  16  16  40  60  98  98  78  78  78  78  32  32  139 139 139 174 230 230 140 16  
  Greatest Overweight (x)  13   | .   3   1   1   1   1   1   1   1   2   6   4   13  13  12  .   .   .   .   .   7   8   4   4   1   2   .   .   .   7   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   .   .   .   2   3   3   2   1   .   .   .   .   .   2   4   3   3   .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  15  5   
  Average Capacity         19   | 7   11  20  20  20  20  20  20  20  15  13  15  15  15  15  15  14  15  15  15  22  25  25  25  25  25  25  25  13  8   5   
  Most Carried             25   | 5   16  20  20  20  20  20  20  20  20  14  13  13  15  15  15  15  15  15  14  25  25  25  25  25  25  25  25  12  5   5   
  Average Carried          17   | 3   6   18  19  18  18  17  19  19  15  10  12  9   10  14  14  14  14  14  14  20  24  24  24  24  24  24  23  7   2   4   
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  5   15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  5   5   5   
  Final Carried            25   | 3   16  20  20  18  20  18  20  19  5   12  13  7   15  14  15  15  14  14  14  25  25  24  25  25  25  25  12  5   5   4   

 Class Distribution 
--------------------
 21% | Scavenger-Skirmisher
 20% | Skirmisher
 19% | Mutant
 11% | Scavenger-Mutant
  7% | Gunner
  6% | Scavenger-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
     Scavenger-Mutant | -7/Waste
               Gunner | -7/Factory
               Mutant | -7/Lower Caves
               Gunner | -7/Lower Caves
               Mutant | -7/Zion
        Derelict-Tank | -6/Proximity Caves
           Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
               Mutant | -6/Data Miner
           Skirmisher | -5/Proximity Caves
           Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
  Derelict-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord
 Scavenger-Skirmisher | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -3/Research
           Skirmisher | -3/Armory
               Mutant | -2/Research
               Mutant | -1/Access
               Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  Com  
Matter Collected           10456 | 221  223  35   257  228  .    106  181  444  .    602  118  200  204  338  1205 271  53   .    64   1838 680  344  742  395  222  .    1234 16   205  30   
  Remotely                 457   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    457  .    .    .    .    .    .    .    .    .    .    
Salvage Created            13879 | 39   454  55   578  136  .    180  210  684  .    1587 225  158  .    352  2042 238  130  .    .    2279 358  406  72   688  297  .    1732 428  521  30   
  Parts                    657   | 6    27   3    32   14   .    7    17   41   .    73   6    13   .    10   109  17   3    .    .    80   16   22   6    22   9    .    80   17   24   3    
Haulers Intercepted        8     | .    2    .    3    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      103   | .    .    .    .    .    .    .    .    .    .    .    4    16   .    15   .    4    6    .    .    .    14   18   .    26   .    .    .    .    .    .    
  Prevented                33    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    15   .    1    .    .    1    .    2    3    .    9    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com 
Combat Hostiles Destroyed  212  | .   12  1   11  7   .   3   4   12  .   21  4   6   .   6   25  8   .   .   .   26  10  6   4   7   2   .   24  4   9   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     102  | .   9   1   8   7   .   3   4   12  .   .   .   .   .   6   9   4   .   .   .   10  4   2   .   2   1   .   16  4   .   .   
  Cannons                  72   | .   .   .   .   .   .   .   .   .   .   19  2   5   .   .   8   2   .   .   .   15  4   4   .   5   1   .   4   .   3   .   
  AOE                      27   | .   3   .   3   .   .   .   .   .   .   .   2   1   .   .   4   2   .   .   .   .   2   .   4   .   .   .   .   .   6   .   
Classes Destroyed          24   | 1   3   1   3   1   .   .   .   3   .   .   .   .   .   2   2   1   1   .   .   2   .   1   1   .   .   .   2   .   .   .   
  Worker                   22   | .   .   .   1   1   .   1   .   2   .   10  .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   
  Builder                  6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 6    | 2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Hauler                   8    | .   2   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  44   | .   3   .   3   3   .   .   .   6   .   4   4   6   .   .   .   .   .   .   .   4   6   .   1   .   .   .   1   .   3   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    81   | .   9   .   4   2   .   3   .   .   .   11  .   .   .   4   7   2   .   .   .   12  2   3   .   5   1   .   10  4   2   .   
  Brawler                  7    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   2   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Sentry                   23   | .   .   1   3   .   .   .   4   3   .   2   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Programmer               25   | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   5   .   .   .   .   7   .   2   .   .   1   .   2   .   2   .   
  Samaritan                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   4   1   5   3   .   3   2   4   .   4   4   3   .   3   6   4   .   .   .   5   4   2   4   3   2   .   5   5   4   1   
  Combat Bots Only         5    | .   3   1   5   3   .   1   2   3   .   4   4   3   .   3   4   4   .   .   .   4   4   2   4   3   1   .   5   4   3   .   
Max Kills in Single Turn   3    | 1   2   1   2   1   .   1   1   2   .   2   2   1   .   2   3   2   1   .   .   2   2   1   3   1   1   .   2   1   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   2   .   .   .   .   .   .   .   2   1   .   .   3   2   .   .   .   .   2   .   2   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  Com  
Hostile Shots Fired        2192  | .    99   10   88   29   .    16   19   131  3    203  19   101  4    136  303  15   1    .    .    102  47   35   .    50   9    .    420  132  194  26   
  Missed                   623   | .    22   5    26   3    .    4    3    45   .    87   4    26   1    52   107  4    .    .    .    26   13   9    .    12   4    .    77   24   60   9    
Damage Taken               29974 | .    949  78   787  533  .    191  245  945  128  1564 173  890  62   1711 2504 196  .    .    .    1354 748  404  .    676  227  .    8208 3021 3366 1014 
  Core                     4119  | .    199  47   119  50   .    13   33   79   89   225  14   42   .    199  232  17   .    .    .    43   64   29   .    72   87   .    386  454  838  788  
  Absorbed by Shields      1853  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    222  .    66   .    257  44   .    901  116  222  .    
  Reduced by Siege Mode    1553  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1322 231  .    .    
  Redirected to Shielding  191   | .    .    .    13   13   .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  .    .    .    
  Ignored by Resistances   137   | .    .    .    .    .    .    .    .    .    .    24   53   60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   511   | .    .    .    39   .    .    .    .    227  .    .    .    .    .    .    .    .    .    .    .    .    .    .    245  .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    1    .    .    .    54   94   .    .    .    .    .    .    7    .    .    .    .    70   .    .    .    .    79   92   .    70   68   .    .    
Volleys Fired              1156  | 4    64   7    63   17   1    13   9    41   2    68   9    23   .    21   144  15   13   .    .    97   19   32   4    341  21   .    90   14   24   .    
  Largest                  3     | 2    2    2    2    2    2    2    3    3    1    3    2    3    .    3    3    3    3    .    .    3    3    3    1    3    3    .    3    3    2    .    
  Hottest                  334   | 70   70   40   46   46   46   46   69   70   39   195  130  178  .    136  225  148  185  .    .    185  198  191  43   257  216  .    334  228  214  .    
Shots Fired                2123  | 8    95   14   124  34   2    26   27   123  2    153  14   39   .    59   309  34   24   .    2    210  47   62   4    385  36   .    218  39   33   .    
  Gun                      1070  | 8    93   14   122  34   2    26   27   123  .    13   .    .    .    48   140  18   4    .    1    56   16   30   .    63   15   .    171  38   8    .    
  Cannon                   989   | .    .    .    .    .    .    .    .    .    .    140  10   35   .    9    155  14   20   .    1    154  28   32   .    305  21   .    47   1    17   .    
  Launcher                 50    | .    2    .    2    .    .    .    .    .    2    .    4    4    .    2    14   2    .    .    .    .    3    .    4    3    .    .    .    .    8    .    
  Special                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
  Kinetic                  850   | 4    31   14   122  34   2    26   27   123  .    14   .    13   .    53   58   18   4    .    1    56   13   20   .    20   21   .    145  29   2    .    
  Thermal                  1158  | 4    62   .    .    .    .    .    .    .    .    139  10   22   .    4    237  12   20   .    1    154  28   32   .    322  5    .    73   10   23   .    
  Explosive                38    | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    14   2    .    .    .    .    3    .    4    3    .    .    .    .    8    .    
  Electromagnetic          77    | .    .    .    .    .    .    .    .    .    2    .    4    4    .    2    .    2    .    .    .    .    3    10   .    40   10   .    .    .    .    .    
  Robot Hit Streak         28    | 5    12   12   12   3    .    6    21   21   2    21   5    5    .    8    28   5    10   .    .    28   4    9    .    10   13   .    26   25   6    .    
  Robot Miss Streak        7     | 1    1    1    4    3    .    3    1    3    .    3    2    7    .    3    6    4    2    .    .    2    2    2    .    2    2    .    2    1    3    .    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
  Secondary Targets        14    | .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           1160  | 6    78   12   79   16   .    17   23   81   1    99   8    13   .    45   170  20   13   .    .    126  24   29   .    63   22   .    164  34   17   .    
  Core Hits                583   | 2    29   5    33   9    .    9    8    37   1    42   9    9    .    20   77   15   5    .    .    62   16   12   29   29   7    .    78   15   22   3    
  Critical Kills           32    | .    .    .    2    .    .    .    .    .    .    1    .    .    .    1    6    .    .    .    .    2    4    .    .    .    .    .    13   3    .    .    
  Critical Parts Destroyed 58    | .    .    1    1    .    .    .    .    3    .    1    .    .    .    .    5    .    .    .    .    1    1    2    .    1    .    .    34   8    .    .    
  Critical Strikes         103   | 1    2    1    3    .    .    .    .    3    .    2    .    1    .    1    15   .    .    .    .    3    5    2    .    1    3    .    47   13   .    .    
    Burn                   7     | 1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    
    Destroy                86    | .    .    1    3    .    .    .    .    2    .    .    .    .    .    1    11   .    .    .    .    1    5    2    .    1    .    .    46   13   .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              24    | .    .    .    .    .    .    .    3    4    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   14    | .    .    .    .    .    .    .    3    4    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    1    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30876 | 78   1190 91   962  274  .    274  353  1437 10   3465 380  513  .    1241 4153 793  351  .    .    3814 812  557  1550 1354 645  25   3088 585  2863 18   
  Guns                     11339 | 78   974  91   831  271  .    267  353  1289 .    28   .    .    .    793  1329 286  61   .    .    937  99   272  .    744  191  .    1830 507  108  .    
  Cannons                  12431 | .    .    .    .    .    .    .    .    .    .    2613 193  385  .    168  2275 226  290  .    .    2868 381  285  .    557  454  .    1156 48   532  .    
  Explosions               5867  | .    212  .    128  .    .    .    .    .    10   .    187  128  .    280  489  281  .    .    .    .    332  .    1550 53   .    .    .    .    2217 .    
  Melee                    888   | .    .    .    .    .    .    .    .    121  .    767  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  351   | .    4    .    3    3    .    7    .    27   .    57   .    .    .    .    60   .    .    .    .    9    .    .    .    .    .    25   102  30   6    18   
  Kinetic                  8704  | 41   287  91   831  271  .    267  353  1289 .    28   .    143  .    909  488  286  61   .    .    937  78   172  .    254  454  .    1161 303  .    .    
  Thermal                  14406 | 37   687  .    .    .    .    .    .    .    .    2613 193  242  .    52   3116 193  290  .    .    2868 381  285  .    613  119  .    1825 252  640  .    
  Explosive                5262  | .    212  .    128  .    .    .    .    .    .    .    .    .    .    .    489  281  .    .    .    .    332  .    1550 53   .    .    .    .    2217 .    
  Electromagnetic          1265  | .    .    .    .    .    .    .    .    .    10   .    187  128  .    280  .    33   .    .    .    .    21   100  .    434  72   .    .    .    .    .    
  Impact                   426   | .    .    .    .    .    .    .    .    121  .    305  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 462   | .    .    .    .    .    .    .    .    .    .    462  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         70    | .    .    .    .    .    .    .    .    1    1    6    6    6    6    70   2    2    2    2    2    4    4    2    2    4    1    9    33   1    1    4    
  Average Corruption       5     | .    .    .    .    .    .    .    .    1    1    5    6    6    6    19   1    2    2    2    2    2    3    1    2    1    1    9    21   1    1    1    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  336   | .    .    .    .    .    .    .    .    .    1    53   23   26   6    34   24   15   6    1    8    30   38   1    1    4    .    1    61   .    1    2    
    Message Errors         66    | .    .    .    .    .    .    .    .    .    .    8    4    10   1    6    6    3    1    .    1    7    6    .    .    1    .    .    11   .    .    1    
    Matter Fused           87    | .    .    .    .    .    .    .    .    .    1    12   11   5    2    10   9    1    2    .    2    9    7    1    1    1    .    .    11   .    1    1    
    Heat Flow Errors       26    | .    .    .    .    .    .    .    .    .    .    7    1    .    .    3    4    2    .    .    .    .    3    .    .    1    .    .    5    .    .    .    
    Energy Discharges      48    | .    .    .    .    .    .    .    .    .    .    7    1    6    1    3    3    4    .    .    2    6    8    .    .    .    .    .    7    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      46    | .    .    .    .    .    .    .    .    .    .    8    3    1    2    4    1    3    1    1    .    2    7    .    .    1    .    1    11   .    .    .    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    .    2    1    2    .    3    .    .    .    .    1    .    2    .    .    .    .    .    1    .    .    .    
    Misfires               17    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    1    .    .    2    2    3    .    .    .    .    .    5    .    .    .    
    Alerts                 9     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    1    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        16    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    .    .    1    .    .    1    .    .    .    .    .    .    8    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1109  | .    8    .    .    .    .    .    .    121  .    454  19   25   .    .    79   .    61   .    .    17   21   22   .    2    15   .    .    10   255  .    
  Projectiles              350   | .    .    .    .    .    .    .    .    .    .    43   .    25   .    .    79   .    61   .    .    17   21   22   .    2    15   .    .    .    65   .    
  Explosions               217   | .    8    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    190  .    
  Melee                    542   | .    .    .    .    .    .    .    .    121  .    411  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
Knockbacks                 9     | .    .    .    .    .    .    1    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      275   | .    2    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    4    .    .    .    56   .    .    .    .    179  8    
  Shots                    5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
  Rammed                   41    | .    2    .    1    1    .    2    .    5    .    5    .    .    .    .    7    .    .    .    .    1    .    .    .    .    .    2    7    1    2    5    
Targets Rammed             43    | .    2    .    1    1    .    2    .    5    .    5    .    .    .    .    9    .    .    .    .    1    .    .    .    .    .    2    7    1    2    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        507   | 18   293  9    18   8    .    4    36   90   .    476  274  507  .    187  367  222  108  .    .    503  208  308  .    392  .    .    467  490  493  .    
  Average Temperature      94    | 10   122  9    7    4    .    2    15   23   .    162  109  214  .    61   57   44   30   .    .    143  72   63   .    62   .    .    96   229  146  .    
  Received Heat Transfer   4929  | .    543  27   273  45   .    108  99   102  .    426  .    18   .    618  306  36   .    .    .    280  36   96   .    151  10   .    1066 609  80   .    
  Effects                  45    | .    .    .    .    .    .    .    .    .    .    13   .    8    .    .    .    .    .    .    .    8    .    .    .    8    .    .    1    5    2    .    
    Shutdowns              11    | .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    2    1    .    
    Energy Bleed           8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    1    .    
    Interference           16    | .    .    .    .    .    .    .    .    .    .    7    .    3    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    
  Total Turns              326   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    287  39   .    .    
  Longest Duration         65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   39   .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              18    | .    .    .    .    .    .    .    .    1    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    10   .    .    .    3    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    .    .    5    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              9     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             57    | .    1    .    .    .    .    .    .    .    .    15   .    .    .    .    19   .    .    .    .    10   1    .    .    .    .    .    5    2    4    .    
  Heat Transferred         21498 | 185  2052 .    .    .    .    .    .    .    .    3515 259  333  .    74   5702 300  422  .    .    4017 559  400  .    924  148  .    1794 296  518  .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stolen               6     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  Com  
Peak Influence             2150 | 10   294  142  281  120  .    80   169  332  116  467  .    .    .    .    521  .    .    .    .    515  .    .    .    .    522  329  2150 1097 1098 722  
  Initial                  1067 | .    6    64   55   64   .    .    .    25   116  53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  273  98   1067 628  702  
  Average                  269  | 3    92   98   131  43   .    25   52   79   104  140  .    .    .    .    172  .    .    .    .    237  .    .    .    .    180  238  1537 1056 859  703  
Maximum Alert Level        5    | .    1    .    1    .    .    .    .    1    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    1    5    3    3    3    
  Low Security (%)         63   | 100  94   100  77   100  .    100  100  90   100  70   .    .    .    .    62   .    .    .    .    40   .    .    .    .    63   32   8    .    .    .    
  Level 1                  18   | .    5    .    22   .    .    .    .    9    .    20   .    .    .    .    17   .    .    .    .    41   .    .    .    .    28   67   7    .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    19   .    .    .    .    18   .    .    .    .    7    .    1    .    9    7    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    100  90   92   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          58   | .    2    .    .    .    .    .    1    5    .    7    .    .    .    1    11   .    .    .    .    6    .    .    .    .    3    .    13   3    6    .    
  Investigation            11   | .    1    .    .    .    .    .    .    2    .    4    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Extermination            17   | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    4    .    .    .    .    4    .    .    .    .    1    .    3    .    1    .    
  Reinforcement            19   | .    1    .    .    .    .    .    1    1    .    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    2    .    2    3    3    .    
  Assault                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    8    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com 
Distress Signals           19   | .   3   .   2   .   .   .   .   1   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   2   1   2   .   
Communications Jammed      29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   3   2   .   .   
  Distress Signals         27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   3   .   .   .   
Times Spotted              449  | .   22  4   24  9   .   5   7   28  5   40  7   15  1   17  34  8   2   .   .   42  10  7   11  13  11  1   79  11  32  4   
  Peak Tracking Total      11   | .   6   2   7   3   .   3   3   6   5   6   4   4   1   8   4   4   2   .   .   5   4   2   10  3   4   1   10  5   11  6   
  Tactical Retreats        33   | .   1   .   1   1   .   1   1   2   .   3   1   1   .   2   .   .   .   .   .   1   .   2   .   1   .   .   5   1   8   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com 
Traps Triggered            12   | .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   2   14  .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com 
Machines Disabled          27   | .   .   .   2   .   .   .   .   .   .   3   .   .   .   1   1   .   .   .   .   2   .   .   .   2   1   .   14  .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com 
Machines Accessed          53   | .   6   .   4   .   2   .   3   4   .   6   .   .   1   .   4   1   .   4   .   6   .   .   6   1   .   .   1   .   3   1   
  Terminals                24   | .   5   .   2   .   .   .   2   2   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   3   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Total Hacks                132  | .   15  .   12  .   2   .   6   8   .   20  .   .   5   .   9   1   .   27  .   11  .   .   6   2   .   .   1   .   6   1   
  Successful               79   | .   10  .   8   .   2   .   3   2   .   3   .   .   5   .   3   1   .   27  .   4   .   .   6   1   .   .   1   .   3   .   
  Failed                   53   | .   5   .   4   .   .   .   3   6   .   17  .   .   .   .   6   .   .   .   .   7   .   .   .   1   .   .   .   .   3   1   
    Catastrophic           9    | .   1   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   92   | .   15  .   5   .   1   .   5   4   .   17  .   .   1   .   4   .   .   .   .   2   .   .   1   .   5   7   8   2   3   12  
  Terminals                61   | .   14  .   7   .   .   .   5   3   .   20  .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   .   6   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   5   .   2   .   2   .   1   .   .   2   .   .   5   .   1   1   .   27  .   .   .   .   6   1   .   .   1   .   3   .   
  Record                   18   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   .   3   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   4   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   2   .   .   .   3   4   .   6   .   .   .   .   2   .   .   .   .   5   .   .   .   1   .   .   .   .   2   .   
  Full Trace Events        11   | .   2   .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   1   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   .   26  .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Res   Arm   Res   Acc   Com   
Total Allies               41    | .     .     1     .     3     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     10    6     7     6     1     2     .     
  Largest Group            17    | .     .     1     .     3     .     .     .     .     .     .     .     .     4     4     .     .     .     .     .     .     .     .     1     6     9     16    17    1     2     .     
  Highest-Rated Group      1433  | .     .     31    .     40    .     .     .     .     .     .     .     .     155   155   .     .     .     .     .     .     .     .     99    308   685   1316  1433  33    244   .     
  Highest-Rated Ally       269   | .     .     31    .     16    .     .     .     .     .     .     .     .     40    40    .     .     .     .     .     .     .     .     99    99    96    269   269   33    122   .     
Zionite Dispatches         9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     2     1     1     .     
  Heavy                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     
  Light                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Hover Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Total Orders               6     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  4     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  RETURN                   2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               406   | .     .     8     .     14    .     .     .     .     .     .     .     1     .     37    .     .     .     .     .     .     .     .     7     38    72    14    206   .     9     .     
  Total Damage             18090 | .     .     129   .     88    .     .     .     .     .     .     .     61    .     978   .     .     .     .     .     .     .     .     371   2371  2434  315   10492 .     851   .     
  Kills                    92    | .     .     2     .     3     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     2     10    14    3     47    .     2     .     
Allies Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Turrets Deployed           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   1   .   .   .   .   .   .   1   2   2   2   .   1   2   .   1   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  Com  
Turns Passed               38265 | 69   987  274  855  1988 1195 1029 670  1096 161  1943 797  952  3523 1070 3621 1196 739  160  499  3601 1791 1691 1118 3255 1054 594  1283 189  713  152  
Spaces Moved               17864 | 34   530  226  233  652  494  326  301  396  83   1517 504  525  1345 359  1645 535  431  94   306  1626 977  973  621  965  407  358  521  221  386  273  
  Core                     889   | 12   1    .    .    .    .    .    .    .    44   28   .    17   210  20   .    .    .    .    .    .    .    .    .    .    .    .    .    205  227  125  
  Treads                   9058  | 22   195  .    233  652  494  326  301  396  39   148  .    .    .    276  1645 535  431  94   306  487  .    .    72   965  407  358  521  16   139  .    
  Legs                     1214  | .    .    .    .    .    .    .    .    .    .    .    .    .    1135 63   .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    
  Wheels                   5830  | .    334  226  .    .    .    .    .    .    .    616  504  508  .    .    .    .    .    .    .    1123 977  973  549  .    .    .    .    .    20   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   873   | .    .    .    .    .    .    .    .    .    .    725  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  
  Fastest Speed            30    | 50   90   105  240  240  240  240  160  160  50   30   145  130  140  163  165  163  163  163  163  130  145  145  160  162  240  161  145  50   50   45   
  Average Speed            174   | 121  122  105  240  240  240  240  164  198  115  104  151  164  258  265  166  163  163  163  163  160  162  154  169  243  242  161  152  57   115  47   
  Slowest Speed            700   | 160  200  105  240  240  240  240  240  240  163  320  160  700  700  650  170  165  163  163  163  405  220  160  246  246  320  164  161  150  320  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    69   41   32   97   61   69   33   26   68   44   68   59   87   57   47   68   70   74   55   40   81   90   84   66   14   12   39   11   10   13   
  Regions Visited          30
    Branch Regions         18
  Pre-discovered Areas     10    | .    .    .    .    1    1    .    .    .    .    .    .    1    1    2    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    2    
  Known Exits Taken        14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             22    | .    .    .    .    1    .    1    .    .    .    .    1    1    2    1    .    2    2    .    3    .    4    3    .    1    .    .    .    .    .    .    
Spaces Dug                 226   | .    .    .    .    .    .    .    3    3    .    10   .    .    .    .    20   .    1    .    .    30   3    17   .    128  8    .    3    .    .    .    
Terrain Destroyed          583   | .    10   .    5    .    .    .    3    3    .    17   .    6    .    3    77   27   7    .    1    45   30   26   21   209  11   .    9    .    73   .    
  Melee                    12    | .    .    .    .    .    .    .    3    3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               370   | .    .    .    .    .    .    .    .    .    .    11   .    6    .    3    26   7    7    .    1    45   13   26   .    205  11   .    5    .    4    .    
  AOE                      195   | .    10   .    5    .    .    .    .    .    .    .    .    .    .    .    49   20   .    .    .    .    17   .    21   4    .    .    .    .    69   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Acc  Com  
Total                      23079 | 54   768  254  422  1042 504  545  462  599  145  1722 522  580  1393 431  2271 827  445  101  306  2447 1148 1109 684  1479 444  375  835  254  618  293  
  Wait                     2926  | .    143  3    87   361  .    199  101  128  49   44   3    14   16   15   334  244  .    .    .    602  108  79   19   61   7    4    137  3    165  .    
  Move                     17822 | 33   529  225  232  651  493  325  300  396  82   1507 503  524  1344 358  1644 534  430  93   305  1625 976  972  620  964  406  357  520  220  385  269  
  Hop                      7     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  302   | 10   20   9    14   5    6    1    18   6    1    27   3    5    18   14   29   13   .    1    .    31   10   4    9    3    2    3    21   2    13   4    
  Fast Attach              92    | .    .    .    2    .    .    .    2    2    .    12   .    .    .    1    19   2    .    2    .    6    10   3    5    6    1    1    7    1    5    5    
  Attach                   196   | 7    6    .    4    5    .    4    2    7    3    17   2    9    8    14   8    2    .    1    .    27   9    4    8    .    3    3    20   5    16   2    
  Detach                   41    | .    .    .    .    .    .    1    1    1    3    1    .    .    1    .    3    .    .    .    .    16   1    .    5    .    1    1    1    .    4    1    
  Swap                     157   | .    3    .    8    .    .    .    7    6    4    6    2    3    2    6    39   7    2    1    1    25   5    8    3    11   1    1    5    1    .    .    
  Drop                     222   | .    1    5    11   2    4    .    19   3    1    14   .    2    4    2    42   7    .    3    .    17   10   7    11   9    2    3    27   7    4    5    
  Fire                     1156  | 4    64   7    63   17   1    13   9    41   2    68   9    23   .    21   144  15   13   .    .    97   19   32   4    341  21   .    90   14   24   .    
  Melee                    24    | .    .    .    .    .    .    .    3    4    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      11    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    31    | .    2    .    1    1    .    2    .    5    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    2    7    1    1    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   87    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    84   .    .    .    .    .    .    
  Trap                     5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research
-3/Armory
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    70 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   663 | -10/Materials      | Lost 3 parts (2n1w)
   686 | -10/Materials      | Core integrity fell below 50%
   712 | -10/Materials      | Discovered new exit (range 16)
   749 | -10/Materials      | Discovered new exit (range 7)
   908 | -10/Materials      | Discovered new exit (range 11)
  1057 | -10/Materials      | Entered Mines
  1060 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1105 | -10/Mines          | Found a hidden stash of uninstalled traps
  1141 | -10/Mines          | Learned Materials stockpile data
  1237 | -10/Mines          | Discovered new exit (range 9)
  1271 | -10/Mines          | Core integrity fell below 20%
  1331 | -10/Mines          | Entered Materials
  1331 | -9/Materials       | Evolved 2 slots: Utility x2
  1917 | -9/Materials       | Discovered new exit (range 13)
  2064 | -9/Materials       | Repaired Lgt. Armor Plating
  2186 | -9/Materials       | Entered Mines
  2227 | -9/Mines           | Assembled infested the area
  2379 | -9/Mines           | Build established: Scavenger-Mutant
  2715 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2863 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2951 | -9/Mines           | Discovered new exit (range 11)
  2959 | -9/Mines           | Learned location of Storage (-8)
  3084 | -9/Mines           | Lost 5 parts (1p1n2u1w)
  3153 | -9/Mines           | Learned Materials stockpile data
  3415 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3616 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3651 | -9/Mines           | Discovered new exit (range 5)
  4165 | -9/Mines           | Discovered new exit (range 5)
  4174 | -9/Mines           | Entered Exiles
  4232 | -9/Exiles          | Met 8R-AWN
  4275 | -9/Exiles          | Met EX-HEX
  4371 | -9/Exiles          | Met EX-DEC
  4381 | -9/Exiles          | Learned location of Zion (-7)
  4419 | -9/Exiles          | Met EX-BIN
  4791 | -9/Exiles          | Discovered new exit (range 12)
  5062 | -9/Exiles          | Aligned with FarCom system
  5064 | -9/Exiles          | Given EX-Vault access code
  5120 | -9/Exiles          | Opened EX-Vault
  5135 | -9/Exiles          | Found Supersonic Drone Bay
  5142 | -9/Exiles          | Found Deploy-a-Sentry
  5145 | -9/Exiles          | Found Deploy-a-Sentry
  5152 | -9/Exiles          | Found Deploy-a-Sentry
  5198 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5369 | -9/Exiles          | Stole two prototypes: Supersonic Drone Bay, Deploy-a-Sentry
  5369 | -9/Exiles          | Entered Mines
  5476 | -8/Mines           | Lost 3 parts (1n1u1w)
  5738 | -8/Mines           | Build established: Mutant
  6158 | -8/Mines           | Discovered new exit (range 5)
  6398 | -8/Mines           | Entered Materials
  6398 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  6959 | -8/Materials       | Discovered new exit (range 16)
  7024 | -8/Materials       | Build established: Scavenger-Skirmisher
  7031 | -8/Materials       | Discovered new exit (range 16)
  7068 | -8/Materials       | Entered Factory
  7068 | -7/Factory         | Evolved 2 slots: Utility x2
  7070 | -7/Factory         | FarCom data flow suspended
  7824 | -7/Factory         | Build established: Scavenger-Tank
  7992 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  8164 | -7/Factory         | Sucked down chute
  8164 | -7/Factory         | Entered Waste
  8236 | -7/Waste           | Spotted C-40 Crusher
  8256 | -7/Waste           | Spotted C-40 Crusher
  8262 | -7/Waste           | Spotted C-40 Crusher
  8264 | -7/Waste           | Spotted C-40 Crusher
  8267 | -7/Waste           | Spotted C-40 Crusher
  8272 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  8280 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8281 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  8289 | -7/Waste           | Discovered new exit (range 16)
  8312 | -7/Waste           | Lost 4 parts (2n2u)
  8325 | -7/Waste           | Entered Factory
  8468 | -7/Factory         | Discovered new exit (range 6)
  8657 | -7/Factory         | Noticed a derelict Sapper rigging charges
  8885 | -7/Factory         | Discovered new exit (range 4)
  9320 | -7/Factory         | Build established: Scavenger-Mutant
  9709 | -7/Factory         | Build established: Scavenger-Gunner
  9858 | -7/Factory         | Lost 4 parts (1p2n1u)
 10016 | -7/Factory         | Core integrity fell below 50%
 10129 | -7/Factory         | Build established: Gunner
 10268 | -7/Factory         | Entered Lower Caves
 10933 | -7/Lower Caves     | Build established: Mutant
 11039 | -7/Lower Caves     | Learned Factory security intel
 11051 | -7/Lower Caves     | Discovered new exit (range 12)
 11065 | -7/Lower Caves     | Entered another Lower Caves area
 11066 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11193 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11385 | -7/Lower Caves     | Build established: Gunner
 11459 | -7/Lower Caves     | Discovered new exit (range 4)
 11565 | -7/Lower Caves     | Learned Factory security intel
 11809 | -7/Lower Caves     | Learned location of Extension (-6)
 11886 | -7/Lower Caves     | Discovered new exit (range 15)
 11887 | -7/Lower Caves     | Spotted 0P-OVG(f)
 11889 | -7/Lower Caves     | Encountered a Master Thief
 11889 | -7/Lower Caves     | Encountered a Master Thief
 11889 | -7/Lower Caves     | Encountered a Master Thief
 11890 | -7/Lower Caves     | Spotted OD-6LO(f)
 11890 | -7/Lower Caves     | Spotted XN-31P(f)
 11890 | -7/Lower Caves     | Spotted MJ-2OL(f)
 11891 | -7/Lower Caves     | Encountered a Master Thief
 11892 | -7/Lower Caves     | Hvy. Ion Cannon stolen by Master Thief
 11893 | -7/Lower Caves     | Med. Treads stolen by Master Thief
 11898 | -7/Lower Caves     | Adv. Assault Cannon stolen by Master Thief
 11901 | -7/Lower Caves     | Med. Treads stolen by Master Thief
 11905 | -7/Lower Caves     | DAS Turret deployed
 12017 | -7/Lower Caves     | Entered Zion
 12197 | -7/Zion            | Build established: Mutant
 12367 | -7/Zion            | System corruption cleaned by Quarantine Array
 12542 | -7/Zion            | Discovered new exit (range 10)
 13193 | -7/Zion            | Received a hallucinogenic algorithm
 14031 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 14074 | -7/Zion            | Learned location of Armory (-3)
 14876 | -7/Zion            | Given the Hacking Drone Bay
 14877 | -7/Zion            | Found Prototype Device
 14897 | -7/Zion            | Build established: Derelict-Mutant
 15110 | -7/Zion            | Met Imprinter
 15133 | -7/Zion            | Imprinted
 15136 | -7/Zion            | Declared Zion's savior
 15540 | -7/Zion            | Entered Proximity Caves
 15540 | -6/Proximity Caves | Accompanied by 4 allies
 15541 | -6/Proximity Caves | Identified exit to Factory
 15582 | -6/Proximity Caves | Build established: Derelict-Gunner
 15632 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 15747 | -6/Proximity Caves | Core integrity fell below 20%
 15752 | -6/Proximity Caves | Crushed by falling debris
 15802 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w)
 15884 | -6/Proximity Caves | Crushed by falling debris
 15884 | -6/Proximity Caves | System corruption reached 10%
 16252 | -6/Proximity Caves | Build established: Derelict-Tank
 16571 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16602 | -6/Proximity Caves | System corruption reached 30%
 16610 | -6/Proximity Caves | Entered Factory
 16610 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16649 | -6/Factory         | Identified Hacking Drone Bay
 16851 | -6/Factory         | Identified exit to DSF
 16901 | -6/Factory         | Build established: Scavenger-Tank
 17870 | -6/Factory         | Terminal network hard line cut
 17874 | -6/Factory         | Build established: Scavenger-Skirmisher
 18228 | -6/Factory         | Build established: Skirmisher
 18953 | -6/Factory         | Discovered new exit (range 10)
 18977 | -6/Factory         | Identified exit to Factory
 19228 | -6/Factory         | Discovered exit to Factory (range 22)
 19733 | -6/Factory         | Discovered exit to Factory (range 9)
 20064 | -6/Factory         | Discovered new exit (range 3)
 20068 | -6/Factory         | Identified exit to Lower Caves
 20110 | -6/Factory         | First assault squad dispatched
 20231 | -6/Factory         | Entered Lower Caves
 20489 | -6/Lower Caves     | Found Prototype Device
 20489 | -6/Lower Caves     | Identified Heart of Steel
 20679 | -6/Lower Caves     | Ambushed by wild Derelicts
 20881 | -6/Lower Caves     | Learned Factory stockpile data
 20922 | -6/Lower Caves     | Spotted B-75 Beast
 21291 | -6/Lower Caves     | Discovered new exit (range 17)
 21425 | -6/Lower Caves     | Identified exit to Lower Caves
 21427 | -6/Lower Caves     | Entered another Lower Caves area
 21427 | -6/Lower Caves     | Spotted RT-BIX(f)
 21428 | -6/Lower Caves     | Hacking Drone Bay stolen by Master Thief
 21429 | -6/Lower Caves     | Encountered a Master Thief
 21429 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 21515 | -6/Lower Caves     | Encountered a Warlord checkpoint
 21536 | -6/Lower Caves     | Identified exit to Data Miner
 21616 | -6/Lower Caves     | Learned Factory emergency access door positions
 22166 | -6/Lower Caves     | Entered Data Miner
 22167 | -6/Data Miner      | Discovered new exit (range 8)
 22191 | -6/Data Miner      | Met Data Miner
 22233 | -6/Data Miner      | Learned location of Section 7 (-2)
 22233 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 22259 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 22324 | -6/Data Miner      | Identified exit to Proximity Caves
 22326 | -6/Data Miner      | Entered Proximity Caves
 22709 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 22742 | -5/Proximity Caves | Learned Factory security intel
 22825 | -5/Proximity Caves | Entered Factory
 22825 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 22868 | -5/Factory         | Incoming investigation squad redirected
 22902 | -5/Factory         | Fabricated Huge Storage Unit (x1)
 24035 | -5/Factory         | Terminal network hard line cut
 24102 | -5/Factory         | Discovered new exit (range 15)
 24424 | -5/Factory         | Identified exit to Upper Caves
 24492 | -5/Factory         | Discovered new exit (range 20)
 24572 | -5/Factory         | Identified exit to Factory
 25114 | -5/Factory         | Discovered exit to Factory (range 13)
 26249 | -5/Factory         | Build established: Scavenger-Skirmisher
 26426 | -5/Factory         | Entered Upper Caves
 26427 | -5/Upper Caves     | Encountered a Warlord checkpoint
 26792 | -5/Upper Caves     | Found Alien Artifact
 26792 | -5/Upper Caves     | Identified Core Expander
 26792 | -5/Upper Caves     | Installed Core Expander, added new Propulsion slot
 26946 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27261 | -5/Upper Caves     | Lost 3 parts (2n1w)
 27694 | -5/Upper Caves     | Build established: Skirmisher
 27773 | -5/Upper Caves     | Found DCF Scrap (15 items)
 27899 | -5/Upper Caves     | Identified exit to Upper Caves
 28217 | -5/Upper Caves     | Entered another Upper Caves area
 28350 | -5/Upper Caves     | Discovered exit to Factory (range 12)
 28461 | -5/Upper Caves     | Build established: Derelict-Skirmisher
 28545 | -5/Upper Caves     | Spotted B-75 Beast
 29864 | -5/Upper Caves     | Discovered new exit (range 18)
 29907 | -5/Upper Caves     | Identified exit to Warlord
 29908 | -5/Upper Caves     | Entered Warlord
 29963 | -5/Warlord         | System corruption cleaned by Quarantine Array
 30098 | -5/Warlord         | Build established: Scavenger-Skirmisher
 30343 | -5/Warlord         | Visited the Vortex Lab
 30356 | -5/Warlord         | Warlord's base attacked by MAIN.C
 30564 | -5/Warlord         | Rebuked by Warlord
 30579 | -5/Warlord         | Opened Warlord's prototype stash
 30585 | -5/Warlord         | Found Prototype Reactor
 30585 | -5/Warlord         | Identified Vortex Chain Reactor
 30591 | -5/Warlord         | Found Prototype Processor
 30591 | -5/Warlord         | Identified Exp. Targeting Computer
 30600 | -5/Warlord         | Found Prototype Processor
 30600 | -5/Warlord         | Identified Exp. Core Analyzer
 30605 | -5/Warlord         | Found Prototype Hackware
 30605 | -5/Warlord         | Identified System Mapper
 30706 | -5/Warlord         | Warlord forces counterattacked
 30791 | -5/Warlord         | Spotted Striker
 30847 | -5/Warlord         | Lost 3 allies
 30881 | -5/Warlord         | Heart of Steel transformed into Warbot
 30896 | -5/Warlord         | Spotted Executioner
 30929 | -5/Warlord         | Lost 13 allies
 30964 | -5/Warlord         | Discovered new exit (range 17)
 30965 | -5/Warlord         | Spotted Striker
 31008 | -5/Warlord         | Lost 4 allies
 31016 | -5/Warlord         | Identified exit to Proximity Caves
 31026 | -5/Warlord         | Entered Proximity Caves
 31026 | -4/Proximity Caves | Accompanied by 1 ally (Warbot)
 33654 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 33908 | -4/Proximity Caves | Build established: Scavenger-Gunner
 33908 | -4/Proximity Caves | Lost 3 allies
 33935 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 34281 | -4/Proximity Caves | Entered Factory
 34281 | -4/Factory         | Accompanied by 6 allies
 34281 | -4/Factory         | Evolved 2 slots: Utility x2
 34572 | -4/Factory         | Build established: Scavenger-Skirmisher
 34758 | -4/Factory         | Discovered new exit (range 8)
 34772 | -4/Factory         | Identified exit to Research
 34800 | -4/Factory         | Zion Light squad teleported in
 35148 | -4/Factory         | Zion Hacker squad teleported in
 35335 | -4/Factory         | Entered Research
 35335 | -3/Research        | Accompanied by 9 allies
 35335 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 35460 | -3/Research        | Zion Fire squad teleported in
 35492 | -3/Research        | Zion Heavy squad teleported in
 35550 | -3/Research        | Zion Experimental squad teleported in
 35870 | -3/Research        | Discovered new exit (range 18)
 35902 | -3/Research        | Identified exit to Armory
 35929 | -3/Research        | Entered Armory
 35929 | -3/Armory          | Accompanied by 16 allies
 36114 | -3/Armory          | System corruption reached 10%
 36118 | -3/Armory          | Retrieved Zion intel report: Unaware Analyses
 36119 | -3/Armory          | Zion Heavy squad teleported in
 36209 | -3/Armory          | Lost 4 allies
 36224 | -3/Armory          | First assault squad dispatched
 36228 | -3/Armory          | Discovered new exit (range 16)
 36262 | -3/Armory          | Build established: Skirmisher
 36332 | -3/Armory          | Identified exit to Research
 36343 | -3/Armory          | Lost 10 allies
 36376 | -3/Armory          | Found Prototype Processor
 36377 | -3/Armory          | Identified Spectral Analyzer
 36405 | -3/Armory          | Zion Light squad teleported in
 36463 | -3/Armory          | Found Fusion Bomb Launcher
 36465 | -3/Armory          | Found Fusion Bomb Launcher
 36607 | -3/Armory          | Found Prototype Protection
 36635 | -3/Armory          | Lost 6 allies
 36638 | -3/Armory          | System corruption reached 30%
 36694 | -3/Armory          | Incoming assault squad redirected
 36725 | -3/Armory          | Incoming assault squad redirected
 37009 | -3/Armory          | Incoming assault squad redirected
 37041 | -3/Armory          | Incoming assault squad redirected
 37072 | -3/Armory          | Incoming assault squad redirected
 37154 | -3/Armory          | Lost 7 parts (2n2u3w)
 37212 | -3/Armory          | Entered Research
 37212 | -2/Research        | Spotted B-90 Cyclops
 37212 | -2/Research        | Evolved 2 slots: Utility x2
 37325 | -2/Research        | Zion Hover Resupply teleported in
 37326 | -2/Research        | Lost 14 parts (2p3n5u4w)
 37398 | -2/Research        | Discovered new exit (range 8)
 37401 | -2/Research        | Entered Access
 37401 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 37549 | -1/Access          | Found Exp. Core Analyzer
 37571 | -1/Access          | Build established: Mutant
 37920 | -1/Access          | Energy Cycler disabled
 37938 | -1/Access          | First assault squad dispatched
 38010 | -1/Access          | Lost 7 parts (2p3n2w)
 38013 | -1/Access          | Zion Heavy squad teleported in
 38078 | -1/Access          | Spotted B-99 Colossus
 38090 | -1/Access          | Core integrity fell below 50%
 38090 | -1/Access          | Found Unknown Launcher
 38092 | -1/Access          | Lost 5 parts (2n1u2w)
 38105 | -1/Access          | Discovered new exit (range 9)
 38114 | -1/Access          | Entered Command
 38119 | -1/Command         | Found Prototype Device
 38119 | -1/Command         | Identified Thermal Barrier
 38148 | -1/Command         | Retrieved Zion intel report: Guard Positions
 38201 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
 38251 | -1/Command         | Spotted M Guard
 38251 | -1/Command         | Spotted M Guard
 38251 | -1/Command         | Spotted Combat Programmer
 38251 | -1/Command         | Spotted Combat Programmer
 38259 | -1/Command         | Core integrity fell below 20%
 38266 | -1/Command         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
38231_ Destabilizing: System corrupted (+1).
38232_ Slammed into K-01 Serf. <x2>
38252_ ECM Suite destroyed.
38252_ Penetrated by EMDS Slug. <x2>
38252_ Lgt. Ion Engine destroyed.
38254_ EMDS Slug penetrates Warlord KY-Z71.
38255_ Knocked back.
38255_ Imp. Terrain Scanner destroyed.
38256_ Penetrated by EMDS Slug.
38256_ Impulse Thruster Array destroyed.
38258_ System corrupted: Matter fused (-6).
38258_ Door Terminal disabled.
38260_ EMDS Slug penetrates Reinforced Barrier.
38262_ The unstable cave ceiling collapses. <x2>
38264_ EMDS Slug penetrates Wall.
38264_ Penetrated by EMDS Slug.
38264_ Seismic Detector destroyed.
38266_ Penetrated by EMDS Slug. <x2>
[Achievement: 20k Club]
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          65
Energy Generation          55
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
Additional Mass Support    12
Armor Coverage             400
Resistance: KI             20
Resistance: TH             50
Power Shielding            33
Propulsion Shielding       33
Weapon Shielding           90
Phase Shifting             15
Evasion (%)                64
Targeting Accuracy         16
Target Analysis            5
Core Analysis              8
Recoil Reduction           6
Salvage Targeting          4
Offensive Hacking          20

 Item Schematics 
-----------------
          Huge Storage Unit | -10/Materials | Hacked
           Seismic Detector | -9/Materials  | Scanalyzed
              Battle Cannon | -7/Zion       | Free
                   Riot Gun | -7/Zion       | Free
                     Flamer | -7/Zion       | Free
                 Beamcaster | -7/Zion       | Free
              Plasma Flamer | -7/Zion       | Free
        Cld. Gravmag System | -6/Data Miner | Free
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
             Neutron Cannon | -6/Data Miner | Free
          Lrn. Sensor Array | -6/Data Miner | Free
                  Phase Gun | -6/Data Miner | Free
         Adv. Medium Treads | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free

 Robot Schematics 
------------------
  G-50 Soldier | -6/Data Miner | Free
      E-15 Imp | -6/Data Miner | Free
 Y-54 Guardian | -6/Data Miner | Free
   H-66 Slayer | -6/Data Miner | Free
  G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Huge Storage Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
20k Club
30k Club
Can't Touch This
Generalissimo
Leap Before You Look
Oh No You Don't!
Use The Force
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              WarpMediumCompanion
  Manual?         0
Play Time         05:54:30
  Cumulative      52.0 hours
  Start           2025.01.30 @ 11:21:54
  End             2025.01.31 @ 14:46:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          38
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4904f0aa-f498-4beb-85f3-91aeecdbe114