Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 14:46:12 Player: Anting Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (282) 1410 Value Destroyed (11162) 11162 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (7612) 7612 TOTAL SCORE: 31864 Bonus ------- High Alert Combat Kills 2096 Follower Combat Kills 3823 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 368 Friendly Fire -875 Cogmind --------- Core Integrity 0/1600 Matter 27/300 Energy 96/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Terrain Scan Processor Experimental Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Thermal Barrier Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Shielding Improved Remote Force Field > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Cooling System Energy Well Transmission Jammer Advanced Transmission Jammer Graphene Brace Improved Force Field Advanced Force Field Long-range Tractor Beam Quantum Rifle Quantum Rifle Quantum Rifle Disruptor Cannon Advanced Plasma Cannon Heavy Shock Bomb Launcher Long-range Missile Launcher Improved Plasma Cutter [Rating: 177] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Medium Treads Treads Medium Treads Leg Makeshift Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Fusion Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . Utility 12 | . . . 2 . . . . 2 . . . . . . 1 . . . . 1 . . . . 2 1 . 2 1 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 444 | 7 9 . 14 5 . 4 11 15 7 35 4 12 10 21 66 11 2 4 1 58 23 15 16 17 5 5 32 7 21 7 Power 27 | 1 1 . . 1 . . 1 1 . 3 . 1 1 1 4 . . . . 4 1 1 1 . . . 2 . 2 1 Engine 12 | 1 1 . . 1 . . . . . 1 . . 1 1 . . . . . 3 1 1 . . . . . . . 1 Core 10 | . . . . . . . 1 1 . 2 . 1 . . 4 . . . . 1 . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 2 . Propulsion 86 | 2 2 . 4 1 . 1 3 1 2 9 1 1 3 8 6 . . . . 8 4 3 2 5 1 3 8 . 6 2 Treads 59 | 2 . . 4 1 . 1 3 1 2 2 . 1 . 8 6 . . . . 1 . 3 2 5 1 3 8 . 5 . Leg 5 | . . . . . . . . . . . 1 . 2 . . . . . . 2 . . . . . . . . . . Wheel 13 | . 2 . . . . . . . . 3 . . . . . . . . . 5 1 . . . . . . . 1 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . 4 . . 1 . . . . . . . 3 . . . . . . . . 1 Utility 225 | 2 2 . 6 2 . 2 4 6 1 12 1 5 4 7 42 8 2 1 1 46 12 9 11 8 3 2 12 3 7 4 Device 129 | 1 1 . . 1 . . 1 2 . 4 1 3 3 5 22 5 1 . 1 31 9 7 5 8 2 1 6 2 3 4 Storage 16 | 1 1 . . . . . . . . 4 . . . . 2 1 . . . 4 . . . . . . 1 . 2 . Processor 18 | . . . . . . . 1 1 . 1 . . 1 . 6 . . . . 1 . . 2 . . 1 1 1 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protection 61 | . . . 6 1 . 2 2 3 1 3 . 2 . 2 12 2 1 1 . 10 3 2 3 . 1 . 4 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | 2 4 . 4 1 . 1 3 7 4 11 2 5 2 5 14 3 . 3 . . 6 2 2 4 1 . 10 4 6 . Energy Gun 13 | 1 1 . . . . . . . . . . . . 1 3 . . . . . 1 . 1 2 . . . 2 1 . Energy Cannon 23 | . . . . . . . . . . 4 1 1 1 . 5 2 . 2 . . 2 . . . . . 2 1 2 . Ballistic Gun 38 | 1 2 . 3 1 . 1 2 4 . 2 . . 1 3 4 . . 1 . . 2 2 . . . . 8 . 1 . Ballistic Cannon 5 | . . . . . . . . . . 1 . 3 . . . . . . . . . . . . 1 . . . . . Launcher 18 | . 1 . 1 . . . . 1 4 . 1 1 . 1 2 1 . . . . 1 . 1 1 . . . . 2 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Impact Weapon 6 | . . . . . . . 1 2 . 3 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . . . . 3 . . . . 3 1 . . . 1 1 . 5 . . . 1 . 1 1 Corrupted Parts 12 | . . . . . . . . . . . . . . 8 . . . . . . . . . 3 . 1 . . . . System Corruption 72 | . . . . . . . . . . . . . . 59 . . . . . . . . . 4 . 9 . . . . Parts Lost 123 | . 6 . 2 5 . 3 . 5 4 8 1 5 1 14 7 1 . . . 6 7 2 . . . . 15 14 12 5 Power 17 | . 1 . . 1 . . . 2 . 1 . 1 . 1 2 . . . . 1 1 . . . . . 1 2 2 1 Propulsion 40 | . 2 . 1 1 . 1 . . 2 4 1 1 . 4 2 1 . . . 3 3 1 . . . . 4 3 5 1 Utility 37 | . 1 . 1 2 . 1 . 1 2 1 . 2 1 5 1 . . . . 2 . 1 . . . . 7 5 1 3 Weapon 29 | . 2 . . 1 . 1 . 2 . 2 . 1 . 4 2 . . . . . 3 . . . . . 3 4 4 . Highest Loss Streak 14 | . 3 . 1 5 . 3 . 2 4 4 1 2 1 10 2 1 . . . 2 3 1 . . . . 7 14 7 5 To Critical Strikes 4 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 88 | . 93 100 98 99 100 99 96 96 69 87 83 82 66 83 99 94 93 74 93 91 84 95 96 93 93 90 79 32 38 17 Engine 4 | . 13 14 11 10 11 11 6 . . 1 . . 1 4 . . . . . 5 9 11 6 . . . . . . 1 Core 2 | . . . . . . . 2 6 . 5 7 6 5 . 5 6 6 6 6 3 . . . . . . . . . . Treads 15 | . 15 . 21 21 22 21 27 23 17 6 . 2 . 8 25 22 20 20 20 12 3 5 17 27 23 22 13 4 5 . Wheel 2 | . 11 28 . . . . . . . 4 7 6 . . . . . . . 4 9 11 9 . . . . . 1 . Device 13 | . 12 14 11 11 11 11 9 15 13 8 7 8 16 21 15 12 12 12 13 15 13 11 10 14 20 22 18 5 6 4 Storage 6 | . 14 14 11 11 11 11 9 7 5 6 7 7 7 7 6 5 6 6 6 5 5 5 5 5 5 4 4 3 1 . Processor 14 | . . . . . . . 6 8 15 19 15 13 7 1 18 26 26 26 26 23 22 22 22 22 20 22 19 12 9 7 Protection 7 | . . . 20 22 22 22 9 10 4 7 15 14 10 12 4 . . . . . 2 4 4 1 5 . 2 . . . Energy Gun 2 | . 11 . . . . . . . . . . . . 4 5 . . . . . 1 4 . 5 10 9 3 . 1 . Energy Cannon 5 | . . . . . . . . . . 15 18 11 . 1 10 7 13 . 13 11 9 5 5 5 . . 4 . 2 . Ballistic Gun 7 | . 12 28 22 21 22 22 24 21 . 1 . . . 14 2 11 6 . 6 5 5 5 10 4 . . 4 3 . . Ballistic Cannon 1 | . . . . . . . . . . . . 6 7 1 . . . . . . . . . . 4 4 . . . . Peak Build Rating 177 | 7 8 9 13 14 16 18 25 33 33 43 41 38 44 51 68 76 64 64 64 90 85 86 121 114 127 143 177 159 88 38 Average Rating 59 | 4 6 8 11 13 13 16 21 29 23 38 35 31 26 42 60 65 63 51 64 75 71 82 94 112 119 139 166 67 60 29 On Entrance 50 | . 7 8 9 13 13 16 18 25 30 9 32 31 22 44 47 67 65 64 63 64 77 85 85 112 108 127 143 153 8 16 Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Heaviest Build 173 | 15 50 48 56 56 56 61 66 67 59 67 67 65 50 50 62 54 58 58 51 167 133 133 144 153 162 155 173 147 103 6 Greatest Support 230 | 40 40 26 40 40 40 40 60 60 60 48 16 16 40 60 98 98 78 78 78 78 32 32 139 139 139 174 230 230 140 16 Greatest Overweight (x) 13 | . 3 1 1 1 1 1 1 1 2 6 4 13 13 12 . . . . . 7 8 4 4 1 2 . . . 7 1 Average Overweight (x) 1 | . . 1 1 1 1 1 . . . 2 3 3 2 1 . . . . . 2 4 3 3 . 1 . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 15 5 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 15 13 15 15 15 15 15 14 15 15 15 22 25 25 25 25 25 25 25 13 8 5 Most Carried 25 | 5 16 20 20 20 20 20 20 20 20 14 13 13 15 15 15 15 15 15 14 25 25 25 25 25 25 25 25 12 5 5 Average Carried 17 | 3 6 18 19 18 18 17 19 19 15 10 12 9 10 14 14 14 14 14 14 20 24 24 24 24 24 24 23 7 2 4 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 5 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 3 16 20 20 18 20 18 20 19 5 12 13 7 15 14 15 15 14 14 14 25 25 24 25 25 25 25 12 5 5 4 Class Distribution -------------------- 21% | Scavenger-Skirmisher 20% | Skirmisher 19% | Mutant 11% | Scavenger-Mutant 7% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Skirmisher | -3/Armory Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Matter Collected 10456 | 221 223 35 257 228 . 106 181 444 . 602 118 200 204 338 1205 271 53 . 64 1838 680 344 742 395 222 . 1234 16 205 30 Remotely 457 | . . . . . . . . . . . . . . . . . . . . 457 . . . . . . . . . . Salvage Created 13879 | 39 454 55 578 136 . 180 210 684 . 1587 225 158 . 352 2042 238 130 . . 2279 358 406 72 688 297 . 1732 428 521 30 Parts 657 | 6 27 3 32 14 . 7 17 41 . 73 6 13 . 10 109 17 3 . . 80 16 22 6 22 9 . 80 17 24 3 Haulers Intercepted 8 | . 2 . 3 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . . . . 1 . . . 2 . . . . 3 . . . . 2 . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . . . . . 4 16 . 15 . 4 6 . . . 14 18 . 26 . . . . . . Prevented 33 | . . . . . . . . . . . 1 1 . 15 . 1 . . 1 . 2 3 . 9 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Combat Hostiles Destroyed 212 | . 12 1 11 7 . 3 4 12 . 21 4 6 . 6 25 8 . . . 26 10 6 4 7 2 . 24 4 9 . Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Guns 102 | . 9 1 8 7 . 3 4 12 . . . . . 6 9 4 . . . 10 4 2 . 2 1 . 16 4 . . Cannons 72 | . . . . . . . . . . 19 2 5 . . 8 2 . . . 15 4 4 . 5 1 . 4 . 3 . AOE 27 | . 3 . 3 . . . . . . . 2 1 . . 4 2 . . . . 2 . 4 . . . . . 6 . Classes Destroyed 24 | 1 3 1 3 1 . . . 3 . . . . . 2 2 1 1 . . 2 . 1 1 . . . 2 . . . Worker 22 | . . . 1 1 . 1 . 2 . 10 . . . . 3 . . . . . . . . . 1 . . . 2 1 Builder 6 | . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . 1 . . Tunneler 6 | 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . Hauler 8 | . 2 . 3 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Recycler 15 | . . . . . . . . 1 . 4 . . . . 2 . . . . 6 . . . . 1 . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 7 | . . . 1 . . . . . . 1 . . . . 3 . . . . 1 . . . 1 . . . . . . Swarmer 44 | . 3 . 3 3 . . . 6 . 4 4 6 . . . . . . . 4 6 . 1 . . . 1 . 3 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Grunt 81 | . 9 . 4 2 . 3 . . . 11 . . . 4 7 2 . . . 12 2 3 . 5 1 . 10 4 2 . Brawler 7 | . . . 1 . . . . . . 1 . . . 1 . 1 . . . 2 . . 1 . . . . . . . Duelist 6 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . 2 . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Sentry 23 | . . 1 3 . . . 4 3 . 2 . . . . 6 . . . . . 1 . . . . . 2 . 1 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 10 | . . . . . . . . . . . . . . . 7 . . . . . . 1 . 1 . . . . 1 . Programmer 25 | . . . . . . . . 3 . 3 . . . . 5 . . . . 7 . 2 . . 1 . 2 . 2 . Samaritan 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . Thief 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 6 | 1 4 1 5 3 . 3 2 4 . 4 4 3 . 3 6 4 . . . 5 4 2 4 3 2 . 5 5 4 1 Combat Bots Only 5 | . 3 1 5 3 . 1 2 3 . 4 4 3 . 3 4 4 . . . 4 4 2 4 3 1 . 5 4 3 . Max Kills in Single Turn 3 | 1 2 1 2 1 . 1 1 2 . 2 2 1 . 2 3 2 1 . . 2 2 1 3 1 1 . 2 1 3 1 Gunslinging 1 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 . . . . . . . 2 1 . . 3 2 . . . . 2 . 2 . . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Hostile Shots Fired 2192 | . 99 10 88 29 . 16 19 131 3 203 19 101 4 136 303 15 1 . . 102 47 35 . 50 9 . 420 132 194 26 Missed 623 | . 22 5 26 3 . 4 3 45 . 87 4 26 1 52 107 4 . . . 26 13 9 . 12 4 . 77 24 60 9 Damage Taken 29974 | . 949 78 787 533 . 191 245 945 128 1564 173 890 62 1711 2504 196 . . . 1354 748 404 . 676 227 . 8208 3021 3366 1014 Core 4119 | . 199 47 119 50 . 13 33 79 89 225 14 42 . 199 232 17 . . . 43 64 29 . 72 87 . 386 454 838 788 Absorbed by Shields 1853 | . . . . . . . . . . . . . . . 25 . . . . 222 . 66 . 257 44 . 901 116 222 . Reduced by Siege Mode 1553 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1322 231 . . Redirected to Shielding 191 | . . . 13 13 . 9 . . . . . . . . . . . . . . . . . . . . 156 . . . Ignored by Resistances 137 | . . . . . . . . . . 24 53 60 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 511 | . . . 39 . . . . 227 . . . . . . . . . . . . . . 245 . . . . . . . Core Remaining (%) 63 | 100 . 1 . . . 54 94 . . . . . . 7 . . . . 70 . . . . 79 92 . 70 68 . . Volleys Fired 1156 | 4 64 7 63 17 1 13 9 41 2 68 9 23 . 21 144 15 13 . . 97 19 32 4 341 21 . 90 14 24 . Largest 3 | 2 2 2 2 2 2 2 3 3 1 3 2 3 . 3 3 3 3 . . 3 3 3 1 3 3 . 3 3 2 . Hottest 334 | 70 70 40 46 46 46 46 69 70 39 195 130 178 . 136 225 148 185 . . 185 198 191 43 257 216 . 334 228 214 . Shots Fired 2123 | 8 95 14 124 34 2 26 27 123 2 153 14 39 . 59 309 34 24 . 2 210 47 62 4 385 36 . 218 39 33 . Gun 1070 | 8 93 14 122 34 2 26 27 123 . 13 . . . 48 140 18 4 . 1 56 16 30 . 63 15 . 171 38 8 . Cannon 989 | . . . . . . . . . . 140 10 35 . 9 155 14 20 . 1 154 28 32 . 305 21 . 47 1 17 . Launcher 50 | . 2 . 2 . . . . . 2 . 4 4 . 2 14 2 . . . . 3 . 4 3 . . . . 8 . Special 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . Kinetic 850 | 4 31 14 122 34 2 26 27 123 . 14 . 13 . 53 58 18 4 . 1 56 13 20 . 20 21 . 145 29 2 . Thermal 1158 | 4 62 . . . . . . . . 139 10 22 . 4 237 12 20 . 1 154 28 32 . 322 5 . 73 10 23 . Explosive 38 | . 2 . 2 . . . . . . . . . . . 14 2 . . . . 3 . 4 3 . . . . 8 . Electromagnetic 77 | . . . . . . . . . 2 . 4 4 . 2 . 2 . . . . 3 10 . 40 10 . . . . . Robot Hit Streak 28 | 5 12 12 12 3 . 6 21 21 2 21 5 5 . 8 28 5 10 . . 28 4 9 . 10 13 . 26 25 6 . Robot Miss Streak 7 | 1 1 1 4 3 . 3 1 3 . 3 2 7 . 3 6 4 2 . . 2 2 2 . 2 2 . 2 1 3 . Penetration Max 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . 3 1 . . Secondary Targets 14 | . . . 1 1 . . . 1 . . . . . 1 1 . . . . . . . . . . . 7 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . . 1 1 . . . . . . . . . . . 1 1 . . Shots Hit Robots 1160 | 6 78 12 79 16 . 17 23 81 1 99 8 13 . 45 170 20 13 . . 126 24 29 . 63 22 . 164 34 17 . Core Hits 583 | 2 29 5 33 9 . 9 8 37 1 42 9 9 . 20 77 15 5 . . 62 16 12 29 29 7 . 78 15 22 3 Critical Kills 32 | . . . 2 . . . . . . 1 . . . 1 6 . . . . 2 4 . . . . . 13 3 . . Critical Parts Destroyed 58 | . . 1 1 . . . . 3 . 1 . . . . 5 . . . . 1 1 2 . 1 . . 34 8 . . Critical Strikes 103 | 1 2 1 3 . . . . 3 . 2 . 1 . 1 15 . . . . 3 5 2 . 1 3 . 47 13 . . Burn 7 | 1 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . Destroy 86 | . . 1 3 . . . . 2 . . . . . 1 11 . . . . 1 5 2 . 1 . . 46 13 . . Blast 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . Smash 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 24 | . . . . . . . 3 4 . 17 . . . . . . . . . . . . . . . . . . . . Impact 14 | . . . . . . . 3 4 . 7 . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30876 | 78 1190 91 962 274 . 274 353 1437 10 3465 380 513 . 1241 4153 793 351 . . 3814 812 557 1550 1354 645 25 3088 585 2863 18 Guns 11339 | 78 974 91 831 271 . 267 353 1289 . 28 . . . 793 1329 286 61 . . 937 99 272 . 744 191 . 1830 507 108 . Cannons 12431 | . . . . . . . . . . 2613 193 385 . 168 2275 226 290 . . 2868 381 285 . 557 454 . 1156 48 532 . Explosions 5867 | . 212 . 128 . . . . . 10 . 187 128 . 280 489 281 . . . . 332 . 1550 53 . . . . 2217 . Melee 888 | . . . . . . . . 121 . 767 . . . . . . . . . . . . . . . . . . . . Ramming 351 | . 4 . 3 3 . 7 . 27 . 57 . . . . 60 . . . . 9 . . . . . 25 102 30 6 18 Kinetic 8704 | 41 287 91 831 271 . 267 353 1289 . 28 . 143 . 909 488 286 61 . . 937 78 172 . 254 454 . 1161 303 . . Thermal 14406 | 37 687 . . . . . . . . 2613 193 242 . 52 3116 193 290 . . 2868 381 285 . 613 119 . 1825 252 640 . Explosive 5262 | . 212 . 128 . . . . . . . . . . . 489 281 . . . . 332 . 1550 53 . . . . 2217 . Electromagnetic 1265 | . . . . . . . . . 10 . 187 128 . 280 . 33 . . . . 21 100 . 434 72 . . . . . Impact 426 | . . . . . . . . 121 . 305 . . . . . . . . . . . . . . . . . . . . Slashing 462 | . . . . . . . . . . 462 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 70 | . . . . . . . . 1 1 6 6 6 6 70 2 2 2 2 2 4 4 2 2 4 1 9 33 1 1 4 Average Corruption 5 | . . . . . . . . 1 1 5 6 6 6 19 1 2 2 2 2 2 3 1 2 1 1 9 21 1 1 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 336 | . . . . . . . . . 1 53 23 26 6 34 24 15 6 1 8 30 38 1 1 4 . 1 61 . 1 2 Message Errors 66 | . . . . . . . . . . 8 4 10 1 6 6 3 1 . 1 7 6 . . 1 . . 11 . . 1 Matter Fused 87 | . . . . . . . . . 1 12 11 5 2 10 9 1 2 . 2 9 7 1 1 1 . . 11 . 1 1 Heat Flow Errors 26 | . . . . . . . . . . 7 1 . . 3 4 2 . . . . 3 . . 1 . . 5 . . . Energy Discharges 48 | . . . . . . . . . . 7 1 6 1 3 3 4 . . 2 6 8 . . . . . 7 . . . Parts Rejected 3 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Parts Fused 5 | . . . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . . 1 . . . Data Loss (minor) 46 | . . . . . . . . . . 8 3 1 2 4 1 3 1 1 . 2 7 . . 1 . 1 11 . . . Data Loss (major) 12 | . . . . . . . . . . 2 1 2 . 3 . . . . 1 . 2 . . . . . 1 . . . Misfires 17 | . . . . . . . . . . 2 . . . 2 . 1 . . 2 2 3 . . . . . 5 . . . Alerts 9 | . . . . . . . . . . 1 1 1 . 1 1 1 . . . 1 2 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 16 | . . . . . . . . . . 4 . . . 2 . . 1 . . 1 . . . . . . 8 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1109 | . 8 . . . . . . 121 . 454 19 25 . . 79 . 61 . . 17 21 22 . 2 15 . . 10 255 . Projectiles 350 | . . . . . . . . . . 43 . 25 . . 79 . 61 . . 17 21 22 . 2 15 . . . 65 . Explosions 217 | . 8 . . . . . . . . . 19 . . . . . . . . . . . . . . . . . 190 . Melee 542 | . . . . . . . . 121 . 411 . . . . . . . . . . . . . . . . . 10 . . Knockbacks 9 | . . . . . . 1 . . . 2 . 4 . . . . . . . . . . . . 1 1 . . . . Impact 4 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . . . Kinetic 5 | . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 275 | . 2 . . . . . . . . 26 . . . . . . . . . 4 . . . 56 . . . . 179 8 Shots 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Rammed 41 | . 2 . 1 1 . 2 . 5 . 5 . . . . 7 . . . . 1 . . . . . 2 7 1 2 5 Targets Rammed 43 | . 2 . 1 1 . 2 . 5 . 5 . . . . 9 . . . . 1 . . . . . 2 7 1 2 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Highest Temperature 507 | 18 293 9 18 8 . 4 36 90 . 476 274 507 . 187 367 222 108 . . 503 208 308 . 392 . . 467 490 493 . Average Temperature 94 | 10 122 9 7 4 . 2 15 23 . 162 109 214 . 61 57 44 30 . . 143 72 63 . 62 . . 96 229 146 . Received Heat Transfer 4929 | . 543 27 273 45 . 108 99 102 . 426 . 18 . 618 306 36 . . . 280 36 96 . 151 10 . 1066 609 80 . Effects 45 | . . . . . . . . . . 13 . 8 . . . . . . . 8 . . . 8 . . 1 5 2 . Shutdowns 11 | . . . . . . . . . . 3 . 1 . . . . . . . 3 . . . 1 . . . 2 1 . Energy Bleed 8 | . . . . . . . . . . . . 1 . . . . . . . 5 . . . 1 . . . . 1 . Interference 16 | . . . . . . . . . . 7 . 3 . . . . . . . . . . . 5 . . 1 . . . Matter Decay 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Short Circuit 4 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 . . Total Turns 326 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 287 39 . . Longest Duration 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 39 . . Robots Corrupted 4 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . . 1 . 2 1 . . 1 . . . . . . . . . 10 . . . 3 . . Impact Corruptions 10 | . . . . . . . . 5 . 4 . . . . . . . . . . . . . . . . . 1 . . Robots Melted 9 | . . . . . . . . . . 2 . . . . 4 . . . . 2 . . . . . . 1 . . . Combat Hostiles 8 | . . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . . . 1 . . . Parts Melted 57 | . 1 . . . . . . . . 15 . . . . 19 . . . . 10 1 . . . . . 5 2 4 . Heat Transferred 21498 | 185 2052 . . . . . . . . 3515 259 333 . 74 5702 300 422 . . 4017 559 400 . 924 148 . 1794 296 518 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen 6 | . . . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Peak Influence 2150 | 10 294 142 281 120 . 80 169 332 116 467 . . . . 521 . . . . 515 . . . . 522 329 2150 1097 1098 722 Initial 1067 | . 6 64 55 64 . . . 25 116 53 . . . . . . . . . . . . . . 105 273 98 1067 628 702 Average 269 | 3 92 98 131 43 . 25 52 79 104 140 . . . . 172 . . . . 237 . . . . 180 238 1537 1056 859 703 Maximum Alert Level 5 | . 1 . 1 . . . . 1 . 2 . . . . 2 . . . . 2 . . . . 2 1 5 3 3 3 Low Security (%) 63 | 100 94 100 77 100 . 100 100 90 100 70 . . . . 62 . . . . 40 . . . . 63 32 8 . . . Level 1 18 | . 5 . 22 . . . . 9 . 20 . . . . 17 . . . . 41 . . . . 28 67 7 . . . Level 2 8 | . . . . . . . . . . 8 . . . . 19 . . . . 18 . . . . 7 . 1 . 9 7 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 100 90 92 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 2 . . . . . 1 5 . 7 . . . 1 11 . . . . 6 . . . . 3 . 13 3 6 . Investigation 11 | . 1 . . . . . . 2 . 4 . . . . 2 . . . . 1 . . . . . . . . 1 . Extermination 17 | . . . . . . . . 2 . 2 . . . . 4 . . . . 4 . . . . 1 . 3 . 1 . Reinforcement 19 | . 1 . . . . . 1 1 . 1 . . . . 4 . . . . 1 . . . . 2 . 2 3 3 . Assault 11 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 8 . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 . . . Construction Impeded 5 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Distress Signals 19 | . 3 . 2 . . . . 1 . 2 . . . 1 1 . . . . 2 . . . . 2 . 2 1 2 . Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . . 3 2 . . Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . . 3 . . . Times Spotted 449 | . 22 4 24 9 . 5 7 28 5 40 7 15 1 17 34 8 2 . . 42 10 7 11 13 11 1 79 11 32 4 Peak Tracking Total 11 | . 6 2 7 3 . 3 3 6 5 6 4 4 1 8 4 4 2 . . 5 4 2 10 3 4 1 10 5 11 6 Tactical Retreats 33 | . 1 . 1 1 . 1 1 2 . 3 1 1 . 2 . . . . . 1 . 2 . 1 . . 5 1 8 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Traps Triggered 12 | . . . 1 . . . . 1 . 3 . . . . 1 . . . . 1 1 . . . . . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . 1 . . . . . . . . . . . 2 . . . . 2 . 1 2 14 . . . . . . . Most Traps Carried 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Machines Disabled 27 | . . . 2 . . . . . . 3 . . . 1 1 . . . . 2 . . . 2 1 . 14 . 1 . Max in Single Turn 1 | . . . 1 . . . . . . 1 . . . 1 1 . . . . 1 . . . 1 . . 1 . 1 . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Machines Accessed 53 | . 6 . 4 . 2 . 3 4 . 6 . . 1 . 4 1 . 4 . 6 . . 6 1 . . 1 . 3 1 Terminals 24 | . 5 . 2 . . . 2 2 . 6 . . . . 1 . . . . . . . . 1 . . 1 . 3 1 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 6 | . . . 1 . . . . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . Total Hacks 132 | . 15 . 12 . 2 . 6 8 . 20 . . 5 . 9 1 . 27 . 11 . . 6 2 . . 1 . 6 1 Successful 79 | . 10 . 8 . 2 . 3 2 . 3 . . 5 . 3 1 . 27 . 4 . . 6 1 . . 1 . 3 . Failed 53 | . 5 . 4 . . . 3 6 . 17 . . . . 6 . . . . 7 . . . 1 . . . . 3 1 Catastrophic 9 | . 1 . . . . . . 2 . 2 . . . . . . . . . 3 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 15 . 5 . 1 . 5 4 . 17 . . 1 . 4 . . . . 2 . . 1 . 5 7 8 2 3 12 Terminals 61 | . 14 . 7 . . . 5 3 . 20 . . . . 2 . . . . . . . . 2 . . 1 . 6 1 Fabricators 6 | . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . Repair Stations 12 | . . . 2 . . . . 3 . . . . . . 2 . . . . 5 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . . . . . . 1 . . . . 4 . . . . . . . . . . Terminal Hacks 57 | . 5 . 2 . 2 . 1 . . 2 . . 5 . 1 1 . 27 . . . . 6 1 . . 1 . 3 . Record 18 | . . . . . 1 . . . . 1 . . . . . . . 11 . . . . 5 . . . . . . . Part Schematic 14 | . 1 . . . . . . . . . . . 5 . . . . 8 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 . 3 . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Unauthorized Hacks 8 | . 4 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 8 | . 4 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Operators 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 . 2 . . . 3 4 . 6 . . . . 2 . . . . 5 . . . 1 . . . . 2 . Full Trace Events 11 | . 2 . . . . . . 2 . 4 . . . . 1 . . . . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . 1 . . . . . . . . . 5 . . . . 8 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . . . . . . . 51 . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . 26 . . . . 38 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Total Allies 41 | . . 1 . 3 . . . . . . . . 4 . . . . . . . . . 1 10 6 7 6 1 2 . Largest Group 17 | . . 1 . 3 . . . . . . . . 4 4 . . . . . . . . 1 6 9 16 17 1 2 . Highest-Rated Group 1433 | . . 31 . 40 . . . . . . . . 155 155 . . . . . . . . 99 308 685 1316 1433 33 244 . Highest-Rated Ally 269 | . . 31 . 16 . . . . . . . . 40 40 . . . . . . . . 99 99 96 269 269 33 122 . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 1 1 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . 3 . . . . . . 2 . . . . 1 . . . . . . . . . . EXPLORE 4 | . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . RETURN 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 406 | . . 8 . 14 . . . . . . . 1 . 37 . . . . . . . . 7 38 72 14 206 . 9 . Total Damage 18090 | . . 129 . 88 . . . . . . . 61 . 978 . . . . . . . . 371 2371 2434 315 10492 . 851 . Kills 92 | . . 2 . 3 . . . . . . . . . 9 . . . . . . . . 2 10 14 3 47 . 2 . Allies Corrupted 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Turrets Deployed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . . . . 1 2 2 2 . 1 2 . 1 . 2 . . . . . . . . . Drone Launches 5 | . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Turns Passed 38265 | 69 987 274 855 1988 1195 1029 670 1096 161 1943 797 952 3523 1070 3621 1196 739 160 499 3601 1791 1691 1118 3255 1054 594 1283 189 713 152 Spaces Moved 17864 | 34 530 226 233 652 494 326 301 396 83 1517 504 525 1345 359 1645 535 431 94 306 1626 977 973 621 965 407 358 521 221 386 273 Core 889 | 12 1 . . . . . . . 44 28 . 17 210 20 . . . . . . . . . . . . . 205 227 125 Treads 9058 | 22 195 . 233 652 494 326 301 396 39 148 . . . 276 1645 535 431 94 306 487 . . 72 965 407 358 521 16 139 . Legs 1214 | . . . . . . . . . . . . . 1135 63 . . . . . 16 . . . . . . . . . . Wheels 5830 | . 334 226 . . . . . . . 616 504 508 . . . . . . . 1123 977 973 549 . . . . . 20 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 873 | . . . . . . . . . . 725 . . . . . . . . . . . . . . . . . . . 148 Fastest Speed 30 | 50 90 105 240 240 240 240 160 160 50 30 145 130 140 163 165 163 163 163 163 130 145 145 160 162 240 161 145 50 50 45 Average Speed 174 | 121 122 105 240 240 240 240 164 198 115 104 151 164 258 265 166 163 163 163 163 160 162 154 169 243 242 161 152 57 115 47 Slowest Speed 700 | 160 200 105 240 240 240 240 240 240 163 320 160 700 700 650 170 165 163 163 163 405 220 160 246 246 320 164 161 150 320 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 69 41 32 97 61 69 33 26 68 44 68 59 87 57 47 68 70 74 55 40 81 90 84 66 14 12 39 11 10 13 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 10 | . . . . 1 1 . . . . . . 1 1 2 . . . 1 . . 1 . . . . . . . . 2 Known Exits Taken 14 | . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . 1 1 . Scrap Searched 22 | . . . . 1 . 1 . . . . 1 1 2 1 . 2 2 . 3 . 4 3 . 1 . . . . . . Spaces Dug 226 | . . . . . . . 3 3 . 10 . . . . 20 . 1 . . 30 3 17 . 128 8 . 3 . . . Terrain Destroyed 583 | . 10 . 5 . . . 3 3 . 17 . 6 . 3 77 27 7 . 1 45 30 26 21 209 11 . 9 . 73 . Melee 12 | . . . . . . . 3 3 . 6 . . . . . . . . . . . . . . . . . . . . Projectile 370 | . . . . . . . . . . 11 . 6 . 3 26 7 7 . 1 45 13 26 . 205 11 . 5 . 4 . AOE 195 | . 10 . 5 . . . . . . . . . . . 49 20 . . . . 17 . 21 4 . . . . 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Acc Com Total 23079 | 54 768 254 422 1042 504 545 462 599 145 1722 522 580 1393 431 2271 827 445 101 306 2447 1148 1109 684 1479 444 375 835 254 618 293 Wait 2926 | . 143 3 87 361 . 199 101 128 49 44 3 14 16 15 334 244 . . . 602 108 79 19 61 7 4 137 3 165 . Move 17822 | 33 529 225 232 651 493 325 300 396 82 1507 503 524 1344 358 1644 534 430 93 305 1625 976 972 620 964 406 357 520 220 385 269 Hop 7 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 2 Pick Up 302 | 10 20 9 14 5 6 1 18 6 1 27 3 5 18 14 29 13 . 1 . 31 10 4 9 3 2 3 21 2 13 4 Fast Attach 92 | . . . 2 . . . 2 2 . 12 . . . 1 19 2 . 2 . 6 10 3 5 6 1 1 7 1 5 5 Attach 196 | 7 6 . 4 5 . 4 2 7 3 17 2 9 8 14 8 2 . 1 . 27 9 4 8 . 3 3 20 5 16 2 Detach 41 | . . . . . . 1 1 1 3 1 . . 1 . 3 . . . . 16 1 . 5 . 1 1 1 . 4 1 Swap 157 | . 3 . 8 . . . 7 6 4 6 2 3 2 6 39 7 2 1 1 25 5 8 3 11 1 1 5 1 . . Drop 222 | . 1 5 11 2 4 . 19 3 1 14 . 2 4 2 42 7 . 3 . 17 10 7 11 9 2 3 27 7 4 5 Fire 1156 | 4 64 7 63 17 1 13 9 41 2 68 9 23 . 21 144 15 13 . . 97 19 32 4 341 21 . 90 14 24 . Melee 24 | . . . . . . . 3 4 . 17 . . . . . . . . . . . . . . . . . . . . Ram 11 | . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . 1 5 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 31 | . 2 . 1 1 . 2 . 5 . . . . . . 9 . . . . . . . . . . 2 7 1 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 87 | . . . . . . . . . . . . . . . . 3 . . . . . . . 84 . . . . . . Trap 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Armory -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 663 | -10/Materials | Lost 3 parts (2n1w) 686 | -10/Materials | Core integrity fell below 50% 712 | -10/Materials | Discovered new exit (range 16) 749 | -10/Materials | Discovered new exit (range 7) 908 | -10/Materials | Discovered new exit (range 11) 1057 | -10/Materials | Entered Mines 1060 | -10/Mines | Received a Mining Laser from a helpful Derelict 1105 | -10/Mines | Found a hidden stash of uninstalled traps 1141 | -10/Mines | Learned Materials stockpile data 1237 | -10/Mines | Discovered new exit (range 9) 1271 | -10/Mines | Core integrity fell below 20% 1331 | -10/Mines | Entered Materials 1331 | -9/Materials | Evolved 2 slots: Utility x2 1917 | -9/Materials | Discovered new exit (range 13) 2064 | -9/Materials | Repaired Lgt. Armor Plating 2186 | -9/Materials | Entered Mines 2227 | -9/Mines | Assembled infested the area 2379 | -9/Mines | Build established: Scavenger-Mutant 2715 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2863 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2951 | -9/Mines | Discovered new exit (range 11) 2959 | -9/Mines | Learned location of Storage (-8) 3084 | -9/Mines | Lost 5 parts (1p1n2u1w) 3153 | -9/Mines | Learned Materials stockpile data 3415 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3616 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3651 | -9/Mines | Discovered new exit (range 5) 4165 | -9/Mines | Discovered new exit (range 5) 4174 | -9/Mines | Entered Exiles 4232 | -9/Exiles | Met 8R-AWN 4275 | -9/Exiles | Met EX-HEX 4371 | -9/Exiles | Met EX-DEC 4381 | -9/Exiles | Learned location of Zion (-7) 4419 | -9/Exiles | Met EX-BIN 4791 | -9/Exiles | Discovered new exit (range 12) 5062 | -9/Exiles | Aligned with FarCom system 5064 | -9/Exiles | Given EX-Vault access code 5120 | -9/Exiles | Opened EX-Vault 5135 | -9/Exiles | Found Supersonic Drone Bay 5142 | -9/Exiles | Found Deploy-a-Sentry 5145 | -9/Exiles | Found Deploy-a-Sentry 5152 | -9/Exiles | Found Deploy-a-Sentry 5198 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5369 | -9/Exiles | Stole two prototypes: Supersonic Drone Bay, Deploy-a-Sentry 5369 | -9/Exiles | Entered Mines 5476 | -8/Mines | Lost 3 parts (1n1u1w) 5738 | -8/Mines | Build established: Mutant 6158 | -8/Mines | Discovered new exit (range 5) 6398 | -8/Mines | Entered Materials 6398 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6959 | -8/Materials | Discovered new exit (range 16) 7024 | -8/Materials | Build established: Scavenger-Skirmisher 7031 | -8/Materials | Discovered new exit (range 16) 7068 | -8/Materials | Entered Factory 7068 | -7/Factory | Evolved 2 slots: Utility x2 7070 | -7/Factory | FarCom data flow suspended 7824 | -7/Factory | Build established: Scavenger-Tank 7992 | -7/Factory | Repaired Hrd. Medium Armor Plating 8164 | -7/Factory | Sucked down chute 8164 | -7/Factory | Entered Waste 8236 | -7/Waste | Spotted C-40 Crusher 8256 | -7/Waste | Spotted C-40 Crusher 8262 | -7/Waste | Spotted C-40 Crusher 8264 | -7/Waste | Spotted C-40 Crusher 8267 | -7/Waste | Spotted C-40 Crusher 8272 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8280 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8281 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8289 | -7/Waste | Discovered new exit (range 16) 8312 | -7/Waste | Lost 4 parts (2n2u) 8325 | -7/Waste | Entered Factory 8468 | -7/Factory | Discovered new exit (range 6) 8657 | -7/Factory | Noticed a derelict Sapper rigging charges 8885 | -7/Factory | Discovered new exit (range 4) 9320 | -7/Factory | Build established: Scavenger-Mutant 9709 | -7/Factory | Build established: Scavenger-Gunner 9858 | -7/Factory | Lost 4 parts (1p2n1u) 10016 | -7/Factory | Core integrity fell below 50% 10129 | -7/Factory | Build established: Gunner 10268 | -7/Factory | Entered Lower Caves 10933 | -7/Lower Caves | Build established: Mutant 11039 | -7/Lower Caves | Learned Factory security intel 11051 | -7/Lower Caves | Discovered new exit (range 12) 11065 | -7/Lower Caves | Entered another Lower Caves area 11066 | -7/Lower Caves | Encountered a Warlord checkpoint 11193 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11385 | -7/Lower Caves | Build established: Gunner 11459 | -7/Lower Caves | Discovered new exit (range 4) 11565 | -7/Lower Caves | Learned Factory security intel 11809 | -7/Lower Caves | Learned location of Extension (-6) 11886 | -7/Lower Caves | Discovered new exit (range 15) 11887 | -7/Lower Caves | Spotted 0P-OVG(f) 11889 | -7/Lower Caves | Encountered a Master Thief 11889 | -7/Lower Caves | Encountered a Master Thief 11889 | -7/Lower Caves | Encountered a Master Thief 11890 | -7/Lower Caves | Spotted OD-6LO(f) 11890 | -7/Lower Caves | Spotted XN-31P(f) 11890 | -7/Lower Caves | Spotted MJ-2OL(f) 11891 | -7/Lower Caves | Encountered a Master Thief 11892 | -7/Lower Caves | Hvy. Ion Cannon stolen by Master Thief 11893 | -7/Lower Caves | Med. Treads stolen by Master Thief 11898 | -7/Lower Caves | Adv. Assault Cannon stolen by Master Thief 11901 | -7/Lower Caves | Med. Treads stolen by Master Thief 11905 | -7/Lower Caves | DAS Turret deployed 12017 | -7/Lower Caves | Entered Zion 12197 | -7/Zion | Build established: Mutant 12367 | -7/Zion | System corruption cleaned by Quarantine Array 12542 | -7/Zion | Discovered new exit (range 10) 13193 | -7/Zion | Received a hallucinogenic algorithm 14031 | -7/Zion | Learned location of 1 exit from Proximity Caves 14074 | -7/Zion | Learned location of Armory (-3) 14876 | -7/Zion | Given the Hacking Drone Bay 14877 | -7/Zion | Found Prototype Device 14897 | -7/Zion | Build established: Derelict-Mutant 15110 | -7/Zion | Met Imprinter 15133 | -7/Zion | Imprinted 15136 | -7/Zion | Declared Zion's savior 15540 | -7/Zion | Entered Proximity Caves 15540 | -6/Proximity Caves | Accompanied by 4 allies 15541 | -6/Proximity Caves | Identified exit to Factory 15582 | -6/Proximity Caves | Build established: Derelict-Gunner 15632 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15747 | -6/Proximity Caves | Core integrity fell below 20% 15752 | -6/Proximity Caves | Crushed by falling debris 15802 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w) 15884 | -6/Proximity Caves | Crushed by falling debris 15884 | -6/Proximity Caves | System corruption reached 10% 16252 | -6/Proximity Caves | Build established: Derelict-Tank 16571 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16602 | -6/Proximity Caves | System corruption reached 30% 16610 | -6/Proximity Caves | Entered Factory 16610 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16649 | -6/Factory | Identified Hacking Drone Bay 16851 | -6/Factory | Identified exit to DSF 16901 | -6/Factory | Build established: Scavenger-Tank 17870 | -6/Factory | Terminal network hard line cut 17874 | -6/Factory | Build established: Scavenger-Skirmisher 18228 | -6/Factory | Build established: Skirmisher 18953 | -6/Factory | Discovered new exit (range 10) 18977 | -6/Factory | Identified exit to Factory 19228 | -6/Factory | Discovered exit to Factory (range 22) 19733 | -6/Factory | Discovered exit to Factory (range 9) 20064 | -6/Factory | Discovered new exit (range 3) 20068 | -6/Factory | Identified exit to Lower Caves 20110 | -6/Factory | First assault squad dispatched 20231 | -6/Factory | Entered Lower Caves 20489 | -6/Lower Caves | Found Prototype Device 20489 | -6/Lower Caves | Identified Heart of Steel 20679 | -6/Lower Caves | Ambushed by wild Derelicts 20881 | -6/Lower Caves | Learned Factory stockpile data 20922 | -6/Lower Caves | Spotted B-75 Beast 21291 | -6/Lower Caves | Discovered new exit (range 17) 21425 | -6/Lower Caves | Identified exit to Lower Caves 21427 | -6/Lower Caves | Entered another Lower Caves area 21427 | -6/Lower Caves | Spotted RT-BIX(f) 21428 | -6/Lower Caves | Hacking Drone Bay stolen by Master Thief 21429 | -6/Lower Caves | Encountered a Master Thief 21429 | -6/Lower Caves | Discovered exit to Factory (range 12) 21515 | -6/Lower Caves | Encountered a Warlord checkpoint 21536 | -6/Lower Caves | Identified exit to Data Miner 21616 | -6/Lower Caves | Learned Factory emergency access door positions 22166 | -6/Lower Caves | Entered Data Miner 22167 | -6/Data Miner | Discovered new exit (range 8) 22191 | -6/Data Miner | Met Data Miner 22233 | -6/Data Miner | Learned location of Section 7 (-2) 22233 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22259 | -6/Data Miner | Received God Mode back door access code from Data Miner 22324 | -6/Data Miner | Identified exit to Proximity Caves 22326 | -6/Data Miner | Entered Proximity Caves 22709 | -5/Proximity Caves | Discovered exit to Factory (range 15) 22742 | -5/Proximity Caves | Learned Factory security intel 22825 | -5/Proximity Caves | Entered Factory 22825 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 22868 | -5/Factory | Incoming investigation squad redirected 22902 | -5/Factory | Fabricated Huge Storage Unit (x1) 24035 | -5/Factory | Terminal network hard line cut 24102 | -5/Factory | Discovered new exit (range 15) 24424 | -5/Factory | Identified exit to Upper Caves 24492 | -5/Factory | Discovered new exit (range 20) 24572 | -5/Factory | Identified exit to Factory 25114 | -5/Factory | Discovered exit to Factory (range 13) 26249 | -5/Factory | Build established: Scavenger-Skirmisher 26426 | -5/Factory | Entered Upper Caves 26427 | -5/Upper Caves | Encountered a Warlord checkpoint 26792 | -5/Upper Caves | Found Alien Artifact 26792 | -5/Upper Caves | Identified Core Expander 26792 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 26946 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27261 | -5/Upper Caves | Lost 3 parts (2n1w) 27694 | -5/Upper Caves | Build established: Skirmisher 27773 | -5/Upper Caves | Found DCF Scrap (15 items) 27899 | -5/Upper Caves | Identified exit to Upper Caves 28217 | -5/Upper Caves | Entered another Upper Caves area 28350 | -5/Upper Caves | Discovered exit to Factory (range 12) 28461 | -5/Upper Caves | Build established: Derelict-Skirmisher 28545 | -5/Upper Caves | Spotted B-75 Beast 29864 | -5/Upper Caves | Discovered new exit (range 18) 29907 | -5/Upper Caves | Identified exit to Warlord 29908 | -5/Upper Caves | Entered Warlord 29963 | -5/Warlord | System corruption cleaned by Quarantine Array 30098 | -5/Warlord | Build established: Scavenger-Skirmisher 30343 | -5/Warlord | Visited the Vortex Lab 30356 | -5/Warlord | Warlord's base attacked by MAIN.C 30564 | -5/Warlord | Rebuked by Warlord 30579 | -5/Warlord | Opened Warlord's prototype stash 30585 | -5/Warlord | Found Prototype Reactor 30585 | -5/Warlord | Identified Vortex Chain Reactor 30591 | -5/Warlord | Found Prototype Processor 30591 | -5/Warlord | Identified Exp. Targeting Computer 30600 | -5/Warlord | Found Prototype Processor 30600 | -5/Warlord | Identified Exp. Core Analyzer 30605 | -5/Warlord | Found Prototype Hackware 30605 | -5/Warlord | Identified System Mapper 30706 | -5/Warlord | Warlord forces counterattacked 30791 | -5/Warlord | Spotted Striker 30847 | -5/Warlord | Lost 3 allies 30881 | -5/Warlord | Heart of Steel transformed into Warbot 30896 | -5/Warlord | Spotted Executioner 30929 | -5/Warlord | Lost 13 allies 30964 | -5/Warlord | Discovered new exit (range 17) 30965 | -5/Warlord | Spotted Striker 31008 | -5/Warlord | Lost 4 allies 31016 | -5/Warlord | Identified exit to Proximity Caves 31026 | -5/Warlord | Entered Proximity Caves 31026 | -4/Proximity Caves | Accompanied by 1 ally (Warbot) 33654 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 33908 | -4/Proximity Caves | Build established: Scavenger-Gunner 33908 | -4/Proximity Caves | Lost 3 allies 33935 | -4/Proximity Caves | Discovered exit to Factory (range 5) 34281 | -4/Proximity Caves | Entered Factory 34281 | -4/Factory | Accompanied by 6 allies 34281 | -4/Factory | Evolved 2 slots: Utility x2 34572 | -4/Factory | Build established: Scavenger-Skirmisher 34758 | -4/Factory | Discovered new exit (range 8) 34772 | -4/Factory | Identified exit to Research 34800 | -4/Factory | Zion Light squad teleported in 35148 | -4/Factory | Zion Hacker squad teleported in 35335 | -4/Factory | Entered Research 35335 | -3/Research | Accompanied by 9 allies 35335 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 35460 | -3/Research | Zion Fire squad teleported in 35492 | -3/Research | Zion Heavy squad teleported in 35550 | -3/Research | Zion Experimental squad teleported in 35870 | -3/Research | Discovered new exit (range 18) 35902 | -3/Research | Identified exit to Armory 35929 | -3/Research | Entered Armory 35929 | -3/Armory | Accompanied by 16 allies 36114 | -3/Armory | System corruption reached 10% 36118 | -3/Armory | Retrieved Zion intel report: Unaware Analyses 36119 | -3/Armory | Zion Heavy squad teleported in 36209 | -3/Armory | Lost 4 allies 36224 | -3/Armory | First assault squad dispatched 36228 | -3/Armory | Discovered new exit (range 16) 36262 | -3/Armory | Build established: Skirmisher 36332 | -3/Armory | Identified exit to Research 36343 | -3/Armory | Lost 10 allies 36376 | -3/Armory | Found Prototype Processor 36377 | -3/Armory | Identified Spectral Analyzer 36405 | -3/Armory | Zion Light squad teleported in 36463 | -3/Armory | Found Fusion Bomb Launcher 36465 | -3/Armory | Found Fusion Bomb Launcher 36607 | -3/Armory | Found Prototype Protection 36635 | -3/Armory | Lost 6 allies 36638 | -3/Armory | System corruption reached 30% 36694 | -3/Armory | Incoming assault squad redirected 36725 | -3/Armory | Incoming assault squad redirected 37009 | -3/Armory | Incoming assault squad redirected 37041 | -3/Armory | Incoming assault squad redirected 37072 | -3/Armory | Incoming assault squad redirected 37154 | -3/Armory | Lost 7 parts (2n2u3w) 37212 | -3/Armory | Entered Research 37212 | -2/Research | Spotted B-90 Cyclops 37212 | -2/Research | Evolved 2 slots: Utility x2 37325 | -2/Research | Zion Hover Resupply teleported in 37326 | -2/Research | Lost 14 parts (2p3n5u4w) 37398 | -2/Research | Discovered new exit (range 8) 37401 | -2/Research | Entered Access 37401 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 37549 | -1/Access | Found Exp. Core Analyzer 37571 | -1/Access | Build established: Mutant 37920 | -1/Access | Energy Cycler disabled 37938 | -1/Access | First assault squad dispatched 38010 | -1/Access | Lost 7 parts (2p3n2w) 38013 | -1/Access | Zion Heavy squad teleported in 38078 | -1/Access | Spotted B-99 Colossus 38090 | -1/Access | Core integrity fell below 50% 38090 | -1/Access | Found Unknown Launcher 38092 | -1/Access | Lost 5 parts (2n1u2w) 38105 | -1/Access | Discovered new exit (range 9) 38114 | -1/Access | Entered Command 38119 | -1/Command | Found Prototype Device 38119 | -1/Command | Identified Thermal Barrier 38148 | -1/Command | Retrieved Zion intel report: Guard Positions 38201 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 38251 | -1/Command | Spotted M Guard 38251 | -1/Command | Spotted M Guard 38251 | -1/Command | Spotted Combat Programmer 38251 | -1/Command | Spotted Combat Programmer 38259 | -1/Command | Core integrity fell below 20% 38266 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 38231_ Destabilizing: System corrupted (+1). 38232_ Slammed into K-01 Serf. 38252_ ECM Suite destroyed. 38252_ Penetrated by EMDS Slug. 38252_ Lgt. Ion Engine destroyed. 38254_ EMDS Slug penetrates Warlord KY-Z71. 38255_ Knocked back. 38255_ Imp. Terrain Scanner destroyed. 38256_ Penetrated by EMDS Slug. 38256_ Impulse Thruster Array destroyed. 38258_ System corrupted: Matter fused (-6). 38258_ Door Terminal disabled. 38260_ EMDS Slug penetrates Reinforced Barrier. 38262_ The unstable cave ceiling collapses. 38264_ EMDS Slug penetrates Wall. 38264_ Penetrated by EMDS Slug. 38264_ Seismic Detector destroyed. 38266_ Penetrated by EMDS Slug. [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????;###????????????????????? | | ????????????????????????? #???????????????###+## | | ????????????????????????? #???????????????# | | ????????????????????????? #???????????????# | | ????????????????????????? #???????????????# """ | | ????????????????????????# #???????????????# ""T | | ????????????????????????# #???????????????#] | | ????????????????????????# #???????????????#= | | ????????????????????????# #???????????????#* | | ????????????????????????# #???????????????###### | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????# | | ????????????????????????# #????????????????????# | | ????????????????????????# #????????????????????# | | ????????????????????????# #????????????????????# | | ????????????????????????# #????????????????????# | | ???????????????????????## ##?##????????????????# | | ??????????????????????## ## ####?????????????# | | ??????????????????????# ##????????????# | | ?????????????????#"""### #####?#####??# | | ?????????????????# # pW #?# #??# | | ?????????????????# ## ### #### | | ?????????????????# p + | | ?????????????????# + | | ?????????????????# + | | ?????????????????# + | | ?????????????????# + | | ?????????????????# ### ### # ### #### | | ?????????????????######?# #?# # #?# #??? | | ????????????????????????#####?###########?#####??? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 65 Energy Generation 55 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Additional Mass Support 12 Armor Coverage 400 Resistance: KI 20 Resistance: TH 50 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 5 Core Analysis 8 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Seismic Detector | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Plasma Flamer | -7/Zion | Free Cld. Gravmag System | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Huge Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- 20k Club 30k Club Can't Touch This Generalissimo Leap Before You Look Oh No You Don't! Use The Force Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed WarpMediumCompanion Manual? 0 Play Time 05:54:30 Cumulative 52.0 hours Start 2025.01.30 @ 11:21:54 End 2025.01.31 @ 14:46:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 38 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4904f0aa-f498-4beb-85f3-91aeecdbe114