Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.02 @ 20:49:10 // AFD2020/Player2

Player: Minty

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (253)      253
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-72)                -72
              TOTAL SCORE: 631

 Bonus
-------
Follower Combat Kills      150
Friendly Fire              -222

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (182)
Movement                   Rolling (80)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Wheel
>       --- UTILITY (2) ------
        Visual Processing Unit
>       --- WEAPON (2) -------
        EM Pulse Gun
        Particle Gun
>       --- INVENTORY (5) ----
        Ion Engine
  Light Treads
        Terrain Scan Processor
  Light Armor Plating
        Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scan Processor
>          --- WEAPON -----------
           Particle Gun
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
   Compact Wheel
   Compact Wheel
           Terrain Scan Processor
           Terrain Scan Processor
           Terrain Scan Processor
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | .   15  2   
  Power                    1    | .   1   .   
    Engine                 .    | .   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | .   9   2   
    Treads                 .    | .   .   .   
    Leg                    5    | .   5   .   
    Wheel                  5    | .   3   2   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  2    | .   2   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | .   3   .   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  99  
  Engine                   2    | .   3   .   
  Core                     11   | .   10  14  
  Leg                      9    | .   13  .   
  Wheel                    14   | .   10  27  
  Flight                   1    | .   2   .   
  Storage                  14   | .   14  14  
  Processor                13   | .   13  14  
  Energy Gun               21   | .   19  28  
  Ballistic Gun            6    | .   8   .   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 11  15  15  
  Greatest Support         32   | 20  32  26  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | .   8   8   
  Average Capacity         8    | .   8   8   
  Most Carried             8    | .   8   8   
  Average Carried          7    | .   7   8   
  Final Capacity           8    | 8   8   5   
  Final Carried            8    | 6   8   5   

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           502  | 200 283 19  
  Remotely                 .    | .   .   .   
Salvage Created            378  | .   360 18  
  Parts                    22   | .   18  4   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  4    | .   4   .   
  Guns                     4    | .   4   .   
Classes Destroyed          7    | .   6   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    4    | .   4   .   
Best Kill Streak           2    | .   2   1   
  Combat Bots Only         2    | .   2   .   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        45   | .   39  6   
  Missed                   12   | .   12  .   
Damage Taken               688  | .   408 280 
  Core                     121  | .   35  86  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              52   | .   43  9   
  Largest                  2    | .   2   2   
  Hottest                  105  | .   105 105 
Shots Fired                102  | .   85  17  
  Gun                      102  | .   85  17  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  47   | .   47  .   
  Thermal                  29   | .   21  8   
  Explosive                .    | .   .   .   
  Electromagnetic          26   | .   17  9   
  Robot Hit Streak         6    | .   6   2   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           52   | .   49  3   
  Core Hits                20   | .   18  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           881  | .   804 77  
  Guns                     747  | .   705 42  
  Cannons                  .    | .   .   .   
  Explosions               132  | .   97  35  
  Melee                    .    | .   .   .   
  Ramming                  2    | .   2   .   
  Kinetic                  354  | .   354 .   
  Thermal                  389  | .   339 50  
  Explosive                .    | .   .   .   
  Electromagnetic          136  | .   109 27  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            15   | .   .   15  
  Projectiles              .    | .   .   .   
  Explosions               15   | .   .   15  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      40   | .   40  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        255  | .   214 255 
  Average Temperature      75   | .   60  132 
  Received Heat Transfer   246  | .   246 .   
  Effects                  1    | .   .   1   
    Interference           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         763  | .   676 87  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             248  | .   248 127 
  Initial                  96   | .   .   96  
  Average                  126  | .   135 99  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         89   | .   86  100 
  Level 1                  10   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   16  2   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   4   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   13  3   
  Successful               8    | .   7   1   
  Failed                   8    | .   6   2   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   10  1   
  Terminals                13   | .   10  3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   4   1   
  Terminals                4    | .   3   1   
    Botnet                 1    | .   .   1   
    Skim                   3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               3    | .   1   2   
  Largest Group            3    | .   1   3   
  Highest-Rated Group      105  | .   60  105 
  Highest-Rated Ally       60   | .   60  60  
Total Orders               .    | .   .   .   
Ally Attacks               37   | .   34  3   
  Total Damage             553  | .   530 23  
  Kills                    8    | .   8   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               981  | .   741 240 
Spaces Moved               654  | 1   485 168 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     252  | 1   251 .   
  Wheels                   396  | .   228 168 
  Hover                    .    | .   .   .   
  Flight                   6    | .   6   .   
  Fastest Speed            80   | 120 90  80  
  Average Speed            102  | 120 108 86  
  Slowest Speed            195  | 120 195 95  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       43   | 2   78  50  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          15   | .   5   10  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      15   | .   5   10  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      867  | .   619 248 
  Wait                     119  | .   52  67  
  Move                     652  | .   484 168 
  Hop                      .    | .   .   .   
  Pick Up                  8    | .   8   .   
  Fast Attach              5    | .   5   .   
  Attach                   3    | .   3   .   
  Detach                   3    | .   3   .   
  Swap                     9    | .   7   2   
  Drop                     15   | .   13  2   
  Fire                     52   | .   43  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    1 | -10/Materials | Discovered new exit (range 8)
  310 | -10/Materials | Discovered new exit (range 16)
  690 | -10/Materials | Discovered new exit (range 11)
  742 | -10/Materials | Entered Mines
  781 | -10/Mines     | Assembled infested the area
  848 | -10/Mines     | Build established: Scavenger-Mutant
  963 | -10/Mines     | Discovered new exit (range 12)
  981 | -10/Mines     | Core integrity fell below 50%
  982 | -10/Mines     | Core destroyed

 Last Messages 
---------------
00825_ Found 30 Matter.
00874_ T-07 Excavator is excavating. <x2>
00899_ T-07 Excavator destroyed.
00903_ Dropped Wheel.
00905_ Dropped Com. Wheel.
00906_ Acquired 18 matter.
00963_ Plasma Injector explodes.
00963_ EXIT=FOUND
00967_ Overheating: System interference.
00967_ Visual Processing Unit temporarily disabled.
00968_ K-01 Serf collects debris. <x3>
00976_ Wheel destroyed.
Player 2: "I didn't need that anyway."
00978_ Player 2 drops Imp. Heat Sink.
00978_ Player 2 drops Ion Engine.
00979_ Player 2 attaches VTOL Module.
00979_ K-01 Serf collects debris.
00982_ OG-1VA(g) destroyed.
00982_ K-01 Serf collects debris.
00982_ Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       85
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             10   | .   9   1   
Parts Lost                 3    | .   .   3   
Damage Taken               436  | .   202 234 
  Core                     144  | .   43  101 
    Player 2/Cogmind (%)   54   | .   55  54  
  Absorbed by Shields      .    | .   .   .   
Damage Inflicted           553  | .   530 23  
  Player 2/Cogmind (%)     38   | .   39  23  
Combat Hostiles Destroyed  6    | .   6   .   
  Player 2/Cogmind (%)     60   | .   60  .   

 Game 
------
Seed              SmartbombShadingPerforator
  Manual?         0
Play Time         00:12:26
  Cumulative      829.1 hours
  Start           2024.08.02 @ 20:00:19
  End             2024.08.02 @ 20:49:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          982
  Rogue           703
  Adventurer      124
  Explorer        155
Win Type          -
  Total           34
  Types           27/0/5/1/0/0/0/1/0
Lore%             68
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c778a68-9887-4a10-9785-c4f06ddb74ac