Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 11:01:06 Player: FR-13D Result: Destroyed by 51-F8G(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2112) 2112 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1595) 1595 TOTAL SCORE: 6587 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 793 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -42 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 288/290 System Corruption 0% Temperature Hot (258) Movement Treading (148) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Advanced Treads Overtuned Treads Overtuned Treads > --- UTILITY (4) ------ Scrap Suit Large Storage Unit Expert System (Blank) > --- WEAPON (2) ------- Heavy Laser Gauss Rifle > --- INVENTORY (15) --- Nuclear Core Improved Heat Sink Improved Heat Sink 0b10 Decoder Chip [Generic] Makeshift Salvage Targeting Computer Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Hacking Suite Pulse Rifle Heavy Particle Gun Heavy Particle Gun Plasma Cutter Botcube Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Overtuned Treads Overtuned Treads Overtuned Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit Expert System > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Heat Sink Improved Heat Sink 0b10 Decoder Chip [Generic] Makeshift Salvage Targeting Computer Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Hacking Suite Pulse Rifle Heavy Particle Gun Heavy Particle Gun Plasma Cutter Botcube [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Expert System Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon . | . . . . . . . Parts Attached 81 | 7 8 14 8 20 1 23 Power 9 | 1 1 2 1 3 . 1 Engine 8 | 1 . 2 1 3 . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 35 | 2 3 4 3 10 . 13 Treads 32 | . 2 4 3 10 . 13 Leg . | . . . . . . . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 2 4 3 4 . 8 Device 11 | 1 . 3 2 2 . 3 Storage 3 | 1 2 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 8 | . . 1 1 2 . 4 Artifact . | . . . . . . . Weapon 14 | 2 2 4 1 3 1 1 Energy Gun 7 | 2 1 2 1 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . 2 . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 12 | . . 1 . 1 . 10 Power 2 | . . 1 . . . 1 Propulsion 4 | . . . . . . 4 Utility 5 | . . . . 1 . 4 Weapon 1 | . . . . . . 1 Highest Loss Streak 6 | . . 1 . 1 . 6 To Critical Strikes . | . . . . . . . Average Backups 13 | 4 8 14 14 14 13 13 Power 1 | . 1 1 1 1 1 1 Propulsion 3 | 2 4 4 3 3 3 2 Utility 4 | . 1 4 6 5 4 5 Weapon 3 | 1 1 3 3 3 4 3 Tool/Special . | . . . . . . . Unused Backups 32 | . 2 7 6 2 . 15 Power 3 | . . 1 . . . 2 Propulsion 4 | . 1 2 . . . 1 Utility 16 | . . 3 3 2 . 8 Weapon 8 | . 1 1 3 . . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 100 97 98 99 100 97 Engine 8 | . 11 5 9 8 9 8 Treads 32 | . 7 30 33 35 36 35 Wheel 2 | . 20 1 2 . . . Device 18 | . 14 20 25 25 18 15 Storage 9 | . 14 11 9 9 9 9 Protection 4 | . . 1 . 1 9 8 Energy Gun 10 | . 24 14 9 8 7 8 Ballistic Gun 7 | . . 7 9 8 5 8 Peak Build Rating 45 | 7 10 16 22 25 25 45 Average Rating 23 | 6 7 14 20 22 24 30 On Entrance 14 | . 7 10 16 22 25 22 Avg Prop Armor Cover (%) 23 | . . . 23 . . . Naked Turns . | . . . . . . . Heaviest Build 51 | 13 30 35 40 49 40 51 Greatest Support 80 | 26 40 60 80 80 80 80 Greatest Overweight (x) 3 | 2 1 1 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 8 11 15 15 15 14 15 Average Carried 13 | 4 8 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 11 15 15 14 14 15 Scrap Suit Usage (%) 7 | . . . . . . 17 Parts Cannibalized 11 | . . . . . . 11 Class Distribution -------------------- 41% | Commander-Mutant 37% | Scavenger-Mutant 13% | Mutant 7% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 2005 | 270 100 272 156 619 67 521 Remotely . | . . . . . . . Salvage Created 3140 | 134 142 789 222 1086 . 767 Parts 159 | 11 4 49 14 51 . 30 Haulers Intercepted 5 | . 1 1 1 2 . . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 50 | . 2 14 2 19 . 13 Melee 1 | . . . . . . 1 Guns 47 | . 2 14 2 19 . 10 Classes Destroyed 14 | 2 2 4 . 2 . 4 Worker 2 | . . . . 2 . . Tunneler 5 | 5 . . . . . . Hauler 5 | . 1 1 1 2 . . Recycler 5 | 1 . 2 1 1 . . Operator 2 | . . 1 . 1 . . Watcher 2 | . . 1 . 1 . . Swarmer 7 | . . 3 . 4 . . Grunt 20 | . 2 7 . 11 . . Duelist 1 | . . . . 1 . . Sentry 10 | . . 4 2 4 . . Federalist 3 | . . . . . . 3 Explorer 1 | . . . . . . 1 Ranger 1 | . . . . . . 1 Scrapper 8 | . . . . . . 8 Best Kill Streak 6 | 4 2 6 1 5 . 3 Combat Bots Only 5 | . 2 5 1 5 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 410 | . 7 64 6 111 2 220 Missed 107 | . 1 21 2 35 1 47 Hits 303 | . 6 43 4 76 1 173 Melee 11 | . . . . . . 11 Projectile 292 | . 6 43 4 76 1 162 Critical Strikes 28 | . . 2 . 7 . 19 Damage Taken 4855 | . 83 548 42 829 15 3338 Core 615 | . 10 50 11 130 . 414 Absorbed by Shields 292 | . . . 16 226 . 50 Ignored by Resistances 114 | . . . . 27 . 87 Regen/Repaired (Parts) 148 | . . 40 15 . . 93 Core Remaining (%) 94 | 100 96 87 . . . . Volleys Fired 233 | 22 17 52 10 70 . 62 Largest 2 | 1 2 2 2 2 . 2 Hottest 150 | 50 150 106 86 92 . 97 Shots Fired 413 | 22 23 104 20 140 . 104 Gun 411 | 22 21 104 20 140 . 104 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 2 | . 2 . . . . . Kinetic 169 | . . 27 10 70 . 62 Thermal 244 | 22 23 77 10 70 . 42 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 5 9 15 4 11 . 7 Robot Miss Streak 5 | 2 3 3 2 3 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . . 1 . 6 . 2 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 294 | 16 14 70 12 92 16 74 Core Hits 115 | 7 7 30 6 41 . 24 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 11 | 1 2 3 . 1 . 4 Burn 9 | 1 2 3 . 1 . 2 Smash 2 | . . . . . . 2 Melee Attacks 43 | . . . . . 16 27 Impact 27 | . . . . . . 27 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 16 | . . . . . 16 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4692 | 200 175 1044 189 1615 . 1469 Guns 4276 | 200 175 1036 189 1583 . 1093 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 376 | . . . . . . 376 Ramming 40 | . . 8 . 32 . . Kinetic 1818 | . . 274 88 797 . 659 Thermal 2458 | 200 175 762 101 786 . 434 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 376 | . . . . . . 376 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 2 | . . . 2 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . 3 17 6 . Message Errors 6 | . . . . 5 1 . Matter Fused 6 | . . . 1 4 1 . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 6 | . . . 1 4 1 . Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 1 2 . Data Loss (major) 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 89 | . . . . . . 89 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 89 | . . . . . . 89 Knockbacks 5 | . . . . . . 5 Impact 5 | . . . . . . 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 8 | . . 5 . 3 . . Targets Rammed 10 | . . 5 . 5 . . Kicked . | . . . . . . . Crushed 2 | . . . . 2 . . Highest Temperature 358 | 80 237 198 146 33 . 358 Average Temperature 82 | 27 85 78 90 13 . 109 Received Heat Transfer 2866 | . 51 210 12 476 . 2117 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 4 | . . . . . . 4 Impact Corruptions 3 | . . . . . . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | 4 2 5 . 4 . 1 Heat Transferred 6358 | 666 666 2257 222 1776 . 771 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . . . 2 1 . Low Security (%) 78 | 100 100 100 100 39 94 . Level 1 10 | . . . . 27 5 . Level 2 11 | . . . . 33 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 534 | 10 50 140 65 534 200 . Initial 200 | . 3 15 10 17 200 . Average 122 | 2 9 64 15 264 128 . Influence Increases 1834 | 30 155 380 140 1101 28 . Destroy 0b10 Robot/C 980 | . 40 280 40 600 20 . Destroy 0b10 Robot/NC 105 | 30 5 25 10 35 . . Destroy Leader 284 | . 12 74 22 176 . . Allied During Kill 255 | . . . . 247 8 . Successful Hack 41 | . 22 . 8 11 . . Disable Machine 30 | . . . 15 15 . . Destroy Structure 4 | . 1 1 . 2 . . Lose Combat Pursuer 135 | . 75 . 45 15 . . Influence Decreases 1834 | 25 123 391 124 629 474 68 Entered New Map 447 | . 2 22 16 25 314 68 Time Decay 1267 | 25 121 359 108 494 160 . Lost Part 20 | . . 10 . 10 . . Lost Ally 100 | . . . . 100 . . Squads Dispatched 10 | . 1 2 . 7 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 1 2 . 2 . . Assault 1 | . . . . 1 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 7 | . 1 1 . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 8 21 4 37 1 51 Peak Tracking Total 7 | . 4 7 5 5 . 5 Tactical Retreats 6 | . 2 . 2 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 5 | . . . 1 4 . . Indirectly . | . . . . . . . Trap Hack Attempts 22 | . . . . 22 . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed 1 | . . . . 1 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 4 | . . . 1 1 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 21 | . 6 4 3 4 1 3 Terminals 12 | . 5 1 1 4 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . 2 1 . . . Garrison Access . | . . . . . . . Total Hacks 52 | . 13 18 9 6 1 5 Successful 36 | . 8 12 8 3 . 5 Failed 14 | . 5 5 . 3 1 . Catastrophic . | . . . . . . . Database Lockouts 2 | . . 1 1 . . . Manual 18 | . 12 1 1 4 . . Terminals 25 | . 12 4 2 6 1 . Fabricators . | . . . . . . . Repair Stations 5 | . . 3 2 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 16 | . . 11 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 1 1 3 . 5 Record 4 | . . . . . . 4 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . . 1 1 . . . Open Door 3 | . . . . 3 . . Locate Traps 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 13 | . . 9 4 . . . Insert Component 5 | . . 4 1 . . . Analyze 5 | . . 4 1 . . . Retrieve Study 3 | . . 1 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 5 . 1 . . . Terminals 5 | . 4 . 1 . . . Botnet 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 6 4 2 3 1 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 1 2 . . . Parts Repaired 2 | . . 1 1 . . . Time 52 | . . 26 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 4 1 . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 12 | . . . . . 12 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies 22 | . . . . 10 12 . Largest Group 15 | . . . . 10 15 15 Highest-Rated Group 213 | . . . . 173 213 213 Highest-Rated Ally 34 | . . . . 29 34 34 Total Orders . | . . . . . . . Ally Attacks 144 | . . . . 66 3 75 Total Damage 1996 | . . . . 822 52 1122 Kills 26 | . . . . 11 1 14 Allies Corrupted . | . . . . . . . Allies Melted 12 | . . . . . . 12 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Active Infowar (turns) 5785 | 111 595 875 437 1162 337 2268 Sensors 3281 | . . . . 676 337 2268 Seismic 2504 | 111 595 875 437 486 . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 6683 | 154 595 875 480 1315 337 2927 Spaces Moved 3644 | 102 475 397 256 593 166 1655 Core 6 | 6 . . . . . . Treads 2977 | . 31 347 185 593 166 1655 Legs . | . . . . . . . Wheels 661 | 96 444 50 71 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 115 160 160 140 Average Speed 146 | 89 89 151 147 160 160 158 Slowest Speed 162 | 150 160 160 160 160 160 162 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 63 26 18 77 37 65 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 5 Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 1 | . 1 . . . . . Melee . | . . . . . . . Projectile 1 | . 1 . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 4537 | 138 616 573 349 819 226 1816 Wait 289 | . 98 62 44 65 14 6 Move 3638 | 101 474 396 255 592 165 1655 Hop . | . . . . . . . Pick Up 64 | 8 7 19 13 5 . 12 Fast Attach 28 | 7 . 2 1 10 1 7 Attach 11 | . . 2 2 2 . 5 Detach 4 | . . . . . . 4 Swap 89 | . 13 14 9 27 6 20 Drop 82 | . 7 21 15 21 . 18 Fire 233 | 22 17 52 10 70 . 62 Melee 43 | . . . . . 16 27 Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . . 5 . 5 . . Escape Stasis . | . . . . . . . Rewire 24 | . . . . . 24 . Trap 22 | . . . . 22 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Discovered new exit (range 12) 575 | -10/Materials | Discovered new exit (range 10) 641 | -10/Materials | Discovered new exit (range 11) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 929 | -9/Materials | Central database locked down 1178 | -9/Materials | Build established: Scavenger-Mutant 1323 | -9/Materials | Repaired Lgt. Treads 1406 | -9/Materials | Discovered new exit (range 15) 1625 | -9/Materials | Entered another Materials area 1625 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1675 | -8/Materials | Repaired Seismic Detector 1738 | -8/Materials | Discovered new exit (range 15) 1825 | -8/Materials | Central database locked down 2105 | -8/Materials | Entered Storage 2149 | -8/Storage | Garrison activated, responded to threat 2522 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2817 | -8/Storage | Build established: Commander-Mutant 3190 | -8/Storage | Discovered new exit (range 16) 3294 | -8/Storage | Build established: Scavenger-Mutant 3305 | -8/Storage | First assault squad dispatched 3402 | -8/Storage | Used back door to open Recycling access 3402 | -8/Storage | Discovered new exit (range 5) 3420 | -8/Storage | Entered Recycling 3420 | -8/Recycling | Accompanied by 3 allies 3421 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 3603 | -8/Recycling | Discovered new exit (range 8) 3702 | -8/Recycling | Scanned before Scraplab entrance 3728 | -8/Recycling | Entered Scraplab 3741 | -8/Recycling | Discovered new exit (range 2) 3757 | -8/Recycling | Entered Scraptown 3757 | -8/Scraptown | Accompanied by 15 allies 3757 | -8/Scraptown | System corruption cleaned by C-Scrubber 3845 | -8/Scraptown | Build established: Commander-Mutant 3997 | -8/Scraptown | Visited Comm Corps 4072 | -8/Scraptown | Visited Cave Peace 4122 | -8/Scraptown | Visited SPCMW 4167 | -8/Scraptown | Visited Red Mages 4229 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4261 | -8/Scraptown | Visited Cyclists 4318 | -8/Scraptown | Visited Symbiants 4352 | -8/Scraptown | Visited The Evicted 4387 | -8/Scraptown | Visited UFD Registry 4387 | -8/Scraptown | Registered with UFD as "Railrigger" 4447 | -8/Scraptown | Visited Science Guys 4525 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4543 | -8/Scraptown | Found DCF Scrap (28 items) 4669 | -8/Scraptown | Visited Abandonware Association 4687 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 4737 | -8/Scraptown | Visited Cartography Club 4788 | -8/Scraptown | Visited Derelict Rescue Squad 4830 | -8/Scraptown | Visited Infowarlord's Domain 4927 | -8/Scraptown | Visited Junk Repository 4987 | -8/Scraptown | Visited A0-MCA Data Center 4997 | -8/Scraptown | Given an A rating by A0-MCA 5029 | -8/Scraptown | Visited Scrapoid Research Area 5078 | -8/Scraptown | Visited Botcube Research 5518 | -8/Scraptown | Met Optimus 5518 | -8/Scraptown | Accepted into 0bPrime 5725 | -8/Scraptown | Civil war broke out across Scraptown 5800 | -8/Scraptown | Identified exit to Factory 5952 | -8/Scraptown | Lost 13 allies 6058 | -8/Scraptown | Lost 3 parts (2u1w) 6069 | -8/Scraptown | Lost 4 allies 6083 | -8/Scraptown | Core integrity fell below 50% 6150 | -8/Scraptown | Lost 6 parts (1p3n2u) 6166 | -8/Scraptown | Found Scrap Suit 6377 | -8/Scraptown | Lost 3 allies 6400 | -8/Scraptown | Core integrity fell below 20% 6408 | -8/Scraptown | Found Scrap Suit 6449 | -8/Scraptown | Found Botcube 6468 | -8/Scraptown | Build established: Scavenger-Scrapper 6565 | -8/Scraptown | Found Prototype Processor 6569 | -8/Scraptown | Identified Expert System 6588 | -8/Scraptown | Lost 4 allies 6610 | -8/Scraptown | Found Scrap Suit 6684 | -8/Scraptown | Destroyed by 51-F8G(j) with Overtuned Pulse Rifle Last Messages --------------- 06565_ Acquired Prototype Processor. 06569_ Identified Expert System. 06580_ Dropped Ovr. Treads. 06597_ Acquired 44 matter. 06609_ Discarded Scrap Suit. 06610_ Acquired Scrap Suit. 06613_ Acquired 10 matter. 06623_ Slug penetrates Machine. 06623_ OO-76L(j) destroyed. 06632_ PH-N59(l) critical meltdown. 06637_ Acquired 8 matter. 06656_ Scrap Suit cannibalized Lgt. Deuterium Engine to repair Imp. Deuterium Engine. 06656_ 0K-VYE(g) switches sides: "Uh oh, they might just win this." 06656_ DY-PVR(g) destroyed. 06662_ Slug penetrates Wall. 06665_ Slug penetrates YA-MR8(j). 06665_ Critical hit (Burn: +50). 06671_ Acquired 8 matter. 06682_ Slug penetrates TY-MMJ(g). Map ----- +----------------------------------------------------+ | #"" ""#????########## ##??????### ## | | ###### ##### ##########???????##### ########### ## | | #???????#"""" """"""""""" "" | | #???????#" / | | #???????#" | | #???????#" | | #???????#" | | ############# #????####" | | ????????????# #????""" = [*""""""""""""" | | ????????????# #????""""*![!=!""""""""""""" | | ????????????# != #????"" 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""""" #????# ##"""##"""##" | | ??##?????""" " "" #????# """"""" ## ""##|""##" | | ?? ?? #????# """"""" | | ?? #?????" "" "" " #????# """"""" *! ! % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Power Shielding 33 Evasion (%) 44 Recoil Reduction 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 71% | -9/Materials Seismic Detector | 25% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireMachineGuard Manual? 0 Play Time 01:09:33 Cumulative 112.4 hours Start 2025.12.31 @ 09:53:56 End 2026.01.05 @ 11:01:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c85a975-48d5-4ebc-868b-99ddf9631a10