Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 23:31:24

Player: Ragonath

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (380)      380
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1580

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     22/300
Energy                     300/300
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
  Large Battery
>       --- WEAPON (2) -------
        Mace
>       --- INVENTORY (15) ---
  Light Treads
  Light Treads
        Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
        Mace
        Mace

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Splice Drone Bay
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Splice Drone Bay
  Storage                  Small Storage Unit
Weapon                     Improved Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   2   2   19  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   .   6   
    Treads                 2    | .   .   .   2   
    Leg                    2    | 2   .   .   .   
    Wheel                  3    | .   .   .   3   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   .   1   2   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   .   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   2   .   9   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       5    | .   2   .   3   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 16   | .   .   5   11  
  Power                    4    | .   .   2   2   
  Propulsion               5    | .   .   1   4   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      7    | .   .   4   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     57   | .   85  57  55  
  Engine                   4    | .   14  8   3   
  Treads                   8    | .   .   .   11  
  Leg                      7    | .   28  19  3   
  Device                   3    | .   .   5   3   
  Storage                  11   | .   14  14  10  
  Ballistic Gun            4    | .   7   .   5   
  Ballistic Cannon         8    | .   21  10  7   
  Impact Weapon            6    | .   .   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 11  16  16  30  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  9    | .   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         10   | 6   8   8   11  
  Most Carried             8    | 5   6   6   8   
  Average Carried          3    | 2   5   5   3   
  Final Capacity           15   | 8   8   8   15  
  Final Carried            7    | 2   6   5   7   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           415  | 126 .   53  236 
  Remotely                 .    | .   .   .   .   
Salvage Created            287  | .   .   17  270 
  Parts                    19   | .   .   3   16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  13   | .   .   3   10  
  Melee                    3    | .   .   1   2   
  Guns                     1    | .   .   .   1   
  Cannons                  6    | .   .   2   4   
  AOE                      3    | .   .   .   3   
Classes Destroyed          8    | .   .   2   6   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  6    | .   .   2   4   
  Grunt                    2    | .   .   .   2   
  Brawler                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
  Demolisher               1    | .   .   1   .   
Best Kill Streak           4    | .   .   3   4   
  Combat Bots Only         3    | .   .   3   3   
Max Kills in Single Turn   2    | .   .   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        191  | .    7    40   144  
  Missed                   48   | .    1    11   36   
Damage Taken               2373 | .    78   753  1542 
  Core                     621  | .    .    215  406  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         57   | 100  .    14   .    
Volleys Fired              38   | .    .    6    32   
  Largest                  2    | .    .    2    2    
  Hottest                  78   | .    .    78   78   
Shots Fired                68   | .    .    11   57   
  Gun                      10   | .    .    .    10   
  Cannon                   55   | .    .    11   44   
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  65   | .    .    11   54   
  Thermal                  .    | .    .    .    .    
  Explosive                3    | .    .    .    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         5    | .    .    2    5    
  Robot Miss Streak        6    | .    .    2    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           41   | .    .    5    36   
  Core Hits                25   | .    .    9    16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    
  Critical Strikes         5    | .    .    1    4    
    Blast                  2    | .    .    1    1    
    Smash                  3    | .    .    .    3    
Melee Attacks              21   | .    .    .    21   
  Impact                   21   | .    .    .    21   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1131 | .    .    131  1000 
  Guns                     58   | .    .    .    58   
  Cannons                  521  | .    .    116  405  
  Explosions               117  | .    .    .    117  
  Melee                    411  | .    .    .    411  
  Ramming                  24   | .    .    15   9    
  Kinetic                  579  | .    .    116  463  
  Thermal                  .    | .    .    .    .    
  Explosive                117  | .    .    .    117  
  Electromagnetic          .    | .    .    .    .    
  Impact                   411  | .    .    .    411  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    .    8    
  Average Corruption       7    | .    .    .    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  24   | .    .    .    24   
    Message Errors         3    | .    .    .    3    
    Matter Fused           6    | .    .    .    6    
    Heat Flow Errors       4    | .    .    .    4    
    Energy Discharges      2    | .    .    .    2    
    Parts Rejected         2    | .    .    .    2    
    Data Loss (minor)      4    | .    .    .    4    
    Data Loss (major)      1    | .    .    .    1    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            181  | .    .    .    181  
  Projectiles              .    | .    .    .    .    
  Explosions               32   | .    .    .    32   
  Melee                    149  | .    .    .    149  
Knockbacks                 10   | .    .    6    4    
  Impact                   1    | .    .    .    1    
  Kinetic                  7    | .    .    4    3    
  Secondary                2    | .    .    2    .    
Self-Inflicted Damage      139  | .    .    .    139  
  Shots                    3    | .    .    .    3    
  Rammed                   1    | .    .    .    1    
Targets Rammed             10   | .    .    7    3    
  Kicked                   9    | .    .    7    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        184  | .    .    56   184  
  Average Temperature      36   | .    .    27   38   
  Received Heat Transfer   290  | .    45   20   225  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       6    | .    .    .    6    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             232  | .   20  55  232 
  Initial                  17   | .   .   7   17  
  Average                  55   | .   3   31  68  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         95   | 100 100 100 94  
  Level 1                  4    | .   .   .   5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   3   14  20  
  Peak Tracking Total      7    | .   3   7   6   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   1   1   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   3   1   10  
  Successful               6    | .   1   1   4   
  Failed                   7    | .   2   .   5   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        1    | .   .   .   1   
  Manual                   6    | .   3   .   3   
  Terminals                13   | .   3   .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   1   1   4   
  Record                   4    | .   .   .   4   
  Open Door                1    | .   .   1   .   
  Dispatch Records         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              1    | .   .   1   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1294 | 60  82  187 965 
Spaces Moved               633  | 43  63  112 415 
  Core                     48   | 18  .   .   30  
  Treads                   246  | .   .   .   246 
  Legs                     297  | 25  63  112 97  
  Wheels                   17   | .   .   .   17  
  Hover                    25   | .   .   .   25  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            166  | 90  120 143 187 
  Slowest Speed            500  | 120 120 190 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       20   | 3   18  30  32  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          37   | .   .   .   37  
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   .   .   4   
  AOE                      33   | .   .   .   33  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      762  | 64  68  127 503 
  Wait                     7    | 7   .   .   .   
  Move                     630  | 42  62  111 415 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 8   4   1   15  
  Fast Attach              1    | 1   .   .   .   
  Attach                   20   | 5   .   2   13  
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   2   .   6   
  Drop                     1    | 1   .   .   .   
  Fire                     38   | .   .   6   32  
  Melee                    19   | .   .   .   19  
  Ram                      1    | .   .   .   1   
  Kick                     9    | .   .   7   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Discovered new exit (range 15)
  113 | -10/Materials | Met 8R-AWN
  116 | -10/Materials | Discovered new exit (range 16)
  143 | -10/Materials | Entered Mines
  144 | -10/Mines     | Assembled infested the area
  145 | -10/Mines     | Followed 8R-AWN into the Mines
  157 | -10/Mines     | Met a Derelict bent on vengeance
  209 | -10/Mines     | Core integrity fell below 50%
  218 | -10/Mines     | Core integrity fell below 20%
  244 | -10/Mines     | Discovered new exit (range 10)
  249 | -10/Mines     | Lost 4 parts (1p1n2w)
  258 | -10/Mines     | Found the Drone Emporium
  266 | -10/Mines     | Found Prototype Device
  267 | -10/Mines     | Identified Splice Drone Bay
  307 | -10/Mines     | Build established: Mutant
  330 | -10/Mines     | Entered Materials
  330 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  601 | -9/Materials  | Central database locked down
  661 | -9/Materials  | Crushed by falling debris
  677 | -9/Materials  | Core integrity fell below 50%
  732 | -9/Materials  | Lost 7 parts (1p1n2u3w)
  959 | -9/Materials  | Discovered new exit (range 16)
 1257 | -9/Materials  | Core integrity fell below 20%
 1295 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Wheel destroyed.
R-06 Scavenger collects Hammer.
K-01 Serf collects debris.
R-06 Scavenger collects Flight Unit.
S-10 Pest IFF system glitched.
S-10 Pest suffers critical hit (Smash).
Destroyed Lgt. Assault Rifle.
S-10 Pest system corrupted by crushing effect.
Lgt. Ion Engine fried.
S-10 Pest destroyed.
M-13 Machinist repairs W-16 Scout.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Flight Unit.
Destroyed Lgt. Ion Engine.
W-16 Scout system corrupted by crushing effect.
W-16 Scout system terminally corrupted.
Sensor Array fried.
K-01 Serf collects debris.
M-13 Machinist repairs K-01 Serf.
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????k  ???????????????????????? |
| ??????????????????????+   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ?????????????????????##   #??????????????????????? |
| ?????????????????????     #??????????????????????? |
| ??????????????????????   w#??????????????????????? |
| ??????????????????????   %#??????????????????????? |
| ??????????????????#???#   #?????###??????????????? |
| ???????????????     ??#   #????   ???????????????? |
| ??????????????? """"??#  s#???   ????????????????? |
| ?????????????#! """""?#%s #??   ?????????????????? |
| ?????????????#  """""?#   #?  "??????????????????? |
| ??????????????        # k@#  "???????????????????? |
| ????????????????""""" #%  #  ????????????????????? |
| ????????????????""""" /mk + ?????????????????????? |
| ????????????????""""" # k #??????????????????????? |
| ??????????????        #   #??????????????????????? |
| ??????????????#########   ##?????????????????????? |
| ???????????########### r   #?????????????????????? |
| ???????????#               #?????????????????????? |
| ?????????###         k     #?????????????????????? |
| ?????????#""  !            #?????????????????????? |
| ?????????#"T  !     ##     #?????????????????????? |
| ?????????#""        ########?????????????????????? |
| ?????????###        ##???????????????????????????? |
| ???????????#        ##########???????????????????? |
| ???????????#          +      #???????????????????? |
| ???????????#          #    T #???????????????????? |
| ???????????#          #      #???????????????????? |
| ??????????#####+###   +      #???????????????????? |
| ??????????# """   #   #!     #???????????????????? |
| ??????????# "Y"   #   #=     #???????????????????? |
| ??????????#       #   #+######???????????????????? |
| ??????????#       #   # #????????????????????????? |
| ??????????#[[[    #   #!#????????????????????????? |
| ??????????#[[[    #   #=#####????????????????????? |
| ###########[[     #   # ##  #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            325
Matter Stores              184
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Let's See Who's Tougher
Oops
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PowerFlakLink
  Manual?         0
Play Time         00:16:47
  Cumulative      3.1 hours
  Start           2024.04.05 @ 23:13:09
  End             2024.04.05 @ 23:31:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a8753b1-59a2-40ab-97c4-746a3f9e9a0b