Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.11.08 @ 21:25:47 Player: Dust Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1112) 1112 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3117 Bonus ------- None Cogmind --------- Core Integrity 526/550 Matter 218/300 Energy 261/275 System Corruption 0% Temperature Warning (301) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (10) --- VTOL Module Improved Flight Unit Visual Processing Unit Sensor Array Improved Terrain Scanner Utility Shielding Light Armor Plating Shield Generator Mining Laser Katana Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Katana > --- INVENTORY -------- Improved Treads VTOL Module Visual Processing Unit Sensor Array Improved Terrain Scanner Utility Shielding Light Armor Plating Shield Generator Heavy Assault Rifle Mining Laser [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . 1 . 2 1 Weapon . | . . . . . Parts Attached 33 | 7 1 1 16 8 Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . . 3 4 Treads 6 | 2 . . 3 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Utility 12 | 2 1 . 6 3 Device 5 | . 1 . 3 1 Storage 1 | 1 . . . . Processor 3 | 1 . . 1 1 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 8 | 2 . 1 4 1 Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . . 2 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 6 | . . . 5 1 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 3 | . . . 3 . Highest Loss Streak 2 | . . . 2 1 To Critical Strikes . | . . . . . Average Backups 6 | . 1 4 7 9 Power 1 | . 1 1 1 . Propulsion . | . . . . 1 Utility 3 | . . 2 5 6 Weapon . | . . 1 . 1 Tool/Special . | . . . . . Unused Backups 5 | . . . . 5 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 93 100 96 96 Engine 11 | . 12 12 10 16 Treads 20 | . 25 25 20 15 Device 18 | . 5 12 25 10 Storage 10 | . 12 12 10 8 Processor 6 | . 12 12 3 12 Protection 7 | . . . 9 13 Energy Gun 3 | . . . 3 8 Ballistic Gun 14 | . 25 25 12 3 Special Weapon 1 | . . . 1 1 Peak Build Rating 28 | 7 8 8 21 28 Average Rating 14 | 4 7 8 17 22 On Entrance 8 | . 7 8 8 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 42 | 15 16 16 36 42 Greatest Support 43 | 40 40 40 43 43 Greatest Overweight (x) 7 | 4 . . 7 7 Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 Most Carried 10 | 4 4 5 10 10 Average Carried 6 | 1 1 4 7 9 Final Capacity 10 | 10 10 10 10 10 Final Carried 10 | 1 4 4 9 10 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 828 | 178 121 24 340 165 Remotely . | . . . . . Salvage Created 1223 | . 85 120 794 224 Parts 81 | . 4 9 54 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 28 | . 2 4 18 4 Guns 27 | . 2 4 17 4 Classes Destroyed 8 | . 1 2 4 1 Tunneler 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 3 | . . . 2 1 Swarmer 4 | . . 2 2 . Grunt 14 | . 2 2 9 1 Brawler 2 | . . . 2 . Duelist 1 | . . . . 1 Sentry 7 | . . . 5 2 Best Kill Streak 4 | . 2 2 4 3 Combat Bots Only 4 | . 2 2 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 257 | . 28 21 167 41 Missed 65 | . 7 7 44 7 Hits 192 | . 21 14 123 34 Melee 9 | . . . 5 4 Projectile 183 | . 21 14 118 30 Critical Strikes 8 | . . . 5 3 Damage Taken 1769 | . 157 102 1192 318 Core 284 | . 3 11 246 24 Absorbed by Shields 118 | . . . 85 33 Redirected to Shielding 28 | . . . 28 . Ignored by Resistances 1007 | . 102 65 631 209 Core Remaining (%) 77 | 100 . 94 38 . Volleys Fired 140 | . 11 12 99 18 Largest 2 | . 2 2 2 2 Hottest 100 | . 40 40 100 100 Shots Fired 236 | . 22 24 157 33 Gun 220 | . 22 24 142 32 Cannon . | . . . . . Launcher . | . . . . . Special 16 | . . . 15 1 Kinetic 176 | . 22 24 113 17 Thermal 60 | . . . 44 16 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 57 | . 10 34 57 15 Robot Miss Streak 2 | . 1 . 1 2 Penetration Max . | . . . . . Secondary Targets 4 | . . . 3 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 200 | . 18 24 132 26 Core Hits 75 | . 7 12 45 11 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 3 | . . 1 1 1 Burn 1 | . . . 1 . Destroy 2 | . . 1 . 1 Melee Attacks 17 | . . . . 17 Impact . | . . . . . Slashing 17 | . . . . 17 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2050 | 6 151 210 1304 379 Guns 1972 | . 151 190 1252 379 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 30 | 6 . 20 4 . Kinetic 1357 | . 151 190 843 173 Thermal 663 | . . . 457 206 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 7 . Message Errors 1 | . . . 1 . Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | 1 . 2 2 . Targets Rammed 6 | 1 . 3 2 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 568 | . 33 18 400 568 Average Temperature 149 | . 17 9 87 284 Received Heat Transfer 1098 | . 126 75 699 198 Effects 20 | . . . 2 18 Shutdowns 9 | . . . . 9 Energy Bleed 4 | . . . 1 3 Interference 2 | . . . 1 1 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . . 7 1 Heat Transferred 1691 | . . . 1173 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 110 | . 35 45 110 52 Initial 8 | . . 5 8 . Average 12 | . 2 9 17 13 Influence Increases 841 | . 50 130 535 126 Destroy 0b10 Robot/C 560 | . 40 80 360 80 Destroy 0b10 Robot/NC 25 | . . 5 15 5 Destroy Leader 186 | . 10 30 114 32 Disable Machine 12 | . . . 8 4 Destroy Structure 13 | . . . 8 5 Lose Combat Pursuer 45 | . . 15 30 . Influence Decreases 804 | . 30 120 565 89 Entered New Map 37 | . . 15 22 . Time Decay 746 | . 30 105 522 89 Lost Part 21 | . . . 21 . Squads Dispatched 3 | . . . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 5 5 30 6 Peak Tracking Total 5 | . 2 2 5 3 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 1 . 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 5 | . 1 . 4 . Successful 5 | . 1 . 4 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1965 | . 174 285 1268 238 Sensors 1965 | . 174 285 1268 238 Terrain 852 | . . . 852 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2275 | 106 352 285 1268 264 Spaces Moved 973 | 58 186 151 498 80 Core 33 | 32 . . 1 . Treads 938 | 26 186 151 497 78 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Fastest Speed 50 | 50 160 160 160 160 Average Speed 161 | 155 160 160 160 174 Slowest Speed 530 | 250 160 160 400 530 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 12 | . . . . 12 Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 25 | 5 31 46 39 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 27 | . . . 10 17 Terrain Destroyed 27 | . . . 10 17 Melee 17 | . . . . 17 Projectile 10 | . . . 10 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1408 | 73 223 174 797 141 Wait 182 | . 22 6 154 . Move 970 | 58 185 150 497 80 Hop . | . . . . . Pick Up 33 | 8 4 1 16 4 Fast Attach 4 | . . . 1 3 Attach 21 | 7 1 . 9 4 Detach 1 | . . . . 1 Swap 23 | . . 1 13 9 Drop 12 | . . 1 6 5 Fire 140 | . 11 12 99 18 Melee 17 | . . . . 17 Ram . | . . . . . Kick . | . . . . . Crush 5 | . . 3 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 16) 107 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 362 | -10/Materials | Identified exit to Mines 362 | -10/Materials | Discovered exit to Mines (range 12) 459 | -10/Materials | Entered Mines 468 | -10/Mines | Met a Derelict bent on vengeance 713 | -10/Mines | Identified exit to Materials 713 | -10/Mines | Discovered exit to Materials (range 7) 744 | -10/Mines | Entered Materials 744 | -9/Materials | Evolved 2 slots: Utility x2 1832 | -9/Materials | Crushed by falling debris 1832 | -9/Materials | Core integrity fell below 50% 1983 | -9/Materials | Identified exit to Materials 1983 | -9/Materials | Discovered exit to Materials (range 8) 2012 | -9/Materials | Entered another Materials area 2012 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2276 | -8/Materials | Self-destructed Last Messages --------------- 02248_ W-25 Informer destroyed. 02248_ Switching to secondary target: Y-45 Defender. 02249_ Critical hit (Burn: +37). 02252_ Power failure, Ion Engine shutdown. 02253_ Imp. Treads broken. 02253_ Overheating: Short circuit. 02254_ Power failure, Lgt. Ion Engine shutdown. 02255_ Overheating: System interference. 02255_ Particle Gun temporarily disabled. 02257_ Overheating: Energy bleed (-54). 02259_ Overheating: Broken Signal Interpreter damaged (-15). 02259_ Y-45 Defender destroyed. 02260_ Overheating: Matter decay (-26). 02262_ Power failure, Ion Engine shutdown. 02265_ Power failure, Lgt. Ion Engine shutdown. 02268_ Acquired 48 matter. 02274_ Dropped Lgt. Treads. 02276_ Dropped Broken Imp. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | ???????????????????????????????????? | | " ???????????????????????????????????? | | % ???????????????????????????????????? | | ############+#######?????????????????????????????? | | #????????# +??????????????????????????????? | | ?????????# ###########????????????????????? | | ?????????# # [ #????????????????????? | | ?????????# ##% """ #????????????????????? | | ?????????# ##=== """ #????????????????????? | | ?????????# ## = !""" #????????????????????? | | ?????????# ## [=@* # ??????????????? | | ?????????# ## !"[ + ! ?????????????? | | ?????????# ## """ # ??????????????? | | ?????????########### ! """ #??? #??????????????? | | ?????????## #??????# *% #????????????????????? | | ????????## ##??????##########????????????????????? | | ######### ##?????????????????????????????????????? | | # ##??????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mining Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrorTerrainSheargun Manual? 0 Play Time 00:25:27 Cumulative 17.2 hours Start 2026.11.08 @ 20:59:58 End 2026.11.08 @ 21:25:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9787451-2f48-4709-b0aa-69fca5e17186