Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.07 @ 00:04:54 Player: SL7205 Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (230) 1150 Value Destroyed (9378) 9378 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 15809 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 72 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Relay Coupler [Grunt] (25) Improved Component Analysis Suite Improved Arc Projector Mass Driver Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Recoil Nullifier Hardened Light Armor Plating Layered Medium Armor Plating Recalibrator > --- WEAPON ----------- Variable Charge Gun Compact Ion Cannon Matter Neutralizer KE Penetrator KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Biometal Leg Huge Storage Unit Makeshift ECM Suite Relay Coupler [Grunt] Improved Component Analysis Suite Improved Arc Projector Wave Gun Wave Gun Advanced Plasma Cannon Mass Driver [Rating: 95] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Biometal Leg Treads Advanced Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Cryofiber Web Storage High-capacity Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . Utility 7 | . . 1 1 . . 2 2 . . 1 Weapon 3 | . . 1 1 1 . . . . . . Parts Attached 177 | 6 13 7 18 18 10 42 9 2 22 30 Power 25 | 1 3 2 1 1 3 4 1 . 3 6 Engine 16 | 1 3 2 1 1 3 2 1 . . 2 Core 5 | . . . . . . 1 . . 2 2 Reactor 4 | . . . . . . 1 . . 1 2 Propulsion 32 | 2 4 1 2 4 . 9 . . 5 5 Treads 4 | . . . . 4 . . . . . . Leg 18 | . . . . . . 8 . . 5 5 Wheel 9 | 2 4 1 2 . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 60 | 1 3 2 5 6 4 15 5 1 10 8 Device 27 | . . . . 2 2 10 4 . 4 5 Storage 6 | 1 2 . 2 . . . . . 1 . Processor 5 | . 1 . . . 1 1 . 1 1 . Hackware . | . . . . . . . . . . . Protection 22 | . . 2 3 4 1 4 1 . 4 3 Artifact . | . . . . . . . . . . . Weapon 60 | 2 3 2 10 7 3 14 3 1 4 11 Energy Gun 18 | 2 1 . 3 1 1 2 2 . 3 3 Energy Cannon 15 | . . . 2 2 . 4 1 . 1 5 Ballistic Gun 11 | . 1 1 4 1 . 2 . . . 2 Ballistic Cannon 7 | . . . . 3 . 3 . . . 1 Launcher 9 | . 1 1 1 . 2 3 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 3 1 . . 1 Parts Lost 97 | . 2 . 4 3 16 16 2 4 15 35 Power 13 | . 1 . . 1 3 1 . . 2 5 Propulsion 20 | . 1 . 2 1 3 3 1 . 2 7 Utility 31 | . . . 1 . 2 5 1 2 6 14 Weapon 33 | . . . 1 1 8 7 . 2 5 9 Highest Loss Streak 13 | . 1 . 3 1 12 2 1 4 12 13 To Critical Strikes 3 | . . . . . 1 . . . . 2 Average Slot Usage (%) 74 | . 92 94 97 93 47 75 88 85 83 79 Engine 5 | . 14 11 9 6 6 3 . 5 . 1 Treads 3 | . . . . 17 4 . . . . . Leg 6 | . . . . . . 10 16 11 16 13 Wheel 2 | . 27 21 16 3 . . . . . . Device 9 | . . . . . . 17 18 16 19 19 Storage 6 | . 14 11 9 7 7 6 5 5 5 4 Processor 6 | . 7 11 9 7 8 3 5 10 4 4 Protection 7 | . . 8 17 14 5 4 5 5 10 6 Energy Gun 4 | . 17 6 7 3 1 4 3 5 10 7 Energy Cannon 5 | . . . 6 2 1 10 7 5 5 8 Ballistic Gun 5 | . 8 19 19 10 1 2 11 10 . 3 Ballistic Cannon 5 | . . . . 16 4 5 5 5 . . Launcher 1 | . 2 4 1 . 3 1 . . . . Naked Turns 12 | . . . . . . . . . . 12 Heaviest Build 119 | 10 47 59 69 85 86 107 119 101 102 112 Greatest Support 76 | 32 32 22 32 66 64 71 71 56 76 74 Greatest Overweight (x) 20 | . 2 2 4 2 19 20 1 1 6 13 Average Overweight (x) 2 | . . 2 2 1 10 3 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 11 14 17 20 20 20 20 20 17 15 Average Carried 15 | 2 7 12 13 18 16 16 19 18 12 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 10 13 15 20 20 17 20 18 10 5 Class Distribution -------------------- 33% | Mutant 33% | Tank 16% | Skirmisher 11% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Tank | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Matter Collected 6128 | 240 290 216 659 1004 382 1849 341 134 387 626 Remotely . | . . . . . . . . . . . Salvage Created 8297 | . 530 552 920 848 290 2174 624 136 957 1266 Parts 428 | . 49 39 58 38 9 86 35 6 42 66 Haulers Intercepted 2 | . 2 . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . 2 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 8 . . 5 39 . Prevented 4 | . . . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 182 | . 17 13 20 24 14 40 12 3 24 15 Guns 73 | . 11 11 17 8 2 6 3 2 6 7 Cannons 79 | . . . . 16 1 33 8 . 15 6 AOE 25 | . 6 2 3 . 11 . . 1 2 . Classes Destroyed 16 | . 5 1 2 2 . 5 . 1 . . Worker 7 | . 1 . . 1 . 1 1 . . 3 Builder 8 | . . . . . . 2 1 . . 5 Tunneler 1 | . . . . . . 1 . . . . Hauler 2 | . 2 . . . . . . . . . Recycler 4 | . . . . . . 3 . . . 1 Operator 4 | . . . 1 1 . 1 . . . 1 Watcher 22 | . 2 1 3 6 . 7 1 . . 2 Swarmer 45 | . 6 . 4 4 4 7 5 . 15 . Grunt 66 | . 11 8 9 10 6 10 2 2 8 . Brawler 1 | . . . . . . . . 1 . . Duelist 4 | . . . 1 . 3 . . . . . Sentry 25 | . . 5 6 3 1 5 1 . 1 3 Specialist 1 | . . . . . . 1 . . . . Hunter 14 | . . . . 1 . 5 . . . 8 Programmer 25 | . . . . 6 . 11 4 . . 4 Heavy 1 | . . . . . . 1 . . . . Best Kill Streak 8 | . 7 3 4 3 8 4 6 3 6 4 Combat Bots Only 8 | . 6 3 4 3 8 4 5 3 6 3 Max Kills in Single Turn 2 | . 2 2 2 2 2 2 2 1 2 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 2 2 . 2 . . 1 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Hostile Shots Fired 1623 | . 57 38 92 131 191 441 105 24 165 379 Missed 457 | . 9 11 28 41 50 130 33 1 44 110 Damage Taken 16373 | . 488 278 905 1041 2230 3341 1014 496 1990 4590 Core 2876 | . 70 86 92 105 482 492 67 . 319 1163 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 126 | . . 5 61 6 . . . . 54 . Ignored by Resistances 4874 | . 147 83 258 361 618 1087 299 131 663 1227 Regen/Repaired (Parts) 733 | . 64 78 129 48 . 410 4 . . . Core Remaining (%) 64 | 100 72 78 83 . 16 42 . . 61 . Volleys Fired 524 | . 43 28 54 57 28 154 32 12 43 73 Largest 5 | . 2 3 4 5 3 5 4 3 3 5 Hottest 374 | . 80 83 133 234 121 362 233 168 253 374 Shots Fired 1413 | . 84 82 166 234 48 382 82 22 111 202 Gun 766 | . 72 80 156 109 13 93 48 11 65 119 Cannon 611 | . . . 5 125 22 287 34 9 46 83 Launcher 36 | . 12 2 5 . 13 2 . 2 . . Special . | . . . . . . . . . . . Kinetic 780 | . 25 55 116 206 32 224 20 16 13 73 Thermal 523 | . 47 25 36 7 . 142 41 4 93 128 Explosive 36 | . 12 2 5 . 13 2 . 2 . . Electromagnetic 74 | . . . 9 21 3 14 21 . 5 1 Robot Hit Streak 32 | . 23 23 25 18 13 30 16 12 18 32 Robot Miss Streak 6 | . 3 4 3 6 3 3 3 2 2 4 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 976 | . 60 66 125 144 37 258 51 16 66 153 Core Hits 415 | . 33 25 46 61 27 93 23 11 34 62 Critical Kills 6 | . . . . . . 3 1 . . 2 Critical Parts Destroyed 8 | . 1 1 1 3 . . . . . 2 Critical Strikes 42 | . 1 2 1 10 1 14 2 . 4 7 Burn 3 | . . . . . . 1 . . 2 . Meltdown 4 | . . . . . . 2 1 . . 1 Destroy 11 | . 1 2 1 3 . 1 . . . 3 Blast 22 | . . . . 7 1 10 . . 1 3 Corrupt 2 | . . . . . . . 1 . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24996 | . 1351 856 2275 3308 2013 6633 1425 728 1831 4576 Guns 9774 | . 547 747 1922 1389 240 1355 449 171 726 2228 Cannons 11755 | . . . 72 1919 562 5258 976 137 1002 1829 Explosions 3403 | . 804 109 281 . 1211 19 . 420 103 456 Melee . | . . . . . . . . . . . Ramming 64 | . . . . . . 1 . . . 63 Kinetic 12347 | . 143 533 1575 3188 769 3899 219 252 195 1574 Thermal 9237 | . 492 214 454 . . 2561 1006 56 1537 2917 Explosive 2636 | . 716 109 161 . 1211 19 . 420 . . Electromagnetic 712 | . . . 85 120 33 153 200 . 99 22 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . 1 . . 2 1 4 3 6 8 22 Average Corruption 3 | . 1 . . 1 1 2 2 3 7 4 Corruption Purged 8 | . . . . 4 1 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 226 | . 1 . . 13 2 76 16 24 67 27 Message Errors 46 | . . . . 3 . 12 2 5 17 7 Matter Fused 59 | . 1 . . 5 1 24 . 8 16 4 Heat Flow Errors 21 | . . . . . . 9 1 2 5 4 Energy Discharges 26 | . . . . . . 10 4 1 9 2 Parts Rejected 4 | . . . . . . 1 . . . 3 Parts Fused 3 | . . . . . . 2 . . 1 . Data Loss (minor) 29 | . . . . 4 1 6 5 4 7 2 Data Loss (major) 12 | . . . . 1 . 1 . 1 7 2 Misfires 12 | . . . . . . 4 1 2 3 2 Alerts 7 | . . . . . . 4 2 1 . . Weapon Failures 7 | . . . . . . 3 1 . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 564 | . 81 . 11 62 7 147 33 31 1 191 Projectiles 241 | . . . . 62 . 126 33 . 1 19 Explosions 323 | . 81 . 11 . 7 21 . 31 . 172 Melee . | . . . . . . . . . . . Knockbacks 76 | . . . . 23 9 33 . 2 2 7 Impact 1 | . . . . . . . . . . 1 Kinetic 67 | . . . . 21 8 29 . 2 2 5 Secondary 8 | . . . . 2 1 4 . . . 1 Self-Inflicted Damage 709 | . 125 . 162 . 32 128 . 46 41 175 Shots 17 | . 4 . 4 . 2 2 . 2 1 2 Rammed 21 | . . . . . . . . . . 21 Targets Rammed 24 | . . . . . . 1 . . . 23 Kicked 3 | . . . . . . 1 . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 618 | . 186 102 436 361 415 536 554 391 618 599 Average Temperature 147 | . 63 40 123 116 250 157 171 247 237 150 Received Heat Transfer 3782 | . 216 162 441 270 774 742 36 180 700 261 Effects 57 | . . . 2 2 8 6 4 . 17 18 Shutdowns 8 | . . . . 1 2 . . . 2 3 Energy Bleed 10 | . . . . 1 2 . 2 . 2 3 Interference 13 | . . . . . 3 3 . . 2 5 Matter Decay 5 | . . . . . . 2 . . 1 2 Short Circuit 7 | . . . 1 . 1 . 2 . 2 1 Damage (minor) 2 | . . . 1 . . 1 . . . . Damage (major) 12 | . . . . . . . . . 8 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . . . . . 3 1 . 1 2 Combat Hostiles 5 | . . . . . . 1 1 . 1 2 Parts Melted 26 | . . . 1 . . 11 5 . 4 5 Heat Transferred 13692 | . 1025 475 794 . . 4150 1394 74 2246 3534 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Peak Influence 497 | . 496 377 497 289 . 344 174 . . 204 Initial 133 | . . 106 95 133 . . 32 . . . Average 117 | . 295 192 375 94 . 65 66 . . 51 Maximum Alert Level 2 | . 2 1 2 1 . 1 . . . 1 Low Security (%) 79 | 100 27 65 2 95 . 90 100 . . 95 Level 1 13 | . 38 34 52 4 . 9 . . . 4 Level 2 6 | . 33 . 44 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 46 | . 3 5 2 11 . 16 3 . . 6 Investigation 10 | . 3 3 1 2 . . . . . 1 Extermination 19 | . . . . 5 . 9 2 . . 3 Reinforcement 14 | . . 2 1 4 . 4 1 . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . . . 1 Haulers Reinforced 2 | . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Distress Signals 4 | . . . 1 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 267 | . 28 18 29 35 17 63 15 5 24 33 Peak Tracking Total 9 | . 8 3 4 4 9 8 5 4 7 5 Tactical Retreats 20 | . 3 . 5 2 1 5 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Traps Triggered 10 | . 3 1 . 5 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Machines Disabled 37 | . 5 2 9 4 . 9 1 . 3 4 Max in Single Turn 6 | . 4 1 3 1 . 6 1 . 2 1 Garrison Access 2 | . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Machines Accessed 60 | . 9 5 11 12 . 17 2 . 1 3 Terminals 30 | . 6 4 6 7 . 6 . . . 1 Fabricators 2 | . . . . 1 . 1 . . . . Repair Stations 13 | . 1 1 2 3 . 3 1 . . 2 Recycling Units 7 | . 2 . 1 . . 4 . . . . Scanalyzers 5 | . . . 1 . . 3 1 . . . Garrison Access 2 | . . . 1 1 . . . . . . Total Hacks 148 | . 28 13 23 25 . 46 4 . 1 8 Successful 81 | . 10 9 15 9 . 30 4 . 1 3 Failed 67 | . 18 4 8 16 . 16 . . . 5 Catastrophic 11 | . 1 1 2 2 . 5 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 78 | . 16 10 13 14 . 22 . . . 3 Fabricators 2 | . . . . 1 . 1 . . . . Repair Stations 33 | . 6 3 5 7 . 5 2 . . 5 Recycling Units 15 | . 6 . 1 . . 8 . . . . Scanalyzers 15 | . . . 3 . . 10 2 . . . Garrison Access 4 | . . . 1 3 . . . . . . Terminal Hacks 37 | . 5 7 6 4 . 14 . . 1 . Record 5 | . 1 . . . . 3 . . 1 . Part Schematic 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . 1 1 . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . Alert Level 3 | . . . . . . 3 . . . . Unreport Threat 3 | . . 1 . 1 . 1 . . . . Locate Traps 5 | . 1 . 2 1 . 1 . . . . Disarm Traps 1 | . . . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . Assault Status 1 | . . . . . . 1 . . . . Recall Investigation 4 | . . 2 . 1 . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 5 | . 2 2 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 23 | . 4 2 4 4 . 4 2 . . 3 Scan Component 14 | . 3 1 2 3 . 2 1 . . 2 Repair 9 | . 1 1 2 1 . 2 1 . . 1 Recycling Unit Hacks 5 | . 1 . 1 . . 3 . . . . Retrieve Matter 2 | . . . . . . 2 . . . . Retrieve Components 3 | . 1 . 1 . . 1 . . . . Scanalyzer 13 | . . . 3 . . 8 2 . . . Insert Component 6 | . . . 1 . . 4 1 . . . Analyze 7 | . . . 2 . . 4 1 . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . Seal Access 2 | . . . 1 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 1 . 1 . . . 1 Used 1 | . . . . . . 1 . . . . Hacking Detections 44 | . 7 4 6 11 . 12 1 . . 3 Full Trace Events 9 | . 2 3 2 1 . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 4 1 . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 64 | . . . . . . 64 . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . Parts Repaired 8 | . 1 1 2 1 . 2 1 . . . Time 357 | . 22 32 70 19 . 84 35 . . 95 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . 10 . 9 . . . . . . . Parts Scanalyzed 5 | . . . 1 . . 3 1 . . . Part Schematics Acquired 4 | . . . . . . 3 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . 4 . . . . Machine Destruction 3 | . . . . 3 . . . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 127 | . . . . . 127 . . . . . Highest-Rated Ally 127 | . . . . . 127 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . . Total Damage 229 | . . . . . 229 . . . . . Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Turns Passed 24211 | 58 827 595 1463 2904 6317 6166 1510 1005 1904 1462 Spaces Moved 8576 | 47 592 398 867 1368 1006 1807 692 509 752 538 Core 698 | 5 . . . . 546 144 . . . 3 Treads 1369 | . . . . 909 460 . . . . . Legs 4150 | . . . . . . 1662 692 509 752 535 Wheels 2358 | 42 592 398 867 459 . . . . . . Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 115 115 130 230 183 180 180 116 50 Average Speed 246 | 94 100 115 130 189 618 296 182 180 205 191 Slowest Speed 1050 | 100 115 115 160 230 1000 1050 183 180 540 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 1 Exploration Rate (%) 45 | 4 91 48 55 41 80 43 12 58 56 14 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 14 | . . . . . 7 . . 2 5 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 558 | . 127 18 115 13 77 101 2 35 17 53 Melee . | . . . . . . . . . . . Projectile 119 | . . . 1 13 . 61 2 3 15 24 AOE 439 | . 127 18 114 . 77 40 . 32 2 29 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Fac Fac Upp Upp Fac Total 10600 | 60 742 477 1096 1539 1067 2311 874 585 1023 826 Wait 1078 | . 70 37 120 68 9 256 131 63 194 130 Move 8566 | 46 591 397 866 1367 1005 1806 691 508 751 538 Hop . | . . . . . . . . . . . Pick Up 170 | 8 18 7 24 19 9 41 5 . 11 28 Fast Attach 5 | . 1 . . . 2 . 2 . . . Attach 128 | 6 4 4 12 10 5 37 1 2 18 29 Detach 2 | . . . . 1 . . . . . 1 Swap 44 | . 8 3 6 8 3 5 6 . 4 1 Drop 54 | . 7 1 14 9 5 11 1 . 2 4 Fire 524 | . 43 28 54 57 28 154 32 12 43 73 Melee . | . . . . . . . . . . . Ram 20 | . . . . . . . . . . 20 Kick 3 | . . . . . . 1 . . . 2 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves (discovered 2 exits: [*Low] / *Fac) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 13) 256 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 497 | -10/Materials | Repaired Broken Arm. Wheel 593 | -10/Materials | Discovered new exit (range 7) 836 | -10/Materials | Discovered new exit (range 9) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1004 | -9/Materials | Repaired Arm. Wheel 1212 | -9/Materials | Discovered new exit (range 10) 1305 | -9/Materials | Build established: Gunner 1328 | -9/Materials | Identified exit to Mines 1450 | -9/Materials | Discovered new exit (range 15) 1481 | -9/Materials | Entered another Materials area 1481 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1885 | -8/Materials | Lost 3 parts (1n1u1w) 2205 | -8/Materials | Build established: Tank 2383 | -8/Materials | Repaired Rocket Launcher 2433 | -8/Materials | Discovered new exit (range 12) 2732 | -8/Materials | Repaired Minigun 2944 | -8/Materials | Entered Factory 2944 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3763 | -7/Factory | Discovered new exit (range 5) 4088 | -7/Factory | Discovered new exit (range 6) 4347 | -7/Factory | Repaired Minigun 5848 | -7/Factory | Entered Lower Caves 6253 | -7/Lower Caves | Build established: Gunner 6590 | -7/Lower Caves | Discovered new exit (range 15) 6909 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6995 | -7/Lower Caves | Destroyed 8 combat bots 7023 | -7/Lower Caves | Lost 12 parts (2p3n1u6w) 7253 | -7/Lower Caves | Build established: Mutant 10322 | -7/Lower Caves | Spotted B-75 Beast 11706 | -7/Lower Caves | Core integrity fell below 50% 11730 | -7/Lower Caves | CL-ANK showed up to help 11732 | -7/Lower Caves | CL-ANK revealed a hidden path 11732 | -7/Lower Caves | Core integrity fell below 20% 11742 | -7/Lower Caves | Lost 3 parts (1p1u1w) 12165 | -7/Lower Caves | Entered Factory 12165 | -6/Factory | Evolved 2 slots: Utility x2 13821 | -6/Factory | Discovered new exit (range 16) 14072 | -6/Factory | Build established: Gunner 14743 | -6/Factory | Build established: Tank 16068 | -6/Factory | Fabricated Biometal Leg (x2) 16453 | -6/Factory | Spotted B-75 Beast 16728 | -6/Factory | Core integrity fell below 50% 17332 | -6/Factory | Repaired Lyr. Medium Armor Plating 17513 | -6/Factory | Garrison activated, responded to threat 17624 | -6/Factory | Build established: Skirmisher 17794 | -6/Factory | Repaired Biometal Leg 18139 | -6/Factory | Discovered new exit (range 12) 18329 | -6/Factory | Identified exit to Factory 18331 | -6/Factory | Entered another Factory area 18331 | -5/Factory | Evolved 2 slots: Utility x2 19308 | -5/Factory | Discovered new exit (range 16) 19348 | -5/Factory | Identified exit to Upper Caves 19760 | -5/Factory | Repaired Broken Imp. Cryofiber Web 19841 | -5/Factory | Entered Upper Caves 20051 | -5/Upper Caves | Identified exit to Upper Caves 20762 | -5/Upper Caves | Lost 4 parts (2u2w) 20846 | -5/Upper Caves | Entered another Upper Caves area 20888 | -5/Upper Caves | Encountered a Warlord checkpoint 21127 | -5/Upper Caves | Attracted the attention of an 0b10 base 21150 | -5/Upper Caves | Crushed by falling debris 21193 | -5/Upper Caves | Lost 12 parts (1p1n5u5w) 21208 | -5/Upper Caves | Identified exit to Warlord 21653 | -5/Upper Caves | Build established: Tank 22005 | -5/Upper Caves | Discovered new exit (range 13) 22326 | -5/Upper Caves | Lost 3 parts (1p1n1u) 22750 | -5/Upper Caves | Entered Factory 22750 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22833 | -4/Factory | Build established: Scavenger-Tank 23139 | -4/Factory | Discovered new exit (range 7) 23181 | -4/Factory | Lost 5 parts (1p3u1w) 23888 | -4/Factory | Lost 10 parts (2p3n3u2w) 24017 | -4/Factory | Crushed by falling debris 24017 | -4/Factory | System corruption reached 10% 24048 | -4/Factory | Lost 5 parts (2n3w) 24163 | -4/Factory | Core integrity fell below 50% 24195 | -4/Factory | Core integrity fell below 20% 24212 | -4/Factory | Core destroyed Last Messages --------------- 24200_ System corrupted by crushing effect (+1). 24201_ Slammed into P-70 Sage. 24202_ K-01 Serf collects debris. 24203_ R-10 Processor collects Imp. Ion Engine. 24203_ Slammed into P-70 Sage. 24204_ System corrupted: Matter fused (-10). 24204_ Acquired 9 matter. 24204_ Slammed into P-70 Sage. 24205_ K-01 Serf collects debris. 24205_ Slammed into P-70 Sage. 24206_ R-10 Processor collects Flexi-carbon Leg. 24206_ Slammed into P-70 Sage. 24209_ K-01 Serf collects debris. 24209_ Slammed into P-70 Sage. 24210_ R-10 Processor collects Hpw. Tractor Beam. 24210_ Slammed into P-70 Sage. 24211_ U-05 Engineer builds a Wall. 24211_ Slammed into P-70 Sage. 24212_ Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | ??"????????????????? #???????????????????????????? | | ? ???????????#####? #???????????????????????????? | | ? ???????????# ## #???????????????????????????? | | ? ???????????# ## #???????????????????????????? | | ? ?########??# ## #???????????????????????????? | | ?#+## #??# ## #???????????????????????????? | | ?# ## #??# ## #????" ?????????????????????? | | ?# ## #??# ## #???"" ""???????????????????? | | ?# ## #??# ## ##?""" """ ""???????????????? | | ## ## #####+## = # ??????????????????? | | ## ## + %%%##?????????????? #???????? | | ## #####+### ## ##?#######????? ???????? | | # ^^= ###%##??# ##### % ??????? | | + ### ##?## %% ??????? | | " ] ] ### ##?#" %= H ??????? | | " ] ###### ###u# ### !%! ??????????? | | " ]] %# #??# ### ;% # !% #?????????????????? | | " % [######+##;;;;;;## ##?????????????????? | | "= # R%|[=# #??????????????????? | | " [= # =[%=%+% #??????????????????? | | " # """" ! =k=[# #??????????????????? | | " # """" =[!*# #??????????????????? | | # """ %] # #??????????????????? | | ##""### #?? "" %]# #??????????????????? | | ?##########?? "" %# #??????????????????? | | ????????????? """" p@# #??????????????????? | | ??????????????"""" "Y%%# #??????????????????? | | ???????????? "" %# #??????????????????? | | ????????????############### #??????????????????? | | ############??????????????? ??????????????????? | | #??????????????? ??????????????????? | | """"""" #??????????????? ??????????????????? | | """"""" #???????????????####??????????????????? | | """"""" #?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | " #?????????????????????????????????????? | | " " #?????????????????????????????????????? | | "" #?????????????????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 34 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Disruptor Cannon | -6/Factory | Hacked System Restoration Module | -6/Factory | Scanalyzed Huge Storage Unit | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerSurveybotThrower Manual? 0 Play Time 02:12:31 Cumulative 78.2 hours Start 2024.05.03 @ 00:10:55 End 2024.05.07 @ 00:04:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 14 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c58d1bdc-1488-452d-a744-f033a23aad36