Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 18:04:24

Player: mix

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (678)      678
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (390)                390
              TOTAL SCORE: 3458

 Bonus
-------
Follower Combat Kills      116
Aligned with FarCom        300
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Assault Rifle
>          --- INVENTORY (8) ----
           Trap Reconfigurator

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
  Hardened Light Armor Plating
           Shock Rifle
           Assault Rifle
           Assault Rifle
           Rocket Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Targeting Computer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             37   | 6   2   1   14  12  .   2   
  Power                    5    | 1   .   .   3   1   .   .   
    Engine                 5    | 1   .   .   3   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   3   .   .   
    Treads                 7    | 2   .   .   2   3   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  6    | 1   1   .   3   1   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   1   6   7   .   2   
    Energy Gun             6    | .   .   .   4   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   1   4   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   1   1   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 17   | .   .   .   1   10  .   6   
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               5    | .   .   .   .   3   .   2   
  Utility                  2    | .   .   .   .   1   .   1   
  Weapon                   7    | .   .   .   .   5   .   2   
  Highest Loss Streak      10   | .   .   .   1   10  .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 94  94  100 98  
  Engine                   10   | .   14  14  6   9   11  10  
  Treads                   23   | .   28  28  22  20  22  21  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                19   | .   11  14  21  22  22  22  
  Protection               8    | .   .   .   11  11  11  10  
  Energy Gun               5    | .   .   .   19  5   .   .   
  Ballistic Gun            14   | .   19  14  .   13  22  20  
  Launcher                 2    | .   8   14  1   .   .   .   
Peak Build Rating          19   | 6   8   9   19  18  15  15  
  Average Rating           12   | 4   7   8   16  13  14  14  
  On Entrance              10   | .   6   8   9   18  14  15  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 14  15  16  24  24  21  21  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   3   3   
  Average Carried          4    | .   2   8   7   2   2   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | .   8   8   8   2   3   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min 
Matter Collected           1013 | 222 199 120 222 187 .   63  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1105 | .   365 83  557 57  .   43  
  Parts                    81   | .   36  5   40  .   .   .   
Haulers Intercepted        3    | .   1   .   2   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  27   | .   8   1   8   9   .   1   
  Guns                     11   | .   1   1   6   3   .   .   
  AOE                      15   | .   7   .   2   6   .   .   
Classes Destroyed          12   | .   8   .   3   1   .   .   
  Worker                   6    | .   2   1   3   .   .   .   
  Builder                  5    | .   2   1   2   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   
  Recycler                 3    | .   1   1   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  6    | .   3   .   3   .   .   .   
  Grunt                    10   | .   5   1   3   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
  Assembled                9    | .   .   .   .   9   .   .   
Best Kill Streak           6    | .   6   4   6   6   .   1   
  Combat Bots Only         6    | .   5   1   3   6   .   1   
Max Kills in Single Turn   3    | .   2   2   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        191  | .    19   10   22   68   .    72   
  Missed                   64   | .    5    5    15   20   .    19   
Damage Taken               2534 | .    181  85   141  1279 .    848  
  Core                     413  | .    11   .    26   137  .    239  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  .    95   .    .    .    .    
Volleys Fired              77   | .    18   7    21   24   .    7    
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  100  | .    50   53   100  70   .    46   
Shots Fired                127  | .    36   14   39   26   .    12   
  Gun                      99   | .    24   7    33   23   .    12   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 28   | .    12   7    6    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  65   | .    24   7    1    21   .    12   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                28   | .    12   7    6    3    .    .    
  Electromagnetic          34   | .    .    .    32   2    .    .    
  Robot Hit Streak         19   | .    8    19   8    9    .    3    
  Robot Miss Streak        3    | .    3    .    3    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           79   | .    17   11   22   17   .    12   
  Core Hits                74   | .    22   12   21   17   .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              8    | .    .    .    .    .    .    8    
  Impact                   8    | .    .    .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2840 | .    794  399  722  572  .    353  
  Guns                     952  | .    185  80   376  199  .    112  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1647 | .    609  319  346  373  .    .    
  Melee                    241  | .    .    .    .    .    .    241  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  560  | .    185  80   .    183  .    112  
  Thermal                  135  | .    .    .    135  .    .    .    
  Explosive                1512 | .    609  319  211  373  .    .    
  Electromagnetic          392  | .    .    .    376  16   .    .    
  Impact                   241  | .    .    .    .    .    .    241  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    5    4    4    
    Message Errors         4    | .    .    .    .    4    .    .    
    Matter Fused           4    | .    .    .    .    .    3    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    1    1    1    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            94   | .    .    4    17   15   .    58   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               36   | .    .    4    17   15   .    .    
  Melee                    58   | .    .    .    .    .    .    58   
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      151  | .    22   9    .    120  .    .    
  Shots                    5    | .    1    1    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        168  | .    9    7    151  18   .    168  
  Average Temperature      41   | .    3    3    49   10   .    60   
  Received Heat Transfer   446  | .    78   42   21   80   .    225  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    1    .    .    2    
  Impact Corruptions       3    | .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             344  | .   344 144 300 137 .   20  
  Initial                  117  | .   .   76  55  117 .   .   
  Average                  67   | .   106 131 105 46  .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         95   | 100 90  100 86  100 .   100 
  Level 1                  4    | .   9   .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   13  2   15  27  .   5   
  Peak Tracking Total      13   | .   3   2   3   13  .   5   
  Tactical Retreats        4    | .   .   .   .   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          4    | .   4   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          8    | .   4   .   2   1   1   .   
  Terminals                4    | .   2   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                18   | .   9   .   7   1   1   .   
  Successful               6    | .   4   .   .   1   1   .   
  Failed                   12   | .   5   .   7   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   6   .   4   1   1   .   
  Terminals                11   | .   6   .   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   1   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               6    | .   .   2   .   4   .   .   
  Largest Group            3    | .   .   2   2   3   2   1   
  Highest-Rated Group      42   | .   .   42  42  40  30  16  
  Highest-Rated Ally       31   | .   .   31  31  31  16  16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   13  23  .   4   
  Total Damage             475  | .   .   .   147 298 .   30  
  Kills                    9    | .   .   .   6   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min 
Turns Passed               3428 | 56  524 294 669 891 341 653 
Spaces Moved               1683 | 36  287 165 348 513 213 121 
  Core                     13   | 11  .   .   .   .   .   2   
  Treads                   1670 | 25  287 165 348 513 213 119 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 150 
  Average Speed            159  | 126 160 160 160 160 160 159 
  Slowest Speed            160  | 160 160 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       44   | 5   58  31  39  91  59  28  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             4    | .   .   1   .   3   .   .   
Spaces Dug                 13   | .   .   13  .   .   .   .   
Terrain Destroyed          168  | .   43  47  53  25  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      168  | .   43  47  53  25  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Total                      2292 | 47  315 182 421 557 213 557 
  Wait                     455  | .   .   9   25  2   .   419 
  Move                     1677 | 35  286 164 347 512 212 121 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  26   | 6   9   .   6   4   1   .   
  Fast Attach              4    | .   .   .   4   .   .   .   
  Attach                   21   | 6   1   .   2   10  .   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     12   | .   1   1   8   2   .   .   
  Drop                     9    | .   .   1   8   .   .   .   
  Fire                     77   | .   18  7   21  24  .   7   
  Melee                    8    | .   .   .   .   .   .   8   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   3   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 11)
  421 | -10/Materials | Discovered new exit (range 15)
  581 | -10/Materials | Entered Mines
  614 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  614 | -10/Mines     | Discovered new exit (range 3)
  726 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  875 | -10/Mines     | Entered Materials
  875 | -9/Materials  | Accompanied by 2 allies
  875 | -9/Materials  | Evolved 2 slots: Utility x2
  880 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1483 | -9/Materials  | Discovered new exit (range 14)
 1544 | -9/Materials  | Entered Mines
 1554 | -9/Mines      | Met a Derelict bent on vengeance
 1559 | -9/Mines      | Found a hidden stash of uninstalled traps
 1631 | -9/Mines      | Learned Materials emergency access door positions
 1721 | -9/Mines      | Assembled infested the area
 1819 | -9/Mines      | Lost 10 parts (1p3n1u5w)
 1876 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2164 | -9/Mines      | Learned location of 1 exit from Materials
 2166 | -9/Mines      | Discovered new exit (range 5)
 2281 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2286 | -9/Mines      | Discovered new exit (range 14)
 2429 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2429 | -9/Mines      | Discovered new exit (range 5)
 2435 | -9/Mines      | Entered Exiles
 2435 | -9/Exiles     | Accompanied by 2 allies
 2474 | -9/Exiles     | Met 8R-AWN
 2503 | -9/Exiles     | Met EX-HEX
 2549 | -9/Exiles     | Met EX-BIN
 2581 | -9/Exiles     | Aligned with FarCom system
 2583 | -9/Exiles     | Given EX-Vault access code
 2619 | -9/Exiles     | Opened EX-Vault
 2627 | -9/Exiles     | Found Trap Reconfigurator
 2659 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2705 | -9/Exiles     | Met EX-DEC
 2761 | -9/Exiles     | Discovered new exit (range 11)
 2776 | -9/Exiles     | Left Exiles lab with Trap Reconfigurator
 2776 | -9/Exiles     | Entered Mines
 2776 | -8/Mines      | Accompanied by 1 ally
 3370 | -8/Mines      | Core integrity fell below 50%
 3417 | -8/Mines      | Core integrity fell below 20%
 3429 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Ion Engine destroyed.
Acquired 43 matter.
U-05 Engineer builds a Wall.
H-55 Commando suffers critical hit (Smash).
Destroyed Targeting Computer.
H-55 Commando system corrupted by crushing
  effect.
Slug penetrates Wall.
Lgt. Treads destroyed.
G-47 Trooper knocked back.
Lgt. Treads destroyed.
Critical hit (Burn: +37).
Acquired 4 matter.
Hvy. Hammer destroyed.
Acquired 10 matter.
Acquired 3 matter.
G-47 Trooper IFF system glitched.
T-07 Excavator destroyed.
Slug penetrates Wall.
Acquired 3 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         12
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisMetaShield
  Manual?         0
Play Time         00:22:02
  Cumulative      50.1 hours
  Start           2025.03.02 @ 17:43:47
  End             2025.03.02 @ 18:04:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           52
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          39
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e90dd50-f367-473e-b0df-0e72f4123700