Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.14 @ 19:24:33 Player: Moperro Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (481) 481 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2101 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Heat Sink Large Storage Unit Actuator Array > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Particle Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Heat Sink Large Storage Unit Structural Scanner > --- WEAPON ----------- Particle Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Flight Unit Heat Sink Large Matter Pod Actuator Array Particle Cannon Light Assault Rifle Light Assault Rifle Mining Laser Makeshift Spear [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . 1 . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 47 | 7 5 17 3 5 10 Power 11 | 1 2 6 1 . 1 Engine 10 | 1 1 6 1 . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 6 1 1 1 Treads . | . . . . . . Leg 5 | 2 . 3 . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 6 | . . 3 1 1 1 Utility 8 | 2 1 2 . . 3 Device 4 | 1 . 1 . . 2 Storage 2 | . 1 . . . 1 Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 2 . 3 1 4 5 Energy Gun 1 | . . 1 . . . Energy Cannon 4 | . . 2 . . 2 Ballistic Gun 8 | 2 . . 1 3 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . . . . 14 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility 3 | . . . . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 14 | . . . . . 14 Average Slot Usage (%) 98 | . 99 98 100 100 80 Engine 19 | . 18 18 20 20 13 Leg 5 | . 13 12 . . . Wheel 1 | . 11 2 . . . Flight 21 | . . 14 30 30 20 Device 16 | . 12 10 20 20 18 Storage 9 | . 4 10 10 10 10 Protection 2 | . . 9 . . . Energy Cannon 6 | . . 5 12 7 1 Ballistic Gun 13 | . 25 14 7 12 14 Naked Turns . | . . . . . . Heaviest Build 36 | 7 30 36 34 29 27 Greatest Support 33 | 20 20 33 12 16 16 Greatest Overweight (x) 6 | 1 1 2 2 2 6 Average Overweight (x) 1 | . . . 2 1 1 Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 5 10 10 10 10 Most Carried 10 | 4 5 10 9 10 9 Average Carried 7 | 2 3 7 7 8 7 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 9 | 4 5 7 7 9 1 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 929 | 278 60 485 57 49 . Remotely . | . . . . . . Salvage Created 599 | . 97 419 83 . . Parts 51 | . 5 34 12 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 2 14 6 . . Guns 11 | . 2 8 1 . . Cannons 10 | . . 5 5 . . AOE 1 | . . 1 . . . Classes Destroyed 5 | . 1 4 . . . Worker 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 15 | . . 9 6 . . Grunt 4 | . 2 2 . . . Sentry 3 | . . 3 . . . Best Kill Streak 3 | . 2 3 3 . . Combat Bots Only 3 | . 2 2 3 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1491 | 12 28 452 62 . 937 Core 428 | . 17 113 12 . 286 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 77 | 2 6 49 10 . 10 Largest 2 | 2 2 2 2 . 2 Hottest 92 | 40 40 88 88 . 92 Shots Fired 147 | 4 12 94 17 . 20 Gun 120 | 4 12 82 7 . 15 Cannon 27 | . . 12 10 . 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 115 | 4 12 77 7 . 15 Thermal 32 | . . 17 10 . 5 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 4 16 18 10 . 11 Robot Miss Streak 4 | . . 4 3 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 113 | 4 12 67 13 . 17 Core Hits 40 | . 6 21 9 . 4 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1701 | 40 122 991 202 . 346 Guns 1046 | 40 122 605 45 . 234 Cannons 439 | . . 184 143 . 112 Explosions 202 | . . 202 . . . Melee . | . . . . . . Ramming 14 | . . . 14 . . Kinetic 988 | 40 122 547 45 . 234 Thermal 699 | . . 444 143 . 112 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 85 | . . 84 1 . . Projectiles 1 | . . . 1 . . Explosions 84 | . . 84 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 44 | . . 38 6 . . Shots 1 | . . 1 . . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 27 315 141 . 68 Average Temperature 56 | . 12 62 66 . 21 Received Heat Transfer 348 | 12 27 93 . . 216 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 1025 | . . 581 259 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 350 | . 95 350 201 . . Initial 61 | . . 28 61 . . Average 119 | . 45 151 147 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 76 | 100 100 67 69 . . Level 1 23 | . . 32 30 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | 1 4 18 6 . 1 Peak Tracking Total 3 | 1 3 3 3 . 1 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 2 4 . . . Successful 6 | . 2 4 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 2 . . . Record 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 64 | . . 64 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2635 | 87 256 756 213 1213 110 Spaces Moved 1534 | 80 210 399 89 712 44 Core 54 | 54 . . . . . Treads . | . . . . . . Legs 286 | 26 87 173 . . . Wheels 192 | . 123 69 . . . Hover . | . . . . . . Flight 1002 | . . 157 89 712 44 Fastest Speed 50 | 50 80 90 194 117 117 Average Speed 149 | 81 100 144 194 168 154 Slowest Speed 520 | 120 120 194 194 194 520 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 7 33 34 28 79 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . 23 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . . 23 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1734 | 97 242 489 113 726 67 Wait 27 | . 16 3 . 5 3 Move 1529 | 79 209 398 88 711 44 Hop . | . . . . . . Pick Up 34 | 9 4 13 5 3 . Fast Attach 3 | 2 1 . . . . Attach 18 | 5 . 5 . . 8 Detach . | . . . . . . Swap 26 | . 4 12 3 5 2 Drop 18 | . 2 9 5 2 . Fire 77 | 2 6 49 10 . 10 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Identified exit to Materials 63 | -11/Scrapyard | Discovered exit to Materials (range 8) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Power x1 273 | -10/Materials | Identified exit to Materials 273 | -10/Materials | Discovered exit to Materials (range 12) 318 | -10/Materials | Build established: Hacker-Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1058 | -9/Materials | Identified exit to Mines 1058 | -9/Materials | Discovered exit to Mines (range 15) 1100 | -9/Materials | Entered Mines 1226 | -9/Mines | Identified exit to Materials 1226 | -9/Mines | Discovered exit to Materials (range 12) 1293 | -9/Mines | Discovered exit to Materials (range 14) 1296 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1313 | -9/Mines | Entered Zion 1368 | -7/Zion | System corruption cleaned by Quarantine Array 2509 | -7/Zion | Identified exit to Proximity Caves 2509 | -7/Zion | Discovered exit to Proximity Caves (range 15) 2526 | -7/Zion | Entered Proximity Caves 2556 | -6/Proximity Caves | Spotted B-75 Beast 2590 | -6/Proximity Caves | Core integrity fell below 50% 2627 | -6/Proximity Caves | Core integrity fell below 20% 2636 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02570_ Knocked back. 02573_ Flight Unit destroyed. 02573_ Knocked back. 02581_ Lgt. Ion Engine destroyed. 02585_ Knocked back. 02592_ Lgt. Ion Engine destroyed. 02597_ Particle Cannon destroyed. 02597_ Lgt. Assault Rifle destroyed. 02597_ Mak. Flight Unit destroyed. 02597_ Heat Sink destroyed. 02600_ Structural Scanner destroyed. 02612_ Lgt. Ion Engine destroyed. 02615_ Lrg. Matter Pod destroyed. 02622_ Mak. Shrapnel Gun destroyed. 02622_ Lgt. Assault Rifle destroyed. 02626_ Flight Unit destroyed. 02630_ Mining Laser destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#####??????????#####??##???????????????????????? | | ?## ##????????## ### ???????????????????????? | | ## ##???????# ???????????#????????????? | | ##???#### ????????## #????????????? | | ##### #??????? #????????????? | | ### ## "#?????? #????????????? | | ## #?# #??#### ???????????????? | | ?# #?## #### #??????????????????? | | ?# #??# #;; @ #???????????????????? | | ?# #?## ##???????????????????? | | ?# #?# #????????????????????? | | ### ## BB ##????????????????????? | | ## ## BB ####?????????????????????? | | ##### #### #????????????????????????? | | ????# #?## #????????????????????????? | | ????# # #???????????????????????? | | ????# ## #??????????????????????? | | ????##?## #??????????????????????? | | ????????### # #??????????????????????? | | ??????????#### ### #??????????????????????? | | ?????????????# #?# #?????????????????????? | | ?????????????########?? #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed DispersionCoolantTerminator Manual? 0 Play Time 00:33:41 Cumulative 7.6 hours Start 2021.08.14 @ 18:52:53 End 2021.08.14 @ 19:24:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 5 Adventurer 3 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd54808d-b6cc-441a-bed1-33c3acb95fb7