Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 03:15:28 Player: Occam Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (206) 1030 Value Destroyed (5828) 5828 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1415) 1415 TOTAL SCORE: 12113 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 185 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -828 Cogmind --------- Core Integrity 0/700 Matter 111/300 Energy 245/325 System Corruption 0% Temperature Cool (0) Movement Rolling (220) Ox8 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (2) --- Advanced Treads Compact Wheel > --- UTILITY (7) ------ Huge Storage Unit Zionite Weapon Casing Zionite Heavy Carapace Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Light EM Pulse Cannon Light EM Pulse Cannon Heavy Rocket Launcher > --- INVENTORY (25) --- Improved Deuterium Engine Enhanced Nuclear Core Zionite Light DM Reactor Medium Treads Advanced Heat Sink Advanced Heat Sink Zionite Biocell High-capacity Matter Pod (200) Zionite Heavy Carapace GOLEM Unit GOLEM Unit Zionite Laser-S Zionite Phaser-S Improved Assault Rifle High-powered Shotgun Enhanced Autogun Improved Grenade Launcher Improved Grenade Launcher Makeshift Hammer Self-destruct Interrupter (45) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Zionite Weapon Casing Zionite Light Carapace Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Zionite Phaser-S Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Zionite Light DM Reactor Medium Treads Compact Wheel Advanced Heat Sink Zionite Biocell High-capacity Matter Pod Zionite Heavy Carapace Zionite Heavy Carapace Zionite Heavy Carapace Improved Light Armor Plating Layered Medium Armor Plating Zionite Laser-S Improved Assault Rifle High-powered Shotgun Enhanced Autogun Improved Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher Makeshift Hammer Self-destruct Interrupter [Rating: 66] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 1 . 2 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 235 | 2 16 2 56 5 39 68 5 2 7 33 Power 13 | . 1 . 3 1 1 6 . . . 1 Engine 8 | . 1 . 3 1 . 3 . . . . Core 4 | . . . . . 1 3 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 90 | . 11 2 20 2 26 21 . 2 . 6 Treads 47 | . 6 1 10 1 14 11 . 1 . 3 Leg . | . . . . . . . . . . . Wheel 43 | . 5 1 10 1 12 10 . 1 . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 61 | 1 2 . 10 1 8 22 5 . 1 11 Device 26 | 1 1 . 5 . 4 9 4 . . 2 Storage 3 | . 1 . 1 . . 1 . . . . Processor 3 | . . . 1 . . 1 . . 1 . Hackware 5 | . . . . . 1 4 . . . . Protection 24 | . . . 3 1 3 7 1 . . 9 Artifact . | . . . . . . . . . . . Weapon 71 | 1 2 . 23 1 4 19 . . 6 15 Energy Gun 17 | . 2 . 11 . . 3 . . . 1 Energy Cannon 5 | . . . 1 . . . . . . 4 Ballistic Gun 26 | 1 . . 6 1 4 10 . . 2 2 Ballistic Cannon 4 | . . . 4 . . . . . . . Launcher 7 | . . . . . . . . . . 7 Special Weapon . | . . . . . . . . . . . Impact Weapon 9 | . . . . . . 5 . . 3 1 Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 . . . . Unidentified Prototypes 12 | . . . 4 . 1 2 1 . . 4 Parts Lost 36 | . 3 . 10 2 4 11 . . . 6 Power 2 | . . . . . . 2 . . . . Propulsion 6 | . 1 . 3 . . . . . . 2 Utility 14 | . 1 . 2 1 2 5 . . . 3 Weapon 14 | . 1 . 5 1 2 4 . . . 1 Highest Loss Streak 8 | . 3 . 8 2 1 3 . . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 99 99 99 99 100 96 95 Engine 4 | . 14 14 11 11 4 2 . . . . Core 3 | . . . . . 4 4 7 7 7 5 Treads 9 | . 15 19 11 11 9 7 7 7 7 7 Wheel 7 | . 10 8 10 10 8 6 7 6 7 6 Device 11 | . 14 14 9 . 9 12 14 15 15 10 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Processor 7 | . . . 6 11 9 13 7 7 7 6 Hackware 3 | . . . . . 8 10 . . . . Protection 12 | . . . 5 10 8 7 22 23 23 26 Energy Gun 4 | . 20 28 6 . . 1 7 7 . 1 Ballistic Gun 16 | . 7 . 20 32 27 20 15 15 13 3 Launcher 1 | . . . . . . . . . . 9 Impact Weapon 1 | . . . . . . . . . 5 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 15 90 90 110 102 104 117 117 117 117 142 Greatest Support 40 | 20 40 16 32 16 22 16 16 16 16 16 Greatest Overweight (x) 8 | . 5 5 6 6 6 7 7 7 7 8 Average Overweight (x) 6 | . 3 5 5 6 5 6 6 7 6 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 16 17 25 25 25 25 25 25 25 25 Average Carried 22 | 6 10 16 22 22 24 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 16 17 25 22 25 25 25 25 25 23 Class Distribution -------------------- 31% | Mutant 23% | Tank 20% | Gunner 9% | Scavenger-Skirmisher 6% | Scavenger-Gunner 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 7085 | 238 498 20 1325 187 1690 1799 104 382 39 803 Remotely . | . . . . . . . . . . . Salvage Created 9103 | 105 801 91 1897 236 2206 2662 67 139 . 899 Parts 460 | 5 46 5 109 10 105 147 5 5 . 23 Haulers Intercepted 13 | . 2 . 6 . 3 2 . . . . Recyclers Shooed 11 | 1 1 . 4 . 1 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 147 | . 12 2 32 5 25 27 . 1 . 43 Guns 99 | . 12 2 27 5 25 27 . 1 . . Cannons 5 | . . . 5 . . . . . . . AOE 41 | . . . . . . . . . . 41 Classes Destroyed 20 | 2 7 . 1 1 2 1 1 1 . 4 Worker 20 | . 5 1 3 . 6 5 . . . . Builder 9 | . 5 . 1 . . 3 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 13 | . 2 . 6 . 3 2 . . . . Recycler 23 | 1 . . 4 . 6 12 . . . . Operator 7 | . 2 . 2 . 3 . . . . . Watcher 17 | . 3 . 5 . 4 5 . . . . Swarmer 16 | . 3 . 11 . . 2 . . . . Grunt 54 | . 9 2 12 4 13 14 . . . . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 21 | . . . 9 . 9 3 . . . . Hunter 3 | . . . . . 2 1 . . . . Programmer 7 | . . . . . . 7 . . . . Behemoth 1 | . . . . . . . . 1 . . Enhanced Grunt 2 | . . . . . . . . . . 2 Z-Light 6 | . . . . . . . . . . 6 Samaritan 4 | . . . . . . . 2 2 . . Assembler 2 | . . . . . . . . . . 2 Assembled 35 | . . . . . . . . . . 35 Golem 2 | . . . . . . . . . . 2 Best Kill Streak 37 | 2 6 3 12 3 6 5 . 1 . 37 Combat Bots Only 35 | . 4 2 12 3 4 4 . 1 . 35 Max Kills in Single Turn 24 | 1 2 1 2 1 1 2 1 1 . 24 Gunslinging 1 | . 1 . 1 . . 1 . . . . Exploded 24 | . . . . . . . . . . 24 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 813 | . 78 16 193 22 92 305 . 24 . 83 Missed 218 | . 19 4 44 5 20 96 . 10 . 20 Damage Taken 8871 | . 741 171 1841 229 1078 2536 . 181 . 2094 Core 1492 | . 201 28 355 16 180 307 . 28 . 377 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 53 | . . . . . . . . . . 53 Regen/Repaired (Parts) 1042 | . 178 . 27 . 204 539 . . 94 . Core Remaining (%) 45 | 100 . 8 . 7 67 . . . . . Volleys Fired 542 | 6 86 14 105 14 117 132 4 9 . 55 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 Hottest 151 | 70 100 100 150 75 73 128 128 128 . 151 Shots Fired 1390 | 12 169 28 299 42 340 383 11 27 . 79 Gun 1291 | 12 169 28 256 42 340 383 11 27 . 23 Cannon 67 | . . . 43 . . . . . . 24 Launcher 32 | . . . . . . . . . . 32 Special . | . . . . . . . . . . . Kinetic 1027 | 6 52 . 195 42 340 365 7 18 . 2 Thermal 283 | 6 117 28 101 . . 18 4 9 . . Explosive 32 | . . . . . . . . . . 32 Electromagnetic 27 | . . . 3 . . . . . . 24 Phasic 21 | . . . . . . . . . . 21 Robot Hit Streak 40 | 10 13 10 13 12 20 40 9 17 . 7 Robot Miss Streak 11 | . 5 3 11 2 5 5 1 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 22 | . 4 . 5 3 4 6 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . Shots Hit Robots 917 | 10 103 23 186 34 228 254 10 21 . 48 Core Hits 483 | 3 43 7 90 8 81 104 8 14 . 125 Critical Kills 4 | . . . . 1 1 1 . 1 . . Critical Parts Destroyed 7 | . . . . . 4 3 . . . . Critical Strikes 21 | . 6 . 3 1 5 4 . 1 . 1 Burn 9 | . 6 . 3 . . . . . . . Destroy 11 | . . . . 1 5 4 . 1 . . Intensify 1 | . . . . . . . . . . 1 Melee Attacks 39 | . . . . . . 10 . . 28 1 Impact 19 | . . . . . . 6 . . 12 1 Slashing 16 | . . . . . . . . . 16 . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19850 | 128 1548 293 2745 541 3924 4252 177 483 . 5759 Guns 13973 | 128 1327 293 2337 541 3924 4252 177 483 . 511 Cannons 667 | . . . 347 . . . . . . 320 Explosions 5204 | . 215 . 61 . . . . . . 4928 Melee . | . . . . . . . . . . . Ramming 6 | . 6 . . . . . . . . . Kinetic 10920 | 78 440 . 1789 541 3924 3823 102 207 . 16 Thermal 3194 | 50 1102 293 879 . . 429 75 276 . 90 Explosive 4838 | . . . . . . . . . . 4838 Electromagnetic 397 | . . . 77 . . . . . . 320 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 495 | . . . . . . . . . . 495 Highest Corruption 5 | . 2 2 . . . 5 5 5 5 . Average Corruption 3 | . 2 2 . . . 2 5 5 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 67 | . 3 2 . . . 21 20 18 3 . Message Errors 20 | . 1 . . . . 7 6 6 . . Matter Fused 13 | . . . . . . 5 4 3 1 . Heat Flow Errors 11 | . 2 . . . . 1 2 5 1 . Energy Discharges 5 | . . . . . . 3 2 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 9 | . . 1 . . . 3 1 3 1 . Data Loss (major) 6 | . . . . . . 2 3 1 . . Alerts 1 | . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 144 | . 38 . 4 . . . . . . 102 Projectiles . | . . . . . . . . . . . Explosions 144 | . 38 . 4 . . . . . . 102 Melee . | . . . . . . . . . . . Knockbacks 16 | . . . 16 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 14 | . . . 14 . . . . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 273 | . 102 . 39 . . . . . . 132 Shots 5 | . 1 . 1 . . . . . . 3 Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 469 | 54 255 74 469 234 279 284 253 187 168 131 Average Temperature 78 | 28 66 51 114 117 67 62 74 46 90 56 Received Heat Transfer 2640 | . 297 96 654 132 459 717 . 12 . 273 Effects 17 | . . . 13 . 2 2 . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 6 | . . . 6 . . . . . . . Interference 4 | . . . . . 2 2 . . . . Matter Decay 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 2 | . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 23 | . 8 2 10 . . 1 . 2 . . Heat Transferred 8663 | 148 3221 851 2668 . . 950 175 600 . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 581 | 10 220 73 581 308 310 459 . . . . Initial 208 | . 6 18 27 208 119 95 . . . . Average 181 | 8 106 42 277 279 180 153 . . . . Maximum Alert Level 2 | . 1 . 2 1 1 2 . . . . Low Security (%) 63 | 100 83 100 34 . 62 76 . . . . Level 1 27 | . 16 . 34 100 37 19 . . . . Level 2 9 | . . . 31 . . 4 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 3 . 5 . 6 10 . . . . Investigation 9 | . 1 . 2 . 1 5 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 8 | . 2 . 2 . 4 . . . . . Assault 1 | . . . 1 . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 10 | . 1 . 3 . 6 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 227 | . 29 2 50 5 40 41 . 1 . 59 Peak Tracking Total 37 | . 6 2 12 3 5 4 . 1 . 37 Tactical Retreats 7 | . 2 . . . . 3 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 8 | . 2 . 1 . . 5 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 22 | . . . 22 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted 4 | . . . 4 . . . . . . . Installed 4 | . . . . . . . . . . 4 Triggered . | . . . . . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 11 | . 2 . 1 . 4 . . . . 4 Max in Single Turn 2 | . 2 . 1 . 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 43 | . 7 . 10 . 11 13 1 . 1 . Terminals 27 | . 5 . 8 . 8 6 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 6 | . 1 . 1 . 2 2 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 149 | . 24 . 39 . 42 40 1 . 3 . Successful 77 | . 12 . 22 . 18 21 1 . 3 . Failed 71 | . 11 . 17 . 24 19 . . . . Catastrophic 7 | . . . 3 . 1 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 84 | . 16 . 21 . 28 18 . . 1 . Terminals 89 | . 16 . 24 . 33 16 . . . . Fabricators 8 | . . . . . . 8 . . . . Repair Stations 25 | . 4 . 2 . 6 13 . . . . Recycling Units 7 | . 4 . . . 3 . . . . . Scanalyzers 13 | . . . 13 . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 19 | . 3 . 2 . 8 2 1 . 3 . Part Schematic 3 | . . . . . . . . . 3 . Robot Analysis 6 | . 3 . 2 . 1 . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 2 | . . . . . 1 1 . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 3 | . . . . . 3 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 3 | . . . . . . 3 . . . . Repair Station Hacks 19 | . 4 . 2 . 4 9 . . . . Scan Component 10 | . 2 . 1 . 2 5 . . . . Repair 9 | . 2 . 1 . 2 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 13 | . . . 13 . . . . . . . Insert Component 5 | . . . 5 . . . . . . . Analyze 8 | . . . 8 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 22 | . 5 . 5 . 6 6 . . . . Terminals 15 | . 3 . 5 . 4 3 . . . . Assimilate 3 | . . . 2 . 1 . . . . . Botnet 8 | . 2 . 2 . 2 2 . . . . Operators 4 | . 1 . 1 . 1 1 . . . . Fabricators 3 | . . . . . . 3 . . . . Recompile 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . Reject 2 | . 1 . . . 1 . . . . . Recyclers 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 5 . 10 . 10 11 . . . . Full Trace Events 6 | . 1 . 2 . 1 2 . . . . Feedback Events 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 23 | . . . 5 . . . . . 18 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 9 | . 2 . 1 . 2 4 . . . . Time 328 | . 52 . 13 . 45 218 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . Non-combat 2 | . . . . . . 2 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 . . . . no_distress 2 | . . . . . . 2 . . . . find_fabricator 2 | . . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 3 | . . . 1 . . . . . 2 . Largest Group 2 | . . . 1 . . . . . 2 2 Highest-Rated Group 192 | . . . 10 . . . . . 192 192 Highest-Rated Ally 96 | . . . 10 . . . . . 96 96 Total Orders 4 | . . . 4 . . . . . . . STAY 2 | . . . 2 . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . Ally Attacks 68 | . . . . . . . . . . 68 Total Damage 1921 | . . . . . . . . . . 1921 Kills 17 | . . . . . . . . . . 17 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 6 | . 3 . 2 . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 16233 | 48 1776 99 2507 260 1844 3835 685 976 2364 1839 Spaces Moved 6971 | 23 802 31 1028 113 701 1612 323 460 1121 757 Core . | . . . . . . . . . . . Treads 79 | . 77 . . . 2 . . . . . Legs 129 | 23 106 . . . . . . . . . Wheels 6763 | . 619 31 1028 113 699 1612 323 460 1121 757 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 175 145 190 190 190 190 205 190 190 Average Speed 192 | 120 166 175 188 190 190 190 204 205 202 203 Slowest Speed 480 | 120 175 175 190 190 480 205 205 205 205 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 2 98 13 94 27 67 33 52 67 83 78 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . 1 2 . Known Exits Taken 4 | . . . . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched 4 | . . . . . . . 1 1 2 . Spaces Dug 7 | . . . . . . 4 . . 2 1 Terrain Destroyed 156 | . 36 . 1 . . 4 . . 2 113 Melee 7 | . . . . . . 4 . . 2 1 Projectile 3 | . . . . . . . . . . 3 AOE 146 | . 36 . 1 . . . . . . 109 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total 8783 | 30 1072 47 1404 134 1022 2096 338 475 1179 986 Wait 716 | . 145 . 117 1 122 227 . 1 7 96 Move 6957 | 22 801 30 1027 112 700 1611 318 459 1120 757 Hop 2 | . . . . . . . 2 . . . Pick Up 123 | . 18 1 30 . 22 26 3 2 7 14 Fast Attach 38 | 1 1 . 17 . 3 8 3 . 2 3 Attach 64 | . 6 . 14 3 9 17 2 . 2 11 Detach 35 | . . . 16 1 1 7 1 . 1 8 Swap 134 | 1 9 2 26 2 27 43 . 2 3 19 Drop 106 | . 5 . 30 1 21 15 5 2 9 18 Fire 542 | 6 86 14 105 14 117 132 4 9 . 55 Melee 39 | . . . . . . 10 . . 28 1 Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 26 | . . . 22 . . . . . . 4 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 2) 49 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 14) 261 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 478 | -10/Materials | Core integrity fell below 50% 956 | -10/Materials | Core integrity fell below 20% 1001 | -10/Materials | Lost 3 parts (1n1u1w) 1105 | -10/Materials | Discovered new exit (range 16) 1383 | -10/Materials | Discovered new exit (range 12) 1390 | -10/Materials | Central database locked down 1428 | -10/Materials | Repaired Med. Laser 1456 | -10/Materials | Repaired Lgt. Treads 1825 | -10/Materials | Entered Mines 1906 | -10/Mines | Learned Materials stockpile data 1912 | -10/Mines | Discovered new exit (range 5) 1924 | -10/Mines | Entered Materials 1924 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2226 | -9/Materials | Build established: Tank 2607 | -9/Materials | Discovered new exit (range 15) 2764 | -9/Materials | Core integrity fell below 50% 2778 | -9/Materials | Lost 8 parts (2n2u4w) 2788 | -9/Materials | Destroyed 12 combat bots 3225 | -9/Materials | Build established: Gunner 3436 | -9/Materials | Repaired Com. Wheel 3492 | -9/Materials | Discovered new exit (range 11) 3826 | -9/Materials | Discovered new exit (range 11) 3929 | -9/Materials | Discovered new exit (range 15) 4191 | -9/Materials | Discovered new exit (range 5) 4324 | -9/Materials | First assault squad dispatched 4414 | -9/Materials | Core integrity fell below 20% 4431 | -9/Materials | Entered Mines 4629 | -9/Mines | Discovered new exit (range 6) 4646 | -9/Mines | Learned location of 1 exit from Materials 4691 | -9/Mines | Entered Materials 4691 | -8/Materials | Evolved 2 slots: Utility x2 4692 | -8/Materials | Identified exit to Factory 4896 | -8/Materials | Repaired Minigun 5371 | -8/Materials | Discovered exit to Factory (range 15) 5535 | -8/Materials | Build established: Scavenger-Gunner 5854 | -8/Materials | Garrison activated, responded to threat 6102 | -8/Materials | Build established: Gunner 6175 | -8/Materials | Repaired Lgt. Armor Plating 6361 | -8/Materials | Discovered exit to Factory (range 5) 6535 | -8/Materials | Entered Factory 6535 | -7/Factory | Evolved 2 slots: Utility x2 6717 | -7/Factory | Discovered new exit (range 5) 6722 | -7/Factory | Identified exit to Lower Caves 6856 | -7/Factory | Build established: Scavenger-Skirmisher 6996 | -7/Factory | Identified exit to Storage 8238 | -7/Factory | Discovered new exit (range 5) 8246 | -7/Factory | Identified exit to Factory 8564 | -7/Factory | Lost 3 parts (1u2w) 8952 | -7/Factory | Repaired Imp. Assault Rifle 8997 | -7/Factory | Repaired Imp. Medium Armor Plating 9052 | -7/Factory | Repaired Broken Minigun 9124 | -7/Factory | Repaired Enh. Nuclear Core 9499 | -7/Factory | System Shield fried by hacking feedback 9800 | -7/Factory | Build established: Hacker-Tank 10370 | -7/Factory | Entered Lower Caves 10597 | -7/Lower Caves | Build established: Tank 10870 | -7/Lower Caves | Found Prototype Device 10870 | -7/Lower Caves | Identified Heart of Steel 11025 | -7/Lower Caves | Discovered new exit (range 12) 11053 | -7/Lower Caves | Identified exit to Lower Caves 11055 | -7/Lower Caves | Entered another Lower Caves area 11150 | -7/Lower Caves | Spotted B-75 Beast 11194 | -7/Lower Caves | Destroyed B-75 Beast 11945 | -7/Lower Caves | Discovered new exit (range 6) 12002 | -7/Lower Caves | Identified exit to Zion 12031 | -7/Lower Caves | Entered Zion 12153 | -7/Zion | System corruption cleaned by Quarantine Array 12198 | -7/Zion | Discovered new exit (range 12) 12395 | -7/Zion | Build established: Mutant 12505 | -7/Zion | Learned location of Warlord (-4) 12604 | -7/Zion | Given A8's code to call for help 12988 | -7/Zion | Learned location of Storage (-7) 13118 | -7/Zion | Received a visual enhancement algorithm 14369 | -7/Zion | Discovered new exit (range 5) 14371 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14387 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14389 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14395 | -7/Zion | Entered Deep Caves 14395 | -7/Deep Caves | Accompanied by 2 allies 14736 | -7/Deep Caves | Attacked by Z-Imprinter 14746 | -7/Deep Caves | Allies destroyed Z-Imprinter 14866 | -7/Deep Caves | Z-Facility disabled 14931 | -7/Deep Caves | Build established: Tank 15199 | -7/Deep Caves | Core integrity fell below 50% 15405 | -7/Deep Caves | Found Prototype Protection 15439 | -7/Deep Caves | Found Prototype Protection 15439 | -7/Deep Caves | Identified Zio. Weapon Casing 15446 | -7/Deep Caves | Found Prototype Protection 15457 | -7/Deep Caves | Found Prototype Protection 15740 | -7/Deep Caves | Build established: Mutant 15971 | -7/Deep Caves | Spotted AG-38946 16003 | -7/Deep Caves | Core integrity fell below 20% 16005 | -7/Deep Caves | Destroyed AG-38946 16098 | -7/Deep Caves | Identified Zio. Heavy Carapace (x3) 16103 | -7/Deep Caves | Spotted AG-37998 16145 | -7/Deep Caves | Destroyed AG-37998 16149 | -7/Deep Caves | Found GOLEM Unit 16189 | -7/Deep Caves | Triggered Deep Caves wall 16189 | -7/Deep Caves | Spotted AS-22848 16189 | -7/Deep Caves | Spotted AS-98991 16190 | -7/Deep Caves | Exposed GOLEM chamber 16203 | -7/Deep Caves | Destroyed AS-98991 16205 | -7/Deep Caves | Destroyed AS-22848 16222 | -7/Deep Caves | Destroyed 35 combat bots 16233 | -7/Deep Caves | Found GOLEM Unit 16234 | -7/Deep Caves | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 16198_ AG-07748 GOLEM Unit beginning Prototype Leg integration. 16201_ Destroyed Asb. Hover Unit. 16201_ Destroyed Unknown Ballistic Gun. 16201_ as-87895 destroyed. 16203_ AS-98991 destroyed. 16203_ Destroyed Com. Matter Pod. 16205_ AS-22848 destroyed. 16220_ GOLEM Unit springs to life. 16221_ AG-58335 GOLEM Unit beginning Prototype Leg integration. 16223_ A GOLEM Unit tumbles out of the Wall Chamber. 16223_ Lyr. Medium Armor Plating destroyed. 16223_ Destroyed Lyr. Medium Armor Plating. 16223_ A GOLEM Unit tumbles out of the Wall Chamber. 16229_ GOLEM Unit springs to life. 16230_ AG-58300 GOLEM Unit beginning Prototype Leg integration. 16231_ GOLEM Unit springs to life. 16232_ AG-04609 GOLEM Unit beginning Prototype Leg integration. 16233_ Acquired GOLEM Unit. 16234_ GOLEM Unit springs to life. 16234_ A GOLEM Unit tumbles out of the Wall Chamber. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??????????? ???????????????????? | | ??????????? ????????????????? | | ?????????? #??????????????? | | ?????????? # # ???????????? | | ?????????? # #?##???????? | | ?????????? # #? #???????? | | ?????????? #? #???????? | | ????????""" #? #???????? | | ????????" ## #???????? | | ????????" ! # #####???? | | ????????" ????? | | ????????# #?????? | | ?????????" "??????? | | ?????????! ###??????? | | ??????#""! #??????? | | ??????#G@ G ##"##?????? | | ??????#GGG ;##!##????? | | ??????### ;##%"###??? | | ??""""" !%!" #??? | | ??" ! ####??? | | ??" ! ###??? | | ??" #??? | | ??" ! ###??? | | ??" ##???? | | ??" * #???? | | ??" b #???? | | ??""""" #???? | | ??????### ! [ = #???? | | ????????"" * = #???? | | ?????????" % #???? | | ?????????" ! = #???? | | ?????????" = = ##??? | | ?????????" #??? | | ????????? #??? | | ????????" = %= #??? | | ????????? * #### | | ????????? | | ????????""" = | | ????????" | | ?????????" #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1800 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 30 Authchip Count 3 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Mak. Light Armor Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Drone Bay | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedSapperWeb Manual? 0 Play Time 02:15:56 Cumulative 260.0 hours Start 2024.04.28 @ 00:56:30 End 2024.04.28 @ 03:15:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 22 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8133d319-7c0f-4728-98da-85b3b7eb92fa