Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 12:48:24 Player: Rylune Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (102) 510 Value Destroyed (4005) 4005 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 13159 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 37 Entered DSFs 500 Met Data Miner 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1600 Matter 215/300 Energy 81/200 System Corruption 59% Temperature Cool (0) Movement Core (400) Ox7 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ Small Battery Advanced Terrain Scan Processor Advanced Target Analyzer Improved Utility Shielding > --- WEAPON (3) ------- Gamma Rifle Gamma Rifle Enhanced Force Lance > --- INVENTORY (5) ---- Light Antimatter Reactor Light Quantum Reactor Thunder Leg Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Heavy Shield Leg Heavy Shield Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Terrain Scan Processor Advanced Target Analyzer Improved Utility Shielding > --- WEAPON ----------- Gamma Rifle Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Thunder Leg [Rating: 105] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . 2 2 2 2 Power 3 | . . . . 1 . . . . . . . 1 . 1 . Propulsion 7 | . . . 2 . 1 . . . . . . 1 2 . 1 Utility 7 | . . 2 . 1 1 . . . . 1 . . . 1 1 Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 144 | 5 14 26 15 12 21 6 3 . 11 . 5 2 3 3 18 Power 18 | 1 1 2 3 2 3 . 1 . 2 . . . . . 3 Engine 8 | 1 1 1 1 1 2 . . . . . . . . . 1 Core 9 | . . 1 2 1 1 . 1 . 2 . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 36 | 2 3 4 4 2 7 . 1 . 1 . 3 1 2 1 5 Treads 3 | . . . . . . . . . . . 3 . . . . Leg 25 | 2 1 4 4 2 7 . 1 . . . . . . . 4 Wheel 2 | . 2 . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . Flight 5 | . . . . . . . . . 1 . . 1 1 1 1 Utility 53 | . 6 13 3 6 6 2 1 . 6 . 1 1 1 1 6 Device 24 | . 3 4 1 3 4 . . . 3 . 1 1 1 . 3 Storage 6 | . 3 1 1 . . . . . . . . . . . 1 Processor 11 | . . 4 . 3 . 1 . . 1 . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 12 | . . 4 1 . 2 1 1 . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 37 | 2 4 7 5 2 5 4 . . 2 . 1 . . 1 4 Energy Gun 12 | 1 . 3 3 1 . . . . 1 . . . . . 3 Energy Cannon 3 | . . 1 . . . 1 . . . . 1 . . . . Ballistic Gun 5 | 1 2 . 1 1 . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . 2 . . . . . . . . . . Launcher 5 | . . 1 . . 1 3 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . 2 . . . . . . . . . . . . 1 . Slashing Weapon 5 | . . 2 . . 2 . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . . . . . 1 . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 11 | . . . . . . . . . . . . . . . 11 Parts Lost 43 | . 1 2 1 . 3 . 1 . 18 . 1 . 6 1 9 Power 7 | . . 1 . . 1 . . . 3 . . . 1 . 1 Propulsion 18 | . . . 1 . . . . . 7 . . . 3 1 6 Utility 12 | . 1 . . . 1 . 1 . 6 . . . 2 . 1 Weapon 6 | . . 1 . . 1 . . . 2 . 1 . . . 1 Highest Loss Streak 7 | . 1 1 1 . 3 . 1 . 7 . 1 . 6 1 5 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . Average Backups 10 | 1 5 9 13 14 14 14 13 13 9 2 1 3 4 3 3 Power 1 | . . . 1 1 1 1 1 1 . . . . . . 1 Propulsion 1 | 1 1 1 1 . 1 2 2 2 . . . 1 1 1 1 Utility 4 | . 1 4 5 7 6 7 7 7 4 . . 1 1 1 . Weapon 3 | . 2 2 5 5 4 4 2 2 3 1 . . 2 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 31 | . 3 3 6 3 . 2 2 . 4 . . 4 . 2 2 Power 4 | . . 1 1 . . . . . . . . 1 . . 1 Propulsion 5 | . 3 . 1 . . . . . . . . . . . 1 Utility 16 | . . 1 2 3 . 2 2 . 4 . . 1 . 1 . Weapon 5 | . . 1 2 . . . . . . . . 1 . 1 . Tool/Special 1 | . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 86 | . 92 97 99 99 99 100 93 93 78 17 29 29 16 8 19 Engine 6 | . 14 6 3 7 9 13 8 6 1 . . . . . . Core 3 | . . 4 5 7 3 . 3 6 5 5 5 5 2 . . Leg 25 | . 18 20 35 29 32 33 33 33 25 . . . . . 3 Wheel 1 | . 9 1 . . . . . . . . . . . . . Device 10 | . 13 15 11 8 12 6 6 6 10 5 8 12 8 . 1 Storage 6 | . 7 11 9 7 6 6 6 6 5 . . . . . . Processor 9 | . . 9 9 13 13 13 13 13 11 . . . . . 3 Protection 5 | . . 5 5 7 6 12 6 6 3 . . . . 1 2 Energy Gun 5 | . 10 15 8 10 2 . . . 1 . . . . . . Ballistic Gun 3 | . 7 2 4 3 . 6 5 6 1 . . . . . . Ballistic Cannon 1 | . . . 1 . 5 . 5 6 3 . . . . . . Impact Weapon 1 | . 9 . . . . . . . . . . . . 2 2 Slashing Weapon 1 | . . 1 3 . 3 . . . 2 . . . . . . Peak Build Rating 105 | 5 11 21 32 44 65 64 70 70 73 15 68 64 58 30 105 Average Rating 41 | 4 8 17 27 38 58 61 68 70 56 15 52 57 36 20 44 On Entrance 35 | . 5 11 18 32 44 64 61 70 70 15 15 62 58 16 22 Avg Prop Armor Cover (%) 6 | . . 2 5 5 . . . . . . . . . . 14 Naked Turns 44 | . . . . . . . . . 24 . . . 20 . . Heaviest Build 74 | 6 30 27 39 44 62 61 74 74 74 7 26 22 22 5 29 Greatest Support 240 | 20 32 32 49 54 92 92 92 92 93 8 176 176 32 30 240 Greatest Overweight (x) 2 | . 1 1 1 1 . . . . 1 . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 10 15 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 12 | 5 7 10 14 15 15 15 15 15 13 5 5 5 5 5 5 Most Carried 15 | 4 10 10 15 15 15 15 15 15 15 4 5 5 5 5 5 Average Carried 11 | 1 5 9 13 14 14 14 14 15 11 4 2 3 4 3 3 Final Capacity 15 | 5 10 10 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 4 9 10 15 15 15 15 15 15 4 4 2 5 5 2 3 Class Distribution -------------------- 85% | Mutant 7% | Scavenger-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Matter Collected 4602 | 256 316 711 586 215 958 263 341 . 495 . 30 . . 73 358 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4303 | 45 316 1075 455 277 805 34 246 . 555 . 30 . . 82 383 Parts 168 | 2 7 58 22 11 26 3 6 . 13 . 1 . . 2 17 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . 2 . . . . . . . . . . Parts Field Recycled 1 | . . . . . . . . . . . . . 1 . . Retrieved Matter 5 | . . . . . . . . . . . . . 5 . . Parts Self-Destructed 25 | . . . . . . 2 6 . 17 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 79 | 1 2 22 8 4 13 3 6 . 16 . 1 . . . 3 Melee 6 | . . 1 . . 1 . . . . . 1 . . . 3 Guns 33 | 1 2 17 5 3 3 . . . 2 . . . . . . Cannons 15 | . . 1 . . 7 . 2 . 5 . . . . . . AOE 22 | . . 3 2 . 1 3 4 . 9 . . . . . . Classes Destroyed 15 | 1 3 3 1 3 2 . . . 1 . . . . 1 . Worker 3 | . . . 1 . . . . . . . . . . 1 1 Builder 6 | . 2 2 . . . . . . . . . . . 1 1 Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 6 | . 2 1 1 . 1 . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . Watcher 5 | . 1 1 . 1 1 . . . . . . . . . 1 Swarmer 10 | . . . . . 1 3 . . 6 . . . . . . Grunt 40 | 1 2 16 6 2 6 . 4 . 3 . . . . . . Brawler 4 | . . 1 . . . . . . 3 . . . . . . Duelist 2 | . . . . . 1 . . . . . 1 . . . . Sentry 11 | . . 5 2 . 3 . . . 1 . . . . . . Hunter 3 | . . . . 1 . . 2 . . . . . . . . Programmer 8 | . . . . 1 2 . . . 2 . . . . . 3 Best Kill Streak 9 | 1 2 5 6 2 4 3 3 . 9 . 1 . . 2 3 Combat Bots Only 9 | 1 2 3 5 2 3 3 3 . 9 . 1 . . . 1 Max Kills in Single Turn 5 | 1 2 2 2 2 1 1 2 . 5 . 1 . . 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . Exploded 4 | . . 2 2 . 1 1 2 . 4 . . . . . . Melee 1 | . . 1 . . 1 . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Hostile Shots Fired 1113 | 6 10 91 34 4 145 13 41 . 239 . 50 24 131 10 315 Missed 437 | 3 4 30 8 2 59 4 13 . 106 . 18 14 65 5 106 Hits 676 | 3 6 61 26 2 86 9 28 . 133 . 32 10 66 5 209 Melee 8 | . . . . . 3 . . . 5 . . . . . . Projectile 668 | 3 6 61 26 2 83 9 28 . 128 . 32 10 66 5 209 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 32 | . . 3 1 . 4 1 2 . 3 . . . . . 18 Actively Blocked 1 | . . . . . . . . . 1 . . . . . . Part Disruptions 7 | . . . . . . . . . . . . . . . 7 Damage Taken 13327 | 33 266 1001 413 31 1163 153 571 . 2384 . 775 206 1328 83 4920 Core 3472 | . 28 218 35 . 80 41 72 . 465 . 178 67 623 54 1611 Absorbed by Shields 136 | . . . . . . . . . . . . . . . 136 Redirected to Shielding 150 | . . . . . . 34 76 . . . . . . . 40 Ignored by Resistances 11 | . . . . . . . . . . . . . . . 11 Regen/Repaired (Parts) 152 | . . 61 . 48 43 . . . . . . . . . . Core Remaining (%) 77 | 100 88 45 93 100 . . . . 22 . 82 94 52 96 . Volleys Fired 269 | 6 9 71 24 24 58 8 25 . 40 . . . . . 4 Largest 2 | 2 2 2 2 2 2 2 2 . 2 . . . . . 1 Hottest 132 | 60 46 116 112 106 107 76 116 . 132 . . . . . 75 Shots Fired 441 | 12 16 130 45 46 87 10 31 . 61 . . . . . 3 Gun 313 | 12 16 116 42 46 40 6 9 . 23 . . . . . 3 Cannon 96 | . . 9 1 . 45 1 9 . 31 . . . . . . Launcher 32 | . . 5 2 . 2 3 13 . 7 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 185 | 6 14 25 13 21 47 7 15 . 37 . . . . . . Thermal 191 | . . 100 30 20 21 . 3 . 17 . . . . . . Explosive 32 | . . 5 2 . 2 3 13 . 7 . . . . . . Electromagnetic 33 | 6 2 . . 5 17 . . . . . . . . . 3 Robot Hit Streak 22 | 5 4 22 11 5 10 1 4 . 9 . . . . . 2 Robot Miss Streak 7 | 2 2 5 2 7 4 2 2 . 5 . . . . . 1 Penetration Max 1 | . . . . . 1 . . . 1 . . . . . . Secondary Targets 4 | . . 2 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . Shots Hit Robots 311 | 6 14 81 35 21 65 2 18 . 38 . . . . 3 28 Core Hits 170 | 2 4 46 21 10 35 3 14 . 28 . . . . 1 6 Critical Kills 9 | . . . . . 5 . 1 . 3 . . . . . . Critical Parts Destroyed 20 | . . . . 1 12 . 1 . 5 . . . . . 1 Critical Strikes 46 | . . 7 1 2 17 . 2 . 11 . . . . . 6 Burn 8 | . . 6 1 1 . . . . . . . . . . . Destroy 31 | . . . . 1 17 . 2 . 11 . . . . . . Smash 1 | . . . . . . . . . . . . . . . 1 Sever 1 | . . 1 . . . . . . . . . . . . . Impale 5 | . . . . . . . . . . . . . . . 5 Melee Attacks 132 | . 32 7 12 1 30 . . . . . . . . 5 45 Impact 59 | . 32 1 . . . . . . . . . . . 5 21 Slashing 49 | . . 6 12 1 30 . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . . 24 Sneak Attacks 11 | . 4 1 . . . . . . . . . . . 3 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9771 | 73 462 1553 825 470 1355 280 1391 . 1675 . 5 . 11 318 1353 Guns 3081 | 73 127 1029 566 409 492 16 74 . 284 . . . . . 11 Cannons 1149 | . . 105 . . 552 . 134 . 358 . . . . . . Explosions 3185 | . . 212 259 . 234 264 1183 . 1033 . . . . . . Melee 2160 | . 329 166 . . 20 . . . . . . . . 318 1327 Ramming 196 | . 6 41 . 61 57 . . . . . 5 . 11 . 15 Kinetic 2012 | 18 127 254 246 212 569 16 128 . 442 . . . . . . Thermal 1892 | . . 880 320 132 280 . 80 . 200 . . . . . . Explosive 3110 | . . 212 259 . 159 264 1183 . 1033 . . . . . . Electromagnetic 401 | 55 . . . 65 270 . . . . . . . . . 11 Impact 1153 | . 329 . . . . . . . . . . . . 318 506 Slashing 186 | . . 166 . . 20 . . . . . . . . . . Piercing 821 | . . . . . . . . . . . . . . . 821 Highest Corruption 59 | . 1 . . 1 . . . . 3 . . . . . 59 Average Corruption 4 | . 1 . . 1 . . . . 1 . . . . . 27 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 39 | . 2 . . 5 . . . . 10 . . . . . 22 Message Errors 9 | . . . . 1 . . . . 1 . . . . . 7 Matter Fused 11 | . 1 . . 1 . . . . 4 . . . . . 5 Heat Flow Errors 4 | . 1 . . . . . . . 2 . . . . . 1 Energy Discharges 2 | . . . . 1 . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . 2 . . . . 3 . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . 7 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 937 | . 164 . . . . . 16 . 67 . . . . 124 566 Projectiles 33 | . 23 . . . . . 7 . 3 . . . . . . Explosions 73 | . . . . . . . 9 . 64 . . . . . . Melee 831 | . 141 . . . . . . . . . . . . 124 566 Knockbacks 19 | . 4 . . . 6 . . . 4 . . . . 1 4 Impact 9 | . 3 . . . 1 . . . . . . . . 1 4 Kinetic 9 | . . . . . 5 . . . 4 . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 271 | . 3 158 . . 7 18 29 . 44 . . . 5 . 7 Shots 8 | . . 3 . . 1 1 1 . 2 . . . . . . Rammed 5 | . 1 . . . . . . . . . . . 2 . 2 Targets Rammed 18 | . 1 5 . 5 2 . . . . . 1 . 2 . 2 Kicked 12 | . . 5 . 5 2 . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . Highest Temperature 348 | 26 174 348 236 229 346 40 164 . 244 . . . . . 178 Average Temperature 81 | 14 110 99 96 65 102 14 65 . 52 . . . . . 101 Received Heat Transfer 1895 | 18 45 462 225 . 411 . 199 . 309 . 45 36 18 18 109 Effects 1 | . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . 4 . . . 1 . . . . . . . . 1 2 Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Fried 17 | . 10 . . . 1 . . . . . . . . 3 3 Impact Corruptions 22 | . 8 . . . . . . . . . . . . 5 9 Robots Melted 2 | . . . 1 1 . . . . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . . . . Parts Melted 13 | . . 8 3 . 1 . . . . . . . . . 1 Heat Transferred 4860 | . . 2627 888 407 568 . 111 . 259 . . . . . . Parts Sabotaged 2 | . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Maximum Alert Level 3 | . . 1 1 . . . . . . 3 2 1 . . . Low Security (%) 84 | 100 100 61 84 100 100 . . . . . . . 100 100 100 Level 1 13 | . . 38 15 . . . . . . . . 100 . . . Level 2 1 | . . . . . . . . . . . 100 . . . . Level 3 . | . . . . . . . . . . 100 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 731 | 20 57 340 270 87 153 . . . . 731 561 294 127 31 184 Initial 726 | . 6 10 139 7 38 . . . . 726 511 294 127 20 . Average 108 | 2 9 181 130 9 106 . . . . 726 514 260 77 10 100 Influence Increases 4022 | 20 110 813 304 167 613 70 155 . 545 605 60 30 30 49 451 Destroy 0b10 Robot/C 1580 | 20 40 440 160 80 260 60 120 . 320 . 20 . . . 60 Destroy 0b10 Robot/NC 125 | . 25 25 10 10 10 . 5 . 5 . . . . 15 20 Destroy Leader 362 | . 12 122 40 24 62 10 30 . 20 . 10 . . . 32 Allied During Kill 5 | . . . . . . . . . 5 . . . . . . Successful Hack 120 | . . 21 19 8 51 . . . . 5 . . . 16 . Disable Machine 180 | . 30 30 . 15 75 . . . . . . . . . 30 Destroy Structure 150 | . 3 55 30 . 35 . . . . . . . . 3 24 Advance Influence 600 | . . . . . . . . . . 600 . . . . . Partial Spotted 75 | . . . 15 30 . . . . . . . . . 15 15 Lose Combat Pursuer 825 | . . 120 30 . 120 . . . 195 . 30 30 30 . 270 Influence Decreases 3874 | 10 94 507 619 105 553 209 155 . 344 75 230 347 237 86 303 Entered New Map 1012 | . 4 16 193 10 41 52 . . . 75 220 267 117 17 . Time Decay 2483 | 10 90 471 416 95 482 157 145 . 205 . . 80 60 59 213 Lost Part 359 | . . 20 10 . 30 . 10 . 119 . 10 . 60 10 90 Lost Ally 20 | . . . . . . . . . 20 . . . . . . Squads Dispatched 39 | . . 4 6 5 13 . . . 1 . . 3 . 4 3 Investigation 8 | . . . 2 1 3 . . . . . . 1 . 1 . Extermination 5 | . . . . 1 2 . . . . . . . . 1 1 Reinforcement 16 | . . 4 2 2 2 . . . . . . 2 . 2 2 Assault 3 | . . . 2 . . . . . 1 . . . . . . Garrison 7 | . . . . 1 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 . 1 . Construction Impeded 3 | . . . . 1 . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Distress Signals 16 | . 1 6 1 2 1 . . . . . . 1 1 2 1 Communications Jammed 3 | . . . . . 3 . . . . . . . . . . Distress Signals 3 | . . . . . 3 . . . . . . . . . . Times Spotted 209 | 1 9 43 12 17 21 3 5 . 37 . 7 9 11 6 28 Peak Tracking Total 14 | 1 4 11 4 4 4 3 4 . 14 . 6 7 10 5 9 Tactical Retreats 28 | . . 3 1 . 5 . . . 8 . 2 1 1 . 7 ECM-based Alert Blocks 1 | . . . . . . . . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Traps Triggered 7 | . . 1 . 1 1 . . . . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Machines Disabled 13 | . 2 2 . 1 5 . . . 1 . . . . . 2 Max in Single Turn 1 | . 1 1 . 1 1 . . . 1 . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Machines Accessed 41 | . 3 5 6 4 10 . 1 4 . 1 . 2 . 3 2 Terminals 20 | . 1 3 5 3 5 . . . . 1 . . . 1 1 Fabricators 3 | . . . . . 2 . . . . . . 1 . . . Repair Stations 5 | . 1 1 . 1 1 . . . . . . . . 1 . Recycling Units 3 | . 1 . . . 1 . . . . . . 1 . . . Scanalyzers 3 | . . 1 1 . . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . Total Hacks 132 | . 7 16 20 10 34 . 1 31 . 1 . 5 . 5 2 Successful 89 | . 3 12 13 6 17 . 1 31 . 1 . 2 . 3 . Failed 40 | . 4 4 6 4 15 . . . . . . 3 . 2 2 Catastrophic 5 | . . . . . 2 . . . . . . . . 1 2 Database Lockouts 3 | . . . 1 . 2 . . . . . . . . . . Manual 11 | . 1 2 3 . 1 . . 2 . . . . . 2 . Terminals 60 | . 2 8 17 7 21 . . . . 1 . . . 3 1 Fabricators 7 | . . . . . 4 . . . . . . 3 . . . Repair Stations 11 | . 1 2 . 3 4 . . . . . . . . 1 . Recycling Units 8 | . 4 . . . 2 . . . . . . 2 . . . Scanalyzers 10 | . . 6 3 . . . . . . . . . . . 1 Garrison Access 4 | . . . . . 3 . . . . . . . . 1 . Terminal Hacks 64 | . . 5 11 4 9 . 1 31 . 1 . . . 2 . Record 25 | . . . 6 2 4 . . 11 . . . . . 2 . Part Schematic 10 | . . . . . . . . 10 . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . 3 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Open DSF 3 | . . . . 2 . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 5 | . . 2 2 . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . 2 . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 8 | . . 2 . 2 4 . . . . . . . . . . Scan Component 5 | . . 1 . 1 3 . . . . . . . . . . Repair 3 | . . 1 . 1 1 . . . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . 2 . . . . . . 1 . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . Retrieve Matter 3 | . 1 . . . 1 . . . . . . 1 . . . Scanalyzer 7 | . . 5 2 . . . . . . . . . . . . Retrieve Study 7 | . . 5 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 4 5 2 10 . . . . . . 2 . 3 2 Full Trace Events 7 | . . . 1 1 3 . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 35 | . . . . . 35 . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . Part Studies Acquired 6 | . . 4 2 . . . . . . . . . . . . Parts Repaired 3 | . . 1 . 1 1 . . . . . . . . . . Time 108 | . . 32 . 38 38 . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Total Allies 1 | . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 . . . . . . Total Damage 190 | . . . . . . . . . 190 . . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Active Infowar (turns) 6210 | . . 777 987 597 1234 620 1066 87 842 . . . . . . Optics 825 | . . 132 . . . . . . 693 . . . . . . Sensors 5111 | . . 776 987 339 1089 620 1066 87 147 . . . . . . Seismic 261 | . . . . 261 . . . . . . . . . . . Jamming 1261 | . . . . . 1232 29 . . . . . . . . . ECM 2 | . . . . . . . . . 2 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Turns Passed 9087 | 140 791 1440 1001 758 1241 620 1066 87 917 6 83 178 133 150 476 Spaces Moved 7141 | 103 537 974 590 594 745 528 780 79 760 11 58 288 225 314 555 Core 295 | 18 . . . . . . . . 155 . . . 37 . 85 Treads 59 | . . . . . . . . . . . 38 21 . . . Legs 5182 | 85 327 897 590 594 745 528 780 79 536 . . . . . 21 Wheels 287 | . 210 77 . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 . . Flight 1314 | . . . . . . . . . 69 11 20 267 184 314 449 Fastest Speed 37 | 50 100 90 75 86 93 111 111 111 50 55 55 44 40 37 39 Average Speed 93 | 107 114 112 88 93 103 111 111 111 99 55 125 52 43 39 49 Slowest Speed 190 | 120 190 180 180 173 111 111 111 111 190 55 163 163 120 40 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . 4 6 3 5 Potential Cave-ins 5 | . 4 . . . . . 1 . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 59 68 48 19 16 65 82 68 73 . 65 11 7 10 17 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . 1 1 1 . Scrap Searched 16 | . . . . . . 7 6 . 3 . . . . . . Spaces Dug 91 | . 7 6 13 . 22 18 . . 16 . . . . 1 8 Terrain Destroyed 385 | . 7 62 33 . 39 32 124 . 79 . . . . 1 8 Melee 50 | . 7 . 12 . 22 . . . . . . . . 1 8 Projectile 2 | . . . 1 . . . . . 1 . . . . . . AOE 333 | . . 62 20 . 17 32 124 . 78 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Res Res Acc Total 8847 | 120 641 1175 1011 747 1080 552 955 78 861 10 67 313 254 327 656 Wait 789 | . 22 14 314 85 168 . 110 . 28 . . 8 28 6 6 Move 7092 | 102 536 973 589 593 744 527 779 78 759 10 57 279 213 307 546 Hop 16 | . . . . . . . . . . . . 4 5 3 4 Pick Up 120 | 7 9 21 27 10 14 5 7 . 6 . 1 9 1 1 2 Fast Attach 41 | 2 7 3 . . 1 . . . 4 . 3 2 2 1 16 Attach 55 | 3 1 14 3 3 6 . 1 . 10 . 3 2 1 2 6 Detach 19 | . 2 6 . . . . . . 3 . 2 1 . . 5 Swap 155 | . 12 44 22 18 37 7 7 . 8 . . . . . . Drop 111 | . 10 19 20 8 20 5 10 . 3 . . 8 2 2 4 Fire 269 | 6 9 71 24 24 58 8 25 . 40 . . . . . 4 Melee 130 | . 32 5 12 1 30 . . . . . . . . 5 45 Ram 5 | . 1 . . . . . . . . . . . 2 . 2 Kick 12 | . . 5 . 5 2 . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . 16 Rewire 16 | . . . . . . . 16 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / DSF) -5/DSF -4/Factory (discovered 2 exits: [*Res] / [*Upp]) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Discovered new exit (range 8) 141 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 361 | -10/Materials | Crushed by falling debris 362 | -10/Materials | Discovered new exit (range 5) 625 | -10/Materials | Discovered new exit (range 5) 918 | -10/Materials | Discovered new exit (range 4) 932 | -10/Materials | Entered another Materials area 932 | -9/Materials | Evolved 2 slots: Utility x2 1884 | -9/Materials | Core integrity fell below 50% 1947 | -9/Materials | Repaired Beam Rifle+ 2103 | -9/Materials | Discovered new exit (range 8) 2267 | -9/Materials | Discovered new exit (range 7) 2372 | -9/Materials | Entered another Materials area 2372 | -8/Materials | Evolved 2 slots: Propulsion x2 2543 | -8/Materials | Central database locked down 2579 | -8/Materials | Discovered new exit (range 14) 2950 | -8/Materials | Identified exit to Storage 3292 | -8/Materials | Met 7R-MNS 3350 | -8/Materials | Discovered new exit (range 10) 3373 | -8/Materials | Entered Factory 3373 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3374 | -7/Factory | Caught up to 7R-MNS 3474 | -7/Factory | Identified exit to DSF 3815 | -7/Factory | Repaired VSS Leg+ 3938 | -7/Factory | Garrison activated, responded to threat 4104 | -7/Factory | Discovered new exit (range 16) 4122 | -7/Factory | Identified exit to Factory 4131 | -7/Factory | Entered another Factory area 4131 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4132 | -6/Factory | Caught up to 7R-MNS 4197 | -6/Factory | Fabricated Hyp. Gauss Cannon (x2) 4226 | -6/Factory | 7R-MNS lamented failing the tripod run 4355 | -6/Factory | Garrison activated, responded to threat 4525 | -6/Factory | Lost 3 parts (1p1u1w) 4636 | -6/Factory | Build established: Scavenger-Mutant 4750 | -6/Factory | Central database locked down 4750 | -6/Factory | Central database locked down 4807 | -6/Factory | Repaired VSS Leg+ 5210 | -6/Factory | Build established: Mutant 5351 | -6/Factory | Discovered new exit (range 10) 5369 | -6/Factory | Identified exit to Lower Caves 5372 | -6/Factory | Entered Lower Caves 5550 | -6/Lower Caves | Encountered a Warlord checkpoint 5978 | -6/Lower Caves | Discovered new exit (range 2) 5979 | -6/Lower Caves | Identified exit to Lower Caves 5992 | -6/Lower Caves | Entered another Lower Caves area 6181 | -6/Lower Caves | Found Prototype Device 6270 | -6/Lower Caves | Discovered new exit (range 8) 6282 | -6/Lower Caves | Identified exit to Factory 6527 | -6/Lower Caves | Learned Factory stockpile data 6610 | -6/Lower Caves | Learned location of 2 exits from Factory 7031 | -6/Lower Caves | Discovered new exit (range 5) 7036 | -6/Lower Caves | Identified exit to Data Miner 7058 | -6/Lower Caves | Entered Data Miner 7058 | -6/Data Miner | Discovered new exit (range 6) 7080 | -6/Data Miner | Met Data Miner 7098 | -6/Data Miner | Learned location of Section 7 (-2) 7098 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7121 | -6/Data Miner | Received God Mode back door access code from Data Miner 7144 | -6/Data Miner | Identified exit to Proximity Caves 7145 | -6/Data Miner | Entered Proximity Caves 7148 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7173 | -5/Proximity Caves | Spotted B-75 Beast 7272 | -5/Proximity Caves | Spotter reported a threat 7323 | -5/Proximity Caves | Lost 6 parts (2n4u) 7552 | -5/Proximity Caves | Build established: Derelict-Mutant 7770 | -5/Proximity Caves | Spotter reported a threat 7851 | -5/Proximity Caves | Spotter reported a threat 7862 | -5/Proximity Caves | Lost 3 parts (3n) 7913 | -5/Proximity Caves | Spotter reported a threat 7915 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7933 | -5/Proximity Caves | Core integrity fell below 50% 7946 | -5/Proximity Caves | Destroyed 9 combat bots 7961 | -5/Proximity Caves | Lost 7 parts (1p2n2u2w) 7998 | -5/Proximity Caves | Escorted by Enhanced Grunt 8055 | -5/Proximity Caves | Discovered exit to Factory (range 8) 8062 | -5/Proximity Caves | Entered Factory 8062 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8063 | -5/Factory | Identified exit to Upper Caves 8063 | -5/Factory | Identified exit to Factory 8067 | -5/Factory | Identified exit to DSF 8068 | -5/Factory | Entered DSF 8091 | -5/DSF | Identified Heart of Steel 8095 | -5/DSF | Additional patrols routed to DSF 8133 | -5/DSF | Discovered exit to Factory (range 11) 8149 | -5/DSF | Build established: Mutant 8151 | -5/DSF | Entered Factory 8151 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8240 | -4/Factory | Incoming investigation squad redirected 8296 | -4/Factory | Discovered new exit (range 10) 8328 | -4/Factory | Discovered new exit (range 4) 8329 | -4/Factory | Entered Research 8329 | -3/Research | Evolved 2 slots: Propulsion x2 8434 | -3/Research | Discovered new exit (range 13) 8460 | -3/Research | Lost 6 parts (1p3n2u) 8462 | -3/Research | Entered another Research area 8462 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8520 | -2/Research | Incoming investigation squad redirected 8607 | -2/Research | Discovered new exit (range 12) 8612 | -2/Research | Entered Access 8612 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8731 | -1/Access | Found Prototype Device 8731 | -1/Access | Identified Thermal Barrier 8792 | -1/Access | System corruption reached 10% 8907 | -1/Access | Core integrity fell below 50% 8933 | -1/Access | Core integrity fell below 20% 8977 | -1/Access | System corruption reached 30% 9088 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- cycle. 09062_ P-80 Master resets P-80 Master, system corruption cleaned. 09064_ Hvy. Shield Leg destroyed. 09065_ Destroyed Adv. Heat Sink. 09067_ Hvy. Shield Leg destroyed. 09068_ Acquired 70 matter. 09075_ P-80 Master suffers critical hit (Impale). 09075_ Adv. Remote Datajack melted. 09075_ P-80 Master destroyed. 09076_ Acquired 70 matter. 09079_ XWQ2TI,T:IG//B# OA%RXF 09080_ Lgt. Ion Engine destroyed. 09083_ Acquired Sml. Battery. 09084_ Hvy. Shield Leg destroyed. 09088_ Acquired Gamma Rifle. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????# + #?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# # ##+#####??????????????????? | | ????????# # ?????????????????? | | ????????# # ###????????????????????? | | ????????######## #??????????????????????? | | ???????????????# #??????????????????????? | | ????????????#### #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #####??????????????????? | | ????????????# +?????????????????? | | ????????????# #######??????????????????? | | ?############## ##????????????????????????? | | ?# # #?????????????????????????? | | ?# + #?????????????????????????? | | ?# # #?????????????????????????? | | ?# # #?????????????????????????? | | ?# # #?????????????????????????? | | ?############## #?????????????????????????? | | ??????????????# ########??????????????????? | | ??????????????# # #??????????????????? | | ?????????????## #[= #??????????????????? | | ?????????????# !# @! =#??????????????????? | | ?????????????# =#p*= ==#??????????????????? | | ?????????????+ *%kpp!!==#??????????????????? | | ?????????????# ###!#p!= #??????????????????? | | ?????????????# #?# ########??????????????????? | | ?????????????#######? ?????????????????????????? | | ????????????????????+ " ????????????????????????? | | ????????????????????# #????????????????????????? | | ?????????????????????# ##????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????????+??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 32 Energy Capacity 525 Matter Stores 331 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Kinecelleration 40 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ X-67 Chaingunner | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Hyp. Gauss Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Beam Rifle | 18% | -9/Materials VSS Leg | 46% | -7/Factory VSS Leg | 52% | -6/Factory Studied --------- Beam Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked VSS Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A Problem For Future Me Construction Begets Destruction Crack Shot Dangerous Findings Denied? First Step to Greatness For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? I Laugh At Your Crits I Spy I'm Back, Baby! It's Just You Item+ Just What I Needed Librarian Look Less Dangerous Next Time Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Please Form A Line Power Corrupts Remodeling Resistances Are Futile Respectable Loadout Risk Taker Serviceable Loadout Shopping List Spot Them First Sprinter Storm Trooper System Compromised The Oracle There's More Where That Came From Tourist Troublemaker True Hacker Uninvited Guest Universal Adapter Unlikely Earthworm Window Shopping Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed GravityStructuralMapper Manual? 0 Play Time 04:47:17 Cumulative 4.7 hours Start 2025.11.18 @ 08:57:31 End 2025.12.31 @ 12:48:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0caf9b73-9b8e-495c-845a-9318593c1a07