Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.20 @ 04:13:29

Player: DizzyWaters

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (120)     600
Value Destroyed (3551)     3551
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (378)                378
              TOTAL SCORE: 7809

 Bonus
-------
High Alert Combat Kills    130
Follower Combat Kills      248

 Cogmind 
---------
Core Integrity             483/850
Matter                     33/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1600) Ox31
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (28) ---
       Improved Deuterium Engine
       Improved Deuterium Engine
       Enhanced Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
  High-capacity Battery (400)
        Compact Battery (300)
                Matter Compressor (0)
       Advanced Terrain Scanner
                Targeting Computer
                Energy Filter
                Transmission Jammer
                Utility Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
                Relay Coupler [Hunter] (12)
                Arc Projector
                Gatling Laser
      Precision Assault Rifle
           Mini Grenade Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Energy Filter
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Gatling Laser
       Improved EM Pulse Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
          Light Treads
                Wheel
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
  High-capacity Battery
        Compact Battery
       Advanced Terrain Scanner
                Targeting Computer
                Energy Filter
                Transmission Jammer
                Utility Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Shock Rifle
          Heavy Laser
                Plasma Cannon
       Advanced Assault Cannon
           Mini Grenade Launcher
                Missile Launcher
                Missile Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  4    | .   .   1   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             72   | 6   9   8   10  18  15  6   
  Power                    8    | 1   1   1   .   2   2   1   
    Engine                 5    | 1   1   1   .   1   1   .   
    Core                   3    | .   .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   3   2   5   3   2   3   
    Treads                 14   | 1   2   1   4   3   2   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  6    | 1   1   1   1   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   4   2   1   7   3   1   
    Device                 4    | .   2   .   .   2   .   .   
    Storage                7    | 1   2   .   .   2   1   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               2    | .   .   1   .   1   .   .   
    Protection             6    | .   .   1   1   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   3   4   6   8   1   
    Energy Gun             5    | .   .   1   .   1   3   .   
    Energy Cannon          4    | .   .   1   .   1   1   1   
    Ballistic Gun          7    | 2   1   .   3   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   2   .   
    Launcher               6    | .   .   1   1   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   1   .   1   .   
Parts Lost                 19   | .   2   .   1   .   2   14  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               7    | .   1   .   .   .   .   6   
  Utility                  4    | .   .   .   1   .   1   2   
  Weapon                   6    | .   1   .   .   .   1   4   
  Highest Loss Streak      8    | .   1   .   1   .   1   8   
Average Slot Usage (%)     97   | .   98  97  100 99  98  69  
  Engine                   9    | .   14  11  11  6   5   4   
  Treads                   20   | .   14  11  26  27  23  13  
  Wheel                    5    | .   13  21  6   .   .   2   
  Device                   6    | .   12  .   .   6   3   .   
  Storage                  19   | .   14  22  22  18  23  20  
  Hackware                 2    | .   .   4   1   .   7   6   
  Protection               8    | .   .   4   9   19  9   5   
  Energy Gun               2    | .   .   1   .   1   6   3   
  Energy Cannon            1    | .   .   3   1   2   3   1   
  Ballistic Gun            13   | .   28  13  20  7   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   10  8   
  Launcher                 1    | .   .   3   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             135  | 11  40  46  47  91  121 135 
  Greatest Support         62   | 20  40  20  60  60  62  62  
  Greatest Overweight (x)  31   | 1   1   4   4   1   2   31  
  Average Overweight (x)   1    | .   .   1   2   .   1   6   
Largest Inventory Capacity 28   | 6   16  16  16  20  26  28  
  Average Capacity         17   | 5   9   16  16  19  26  27  
  Most Carried             26   | 5   12  16  16  20  26  26  
  Average Carried          16   | 2   8   13  15  19  24  24  
  Final Capacity           28   | 6   16  16  16  20  26  28  
  Final Carried            26   | 5   12  14  16  20  26  22  

 Class Distribution 
--------------------
 33% | Mutant
 27% | Hauler-Tank
 16% | Scavenger-Mutant
 15% | Hauler-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
    Hauler-Mutant | -8/Materials
      Hauler-Tank | -7/Factory
      Hauler-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Matter Collected           2067 | 190  305  234  315  336  678  9    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3872 | 62   522  565  693  805  1225 .    
  Parts                    255  | 11   42   42   41   50   69   .    
Haulers Intercepted        3    | .    .    1    1    1    .    .    
Recyclers Shooed           6    | .    1    2    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  84   | .   12  11  13  24  24  .   
  Guns                     37   | .   12  5   10  5   5   .   
  Cannons                  17   | .   .   2   .   6   9   .   
  AOE                      30   | .   .   4   3   13  10  .   
Classes Destroyed          14   | 1   5   4   .   3   1   .   
  Worker                   6    | .   1   1   .   1   3   .   
  Builder                  6    | .   .   1   .   2   3   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   1   1   .   .   
  Recycler                 9    | .   1   .   2   1   5   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  8    | .   3   1   1   1   2   .   
  Swarmer                  25   | .   3   3   5   8   6   .   
  Grunt                    34   | .   9   5   3   8   9   .   
  Duelist                  3    | .   .   .   .   1   2   .   
  Protector                1    | .   .   .   .   1   .   .   
  Sentry                   14   | .   .   3   5   3   3   .   
  Hunter                   4    | .   .   .   .   3   1   .   
  Programmer               3    | .   .   .   .   .   3   .   
Best Kill Streak           12   | 3   7   5   7   12  8   .   
  Combat Bots Only         10   | .   6   4   5   10  7   .   
Max Kills in Single Turn   4    | 1   1   2   4   3   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Damage Taken               5189 | .    537  274  661  709  1598 1410 
  Core                     1118 | .    90   36   84   87   454  367  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  64   .    70   84   35   .    
Volleys Fired              225  | 6    60   28   37   36   55   3    
  Largest                  3    | 2    2    2    2    2    3    3    
  Hottest                  197  | 40   40   88   88   111  197  165  
Shots Fired                473  | 12   118  56   74   68   137  8    
  Gun                      304  | 12   118  41   70   29   31   3    
  Cannon                   129  | .    .    7    3    21   93   5    
  Launcher                 40   | .    .    8    1    18   13   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  333  | 12   118  36   70   22   70   5    
  Thermal                  72   | .    .    7    3    28   31   3    
  Explosive                32   | .    .    .    1    18   13   .    
  Electromagnetic          36   | .    .    13   .    .    23   .    
  Robot Hit Streak         35   | 6    35   26   34   25   35   5    
  Robot Miss Streak        5    | 2    5    1    2    1    5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    
Shots Hit Robots           358  | 8    93   47   60   44   99   7    
  Core Hits                197  | 3    36   25   24   47   61   1    
  Critical Hits            6    | .    .    .    .    4    2    .    
  Critical Kills           2    | .    .    .    .    2    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    2    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9483 | 77   838  869  1145 2489 3910 155  
  Guns                     3227 | 77   838  404  841  365  642  60   
  Cannons                  2266 | .    .    124  62   376  1609 95   
  Explosions               3983 | .    .    341  235  1748 1659 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  7    | .    .    .    7    .    .    .    
  Kinetic                  3734 | 77   838  331  841  289  1263 95   
  Thermal                  1773 | .    .    196  62   452  1003 60   
  Explosive                3281 | .    .    .    235  1748 1298 .    
  Electromagnetic          688  | .    .    342  .    .    346  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    .    .    5    .    
  Average Corruption       2    | .    1    .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  34   | .    6    .    .    .    28   .    
    Message Errors         7    | .    3    .    .    .    4    .    
    Matter Fused           7    | .    .    .    .    .    7    .    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    
    Energy Discharges      2    | .    1    .    .    .    1    .    
    Data Loss (minor)      7    | .    2    .    .    .    5    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Targeting Errors       5    | .    .    .    .    .    5    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            174  | .    .    .    .    42   132  .    
  Projectiles              35   | .    .    .    .    2    33   .    
  Explosions               139  | .    .    .    .    40   99   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    .    14   2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    14   2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    18   3    59   28   .    
  Shots                    5    | .    .    2    .    2    1    .    
  Rammed                   1    | .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        622  | .    24   170  60   167  622  96   
  Average Temperature      138  | .    9    56   16   65   187  46   
  Received Heat Transfer   1389 | .    297  138  213  207  258  276  
  Effects                  26   | .    .    .    .    .    26   .    
    Shutdowns              5    | .    .    .    .    .    5    .    
    Energy Bleed           6    | .    .    .    .    .    6    .    
    Interference           5    | .    .    .    .    .    5    .    
    Matter Decay           2    | .    .    .    .    .    2    .    
    Short Circuit          3    | .    .    .    .    .    3    .    
    Damage (minor)         2    | .    .    .    .    .    2    .    
    Damage (core)          3    | .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    .    
  Heat Transferred         2916 | .    .    372  111  805  1517 111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    4    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Peak Influence             632  | 15  329 241 402 632 571 226 
  Average Influence        173  | 5   76  124 252 217 228 184 
Maximum Alert Level        2    | .   1   1   2   2   2   1   
  Low Security (%)         62   | 100 87  81  15  54  61  45  
  Level 1                  26   | .   12  18  83  16  19  54  
  Level 2                  11   | .   .   .   1   28  18  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   1   1   4   .   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            2    | .   .   1   1   .   .   .   
  Assault                  2    | .   .   .   .   1   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              122  | .   17  15  23  28  32  7   
  Peak Tracking Total      8    | .   5   4   7   5   8   5   
  Tactical Retreats        4    | .   .   1   2   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Traps Triggered            8    | .   3   .   2   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Disabled          16   | .   .   3   2   4   7   .   
  Max in Single Turn       7    | .   .   2   1   1   7   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Accessed          23   | .   8   3   8   2   2   .   
  Terminals                19   | .   7   3   6   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                73   | .   25  10  23  8   7   .   
  Successful               52   | .   17  7   17  6   5   .   
  Failed                   21   | .   8   3   6   2   2   .   
    Catastrophic           2    | .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   5   1   4   2   8   .   
  Terminals                67   | .   24  10  19  8   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   
Terminal Hacks             44   | .   16  7   14  5   2   .   
  Record                   5    | .   3   2   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Robot Schematic          2    | .   .   .   2   .   .   .   
  Robot Analysis           4    | .   .   1   2   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   1   1   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              10   | .   3   2   3   1   1   .   
  Unreport Threat          4    | .   .   1   1   1   1   .   
  Locate Traps             3    | .   .   .   2   1   .   .   
  Dispatch Records         2    | .   1   .   1   .   .   .   
  Maintenance Status       2    | .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   1   .   .   3   7   .   
  Terminals                3    | .   .   .   .   1   2   .   
    Assimilate             1    | .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   
    Detonate               1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
    Tunnel                 1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   3   5   2   .   .   
  Full Trace Events        2    | .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          10   | .   10  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   3   5   .   
  Machine Destruction      4    | .   .   .   .   3   1   .   
  Programmers              4    | .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   50  .   .   .   
  Total Damage             457  | .   .   .   457 .   .   .   
  Kills                    11   | .   .   .   11  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       4    | .   .   1   2   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Turns Passed               6091 | 96   1776 288  739  1283 1578 331  
Spaces Moved               2335 | 53   615  182  373  386  567  159  
  Core                     9    | 8    .    .    .    .    .    1    
  Treads                   1773 | 29   567  .    151  386  567  73   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   553  | 16   48   182  222  .    .    85   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  160  175  150  
  Average Speed            164  | 120  169  98   137  176  183  196  
  Slowest Speed            1600 | 160  180  120  180  180  192  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    84   21   58   39   16   6    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          254  | .    .    5    11   114  124  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    8    .    
  AOE                      246  | .    .    5    11   114  116  .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Total                      4181 | 76   1252 240  532  918  992  171  
  Wait                     1403 | 1    546  3    90   434  329  .    
  Move                     2329 | 52   614  181  372  385  566  159  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  94   | 11   15   11   12   26   17   2    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   38   | 6    7    5    2    4    9    5    
  Detach                   9    | .    3    2    1    .    3    .    
  Swap                     34   | .    2    3    8    14   6    1    
  Drop                     48   | .    5    7    9    19   7    1    
  Fire                     225  | 6    60   28   37   36   55   3    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Gar)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 14)
   97 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  570 | -10/Materials | Discovered new exit (range 9)
  695 | -10/Materials | Identified exit to Mines
  695 | -10/Materials | Identified exit to Materials
 1873 | -10/Materials | Entered another Materials area
 1873 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2124 | -9/Materials  | Discovered new exit (range 2)
 2161 | -9/Materials  | Entered Storage
 2175 | -9/Storage    | Identified exit to Garrison
 2426 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2798 | -9/Storage    | Build established: Scavenger-Mutant
 2843 | -9/Storage    | Discovered new exit (range 9)
 2900 | -9/Storage    | Entered Materials
 2900 | -8/Materials  | Evolved 2 slots: Utility x2
 3350 | -8/Materials  | Build established: Hauler-Mutant
 3776 | -8/Materials  | Destroyed 10 combat bots
 4065 | -8/Materials  | Build established: Scavenger-Mutant
 4144 | -8/Materials  | Discovered new exit (range 11)
 4183 | -8/Materials  | Entered Factory
 4183 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4492 | -7/Factory    | Build established: Hauler-Tank
 4832 | -7/Factory    | Core integrity fell below 50%
 5491 | -7/Factory    | Destroyed 7 combat bots
 5714 | -7/Factory    | Discovered new exit (range 9)
 5761 | -7/Factory    | Entered another Factory area
 5761 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6014 | -6/Factory    | Lost 8 parts (4n2u2w)
 6092 | -6/Factory    | Self-destructed

 Last Messages 
---------------
Y-54 Guardian heat short circuits Broken Imp. Deuterium Engine.
Hvy. Laser destroyed.
Y-54 Guardian heat damages Imp. Heat Sink, Gatling Laser.
Acquired Matter Compressor.
The unstable cave ceiling collapses. <x2>
Lgt. Treads destroyed.
K-01 Serf collects debris.
K-01 Serf cleans the Repair Station. <x3>
U-05 Engineer destroyed.
Wheel destroyed.
Imp. Deuterium Engine destroyed.
Acquired 9 matter.
Adv. Assault Cannon destroyed.
Triggered Ambush Trap.
L-41 Fighter emerges from a hatch in the floor.
B-48 Gladiator emerges from a hatch in the floor.
G-50 Soldier emerges from a hatch in the floor.
Lgt. Nuclear Core destroyed.
Plasma Cannon destroyed.
Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????????????????????????#  ?????????????????#"""   |
| ????????????????????????# #??????????????????"R    |
| ????????????????????????# #??????????????????"""   |
| ????????????????????????# #?????????????????????   |
| ????????????????????????# #??????????????????????  |
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| ?????????????????????????Y???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                42
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
 Cesium-ion Thruster | -9/Storage | Hacked

 Robot Schematics 
------------------
 S-10 Pest | -9/Storage | Hacked
 K-01 Serf | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              CompactPrecisionCore
  Manual?         0
Play Time         01:21:42
  Cumulative      18.7 hours
  Start           2020.02.19 @ 20:51:31
  End             2020.02.20 @ 04:13:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6fba538-72bd-4f88-ab51-e792372b8984