Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.12 @ 16:19:40 Player: ModulinMyGlobulin Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (912) 912 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 3265 Bonus ------- Follower Combat Kills 313 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Signal Interpreter Advanced Signal Interpreter Reflective Plating Light Regenerative Plating Shield Generator Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Propulsion Shielding > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg High-capacity Matter Pod Improved Sensor Array Signal Interpreter Propulsion Shielding Light Regenerative Plating Beam Rifle Beam Cannon Improved Assault Rifle [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 44 | 1 2 2 7 32 Power 6 | . . . 1 5 Engine 5 | . . . . 5 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 22 | . . 2 4 16 Treads . | . . . . . Leg 22 | . . 2 4 16 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . . 4 Device . | . . . . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 9 | . . . 2 7 Energy Gun 3 | . . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 6 | . . . 1 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 23 | . . 1 2 20 Power 4 | . . 1 1 2 Propulsion 10 | . . . . 10 Utility 3 | . . . . 3 Weapon 6 | . . . 1 5 Highest Loss Streak 11 | . . 1 2 11 Average Slot Usage (%) 94 | . 100 95 97 89 Engine 6 | . 14 7 . 7 Core 2 | . . . 9 . Leg 39 | . 28 44 44 39 Storage 21 | . 28 22 22 18 Protection 3 | . . . . 7 Energy Gun 8 | . 14 11 10 5 Ballistic Gun 11 | . 14 11 11 10 Naked Turns . | . . . . . Heaviest Build 49 | 17 41 41 42 49 Greatest Support 65 | 20 20 40 52 65 Greatest Overweight (x) 12 | . 2 1 4 12 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 16 | 8 16 16 16 16 Average Capacity 15 | 7 15 16 16 16 Most Carried 16 | 8 16 16 16 16 Average Carried 13 | 6 12 15 15 13 Final Capacity 16 | 8 16 16 16 16 Final Carried 16 | 8 16 16 16 9 Class Distribution -------------------- 81% | Mutant 15% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1033 | 225 22 59 370 357 Remotely . | . . . . . Salvage Created 1231 | 76 128 59 287 681 Parts 74 | 3 8 2 18 43 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 27 | . 2 1 4 20 Guns 26 | . 2 1 3 20 AOE 1 | . . . 1 . Classes Destroyed 7 | 1 2 1 1 2 Hauler 2 | . . . 2 . Recycler 1 | 1 . . . . Watcher 2 | . 1 . . 1 Swarmer 10 | . . . . 10 Grunt 9 | . 2 . 3 4 Sentry 7 | . . 1 1 5 Hunter 1 | . . . . 1 Best Kill Streak 5 | 1 2 1 1 5 Combat Bots Only 4 | . 2 1 1 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 2951 | . 108 158 329 2356 Core 644 | . 11 51 32 550 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 95 . 79 . Volleys Fired 127 | 5 17 4 32 69 Largest 2 | 2 2 2 2 2 Hottest 121 | 60 60 60 63 121 Shots Fired 232 | 10 34 8 56 124 Gun 232 | 10 34 8 56 124 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 134 | 5 17 4 32 76 Thermal 29 | . . . . 29 Explosive . | . . . . . Electromagnetic 69 | 5 17 4 24 19 Robot Hit Streak 17 | 3 5 6 6 17 Robot Miss Streak 4 | 1 3 1 2 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 147 | 6 17 6 25 93 Core Hits 60 | 2 6 2 11 39 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2200 | 81 193 70 366 1490 Guns 2015 | 81 193 70 320 1351 Cannons . | . . . . . Explosions 180 | . . . 44 136 Melee . | . . . . . Ramming 5 | . . . 2 3 Kinetic 1021 | 24 46 24 204 723 Thermal 532 | . . . 44 488 Explosive . | . . . . . Electromagnetic 642 | 57 147 46 116 276 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 . . 3 Average Corruption 2 | . 1 . . 2 Corruption Purged . | . . . . . Effects 9 | . 2 . . 7 Message Errors 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . 1 . . . Targeting Errors 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions 6 | . . . . 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 86 | . . . 36 50 Shots 2 | . . . 1 1 Rammed 7 | . . . 1 6 Targets Rammed 7 | . . . 1 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 371 | 20 39 6 16 371 Average Temperature 95 | 17 23 2 10 122 Received Heat Transfer 786 | . 60 66 84 576 Effects 3 | . . . . 3 Interference 1 | . . . . 1 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . 1 . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1051 | . . . 50 1001 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 388 | 5 90 87 371 388 Average Influence 176 | 2 36 51 155 294 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 57 | 100 100 100 75 12 Level 1 42 | . . . 24 87 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . . 5 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 5 | . . . 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 7 | . . 1 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 5 5 27 41 Peak Tracking Total 9 | . 3 5 6 9 Tactical Retreats 6 | . . . 2 4 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 13 | . 2 . 3 8 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 10 | . 1 1 5 3 Terminals 9 | . 1 1 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 19 | . 2 2 10 5 Successful 10 | . . 1 7 2 Failed 9 | . 2 1 3 3 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual 17 | . 1 2 10 4 Terminals 18 | . 2 2 10 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 4 | . . . 4 . Open Door 1 | . . . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 1 2 7 3 Terminals 5 | . . 1 3 1 Botnet 5 | . . 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 1 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 2 Highest-Rated Group 88 | . . . 88 14 Highest-Rated Ally 16 | . . . 16 7 Total Orders . | . . . . . Ally Attacks 80 | . . . 80 . Total Damage 770 | . . . 770 . Kills 13 | . . . 13 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1923 | 63 349 142 597 772 Spaces Moved 945 | 38 161 85 325 336 Core 3 | . . . . 3 Treads . | . . . . . Legs 942 | 38 161 85 325 333 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 137 | 120 174 138 129 128 Slowest Speed 650 | 120 180 150 240 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 37 14 58 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . . . 5 12 Melee . | . . . . . Projectile . | . . . . . AOE 17 | . . . 5 12 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1320 | 45 195 101 453 526 Wait 150 | . 8 9 61 72 Move 941 | 37 160 84 324 336 Hop . | . . . . . Pick Up 31 | 2 7 2 12 8 Fast Attach 20 | 1 . . 2 17 Attach 16 | . . 2 1 13 Detach . | . . . . . Swap 8 | . 2 . 4 2 Drop 20 | . 1 . 16 3 Fire 127 | 5 17 4 32 69 Melee . | . . . . . Ram 5 | . . . . 5 Kick 2 | . . . 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 64 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x2 537 | -9/Materials | Discovered new exit (range 16) 555 | -9/Materials | Entered Storage 731 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 771 | -9/Storage | Identified exit to Materials 771 | -9/Storage | Identified exit to Recycling 813 | -9/Storage | Found Prototype Protection 1152 | -9/Storage | Entered Materials 1152 | -8/Materials | Accompanied by 2 allies 1152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -8/Materials | Identified Lgt. Regenerative Plating 1826 | -8/Materials | Lost 6 parts (4n1u1w) 1902 | -8/Materials | Core integrity fell below 50% 1919 | -8/Materials | Core integrity fell below 20% 1924 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01892_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 01893_ Slammed into S-10 Pest. 01894_ R-06 Scavenger collects Imp. Heat Sink. 01895_ Aluminum Leg destroyed. 01895_ Slammed into S-10 Pest. 01899_ R-06 Scavenger collects Flight Unit. 01900_ R-06 Scavenger collects Lgt. Ion Engine. 01901_ Slammed into S-10 Pest. 01902_ R-06 Scavenger collects Lgt. Assault Rifle. 01903_ System corrupted: Energy discharge (-34). 01903_ R-06 Scavenger collects Particle Gun. 01905_ R-06 Scavenger collects Lgt. Ion Engine. 01906_ Slammed into R-06 Scavenger. 01907_ W-25 Informer sends out distress signal. 01908_ R-06 Scavenger collects Flight Unit. 01912_ Acquired 20 matter. 01917_ Slammed into S-10 Pest. 01917_ Destabilizing: System corrupted (+1). 01922_ W-25 Informer sends out distress signal. 01923_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ???????????????########?# #??????????? | | ??????????????? ?# #??????????? | | ??????????????#? " # #??????????? | | ??????????????# "G" # #??????????? | | ????????????????""" " " + ############ | | ????????????????""" # | | ??????????????? """ # | | ??????????????? 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