Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.13 @ 14:13:10 Player: Archon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2440) 2440 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 5548 Bonus ------- High Alert Combat Kills 153 Cogmind --------- Core Integrity 519/700 Matter 192/300 Energy 76/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Terrain Scan Processor ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Medium Treads > --- UTILITY ---------- Thermal Generator Improved Heat Sink Small Storage Unit Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Gauss Cannon Rocket Launcher > --- INVENTORY -------- Improved Heat Sink Advanced Terrain Scan Processor ECM Suite Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Rocket Launcher Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon 1 | . . . 1 . . Parts Attached 75 | 7 7 17 26 14 4 Power 13 | 1 1 4 7 . . Engine 11 | 1 1 4 5 . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 11 | 2 . 5 3 . 1 Treads 6 | . . 2 3 . 1 Leg . | . . . . . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 19 | 1 2 3 6 6 1 Device 14 | . 2 1 6 4 1 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware 2 | . . 2 . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 32 | 3 4 5 10 8 2 Energy Gun 9 | . 1 . 5 3 . Energy Cannon 7 | . . 2 3 1 1 Ballistic Gun 9 | 3 1 1 2 1 1 Ballistic Cannon 2 | . 1 . . 1 . Launcher 5 | . 1 2 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 24 | . 1 4 6 6 7 Power 3 | . . 1 1 1 . Propulsion 4 | . . 2 . 1 1 Utility 7 | . . 1 1 2 3 Weapon 10 | . 1 . 4 2 3 Highest Loss Streak 7 | . 1 2 5 5 7 Average Slot Usage (%) 91 | . 94 91 91 91 82 Engine 12 | . 14 10 12 14 6 Core 1 | . . . 5 . . Treads 10 | . . 6 17 8 12 Wheel 5 | . 28 12 . . . Device 16 | . 9 11 16 23 26 Storage 9 | . 14 11 9 7 6 Processor 2 | . . . . 6 1 Hackware 6 | . . 15 9 1 . Protection 1 | . . . . 5 6 Energy Gun 7 | . 8 . 9 9 . Energy Cannon 6 | . . 8 9 2 6 Ballistic Gun 2 | . 10 2 1 1 . Ballistic Cannon 2 | . 7 2 . 3 6 Launcher 3 | . 2 8 . 3 6 Naked Turns 7 | . . . . . 7 Heaviest Build 48 | 11 12 24 33 48 42 Greatest Support 52 | 32 32 40 44 44 52 Greatest Overweight (x) 5 | . . 5 . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 2 6 6 6 6 6 Average Carried 5 | . 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 2 6 6 6 6 2 Class Distribution -------------------- 38% | Hacker-Mutant 21% | Mutant 16% | Scavenger-Gunner 9% | Scavenger-Mutant 9% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1376 | 235 118 356 294 373 . Remotely . | . . . . . . Salvage Created 2149 | . 130 399 822 798 . Parts 148 | . 23 36 52 37 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 62 | . 6 17 19 20 . Guns 14 | . 3 . 9 2 . Cannons 29 | . 3 11 7 8 . AOE 18 | . . 6 2 10 . Classes Destroyed 12 | . 3 2 4 3 . Worker 5 | . 1 . 1 3 . Hauler 1 | . . . . 1 . Recycler 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 9 | . 3 3 1 2 . Swarmer 24 | . 6 11 6 1 . Grunt 21 | . . 4 3 14 . Brawler 3 | . . . 1 2 . Duelist 2 | . . . 1 1 . Sentry 9 | . . 2 7 . . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 11 | . 3 11 5 9 . Combat Bots Only 8 | . 3 8 3 4 . Max Kills in Single Turn 2 | . 1 2 2 2 . Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2690 | . 206 433 1091 735 225 Core 515 | . 66 99 169 60 121 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 73 75 69 . . Volleys Fired 189 | . 32 42 62 45 8 Largest 3 | . 2 2 3 3 3 Hottest 187 | . 75 128 187 176 141 Shots Fired 360 | . 56 53 133 103 15 Gun 180 | . 28 4 90 58 . Cannon 163 | . 24 44 43 37 15 Launcher 17 | . 4 5 . 8 . Special . | . . . . . . Kinetic 93 | . 28 7 13 37 8 Thermal 222 | . 24 41 101 49 7 Explosive 17 | . 4 5 . 8 . Electromagnetic 28 | . . . 19 9 . Robot Hit Streak 24 | . 6 9 21 24 8 Robot Miss Streak 4 | . 3 3 4 2 1 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 259 | . 30 31 102 83 13 Core Hits 124 | . 10 21 33 59 1 Critical Hits 12 | . . 6 . 5 1 Critical Kills 6 | . . 3 . 3 . Critical Parts Destroyed 4 | . . 2 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6663 | . 405 1136 1793 2968 361 Guns 1913 | . 194 28 1068 623 . Cannons 2432 | . 179 541 601 750 361 Explosions 2318 | . 32 567 124 1595 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1272 | . 194 44 106 721 207 Thermal 3317 | . 179 525 1448 1011 154 Explosive 1639 | . 32 567 . 1040 . Electromagnetic 435 | . . . 239 196 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 192 | . 2 72 37 81 . Projectiles 69 | . 2 25 37 5 . Explosions 123 | . . 47 . 76 . Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 225 | . . 4 36 185 . Shots 7 | . . 1 1 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 329 | . 220 250 329 132 . Average Temperature 72 | . 89 81 99 30 . Received Heat Transfer 534 | . . 111 234 189 . Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 7 | . 1 2 1 3 . Heat Transferred 6301 | . 400 925 3049 1627 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 573 | . 171 553 458 573 141 Initial 149 | . . 61 147 149 141 Average 268 | . 49 291 286 341 124 Maximum Alert Level 2 | . . 2 2 2 . Low Security (%) 35 | 100 100 42 13 21 100 Level 1 45 | . . 31 81 39 . Level 2 18 | . . 26 4 38 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 4 3 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 2 | . 1 1 . . . Communications Jammed 2 | . . . . 2 . Distress Signals 1 | . . . . 1 . Times Spotted 83 | . 9 25 25 23 1 Peak Tracking Total 7 | . 5 7 4 4 2 Tactical Retreats 4 | . . 3 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 22 | . . 2 1 19 . Max in Single Turn 10 | . . 1 1 10 . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 5 | . 1 2 2 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 9 | . 1 5 3 . . Successful 9 | . 1 5 3 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 2 1 . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 2 1 . . Report Inventory 3 | . 1 1 1 . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 106 | . . . . . 106 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3048 | 41 349 603 1001 961 93 Spaces Moved 1651 | 30 246 365 485 487 38 Core 2 | 1 . 1 . . . Treads 1108 | . . 98 485 487 38 Legs . | . . . . . . Wheels 517 | 29 246 242 . . . Hover . | . . . . . . Flight 24 | . . 24 . . . Fastest Speed 50 | 50 100 100 145 145 145 Average Speed 141 | 98 100 124 155 163 147 Slowest Speed 360 | 100 100 360 160 185 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 37 40 43 14 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 140 | . 7 47 8 78 . Melee . | . . . . . . Projectile 4 | . . 2 1 1 . AOE 136 | . 7 45 7 77 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2026 | 38 291 460 614 564 59 Wait 28 | . . 9 12 . 7 Move 1647 | 29 245 364 484 487 38 Hop . | . . . . . . Pick Up 47 | 2 5 12 17 10 1 Fast Attach 22 | 6 2 8 4 1 1 Attach 21 | . . . 12 6 3 Detach . | . . . . . . Swap 32 | 1 5 9 10 7 . Drop 38 | . 2 16 13 6 1 Fire 189 | . 32 42 62 45 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Discovered new exit (range 11) 325 | -10/Materials | Build established: Mutant 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x2 624 | -9/Materials | Discovered new exit (range 9) 712 | -9/Materials | Destroyed 8 combat bots 750 | -9/Materials | Build established: Hacker-Mutant 891 | -9/Materials | Discovered new exit (range 16) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1478 | -8/Materials | Discovered new exit (range 3) 1610 | -8/Materials | Garrison activated, responded to threat 1703 | -8/Materials | Lost 5 parts (1p1u3w) 1780 | -8/Materials | Identified exit to Garrison 1802 | -8/Materials | Discovered new exit (range 10) 1995 | -8/Materials | Entered Factory 1995 | -7/Factory | Evolved 2 slots: Utility x2 2191 | -7/Factory | Lost 5 parts (1n2u2w) 2393 | -7/Factory | Build established: Scavenger-Gunner 2956 | -7/Factory | Sucked down chute 2956 | -7/Factory | Entered Waste 2957 | -7/Waste | Met a frightened Derelict 2971 | -7/Waste | EMP discharged 3009 | -7/Waste | Spotted C-40 Crusher 3030 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3033 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3036 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3039 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3042 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3049 | -7/Waste | Self-destructed Last Messages --------------- 03030_ Rocket Launcher destroyed. 03031_ Slug penetrates C-40 Crusher. 03033_ Plasma Cannon crushed. 03033_ Imp. Light Armor Plating crushed. 03033_ Imp. Heat Sink destroyed. 03034_ Slug penetrates C-40 Crusher. 03034_ C-40 Crusher suffers critical hit. 03036_ Thermal Generator crushed. 03036_ Sml. Storage Unit crushed. 03036_ Imp. Ion Engine crushed. 03038_ System corrupted: Gauss Rifle jammed. 03039_ Sml. Storage Unit crushed. 03039_ Hvy. Plasma Cannon crushed. 03039_ Gauss Rifle crushed. 03039_ Hvy. Ion Cannon crushed. 03039_ Gauss Cannon crushed. 03042_ Hvy. Ion Cannon crushed. 03042_ Imp. Heat Sink crushed. 03042_ Transmission Jammer crushed. 03048_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# ]! #????????????????????? | | ?????????????????????# ]@* #????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????# CC= #????????????????????? | | ?????????????????????### ! #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? = ??????????????????? | | ??????????????????????? ?????????????????? | | ???????????????????????# #####????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Ion Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ChargeExplosivePick Manual? 0 Play Time 00:42:25 Cumulative 12.6 hours Start 2021.09.13 @ 13:19:49 End 2021.09.13 @ 14:13:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4cfd39f-6e6f-458e-b09b-d6f7724ae573