Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.13 @ 22:52:16 Player: zero Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2044) 2044 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5619 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 40/300 Energy 160/160 System Corruption 0% Temperature Critical (1528) Movement Core (750) Ox14 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core Fusion Compressor > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (7) ------ Targeting Computer Improved Targeting Computer Particle Charger Reactive Plating Light Regenerative Plating Hardlight Generator System Shield > --- WEAPON (3) ------- Shock Rifle Beam Cannon Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Compact Matter Pod (0) Plasma Cannon Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Particle Charger Reactive Plating Light Regenerative Plating Hardlight Generator System Shield > --- WEAPON ----------- Shock Rifle Beam Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Compact Matter Pod Plasma Cannon Welding Torch [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Improved Targeting Computer Device Particle Charger Processor Improved Targeting Computer Hackware System Shield Protection Light Regenerative Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Slots Evolved 7 | . 1 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 5 | . 1 1 . 1 2 . Weapon 1 | . . 1 . . . . Parts Attached 42 | 8 2 3 14 8 2 5 Power 8 | 1 1 . 1 2 . 3 Engine 3 | 1 . . . 2 . . Core 5 | . 1 . 1 . . 3 Reactor . | . . . . . . . Propulsion 10 | 2 . . 5 3 . . Treads 4 | . . . 3 1 . . Leg 6 | 2 . . 2 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 1 1 5 1 2 1 Device 4 | . 1 . 1 1 1 . Storage . | . . . . . . . Processor 3 | 1 . . 2 . . . Hackware 1 | . . . . . . 1 Protection 5 | 1 . 1 2 . 1 . Artifact . | . . . . . . . Weapon 11 | 3 . 2 3 2 . 1 Energy Gun 4 | 2 . . . 1 . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 1 . 1 2 . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 5 | . . . 3 . . 2 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 3 | . . . 2 . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 1 | . . . 1 . . 1 To Critical Strikes . | . . . . . . . Average Backups 2 | . . 1 1 3 3 3 Power . | . . 1 . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . 1 2 1 Tool/Special . | . . . . . . . Unused Backups 2 | . . . . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 92 94 96 97 99 94 Engine 5 | . 6 . 1 8 7 6 Core 7 | . 5 10 8 7 7 7 Treads 8 | . . . 18 5 . . Leg 9 | . 25 20 1 10 14 14 Device 6 | . 4 10 4 6 13 14 Processor 20 | . 12 10 19 25 21 14 Protection 11 | . 12 18 13 8 14 14 Energy Gun 2 | . 12 10 1 . . 1 Energy Cannon 6 | . . . 8 7 7 7 Ballistic Gun 11 | . 12 10 19 9 7 2 Ballistic Cannon 3 | . . . . 6 7 7 Peak Build Rating 43 | 7 12 15 21 33 38 43 Average Rating 23 | 5 9 13 15 29 37 38 On Entrance 18 | . 7 12 15 21 33 38 Avg Prop Armor Cover (%) 5 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 43 | 10 11 16 19 28 43 43 Greatest Support 40 | 20 20 20 40 40 24 24 Greatest Overweight (x) 14 | . . . . 1 1 14 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 4 5 4 5 Average Carried 2 | . . 1 1 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 2 5 3 5 Class Distribution -------------------- 65% | Hacker-Gunner 17% | Hacker-Mutant 13% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Matter Collected 1362 | 169 151 60 528 311 . 143 Remotely . | . . . . . . . Salvage Created 2460 | . 113 180 935 781 . 451 Parts 170 | . 7 16 70 58 . 19 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 4 | . 1 . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Combat Hostiles Destroyed 58 | . 4 7 21 16 . 10 Guns 27 | . 4 7 13 3 . . Cannons 31 | . . . 8 13 . 10 Classes Destroyed 12 | . 2 1 2 3 . 4 Worker 1 | . . . . 1 . . Builder 2 | . . . . 2 . . Hauler 2 | . . . 1 1 . . Recycler 1 | . . . . 1 . . Watcher 3 | . . . 2 1 . . Swarmer 20 | . 2 5 6 5 . 2 Grunt 17 | . 2 . 6 6 . 3 Brawler 1 | . . . . . . 1 Sentry 16 | . . 2 9 5 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . 4 6 6 6 . 4 Combat Bots Only 6 | . 4 6 5 4 . 4 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Hostile Shots Fired 294 | . 14 35 105 43 . 97 Missed 79 | . 3 9 24 14 . 29 Hits 215 | . 11 26 81 29 . 68 Projectile 215 | . 11 26 81 29 . 68 Critical Strikes 5 | . . . 3 1 . 1 Damage Taken 2214 | . 84 156 668 247 . 1059 Core 911 | . 13 31 77 26 . 764 Absorbed by Shields 268 | . . . . . . 268 Redirected to Shielding 51 | . 5 4 42 . . . Ignored by Resistances 1472 | . 54 105 426 154 . 733 Regen/Repaired (Parts) 203 | . . . 67 111 . 25 Core Remaining (%) 90 | 100 94 . 73 95 . . Volleys Fired 114 | . 9 11 43 29 . 22 Largest 3 | . 2 2 3 3 . 3 Hottest 147 | . 70 73 106 120 . 147 Shots Fired 307 | . 18 22 127 76 . 64 Gun 172 | . 18 22 93 19 . 20 Cannon 135 | . . . 34 57 . 44 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 187 | . 9 11 84 47 . 36 Thermal 114 | . 9 11 43 29 . 22 Explosive . | . . . . . . . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 64 | . 16 26 64 14 . 27 Robot Miss Streak 3 | . 1 1 2 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 223 | . 16 15 91 48 . 53 Core Hits 111 | 1 7 9 39 35 . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 1 . . . Burn 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3973 | 12 201 193 1442 1081 . 1044 Guns 1756 | . 201 193 921 195 . 246 Cannons 2150 | . . . 501 856 . 793 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 67 | 12 . . 20 30 . 5 Kinetic 2188 | . 101 82 820 619 . 566 Thermal 1633 | . 100 111 602 432 . 388 Explosive . | . . . . . . . Electromagnetic 85 | . . . . . . 85 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . 6 . . Projectiles 6 | . . . . 6 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . 1 . 1 Impact . | . . . . . . . Kinetic 2 | . . . . 1 . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . 4 . . . Targets Rammed 16 | 3 . . 4 8 . 1 Kicked 12 | 3 . . . 8 . 1 Crushed . | . . . . . . . Highest Temperature 1528 | . 123 1 258 438 . 1528 Average Temperature 183 | . 66 1 67 135 . 422 Received Heat Transfer 651 | . 75 27 345 135 . 69 Effects 74 | . . . 3 6 . 65 Shutdowns 19 | . . . . 2 . 17 Energy Bleed 10 | . . . . 1 . 9 Interference 12 | . . . 3 3 . 6 Matter Decay 7 | . . . . . . 7 Short Circuit 4 | . . . . . . 4 Damage (minor) 5 | . . . . . . 5 Damage (major) 10 | . . . . . . 10 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 2 . 1 . 1 Heat Transferred 3737 | . 296 407 1443 851 . 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 73 Level 1 3 | . . . . . . 26 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 259 | . 70 125 162 72 . 259 Initial 28 | . . . 28 . . . Average 35 | . 13 66 33 10 . 152 Influence Increases 1628 | . 110 170 616 463 . 269 Destroy 0b10 Robot/C 1160 | . 80 140 420 320 . 200 Destroy 0b10 Robot/NC 45 | . . . 15 30 . . Destroy Leader 330 | . 20 30 146 84 . 50 Successful Hack 37 | . 10 . 17 10 . . Disable Machine 4 | . . . . . . 4 Destroy Structure 7 | . . . 3 4 . . Lose Combat Pursuer 45 | . . . 15 15 . 15 Influence Decreases 1369 | . 110 75 711 463 . 10 Entered New Map 67 | . . . 67 . . . Time Decay 1237 | . 85 75 614 463 . . Lost Part 40 | . . . 30 . . 10 Purge Threat 25 | . 25 . . . . . Squads Dispatched 5 | . . . 3 . . 2 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 . . 2 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 6 8 27 20 . 11 Peak Tracking Total 7 | . 2 7 5 3 . 5 Tactical Retreats 3 | . . . 1 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Traps Triggered 8 | . . . 2 1 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Machines Accessed 18 | . 4 . 9 4 1 . Terminals 15 | . 4 . 7 3 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 39 | . 7 . 21 8 3 . Successful 26 | . 5 . 14 6 1 . Failed 13 | . 2 . 7 2 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 28 | . 7 . 15 3 3 . Fabricators . | . . . . . . . Repair Stations 7 | . . . 2 5 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 4 . . . Terminal Hacks 18 | . 5 . 9 3 1 . Record 3 | . 2 . 1 . . . Open Door 2 | . . . 2 . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . 1 . . . Machine Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 3 | . . . 1 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 2 3 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 3 . . . Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 7 . 1 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 76 | . . . 38 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Turns Passed 3924 | 126 294 147 1208 1602 91 456 Spaces Moved 2082 | 103 214 92 633 812 50 178 Core 21 | 20 . . . . . 1 Treads 927 | . . . 598 329 . . Legs 1134 | 83 214 92 35 483 50 177 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 90 180 180 Average Speed 158 | 106 120 120 157 172 180 184 Slowest Speed 750 | 120 120 120 160 240 180 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 6 33 10 63 42 1 96 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . 2 . . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Total 2452 | 114 232 105 746 949 51 255 Wait 130 | . 6 . 31 68 . 25 Move 2076 | 102 213 91 632 811 49 178 Hop . | . . . . . . . Pick Up 16 | . 1 . 3 11 . 1 Fast Attach 16 | 7 2 1 4 1 . 1 Attach 12 | . . 1 4 4 2 1 Detach 4 | . 1 . 2 1 . . Swap 32 | 2 . 1 16 8 . 5 Drop 16 | . . . 7 8 . 1 Fire 114 | . 9 11 43 29 . 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick 12 | 3 . . . 8 . 1 Crush 4 | . . . 4 . . . Escape Stasis 20 | . . . . . . 20 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low / DSF) -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Evolved 1 slot: Utility x1 323 | -10/Materials | Build established: Hacker-Mutant 357 | -10/Materials | Identified exit to Materials 357 | -10/Materials | Discovered exit to Materials (range 9) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 547 | -9/Materials | Identified exit to Storage 547 | -9/Materials | Discovered exit to Storage (range 6) 568 | -9/Materials | Entered Storage 703 | -9/Storage | Repaired Imp. Heat Sink 774 | -9/Storage | Build established: Hacker-Tank 819 | -9/Storage | Identified exit to Materials 1045 | -9/Storage | Garrison activated, responded to threat 1127 | -9/Storage | Identified exit to Garrison 1511 | -9/Storage | Build established: Hacker-Gunner 1550 | -9/Storage | Found Prototype Protection 1551 | -9/Storage | Identified Lgt. Regenerative Plating 1717 | -9/Storage | Learned location of Armory (-3) 1776 | -9/Storage | Entered Materials 1776 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2146 | -8/Materials | Identified exit to Factory 2146 | -8/Materials | Discovered exit to Factory (range 16) 2706 | -8/Materials | Repaired Lgt. Nuclear Core 3378 | -8/Materials | Entered Factory 3378 | -7/Factory | Evolved 2 slots: Utility x2 3429 | -7/Factory | Identified exit to Lower Caves 3429 | -7/Factory | Discovered exit to Lower Caves (range 9) 3463 | -7/Factory | Identified exit to DSF 3469 | -7/Factory | Entered DSF 3496 | -7/DSF | Additional patrols routed to DSF 3618 | -7/DSF | Identified exit to Factory 3618 | -7/DSF | Discovered exit to Factory (range 13) 3810 | -7/DSF | Sterilization system engaged 3830 | -7/DSF | Ambient heat levels rising (+10) 3845 | -7/DSF | Ambient heat levels rising (+10) 3860 | -7/DSF | Ambient heat levels rising (+10) 3875 | -7/DSF | Ambient heat levels rising (+10) 3890 | -7/DSF | Ambient heat levels rising (+10) 3894 | -7/DSF | Core integrity fell below 50% 3905 | -7/DSF | Ambient heat levels rising (+10) 3905 | -7/DSF | Core integrity fell below 20% 3920 | -7/DSF | Ambient heat levels rising (+10) 3926 | -7/DSF | Core melted Last Messages --------------- (-2). Overheating: Matter decay (-6). The Fusion Compressor has per-turn matter upkeep cost and is therefore not activated automatically when attached. Use carefully and keep an eye on your remaining matter supply. Dropped Lgt. Deuterium Engine. Power failure, Lgt. Nuclear Core shutdown. Lgt. Regenerative Plating broken. Overheating: Short circuit. Overheating: Energy bleed (-17). Overheating: Lgt. Nuclear Core damaged (-19). Overheating: Assault Cannon damaged (-10). Overheating: Particle Charger damaged (-4). ALERT: Ambient heat levels +10. Power failure, Fusion Compressor shutdown. Overheating: Energy bleed (-18). Overheating: Core damaged (-98). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????""?????????? | | ???????????????????????????????#"#?????????? | | ??????????????#########???????##"####??????? | | ??????????????# !!#########"""""#??????? | | ??????????????# !!#===#==##"""""#??????? | | ??????????????# ^^ ""##"????? | | ??????????????# """""????? | | ??????????????### ###===#==## ""###????? | | ??????????????### ###===#==### ###??????? | | ??????????????#== ########## ##???????? | | ??????????????#== #??????#== =#???????? | | ??????????????#== #??????#== =#???????? | | ??????????????### ###??????### ##???????? | | ??????????????#!! !!#??????#== =#???????? | | ??????????????#!! !!#??????#== =#???????? | | ??????????????#!! !!#??????#== =#???????? | | ######??######### ############ ###??????? | | # ## #!!!### ###***#!!!## #??????? | | # ## #!!!##^ ##**@#!!!## #??????? | | #^ !!#??????? | | # [! % !!#??????? | | #%=%* !!#??????? | | # %=%## "!!!##^ %%##!!!# ## #??????? | | # ## "!!!?## % ###!!!# ## #??????? | | ### #""#####?### ############ ###??????? | | ?#! %!!#??????#!! !!#??????#!! #???????? | | ?#! !!#??????#!! %*!!#??????#!! #???????? | | ?#! !#??????#!! !!#??????#!! #???????? | | ?## ###??????### ###??????### ##???????? | | ?#! %!!#??????#!! ==#??????#!! !#???????? | | ?#] !!#??????#!! ==#??????#!!= !#???????? | | ?## ##########!! ==#?####?### =##???????? | | ### ###!!# ### ### #!!### =###??????? | | #"" % ##!!# ### ### #!!## ""###????? | | """ =%= %% !=% " %"""""#???? | | #"" %=%= %" [%%=%" <%%##"#???? | | #"""""##%!# # !!!!!#!!!#" ##"%"""#??????? | | #"""""######### !!!%!#######?#"""""#??????? | | ####"##???????#########???????##"####??????? | | ???#"#?????????????????????????#"#?????????? | | ???""#?????????????????????????#""?????????? | | ????????????????????????????????##?????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 17 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 5% | -9/Storage Lgt. Nuclear Core | 2% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Fitting Room Heavy Suspicion Hot Goods Shopping List Sprinter Troublemaker Challenges ------------ None Game ------ Seed SegregatorPulsarLayer Manual? 0 Play Time 00:36:19 Cumulative 3.5 hours Start 2026.07.13 @ 22:15:25 End 2026.07.13 @ 22:52:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 63% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ab21407-7347-4a4c-9f46-7abe30f9a4f5