Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 20:20:34 Player: Longball Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (382) 382 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1397 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Aluminum Leg Small Storage Unit Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- EM Pulse Gun Light Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Wheel Small Storage Unit Large Storage Unit Sensor Array Signal Interpreter EM Pulse Gun Mining Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 13 | 6 5 2 Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 1 | . . 1 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . 1 . System Corruption 1 | . 1 . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 4 | . . 4 Highest Loss Streak 8 | . . 8 To Critical Strikes . | . . . Average Backups 10 | 3 11 12 Power 1 | . 1 1 Propulsion 4 | 2 4 5 Utility 3 | . 3 4 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 13 | . 1 12 Power 2 | . . 2 Propulsion 7 | . 1 6 Utility 4 | . . 4 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 79 | . 85 68 Engine 9 | . 13 . Core 2 | . . 8 Treads 23 | . 28 14 Device 2 | . . 8 Storage 12 | . 14 8 Processor 3 | . . 11 Energy Gun 11 | . 13 8 Ballistic Gun 6 | . 9 . Ballistic Cannon 5 | . 4 7 Peak Build Rating 14 | 6 11 14 Average Rating 7 | 4 6 11 On Entrance 5 | . 6 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 31 | 13 30 31 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 6 13 13 Most Carried 15 | 7 15 15 Average Carried 10 | 4 11 12 Final Capacity 15 | 8 15 5 Final Carried 14 | 7 14 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 495 | 207 201 87 Remotely . | . . . Salvage Created 570 | 15 386 169 Parts 50 | 3 33 14 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 10 | . 8 2 Guns 6 | . 4 2 Cannons 4 | . 4 . Classes Destroyed 9 | 1 7 1 Worker 4 | . 3 1 Builder 4 | . 1 3 Tunneler 1 | 1 . . Hauler 1 | . 1 . Operator 2 | . 1 1 Watcher 1 | . 1 . Swarmer 4 | . 4 . Grunt 5 | . 4 1 Sentry 1 | . . 1 Best Kill Streak 5 | 1 4 5 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 183 | . 42 141 Missed 58 | . 10 48 Hits 125 | . 32 93 Projectile 125 | . 32 93 Critical Strikes 1 | . . 1 Damage Taken 1365 | . 358 1007 Core 471 | . 71 400 Absorbed by Shields . | . . . Regen/Repaired (Parts) 169 | . . 169 Core Remaining (%) 85 | 100 71 . Volleys Fired 67 | 3 41 23 Largest 2 | 2 2 2 Hottest 120 | 60 120 100 Shots Fired 127 | 6 82 39 Gun 89 | 6 61 22 Cannon 36 | . 20 16 Launcher . | . . . Special 2 | . 1 1 Kinetic 60 | 3 41 16 Thermal 2 | . 1 1 Explosive . | . . . Electromagnetic 65 | 3 40 22 Robot Hit Streak 7 | 2 7 7 Robot Miss Streak 5 | 2 5 5 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 58 | 3 32 23 Core Hits 30 | 1 20 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 1 2 Blast 2 | . 1 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1070 | 44 546 480 Guns 624 | 44 353 227 Cannons 392 | . 193 199 Explosions 37 | . . 37 Melee . | . . . Ramming 17 | . . 17 Kinetic 452 | 16 237 199 Thermal 37 | . . 37 Explosive . | . . . Electromagnetic 564 | 28 309 227 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 10 | . . 10 Projectiles 10 | . . 10 Explosions . | . . . Melee . | . . . Knockbacks 4 | . 2 2 Impact . | . . . Kinetic 4 | . 2 2 Secondary . | . . . Self-Inflicted Damage 38 | . . 38 Shots 1 | . . 1 Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature 117 | 40 117 63 Average Temperature 32 | 23 38 23 Received Heat Transfer 450 | . 132 318 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 150 | 5 150 71 Initial 56 | . . 56 Average 35 | . 44 29 Influence Increases 446 | 5 274 167 Destroy 0b10 Robot/C 200 | . 160 40 Destroy 0b10 Robot/NC 65 | 5 35 25 Destroy Leader 54 | . 34 20 Successful Hack 6 | . . 6 Disable Machine 30 | . 15 15 Destroy Structure 1 | . . 1 Lose Combat Pursuer 90 | . 30 60 Influence Decreases 406 | 5 140 261 Entered New Map 78 | . . 78 Time Decay 272 | 5 140 127 Lost Part 56 | . . 56 Squads Dispatched 3 | . 1 2 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 2 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 16 15 Peak Tracking Total 8 | . 4 8 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 1 2 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 1 11 Successful 7 | . . 7 Failed 5 | . 1 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 1 2 Terminals 5 | . 1 4 Fabricators . | . . . Repair Stations 7 | . . 7 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Record 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks 5 | . . 5 Scan Component 3 | . . 3 Repair 2 | . . 2 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . . 2 Time 52 | . . 52 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 222 | . . 222 Terrain 222 | . . 222 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 990 | 107 591 292 Spaces Moved 482 | 51 269 162 Core 107 | 3 . 104 Treads 375 | 48 269 58 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 50 Average Speed 136 | 153 160 90 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 33 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 685 | 71 349 265 Wait 96 | 5 22 69 Move 480 | 50 268 162 Hop . | . . . Pick Up 17 | 7 8 2 Fast Attach 11 | 6 3 2 Attach 4 | . 1 3 Detach 1 | . 1 . Swap 2 | . 2 . Drop 4 | . 3 1 Fire 67 | 3 41 23 Melee . | . . . Ram 3 | . . 3 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 8) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Utility x2 742 | -9/Materials | Repaired Lgt. Treads 770 | -9/Materials | Repaired Lgt. Treads 942 | -9/Materials | Core integrity fell below 50% 965 | -9/Materials | Lost 8 parts (1p2n1u4w) 973 | -9/Materials | Core integrity fell below 20% 991 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00934_ Mining Laser destroyed. 00934_ Lgt. Treads destroyed. 00935_ Dropped Lrg. Storage Unit. 00950_ Slammed into A-02 Transporter. 00958_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00964_ Slammed into Y-45 Defender. 00965_ Terrain Scan Processor broken. 00965_ Destabilizing: Short circuit. 00966_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 00987_ Connecting with Terminal... >>Query(Repair Station) Self-contained repair facility capable of restoring the integrity of damaged components. Serious internal issues such as faulty prototypes and component deterioration are beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. >>Query(Blade Trap) A simple trap mechanism, though the effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. Map ----- +----------------------------------------------------+ | ???#?#?#?#?######+##### = | | ??????####### # *= *!! | | ??######?#### % # *%%!! 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Treads | 27% | -9/Materials Lgt. Treads | 51% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisBarrageTriangulator Manual? 0 Play Time 00:09:54 Cumulative 264.7 hours Start 2026.02.12 @ 19:02:37 End 2026.02.12 @ 20:20:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 55 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cdadb8f-74da-4395-a304-e4f6e8679bc8