Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 03:12:21 Player: CBR2052 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (737) 737 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2497 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 11/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1150) Ox22 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Targeting Computer Shock Rifle Shock Rifle Shock Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Weapon Shielding Medium Armor Plating > --- WEAPON ----------- Shock Rifle Improved Light Cannon > --- INVENTORY -------- Light Deuterium Engine Armored Treads High-capacity Storage Unit High-capacity Storage Unit Recoil Stabilizer Improved Propulsion Shielding Improved Propulsion Shielding Shock Rifle Shock Rifle Shock Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 60 | 7 15 21 17 Power 6 | 2 . 1 3 Engine 5 | 2 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 2 4 2 Treads 4 | . . 2 2 Leg 6 | 2 2 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 24 | 1 5 9 9 Device 5 | . 1 2 2 Storage 9 | 1 2 3 3 Processor 3 | . 1 1 1 Hackware . | . . . . Protection 7 | . 1 3 3 Artifact . | . . . . Weapon 20 | 2 8 7 3 Energy Gun 4 | . . 3 1 Energy Cannon . | . . . . Ballistic Gun 12 | 2 6 2 2 Ballistic Cannon 1 | . . 1 . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 22 | . . 6 16 Power 4 | . . 1 3 Propulsion 5 | . . 1 4 Utility 7 | . . 2 5 Weapon 6 | . . 2 4 Highest Loss Streak 6 | . . 5 6 Average Slot Usage (%) 87 | . 95 86 84 Engine 6 | . 14 6 4 Treads 10 | . . 4 23 Leg 12 | . 28 17 . Device 2 | . 7 1 2 Storage 13 | . 8 16 12 Processor 9 | . 6 4 15 Protection 11 | . 1 14 11 Energy Gun 5 | . . 8 4 Ballistic Gun 9 | . 23 9 3 Ballistic Cannon 3 | . . 2 5 Naked Turns . | . . . . Heaviest Build 68 | 11 41 56 68 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 22 | 1 2 3 22 Average Overweight (x) . | . . . . Largest Inventory Capacity 22 | 6 16 22 20 Average Capacity 12 | 5 6 12 14 Most Carried 16 | 2 8 16 16 Average Carried 8 | 1 4 8 10 Final Capacity 20 | 6 4 10 20 Final Carried 10 | 2 4 10 6 Class Distribution -------------------- 85% | Mutant 7% | Hauler-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1154 | 199 114 552 289 Remotely . | . . . . Salvage Created 702 | . 155 258 289 Parts 54 | . 18 22 14 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 4 | . 1 . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 7 6 7 Guns 8 | . 3 4 1 Cannons 6 | . . . 6 AOE 6 | . 4 2 . Classes Destroyed 10 | . 5 3 2 Worker 1 | . . . 1 Builder 2 | . 1 . 1 Hauler 1 | . 1 . . Recycler 1 | . . 1 . Operator 1 | . 1 . . Watcher 2 | . . 1 1 Swarmer 6 | . 4 2 . Grunt 8 | . 3 2 3 Sentry 4 | . . 2 2 Hunter 2 | . . . 2 Best Kill Streak 4 | . 4 3 4 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4254 | . 367 612 3275 Core 740 | . 82 87 571 Absorbed by Shields 52 | . . . 52 Core Remaining (%) 81 | 100 67 78 . Volleys Fired 167 | . 31 26 110 Largest 2 | . 2 2 2 Hottest 89 | . 50 79 89 Shots Fired 272 | . 57 45 170 Gun 175 | . 47 41 87 Cannon 83 | . . . 83 Launcher 14 | . 10 4 . Special . | . . . . Kinetic 204 | . 47 20 137 Thermal 18 | . . 18 . Explosive 14 | . 10 4 . Electromagnetic 36 | . . 3 33 Robot Hit Streak 14 | . 8 7 14 Robot Miss Streak 7 | . 4 7 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 179 | . 32 20 127 Core Hits 48 | . 16 13 19 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1959 | . 661 345 953 Guns 631 | . 149 213 269 Cannons 682 | . . . 682 Explosions 644 | . 512 132 . Melee . | . . . . Ramming 2 | . . . 2 Kinetic 968 | . 149 79 740 Thermal 116 | . . 116 . Explosive 644 | . 512 132 . Electromagnetic 229 | . . 18 211 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Effects 12 | . . 12 . Message Errors 5 | . . 5 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 27 | . 1 3 23 Projectiles 23 | . . . 23 Explosions 4 | . 1 3 . Melee . | . . . . Knockbacks 10 | . . . 10 Impact . | . . . . Kinetic 9 | . . . 9 Secondary 1 | . . . 1 Self-Inflicted Damage 113 | . 69 44 . Shots 6 | . 4 2 . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 213 | . 28 193 213 Average Temperature 57 | . 10 40 86 Received Heat Transfer 393 | . 78 144 171 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 296 | . . 296 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 247 | . 247 80 200 Initial 19 | . . 19 . Average 51 | . 123 29 52 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 95 | 100 73 100 99 Level 1 4 | . 26 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 4 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 18 17 14 Peak Tracking Total 5 | . 5 3 4 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 1 2 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 1 4 2 Successful 7 | . 1 4 2 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 2 | . 1 . 1 Recycle Component 1 | . 1 . . Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3101 | 98 496 1403 1104 Spaces Moved 1559 | 73 294 783 409 Core 11 | 10 . . 1 Treads 557 | . . 149 408 Legs 991 | 63 294 634 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 170 Average Speed 154 | 118 124 154 181 Slowest Speed 1150 | 150 180 210 1150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 38 36 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 77 | . 37 29 11 Melee . | . . . . Projectile 11 | . . . 11 AOE 66 | . 37 29 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2010 | 80 387 947 596 Wait 74 | . 2 46 26 Move 1556 | 72 293 782 409 Hop . | . . . . Pick Up 84 | 1 21 42 20 Fast Attach 6 | 6 . . . Attach 36 | . 9 14 13 Detach 9 | . 6 3 . Swap 18 | 1 6 7 4 Drop 58 | . 19 27 12 Fire 167 | . 31 26 110 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 12) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Utility x2 756 | -9/Materials | Lost 5 parts (1p2u2w) 980 | -9/Materials | Repaired Lgt. Assault Rifle 1010 | -9/Materials | Repaired Lgt. Armor Plating 1983 | -9/Materials | Discovered new exit (range 7) 1998 | -9/Materials | Entered another Materials area 1998 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2760 | -8/Materials | Lost 3 parts (1p1u1w) 2902 | -8/Materials | Core integrity fell below 50% 2985 | -8/Materials | Lost 6 parts (3n1u2w) 3071 | -8/Materials | Core integrity fell below 20% 3102 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02984_ Slug penetrates Wall. 02990_ Slammed into K-01 Serf. 02997_ Slug penetrates Wall. 03037_ Acquired Mni. Grenade Launcher. 03043_ Connecting with Terminal... >>Query(Solar System) Comprises the G-class Sun and its planetary system of eight planets, including [Earth], the origin of [Human] civilization. Many of the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. 03045_ Penetrated by Slug. 03057_ Slug penetrates Wall. 03062_ Slug penetrates H-55 Commando. 03064_ Penetrated by Slug. 03080_ Arm. Treads destroyed. 03085_ Penetrated by Slug. 03093_ Slammed into H-55 Commando. 03097_ Penetrated by Slug. 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