Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:27:11

Player: BrainTooSmol

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (127)     635
Value Destroyed (4234)     4234
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (855)                855
              TOTAL SCORE: 8844

 Bonus
-------
High Alert Combat Kills    536
Follower Combat Kills      340
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/700
Matter                     61/300
Energy                     300/300
System Corruption          17%
Temperature                Warm (168)
Movement                   Treading (480) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (5) ------
       Improved Cooling System
  High-capacity Storage Unit
                Matter Filter
        Layered Light Armor Plating
                Hacking Suite
>               --- WEAPON (4) -------
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
       Improved Heat Sink
       Improved Heat Sink
                Active Sensor Suite
                Core Analyzer
                Recoil Stabilizer
                Recoil Stabilizer
       Improved Shield Generator
       Advanced Assault Cannon
       Advanced Assault Cannon
         Guided EMP Blaster

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
         Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
        Compact Battery
       Improved Propulsion Shielding
                Hacking Suite
>               --- WEAPON -----------
         Cooled Particle Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Gauss Cannon
>               --- INVENTORY --------
          Light Treads
       Improved Cooling System
                Core Analyzer
                Recoil Stabilizer
                Recoil Stabilizer
       Improved Shield Generator
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
         Guided EMP Blaster
[Rating: 56]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Guided EMP Blaster

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Slots Evolved              6    | .   .   2   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   1   .   .   2   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   
Parts Attached             84   | 7   2   13  7   2   18  1   34  
  Power                    7    | 1   .   1   2   .   .   .   3   
    Engine                 4    | 1   .   1   2   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   .   2   4   .   6   
    Treads                 16   | 2   .   2   .   2   4   .   6   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 2   2   1   1   .   6   1   14  
    Device                 14   | 1   1   .   1   .   1   1   9   
    Storage                4    | 1   1   .   .   .   .   .   2   
    Processor              3    | .   .   1   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             5    | .   .   .   .   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   9   4   .   8   .   11  
    Energy Gun             7    | .   .   6   1   .   .   .   .   
    Energy Cannon          13   | .   .   1   3   .   7   .   2   
    Ballistic Gun          3    | 2   .   1   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   1   .   .   .   .   9   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   3   1   .   2   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   
Parts Lost                 26   | .   .   2   1   .   5   6   12  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   2   .   .   1   1   3   
  Utility                  10   | .   .   .   .   .   4   2   4   
  Weapon                   8    | .   .   .   1   .   .   3   4   
  Highest Loss Streak      6    | .   .   1   1   .   3   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 99  93  100 93  67  85  
  Engine                   7    | .   14  11  11  11  7   3   2   
  Core                     1    | .   .   .   .   .   .   .   3   
  Treads                   18   | .   28  21  22  22  21  15  11  
  Device                   14   | .   14  11  15  22  15  9   13  
  Storage                  8    | .   14  11  11  11  7   5   7   
  Processor                3    | .   .   11  1   .   4   12  .   
  Hackware                 1    | .   .   .   .   .   .   .   4   
  Protection               3    | .   .   .   .   .   5   .   6   
  Energy Gun               4    | .   .   18  16  .   .   .   1   
  Energy Cannon            14   | .   .   .   15  33  29  19  8   
  Ballistic Gun            3    | .   28  8   .   .   .   .   .   
  Ballistic Cannon         7    | .   .   6   .   .   .   .   19  
Naked Turns                26   | .   .   .   .   .   .   19  7   
Heaviest Build             82   | 15  20  28  33  33  51  43  82  
  Greatest Support         98   | 40  40  40  40  40  68  68  98  
  Greatest Overweight (x)  9    | 1   .   9   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  20  
  Average Capacity         10   | 6   9   10  10  10  10  9   11  
  Most Carried             17   | 3   6   10  10  10  10  9   17  
  Average Carried          8    | 1   4   8   9   9   8   7   8   
  Final Capacity           20   | 8   10  10  10  10  10  5   20  
  Final Carried            13   | 2   6   7   10  10  7   5   13  

 Class Distribution 
--------------------
 44% | Tank
 18% | Commander-Skirmisher
 15% | Skirmisher
 12% | Mutant
  5% | Gunner
  4% | Commander-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
 Commander-Skirmisher | -9/Storage
 Commander-Skirmisher | -9/Recycling
                 Tank | -7/Factory
               Gunner | -7/Waste
                 Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Was  Fac  
Matter Collected           2697 | 120  360  476  70   20   195  .    1456 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4803 | 55   250  960  351  .    1423 317  1447 
  Parts                    263  | 8    10   67   15   .    78   6    79   
Haulers Intercepted        14   | .    1    4    4    .    4    .    1    
Recyclers Shooed           3    | .    .    1    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Combat Hostiles Destroyed  92   | .   4   21  2   .   23  1   41  
  Guns                     22   | .   4   15  2   .   .   .   1   
  Cannons                  61   | .   .   3   .   .   19  1   38  
  AOE                      6    | .   .   3   .   .   2   .   1   
Classes Destroyed          17   | 1   2   6   .   .   5   1   2   
  Worker                   5    | .   .   2   .   .   3   .   .   
  Builder                  8    | .   .   1   1   .   4   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   4   4   .   4   .   1   
  Recycler                 2    | .   .   1   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   2   .   .   .   .   1   
  Swarmer                  27   | .   .   11  .   .   7   .   9   
  Grunt                    28   | .   4   7   1   .   4   .   12  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   3   1   .   2   .   2   
  Demolisher               1    | .   .   .   .   .   1   .   .   
  Specialist               12   | .   .   .   .   .   3   .   9   
  Hunter                   5    | .   .   .   .   .   3   .   2   
  Programmer               8    | .   .   .   .   .   3   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Compactor                1    | .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 1   2   6   2   .   10  1   6   
  Combat Bots Only         6    | .   2   4   2   .   4   1   6   
Max Kills in Single Turn   4    | 1   1   2   1   .   4   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Was  Fac  
Hostile Shots Fired        522   | .    29   95   14   .    161  5    218  
  Missed                   121   | .    7    17   2    .    46   1    48   
Damage Taken               6410  | .    295  875  187  .    1783 196  3074 
  Core                     1013  | .    70   213  20   .    216  144  350  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    97    | .    .    .    .    .    .    .    97   
  Redirected to Shielding  110   | .    .    .    .    .    .    .    110  
  Regen/Repaired (Parts)   120   | .    .    .    .    .    120  .    .    
Core Remaining (%)         71    | 100  72   .    .    41   .    .    .    
Volleys Fired              246   | 2    48   45   14   .    52   5    80   
  Largest                  4     | 2    2    3    3    .    4    4    4    
  Hottest                  272   | 40   40   157  204  .    272  234  192  
Shots Fired                781   | 4    96   134  37   .    202  20   288  
  Gun                      240   | 4    96   102  28   .    .    .    10   
  Cannon                   539   | .    .    32   9    .    200  20   278  
  Launcher                 2     | .    .    .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  386   | 4    96   72   .    .    .    .    214  
  Thermal                  335   | .    .    10   31   .    200  20   74   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          60    | .    .    52   6    .    2    .    .    
  Robot Hit Streak         29    | 3    17   12   18   .    29   6    12   
  Robot Miss Streak        6     | 1    6    4    2    .    3    2    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    
Shots Hit Robots           443   | 3    69   85   24   .    108  11   143  
  Core Hits                190   | 2    14   43   10   .    56   2    63   
  Critical Kills           1     | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    1    2    .    .    .    .    .    
  Critical Strikes         17    | .    1    3    3    .    .    .    10   
    Burn                   3     | .    .    .    3    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    
    Destroy                3     | .    1    2    .    .    .    .    .    
    Blast                  9     | .    .    .    .    .    .    .    9    
    Corrupt                1     | .    .    1    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10641 | 40   878  1616 520  .    2970 387  4230 
  Guns                     2441  | 40   875  1071 401  .    .    .    54   
  Cannons                  7538  | .    .    341  64   .    2585 387  4161 
  Explosions               610   | .    .    204  46   .    360  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  52    | .    3    .    9    .    25   .    15   
  Kinetic                  4461  | 40   875  709  .    .    .    .    2837 
  Thermal                  5170  | .    .    357  378  .    2670 387  1378 
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          958   | .    .    550  133  .    275  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    3    11   17   
  Average Corruption       9     | .    .    .    .    .    1    9    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    .    .    .    8    4    109  
    Message Errors         24    | .    .    .    .    .    4    1    19   
    Matter Fused           33    | .    .    .    .    .    1    1    31   
    Heat Flow Errors       15    | .    .    .    .    .    2    .    13   
    Energy Discharges      13    | .    .    .    .    .    1    .    12   
    Parts Rejected         2     | .    .    .    .    .    .    1    1    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    13   
    Data Loss (major)      3     | .    .    .    .    .    .    1    2    
    Misfires               3     | .    .    .    .    .    .    .    3    
    Alerts                 5     | .    .    .    .    .    .    .    5    
    Weapon Failures        10    | .    .    .    .    .    .    .    10   
Overload Shots             7     | .    .    .    .    .    .    .    7    
Overflow Damage            169   | .    .    13   .    .    19   .    137  
  Projectiles              165   | .    .    13   .    .    15   .    137  
  Explosions               4     | .    .    .    .    .    4    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    3    .    .    .    .    20   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    3    .    .    .    .    19   
  Secondary                1     | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      102   | .    .    84   18   .    .    .    .    
  Shots                    4     | .    .    3    1    .    .    .    .    
  Rammed                   7     | .    2    .    1    .    2    .    2    
Targets Rammed             7     | .    2    .    1    .    2    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        348   | .    20   231  255  .    348  345  344  
  Average Temperature      91    | .    6    66   73   .    111  192  84   
  Received Heat Transfer   1266  | .    186  183  72   .    267  .    558  
  Effects                  1     | .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    
Siege Activations          13    | .    .    .    .    .    .    .    13   
  Total Turns              170   | .    .    .    .    .    .    .    170  
  Longest Duration         42    | .    .    .    .    .    .    .    42   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    1    1    .    3    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    
Robots Melted              4     | .    .    .    1    .    2    .    1    
  Combat Hostiles          3     | .    .    .    .    .    2    .    1    
  Parts Melted             21    | .    .    2    3    .    11   .    5    
  Heat Transferred         8487  | .    .    633  988  .    4518 518  1830 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    4    1    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Peak Influence             951  | 10  103 464 436 124 434 129 951 
  Initial                  193  | .   6   42  193 121 61  129 44  
  Average                  233  | 3   35  268 303 75  135 104 381 
Maximum Alert Level        3    | .   .   2   2   .   2   .   3   
  Low Security (%)         58   | 100 100 31  9   100 69  100 46  
  Level 1                  20   | .   .   49  84  .   23  .   5   
  Level 2                  13   | .   .   18  6   .   6   .   24  
  Level 3                  8    | .   .   .   .   .   .   .   23  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   .   2   1   .   13  .   14  
  Investigation            5    | .   .   1   1   .   2   .   1   
  Extermination            8    | .   .   .   .   .   5   .   3   
  Reinforcement            13   | .   .   1   .   .   3   .   9   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   1   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Distress Signals           10   | .   1   3   .   .   5   .   1   
Communications Jammed      18   | .   .   .   .   .   18  .   .   
  Distress Signals         15   | .   .   .   .   .   15  .   .   
Times Spotted              155  | .   14  37  8   1   37  6   52  
  Peak Tracking Total      9    | .   4   9   2   1   6   5   5   
  Tactical Retreats        7    | .   .   2   .   .   2   .   3   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Traps Triggered            7    | .   .   .   1   .   1   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   1   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Machines Disabled          14   | .   .   4   1   .   1   .   8   
  Max in Single Turn       2    | .   .   2   1   .   1   .   2   
  Garrison Access          4    | .   .   .   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Machines Accessed          45   | .   5   6   8   8   4   .   14  
  Terminals                25   | .   3   4   7   3   3   .   5   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          9    | .   2   1   .   5   .   .   1   
  Scanalyzers              4    | .   .   1   .   .   .   .   3   
  Garrison Access          4    | .   .   .   1   .   1   .   2   
Total Hacks                117  | .   11  21  19  17  11  .   38  
  Successful               58   | .   9   10  7   12  2   .   18  
  Failed                   58   | .   2   10  12  5   9   .   20  
    Catastrophic           9    | .   .   1   2   .   3   .   3   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   
  Manual                   61   | .   8   16  13  4   6   .   14  
  Terminals                81   | .   9   16  18  10  9   .   19  
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          11   | .   2   1   .   7   .   .   1   
  Scanalyzers              14   | .   .   4   .   .   .   .   10  
  Garrison Access          6    | .   .   .   1   .   2   .   3   
Terminal Hacks             22   | .   5   3   4   5   1   .   4   
  Record                   5    | .   .   1   .   2   .   .   2   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   1   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   1   1   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       9    | .   2   1   .   5   .   .   1   
  Report Inventory         9    | .   2   1   .   5   .   .   1   
Scanalyzer                 11   | .   .   4   .   .   .   .   7   
  Insert Component         6    | .   .   2   .   .   .   .   4   
  Analyze                  5    | .   .   2   .   .   .   .   3   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   2   
  Seal Access              3    | .   .   .   1   .   .   .   2   
Unauthorized Hacks         12   | .   2   2   2   2   1   .   3   
  Terminals                12   | .   2   2   2   2   1   .   3   
    Botnet                 12   | .   2   2   2   2   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   5   5   4   4   .   11  
  Full Trace Events        6    | .   .   .   2   1   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   .   .   .   .   4   
  Part Schematics Acquired 5    | .   .   2   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  
------------               Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   3   .   .   .   3   
  Machine Destruction      6    | .   .   .   3   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Total Allies               12   | .   .   .   11  .   .   1   .   
  Largest Group            10   | .   .   .   10  8   8   1   .   
  Highest-Rated Group      172  | .   .   .   172 72  72  31  .   
  Highest-Rated Ally       100  | .   .   .   100 16  16  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               107  | .   .   .   34  3   48  22  .   
  Total Damage             1352 | .   .   .   422 30  478 422 .   
  Kills                    14   | .   .   .   8   1   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Was Fac 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Was  Fac  
Turns Passed               8106 | 97   689  1133 570  747  2018 111  2741 
Spaces Moved               3872 | 55   297  503  282  457  936  72   1270 
  Core                     66   | 12   .    1    .    .    .    40   13   
  Treads                   3666 | 43   297  502  282  457  936  32   1117 
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    140  | .    .    .    .    .    .    .    140  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  50   50   
  Average Speed            162  | 138  160  162  160  160  170  100  163  
  Slowest Speed            500  | 160  160  500  160  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    49   37   43   92   20   68   34   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    2    .    8    
Terrain Destroyed          89   | .    .    39   3    .    3    .    44   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               47   | .    .    .    .    .    3    .    44   
  AOE                      42   | .    .    39   3    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Was  Fac  
Total                      5122 | 70   413  721  373  473  1232 98   1742 
  Wait                     800  | 1    59   144  50   9    210  17   310  
  Move                     3866 | 54   296  502  281  456  936  71   1270 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  65   | 6    5    8    8    3    8    2    25   
  Fast Attach              23   | 3    .    3    5    .    1    .    11   
  Attach                   52   | 4    .    9    2    .    15   1    21   
  Detach                   9    | .    .    3    .    .    4    .    2    
  Swap                     9    | .    2    1    .    2    2    .    2    
  Drop                     37   | .    1    6    10   3    2    2    13   
  Fire                     246  | 2    48   45   14   .    52   5    80   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    7    | .    2    .    1    .    2    .    2    
  Escape Stasis            6    | .    .    .    .    .    .    .    6    
  Rewire                   2    | .    .    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: [*Fac x2] / [*Low])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 15)
  602 | -10/Materials | Discovered new exit (range 13)
  787 | -10/Materials | Entered another Materials area
  787 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1096 | -9/Materials  | Build established: Skirmisher
 1651 | -9/Materials  | Discovered new exit (range 6)
 1658 | -9/Materials  | Discovered new exit (range 13)
 1743 | -9/Materials  | Discovered new exit (range 16)
 1763 | -9/Materials  | Central database locked down
 1918 | -9/Materials  | Core integrity fell below 50%
 1920 | -9/Materials  | Entered Storage
 2107 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2129 | -9/Storage    | Identified exit to Materials
 2364 | -9/Storage    | Met 01-MTF
 2421 | -9/Storage    | Build established: Commander-Skirmisher
 2476 | -9/Storage    | Discovered new exit (range 3)
 2490 | -9/Storage    | Entered Recycling
 2490 | -9/Recycling  | Accompanied by 9 allies (01-MTF)
 2491 | -9/Recycling  | Joined Warlord attack on 0b10 via Recycling
 2495 | -9/Recycling  | 01-MTF left
 2497 | -9/Recycling  | Found Scrap Engine
 3157 | -9/Recycling  | Discovered new exit (range 16)
 3237 | -9/Recycling  | Entered Factory
 3237 | -7/Factory    | Accompanied by 8 allies
 3237 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3675 | -7/Factory    | Garrison activated, responded to threat
 3842 | -7/Factory    | P-60 Hacker assimilated allied Mercenary 2e
 3868 | -7/Factory    | Build established: Commander-Tank
 3940 | -7/Factory    | Lost 4 allies
 4214 | -7/Factory    | Build established: Tank
 4983 | -7/Factory    | Cargo convoy interrupted
 5019 | -7/Factory    | Lost 3 parts (1n2u)
 5255 | -7/Factory    | Sucked down chute
 5255 | -7/Factory    | Entered Waste
 5256 | -7/Waste      | Met a frightened Derelict
 5270 | -7/Waste      | EMP discharged
 5270 | -7/Waste      | System corruption reached 10%
 5274 | -7/Waste      | Spotted C-40 Crusher
 5289 | -7/Waste      | Spotted C-40 Crusher
 5290 | -7/Waste      | Destroyed C-40 Crusher
 5317 | -7/Waste      | Spotted C-40 Crusher
 5324 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5332 | -7/Waste      | Spotted C-40 Crusher
 5335 | -7/Waste      | Spotted C-40 Crusher
 5336 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5346 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5347 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5348 | -7/Waste      | Core integrity fell below 50%
 5357 | -7/Waste      | Discovered new exit (range 15)
 5357 | -7/Waste      | Spotted C-40 Crusher
 5366 | -7/Waste      | Entered Factory
 5378 | -7/Factory    | Lost 6 parts (1n2u3w)
 5387 | -7/Factory    | Discovered new exit (range 15)
 6839 | -7/Factory    | Cargo convoy interrupted
 7312 | -7/Factory    | Discovered new exit (range 15)
 7494 | -7/Factory    | Core integrity fell below 20%
 7547 | -7/Factory    | Found Prototype Device
 8102 | -7/Factory    | Discovered new exit (range 12)
 8107 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
08094_ Penetrated by Slug.
08094_ K-01 Serf destroyed.
08095_ System corrupted: Adv. Assault Cannon
  jammed.
08095_ K-01 Serf collects debris. <x2>
08098_ Slug penetrates Wall.
08098_ Destroyed Adv. Visual Processing Unit.
08098_ X-62 Marksman knocked back.
08100_ System corrupted: Matter fused (-5).
08100_ Critical hit (Burn: +37).
08101_ K-01 Serf collects debris.
08101_ Penetrated by Slug.
08101_ Med. Treads destroyed.
08102_ X-62 Marksman knocked back.
08102_ X-62 Marksman destroyed.
08102_ EXIT=FOUND
08104_ Penetrated by Slug.
08105_ K-01 Serf collects debris. <x2>
08105_ System corrupted: Adv. Assault Cannon
  jammed.

 Map 
-----
+----------------------------------------------------+
|    ############!        #????????????????????????? |
|  =]#       #??#         #????????????# """" +      |
|  ]]#       ########+#####????????????# """" #      |
|    #*                #################      #      |
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|    #                 ######## #############?#????? |
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| ####?#   #?#         #??????#%#???????#            |
| ######   #?#         #??????#[#???????#            |
|     ##   #?# """"""" #??????# ##??????#            |
|     ##   ### """"""" #??????# "#??????#            |
|     #     ## """"""" #??????#/#########            |
|     #     ## """"""" #??????#   !     #            |
|     +     ###########;####### """   " #            |
|     #     #??#              # """   T #            |
|     #     #???              #%"""   " #            |
|     ### ###?????<   H       #         #            |
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| #        #??#         ;         ^                  |
| ######   #??????     k/  %                         |
| ??????   #??????  %   #  @                         |
| ??????   #??????????? #       k                    |
| ??????   #??????????? #   %!    ^                  |
| ??????   #??????????? #########+#####              |
| ???????? #??????????? #???#         #              |
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| ??????????????????????????# """ """ #              |
| ??????????????????????????????????" +???    ?????? |
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| ?????????????????????????????????????????????????? |
| T #??????????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                50
Armor Integrity Analysis   30
Recoil Reduction           7
Matter Filtering           30
Particle Charging          25
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
      Lgt. Treads | -9/Materials | Scanalyzed
    Assault Rifle | -9/Materials | Scanalyzed
      Hvy. Treads | -7/Factory   | Scanalyzed
 Gui. EMP Blaster | -7/Factory   | Scanalyzed
   Imp. Heat Sink | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              SkeletonRagnarokMace
  Manual?         0
Play Time         01:25:30
  Cumulative      11.7 hours
  Start           2024.04.01 @ 21:01:21
  End             2024.04.01 @ 22:27:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86ef612b-bcd2-4f06-9c28-57e4c8c4c6f8