Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 19:34:10 Player: opdo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1420) 1420 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4715 Bonus ------- None Cogmind --------- Core Integrity 417/850 Matter 159/300 Energy 21/100 System Corruption 4% Temperature Critical (545) Movement Flying (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster > --- UTILITY (5) ------ Terrain Scan Processor Advanced Melee Analysis Suite Graphene Brace > --- WEAPON (3) ------- Compact Ion Cannon Heavy Pick > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Armored Leg Advanced Weight Redist. System Gatling Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Leg Gravmag System Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Terrain Scan Processor Advanced Melee Analysis Suite Microactuators Graphene Brace Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Heavy Pick > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Weight Redist. System Gatling Laser [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Terrain Scan Processor Device Microactuators Processor Terrain Scan Processor Hackware Hacking Suite Weapon Scythe Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . 1 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 86 | 5 3 9 23 28 18 Power 12 | 1 . . 4 6 1 Engine 9 | 1 . . 4 4 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 37 | 2 . 7 8 14 6 Treads . | . . . . . . Leg 9 | 2 . . . 6 1 Wheel . | . . . . . . Hover 14 | . . 4 3 2 5 Flight 14 | . . 3 5 6 . Utility 15 | . 3 1 5 3 3 Device 11 | . 3 1 3 3 1 Storage . | . . . . . . Processor 3 | . . . 2 . 1 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 . 1 6 5 8 Energy Gun 6 | . . . 1 2 3 Energy Cannon 4 | . . . . 1 3 Ballistic Gun 9 | 2 . 1 4 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 Parts Lost 28 | . . . 8 9 11 Power 8 | . . . 4 2 2 Propulsion 11 | . . . 3 2 6 Utility 4 | . . . . 2 2 Weapon 5 | . . . 1 3 1 Highest Loss Streak 9 | . . . 3 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 87 92 90 88 91 Engine 9 | . 14 11 15 10 1 Core 3 | . . . . 1 11 Leg 7 | . 28 14 . 8 2 Hover 3 | . . 6 8 . 6 Flight 13 | . . 6 14 13 19 Device 17 | . 16 32 26 14 12 Processor 10 | . . . 6 15 13 Hackware 1 | . . . . . 6 Energy Gun 4 | . . . 2 5 7 Energy Cannon 1 | . . . . 1 1 Ballistic Gun 8 | . 28 22 14 4 . Slashing Weapon 3 | . . . 1 7 . Piercing Weapon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 35 | 6 15 17 26 35 27 Greatest Support 80 | 20 20 20 24 80 18 Greatest Overweight (x) 2 | 1 . 2 1 2 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 3 | 2 3 3 2 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 4 3 4 5 5 Class Distribution -------------------- 79% | Mutant 11% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1145 | 217 44 155 260 318 151 Remotely 225 | . . 155 70 . . Salvage Created 1624 | . 44 155 321 892 212 Parts 94 | . 2 15 21 49 7 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled 1 | . . . 1 . . Retrieved Matter 9 | . . . 9 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 1 6 11 15 3 Melee 15 | . . . 2 12 1 Guns 20 | . 1 6 9 3 1 Classes Destroyed 11 | . 1 2 1 5 2 Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Hauler 2 | . . . . 2 . Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 1 | . . . 1 . . Swarmer 11 | . . 4 7 . . Grunt 14 | . 1 . 2 10 1 Sentry 6 | . . 2 2 2 . Programmer 3 | . . . . 2 1 Heavy 2 | . . . . 1 1 Best Kill Streak 5 | . 1 4 5 4 2 Combat Bots Only 5 | . 1 4 5 4 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 352 | . 3 23 107 148 71 Missed 98 | . 1 9 22 46 20 Damage Taken 3568 | . 22 148 885 1298 1215 Core 848 | . . 25 158 232 433 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 100 93 71 66 . Volleys Fired 93 | . 1 10 36 26 20 Largest 2 | . 2 2 2 2 2 Hottest 180 | . 40 43 76 83 180 Shots Fired 164 | . 2 20 65 38 39 Gun 152 | . 2 20 65 38 27 Cannon 12 | . . . . . 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 109 | . 2 20 62 25 . Thermal 42 | . . . 3 . 39 Explosive . | . . . . . . Electromagnetic 13 | . . . . 13 . Robot Hit Streak 16 | . 2 5 16 11 5 Robot Miss Streak 8 | . . 6 3 8 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 158 | . 2 13 51 62 30 Core Hits 77 | . 2 8 22 36 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . . 2 6 . Destroy 1 | . . . 1 . . Corrupt 1 | . . . . 1 . Sever 6 | . . . 1 5 . Melee Attacks 51 | . . . 6 35 10 Impact . | . . . . . . Slashing 41 | . . . 6 35 . Piercing 10 | . . . . . 10 Sneak Attacks 4 | . . . . 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3424 | . 21 162 679 1596 966 Guns 1745 | . 21 162 519 630 413 Cannons 196 | . . . . . 196 Explosions . | . . . . . . Melee 1483 | . . . 160 966 357 Ramming . | . . . . . . Kinetic 1129 | . 21 162 519 427 . Thermal 609 | . . . . . 609 Explosive . | . . . . . . Electromagnetic 203 | . . . . 203 . Impact . | . . . . . . Slashing 1126 | . . . 160 966 . Piercing 357 | . . . . . 357 Highest Corruption 4 | . . . . 2 4 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 2 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . 1 . Data Loss (major) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 47 | . . . . . 47 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 47 | . . . . . 47 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 597 | . 18 23 102 161 597 Average Temperature 119 | . 11 8 35 55 241 Received Heat Transfer 831 | . 12 18 198 507 96 Effects 19 | . . . . . 19 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . . . 6 Heat Transferred 1134 | . . . . . 1134 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 384 | . 20 209 384 330 238 Initial 174 | . . 8 87 174 123 Average 157 | . 10 87 242 195 122 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 61 | 100 100 98 18 48 84 Level 1 38 | . . 1 81 51 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . . 4 7 7 Investigation 1 | . . . . 1 . Extermination 3 | . . . . 2 1 Reinforcement 9 | . . . 1 3 5 Assault . | . . . . . . Garrison 5 | . . . 3 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 1 7 15 20 14 Peak Tracking Total 9 | . 1 4 5 6 9 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 3 1 1 6 2 Terminals 5 | . 1 1 1 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 1 1 Scanalyzers 3 | . . . . 2 1 Garrison Access . | . . . . . . Total Hacks 23 | . 5 2 2 10 4 Successful 11 | . 2 2 1 3 3 Failed 12 | . 3 . 1 7 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 1 2 2 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 8 | . 4 . . 2 2 Scanalyzers 7 | . . . . 5 2 Garrison Access . | . . . . . . Terminal Hacks 4 | . . 2 1 1 . Record 3 | . . 2 1 . . Open DSF 1 | . . . . 1 . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 Retrieve Components 3 | . 2 . . . 1 Scanalyzer 3 | . . . . 1 2 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 4 | . 2 1 . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 58 | . . . . 58 . Total Part Build Rating 7 | . . . . 7 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 3 . . . 1 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2425 | 66 185 220 344 1086 524 Spaces Moved 1857 | 53 145 167 252 874 366 Core 15 | 14 . . . 1 . Treads . | . . . . . . Legs 443 | 39 145 89 . 170 . Wheels . | . . . . . . Hover 303 | . . 54 108 . 141 Flight 1096 | . . 24 144 703 225 Fastest Speed 29 | 50 120 52 29 32 94 Average Speed 95 | 103 120 99 66 92 106 Slowest Speed 200 | 120 120 200 116 195 116 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 25 20 26 28 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2304 | 64 154 202 360 1075 449 Wait 96 | . . . 17 67 12 Move 1852 | 52 144 166 251 873 366 Hop . | . . . . . . Pick Up 81 | 7 5 9 18 27 15 Fast Attach . | . . . . . . Attach 52 | 5 3 2 11 18 13 Detach 3 | . . . . 2 1 Swap 34 | . . 7 12 10 5 Drop 42 | . 1 8 9 17 7 Fire 93 | . 1 10 36 26 20 Melee 51 | . . . 6 35 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 15) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 467 | -9/Materials | Discovered new exit (range 7) 472 | -9/Materials | Entered another Materials area 472 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 510 | -8/Materials | Garrison activated, responded to threat 664 | -8/Materials | Lost 3 parts (2p1n) 815 | -8/Materials | Discovered new exit (range 4) 816 | -8/Materials | Entered Factory 816 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 827 | -7/Factory | Lost 3 parts (2p1n) 951 | -7/Factory | Fabricated Adv. Power Amplifier (x1) 1606 | -7/Factory | Lost 3 parts (2p1w) 1851 | -7/Factory | Garrison activated, responded to threat 1890 | -7/Factory | Discovered new exit (range 11) 1901 | -7/Factory | Identified exit to Factory 1902 | -7/Factory | Entered another Factory area 1902 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1929 | -6/Factory | Lost 3 parts (1n1u1w) 2411 | -6/Factory | Garrison activated, responded to threat 2426 | -6/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. Knocked back. Overheating: Graphene Brace damaged (-28). Overheating: Com. Ion Cannon damaged (-25). Overheating: Hacking Suite damaged (-3). Overheating: Imp. Cesium-ion Thruster damaged (-21). Com. Ion Cannon destroyed. Overheating: Matter decay (-46). H-61 Shepherd heat short circuits Targeting Computer. Imp. Cesium-ion Thruster destroyed. Slug penetrates Wall. Overheating: Energy bleed (-3). Slug penetrates Wall. Overheating: Energy bleed (-2). Slug penetrates Wall. Hacking Suite destroyed. The unstable cave ceiling collapses. Knocked back. 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Power Amplifier | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed SurveybotUltimateSegregator Manual? 0 Play Time 00:31:56 Cumulative 5.9 hours Start 2024.03.14 @ 19:02:31 End 2024.03.14 @ 19:34:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 25ca7d0a-0f60-41bf-9b71-cf97bf96dc41