Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.29 @ 20:31:50 Player: Spoodle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (455) 2275 Value Destroyed (19234) 19234 Prototype IDs (80) 1600 Alien Tech Used (9) 1800 Bonus (13662) 13662 TOTAL SCORE: 48871 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4265 Follower Combat Kills 2116 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2154 MAIN.C Attacked Proxy Base 500 Win 3000 Friendly Fire -273 Cogmind --------- Core Integrity 412/1600 Matter 286/300 Energy 410/600 System Corruption 25% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- Vortex Rail > --- INVENTORY (5) ---- Linear Accelerator Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer Heavy Regenerative Plating Thermal Barrier Improved Remote Force Field > --- WEAPON ----------- Enhanced Nova Cannon Improved Potential Cannon > --- INVENTORY -------- Quantum Reactor Zionite Biocell Triangulator Long-range Terrain Scanner Advanced Weapon Cycler Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Improved Focal Shield Experimental EM Disruption Field Advanced Hardlight Generator Vortex Rail Vortex Cannon Vortex Cannon Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon Tiamat Missile Launcher Fusion Bomb Launcher [Rating: 227] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Cooled Gravmag System Treads Medium Treads Leg Experimental Myomer Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Advanced Plasma Cannon Energy Gun Force Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . 2 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . Utility 11 | . . . 1 . 2 . . . . . . . 1 . . . 1 1 . . . . 1 . 2 . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 342 | 7 11 2 14 17 27 7 1 36 11 1 1 7 14 1 10 6 23 11 1 . 13 3 6 11 14 10 14 53 10 Power 41 | 1 1 . 1 3 2 1 . 3 2 . . 1 . . 1 1 4 . . . 1 1 1 2 2 2 1 9 1 Engine 17 | 1 1 . 1 3 2 1 . 3 1 . . 1 . . 1 . 2 . . . . . . . . . . . . Core 6 | . . . . . . . . . 1 . . . . . . 1 2 . . . 1 . . 1 . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 2 1 9 1 Propulsion 88 | 2 3 1 8 5 11 1 1 14 . 1 . 3 . 1 1 2 10 1 . . 1 2 1 . 1 . 4 11 3 Treads 38 | . 2 1 6 3 8 . . 6 . 1 . 3 . 1 1 2 4 . . . . . . . . . . . . Leg 21 | 2 . . . . 3 1 . 1 . . . . . . . . 1 . . . . . . . . . . 10 3 Wheel 12 | . 1 . 2 2 . . 1 6 . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . 5 1 . . 1 2 1 . 1 . 4 . . Flight 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Utility 138 | 2 2 . 3 3 9 3 . 9 8 . . 2 7 . 6 2 5 9 1 . 6 . 4 7 9 8 4 25 4 Device 75 | 1 . . 2 1 3 1 . 4 5 . . 1 4 . 1 1 3 8 1 . 5 . 2 3 5 7 2 13 2 Storage 8 | 1 1 . . . 1 . . . 1 . . . 1 . . . . . . . . . . 1 1 . . 1 . Processor 25 | . . . . . 2 1 . 2 . . . . . . 4 . 1 . . . 1 . 2 . 3 . 1 6 2 Hackware 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 25 | . 1 . 1 1 2 1 . 3 2 . . 1 2 . 1 1 1 1 . . . . . 3 . . . 4 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 75 | 2 5 1 2 6 5 2 . 10 1 . 1 1 7 . 2 1 4 1 . . 5 . . 2 2 . 5 8 2 Energy Gun 17 | 1 1 . . . 1 . . 3 . . . . 3 . 1 . 1 1 . . 1 . . . . . 1 3 . Energy Cannon 20 | . . . . . . . . 2 1 . . . 1 . . . . . . . 4 . . 2 2 . 4 3 1 Ballistic Gun 16 | 1 . . . 4 3 1 . 2 . . . 1 3 . . . 1 . . . . . . . . . . . . Ballistic Cannon 8 | . 3 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Launcher 6 | . . . . 2 1 . . . . . . . . . . . 2 . . . . . . . . . . 1 . Special Weapon 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 66 | . . . 1 3 2 . . 5 1 . . . 2 . 3 . 4 1 . . 6 2 . 6 1 1 10 18 . Parts Lost 76 | . . . 3 6 2 1 3 6 . . . . 1 . . . 2 . 3 1 2 . . . 1 9 13 2 21 Power 11 | . . . . 1 . . 1 2 . . . . . . . . . . 1 . . . . . . 1 3 . 2 Propulsion 25 | . . . . 4 1 . 1 1 . . . . . . . . 2 . . . . . . . . 3 5 . 8 Utility 29 | . . . 2 . 1 1 . 2 . . . . 1 . . . . . 1 1 2 . . . 1 4 5 1 7 Weapon 11 | . . . 1 1 . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . 1 4 Highest Loss Streak 18 | . . . 1 3 1 1 3 4 . . . . 1 . . . 1 . 3 1 2 . . . 1 5 13 1 18 To Critical Strikes 3 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Average Backups 17 | 5 16 20 19 19 13 12 11 15 18 19 18 19 18 19 19 19 18 17 18 17 17 16 19 19 18 18 16 18 17 Power 1 | 1 2 3 2 1 . 1 . 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Propulsion 3 | 1 5 7 5 4 2 1 1 5 4 4 4 4 4 4 3 3 4 1 1 1 2 3 2 2 2 1 1 1 . Utility 7 | . 2 3 4 5 4 5 5 5 7 9 9 9 8 9 9 10 8 9 10 8 8 7 10 9 10 9 8 9 8 Weapon 5 | 1 5 6 6 8 5 4 3 2 3 3 3 3 4 4 4 5 5 5 6 6 5 5 5 5 5 5 6 8 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 75 | . 4 . 7 2 6 3 8 11 4 . . . . . . 1 4 1 . . 3 . 2 5 . 2 1 9 2 Power 13 | . 1 . 3 . 1 1 1 3 . . . . . . . . 1 . . . 1 . . . . 1 . . . Propulsion 14 | . . . . . 1 1 . 2 2 . . . . . . 1 3 . . . . . . . . . . 4 . Utility 27 | . 2 . 1 . 1 . 5 3 2 . . . . . . . . 1 . . . . 2 3 . 1 . 5 1 Weapon 19 | . 1 . 3 2 3 1 1 2 . . . . . . . . . . . . 2 . . 2 . . 1 . 1 Tool/Special 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 98 99 96 83 61 85 99 100 86 99 98 100 99 100 99 99 99 93 98 97 93 94 90 86 82 87 89 Engine 6 | . 14 14 11 11 9 7 4 6 4 . . 6 13 13 13 10 3 5 5 5 5 2 . . . . . . . Core 1 | . . . . . . . . . 2 7 7 . . . . 2 6 5 5 5 5 2 3 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 4 6 8 8 11 7 10 Treads 14 | . 12 14 23 24 17 . . 13 29 30 30 29 25 26 26 26 25 . . . . . . . . . . . . Leg 2 | . 3 . . . 5 14 5 . . . . . . . . . . . . . . . . . . . . 23 24 Wheel 2 | . 12 13 9 8 . . 4 10 . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . 3 31 31 31 31 34 31 31 29 28 24 1 . Device 18 | . 8 . 9 10 17 8 5 15 14 15 15 14 18 20 19 19 22 25 25 25 25 25 25 26 25 24 25 25 24 Storage 6 | . 14 14 11 11 9 7 5 6 7 7 7 7 6 6 6 6 5 5 5 5 5 5 4 8 4 4 4 3 3 Processor 4 | . . . . . 4 5 5 5 7 7 7 7 6 6 6 6 5 5 5 5 5 5 4 4 7 6 5 7 9 Protection 5 | . 5 14 10 2 7 7 4 5 7 7 7 7 6 6 6 6 5 4 5 5 5 5 3 . 4 3 . 3 3 Energy Gun 1 | . 3 . . . . . . 6 1 . . . 3 5 . 4 7 6 5 8 1 . . . . . . . . Energy Cannon 4 | . . . . . . . . 2 5 7 . 4 2 . . . 2 4 5 . 11 13 13 12 11 10 4 9 8 Ballistic Gun 5 | . 1 . . 18 15 18 10 3 4 7 . 12 12 13 13 13 5 5 4 . . . . . . . . . . Ballistic Cannon 4 | . 22 28 21 2 . . . 2 7 7 . . . . . . . . . . . . . . . . . . . Peak Build Rating 227 | 8 9 10 18 25 45 55 56 58 67 64 64 65 77 79 85 85 117 130 129 130 137 154 170 184 194 211 217 227 223 Average Rating 92 | 6 8 9 14 20 33 53 42 38 61 63 55 61 72 77 81 81 98 126 128 120 131 147 164 169 187 190 190 201 196 On Entrance 85 | . 8 9 10 15 22 41 55 2 57 60 64 63 63 74 78 85 79 111 125 116 130 136 153 169 172 194 190 62 220 Avg Prop Armor Cover (%) 11 | . 10 6 13 17 12 . 12 11 . . . . . . . . . . . . . . . . 1 . . 1 12 Naked Turns 58 | . . . . . . . 24 19 . . . . . . . . . . . . . . . . . . . . 15 Heaviest Build 200 | 12 54 54 63 61 55 47 64 75 83 83 81 78 102 89 89 96 106 108 105 101 130 135 153 159 168 188 200 181 190 Greatest Support 196 | 20 20 20 60 60 60 60 60 112 112 112 104 104 88 96 96 96 135 69 94 69 69 82 85 85 114 114 111 196 196 Greatest Overweight (x) 5 | . 3 3 5 4 4 . 2 4 . . . . 1 . . . 1 1 1 1 1 1 1 1 2 2 2 1 1 Average Overweight (x) . | . 2 2 3 3 . . 1 1 . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 15 15 16 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 8 20 20 20 20 20 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 Average Carried 18 | 5 16 19 19 19 15 14 14 16 19 20 19 19 19 20 19 19 19 19 19 18 19 17 19 19 19 19 18 19 18 Final Capacity 20 | 8 20 20 20 20 15 15 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 15 15 5 20 20 20 20 20 20 20 20 20 20 20 18 20 20 19 20 20 20 14 19 20 20 Class Distribution -------------------- 31% | Skirmisher 21% | Mutant 11% | Scavenger-Skirmisher 7% | Scavenger-Mutant 5% | Infiltrator-Skirmisher 5% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Mutant | -4/Upper Caves Skirmisher | -4/Warlord Skirmisher | -3/Proximity Caves Infiltrator-Skirmisher | -3/Research Infiltrator-Skirmisher | -3/Testing Infiltrator-Skirmisher | -2/Research Skirmisher | -2/Quarantine Scavenger-Mutant | -2/Section 7 Scavenger-Skirmisher | -1/Access Messiah-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 14498 | 281 818 150 1440 745 708 274 . 1123 771 211 . 624 1100 99 103 309 746 734 106 51 598 248 212 254 543 490 580 833 347 Remotely 411 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411 . Salvage Created 19874 | 153 884 53 1495 1058 792 399 . 1078 533 62 . 226 1089 . . 141 1803 530 80 . 559 194 439 627 1709 1088 999 2167 1716 Parts 947 | 17 51 4 88 62 49 19 . 61 21 4 . 12 58 . . 6 60 21 3 . 8 6 14 30 90 51 47 81 84 Haulers Intercepted 18 | . 2 . 3 2 5 1 . 1 1 . . . . . . . 2 . . . . . . . . . . 1 . Recyclers Shooed 20 | . 3 . 4 . 2 2 . 2 . . . . . . . . 3 . . . . . . 1 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . . 20 3 . 20 . . . 8 . . 3 1 . 1 . . . . . . . Prevented 73 | . . . . . . . . . . . . 68 . . . 4 . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 289 | . 15 3 34 23 8 3 . 9 10 1 . 6 17 . . 3 13 3 3 . 15 7 4 6 20 12 18 29 27 Guns 59 | . . . . 10 3 3 . 5 4 . . 4 15 . . 2 11 1 1 . . . . . . . . . . Cannons 148 | . 15 3 34 2 . . . 4 5 1 . 2 2 . . . 1 1 2 . 1 1 2 5 15 7 8 20 17 AOE 64 | . . . . 11 5 . . . . . . . . . . . . . . . 14 6 . 1 3 3 7 5 9 Classes Destroyed 24 | 2 6 . 4 2 . 2 . . . . . . 1 . . 1 . . . . 2 . 1 . . 1 1 1 . Worker 31 | . 1 . 1 2 3 1 . 7 . . . . 2 . . . 1 . . . . . . 1 4 1 3 2 2 Builder 30 | . 2 . 3 1 1 . . 1 . . . . 3 . . . . 2 . . . . . 3 3 2 4 5 . Tunneler 7 | 4 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 18 | . 2 . 3 2 5 1 . 1 1 . . . . . . . 2 . . . . . . . . . . 1 . Recycler 40 | 1 5 . 4 2 3 2 . 6 . . . . 1 . . . 5 2 . . . . 1 1 2 2 1 1 1 Mechanic 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 9 | . . . 1 . 1 . . 1 . . . . . . . . 1 . . . . . . 1 . 1 1 1 1 Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 26 | . 3 . 5 1 2 . . . . . . . 1 . . . 1 . . . . . . . 5 1 3 3 1 Swarmer 45 | . 4 2 . . 4 . . 1 . . . 4 3 . . . . . 3 . . 5 . . 5 . 7 2 5 Grunt 112 | . 11 1 25 15 2 . . . 8 . . 1 8 . . . 5 . . . 11 1 . 2 . 3 1 13 5 Brawler 7 | . . . 2 1 . . . 1 . . . . . . . . 1 . . . . . . . . 1 . 1 . Duelist 4 | . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 25 | . . . 6 4 3 1 . . 1 1 . . 1 . . . 1 1 . . . 1 1 . 1 . . 2 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 28 | . . . . . . 1 . 3 1 . . 1 . . . 2 2 . . . 1 . . 2 4 3 . 6 2 Programmer 56 | . . . . . . 1 . 3 . . . . 4 . . . 4 2 . . . . 2 2 10 5 8 4 11 Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 13 | 2 6 2 6 13 5 3 . 3 4 1 . 5 4 . . 2 4 2 2 . 4 4 5 4 7 7 7 9 6 Combat Bots Only 12 | . 5 2 5 12 3 1 . 2 4 1 . 5 4 . . 2 3 1 2 . 4 4 4 3 5 3 5 8 6 Max Kills in Single Turn 5 | 1 1 1 2 3 2 1 . 2 1 1 . 1 2 . . 1 1 1 1 . 3 2 1 2 3 2 3 2 5 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 2 . . . . . . . . . . . . . . . 2 2 . 1 2 2 3 1 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2243 | . 64 22 115 108 59 61 3 88 53 36 . 22 119 . . 14 123 27 60 4 15 6 4 28 164 210 256 155 427 Missed 780 | . 25 5 32 38 23 12 . 18 13 14 . 7 35 . . 7 32 10 20 1 4 1 2 16 47 90 98 62 168 Hits 1463 | . 39 17 83 70 36 49 3 70 40 22 . 15 84 . . 7 91 17 40 3 11 5 2 12 117 120 158 93 259 Melee 41 | . . . 1 11 . . 3 15 . . . . . . . . . . . . 8 . . . . 3 . . . Projectile 1422 | . 39 17 82 59 36 49 . 55 40 22 . 15 84 . . 7 91 17 40 3 3 5 2 12 117 117 158 93 259 AOE 25 | . . . . . . 1 . . . . . . 1 . . . 2 . . . . . . . . . . . 21 Critical Strikes 78 | . . 1 . 7 2 1 2 6 . . . . 3 . . . 7 . 3 . 1 . . . 6 9 3 8 19 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 5 . Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Damage Taken 26022 | . 442 169 1136 1178 572 437 148 1306 601 122 . 208 1066 . . 98 1429 355 860 59 467 56 27 123 1763 2187 3549 1568 6096 Core 3353 | . 57 66 147 93 54 18 96 178 65 9 . 11 99 . . 15 87 28 130 20 118 . 12 19 131 292 420 118 1070 Absorbed by Shields 6307 | . . . . . 97 142 . 30 75 54 . 63 345 . . 36 411 111 151 20 47 58 27 130 1165 872 840 222 1411 Redirected to Core 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 147 . . Redirected to Shielding 104 | . . . . . . . . . . . . . . . . . . . 91 13 . . . . . . . . . Ignored by Resistances 1469 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . 582 869 Regen/Repaired (Parts) 3796 | . . . . . . 450 . . . . . 44 . . . . . . . . 32 . . 69 407 792 131 1209 662 Core Remaining (%) 67 | 100 . 50 . 40 90 . . . . . . 46 . . . 86 91 . . . . 74 . 97 . . 41 . 25 Volleys Fired 1385 | 15 101 15 130 64 52 24 . 75 59 5 1 18 73 7 4 9 87 63 16 2 26 19 24 49 101 59 93 98 96 Largest 3 | 2 2 2 2 2 2 3 . 3 3 2 1 3 3 1 1 3 3 3 3 1 3 3 3 3 3 3 3 3 3 Hottest 360 | 70 100 60 63 63 53 73 . 130 158 120 5 141 188 85 5 123 240 199 199 85 294 294 294 294 338 338 339 353 360 Shots Fired 2703 | 30 179 30 260 122 98 67 . 135 118 11 1 39 179 7 4 27 191 104 28 2 40 25 44 83 207 97 148 217 210 Gun 871 | 30 46 . . 99 92 67 . 64 44 4 . 22 152 2 . 27 132 62 12 . . . . . 6 . . 6 4 Cannon 1772 | . 131 30 260 17 . . . 71 74 7 . 9 27 5 . . 59 42 16 2 23 21 44 83 201 97 145 206 202 Launcher 45 | . . . . 6 6 . . . . . . . . . . . . . . . 17 4 . . . . 3 5 4 Special 15 | . 2 . . . . . . . . . 1 8 . . 4 . . . . . . . . . . . . . . Kinetic 1068 | 15 151 30 260 116 92 67 . 53 60 6 . 22 104 . . 18 43 24 6 . . . . . . . . . 1 Thermal 1548 | 15 28 . . . . . . 69 58 5 . 9 75 7 . 9 148 80 22 2 17 21 44 83 201 97 145 212 201 Explosive 45 | . . . . 6 6 . . . . . . . . . . . . . . . 17 4 . . . . 3 5 4 Electromagnetic 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . . . 6 . . . 6 . . . 4 Robot Hit Streak 20 | 9 6 3 15 20 11 14 . 6 13 7 4 13 20 1 2 4 15 11 3 . 7 4 5 12 12 12 9 9 15 Robot Miss Streak 8 | 3 7 8 4 2 5 2 . 3 3 1 . 1 5 1 1 2 4 3 2 . 2 1 4 2 3 3 5 4 6 Penetration Max 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 2 . . . . Secondary Targets 6 | . . . . 1 . . . . . . . . 2 . . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Shots Hit Robots 1476 | 20 92 9 157 94 72 49 . 85 66 9 1 26 111 1 2 17 113 42 7 . 15 4 18 37 97 48 55 106 123 Core Hits 691 | 7 32 4 57 48 33 14 . 31 21 3 . 10 45 . . 7 46 12 3 . 48 18 5 16 49 22 30 62 68 Critical Kills 26 | . . . . . 1 . . . . . . . 1 . . . 5 1 . . . . 2 1 3 3 3 5 1 Critical Parts Destroyed 15 | . . . . 1 3 . . . . . . . 4 . . . 4 1 . . . . . . 2 . . . . Critical Strikes 63 | . 3 2 7 1 4 . . 4 3 . . . 5 . . . 11 3 . . . . 2 1 5 3 3 5 1 Burn 6 | . 2 . . . . . . 1 . . . . . . . . 2 1 . . . . . . . . . . . Meltdown 20 | . . . . . . . . . . . . . . . . . 1 1 . . . . 2 1 3 3 3 5 1 Destroy 19 | . . . . 1 4 . . . . . . . 5 . . . 8 1 . . . . . . . . . . . Blast 16 | . 1 2 7 . . . . 3 3 . . . . . . . . . . . . . . . . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 59 | . . . 1 4 14 22 . 6 5 . . . 4 . . 3 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 56 | . . . 1 4 14 22 . 6 5 . . . 4 . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56108 | 214 1436 163 3246 2784 1644 930 . 2344 1604 207 . 435 2774 25 . 325 3154 1161 199 . 3921 614 694 1624 5009 3907 4250 6712 6732 Guns 12192 | 214 279 . . 1195 1070 762 . 773 686 52 . 306 2437 25 . 325 2398 950 100 . . . . . 384 . . 157 79 Cannons 30544 | . 1157 163 3240 231 . . . 1384 918 155 . 129 257 . . . 724 211 99 . 498 66 694 1467 4004 2765 2776 4508 5098 Explosions 12693 | . . . . 1333 448 . . . . . . . 61 . . . . . . . 3423 548 . 157 621 1142 1474 1932 1554 Melee 393 | . . . . . 68 138 . 187 . . . . . . . . . . . . . . . . . . . . . Ramming 286 | . . . 6 25 58 30 . . . . . . 19 . . . 32 . . . . . . . . . . 115 1 Kinetic 13288 | 87 1249 163 3240 1426 1070 762 . 619 1046 78 . 306 1776 . . 195 759 453 25 . . . . . . . . . 34 Thermal 31571 | 127 187 . . . . . . 1402 558 129 . 129 979 25 . 130 2363 708 174 . 357 66 694 1624 4625 3907 3370 4953 5064 Explosive 9830 | . . . . 1333 448 . . . . . . . . . . . . . . . 3423 548 . . . . 880 1644 1554 Electromagnetic 136 | . . . . . . . . 136 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 393 | . . . . . 68 138 . 187 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 604 | . . . . . . . . . . . . . . . . . . . . . 141 . . . 384 . . . 79 Highest Corruption 33 | . . . . 2 1 1 6 15 15 15 15 15 1 1 1 . 7 3 . . . . . 1 23 23 33 3 25 Average Corruption 9 | . . . . 2 1 1 5 11 15 15 15 15 1 1 1 . 3 2 . . . . . 1 10 15 14 2 9 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 10 . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . Effects 493 | . . . . 15 2 1 3 67 74 40 7 54 1 4 1 . 31 7 . . . . . 3 36 47 61 2 37 Message Errors 113 | . . . . 3 1 . 1 12 25 14 1 8 . 1 . . 6 3 . . . . . . 9 8 13 1 7 Matter Fused 114 | . . . . 3 . . . 18 14 11 1 16 1 . . . 7 1 . . . . . . 12 6 15 . 9 Heat Flow Errors 57 | . . . . 1 1 . 1 7 8 7 2 5 . 1 . . 2 1 . . . . . . 2 7 8 . 4 Energy Discharges 54 | . . . . 2 . . . 6 5 3 1 10 . . . . 6 . . . . . . 1 3 2 10 1 4 Parts Rejected 6 | . . . . . . . . 2 1 . . . . . . . 1 . . . . . . . 1 1 . . . Parts Fused 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 63 | . . . . 3 . . . 8 11 1 2 8 . 2 . . 5 1 . . . . . . . 9 6 . 7 Data Loss (major) 18 | . . . . 1 . . . 4 2 1 . 3 . . 1 . 1 . . . . . . . . 1 2 . 2 Misfires 17 | . . . . 1 . . . 3 2 2 . 2 . . . . 1 . . . . . . . 1 3 1 . 1 Alerts 13 | . . . . . . 1 . 3 2 . . . . . . . . . . . . . . 2 1 2 2 . . Misdirections 10 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 4 2 . 1 Weapon Failures 26 | . . . . 1 . . . 4 4 1 . 1 . . . . 2 1 . . . . . . 5 3 2 . 2 Overload Shots 26 | . . . . . . . . 16 10 . . . . . . . . . . . . . . . . . . . . Overflow Damage 2448 | . 39 2 20 2 1 30 . 284 20 . . . . . . . . 2 . . 58 . 14 77 82 685 729 249 154 Projectiles 1689 | . 39 2 20 . . . . 224 20 . . . . . . . . 2 . . 17 . 14 77 82 551 433 104 104 Explosions 631 | . . . . 2 1 . . . . . . . . . . . . . . . 41 . . . . 134 296 107 50 Melee 128 | . . . . . . 30 . 60 . . . . . . . . . . . . . . . . . . . 38 . Knockbacks 57 | . 16 4 25 . 3 1 . 4 4 . . . . . . . . . . . . . . . . . . . . Impact 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 47 | . 13 4 22 . . . . 4 4 . . . . . . . . . . . . . . . . . . . . Secondary 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 840 | . . . . 99 98 . . . . . . . . . . . . . . . . . . . 84 77 212 28 242 Shots 17 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . 1 2 4 1 3 Rammed 10 | . . . . 1 6 . . . . . . . 1 . . . 2 . . . . . . . . . . . . Targets Rammed 26 | . . . 1 1 10 3 . . . . . . 3 . . . 3 . . . . . . . . . . 4 1 Kicked 8 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 4 1 Crushed 8 | . . . 1 . 4 . . . . . . . 2 . . . 1 . . . . . . . . . . . . Highest Temperature 569 | 110 120 63 240 94 255 180 241 283 261 277 244 256 372 232 . 92 393 158 248 100 246 183 196 569 412 212 273 411 370 Average Temperature 79 | 39 28 24 62 21 134 55 122 82 76 86 125 62 98 95 . 30 87 44 102 52 80 65 73 227 131 50 125 118 107 Received Heat Transfer 2865 | . 204 51 531 408 116 63 . . 231 40 . 6 371 . . 6 233 12 96 6 15 9 . 13 16 179 29 116 114 Effects 13 | . . . . . . . . . . . . . 7 . . . . . . . . . . 2 1 . . 2 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 10 | . . . . . . . . . . . . . 6 . . . . . . . . . . . 1 . . 2 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . Impact Corruptions 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted 25 | . 1 . . . . . . . 1 . . . . . . 1 1 2 . . . . 2 1 3 3 4 5 1 Combat Hostiles 18 | . . . . . . . . . 1 . . . . . . 1 1 1 . . . . 2 . 2 2 3 4 1 Parts Melted 107 | . 5 . . . . 1 . 1 2 1 . 1 5 . . 1 12 9 . . . . 7 11 24 7 7 6 7 Heat Transferred 33216 | 370 703 . . . . . . 1832 894 250 . 250 1510 37 . 185 3404 999 222 . 550 100 950 2060 5227 3033 2710 4249 3681 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . 1 . 2 2 2 . . . . . . . 1 . . . 1 . . . . . . . 2 3 3 5 5 Low Security (%) 59 | 100 67 100 74 22 17 100 100 100 . . . . 82 . . . 97 100 . . . . 100 100 73 . . . . Level 1 18 | . 32 . 12 70 74 . . . . . . . 17 . . . 2 . . . . . . . 15 44 9 10 . Level 2 7 | . . . 13 7 8 . . . . . . . . . . . . . . . . . . . 10 54 21 15 . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 37 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 40 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 59 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1992 | 5 255 103 627 583 436 135 19 115 . . . . 315 . . . 214 126 . . . . 115 171 471 701 914 1992 1979 Initial 1274 | . . 73 . 263 68 135 19 . . . . . . . . . . 100 . . . . 79 46 76 251 393 428 1274 Average 290 | 1 107 24 138 273 281 35 5 35 . . . . 85 . . . 54 47 . . . . 39 41 126 435 723 959 1612 Influence Increases 14920 | 25 637 125 1135 1113 1057 220 . 465 255 20 . 120 745 . . 139 694 484 105 45 435 210 208 433 866 914 982 2239 1249 Destroy 0b10 Robot/C 6860 | . 300 60 680 580 520 60 . 180 200 20 . 120 340 . . 80 320 200 60 . 280 140 100 120 400 260 360 940 540 Destroy 0b10 Robot/NC 890 | 25 70 . 90 55 95 25 . 80 5 . . . 35 . . 10 55 30 . . 5 . 5 30 70 35 60 85 25 Destroy Leader 1402 | . 80 20 166 148 138 32 . 52 20 . . . 102 . . 20 58 62 . . . 10 20 20 80 32 46 194 102 Allied During Kill 598 | . . . . 87 145 . . . . . . . . . . 29 16 46 . . . . 14 . . . . 261 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Successful Hack 360 | . 30 . 32 35 47 41 . 30 . . . . 39 . . . 14 20 . . . . . 24 7 14 . 27 . Select Force Hacks 180 | . 60 . 60 60 . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1050 | . . . 75 15 45 15 . 75 . . . . 165 . . . 120 15 . . . . 15 105 15 75 120 135 60 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 2530 | . 7 . 17 58 67 17 . 18 . . . . 49 . . . 96 86 . . . . 54 104 294 258 351 597 457 Partial Spotted 75 | . . . . . . 30 . 15 . . . . . . . . 15 . . . . . . . . 15 . . . Lose Combat Pursuer 915 | . 90 45 15 75 . . . 15 30 . . . 15 . . . . 15 45 45 150 60 . 30 . 225 45 . 15 Influence Decreases 13041 | 25 449 313 510 1576 921 461 57 371 297 72 . 120 434 311 . 139 488 651 144 45 166 361 243 379 556 660 968 962 1362 Entered New Map 2971 | . . 115 . 362 94 163 38 . 36 11 . . . 116 . . . 106 15 . . 269 39 37 61 196 308 287 718 Time Decay 8250 | 25 449 198 486 494 577 288 19 345 261 61 . 120 424 195 . 99 428 475 129 45 146 92 164 342 485 374 530 565 434 Lost Part 650 | . . . 24 60 20 10 . 26 . . . . 10 . . . 20 . . . 20 . . . 10 90 130 20 210 Lost Ally 420 | . . . . 60 80 . . . . . . . . . . 40 40 70 . . . . 40 . . . . 90 . Purge Threat 750 | . . . . 600 150 . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 83 | . 3 . 5 8 3 3 . 5 . . . . 6 . . . 7 3 . . . . 1 3 5 5 5 14 7 Investigation 15 | . 2 . 3 3 1 . . 1 . . . . 1 . . . 2 . . . . . . . . 2 . . . Extermination 34 | . . . . . . 1 . 3 . . . . 4 . . . 3 3 . . . . 1 2 4 3 3 4 3 Reinforcement 15 | . 1 . 1 2 2 2 . 1 . . . . 1 . . . 2 . . . . . . 1 . . . 2 . Assault 15 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . 2 5 4 Garrison 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 3 Construction Impeded 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 1 . 1 . . . . . . . . 2 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 24 | . 4 . 3 4 3 . . . . . . . 1 . . . . . . . 2 . . . 1 2 . 3 1 Communications Jammed 126 | . . . . . . . . . . . . . . . . . 14 . . . 1 . . 1 18 10 5 71 6 Distress Signals 125 | . . . . . . . . . . . . . . . . . 13 . . . 1 . . 1 18 10 5 71 6 Times Spotted 511 | . 34 7 47 37 26 6 6 12 11 1 . 18 23 . . 6 25 9 7 4 12 7 7 14 32 33 34 60 33 Peak Tracking Total 13 | . 5 3 5 7 4 2 6 3 5 1 . 5 4 . . 2 4 2 2 3 9 4 3 3 6 13 9 6 6 Tactical Retreats 38 | . 4 2 1 4 . . . 1 2 . . . 1 . . . . 1 3 3 4 2 . 1 . 5 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 13 | . . . . 1 . 1 . 4 . . . . . . . . 2 . . . . . . . 1 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Most Traps Carried 7 | . . . . . . . . . . . . . . . . . . 7 . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 80 | . 2 . 6 1 3 1 . 5 . . . . 11 . . . 8 1 . . . . 1 7 1 5 13 9 6 Max in Single Turn 5 | . 1 . 1 1 2 1 . 2 . . . . 5 . . . 1 1 . . . . 1 1 1 1 3 2 2 Garrison Access 6 | . . . . 1 . 1 . 1 . . . . 1 . . . 1 1 . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 95 | . 8 . 10 11 11 7 . 8 . . 3 . 7 . 1 . 4 5 . 1 3 . 1 4 4 3 1 3 . Terminals 43 | . 6 . 7 8 9 4 . 4 . . . . 2 . . . . . . . . . . . 1 . 1 1 . Fabricators 8 | . . . . . . 1 . . . . . . 2 . . . 2 2 . . . . 1 . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 2 . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . Scanalyzers 10 | . . . 1 . 1 . . 1 . . . . 1 . . . 1 . . . . . . 3 . 2 . . . Garrison Access 13 | . . . . 1 . 1 . 2 . . . . 1 . . . 1 1 . . . . . 1 2 1 . 2 . Total Hacks 231 | . 24 . 27 28 30 17 . 13 . . 28 . 17 . 4 . 6 11 . 1 4 . 1 4 4 6 1 5 . Successful 137 | . 14 . 14 18 13 10 . 7 . . 28 . 10 . 4 . 3 5 . 1 4 . . 1 2 1 1 1 . Failed 93 | . 10 . 13 10 16 7 . 6 . . . . 7 . . . 3 6 . . . . 1 3 2 5 . 4 . Catastrophic 16 | . . . 1 1 1 2 . 2 . . . . 1 . . . 2 1 . . . . . 1 . 3 . 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 219 | . 19 . 16 12 13 6 . 4 . . . . 4 . . . 20 34 . . 1 . 4 17 8 14 14 21 12 Terminals 116 | . 22 . 20 24 23 9 . 6 . . . . 8 . . . . . . . . . . . 1 . 1 2 . Fabricators 16 | . . . . . . 2 . . . . . . 3 . . . 4 6 . . . . 1 . . . . . . Repair Stations 8 | . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 2 . 3 2 . . . 1 . . . . 2 . . . . 3 . . . . . . 1 . . . . Scanalyzers 19 | . . . 4 . 3 . . 4 . . . . 1 . . . 1 . . . . . . 3 . 3 . . . Garrison Access 21 | . . . . 2 . 2 . 2 . . . . 3 . . . 1 2 . . . . . 1 2 3 . 3 . Terminal Hacks 75 | . 4 . 6 12 7 2 . 1 . . 28 . 3 . 4 . . . . 1 4 . . . 1 . 1 1 . Record 8 | . . . . . . . . . . . 6 . . . . . . . . . 2 . . . . . . . . Part Schematic 17 | . . . . . . . . . . . 13 . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 2 . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 9 | . . . . 3 . . . . . . . . . . . . . . . 1 2 . . . 1 . 1 1 . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . . . 2 . . . 2 1 . . . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 3 . 2 . . 4 . . . . 1 . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 6 | . . . 1 . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . 1 . . . . 1 . . . 1 1 . . . . . . . . . . . Seal Access 6 | . . . . 1 . 1 . 1 . . . . 1 . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 37 | . 10 . 5 5 3 4 . 1 . . . . 3 . . . . 3 . . . . . 1 1 1 . . . Terminals 20 | . 8 . 3 3 3 2 . . . . . . 1 . . . . . . . . . . . . . . . . Track 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 1 2 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Liberate 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 2 . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . Recyclers 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . Mask 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tunnel 6 | . 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 4 . 6 7 10 7 . 6 . . . . 5 . . . 2 4 . . . . 1 3 3 3 . 3 . Full Trace Events 8 | . 1 . 1 1 1 . . . . . . . 1 . . . 2 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . 6 . . . . . 5 . . . . . . . . 1 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . 1 . 1 . . . . . 13 . . . 4 . . . . . . . . 13 . 2 . . . Parts Built 3 | . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 205 | . . . . . . . . . . . . . 152 . . . 53 . . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . . . . . . 5 . . . 12 . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . parse_system 4 | . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 42 | . . . . 12 . . . . . . . 5 3 . 4 . 3 4 . . . . 3 . . . . 8 . Largest Group 9 | . . . . 9 8 . . . . . . 4 3 2 6 6 3 3 . . . . 3 . . . . 3 . Highest-Rated Group 288 | . . . . 80 72 . . . . . . 48 87 58 208 208 97 288 . . . . 288 . . . . 271 . Highest-Rated Ally 269 | . . . . 31 16 . . . . . . 12 29 29 40 40 38 96 . . . . 96 . . . . 269 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . 3 2 . . . . 1 . . . . 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 22 | . . . . . . . . . . . . . . . . . 2 12 . . 2 . . . . . . 6 . STAY 6 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . 3 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . 3 . EXPLORE 5 | . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . . RETURN 4 | . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . Ally Attacks 345 | . . . . 79 109 . . . . . . 13 . . . 28 10 18 . . . . 13 . . . . 75 . Total Damage 9297 | . . . . 710 909 . . . . . . 135 . . . 457 609 705 . . . . 547 . . . . 5225 . Kills 71 | . . . . 9 23 . . . . . . . . . . 3 5 8 . . . . 1 . . . . 22 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 4 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 29751 | 79 1190 . 1835 735 1211 702 84 1477 1517 882 158 1017 1740 619 1981 1116 1511 1380 639 262 1019 565 503 987 1387 793 1495 1832 1035 Optics 894 | . . . . . 893 . . . . . . . . . . . . . . . . . . . . . . 1 . Sensors 21840 | . . . . 54 302 702 84 1065 1269 882 158 1016 1732 619 1981 1047 1081 1230 524 216 990 524 463 923 1199 575 1248 1433 523 Terrain 17418 | . . . . . . . . 264 764 743 158 637 1519 597 1981 1049 930 930 505 153 951 429 460 591 1172 607 947 1552 479 Structural 2490 | . . . 287 735 236 . . 957 275 . . . . . . . . . . . . . . . . . . . . Seismic 2817 | 79 1190 . 1548 . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 73 | . . . . . 73 . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 291 | . . . . . . . . . . . . . . . . . 4 . . . . . . . 287 . . . . Triangulation 351 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274 77 Cloaking 2707 | . . . . . . . . . . . . . . . . . . . . . . . 391 514 1024 . 778 . . Jamming 13398 | . . . . . . . . . 87 . . . . . . 67 1359 1368 639 262 1019 565 503 987 1387 793 1495 1832 1035 Robot Analysis Total 6 | . 2 . 1 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 2 . . 2 . 1 1 1 . . 1 1 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . 5 . . 1 . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . . 2 3 . . . . . 4 1 4 4 1 3 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 34355 | 161 1914 832 2127 1304 1778 938 108 1697 1835 910 158 1205 2136 619 1981 1122 1512 1384 639 262 1019 565 503 987 1387 874 1495 1832 1071 Spaces Moved 20834 | 90 846 379 1070 672 969 533 102 1069 710 557 94 683 938 366 1164 583 757 1171 587 276 868 458 487 801 1032 655 984 1248 685 Core 159 | 12 . . . . . . 42 80 . . . . . . . . . . . . . . . . . . . . 25 Treads 6778 | . . 124 41 99 564 . . 255 710 557 94 683 938 366 1164 583 600 . . . . . . . . . . . . Legs 3004 | 78 132 . . . 364 533 1 . . . . . . . . . . . . . . . . . . . . 1236 660 Wheels 3405 | . 714 255 1029 573 41 . 59 734 . . . . . . . . . . . . . . . . . . . . . Hover 7488 | . . . . . . . . . . . . . . . . . 157 1171 587 276 868 458 487 801 1032 655 984 12 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 100 145 145 145 130 140 50 50 160 160 160 160 165 165 165 162 84 88 63 88 88 82 82 90 65 65 40 90 50 Average Speed 127 | 110 137 202 154 151 153 140 95 121 160 160 160 162 186 165 165 162 144 88 87 88 88 82 82 90 94 94 108 96 101 Slowest Speed 320 | 120 145 320 240 200 250 140 140 160 160 160 160 165 235 165 165 165 164 88 88 88 88 88 90 90 153 167 167 170 190 Overloaded Moves 146 | . . . . . . . . . . . . . . . . . . . 11 . . . . . 29 55 51 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 41 | . . . . . . . . . 11 . . . . 2 . . . . . . . 2 . 2 4 . 16 . 4 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 57 | 5 96 86 82 72 65 14 86 27 67 64 73 63 23 54 90 67 21 38 91 50 93 60 12 84 38 79 63 33 24 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 15 | . 3 1 2 2 . . . . 1 . 1 2 . . . . . . 1 . . . . . . 2 . . . Known Exits Taken 23 | . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 2 . . . . . . 2 . . . . 3 2 1 . . 2 1 . 3 . . . . . . . Spaces Dug 231 | . 2 . 1 1 12 17 . 2 5 . . . 13 2 . 3 15 24 4 2 1 9 9 15 23 12 20 24 15 Terrain Destroyed 1411 | . 2 . 10 62 84 17 . 17 35 1 . 1 68 5 . 4 32 37 17 2 59 73 21 57 104 129 199 192 183 Melee 45 | . . . 1 1 12 17 . 2 5 . . . 4 . . 3 . . . . . . . . . . . . . Projectile 549 | . 2 . 9 . . . . 15 30 1 . 1 12 5 . 1 32 37 17 2 8 18 21 30 72 36 59 81 60 AOE 817 | . . . . 61 72 . . . . . . . 52 . . . . . . . 51 55 . 27 32 93 140 111 123 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 26253 | 122 1416 413 1286 829 1139 653 112 1330 1286 564 102 745 1198 376 1224 728 1010 1454 692 294 1097 614 551 989 1286 819 1302 1727 895 Wait 2253 | . 422 12 27 25 9 34 2 46 447 . . 9 109 . 20 111 52 115 78 . 134 112 9 58 80 43 85 172 42 Move 20803 | 89 845 378 1069 671 968 533 101 1068 709 556 93 682 937 365 1163 582 756 1170 586 275 867 457 486 800 1031 654 982 1247 683 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 297 | 11 19 2 14 14 8 11 5 42 8 . 2 2 8 . 2 2 16 22 . 7 14 3 6 6 7 10 19 31 6 Fast Attach 227 | 4 2 . 4 5 14 1 1 22 3 . 1 5 12 1 15 2 11 13 . . 10 2 7 20 10 5 15 37 5 Attach 146 | 3 . . 4 8 2 3 . 11 2 . 2 . 4 . 1 . 4 3 2 3 4 2 1 2 4 15 29 19 18 Detach 65 | . . . . 2 1 . . 2 . . . . 1 . 1 . 2 3 . 1 1 2 1 4 1 3 27 6 7 Swap 561 | . 15 4 17 18 27 14 1 22 42 3 . 20 29 2 2 14 55 28 10 3 16 16 7 22 37 17 31 61 28 Drop 413 | . 12 2 19 15 34 8 2 29 11 . 3 9 18 1 16 5 24 33 . 3 25 1 10 28 15 13 20 49 8 Fire 1385 | 15 101 15 130 64 52 24 . 75 59 5 1 18 73 7 4 9 87 63 16 2 26 19 24 49 101 59 93 98 96 Melee 59 | . . . 1 4 14 22 . 6 5 . . . 4 . . 3 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 4 1 Crush 18 | . . . 1 1 10 . . . . . . . 3 . . . 3 . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 1 3 1 Rewire 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 15) 918 | -10/Materials | Discovered new exit (range 5) 1114 | -10/Materials | Discovered new exit (range 15) 1250 | -10/Materials | Discovered new exit (range 16) 1263 | -10/Materials | Discovered new exit (range 10) 1508 | -10/Materials | Discovered new exit (range 14) 1605 | -10/Materials | Learned 2 Storage zone layouts 1680 | -10/Materials | Learned Storage terminal intel 1801 | -10/Materials | Learned 4 Subcaves zone layouts 1883 | -10/Materials | Learned 2 Storage zone layouts 1988 | -10/Materials | Learned 4 Recycling zone layouts 2054 | -10/Materials | Loaded intel: 22 trap records 2076 | -10/Materials | Entered Mines 2266 | -10/Mines | Learned location of Zion (-6) 2433 | -10/Mines | Discovered new exit (range 8) 2438 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2635 | -10/Mines | Discovered new exit (range 10) 2846 | -10/Mines | Discovered new exit (range 6) 2875 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2884 | -10/Mines | Found Prototype Device 2908 | -10/Mines | Entered Materials 2908 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2909 | -9/Materials | Identified exit to Storage 2949 | -9/Materials | Identified exit to Mines 3672 | -9/Materials | Discovered new exit (range 15) 4572 | -9/Materials | Discovered new exit (range 13) 4720 | -9/Materials | Identified Exp. Sensor Array 4908 | -9/Materials | First assault squad dispatched 5035 | -9/Materials | Entered Storage 5036 | -9/Storage | Identified exit to Materials 5037 | -9/Storage | Loaded intel: 14 terminal locations 5189 | -9/Storage | Met a pair of Derelict thieves 5274 | -9/Storage | Garrison activated, responded to threat 5310 | -9/Storage | Destroyed 12 combat bots 5332 | -9/Storage | Lost 3 parts (3n) 5559 | -9/Storage | Core integrity fell below 50% 5857 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5926 | -9/Storage | Found Prototype Launcher 5926 | -9/Storage | Identified Gui. Missile Launcher 6141 | -9/Storage | Build established: Commander-Mutant 6339 | -9/Storage | Entered Materials 6339 | -8/Materials | Accompanied by 8 allies 6339 | -8/Materials | Evolved 2 slots: Utility x2 6545 | -8/Materials | Lost 3 allies 7124 | -8/Materials | Build established: Scavenger-Mutant 7354 | -8/Materials | Central database locked down 7460 | -8/Materials | Discovered new exit (range 16) 7803 | -8/Materials | Build established: Mutant 8117 | -8/Materials | Entered Factory 8117 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8716 | -7/Factory | Repaired Hcp. Storage Unit 9055 | -7/Factory | Sucked down chute 9055 | -7/Factory | Entered Waste 9070 | -7/Waste | EMP discharged 9093 | -7/Waste | Spotted C-40 Crusher 9109 | -7/Waste | Spotted C-40 Crusher 9111 | -7/Waste | Spotted C-40 Crusher 9118 | -7/Waste | Spotted C-40 Crusher 9126 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9131 | -7/Waste | Spotted C-40 Crusher 9131 | -7/Waste | Spotted C-40 Crusher 9139 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9139 | -7/Waste | Released all parts (5) 9153 | -7/Waste | Discovered new exit (range 11) 9163 | -7/Waste | Entered Factory 9170 | -7/Factory | Lost 3 parts (1p1n1w) 9385 | -7/Factory | Identified exit to Lower Caves 9511 | -7/Factory | Build established: Scavenger-Mutant 9799 | -7/Factory | System corruption reached 10% 9870 | -7/Factory | Lost 4 parts (2p1n1u) 10860 | -7/Factory | Entered Lower Caves 11021 | -7/Lower Caves | Build established: Skirmisher 11218 | -7/Lower Caves | Core integrity fell below 50% 11297 | -7/Lower Caves | Found Imp. Powered Armor 11302 | -7/Lower Caves | Found Imp. Powered Armor 12010 | -7/Lower Caves | Learned location of 1 exit from Factory 12059 | -7/Lower Caves | Build established: Assassin 12231 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12655 | -7/Lower Caves | Discovered new exit (range 11) 12693 | -7/Lower Caves | Identified exit to Lower Caves 12695 | -7/Lower Caves | Entered another Lower Caves area 12697 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12903 | -7/Lower Caves | Encountered a Warlord checkpoint 13016 | -7/Lower Caves | Build established: Skirmisher 13496 | -7/Lower Caves | Discovered new exit (range 14) 13513 | -7/Lower Caves | Identified exit to Data Miner 13605 | -7/Lower Caves | Entered Data Miner 13605 | -7/Data Miner | Discovered new exit (range 6) 13612 | -7/Data Miner | Identified exit to Proximity Caves 13643 | -7/Data Miner | Met Data Miner 13686 | -7/Data Miner | Learned location of Section 7 (-2) 13686 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13713 | -7/Data Miner | Received God Mode back door access code from Data Miner 13763 | -7/Data Miner | Entered Proximity Caves 13765 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 13932 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 14149 | -6/Proximity Caves | Lost 16 allies 14263 | -6/Proximity Caves | 0b10 base defense nominally successful 14263 | -6/Proximity Caves | Lost 9 allies 14554 | -6/Proximity Caves | Learned location of Extension (-4) 14862 | -6/Proximity Caves | Discovered new exit (range 8) 14870 | -6/Proximity Caves | Identified exit to Factory 14968 | -6/Proximity Caves | Entered Factory 14968 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14969 | -6/Factory | Identified exit to Factory 15382 | -6/Factory | Spotted B-75 Beast 15433 | -6/Factory | Destroyed B-75 Beast 15578 | -6/Factory | Watched by a mysterious "MATRIX" hacker 15581 | -6/Factory | Discovered exit to Factory (range 23) 16202 | -6/Factory | Discovered new exit (range 6) 16211 | -6/Factory | Identified exit to Lower Caves 16304 | -6/Factory | Fabricated Imp. Heavy Laser? 16624 | -6/Factory | Discovered exit to Lower Caves (range 9) 17104 | -6/Factory | Entered Lower Caves 17104 | -6/Lower Caves | Accompanied by 2 allies 17120 | -6/Lower Caves | Build established: Scavenger-Skirmisher 17121 | -6/Lower Caves | Learned Factory terminal intel 17383 | -6/Lower Caves | Encountered a Warlord checkpoint 17425 | -6/Lower Caves | Build established: Skirmisher 17716 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 17721 | -6/Lower Caves | Identified exit to Zion 17723 | -6/Lower Caves | Entered Zion 17723 | -6/Zion | Accompanied by 2 allies 17771 | -6/Zion | System corruption cleaned by Quarantine Array 17869 | -6/Zion | Discovered new exit (range 16) 17954 | -6/Zion | Given A8's code to call for help 18080 | -6/Zion | Learned Factory emergency access door positions 18107 | -6/Zion | Found Prototype Device 18107 | -6/Zion | Identified Phasing AFG 18172 | -6/Zion | Found Prototype Processor 18172 | -6/Zion | Identified Exp. Melee Analysis Suite 18176 | -6/Zion | Found Prototype Processor 18176 | -6/Zion | Identified Exp. Signal Interpreter 18247 | -6/Zion | Build established: Scavenger-Skirmisher 18940 | -6/Zion | Met Imprinter 18975 | -6/Zion | Imprinted 18977 | -6/Zion | Declared Zion's savior 19506 | -6/Zion | Found CR-A16's Pointy Stick 19686 | -6/Zion | Identified exit to Proximity Caves 19704 | -6/Zion | Entered Proximity Caves 19704 | -5/Proximity Caves | Accompanied by 6 allies 19760 | -5/Proximity Caves | Learned 4 Factory zone layouts 19805 | -5/Proximity Caves | Build established: Skirmisher 20126 | -5/Proximity Caves | Encountered an infested base 20319 | -5/Proximity Caves | Build established: Assassin 20389 | -5/Proximity Caves | Lost 3 allies 20640 | -5/Proximity Caves | Build established: Skirmisher 20800 | -5/Proximity Caves | Discovered exit to Factory (range 15) 20824 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20826 | -5/Proximity Caves | Entered Factory 20826 | -5/Factory | Accompanied by 1 ally 20826 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20829 | -5/Factory | Loaded intel: 26 terminal locations 20873 | -5/Factory | Zion Explosive Resupply teleported in 20904 | -5/Factory | Found Prototype Launcher 20904 | -5/Factory | Identified Smartbomb Launcher 21034 | -5/Factory | Build established: Scavenger-Skirmisher 21044 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 21571 | -5/Factory | Retrieved Zion intel report: Active Garrisons 21572 | -5/Factory | Zion Recon squad teleported in 21667 | -5/Factory | Discovered new exit (range 12) 21688 | -5/Factory | Identified exit to Factory 22018 | -5/Factory | Zion Demo squad teleported in 22258 | -5/Factory | Discovered exit to Factory (range 10) 22314 | -5/Factory | Fabricated Cmb. Gravmag System? 22322 | -5/Factory | Terminal network hard line cut 22338 | -5/Factory | Entered another Factory area 22338 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22467 | -4/Factory | Build established: Skirmisher 22502 | -4/Factory | Zion Light squad teleported in 22672 | -4/Factory | Spotted B-86 Titan 22754 | -4/Factory | Retrieved Zion intel report: Trap Installations 22782 | -4/Factory | Retrieved Zion intel report: Guard Positions 22783 | -4/Factory | Zion Trap Resupply teleported in 22956 | -4/Factory | Discovered new exit (range 49) 23003 | -4/Factory | Identified exit to Research 23166 | -4/Factory | Retrieved Zion intel report: Emergency Access 23347 | -4/Factory | Build established: Tank 23425 | -4/Factory | Discovered new exit (range 16) 23581 | -4/Factory | Terminal network hard line cut 23693 | -4/Factory | Cargo convoy interrupted 23708 | -4/Factory | Identified exit to Upper Caves 23722 | -4/Factory | Entered Upper Caves 23740 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24131 | -4/Upper Caves | Build established: Skirmisher 24335 | -4/Upper Caves | Spotted B-86 Titan 24358 | -4/Upper Caves | Discovered new exit (range 4) 24360 | -4/Upper Caves | Identified exit to Upper Caves 24361 | -4/Upper Caves | Entered another Upper Caves area 24363 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24384 | -4/Upper Caves | Lost 3 parts (1p1u1w) 24528 | -4/Upper Caves | Discovered new exit (range 14) 24556 | -4/Upper Caves | Identified exit to Warlord 24623 | -4/Upper Caves | Entered Warlord 24681 | -4/Warlord | Opened Warlord's prototype stash 24691 | -4/Warlord | Found Prototype Reactor 24702 | -4/Warlord | Found Prototype Device 24702 | -4/Warlord | Identified Exp. Phase Shifter 24708 | -4/Warlord | Found Prototype Device 24708 | -4/Warlord | Identified System Purifier 24721 | -4/Warlord | Found Prototype Hackware 24723 | -4/Warlord | Found Prototype Processor 24723 | -4/Warlord | Identified Exp. Target Analyzer 25021 | -4/Warlord | Visited the Vortex Lab 25033 | -4/Warlord | Found Prototype Energy Gun 25035 | -4/Warlord | Found Prototype Energy Gun 25039 | -4/Warlord | Warlord's base attacked by MAIN.C 25040 | -4/Warlord | Identified Vortex Rail (x2) 25043 | -4/Warlord | Found Prototype Energy Cannon 25043 | -4/Warlord | Identified Vortex Cannon 25051 | -4/Warlord | Found Vortex Cannon 25375 | -4/Warlord | Lost 3 allies 25389 | -4/Warlord | Warlord forces counterattacked 25507 | -4/Warlord | Lost 10 allies 25529 | -4/Warlord | Opened side exit 25537 | -4/Warlord | Spotted Striker 25548 | -4/Warlord | Destroyed Striker 25571 | -4/Warlord | Spotted Striker 25611 | -4/Warlord | Discovered new exit (range 11) 25631 | -4/Warlord | Lost 5 allies 25640 | -4/Warlord | Identified exit to Proximity Caves 25642 | -4/Warlord | Entered Proximity Caves 25671 | -3/Proximity Caves | Found Alien Artifact 25671 | -3/Proximity Caves | Identified Core Expander 25671 | -3/Proximity Caves | Installed Core Expander, added new Propulsion slot 25955 | -3/Proximity Caves | Identified Vortex Chain Reactor 26069 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26193 | -3/Proximity Caves | Discovered exit to Research (range 5) 26207 | -3/Proximity Caves | Entered Research 26207 | -3/Research | Evolved 2 slots: Power x1, Utility x1 26251 | -3/Research | Zion Light squad teleported in 26360 | -3/Research | Discovered new exit (range 5) 26364 | -3/Research | Identified exit to Testing 26602 | -3/Research | P-80 Master assimilated allied RL-JPI(z) 26604 | -3/Research | Discovered exit to Testing (range 10) 26710 | -3/Research | Entered Testing 26736 | -3/Testing | Found Prototype Energy Cannon 26736 | -3/Testing | Identified Imp. Potential Cannon 26936 | -3/Testing | Build established: Infiltrator-Skirmisher 27017 | -3/Testing | Retrieved Zion intel report: Active Garrisons 27131 | -3/Testing | Found Prototype Device 27131 | -3/Testing | Identified Exp. Hardlight Generator 27277 | -3/Testing | Discovered new exit (range 10) 27278 | -3/Testing | Retrieved Zion intel report: Main Access 27278 | -3/Testing | Identified exit to Research 27316 | -3/Testing | Retrieved Zion intel report: Component Schematics 27406 | -3/Testing | Retrieved Zion intel report: Branch Access 27579 | -3/Testing | Build established: Skirmisher 27602 | -3/Testing | Found Prototype Protection 27602 | -3/Testing | Identified Med. Regenerative Plating 27634 | -3/Testing | Found Prototype Protection 27634 | -3/Testing | Identified Hvy. Regenerative Plating 27697 | -3/Testing | Entered Research 27697 | -2/Research | Evolved 2 slots: Utility x2 28437 | -2/Research | Discovered new exit (range 11) 28445 | -2/Research | Identified exit to Access 28588 | -2/Research | Build established: Infiltrator-Skirmisher 28778 | -2/Research | System corruption reached 10% 28947 | -2/Research | First assault squad dispatched 28970 | -2/Research | Retrieved Zion intel report: Guard Positions 28973 | -2/Research | Incoming assault squad redirected 28974 | -2/Research | Discovered new exit (range 8) 29059 | -2/Research | Terminal network hard line cut 29072 | -2/Research | Identified exit to Quarantine 29084 | -2/Research | Entered Quarantine 29099 | -2/Quarantine | Spotted Alpha 7 29130 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29247 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 29252 | -2/Quarantine | Build established: Skirmisher 29271 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 29618 | -2/Quarantine | Retrieved Zion intel report: Main Access 29653 | -2/Quarantine | Incoming investigation squad redirected 29753 | -2/Quarantine | Found Alien Artifact 29753 | -2/Quarantine | Identified Phase Armor 29865 | -2/Quarantine | Lost 5 parts (3n1u1w) 29867 | -2/Quarantine | Spotted Fortress 29943 | -2/Quarantine | Discovered new exit (range 6) 29943 | -2/Quarantine | Discovered new exit (range 6) 29947 | -2/Quarantine | Identified exit to Protoforge 29950 | -2/Quarantine | Identified exit to Section 7 29958 | -2/Quarantine | Entered Section 7 29974 | -2/Section 7 | Found Alien Artifact 29974 | -2/Section 7 | Identified Integrated Reactor 29974 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30314 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 30335 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 30363 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 30373 | -2/Section 7 | Found Alien Artifact 30374 | -2/Section 7 | Identified Core Physics Calibrator 30458 | -2/Section 7 | First assault squad dispatched 30481 | -2/Section 7 | Incoming assault squad redirected 30538 | -2/Section 7 | Found Alien Artifact 30538 | -2/Section 7 | Identified Integrated Dissipator 30538 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30599 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 30619 | -2/Section 7 | Found Alien Artifact 30619 | -2/Section 7 | Identified Integrated Mediator 30619 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 30875 | -2/Section 7 | Found Integrated Reactor 30875 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30878 | -2/Section 7 | Found Integrated Reactor 30878 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30915 | -2/Section 7 | Found Alien Artifact 30915 | -2/Section 7 | Identified LRC Energy Well 30915 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 30921 | -2/Section 7 | Found LRC Energy Well 30921 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 30924 | -2/Section 7 | Found Alien Artifact 30924 | -2/Section 7 | Identified LRC Inertial Stabilizer 30924 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 31113 | -2/Section 7 | Spotted Executioner 31115 | -2/Section 7 | Spotted Executioner 31125 | -2/Section 7 | Destroyed Executioner 31130 | -2/Section 7 | Destroyed Executioner 31136 | -2/Section 7 | Found Prototype Processor 31196 | -2/Section 7 | Spotted Striker 31226 | -2/Section 7 | Spotted Striker 31231 | -2/Section 7 | Incoming assault squad redirected 31233 | -2/Section 7 | Terminal network hard line cut 31297 | -2/Section 7 | Found Alien Artifact 31400 | -2/Section 7 | Identified Terrabomb 31400 | -2/Section 7 | Used Terrabomb 31414 | -2/Section 7 | Crushed by falling debris 31415 | -2/Section 7 | Core integrity fell below 50% 31444 | -2/Section 7 | System corruption reached 30% 31450 | -2/Section 7 | Discovered exit to Access (range 3) 31453 | -2/Section 7 | Entered Access 31453 | -1/Access | Evolved 2 slots: Utility x2 31480 | -1/Access | Lost 13 parts (3p5n5u) 31567 | -1/Access | Identified Ghost Barrier 31703 | -1/Access | Enhanced Grunt warped into view, answering call for help 31704 | -1/Access | Enhanced Grunt warped into view, answering call for help 31721 | -1/Access | Zion Zionite Resupply teleported in 31745 | -1/Access | Found Prototype Protection 31746 | -1/Access | Identified Zio. Weapon Casing 31770 | -1/Access | Identified Exp. Core Analyzer 31875 | -1/Access | Build established: Hacker-Skirmisher 32076 | -1/Access | Found Fusion Bomb Launcher 32133 | -1/Access | Zion Experimental squad teleported in 32275 | -1/Access | Found Prototype Protection 32275 | -1/Access | Identified Zio. Shade Armor 32379 | -1/Access | Discovered new exit (range 6) 32453 | -1/Access | First assault squad dispatched 32525 | -1/Access | Retrieved Zion intel report: Branch Access 32525 | -1/Access | Identified exit to Command 32526 | -1/Access | Zion Defense Resupply teleported in 32532 | -1/Access | Found Prototype Device 32532 | -1/Access | Identified Exp. Thermal Defense Suite 32542 | -1/Access | Found Prototype Device 32542 | -1/Access | Identified Thermal Barrier 32835 | -1/Access | Zion Heavy squad teleported in 32841 | -1/Access | Zion Defense Resupply teleported in 32953 | -1/Access | Found Prototype Device 32953 | -1/Access | Identified Exp. EM Disruption Field 32954 | -1/Access | Garrison activated, responded to threat 32981 | -1/Access | Terminal network hard line cut 33081 | -1/Access | Build established: Scavenger-Skirmisher 33121 | -1/Access | P-80 Master assimilated allied 4S-HNH(Z) 33150 | -1/Access | High security lockdown imminent 33185 | -1/Access | Destroyed 8 combat bots 33230 | -1/Access | High security lockdown engaged 33285 | -1/Access | Entered Command 33325 | -1/Command | Retrieved Zion intel report: Guard Positions 33432 | -1/Command | Retrieved Zion intel report: Component Stockpiles 33499 | -1/Command | Crushed by falling debris 33543 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 33559 | -1/Command | Spotted B-99 Colossus 33663 | -1/Command | System corruption reached 10% 33669 | -1/Command | Destroyed B-99 Colossus 33724 | -1/Command | Phase Generator disabled 33785 | -1/Command | First assault squad dispatched 33807 | -1/Command | Incoming assault squad redirected 34241 | -1/Command | Spotted Combat Programmer 34241 | -1/Command | Spotted Combat Programmer 34267 | -1/Command | Destroyed Combat Programmer 34276 | -1/Command | Destroyed Combat Programmer 34282 | -1/Command | Spotted M Guard 34285 | -1/Command | Spotted M Guard 34306 | -1/Command | Incoming assault squad redirected 34310 | -1/Command | Incoming assault squad redirected 34321 | -1/Command | Released all parts (8) 34336 | -1/Command | Spotted B-99 Colossus 34337 | -1/Command | Core integrity fell below 50% 34343 | -1/Command | Discovered new exit (range 3) 34344 | -1/Command | Spotted Executioner 34350 | -1/Command | Spotted B-99 Colossus 34356 | *** | Escaped! Last Messages --------------- 34347_ Penetrated by Slug. 34347_ Slug penetrates Access Shell. 34347_ Slug penetrates Wall. 34347_ Penetrated by Slug. 34348_ Vortex penetrates Wall. 34350_ Vortex penetrates B-99 Colossus. 34350_ Slug penetrates Access Shell. 34351_ Penetrated by Slug. 34351_ Slug penetrates Access Shell. 34351_ Slug penetrates Wall. 34351_ Penetrated by Slug. 34352_ Vortex penetrates B-99 Colossus. 34353_ Slug penetrates Wall. 34353_ Penetrated by Slug. 34354_ Vortex penetrates Wall. 34354_ Vortex penetrates Reinforced Barrier. 34354_ Knocked back. 34354_ Penetrated by Slug. 34354_ Slug penetrates Reinforced Barrier. 34354_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ! #???????????" ????????????#???? ? | | # #???? ?????? ??? ??? ????????? ? | | #????? ? ???? ??#??????????#????? | | # #??????????? ? ?#???##???????????? | | #####+#+####+## #?????????????# | | ## # #######?? ????# | | ## + #?? ???#? ??? | | # # # """"" # #???+???????? | | ""Y"" # #? ????#????? | | ] ! # #????????? ?# | | # # #???????????? | | # = = # ##+#####????# | | !!! # ???# | | # * #####+#### #? ??? | | #??# ## #????? | | ### # #?## ## # ?? ? | | ??# # #??# =!## ##+### | | ??# ## ##### #??#==!## | | #? # ## #??######Y#####??#== "# ## | | ?# # = #######;;;; ;####### #" ## | | ?# + #???# #??# !#" #? | | ## # #??## #??###### #? | | ?## ?# #??#; ^ ##????### #? | | ??# ?# !! #??#; " #???????# #? | | #?? ?# ! #??## % E^ ##?? ???# ## | | ??#???# #???# " @"! ;## ????# ## | | ??????# ! #???# ""%%BB ###?? ?# #? | | ?????#??#?#####????# " "BB #??? ???# "### | | ?????????#????????# """""" #?# ????# # | | ??????#????????????# ???????? #???? ??+ # | | ??????????????????## ? ? ???? ##? ???# # | | ????????????? ?????#??????? ??? #?#? ?# # | | ???????????????????????? ? ????##??? ???# # | | ?????????????????????? ?? ?? ?????#?????# # | | ?????????????????????????? ???????#?????# #### | | ?????????????????????????? ?? ?#??#?#??## #?## | | ?????????????????????????? ? ???#??????? ?? | | ????????????????????????????????##????? ??? | | ??????????????????????????? ???##????? ? ? | | ??????????????????????????????????????# ??? | | ?????????????????????????????#???????#? ? ??? | | ?????????????????????????????????????#??? ???? | | ?????????????????????????????????????#??? ????? ?? | | ??????????????????????????????????????#?????? ??? | | ??????????????????????????????#????????? ??? ????? | | ????????????????????????????????? ???#? ???????? | | ???????????????????????????????????#??#??????? ??? | | ??????????????????????????????????#??##????? ??? | | ?????????????????????????????????? ????????? ????? | | ??????????????????????????????????????? ? ?????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 100 Energy Generation 115 Energy Capacity 1700 Matter Stores 305 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 825 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 5 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Arc Thrower | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Imp. Recalibrator | -3/Testing | Z-intel Adv. Cryofiber Web | -3/Testing | Z-intel Launcher Loader | -3/Testing | Z-intel Hvy. Treads | -3/Testing | Z-intel Imp. Transmission Jammer | -3/Testing | Z-intel Biometal Medium Treads | -3/Testing | Z-intel Axe | -3/Testing | Z-intel Q-thruster | -3/Testing | Z-intel Hvy. Siege Treads | -3/Testing | Z-intel Imp. Heavy Armor Plating | -3/Testing | Z-intel Imp. Arc Projector | -3/Testing | Z-intel Adv. Signal Interpreter | -3/Testing | Z-intel Lyr. Light Armor Plating | -3/Testing | Z-intel Stealth Drone Bay | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-02 Transporter | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel S-43 Plague | -2/Quarantine | Archive L-61 Swordsman | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel A-27 Freighter | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel Fabricated ------------ Imp. Heavy Laser | x1 | -6/Factory Cmb. Gravmag System | x2 | -5/Factory Repaired ---------- Hcp. Storage Unit | 10% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Arm. Treads | -6/Factory | Hacked Alien Tech Used ----------------- Core Expander Phase Armor Integrated Reactor Core Physics Calibrator Integrated Dissipator Integrated Mediator LRC Energy Well LRC Inertial Stabilizer Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsInertialStatue Manual? 0 Play Time 08:16:48 Cumulative 662.4 hours Start 2026.10.11 @ 19:21:59 End 2026.10.29 @ 20:31:50 Sessions 50 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type 0 Total 28 Types 16/1/6/2/0/1/1/1/0/0 Lore% 92 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d65ded47-cb6e-41cc-96c8-eacbc44326f2