Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 15:21:36 Player: rz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2369) 2369 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (8461) 8461 TOTAL SCORE: 13940 Bonus ------- High Alert Combat Kills 161 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3300 Cogmind --------- Core Integrity 0/410 Matter 25/150 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- Cooled Ion Engine Light Angular Momentum Engine Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Matter Filter Hardlight Generator X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads High-powered Tractor Beam Cooled Particle Cannon Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Weapon Shotgun Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Slots Evolved 6 | . . . 4 . 2 Power . | . . . . . . Propulsion 3 | . . . 3 . . Utility 1 | . . . 1 . . Weapon 2 | . . . . . 2 Parts Attached 78 | 6 9 9 14 33 7 Power 7 | 1 1 1 1 3 . Engine 7 | 1 1 1 1 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 2 1 5 15 2 Treads 17 | 2 2 . 2 9 2 Leg . | . . . . . . Wheel 1 | . . 1 . . . Hover 4 | . . . . 4 . Flight 5 | . . . 3 2 . Utility 16 | 1 3 1 3 7 1 Device 11 | . 1 1 2 6 1 Storage 5 | 1 2 . 1 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 28 | 2 3 6 5 8 4 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 17 | 2 3 1 3 6 2 Ballistic Cannon 3 | . . 2 . 1 . Launcher 5 | . . 2 2 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . . 3 4 2 Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 18 | . 5 2 5 5 1 Power 3 | . 1 1 . 1 . Propulsion 8 | . 2 . 3 3 . Utility 2 | . . 1 . . 1 Weapon 5 | . 2 . 2 1 . Highest Loss Streak 4 | . 2 2 4 2 1 To Critical Strikes . | . . . . . . Average Backups 14 | . 11 18 22 9 11 Power 1 | . . 1 1 1 2 Propulsion 1 | . . . 3 4 3 Utility 3 | . 3 5 3 1 . Weapon 7 | . 6 11 12 1 4 Tool/Special . | . . . . . . Unused Backups 29 | . 2 . 6 10 11 Power 7 | . . . 2 2 3 Propulsion 7 | . . . . 5 2 Utility 5 | . 2 . 2 1 . Weapon 10 | . . . 2 2 6 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 96 90 81 86 89 Engine 11 | . 13 13 8 6 6 Treads 23 | . 25 19 26 19 27 Flight 1 | . . . . 9 . Device 16 | . 13 13 18 23 20 Storage 11 | . 14 14 9 7 6 Ballistic Gun 18 | . 28 15 2 9 24 Ballistic Cannon 3 | . . 6 12 2 1 Launcher 1 | . . 4 1 . . Peak Build Rating 53 | 6 12 15 37 43 53 Average Rating 19 | 4 10 12 31 33 46 On Entrance 13 | . 6 12 13 7 43 Avg Prop Armor Cover (%) 8 | . . . . 8 . Naked Turns 62 | . . . 11 . 51 Heaviest Build 97 | 12 92 92 97 33 41 Greatest Support 82 | 40 40 40 80 82 82 Greatest Overweight (x) 4 | . 4 4 4 1 . Average Overweight (x) 1 | . 1 2 . . . Largest Inventory Capacity 25 | 8 25 25 25 12 12 Average Capacity 20 | 6 22 25 24 11 11 Most Carried 25 | 1 17 22 25 12 12 Average Carried 14 | . 11 18 21 9 11 Final Capacity 25 | 8 25 25 5 12 7 Final Carried 21 | 1 17 21 5 12 6 Class Distribution -------------------- 83% | Mutant 8% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Resources | -11 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Sub Mat Sto Fac Matter Collected 2740 | 178 789 228 185 1298 62 Remotely 536 | . . . . 536 . Salvage Created 2802 | . 788 247 262 1443 62 Parts 151 | . 48 12 13 74 4 Haulers Intercepted 9 | . 2 . 1 6 . Recyclers Shooed 4 | . 1 . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . 17 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Combat Hostiles Destroyed 60 | . 17 8 7 26 2 Melee 6 | . . . . 5 1 Guns 37 | . 17 4 1 14 1 Cannons 3 | . . . 2 1 . AOE 8 | . . 4 4 . . Classes Destroyed 15 | . 6 1 5 2 1 Worker 4 | . 1 . . 2 1 Builder 5 | . 1 . 1 3 . Hauler 9 | . 2 . 1 6 . Recycler 5 | . 2 . 1 2 . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 1 | . . . . 1 . Swarmer 11 | . 3 . . 8 . Grunt 35 | . 14 7 4 10 . Brawler 1 | . . . 1 . . Sentry 7 | . . . . 7 . Hunter 3 | . . . 1 1 1 Programmer 1 | . . . . . 1 Heavy 1 | . . . 1 . . Subdweller 1 | . . 1 . . . Best Kill Streak 6 | . 6 4 4 6 2 Combat Bots Only 7 | . 6 4 3 7 1 Max Kills in Single Turn 3 | . 2 2 3 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 2 . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Sto Fac Hostile Shots Fired 493 | . 132 36 71 189 65 Missed 130 | . 36 12 26 45 11 Hits 363 | . 96 24 45 144 54 Melee 4 | . . . . . 4 Projectile 359 | . 96 24 45 144 50 Critical Strikes 7 | . . . 1 5 1 Damage Taken 5013 | . 973 579 1119 1473 869 Core 1142 | . 143 34 378 151 436 Absorbed by Shields 492 | . . . . 440 52 Core Remaining (%) 50 | 100 . 46 . 6 . Volleys Fired 225 | . 73 13 31 97 11 Largest 4 | . 2 2 2 2 4 Hottest 100 | . 46 63 73 62 100 Shots Fired 437 | . 140 25 61 175 36 Gun 344 | . 140 14 9 145 36 Cannon 69 | . . 4 35 30 . Launcher 24 | . . 7 17 . . Special . | . . . . . . Kinetic 414 | . 140 18 45 175 36 Thermal . | . . . . . . Explosive 23 | . . 7 16 . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 9 6 14 19 6 Robot Miss Streak 9 | . 5 2 3 9 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 4 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 309 | . 96 16 45 129 23 Core Hits 148 | . 42 15 39 46 6 Critical Kills 5 | . . . . 5 . Critical Parts Destroyed 5 | . 1 . . 4 . Critical Strikes 10 | . 1 . . 9 . Destroy 3 | . 1 . . 2 . Smash 7 | . . . . 7 . Melee Attacks 44 | . . . . 43 1 Impact 44 | . . . . 43 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 6 . Combat Hostiles 2 | . . . . 2 . Follow-up Attacks . | . . . . . . Damage Inflicted 6810 | . 1379 468 1440 3058 465 Guns 3535 | . 1379 155 93 1551 357 Cannons 831 | . . 25 589 217 . Explosions 1046 | . . 288 758 . . Melee 1320 | . . . . 1283 37 Ramming 78 | . . . . 7 71 Kinetic 4423 | . 1379 180 739 1768 357 Thermal . | . . . . . . Explosive 989 | . . 288 701 . . Electromagnetic . | . . . . . . Impact 1320 | . . . . 1283 37 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . 12 3 13 2 Average Corruption 10 | . . 10 3 12 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 83 | . . 33 4 46 . Message Errors 19 | . . 10 1 8 . Matter Fused 14 | . . 9 . 5 . Heat Flow Errors 11 | . . 3 . 8 . Energy Discharges 14 | . . 4 1 9 . Data Loss (minor) 6 | . . 2 . 4 . Data Loss (major) 7 | . . 3 1 3 . Misfires 2 | . . 1 . 1 . Alerts 5 | . . 1 1 3 . Misdirections 1 | . . . . 1 . Weapon Failures 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 362 | . . . 10 352 . Projectiles 10 | . . . 10 . . Explosions . | . . . . . . Melee 352 | . . . . 352 . Knockbacks 10 | . . . 2 8 . Impact 5 | . . . . 5 . Kinetic 5 | . . . 2 3 . Secondary . | . . . . . . Self-Inflicted Damage 49 | . . 5 30 . 14 Shots 2 | . . 1 1 . . Rammed 19 | . . . . 1 18 Targets Rammed 21 | . . . . 2 19 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 257 | . 4 239 9 257 204 Average Temperature 71 | . 2 100 9 74 77 Received Heat Transfer 1480 | . 357 132 225 559 207 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 8 | . . . . 8 . Combat Hostiles 6 | . . . . 6 . Parts Fried 13 | . . . . 13 . Impact Corruptions 13 | . . . . 13 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Maximum Alert Level 3 | . . . . 3 1 Low Security (%) 76 | 100 100 . 100 29 48 Level 1 9 | . . . . 9 51 Level 2 9 | . . . . 42 . Level 3 4 | . . . . 17 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 809 | . 120 . 110 809 359 Initial 359 | . . . 7 39 359 Average 143 | . 21 . 22 429 224 Influence Increases 2181 | . 450 140 282 1213 96 Destroy 0b10 Robot/C 1180 | . 340 140 140 520 40 Destroy 0b10 Robot/NC 130 | . 30 . 25 70 5 Destroy Leader 260 | . 64 . 32 144 20 Disable Machine 75 | . . . 15 60 . Destroy Structure 55 | . 1 . 40 13 1 Lose Combat Pursuer 345 | . 15 . 30 270 30 Miscellaneous 136 | . . . . 136 . Influence Decreases 2022 | . 450 124 204 516 728 Entered New Map 496 | . . . 9 55 432 Time Decay 1397 | . 425 124 150 412 286 Lost Part 129 | . 25 . 45 49 10 Squads Dispatched 16 | . 3 . 2 6 5 Investigation 5 | . 1 . . 2 2 Extermination 2 | . . . . . 2 Reinforcement 5 | . 2 . 2 . 1 Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Distress Signals 7 | . 3 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 28 10 16 45 11 Peak Tracking Total 9 | . 5 4 5 5 9 Tactical Retreats 14 | . 1 . 2 10 1 Traps | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Traps Triggered 7 | . 1 1 . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Sub Mat Sto Fac Machines Disabled 5 | . . . 1 4 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Machines Accessed 5 | . 2 1 . . 2 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 9 | . 2 3 . . 4 Successful 5 | . 2 3 . . . Failed 4 | . . . . . 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . . 2 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Record 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 11 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Sub Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 141 | . 11 20 25 20 65 Good Acts 12 | . . 1 4 4 3 Bad Acts 24 | . . 4 3 11 6 Intel | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Sub Mat Sto Fac Turns Passed 6293 | 60 2203 1837 540 1031 622 Spaces Moved 2347 | 33 710 510 189 525 380 Core 107 | 2 . . 23 1 81 Treads 1807 | 31 710 428 142 197 299 Legs . | . . . . . . Wheels 82 | . . 82 . . . Hover 99 | . . . . 99 . Flight 252 | . . . 24 228 . Fastest Speed 31 | 50 160 150 37 31 50 Average Speed 216 | 153 268 346 208 84 137 Slowest Speed 490 | 160 480 480 490 162 161 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 35 | 3 97 31 16 53 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 93 | . . 38 44 11 . Melee 1 | . . . . 1 . Projectile 11 | . . . 1 10 . AOE 81 | . . 38 43 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Total 3097 | 40 869 557 269 902 460 Wait 195 | . 50 17 13 95 20 Move 2342 | 32 709 509 188 524 380 Hop . | . . . . . . Pick Up 88 | 2 23 7 11 37 8 Fast Attach 29 | 5 2 . 5 13 4 Attach 31 | 1 4 3 6 13 4 Detach 2 | . . . . 2 . Swap 39 | . 4 7 10 13 5 Drop 49 | . 4 1 5 31 8 Fire 225 | . 73 13 31 97 11 Melee 44 | . . . . 43 1 Ram 8 | . . . . . 8 Kick . | . . . . . . Crush 13 | . . . . 2 11 Escape Stasis 32 | . . . . 32 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 6) 549 | -10/Materials | Discovered new exit (range 10) 856 | -10/Materials | Core integrity fell below 50% 1220 | -10/Materials | Discovered new exit (range 6) 1863 | -10/Materials | Discovered new exit (range 16) 2238 | -10/Materials | Discovered new exit (range 9) 2260 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2264 | -10/Materials | Entered Subcaves 2265 | -10/Subcaves | Approached by a straggling Scientist 2450 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x3) 2889 | -10/Subcaves | Discovered new exit (range 8) 2903 | -10/Subcaves | Learned location of Zion (-7) 2903 | -10/Subcaves | Met a Zionite searching for "candidates" 3025 | -10/Subcaves | Visited Clippyterm 3035 | -10/Subcaves | Learned Research machine intel 3124 | -10/Subcaves | X0-1V1 mutated your Propulsion slot to Utility slot 3279 | -10/Subcaves | Crushed by falling debris 3375 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3383 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3485 | -10/Subcaves | Core integrity restored by X0-1V1 (+42) 3494 | -10/Subcaves | System corruption reached 10% 3716 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x4) 4101 | -10/Subcaves | Entered Materials 4101 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 4215 | -8/Materials | Discovered new exit (range 14) 4325 | -8/Materials | X0-1V1 foreshadows a heat wave 4553 | -8/Materials | Lost 4 parts (2n2w) 4587 | -8/Materials | Ambient heat levels rising (+10) 4614 | -8/Materials | Released all parts (8) 4616 | -8/Materials | Core integrity fell below 50% 4641 | -8/Materials | Entered Storage 4667 | -8/Storage | X0-1V1 redirected Transport squads to designated parking area 4677 | -8/Storage | Inventory capacity permanently improved by X0-1V1 (+2; -200 max core) 4788 | -8/Storage | System corruption reached 10% 5005 | -8/Storage | Destroyed 7 combat bots 5047 | -8/Storage | X0-1V1 added 0b10 threat records associated with you (minor) 5169 | -8/Storage | Core integrity fell below 20% 5292 | -8/Storage | Garrison activated, responded to threat 5441 | -8/Storage | First assault squad dispatched 5592 | -8/Storage | Identified exit to Factory 5592 | -8/Storage | X0-1V1 revealed exit location to -7/Factory 5672 | -8/Storage | Entered Factory 5672 | -7/Factory | Evolved 2 slots: Weapon x2 5976 | -7/Factory | Build established: Tank 6102 | -7/Factory | X0-1V1 enhanced Transport squad support 6239 | -7/Factory | Released all parts (13) 6253 | -7/Factory | Ranged accuracy permanently improved by X0-1V1 (+9%; -90 max core) 6287 | -7/Factory | Core integrity fell below 50% 6291 | -7/Factory | Core integrity fell below 20% 6294 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06255_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5J. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 06266_ X0-1V1: "Did you know you're leaking matter?" (-150 matter capacity) 06270_ X0-1V1 lends a hand with your twisted circuits (-2 system corruption). 06271_ Dropped Lgt. Treads. 06273_ X0-1V1: "I know that drunk sailor look when I see it." 06282_ Movement behavior is fully back under control. 06282_ Slammed into L-41 Fighter. 06290_ X0-1V1 ensures you are ready for glorious battle (+Mace). 06293_ Mace severed. 06293_ Acquired Lgt. Treads. 06294_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????######???##########?????????? | | ?????????????????????#//= #??# ??????????? | | ?????????????????????#//= #??# """""???????????? | | ?????????????????????#/g #### """""???????????? | | ???????????????###???# gg ## """""""?????????? | | ?????????????? ?#! l@# ## """"""" #???? | | ?????????????# ###### ## #???? | | ?????????????# # #???? | | ??????????????? " + #???? | | ?????????????# # #???? | | ?????????????# ##### # ????? | | ?????????????? ?????# ################????? | | ????????????????# ???????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????########### !#?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #???####### | | ???????????????????????????????????# #?? | | ??????????????????????????????????## ##? | | ??????????????????????????????????# # | | ???????????????????????????## ##### # | | ??????????????????????????# + + | | ??????????????????????????# " " " # # | | ??????????????????????????? " " ??# # | | ??????????????????????????? " ????# #? | | ????????????????????#?????? ??????# #####+#### | | ?????????????????? ????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 23 Energy Capacity 1380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Recoil Reduction 8 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed IonicZhirovMicroactuators Manual? 0 Play Time 00:47:46 Cumulative 75.2 hours Start 2026.07.10 @ 14:33:52 End 2026.07.10 @ 15:21:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 35 Adventurer 54 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77a66584-1dd3-4bb3-94db-7cbc1e3c3330