Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.21 @ 13:30:07 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (299) 299 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1479 Bonus ------- None Cogmind --------- Core Integrity 336/400 Matter 173/300 Energy 265/265 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit Sensor Array > --- WEAPON (3) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (6) ---- Light Ion Engine Hover Unit Weight Redist. System Visual Processing Unit Improved Targeting Computer Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Sensor Array > --- WEAPON ----------- Small Laser Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Hover Unit Weight Redist. System Visual Processing Unit Improved Targeting Computer Light Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 25 | 6 13 6 . Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 4 1 . Treads . | . . . . Leg 7 | 2 4 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device 2 | . 1 1 . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 7 2 . Energy Gun 5 | 1 4 . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 3 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 1 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . 1 . 1 Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 81 | . 71 84 88 Engine 11 | . 14 11 11 Leg 20 | . 16 22 22 Device 9 | . 2 12 22 Storage 11 | . 14 11 11 Processor 3 | . . 4 . Energy Gun 9 | . 7 11 . Ballistic Gun 13 | . 15 12 22 Naked Turns . | . . . . Heaviest Build 19 | 10 10 19 . Greatest Support 20 | 20 20 20 . Greatest Overweight (x) 3 | . 3 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 1 3 6 6 Average Carried 3 | . 1 5 6 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 1 3 6 6 Class Distribution -------------------- 60% | Scavenger-Mutant 27% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 419 | 200 79 140 . Remotely . | . . . . Salvage Created 383 | . 79 239 65 Parts 31 | . 7 15 9 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 15 | . 4 7 4 Guns 15 | . 4 7 4 Classes Destroyed 5 | . 2 3 . Watcher 1 | . . 1 . Swarmer 10 | . 3 3 4 Grunt 3 | . 1 2 . Brawler 1 | . . 1 . Sentry 1 | . . 1 . Best Kill Streak 4 | . 4 3 4 Combat Bots Only 4 | . 4 3 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 503 | . 150 271 82 Core 99 | . 35 49 15 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 86 . . Volleys Fired 53 | . 21 26 6 Largest 3 | . 2 3 3 Hottest 83 | . 70 80 83 Shots Fired 98 | . 26 57 15 Gun 98 | . 26 57 15 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 63 | . 21 30 12 Thermal 35 | . 5 27 3 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 3 12 3 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 56 | . 15 34 7 Core Hits 27 | . 7 16 4 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 589 | . 132 349 108 Guns 589 | . 132 349 108 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 342 | . 96 149 97 Thermal 247 | . 36 200 11 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 7 Average Corruption 6 | . . 6 7 Corruption Purged . | . . . . Effects 17 | . . 14 3 Message Errors 3 | . . 3 . Matter Fused 2 | . . 1 1 Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 2 | . . 2 . Misfires 1 | . . 1 . Targeting Errors 4 | . . 2 2 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 336 | . 70 336 . Average Temperature 80 | . 34 94 . Received Heat Transfer 63 | . 18 45 . Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 586 | . 111 450 25 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 258 | . 111 258 195 Initial 100 | . . 46 100 Average 97 | . 41 131 161 Maximum Alert Level 1 | . . 1 . Low Security (%) 80 | 100 100 68 100 Level 1 19 | . . 31 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 5 9 3 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 8 | . 3 5 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 1 | . 1 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Robot Analysis 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 618 | 52 159 388 19 Spaces Moved 328 | 37 78 213 . Core 5 | 2 3 . . Treads . | . . . . Legs 323 | 35 75 213 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 . Average Speed 120 | 116 121 120 . Slowest Speed 200 | 120 200 120 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 12 | 4 18 24 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 460 | 43 114 297 6 Wait 48 | . 2 46 . Move 325 | 36 77 212 . Hop . | . . . . Pick Up 5 | 1 . 4 . Fast Attach 19 | 6 11 2 . Attach 1 | . . 1 . Detach . | . . . . Swap 5 | . 2 3 . Drop 4 | . 1 3 . Fire 53 | . 21 26 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 14) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 470 | -9/Materials | Build established: Scavenger-Mutant 568 | -9/Materials | Discovered new exit (range 16) 600 | -9/Materials | Entered Mines 619 | -9/Mines | Self-destructed Last Messages --------------- 00560_ K-01 Serf collects debris. 00562_ Acquired Heat Sink. 00564_ K-01 Serf collects debris. 00568_ EXIT=FOUND 00572_ K-01 Serf collects debris. 00583_ R-06 Scavenger collects Lgt. Treads. 00583_ K-01 Serf collects debris. 00585_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 00600_ S-10 Pest destroyed. 00603_ System corrupted: Matter fused (-8). 00604_ S-10 Pest destroyed. 00608_ Sml. Laser destroyed. 00610_ System corrupted: Assault Rifle targeting data glitched. 00610_ S-10 Pest destroyed. 00610_ Switching to secondary target: S-10 Pest. 00616_ System corrupted: Hvy. Assault Rifle targeting data glitched. 00616_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????#####??????????????????? | | ???????????????????????## ##?????????????????? | | ???????????????????????#=@ #?????????????????? | | ???????????????????? [%%*%[ #?????????????????? | | ???????????????????####[%= ##?????????????????? | | ??????????????????????##=* #??????????????????? | | ???????????????????????### #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ???????????????????????????##??????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 240 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingBackupCloak Manual? 0 Play Time 00:06:24 Cumulative 160.5 hours Start 2021.04.21 @ 12:54:07 End 2021.04.21 @ 13:30:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 187 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c375c3fd-fb5d-4b81-af6d-b58a3d808eaf