Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 14:52:33 Player: Lord Draconis Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (4743) 4743 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 9397 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 129 Friendly Fire -422 Cogmind --------- Core Integrity 0/850 Matter 48/300 Energy 10/100 System Corruption 5% Temperature Cool (16) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Compact Wheel > --- UTILITY (7) ------ Coolant Injector High-capacity Storage Unit Advanced Terrain Scanner Improved Targeting Computer > --- WEAPON (3) ------- Autogun Autogun Flak Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Angular Momentum Engine Fission Core Flexi-carbon Leg Compact Wheel Improved Heat Sink Large Matter Pod (0) Improved Spread Laser Improved Spread Laser Improved Spread Laser Proton Cannon Advanced Beam Cannon Phase Cannon Heavy Plasma Cannon Improved Proton Missile Launcher Molecular Deconstructor Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Plasma Rifle Phase Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Fission Core Compact Wheel Compact Wheel Large Matter Pod Improved Spread Laser Improved Spread Laser Improved EM Pulse Cannon Proton Cannon Advanced Beam Cannon Heavy Plasma Cannon Autogun Autogun Flak Gun Flak Cannon Improved Proton Missile Launcher Molecular Deconstructor Makeshift Axe [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 5 | . . . 1 . 1 2 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 161 | 7 12 7 29 13 18 6 21 7 41 Power 20 | 1 2 1 3 1 3 . 3 1 5 Engine 12 | 1 2 1 3 1 . . 1 1 2 Core 8 | . . . . . 3 . 2 . 3 Reactor . | . . . . . . . . . . Propulsion 42 | 2 5 1 11 1 5 1 2 2 12 Treads 19 | 1 1 . 8 . 5 1 1 . 2 Leg 9 | . 2 . . . . . . . 7 Wheel 14 | 1 2 1 3 1 . . 1 2 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 2 1 1 7 1 5 5 6 2 8 Device 16 | 1 . 1 . 1 1 3 3 1 5 Storage 4 | 1 1 . . . 1 . 1 . . Processor 2 | . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 16 | . . . 7 . 3 1 2 1 2 Artifact . | . . . . . . . . . . Weapon 61 | 2 4 4 8 10 5 . 10 2 16 Energy Gun 13 | 1 3 . 1 1 2 . . 1 4 Energy Cannon 6 | . . . 3 . . . 2 . 1 Ballistic Gun 21 | 1 1 3 3 3 2 . 2 . 6 Ballistic Cannon 7 | . . . . 1 1 . 2 . 3 Launcher 9 | . . 1 1 3 . . 3 1 . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . 1 Corrupted Parts 2 | . 1 . . . . . . . 1 System Corruption 5 | . 2 . . . . . . . 3 Parts Lost 60 | . 5 . 3 2 4 . 19 2 25 Power 10 | . 1 . 1 . 1 . 3 . 4 Propulsion 15 | . 2 . . . 1 . 6 . 6 Utility 19 | . . . 1 1 . . 6 2 9 Weapon 16 | . 2 . 1 1 2 . 4 . 6 Highest Loss Streak 10 | . 5 . 1 1 2 . 10 2 10 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 84 | . 96 100 98 97 96 100 70 54 71 Engine 6 | . 13 14 10 10 8 . 3 1 1 Core 1 | . . . . . . 7 1 . 4 Treads 12 | . 12 14 20 22 24 23 7 . . Leg 1 | . 1 . . . . . . . 7 Wheel 7 | . 12 14 12 11 9 7 2 . 1 Device 12 | . 14 14 11 9 9 15 12 20 12 Storage 9 | . 14 14 11 11 9 7 7 7 6 Processor 3 | . . . . . . 7 7 7 9 Protection 8 | . . . 10 11 17 15 10 . 6 Energy Gun 5 | . 18 . 2 8 9 7 1 5 5 Energy Cannon 2 | . . . 2 2 . . 5 5 3 Ballistic Gun 8 | . 8 27 17 9 5 7 2 . 3 Ballistic Cannon 1 | . . . . . 3 . 3 1 4 Peak Build Rating 68 | 7 9 11 19 19 26 36 37 33 68 Average Rating 24 | 5 7 10 16 17 23 34 26 29 44 On Entrance 18 | . 7 8 11 15 18 26 36 26 33 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 14 29 29 44 42 81 66 75 63 77 Greatest Support 80 | 20 20 16 40 40 12 12 20 20 80 Greatest Overweight (x) 24 | . 4 2 3 3 6 5 18 19 24 Average Overweight (x) 3 | . 1 1 1 2 5 5 5 12 4 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 19 20 20 20 20 Most Carried 20 | 3 15 15 15 15 20 20 20 20 20 Average Carried 16 | 2 10 15 14 14 18 19 15 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Final Carried 20 | 3 15 15 15 15 19 20 16 20 18 Class Distribution -------------------- 57% | Mutant 28% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 3694 | 94 364 124 934 237 385 . 358 250 948 Remotely . | . . . . . . . . . . Salvage Created 5143 | 107 523 72 1772 243 616 36 349 172 1253 Parts 310 | 10 37 7 96 28 53 2 17 8 52 Haulers Intercepted 12 | . 2 . 5 . 3 1 . . 1 Recyclers Shooed 5 | . 2 . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 13 5 . Prevented 5 | . . . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 122 | . 9 3 37 14 15 . 16 4 24 Melee 1 | . . . . . . . . . 1 Guns 79 | . 9 1 32 9 11 . 1 3 13 Cannons 18 | . . . 1 . 3 . 5 . 9 AOE 22 | . . 2 4 5 . . 10 1 . Classes Destroyed 17 | 2 6 . 3 1 1 . 2 1 1 Worker 3 | . . . 1 . . . . . 2 Builder 3 | . 1 . 1 1 . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 12 | . 2 . 5 . 3 1 . . 1 Recycler 6 | 1 . 1 . 1 1 . . . 2 Operator 3 | . 2 . . . 1 . . . . Watcher 5 | . 1 . 3 . . . . . 1 Swarmer 41 | . 3 3 8 10 4 . 2 4 7 Grunt 45 | . 6 . 20 3 4 . 5 . 7 Brawler 2 | . . . 2 . . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 18 | . . . 9 . 5 . 2 . 2 Specialist 3 | . . . . . . . 3 . . Hunter 9 | . . . . . 2 . 3 . 4 Programmer 4 | . . . . . . . 1 . 3 Decomposer 1 | . . . . . . . . 1 . Samaritan 1 | . . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 7 | 2 3 3 6 5 4 1 7 3 4 Combat Bots Only 7 | . 3 3 5 4 4 . 7 3 4 Max Kills in Single Turn 5 | 1 1 2 5 3 1 1 3 1 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 4 3 . . 3 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 882 | . 52 16 134 53 107 9 177 29 305 Missed 245 | . 11 2 41 18 31 5 44 11 82 Damage Taken 9759 | . 545 140 1263 394 1027 26 2207 284 3873 Core 1695 | . 98 28 144 80 122 . 287 77 859 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 63 | 100 . 49 . 44 77 . . 48 . Volleys Fired 442 | 16 57 8 105 31 65 1 45 18 96 Largest 3 | 2 2 2 2 2 2 2 2 2 3 Hottest 204 | 70 105 70 91 86 102 91 112 143 204 Shots Fired 842 | 32 95 15 208 45 121 2 73 25 226 Gun 683 | 32 95 14 202 41 95 2 19 18 165 Cannon 136 | . . . 5 . 26 . 38 6 61 Launcher 23 | . . 1 1 4 . . 16 1 . Special . | . . . . . . . . . . Kinetic 477 | 16 31 13 162 27 61 1 29 . 137 Thermal 323 | 16 45 1 45 14 60 1 28 24 89 Explosive 22 | . . 1 1 4 . . 16 . . Electromagnetic 20 | . 19 . . . . . . 1 . Robot Hit Streak 19 | 10 8 2 18 19 14 5 16 4 16 Robot Miss Streak 11 | 1 4 4 5 2 11 1 5 3 9 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 584 | 23 59 5 139 34 91 2 60 12 159 Core Hits 356 | 7 28 5 61 16 43 3 63 9 121 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 23 | 2 2 . 4 1 5 . . . 9 Burn 20 | 2 2 . 4 1 3 . . . 8 Blast 3 | . . . . . 2 . . . 1 Melee Attacks 16 | . . . . 11 . . . . 5 Impact . | . . . . . . . . . . Slashing 16 | . . . . 11 . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12806 | 252 737 161 2981 910 1603 45 2159 302 3656 Guns 7977 | 252 710 51 2446 465 1188 45 374 195 2251 Cannons 2007 | . . . 109 . 408 . 583 60 847 Explosions 2642 | . 27 110 426 338 . . 1202 47 492 Melee 173 | . . . . 107 . . . . 66 Ramming 7 | . . . . . 7 . . . . Kinetic 5463 | 113 173 51 1856 291 787 27 528 . 1637 Thermal 4342 | 139 358 . 699 174 809 18 429 255 1461 Explosive 2568 | . . 110 426 338 . . 1202 . 492 Electromagnetic 253 | . 206 . . . . . . 47 . Impact . | . . . . . . . . . . Slashing 173 | . . . . 107 . . . . 66 Piercing . | . . . . . . . . . . Highest Corruption 5 | . 3 3 2 2 . . 4 4 5 Average Corruption 2 | . 2 3 1 2 . . 3 4 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 185 | . 12 10 30 12 . . 40 30 51 Message Errors 39 | . 2 1 11 4 . . 6 8 7 Matter Fused 46 | . 2 6 4 2 . . 11 5 16 Heat Flow Errors 22 | . . 1 3 3 . . 5 4 6 Energy Discharges 19 | . 2 . 2 2 . . 6 3 4 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 4 | . . 1 1 . . . 1 1 . Data Loss (minor) 24 | . 5 1 5 . . . 7 4 2 Data Loss (major) 9 | . 1 . 1 . . . 1 1 5 Misfires 10 | . . . 2 . . . 1 3 4 Alerts 6 | . . . 1 1 . . 1 1 2 Weapon Failures 5 | . . . . . . . 1 . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 100 | . . . 18 76 . . 2 . 4 Projectiles 8 | . . . 4 . . . . . 4 Explosions 65 | . . . 14 49 . . 2 . . Melee 27 | . . . . 27 . . . . . Knockbacks 25 | . . . . . 1 . 3 . 21 Impact . | . . . . . . . . . . Kinetic 25 | . . . . . 1 . 3 . 21 Secondary . | . . . . . . . . . . Self-Inflicted Damage 731 | . . 23 126 93 3 . 245 . 241 Shots 21 | . . 1 2 3 . . 12 . 3 Rammed 2 | . . . . . 2 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 583 | 170 225 222 263 280 90 . 189 210 583 Average Temperature 75 | 64 68 83 61 86 32 . 72 106 103 Received Heat Transfer 2116 | . 288 . 432 78 351 6 246 . 715 Effects 7 | . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . 1 . . . 1 Parts Melted 25 | 1 1 . 7 1 2 . . 3 10 Heat Transferred 10704 | 555 1086 . 1702 444 1961 37 777 561 3581 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 930 | 20 226 94 930 470 377 140 . . 322 Initial 362 | . 13 12 . 362 134 118 . . . Average 271 | 7 132 54 519 383 171 119 . . 59 Maximum Alert Level 3 | . 1 . 3 2 1 . . . 1 Low Security (%) 50 | 100 78 100 3 . 84 100 . . 92 Level 1 26 | . 21 . 39 60 15 . . . 7 Level 2 13 | . . . 25 39 . . . . . Level 3 10 | . . . 31 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 . 7 . 4 . . . 7 Investigation 7 | . 1 . 3 . 2 . . . 1 Extermination 4 | . . . . . . . . . 4 Reinforcement 9 | . 1 . 4 . 2 . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 7 | . . . 6 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 20 3 57 15 35 1 16 4 28 Peak Tracking Total 7 | . 5 3 5 3 7 1 7 4 4 Tactical Retreats 10 | . 2 . 5 2 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . 1 . 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 15 | . . . 5 . . . 5 . 5 Max in Single Turn 3 | . . . 1 . . . 2 . 3 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 26 | . 7 . 9 . 7 . . 1 2 Terminals 19 | . 5 . 8 . 4 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 65 | . 18 . 20 . 19 . . 1 7 Successful 21 | . 5 . 7 . 7 . . 1 1 Failed 44 | . 13 . 13 . 12 . . . 6 Catastrophic 11 | . 2 . 5 . 2 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 46 | . 11 . 18 . 10 . 1 . 6 Terminals 50 | . 12 . 18 . 13 . . . 7 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 8 | . 6 . . . 2 . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 14 | . 4 . 6 . 3 . . 1 . Part Schematic 2 | . 1 . 1 . . . . . . Robot Analysis 6 | . 2 . 3 . 1 . . . . Open Door 1 | . . . . . . . . 1 . Hauler Manifests 4 | . 1 . 1 . 2 . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . Scan Component 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . 1 . . . 1 Terminals 2 | . . . . . 1 . . . 1 Botnet 2 | . . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 6 . 8 . 5 . . . 2 Full Trace Events 8 | . 2 . 3 . 2 . . . 1 Feedback Events 3 | . 1 . 1 . . . . . 1 Corruption 3 | . 1 . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 5 | . . 5 . . . . . . . Largest Group 5 | . . 5 4 . . . . . . Highest-Rated Group 85 | . . 85 71 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . 29 . . . . . . Total Damage 361 | . . . 361 . . . . . . Kills 9 | . . . 9 . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total 6 | . 2 . 3 . 1 . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 12619 | 133 833 639 3026 1162 1216 178 2044 1294 2094 Spaces Moved 5001 | 50 473 522 1352 718 496 100 631 187 472 Core 263 | 2 8 . . . . . 58 125 70 Treads 1251 | 46 71 . 901 53 . . 180 . . Legs 319 | . 21 . . . . . . . 298 Wheels 3168 | 2 373 522 451 665 496 100 393 62 104 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 105 135 135 165 145 110 120 Average Speed 205 | 152 120 112 172 136 165 165 296 660 343 Slowest Speed 1250 | 160 250 115 240 160 180 165 950 1000 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 5 71 95 95 94 46 3 75 17 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 2 . . 2 . . Spaces Dug 19 | . . 7 . . . . . . 12 Terrain Destroyed 211 | . 4 7 36 23 1 . 81 . 59 Melee 2 | . . . . . . . . . 2 Projectile 20 | . . . 7 . 1 . . . 12 AOE 189 | . 4 7 29 23 . . 81 . 45 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 6574 | 75 645 567 1845 830 778 115 733 221 765 Wait 807 | . 84 22 324 53 174 . 25 3 122 Move 4992 | 49 472 521 1351 717 495 99 630 186 472 Hop . | . . . . . . . . . . Pick Up 72 | 3 16 2 9 3 12 4 6 7 10 Fast Attach 48 | 7 7 . 4 1 1 . 3 2 23 Attach 42 | . 2 . 4 2 6 2 14 3 9 Detach 9 | . . . 1 . . . 4 . 4 Swap 71 | . 3 7 21 10 11 4 4 2 9 Drop 73 | . 4 7 26 2 12 5 2 . 15 Fire 442 | 16 57 8 105 31 65 1 45 18 96 Melee 16 | . . . . 11 . . . . 5 Ram 2 | . . . . . 2 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 385 | -10/Materials | Lost 5 parts (1p2n2w) 489 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Discovered new exit (range 15) 967 | -10/Materials | Entered Mines 985 | -10/Mines | Core integrity fell below 50% 1012 | -10/Mines | Learned Materials emergency access door positions 1127 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1162 | -10/Mines | Found a hidden stash of uninstalled traps 1342 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1377 | -10/Mines | Discovered new exit (range 8) 1486 | -10/Mines | Learned location of Storage (-7) 1486 | -10/Mines | Learned Materials stockpile data 1591 | -10/Mines | Discovered new exit (range 7) 1606 | -10/Mines | Entered Materials 1606 | -9/Materials | Accompanied by 4 allies 1606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1791 | -9/Materials | Discovered new exit (range 11) 1906 | -9/Materials | Build established: Scavenger-Mutant 1923 | -9/Materials | Discovered new exit (range 6) 2506 | -9/Materials | Discovered new exit (range 6) 2649 | -9/Materials | Discovered new exit (range 5) 3506 | -9/Materials | Discovered new exit (range 4) 3525 | -9/Materials | Build established: Mutant 4632 | -9/Materials | Entered Mines 4857 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4979 | -9/Mines | Discovered new exit (range 10) 5058 | -9/Mines | Discovered new exit (range 4) 5119 | -9/Mines | Core integrity fell below 50% 5260 | -9/Mines | Excavation squad dispatched 5260 | -9/Mines | A large section of the Mines collapsed 5794 | -9/Mines | Entered Materials 5794 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5905 | -8/Materials | Build established: Scavenger-Mutant 6938 | -8/Materials | Discovered new exit (range 14) 7010 | -8/Materials | Entered Factory 7010 | -7/Factory | Evolved 2 slots: Utility x2 7011 | -7/Factory | Identified exit to Storage 7175 | -7/Factory | Discovered new exit (range 4) 7188 | -7/Factory | Entered Lower Caves 7284 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7351 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7385 | -7/Lower Caves | Found Prototype Special Weapon 7531 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 7544 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 7587 | -7/Lower Caves | Lost 10 parts (2p3n3u2w) 7710 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7831 | -7/Lower Caves | Build established: Mutant 8181 | -7/Lower Caves | Identified Molecular Deconstructor 8290 | -7/Lower Caves | Encountered a Warlord checkpoint 8592 | -7/Lower Caves | Learned 4 Factory zone layouts 8669 | -7/Lower Caves | Attracted the attention of an 0b10 base 8676 | -7/Lower Caves | Discovered new exit (range 12) 8718 | -7/Lower Caves | Destroyed 7 combat bots 8721 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 9232 | -7/Lower Caves | Entered another Lower Caves area 9753 | -7/Lower Caves | Discovered new exit (range 10) 10196 | -7/Lower Caves | Core integrity fell below 50% 10526 | -7/Lower Caves | Entered Factory 10526 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10660 | -6/Factory | Lost 10 parts (2p1n3u4w) 11248 | -6/Factory | Build established: Gunner 12113 | -6/Factory | Core integrity fell below 50% 12126 | -6/Factory | Core integrity fell below 20% 12620 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Flak Gun destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. Nuclear Reactor explodes. Recycling Unit disabled. Prototype Device tumbles out of recycling unit. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Med. Treads destroyed. Phase Shifter destroyed. U-05 Engineer builds a Wall. H-66 Slayer knocked back. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????#???????????????????????????????????????????? | | ##???#???????????????????????????????????????????? | | #??##?#?#????????????????????????????????????????? | | #??#??????#??????????????????????????????????????? | | #?#?#???#????????????????????????????????????????? | | #########?#??????? ??????????????????????????????? | | #???#????????"???????????????????????????? | | #????????? ?????"???????????????????????? | | * """" ?##??????????????????????????????????????? | | """" ????#?#??#??????????????????#????????????? | | """" #?#?#?#????????????????#?????????????????? | | """" ?????#???????????"""" ?????? ????????????? | | """"??#???#???#??????? #??????????????????? | | """"?#???#????? ?????? #??????????????????? | | ! ???????#?????????? #?#????????????????? | | ########??##????##???###+ #####??????????????? | | ?#????#???????##?????# """ #??????????????? | | ?##??##????#????#?#??# Y" #??????????????? | | #???????#?##########?# " +??? ?? ???????? | | ??????????### #### #?? ???????????? | | ############ """T""" + h #??????????????? | | *** *==! = + """ " # #??????????????? | | ############ p ! # = #??????????????? | | ?????????# # [ =%* #??????????????? | | ?#?#?????### [ #?????? ?????????? | | ??#????#?# # # ! @ #????? ? ??????????? | | ?????#???# +!u ####?# ????????? ?????? | | ??????##?## # #?????/???????????????? | | ???#?????## # # # #????#????????????????? | | #?????#??# # !# #?????????????????????? | | ???????#?#### """ # #?????????????????????? | | ????????????# """" # #??????????????? ?????? | | ????????????# """"" # #????????"?????? ?????? | | ????##??????# + #??#???"?"????????????? | | ????????????# """ # #?????????? ?????????? | | ????????????# """"" # ##????? ??????????????? | | ?????#????#?# ""?"" # ##??#?????????????????? | | # ???????#?## ???? # #?????????????#???????? | | ????#??????#??????#### #????#????????????????? | | #????????????? ??????# #?#?#???#?????????????? | | ??????????? ????? ???+ ??????????????????????? | | ???????????????????? #? ?????"????????????????? | | ?????????? ??????????????????????"???????????????? | | ?????????????????????????????#???????????????????? | | ????????????????? ???????????????????????????????? | | ????????????#????????#???????????????????????????? | | ???? ## ########## #?????????????????????? | | ???? ## # + #?????????????????????? | | ???? ## # # #?????????????????????? | | ???? ## # """" # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalUltimateComputer Manual? 0 Play Time 01:22:24 Cumulative 60.0 hours Start 2024.08.28 @ 13:19:45 End 2024.08.28 @ 14:52:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0423b7c8-460c-42f6-b2a6-5fb580a4f2f5