Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 18:58:18 Player: SouppuoS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (4075) 4075 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 8777 Bonus ------- High Alert Combat Kills 190 Entered Garrisons 200 Friendly Fire -183 Cogmind --------- Core Integrity 0/850 Matter 54/300 Energy 80/100 System Corruption 14% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Thermal Defense Suite > --- WEAPON (4) ------- Storm Laser > --- INVENTORY (10) --- Medium Storage Unit Hacking Drone Bay (1/1) Shock Rifle Heavy Laser Thermic Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Target Analyzer Thermal Defense Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Thermic Laser Thermic Laser Precision Rocket Launcher > --- INVENTORY -------- Storm Laser High-powered Shotgun [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Makeshift Armor Plating Weapon Autogun Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Special Weapon RU-N14's Throwing Claymores Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . . . 3 . Weapon 2 | . . . . . . . 2 . Parts Attached 128 | 6 6 9 21 1 3 13 67 2 Power 19 | 1 1 1 3 . . 2 11 . Engine 14 | 1 1 1 3 . . 2 6 . Core 5 | . . . . . . . 5 . Reactor . | . . . . . . . . . Propulsion 30 | 2 . 2 6 . . 2 18 . Treads 1 | . . . . . . 1 . . Leg 19 | 2 . 2 6 . . 1 8 . Wheel 6 | . . . . . . . 6 . Hover 2 | . . . . . . . 2 . Flight 2 | . . . . . . . 2 . Utility 37 | 1 2 2 5 1 1 3 22 . Device 23 | . 1 2 2 1 1 2 14 . Storage 5 | 1 1 . 2 . . . 1 . Processor 2 | . . . . . . . 2 . Hackware 1 | . . . . . . . 1 . Protection 6 | . . . 1 . . 1 4 . Artifact . | . . . . . . . . . Weapon 42 | 2 3 4 7 . 2 6 16 2 Energy Gun 16 | 1 2 2 1 . . 1 8 1 Energy Cannon 3 | . . . 1 . . 1 1 . Ballistic Gun 11 | 1 . . 2 . 1 2 5 . Ballistic Cannon 2 | . . . 2 . . . . . Launcher 5 | . 1 1 1 . . . 1 1 Special Weapon 4 | . . 1 . . 1 1 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 8 | . . 1 2 . 2 . 3 . Parts Lost 60 | . . 3 5 1 . 10 35 6 Power 14 | . . . 2 . . 2 10 . Propulsion 15 | . . 1 . . . 3 9 2 Utility 12 | . . . 1 1 . . 9 1 Weapon 19 | . . 2 2 . . 5 7 3 Highest Loss Streak 9 | . . 3 2 1 . 9 9 5 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 94 | . 99 99 98 99 100 88 89 67 Engine 10 | . 14 14 10 11 11 11 8 . Treads 2 | . . . . . . 8 1 . Leg 28 | . 28 27 42 44 44 25 13 24 Flight 1 | . . . . . . . 4 . Device 10 | . 5 14 5 2 11 10 14 13 Storage 10 | . 22 14 11 11 11 11 4 6 Protection 2 | . . . 5 7 . . 7 . Energy Gun 8 | . 13 20 11 . . . 12 11 Energy Cannon 3 | . . . . 11 11 3 3 . Ballistic Gun 8 | . 14 5 2 11 11 9 6 . Ballistic Cannon 1 | . . . 8 . . . . . Special Weapon 1 | . . . . . . 7 . . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 14 19 15 33 32 32 44 82 31 Greatest Support 80 | 20 20 20 68 34 34 37 80 40 Greatest Overweight (x) 27 | 4 1 1 . . . 2 27 1 Average Overweight (x) . | 2 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 10 Average Capacity 12 | 7 8 8 11 15 15 15 12 10 Most Carried 15 | 5 8 8 15 15 15 15 15 9 Average Carried 11 | 2 7 7 10 14 14 14 10 9 Final Capacity 15 | 8 8 8 15 15 15 15 10 10 Final Carried 15 | 4 8 8 15 15 15 15 10 5 Class Distribution -------------------- 68% | Mutant 15% | Scavenger-Tank 7% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Matter Collected 2921 | 207 371 160 689 29 20 295 1132 18 Remotely . | . . . . . . . . . Salvage Created 4283 | . 308 136 663 38 . 443 2528 167 Parts 222 | . 28 13 57 5 . 13 99 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . . . 3 . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 104 | . 11 8 25 3 . 8 39 10 Guns 57 | . 9 6 6 1 . 4 31 . Cannons 27 | . . 1 17 2 . 2 5 . AOE 16 | . 2 1 2 . . 1 . 10 Classes Destroyed 11 | . 3 1 2 . . 1 4 . Worker 3 | . . . 2 . . . 1 . Builder 2 | . . . . . . . 2 . Recycler 8 | . . . 2 . . . 6 . Watcher 6 | . 1 . 2 . . . 3 . Swarmer 50 | . 5 6 14 3 . 3 14 5 Grunt 27 | . 6 . 4 . . 3 12 2 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . . . . 1 1 1 Sentry 15 | . . 2 7 . . 1 4 1 Hunter 1 | . . . . . . . 1 . Programmer 7 | . . . . . . . 6 1 Best Kill Streak 8 | . 4 3 7 3 . 4 6 8 Combat Bots Only 8 | . 3 3 4 3 . 4 5 8 Max Kills in Single Turn 3 | . 1 1 2 1 . 1 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 1 1 . . 1 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Damage Taken 8057 | . 327 506 1026 99 . 1361 3965 773 Core 1444 | . 121 122 125 . . 216 680 180 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . . . 40 11 . . . . Regen/Repaired (Parts) 98 | . . . 98 . . . . . Core Remaining (%) 38 | 100 . 2 . . . 14 . . Volleys Fired 307 | . 31 24 78 6 . 32 116 20 Largest 4 | . 2 2 2 2 . 2 4 2 Hottest 335 | . 60 120 100 93 . 133 335 138 Shots Fired 697 | . 59 42 143 12 . 47 373 21 Gun 527 | . 55 36 81 6 . 27 318 4 Cannon 127 | . . . 55 6 . 11 55 . Launcher 31 | . 4 3 7 . . . . 17 Special 12 | . . 3 . . . 9 . . Kinetic 220 | . 28 11 71 6 . 24 80 . Thermal 414 | . 4 28 65 6 . 14 293 4 Explosive 40 | . 4 3 7 . . 9 . 17 Electromagnetic 23 | . 23 . . . . . . . Robot Hit Streak 13 | . 8 7 7 6 . 7 13 11 Robot Miss Streak 16 | . 9 4 16 2 . 3 14 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 402 | . 29 23 96 7 . 27 207 13 Core Hits 261 | . 17 9 62 3 . 29 119 22 Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . . . 5 . . 1 12 . Burn 16 | . . . 5 . . . 11 . Meltdown 1 | . . . . . . 1 . . Destroy 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9836 | . 465 348 1770 134 . 1214 4512 1393 Guns 5117 | . 329 223 618 66 . 303 3539 39 Cannons 1538 | . . . 712 68 . 74 684 . Explosions 2984 | . 136 77 440 . . 688 289 1354 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2094 | . 177 105 876 66 . 271 599 . Thermal 4707 | . 12 166 454 68 . 106 3862 39 Explosive 2695 | . 136 77 440 . . 688 . 1354 Electromagnetic 191 | . 140 . . . . . 51 . Impact . | . . . . . . . . . Slashing 149 | . . . . . . 149 . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 1 1 . . . . 12 14 Average Corruption 3 | . 1 1 . . . . 5 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . 9 3 . . . . 38 6 Message Errors 8 | . 2 . . . . . 5 1 Matter Fused 14 | . 4 2 . . . . 7 1 Heat Flow Errors 3 | . . 1 . . . . 1 1 Energy Discharges 6 | . . . . . . . 5 1 Data Loss (minor) 10 | . 1 . . . . . 8 1 Data Loss (major) 5 | . . . . . . . 5 . Misfires 3 | . 1 . . . . . 2 . Alerts 2 | . 1 . . . . . 1 . Weapon Failures 5 | . . . . . . . 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 275 | . . . 53 . . 51 171 . Projectiles 53 | . . . 5 . . 5 43 . Explosions 222 | . . . 48 . . 46 128 . Melee . | . . . . . . . . . Knockbacks 23 | . . . 23 . . . . . Impact . | . . . . . . . . . Kinetic 23 | . . . 23 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 530 | . . 23 226 . . . 129 152 Shots 14 | . . 2 4 . . . 2 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1041 | . 42 300 333 188 . 507 1041 170 Average Temperature 183 | . 21 168 73 100 . 200 234 54 Received Heat Transfer 1914 | . 84 144 216 . . 582 741 147 Effects 108 | . . 3 2 . . 7 96 . Shutdowns 31 | . . . 1 . . 1 29 . Energy Bleed 15 | . . 1 1 . . . 13 . Interference 32 | . . 1 . . . 3 28 . Matter Decay 9 | . . . . . . 2 7 . Short Circuit 4 | . . 1 . . . . 3 . Damage (minor) 6 | . . . . . . 1 5 . Damage (major) 8 | . . . . . . . 8 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . 1 3 . Combat Hostiles 4 | . . . . . . 1 3 . Parts Melted 34 | . . . 2 . . 2 30 . Heat Transferred 10725 | . 25 374 1469 111 . 185 8487 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Peak Influence 693 | . 227 277 518 276 . . 560 693 Initial 364 | . . 37 107 201 . . 60 364 Average 199 | . 113 147 220 227 . . 231 461 Maximum Alert Level 2 | . 1 1 2 1 . . 2 2 Low Security (%) 59 | 100 82 78 45 . . . 58 . Level 1 27 | . 17 21 50 100 . . 17 32 Level 2 12 | . . . 4 . . . 24 67 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 . 2 . . . 12 . Investigation 2 | . 1 . 1 . . . . . Extermination 6 | . . . . . . . 6 . Reinforcement 5 | . 2 . 1 . . . 2 . Assault . | . . . . . . . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Distress Signals 6 | . 1 . 4 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 24 8 37 3 . 11 49 16 Peak Tracking Total 8 | . 4 3 6 3 . 4 5 8 Tactical Retreats 13 | . 2 1 3 . . 5 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 18 | . . 1 3 1 . . 11 2 Max in Single Turn 5 | . . 1 2 1 . . 5 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 22 | . 8 . 8 . 1 . 5 . Terminals 17 | . 7 . 7 . . . 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 53 | . 22 . 19 . 4 . 8 . Successful 34 | . 15 . 10 . 4 . 5 . Failed 19 | . 7 . 9 . . . 3 . Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 42 | . 20 . 17 . . . 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations 4 | . 2 . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 29 | . 14 . 8 . 4 . 3 . Record 6 | . 2 . 2 . . . 2 . Part Schematic 4 | . . . . . 4 . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 4 | . 3 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 4 | . 3 . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . . . Assault Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 3 | . 1 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 . 5 . . . 3 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . . 3 2 . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Turns Passed 8813 | 112 1148 380 1474 119 1391 1746 2321 122 Spaces Moved 4824 | 45 797 207 857 79 1055 863 858 63 Core 43 | 40 . . . . . . 3 . Treads 130 | . . . . . . . 130 . Legs 4536 | 5 797 207 857 79 1055 863 610 63 Wheels 81 | . . . . . . . 81 . Hover 3 | . . . . . . . 3 . Flight 31 | . . . . . . . 31 . Fastest Speed 50 | 50 120 120 120 130 130 130 100 120 Average Speed 150 | 193 123 139 129 130 130 183 195 121 Slowest Speed 1400 | 250 190 190 130 130 130 270 1400 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 47 | 5 98 39 57 18 80 79 17 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 8 | . . 2 . . 4 2 . . Spaces Dug 6 | . . . . . . . 6 . Terrain Destroyed 423 | . 19 18 61 . . 136 74 115 Melee . | . . . . . . . . . Projectile 37 | . . 1 . . . 6 30 . AOE 386 | . 19 17 61 . . 130 44 115 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Total 5785 | 70 909 248 1087 86 1078 988 1234 85 Wait 355 | 10 53 2 100 . 4 62 124 . Move 4816 | 44 796 206 856 78 1054 862 857 63 Hop . | . . . . . . . . . Pick Up 116 | 10 14 5 22 1 7 14 43 . Fast Attach 20 | . . . 1 . . . 19 . Attach 68 | 6 1 4 8 1 . 9 37 2 Detach 1 | . . . . . . . 1 . Swap 40 | . 5 5 12 . 3 4 11 . Drop 62 | . 9 2 10 . 10 5 26 . Fire 307 | . 31 24 78 6 . 32 116 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low / Gar) -6/Garrison History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Identified exit to Mines 221 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 9) 934 | -10/Materials | Discovered new exit (range 5) 1261 | -10/Materials | Entered Mines 1322 | -10/Mines | Discovered new exit (range 8) 1371 | -10/Mines | Core integrity fell below 50% 1434 | -10/Mines | Core integrity fell below 20% 1458 | -10/Mines | Lost 3 parts (1n2w) 1498 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1500 | -10/Mines | Found Prototype Device 1501 | -10/Mines | Identified Exp. Sensor Array 1540 | -10/Mines | Learned Materials interactive machine intel 1641 | -10/Mines | Entered Materials 1641 | -9/Materials | Evolved 2 slots: Propulsion x2 1642 | -9/Materials | Loaded intel: 18 interactive machine locations 1682 | -9/Materials | Build established: Scavenger-Mutant 1993 | -9/Materials | Discovered new exit (range 10) 2051 | -9/Materials | Build established: Mutant 2452 | -9/Materials | Repaired Titanium Leg 3025 | -9/Materials | Discovered new exit (range 15) 3115 | -9/Materials | Entered Mines 3139 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3234 | -9/Mines | Entered Zion 3426 | -7/Zion | Learned location of 1 exit from Factory 3456 | -7/Zion | Learned 12 Factory zone layouts 3511 | -7/Zion | Learned location of Quarantine (-3) 3519 | -7/Zion | Given A8's code to call for help 3718 | -7/Zion | Learned Factory security intel 4206 | -7/Zion | Found Prototype Energy Gun 4370 | -7/Zion | Found Prototype Special Weapon 4371 | -7/Zion | Identified RU-N14's Throwing Claymores 4542 | -7/Zion | Given the Hacking Drone Bay 4542 | -7/Zion | Found Prototype Device 4543 | -7/Zion | Identified Hacking Drone Bay 4604 | -7/Zion | Discovered new exit (range 16) 4625 | -7/Zion | Entered Proximity Caves 4972 | -6/Proximity Caves | Core integrity fell below 50% 5026 | -6/Proximity Caves | Lost 9 parts (2p3n4w) 5087 | -6/Proximity Caves | Learned 4 Factory zone layouts 5350 | -6/Proximity Caves | Discovered new exit (range 6) 5764 | -6/Proximity Caves | Learned Factory stockpile data 6167 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6210 | -6/Proximity Caves | Core integrity fell below 20% 6371 | -6/Proximity Caves | Entered Factory 6371 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 6372 | -6/Factory | Identified exit to Factory 6373 | -6/Factory | Identified exit to Lower Caves 6373 | -6/Factory | Identified Storm Laser 6929 | -6/Factory | Build established: Scavenger-Tank 7523 | -6/Factory | Lost 7 parts (1p4n1u1w) 7778 | -6/Factory | Crushed by falling debris 7787 | -6/Factory | Core integrity fell below 50% 7856 | -6/Factory | Lost 5 parts (3p1u1w) 7916 | -6/Factory | Garrison activated, responded to threat 8072 | -6/Factory | Lost 9 parts (3p1n4u1w) 8129 | -6/Factory | System corruption reached 10% 8216 | -6/Factory | Identified exit to Garrison 8676 | -6/Factory | Garrison activated, responded to threat 8692 | -6/Factory | Entered Garrison 8721 | -6/Garrison | Lost 4 parts (1p1u2w) 8732 | -6/Garrison | Garrison Relay disabled 8740 | -6/Garrison | Triggered checkpoint 8744 | -6/Garrison | Core integrity fell below 20% 8793 | -6/Garrison | Triggered checkpoint 8795 | -6/Garrison | Triggered checkpoint 8798 | -6/Garrison | Triggered checkpoint 8807 | -6/Garrison | Triggered checkpoint 8814 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08774_ Acquired 18 matter. 08780_ The unstable cave ceiling collapses. 08790_ System corrupted: Energy discharge (-35). 08793_ G-50 Soldier destroyed. 08795_ Beams of light sweep through the air. An alarm sounds. 08799_ S-27 Virus destroyed. 08802_ Flexi-carbon Leg destroyed. 08802_ Critical hit (Burn: +37). 08804_ S-27 Virus destroyed. 08805_ Flexi-carbon Leg destroyed. 08807_ Garrison Door breached. 08807_ Beams of light sweep through the air. An alarm sounds. 08807_ Hvy. Laser destroyed. 08809_ K/#Y9O,MHSYFM#F/UBL%XMTA%HPAQX 08809_ Hvy. Laser destroyed. 08809_ S-27 Virus destroyed. 08809_ L-41 Fighter destroyed. 08809_ S-27 Virus destroyed. 08813_ Prc. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #??? #??????????? | | ?????????????????????????????# ##? # #????????? | | ????????????????????????????# ? ????????? | | ???????????????????????????? ? ???????? | | ???????????????????????????? ? ???????? | | ????????????????????????????# # % ??????? | | ??????????????????????????### # ???????? | | ??????????????????????????? ???????? | | ??????????????????????????? ???????? | | ???????????????????????????? % % ??????? | | ???????????????????????????? = g ???????? | | ????????????????????????##### [ #?????????? | | ??????????????????####### % ????????? | | ??????????????????# @ s #?????? | | ???????????######## % #?????? | | ???????????# ## g g #?????? | | ???????????# ## ### # # ##?????? | | ???????????# # #?##### #??? #??????????? | | ??????????### #??????# ###???????????????? | | ??????????#"# #??????? #?????????????????? | | ??????????# #????????#?????????????????? | | ??????????# # #??????????????????????????? | | ??????????#" # #??????????????????????????? | | ??????????# # ## #??????????????????????????? | | ??????????### # #??????????????????????????? | | ??????????? ## #??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????### # #??????????????????????????? | | ???????????? # #??????????????????????????? | | ??????????? #??????????????????????????? | | ??????????# #^ #??????????????????????????? | | ??????????### # #??????????????????????????? | | ???????????? # #??????????????????????????? | | ???????????? #??????????????????????????? | | ???????????? #??????????????????????????? | | ???????????? # ### #??????????????????????????? | | ??????????? #?# #??????????????????????????? | | ???????????######?# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 480 Matter Stores 450 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 325 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Ripper | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control Hey, That's Mine! I'm Back, Baby! Robot Respite Serviceable Loadout Shopping List Tourist Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed SpikedShadingRefractor Manual? 0 Play Time 03:12:24 Cumulative 13.9 hours Start 2022.06.24 @ 22:58:10 End 2022.06.25 @ 18:58:18 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94fc062f-61fb-4416-b76f-f148d5972d10