Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 17:13:06 Player: LegionOfLizards Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (204) 1020 Value Destroyed (4458) 4458 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 9126 Bonus ------- High Alert Combat Kills 448 Cogmind --------- Core Integrity 0/850 Matter 127/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Gatling Laser Powered Hammer Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Armor Integrity Analyzer Shield Generator System Shield > --- WEAPON ----------- Gatling Laser Heavy Rocket Launcher Heavy Flail > --- INVENTORY -------- Wheel Wheel Actuator Array Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Cannon Advanced Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Powered Hammer Powered Hammer Powered Hammer Greatsword [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Shield Generator Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 1 1 . 1 Weapon 1 | . . . 1 . . . Parts Attached 150 | 6 12 18 42 41 22 9 Power 16 | 1 1 2 6 2 3 1 Engine 8 | 1 1 2 2 . 1 1 Core 8 | . . . 4 2 2 . Reactor . | . . . . . . . Propulsion 46 | 2 5 8 11 16 4 . Treads 6 | . . 4 . 1 1 . Leg 33 | 2 5 4 11 11 . . Wheel 3 | . . . . . 3 . Hover . | . . . . . . . Flight 4 | . . . . 4 . . Utility 41 | 1 2 4 12 14 6 2 Device 14 | . . 1 3 5 4 1 Storage 4 | 1 1 1 1 . . . Processor 8 | . . . 3 3 2 . Hackware 1 | . . . . . . 1 Protection 14 | . 1 2 5 6 . . Artifact . | . . . . . . . Weapon 47 | 2 4 4 13 9 9 6 Energy Gun 1 | . . . . . 1 . Energy Cannon 4 | . . 2 1 . 1 . Ballistic Gun 15 | 2 . . 3 6 2 2 Ballistic Cannon 8 | . 3 1 3 1 . . Launcher 6 | . . . . . 3 3 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . 2 1 1 . Slashing Weapon 9 | . 1 1 4 1 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 65 | . . 7 14 16 12 16 Power 7 | . . 1 2 . 2 2 Propulsion 19 | . . 2 4 7 3 3 Utility 20 | . . 1 4 6 5 4 Weapon 19 | . . 3 4 3 2 7 Highest Loss Streak 10 | . . 4 5 7 5 10 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 83 | . 97 82 89 82 56 62 Engine 4 | . 14 9 4 . 1 6 Core 3 | . . . 4 6 3 . Treads 1 | . . 13 . . 1 . Leg 18 | . 28 7 25 19 3 . Wheel 1 | . . . . . 6 12 Device 3 | . . 2 . 6 7 3 Storage 9 | . 14 11 9 7 7 5 Processor 8 | . . . 15 10 2 12 Protection 8 | . 11 17 8 6 2 . Ballistic Gun 5 | . 3 . 5 11 4 . Ballistic Cannon 5 | . 21 6 4 1 . . Impact Weapon 3 | . . . 2 6 4 4 Slashing Weapon 5 | . 3 11 7 . 2 1 Peak Build Rating 49 | 6 8 12 42 48 48 49 Average Rating 27 | 3 7 9 32 39 30 39 On Entrance 21 | . 6 8 12 42 38 44 Naked Turns . | . . . . . . . Heaviest Build 79 | 14 22 30 60 67 72 79 Greatest Support 60 | 20 20 60 45 60 48 48 Greatest Overweight (x) 20 | 1 1 5 6 4 20 17 Average Overweight (x) . | . . . . 1 2 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 15 | 7 9 10 13 20 20 19 Most Carried 20 | 6 10 10 20 20 20 20 Average Carried 13 | 2 8 8 12 16 18 16 Final Capacity 20 | 8 10 10 20 20 20 5 Final Carried 20 | 2 10 10 20 19 20 5 Class Distribution -------------------- 44% | Mutant 20% | Gladiator 16% | Scavenger-Gladiator 13% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Gladiator | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 3362 | 204 694 419 633 709 518 185 Remotely . | . . . . . . . Salvage Created 6239 | 98 598 756 1795 1238 1432 322 Parts 359 | 5 66 52 101 46 72 17 Haulers Intercepted 15 | . 2 3 6 . 4 . Recyclers Shooed 9 | . 2 . 1 4 2 . Parts Field Recycled 7 | . . . 7 . . . Retrieved Matter 90 | . . . 90 . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 102 | . 13 17 30 18 17 7 Melee 38 | . . 5 18 4 6 5 Guns 13 | . 4 . 4 5 . . Cannons 27 | . 9 12 5 1 . . AOE 9 | . . . . 2 5 2 Classes Destroyed 15 | 2 8 1 1 3 . . Worker 40 | . 6 2 9 10 12 1 Builder 21 | . 3 1 1 9 4 3 Tunneler 1 | 1 . . . . . . Hauler 15 | . 2 3 6 . 4 . Recycler 9 | 1 . 1 2 2 3 . Mechanic 2 | . 1 1 . . . . Operator 5 | . 1 . 3 1 . . Watcher 9 | . 3 2 3 . 1 . Swarmer 32 | . 6 7 12 4 3 . Grunt 42 | . 7 7 8 8 6 6 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 18 | . . 3 8 1 6 . Hunter 5 | . . . 2 2 . 1 Programmer 3 | . . . . 1 2 . Best Kill Streak 9 | 2 9 6 6 5 6 4 Combat Bots Only 6 | . 3 4 6 3 4 4 Max Kills in Single Turn 3 | 2 2 1 1 2 3 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 2 1 Melee 1 | . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 1313 | . 83 174 322 184 365 185 Missed 367 | . 16 44 92 51 123 41 Damage Taken 11157 | . 633 1434 2624 2451 1735 2280 Core 2170 | . 121 360 295 210 325 859 Absorbed by Shields 941 | . . . 52 253 550 86 Redirected to Shielding 155 | . 5 35 115 . . . Regen/Repaired (Parts) 139 | . . 59 80 . . . Core Remaining (%) 46 | 100 51 10 46 . 23 . Volleys Fired 380 | 1 72 120 67 52 58 10 Largest 3 | 2 2 1 2 3 2 2 Hottest 119 | 40 70 60 85 100 119 80 Shots Fired 540 | 2 141 120 99 108 56 14 Gun 207 | 2 42 . 37 92 27 7 Cannon 311 | . 99 120 62 16 14 . Launcher 22 | . . . . . 15 7 Special . | . . . . . . . Kinetic 409 | 2 141 66 87 108 . 5 Thermal 109 | . . 54 12 . 41 2 Explosive 22 | . . . . . 15 7 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 1 11 10 8 6 7 4 Robot Miss Streak 8 | . 8 5 4 7 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 531 | 1 70 97 128 121 91 23 Core Hits 256 | 2 32 30 52 69 47 24 Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed 17 | . . . 3 6 7 1 Critical Strikes 45 | . 2 2 14 10 14 3 Destroy 2 | . . . . 2 . . Blast 5 | . 2 2 1 . . . Smash 20 | . . . 3 6 10 1 Sever 18 | . . . 10 2 4 2 Melee Attacks 317 | . 23 35 95 78 68 18 Impact 117 | . . . 8 64 39 6 Slashing 200 | . 23 35 87 14 29 12 Piercing . | . . . . . . . Sneak Attacks 47 | . 1 3 21 14 8 . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . 1 1 . 2 Damage Inflicted 19012 | 29 1180 1996 5850 4213 3951 1793 Guns 2191 | 29 339 . 251 926 555 91 Cannons 3121 | . 786 1355 585 202 193 . Explosions 1947 | . . . . 124 810 1013 Melee 11752 | . 55 641 5014 2960 2393 689 Ramming 1 | . . . . 1 . . Kinetic 3812 | 29 1125 690 791 1128 . 49 Thermal 1614 | . . 665 45 114 748 42 Explosive 1823 | . . . . . 810 1013 Electromagnetic 10 | . . . . 10 . . Impact 3729 | . . . 319 1870 1317 223 Slashing 8023 | . 55 641 4695 1090 1076 466 Piercing . | . . . . . . . Highest Corruption 15 | . . . . 15 14 2 Average Corruption 13 | . . . . 14 13 1 Corruption Purged 2 | . . . . 2 . . Corruption Blocked . | . . . . . . . Effects 110 | . . . . 58 50 2 Message Errors 24 | . . . . 12 11 1 Matter Fused 23 | . . . . 9 13 1 Heat Flow Errors 9 | . . . . 4 5 . Energy Discharges 15 | . . . . 8 7 . Parts Rejected 2 | . . . . . 2 . Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 13 | . . . . 10 3 . Data Loss (major) 3 | . . . . 2 1 . Misfires 8 | . . . . 6 2 . Alerts 2 | . . . . 2 . . Weapon Failures 9 | . . . . 4 5 . Overload Shots . | . . . . . . . Overflow Damage 2607 | . 26 59 730 1166 524 102 Projectiles 81 | . 26 24 . 19 12 . Explosions 88 | . . . . 11 28 49 Melee 2438 | . . 35 730 1136 484 53 Knockbacks 47 | . 7 6 9 21 3 1 Impact 14 | . . . . 11 2 1 Kinetic 31 | . 7 6 9 9 . . Secondary 2 | . . . . 1 1 . Self-Inflicted Damage 187 | . . . . 141 46 . Shots 4 | . . . . 2 2 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 324 | . 90 324 161 264 191 68 Average Temperature 58 | . 27 87 42 84 45 22 Received Heat Transfer 3039 | . 165 507 921 363 723 360 Effects 5 | . . . . 5 . . Energy Bleed 2 | . . . . 2 . . Interference 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted 23 | . . . 3 12 8 . Combat Hostiles 15 | . . . 3 6 6 . Parts Fried 37 | . . . 3 22 12 . Impact Corruptions 52 | . . . 3 31 16 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . 1 1 6 . Heat Transferred 3139 | . . 1406 74 50 1509 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 795 | 10 345 420 795 554 645 557 Initial 361 | . 6 102 152 361 201 293 Average 381 | 4 218 281 443 454 352 389 Maximum Alert Level 3 | . 1 2 3 2 2 2 Low Security (%) 12 | 100 42 16 11 . . . Level 1 44 | . 57 81 26 24 80 56 Level 2 39 | . . 2 49 75 19 43 Level 3 4 | . . . 11 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 1 6 6 3 5 Investigation 4 | . 1 1 2 . . . Extermination 4 | . . . . 2 2 . Reinforcement 13 | . 1 . 4 2 1 5 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 10 | . 3 3 1 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 212 | . 27 35 72 33 24 21 Peak Tracking Total 10 | . 5 7 10 5 6 9 Tactical Retreats 29 | . 5 2 14 3 3 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 5 | . 1 1 . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 22 | . 3 3 2 5 8 1 Max in Single Turn 3 | . 1 1 1 3 2 1 Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 21 | . 4 2 9 3 2 1 Terminals 12 | . 4 1 5 1 1 . Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . 1 2 . . . Recycling Units 2 | . . . . 1 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 46 | . 7 3 28 4 3 1 Successful 28 | . 5 3 18 1 1 . Failed 18 | . 2 . 10 3 2 1 Catastrophic 6 | . . . 3 1 2 . Database Lockouts . | . . . . . . . Manual 3 | . . . . . . 3 Terminals 22 | . 7 1 11 1 2 . Fabricators 1 | . . . . . . 1 Repair Stations 9 | . . 2 7 . . . Recycling Units 3 | . . . . 2 1 . Scanalyzers 7 | . . . 7 . . . Garrison Access 4 | . . . 3 1 . . Terminal Hacks 13 | . 5 1 6 . 1 . Record 2 | . . . 2 . . . Alert Level 3 | . 2 . 1 . . . Locate Traps 3 | . 2 . . . 1 . Disarm Traps 1 | . 1 . . . . . Surveillance Status 1 | . . 1 . . . . Investigation Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 2 5 . . . Scan Component 4 | . . 1 3 . . . Repair 3 | . . 1 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 2 1 8 2 2 1 Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 2 . . . Time 114 | . . 32 82 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 8911 | 48 1097 1198 3121 2098 1131 218 Spaces Moved 3998 | 35 593 496 1589 794 392 99 Core 52 | 16 . 5 10 . 10 11 Treads 329 | . . 283 . 16 30 . Legs 3203 | 19 593 208 1579 714 90 . Wheels 350 | . . . . . 262 88 Hover . | . . . . . . . Flight 64 | . . . . 64 . . Fastest Speed 50 | 50 120 120 110 185 101 50 Average Speed 157 | 90 128 150 149 197 183 110 Slowest Speed 1050 | 120 190 300 350 400 1050 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 92 46 93 16 69 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 40 | . 7 . 3 27 3 . Terrain Destroyed 219 | . 7 . 5 33 140 34 Melee 39 | . 7 . 2 27 3 . Projectile 6 | . . . 3 1 2 . AOE 174 | . . . . 5 135 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 5508 | 48 741 759 2079 1104 614 163 Wait 451 | . 7 75 198 91 53 27 Move 3992 | 34 592 495 1588 793 391 99 Hop . | . . . . . . . Pick Up 133 | 7 20 9 49 32 16 . Fast Attach 24 | 1 3 5 10 . 5 . Attach 78 | 5 . 8 16 29 12 8 Detach 5 | . . . . 2 2 1 Swap 48 | . 9 5 16 12 5 1 Drop 85 | . 15 7 41 17 4 1 Fire 380 | 1 72 120 67 52 58 10 Melee 311 | . 23 35 94 75 68 16 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 14) 642 | -10/Materials | Discovered new exit (range 14) 758 | -10/Materials | Build established: Scavenger-Mutant 878 | -10/Materials | Discovered new exit (range 6) 1118 | -10/Materials | Discovered new exit (range 16) 1146 | -10/Materials | Entered another Materials area 1146 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1292 | -9/Materials | Discovered new exit (range 13) 1398 | -9/Materials | Core integrity fell below 50% 1402 | -9/Materials | Lost 4 parts (1p2n1w) 1682 | -9/Materials | Build established: Mutant 1847 | -9/Materials | Discovered new exit (range 16) 1986 | -9/Materials | Repaired Imp. Ion Engine 2022 | -9/Materials | Discovered new exit (range 16) 2188 | -9/Materials | Core integrity fell below 20% 2344 | -9/Materials | Entered another Materials area 2344 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2964 | -8/Materials | Lost 5 parts (1p1n2u1w) 3282 | -8/Materials | Lost 3 parts (1p2n) 3357 | -8/Materials | Lost 3 parts (1n2w) 3526 | -8/Materials | Build established: Gladiator 3923 | -8/Materials | Core integrity fell below 50% 4097 | -8/Materials | Build established: Scavenger-Gladiator 4148 | -8/Materials | Discovered new exit (range 11) 4996 | -8/Materials | Discovered new exit (range 12) 5125 | -8/Materials | Repaired VSS Leg 5171 | -8/Materials | Repaired Greatsword 5317 | -8/Materials | Build established: Gladiator 5465 | -8/Materials | Entered Factory 5465 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6007 | -7/Factory | Garrison activated, responded to threat 6145 | -7/Factory | Lost 3 parts (3n) 6290 | -7/Factory | System corruption reached 10% 6325 | -7/Factory | Lost 7 parts (1n4u2w) 6844 | -7/Factory | Build established: Scavenger-Tank 7027 | -7/Factory | Discovered new exit (range 6) 7224 | -7/Factory | Build established: Scavenger-Mutant 7328 | -7/Factory | Discovered new exit (range 14) 7536 | -7/Factory | Build established: Mutant 7563 | -7/Factory | Entered Storage 8220 | -7/Storage | Core integrity fell below 50% 8272 | -7/Storage | Lost 5 parts (1p1n1u2w) 8645 | -7/Storage | Discovered new exit (range 16) 8694 | -7/Storage | Entered Factory 8694 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8854 | -6/Factory | Lost 6 parts (1p2n2u1w) 8895 | -6/Factory | Core integrity fell below 50% 8906 | -6/Factory | Core integrity fell below 20% 8912 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates K-01 Serf. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????? ???????????????????????????? | | ??????????? #??????????????????????????? | | #???????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????"""?????# ##?????????????????????????? | | ????????"""""""?# T#?????????????????????????? | | ?????? ?# ??????????????????????????? | | ?????? # #??????????????????????????? | | ?????? ? # ########???????????????????? | | ??????#### ###+## #???????????????????? | | ####### ### # ???????????????? | | [[ / ""????????????????? | | k *]]| #???????????????????? | | ! ###u[!%= #???????????????????? | | % ####=g########?????????????????????? | | [# ==!!k #??????????????????????? | | *=% hhk #??????????????????????? | | [ # =% #??????????????????????? | | ! ## = #??????????????????????? | | * ## u #??????????????????????? | | =%! +[ #??#???????????????????? | | = ## ## #???????????????????? | | ##+## ## k; +???????????????????? | | # # ### @## #???????????????????? | | ## #?# #??#???????????????????? | | # #?# ! #??????????????????????? | | ### #?# #??????????????????????? | | #?# #?##############??????????????????????? | | #? ????????????????????????????????????? | | ###### #???????????????????????????????????? | | ?????? T #???????????????????????????????????? | | ????? "" +???????????????????????????????????? | | ???? #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????? ?? !????????????????????????????????????? | | ??????? ?? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Block 16 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Melee Accuracy 18 Armor Integrity Analysis 30 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Greatsword | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed WarlordVoltaicTearclaws Manual? 1 Play Time 01:43:35 Cumulative 9.5 hours Start 2024.10.04 @ 15:29:20 End 2024.10.04 @ 17:13:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a4ab0973-e596-4f38-9484-9b531f7ff19e