Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.12 @ 06:45:20 Player: Saya Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (3940) 3940 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 8286 Bonus ------- High Alert Combat Kills 451 Cogmind --------- Core Integrity 746/850 Matter 112/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox2 Location -6/Waste Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (5) --- Light Treads > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Deuterium Engine Light Nuclear Core Light Fission Core Gravmag System Improved Gravmag System Medium Storage Unit Weight Redist. System Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Maneuvering Thrusters Phase Shifter Hardened Light Armor Plating Hacking Suite Hacking Suite Advanced Beam Rifle Phase Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Advanced Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Fission Core Gravmag System Improved Gravmag System Medium Storage Unit Weight Redist. System Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Maneuvering Thrusters Phase Shifter Hardened Light Armor Plating Hacking Suite Hacking Suite Advanced Beam Rifle Long-range Missile Launcher Katana [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 1 . . Utility 4 | . . 1 1 . 2 . Weapon . | . . . . . . . Parts Attached 113 | 1 13 35 33 3 26 2 Power 14 | . 3 3 3 . 5 . Engine 11 | . 3 3 2 . 3 . Core 3 | . . . 1 . 2 . Reactor . | . . . . . . . Propulsion 33 | . 5 12 13 . 3 . Treads 27 | . 2 12 11 . 2 . Leg 4 | . 3 . . . 1 . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 22 | 1 2 7 7 . 5 . Device 12 | . . 6 3 . 3 . Storage 4 | 1 2 1 . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 5 | . . . 4 . 1 . Artifact . | . . . . . . . Weapon 44 | . 3 13 10 3 13 2 Energy Gun 6 | . 2 2 2 . . . Energy Cannon 22 | . . 6 5 2 9 . Ballistic Gun 4 | . 1 3 . . . . Ballistic Cannon . | . . . . . . . Launcher 8 | . . 2 3 . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 17 | . 1 1 7 . 3 5 Power 2 | . . . . . 2 . Propulsion 6 | . . 1 3 . 1 1 Utility 3 | . . . 1 . . 2 Weapon 6 | . 1 . 3 . . 2 Highest Loss Streak 5 | . 1 1 2 . 2 5 Average Slot Usage (%) 97 | . 99 99 99 83 94 93 Engine 8 | . 13 11 8 . 4 5 Core 1 | . . . . 7 5 6 Treads 27 | . 10 32 34 30 25 23 Leg 3 | . 17 . . . 3 5 Device 8 | . . 10 9 7 13 12 Storage 19 | . 28 22 18 15 13 13 Processor 1 | . . . . . 6 6 Protection 3 | . . . 9 7 6 5 Energy Gun 4 | . 13 2 3 2 . . Energy Cannon 11 | . . 17 13 8 12 7 Ballistic Gun 3 | . 14 2 . . . . Naked Turns . | . . . . . . . Heaviest Build 92 | 14 55 68 75 73 92 90 Greatest Support 84 | 20 40 60 84 84 84 84 Greatest Overweight (x) 2 | . 2 1 1 . 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 18 | 8 18 18 18 18 18 18 Average Capacity 17 | 6 12 18 18 18 18 18 Most Carried 18 | 6 18 18 18 18 18 18 Average Carried 16 | 6 11 17 17 18 17 18 Final Capacity 18 | 8 18 18 18 18 18 18 Final Carried 18 | 6 18 18 18 18 18 18 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 1835 | 219 299 493 451 10 363 . Remotely . | . . . . . . . Salvage Created 5088 | 79 632 1676 1515 158 761 267 Parts 277 | 4 51 100 72 7 43 . Haulers Intercepted 11 | . 2 6 3 . . . Recyclers Shooed 3 | . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 94 | . 12 36 29 2 14 1 Guns 22 | . 12 7 3 . . . Cannons 45 | . . 22 13 2 8 . AOE 27 | . . 7 13 . 6 1 Classes Destroyed 16 | 1 7 3 2 . 2 1 Worker 8 | . 1 2 3 1 1 . Builder 2 | . 1 1 . . . . Tunneler 2 | . . 1 . . 1 . Hauler 11 | . 2 6 3 . . . Recycler 5 | 1 1 1 1 . 1 . Operator 1 | . 1 . . . . . Watcher 12 | . 2 5 4 1 . . Swarmer 21 | . 6 12 3 . . . Grunt 46 | . 6 13 19 1 7 . Brawler 3 | . . 1 2 . . . Duelist 1 | . . . . . 1 . Protector 1 | . . . 1 . . . Sentry 13 | . . 10 2 . 1 . Hunter 5 | . . . 2 1 2 . Programmer 3 | . . . . . 3 . Compactor 1 | . . . . . . 1 Best Kill Streak 7 | 1 3 7 6 2 5 1 Combat Bots Only 6 | . 3 6 6 1 4 1 Max Kills in Single Turn 4 | 1 1 4 4 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 4706 | . 390 1417 1748 176 777 198 Core 472 | . 62 116 156 34 58 46 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 75 71 71 95 . . Volleys Fired 310 | 3 58 109 81 16 32 11 Largest 2 | 2 2 2 2 2 2 1 Hottest 180 | 60 70 150 150 160 180 43 Shots Fired 559 | 6 111 209 138 32 52 11 Gun 218 | 6 111 64 24 13 . . Cannon 304 | . . 141 104 19 40 . Launcher 37 | . . 4 10 . 12 11 Special . | . . . . . . . Kinetic 94 | 3 58 33 . . . . Thermal 397 | 3 53 172 105 32 32 . Explosive 37 | . . 4 10 . 12 11 Electromagnetic 31 | . . . 23 . 8 . Robot Hit Streak 17 | 3 14 12 17 10 14 8 Robot Miss Streak 4 | 1 3 4 4 2 1 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 373 | 4 77 132 91 20 41 8 Core Hits 206 | 2 31 62 64 6 37 4 Critical Hits 3 | . . . . 2 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 14 | . . . . 6 6 2 Impact . | . . . . . . . Slashing 14 | . . . . 6 6 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12341 | 43 916 3269 3344 435 2210 2124 Guns 2094 | 43 916 635 340 160 . . Cannons 4929 | . . 2075 1582 275 997 . Explosions 5246 | . . 541 1406 . 1175 2124 Melee . | . . . . . . . Ramming 72 | . . 18 16 . 38 . Kinetic 801 | 33 464 304 . . . . Thermal 5712 | 10 452 2406 1625 435 784 . Explosive 5125 | . . 541 1285 . 1175 2124 Electromagnetic 631 | . . . 418 . 213 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 8 . . . Average Corruption 8 | . . . 8 . . . Corruption Purged . | . . . . . . . Effects 32 | . . . 32 . . . Message Errors 7 | . . . 7 . . . Matter Fused 6 | . . . 6 . . . Heat Flow Errors 7 | . . . 7 . . . Energy Discharges 5 | . . . 5 . . . Data Loss (minor) 2 | . . . 2 . . . Misfires 2 | . . . 2 . . . Targeting Errors 2 | . . . 2 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 181 | . . 55 84 23 13 6 Projectiles 111 | . . 30 56 23 2 . Explosions 59 | . . 25 28 . . 6 Melee 11 | . . . . . 11 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 147 | . . 7 79 . . 61 Shots 5 | . . 1 2 . . 2 Rammed 4 | . . 1 1 . 2 . Targets Rammed 5 | . . 1 1 . 3 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 368 | . 72 368 351 235 261 . Average Temperature 79 | . 20 93 83 112 92 . Received Heat Transfer 1371 | . 162 360 558 99 192 . Effects 7 | . . 5 1 1 . . Shutdowns 1 | . . 1 . . . . Energy Bleed 2 | . . 1 . 1 . . Interference 3 | . . 3 . . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 2 4 1 . 5 . Heat Transferred 9531 | 25 1237 3885 2505 846 1033 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 778 | 5 245 736 778 418 229 52 Initial 324 | . 3 20 310 324 114 8 Average 297 | 3 89 349 505 349 126 20 Maximum Alert Level 3 | . 1 3 3 2 1 . Low Security (%) 43 | 100 94 30 . . 85 100 Level 1 23 | . 5 27 29 57 14 . Level 2 29 | . . 35 62 42 . . Level 3 3 | . . 6 8 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 4 5 1 3 . Investigation 7 | . 1 3 2 . 1 . Extermination 2 | . . . . . 2 . Reinforcement 6 | . 2 1 2 1 . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 7 | . 1 4 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 23 54 41 6 14 4 Peak Tracking Total 7 | . 5 7 6 2 4 4 Tactical Retreats 8 | . . 2 5 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 7 | . 2 2 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 13 | . 1 5 5 . 2 . Max in Single Turn 1 | . 1 1 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 31 | . 6 12 7 2 4 . Terminals 26 | . 6 9 7 2 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . . 2 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 91 | . 10 44 22 5 10 . Successful 47 | . 7 24 12 1 3 . Failed 44 | . 3 20 10 4 7 . Catastrophic 9 | . 1 2 1 2 3 . Database Lockouts . | . . . . . . . Manual 41 | . 3 20 12 5 1 . Terminals 73 | . 10 33 22 5 3 . Fabricators . | . . . . . . . Repair Stations 10 | . . 3 . . 7 . Recycling Units . | . . . . . . . Scanalyzers 8 | . . 8 . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 6 8 5 . . . Part Schematic 1 | . . 1 . . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 3 | . . 2 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 5 | . 1 2 2 . . . Hauler Manifests 3 | . 1 1 1 . . . Zone Layout 5 | . 3 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 1 . . 3 . Scan Component 3 | . . 1 . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 5 | . . 5 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 1 7 7 1 . . Terminals 16 | . 1 7 7 1 . . Track 7 | . . 4 3 . . . Botnet 4 | . . 2 2 . . . Operators 5 | . 1 1 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 3 12 5 2 4 . Full Trace Events 5 | . 1 2 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 8446 | 28 1381 2661 2119 513 1651 93 Spaces Moved 3994 | 15 709 1267 825 280 864 34 Core . | . . . . . . . Treads 3537 | . 267 1267 825 280 864 34 Legs 457 | 15 442 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 155 155 155 172 Average Speed 166 | 120 154 176 162 155 167 177 Slowest Speed 200 | 120 200 180 180 155 175 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 44 | 3 93 93 63 11 24 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . 2 . 2 6 1 Terrain Destroyed 299 | . . 69 90 2 52 86 Melee 9 | . . . . 2 6 1 Projectile 60 | . . 35 24 . 1 . AOE 230 | . . 34 66 . 45 85 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 5253 | 18 884 1500 1477 318 1007 49 Wait 679 | . 75 45 490 12 57 . Move 3988 | 14 708 1266 823 279 864 34 Hop . | . . . . . . . Pick Up 51 | . 17 10 18 . 6 . Fast Attach 25 | 1 5 4 9 1 5 . Attach 17 | . 1 4 9 . 3 . Detach 1 | . . . 1 . . . Swap 71 | . 7 27 15 2 18 2 Drop 91 | . 13 34 29 2 13 . Fire 310 | 3 58 109 81 16 32 11 Melee 14 | . . . . 6 6 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . 1 1 . 3 . Escape Stasis 1 | . . . 1 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 14) 185 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 947 | -10/Materials | Identified exit to Materials 1067 | -10/Materials | Discovered new exit (range 15) 1410 | -10/Materials | Entered another Materials area 1410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1892 | -9/Materials | Discovered new exit (range 16) 2176 | -9/Materials | Discovered new exit (range 16) 2379 | -9/Materials | Build established: Scavenger-Mutant 2500 | -9/Materials | Discovered new exit (range 8) 2503 | -9/Materials | Identified exit to Mines 3140 | -9/Materials | Discovered new exit (range 16) 3575 | -9/Materials | Discovered new exit (range 16) 3646 | -9/Materials | Build established: Mutant 4071 | -9/Materials | Entered another Materials area 4071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4389 | -8/Materials | Build established: Scavenger-Mutant 4398 | -8/Materials | Discovered new exit (range 5) 5182 | -8/Materials | Crushed by falling debris 5271 | -8/Materials | First assault squad dispatched 5502 | -8/Materials | Discovered new exit (range 16) 5811 | -8/Materials | Discovered new exit (range 15) 6127 | -8/Materials | Build established: Mutant 6190 | -8/Materials | Entered Factory 6190 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6633 | -7/Factory | Discovered new exit (range 16) 6703 | -7/Factory | Entered another Factory area 6703 | -6/Factory | Evolved 2 slots: Utility x2 8159 | -6/Factory | Repaired Arm. Treads 8354 | -6/Factory | Sucked down chute 8354 | -6/Factory | Entered Waste 8398 | -6/Waste | Spotted C-40 Crusher 8404 | -6/Waste | Destroyed C-40 Crusher 8406 | -6/Waste | Spotted C-40 Crusher 8412 | -6/Waste | Spotted C-40 Crusher 8415 | -6/Waste | Spotted C-40 Crusher 8435 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8435 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8438 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8447 | -6/Waste | Self-destructed Last Messages --------------- 08354_ Triggered Chute Trap. 08354_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 08400_ Destroyed Antimatter Reactor. 08404_ C-40 Crusher destroyed. 08423_ The unstable cave ceiling collapses. 08435_ Imp. Light Armor Plating crushed. 08435_ Adv. Treads crushed. 08435_ Katana crushed. 08435_ Arm. Treads crushed. 08435_ Imp. Deuterium Engine crushed. 08435_ Lrn. Missile Launcher destroyed. 08437_ The unstable cave ceiling collapses. 08438_ Arm. Treads crushed. 08438_ Adv. Sensor Array crushed. 08438_ Flexi-carbon Leg crushed. 08438_ Adv. Treads destroyed. 08443_ Flexi-carbon Leg crushed. 08443_ Imp. Deuterium Engine crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ????????????????????? | | ????????????????????? ???????#?????????????? | | ??????????????????????# #?????? ?????????????? | | ??????????????????????# #????# ????????????? | | ??????????????????????# @ #### ????????????? | | ??????????????????????# CC # ????????????? | | ????????????????????### CC # ???????????? | | ????????????????????# % ???????????? | | ????????????????????# CC ??????????? | | ???????????????????## CC ??????????? | | ???????????????????#;= ??????????? | | ???????????????????### # ??????????? | | ????????############?# #CC # ??????????? | | ????????# #?# CC # ???????????? | | ????????# = #?# # # ???????????? | | ????????# ### #####??????????????? | | ????????# ####??????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ??????????????????????# = #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointFlightStabilizer Manual? 0 Play Time 00:44:40 Cumulative 183.3 hours Start 2021.11.12 @ 06:01:37 End 2021.11.12 @ 06:45:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 158 Adventurer 0 Explorer 81 Win Type - Total 39 Types 26/2/4/4/2/0/0/1/0 Lore% 91 Gallery% 86 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03befc71-229d-4ea7-b7d6-6d11a6ac09f3